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View Full Version : Metroid Prime 3, Pt. 3: The final sections


Parish
08-28-2007, 12:00 PM
Section names omitted to avoid spoilers. Like the ones IGN retardedly gave away already. THANKS GUYS.

It's a surprisingly long game so I don't expect anyone to get here for a few days. But the thread is ready for you when you do!

ringworm
08-28-2007, 12:28 PM
Oh man, thankfully I don't read IGN.

Maggie
08-29-2007, 09:00 PM
You know, first person to get there, if you can record the final boss fight and throw it up on youtube or something, I'll be your biggest fan. I really wanna see this, but I just can't buy a Wii for one game. So I'm gonna have to settle for living vicariously.

PhoenixUltima
08-30-2007, 09:04 PM
In fine Prime tradition, the final area leading up to the last bosses and the last bosses themselves were both pretty lackluster. Is it too much to ask for a final boss sequence that doesn't fucking blow? Hell, the coolest damn fight in the game was the shaft sequence with Meta Ridley, way at the fucking beginning!

Maggie
08-30-2007, 09:23 PM
What was it/what were they? Who knows when MyCheats will get the rest of the guide up.

Parish
08-31-2007, 09:30 AM
ATTENTION EVERYONE:

The final phase of the final boss is so retarded.

That is all.

Crested Penguin
08-31-2007, 12:42 PM
ATTENTION EVERYONE:

The final phase of the final boss is so retarded.

That is all.

Yes. And it didn't help that I still didn't really understand the altered health/energy mechanic in that section. I really didn't notice how slow Samus walks until I was desperately trying to get around that boss to hit its weak point before it woke up.

Parish
08-31-2007, 12:48 PM
I'm mostly just offended that they transformed Mother Brain, one of gaming's most iconic and awe-inspiring villains, into the same stupid "spin around the room like an enemy" boss you see in every mediocre 3D platformer ever. It was fine 10 years ago in Mario 64 and Mega Man Legends; it's embarrassing today.

Also, causing you to lose life simply for attacking your enemies is a stupid, stupid violation of everything I've ever believed about good game design. I've lost that battle twice, and not because I take too much damage -- the design simply causes me to suicide by shooting. What a terrible way to end an otherwise good game.

Crested Penguin
08-31-2007, 01:56 PM
Yeah, I was really hoping to get a really cool 3-D interpretation of Mother Brain after seeing the Aurora teaser video. After all, they've done such a good job with all the Ridley stuff. Instead it turned out more like those annoying four-tentacled metroids that you fight twice than anything.

It's too bad, because there were some really, really excellent bosses and minibosses in this game.

While I'm letting out my problems (which are dwarfed by enjoyment): The last suit upgrade looks so dumb. I mean, glowing hexagons? Seriously?

I'm going to let this game sit for a while before going item searching for whatever 100% bonus they have. By the way, if you're at the endgame looking for missile/energy upgrades, visit the Chozo Observatory, it is worth your while.

Maggie
08-31-2007, 02:36 PM
Well, that's dissapointing. I mean, I expected it to be that, but I figured they'd, you know, do kind of a good job of it. Jeez.

Parish
08-31-2007, 02:43 PM
Actually, you fight three Metroid hatchers that I know of -- one on Norion in the area blocked by a five-missile lock, one on the Homeworld in the room with the three boost ball-controlled security cells, and one on the Valhalla. But yeah, otherwise I agree. It's especially maddening because there's a hidden item in the Pirate Homeworld that's contained in a device that totally resembles the Zebetite shields that protect Mother Brain in Metroid/Super Metroid -- it's three layers of shields and every time you blast it with a missile it "shrinks." When I saw that I had a vision of fighting an Aurora unit in a 3D recreation of the Metroid/Super Metroid battles. What we actually received was a legacy squandered.

Where is the observatory, exactly?

PhoenixUltima
08-31-2007, 03:42 PM
It's that one room in Elysia where you have to have your ship pick up that large stone projector thing so you can do repairs on the underlying machinery. I think it's in the second half of Elysia, if that helps. Anyway, with the projector fixed you can activate bomb slots that send probes off to planets you've visited, which then mark all the upgrades on that planet, with white dots representing ones you haven't got and "X"es marking ones you have. Quite useful, and it makes getting 100% pickups a snap. Now if only the damn things also marked lore locations I'd be a happy camper.

Parish
08-31-2007, 04:20 PM
No kidding? That's awesome. I might have to do that... since I keep dying by "suicide" it wouldn't hurt to have the four energy tanks I'm missing.

Maggie
08-31-2007, 04:23 PM
You wouldn't think that a giant brain, no matter how well shielded, would be inclined to ram enemies or bounce off walls. You would, in fact, think that a giant brain would be a bit more intelligent.

Spikey
08-31-2007, 11:01 PM
Also, causing you to (spoilers redacted because white shows up too well against this color) What a terrible way to end an otherwise good game.

How did that happen? I just beat the final boss and shooting didn't seem to affect my health at all.

Parish
08-31-2007, 11:37 PM
Are you sure? Every time you fire your weapon your corruption meter rises. Try firing missiles or a charge shot and you'll see -- it rises faster the more powerful your attack. Plus, it automatically rises over time, so while you're waiting for the boss to pass through its invulnerable phases you're sitting there dying helplessly. Not cool.

Kishi
09-01-2007, 03:18 AM
Aw man, back when I first gained access to the Valhalla, I thought it was an optional area for rewarding the acquisition of the various Energy Cells. Now I try to enter the final area, only to find it was just another mandatory key-hunt in disguise. RETROOOO!!!

Parish
09-01-2007, 10:50 AM
You're not wise to their backtracking, screech-the-game-to-a-halt ways by now? More fool you!

alexb
09-02-2007, 12:39 AM
You know, I was thinking about something. All the baby metroids you blow to hell and back in the Valhalla kind of strain the credulity of Samus being unable to kill the Metroid hatchling at the end of Metroid 2. I'm surprised one of their continuity guys didn't catch that.

edit: Then again, maybe it wasn't so much the fact that it was a baby, but that it was the last of its kind that gave her pause. But then, she was the reason it was the last of its kind, so, kind of a wash, eh?

Jeanie
09-02-2007, 01:52 AM
Well I made my way through the Pirate Homeworld and destroyed the seed there. The part with you having to keep the Demo Guys alive was kinda fun for an escort mission. I only made it through with 6 of the dumbasses alive. Seriously when a Berserker Lord shows up, don't shoot it and draw it's attention, let the bounty hunter with the arm cannon do all the work. Seriously, she won't mind.

Been running around collecting items and Energy Cells for the Valhalla. I'm missing one unit and I'm at 92/100 items, just missing one Energy Tank. Here's my question, is there a use for the ship's missiles other than the scripted times you have to use it? Like on the Last Boss or something?

Speaking of which, I love some of the details when you enter a room that is exposed to vacuum. Like how it's hard to exit because you're fighting the atmosphere rushing out and how the visor blurs. Oh and the one time when a corpse drifted out when a door opened.

AlexB: I just left the little ones alone. They're not gonna attack you unlike the bigger ones, so why bother really? That's why I think Samus didn't kill the Baby Metroid, because it was harmless then.

ringworm
09-02-2007, 01:56 AM
I suppose that Samus' reluctance to kill the last baby Metroid is probably a combination of it being the last of its kind, it being a baby, Samus actually seeing it being born, its initial reaction to her, and some amount of practicality.

Its not like she set the thing free in the end, after all. She turned it over to scientists fully expecting it to be trapped in a cage and experimented on for the rest of its life.

Niku
09-02-2007, 10:36 AM
You know, I hate the Prime games for being Metroid games. They're fantastic from a gameplay standpoint, but from a fanservice standpoint? Not so much. The final boss pretty much exemplifies this, but I also hate how many Metroid variants there are throughout the Prime series from OMG PHAAAAAAAZON EX MACHINA, because it takes away a lot from Metroid 2 / Metroid Fusion's usage of the Metroid life cycle. On top of that, no Kraid? Really? Introducing the Aurora Units without any greater purpose / explanation behind Mother Brain? Commander Keyes saying DARK SAMUS with a straight face?

The Prime games are grade-A retarded fanfiction bullshit. Thank god for them actually being, you know, fun.

Also, for the 100% ending, you're going to make the after-credits tease the ship of one of the nobodies from Metroid Prime Hunters tailing Samus? REALLY? So, what are you implying, that Sylux just followed Samus around throughout Metroid 2, Super Metroid, and Metroid Fusion without ever doing anything? Or was it meant to be a WE ARE GOING TO CRAM EVEN MORE GAMES BETWEEN THE FIRST TWO sort of tease? Again, this is just Retro failing at being good fanfiction, but if this was going to be the final Prime game, I wanted the final shots of the ending to have something to do with SR-388.

.. but man is it fun to shoot some space pirates.

RE: Ship Missiles: I'm pretty sure you can do bombing runs on any enemies who are fighting you in an outdoor area.

Kishi
09-02-2007, 10:57 AM
Introducing the Aurora Units without any greater purpose / explanation behind Mother Brain?

I think they found out about the whole "Chozo made Mother Brain" plot point at the last minute, making their final conclusion that of "Oh, uh, nevermind."


Also, for the 100% ending, you're going to make the after-credits tease the ship of one of the nobodies from Metroid Prime Hunters tailing Samus? REALLY?

The popular conclusion is that it's that guy's ship, but I really don't think it's quite (http://i39.photobucket.com/albums/e200/grokyou/delano7.jpg) a match (http://i39.photobucket.com/albums/e200/grokyou/syluxquestionmark.jpg).

Zen
09-02-2007, 04:17 PM
Overall I think this game succeeds at more than the previous ones. The Phazon Suite in MP1 was just a lame X-treme color scheme, and all the suits in MP2 look like anus, but the PED is honestly much cooler-looking and more sensible than the Varia suit (at least until the disappointing shoulder pads of the hazard shield). The beam combos, while not as exciting as those of Super Metroid, are still way better than switching weapons every room, and even the end-game fetch quest wasn't too terrible, since some of the energy cells aren't mandatory and most of them are found along the way as you mess around with various machinery.

I don't think my Phazon ever filled more than halfway in the endgame, although I wish I could tell you I understood what made it go down. I was also SUPER EXCITED about the Zebetite in the Space Pirate Homeworld, and super let down by the lack of them in any kind of Aurora room.

In addition to the Chozo Observatory, remember that there are unmapped items in the Valhalla and in the icy part of Bryyo where you get screw attack. I'm currently hunting for two AWOL items, and I just found out about icy Bryyo being uncharted.

Tomm Guycot
09-02-2007, 04:20 PM
Hey guys I'm stuck. I'm not reading this thread because I'm very cautious of spoilers. So please PM ME if you can help.

Here is where I'm at (spoilers removed)

I'm in hostile territory.

Aurora is telling me I need to find a way past an environmental hazard. She said there's a science facility, but I can't reach it.

Appearances lead me to believe I need a special visor or a purple beam.

Unfortunately I cannot progress at all in this area. I've searched other planets too but am totally stumped.

Please PM if you can help. Thanks in advance.

alexb
09-02-2007, 04:53 PM
I'll join in the chorus of voices proclaiming the ending lame. Seriously, Samus laying out like she's at the beach while in full armor? And am I supposed to feel any sort of connection or affection toward Commander Dane? Dude's like General Pepper in Commander Keyes's body. Goofball, man. Also, it bothered me that he took a dropship out to the surface of the Pirate Homeworld wearing nothing but a silly metal dress uniform, with his face and hands completely exposed in an environment with rain so caustic it would destroy Samus's suit nearly instantly. You know, the same one that let her travel unharmed through the vacuum of space and fall into the core of a planet?

Plus: Where are they getting all the fucking Ridleys?

Maggie
09-02-2007, 07:14 PM
Guess I don't feel so terrible that I can't play Corruption now. It all sounds very dissapointing.

And is there a reason as to why Prime is actually dead this time? Do they ever explain that? I mean, it keeps coming back anyway, so why can't it just come back again? Just because they didn't show it after the credits? That's stupid.

And also, I still have no idea where Primes 1, 2 and 3 fit in the Metroid timeline. All the Meta Ridleys and Aurora units... Bah. Probably just one of those situations where it's best not to think about it.

Swordian
09-02-2007, 09:04 PM
Brandon, the Prime series takes place between Metroid 1 and 2.

That being said, I really thought there was going to be some sort of lead-in to Metroid 2 at the end. When I first heard that they were searching for a mysterious planet or something, I thought the end result would be the discovery of SR388. Of course, in a game called "Metroid" there isn't much concerning them other than yet another variation of them existing. I'm with Parish on this one, so much opportunity for fan service and they ignored it on all fronts.

That sounds like a lot of complaining, but I really enjoyed playing the game. It was a tad easy though, I only died a couple times and aside from my first attempt at the last boss, they were all stupid deaths like letting my corruption level go too high or trying to dash through acid rain. The final boss is a lot easier than Prime 1 and 2 as well. Although I died the first time, I sped though it on my second attempt and my Phazon gauge didn't even get to halfway.

I still think Prime 1 is the best of the 3, but his one did away with just about everything I hated in 2. No more locked room battles every 2 rooms is amazing. However, why do the doors take so long to open most of the time? When I dodge through a room and manage to avoid taking damage, I don't exactly have time to stand in front of a door waiting for it open when everything is chasing me.

100% at ~17:30

ringworm
09-02-2007, 09:37 PM
In addition to the Chozo Observatory, remember that there are unmapped items in the Valhalla and in the icy part of Bryyo where you get screw attack. I'm currently hunting for two AWOL items, and I just found out about icy Bryyo being uncharted.
I'm at 98% as well and hesitant to go on to Phaaze. Can anyone offer tips on where the last 2 items are? I'm going to head to Icy Bryyo and check that out...

Swordian
09-02-2007, 09:46 PM
I'm at 98% as well and hesitant to go on to Phaaze. Can anyone offer tips on where the last 2 items are? I'm going to head to Icy Bryyo and check that out...

Activate the map info in the Chozo observatory. The Bryyo map upgrade includes Icy Bryyo. If you have no white dots on the 4 planets, then you're missing something in the Valhalla.

Tomm Guycot
09-02-2007, 09:59 PM
AAAARRRGGGHHH!!!!

Now I'm stuck on this gear puzzle. WTF do I do!?

Swordian
09-02-2007, 10:07 PM
AAAARRRGGGHHH!!!!

Now I'm stuck on this gear puzzle. WTF do I do!?

Lift it up with the grapple lasso and then shoot it with a charged shot.

ringworm
09-02-2007, 10:16 PM
Activate the map info in the Chozo observatory. The Bryyo map upgrade includes Icy Bryyo. If you have no white dots on the 4 planets, then you're missing something in the Valhalla.
Heh yeah, they were in Icy Bryyo. I just had to actually go there to see the dots on the map, since you apparently can't go to that map otherwise.

Parish
09-02-2007, 10:29 PM
Lift it up with the grapple lasso and then shoot it with a charged shot.
For once I actually kind of missed Havok physics, because that was one retarded puzzle.

Swordian
09-02-2007, 10:44 PM
For once I actually kind of missed Havok physics, because that was one retarded puzzle.

Yeah, I kind of just figured it out by accident.

Guy
09-02-2007, 11:04 PM
I never finished Prime 2 because I hated it. Is there anything I need to know about it before playing 3 besides the fact that Dark Samus is still alive?

ringworm
09-02-2007, 11:08 PM
100% complete, 17:12

So yeah, awful ending. I'm starting to wonder if awful endings are Nintendo mandated. It is just baffling how Retro can put so much effort and care into their games and then close on an experience like that.

I think if I'm disappointed in this game its because of what it could have been. I personally enjoyed this outing more than any other Metroid save Super Metroid. Its just...so many missed opportunities to make this the defining Metroid experience.

I think what Metroid really needs is someone holding the Metroid Lore Bible the same way that someone at Bungie does for the Halo universe. The Metroid Lore is all over the place, and in some places just really, really lame (for example: the manga explaining that Ridley is the master of butterfly attacks).

Ah well, I expect, unless Dread is real, that this will be our last venture into Samus' Powersuit for a while. It is too bad the ending and a couple of tedious boss fights had to sour the experience, but overall I found Corruption to be an extraordinary game that, hopefully, many games will crib off of (*cough*Red Steel 2*cough*).

alexb
09-02-2007, 11:31 PM
Yeah, I kind of just figured it out by accident.

Heh, me too. My finger slipped off the A button.

And no, there is absolutely nothing you need to know from Metroid Prime 2. It's like it didn't even exist, outside of a few mentions in logs.

Lumber Baron
09-03-2007, 02:11 AM
For once I actually kind of missed Havok physics, because that was one retarded puzzle.
Is there an origin story for "retarded" being the disparaging adjective of choice for our humble webmaster? Or maybe it's just this board in general. I come away from real life hearing everything derided as "gay" to hear "retarded". Or honky, if Philliam's doing the insulting.

Speaking of mentally underdeveloped, up until beating the game, I was still pressing 1, -, or + with very llittle correlation to the mode I was intending to access. Good thing hyper mode let you off without spending any energy if you canceled it right away.

I couldn't quite get a grasp on the life mechanic in the final section, but I'm pretty sure it didn't involve shooting. I only died died once: it was on the way to the final boss since I was taking my time and was somehow reluctant to use missiles. Once I got to the boss it was fine and didn't feel like I was penalized for using my weapon.

PhoenixUltima
09-03-2007, 05:02 AM
I had no problems with the final area (though I did play on normal, if that says anything). A big help: grapple those phazon puddle things when the stalky bit pops out and then feed it your energy. Not only does it kill them but it also drains a huge amount from the meter. I always end up with a clean slate by the time I hit the bosses.

Tomm Guycot
09-03-2007, 09:53 AM
Anyone else notice that the Pirate Homeworld looks just like "Metroid" from Captain N?

Swordian
09-03-2007, 10:32 AM
Anyone else notice that the Pirate Homeworld looks just like "Metroid" from Captain N?

No, but for some reason I kept expecting the Aurora units to speak with Mother Brain's voice from Captain N.

Lumber Baron
09-03-2007, 10:44 AM
Especially when a visor scan revealed it's nickname to be "Bootsy".

ringworm
09-03-2007, 10:48 AM
Especially when a visor scan revealed it's nickname to be "Bootsy".
Wait. What?

Lumber Baron
09-03-2007, 10:53 AM
Bootsy Collins is a well known Funk bassist known for his outlandish outfits and his characteristic voice, a voice that was not unlike Mother Brain's from the Captain N series.

Zen
09-03-2007, 11:59 AM
I agree that this is a fantastic game with... sure, I'll say it: retarded story presentation. Given the stupidity of phazon and of even the underlying assumptions necessary for the notion of Dark Samus to exist at all, we should really have seen it coming. I was really grateful that the parts of the game that wallowed in cheesy exposition and tired Halo copying were isolated and never spilled over into the otherwise brilliant exploration and control.

I want them to rerelease Prime 1 with this engine.

wahoninja
09-03-2007, 03:35 PM
I loved the game! I was fully prepared to have seriously not liked it, seein' as how something about Prime 2 didn't click with me. More than that though is that we're living in a post-Bioshock world (I was sure I could no longer enjoy any other FP-adventure)

The first two sections of the game (esepecially the light-gun Ridley battle) had me reckon I was right! Then the Bryyo stuff came along and the feelings I had with the original Metroid Prime started bubbling in me something seriously warm and fuzzy. I approve of calling this "Metroid Fusion Prime." (I love that game, too.)

Also: I was afraid all the bounty hunter friends were going to survive or be brought back to life. Then, they stayed dead, and that made me happy because they were dumb. (It was fun killing them, though.)

Tomm Guycot
09-03-2007, 05:17 PM
100%, 17:26 (didn't save cause I want a full scan log, dammit - someone write a FAQ!)

Also missing two Pirate Lores : /



Anyway, the final boss was stupid annoying. The only other bosses I felt sucked were the Mogenar and Mystique (purple bounty chick, don't care what her real name is). Everything else seemed pretty great. Probably my favorite of the Prime series because it has the best of every Metroid (except for a decent Mother Brain).

Loved the Valhalla, Sky Town, and Pirate Homeworld. Very nice areas, and I feel Retro really knows how to "bring it home" in the last installment. Plenty of fanservice for me, don't know what you guys are talking about.

I mean, there were Alpha Metroids in an elevator shaft of Xenoresearch in SkyTown. I'm still pretty sure that huge critter in Pirate Research is supposed to be a Queen Metroid.

And don't bitch about the ship at the end, for all we know Metroid Dread will deal with that (AND be a remake of 2 - look how much was changed in Zero Mission).

MechaX
09-03-2007, 05:36 PM
And don't bitch about the ship at the end, for all we know Metroid Dread will deal with that (AND be a remake of 2 - look how much was changed in Zero Mission).

I'm down for the idea of a Metroid 2 remake.

Due to how much the Metroid lore has been expanded ever since Prime 1, I find it hard to believe that something as drastic as killing every single Metroid would be so drastically underplayed by the Galactic Federation and absolutely ignored by the Space Pirates (Given how fond they are of Metroids, I was surprised that they didn't pull all stops to halt Samus on SR388).

Kishi
09-03-2007, 05:43 PM
I mean, there were Alpha Metroids in an elevator shaft of Xenoresearch in SkyTown. I'm still pretty sure that huge critter in Pirate Research is supposed to be a Queen Metroid.

I saw no Alpha Metroid, although I suppose I'll give you the benefit of the doubt until I get back there on my current playthrough. But no, that wasn't a Queen Metroid; for one, there's only one Queen Metroid, and for two, that dead thing looks nothing like it. At all.

Due to how much the Metroid lore has been expanded ever since Prime 1, I find it hard to believe that something as drastic as killing every single Metroid would be so drastically underplayed by the Galactic Federation and absolutely ignored by the Space Pirates (Given how fond they are of Metroids, I was surprised that they didn't pull all stops to halt Samus on SR388).

The Federation dispatched a bunch of its own soldiers to attempt to eradicate the Metroids before they were decimated and Samus was sent in as a last resort. And the Pirates either didn't know the mission was taking place (it's not like they're privy to the Federation's machinations) or they were still recuperating from their past defeats.

Metroid II's plot, like that of Super Metroid, is great the way it is: nice, simple, and--aside from the premise--carried out entirely through gameplay. It doesn't need a bunch of superfluous Retro-style baggage weighing it down.

MechaX
09-03-2007, 05:53 PM
The Federation dispatched a bunch of its own soldiers to attempt to eradicate the Metroids before they were decimated and Samus was sent in as a last resort. And the Pirates either didn't know the mission was taking place (it's not like they're privy to the Federation's machinations) or they were still recuperating from their past defeats.

I only brought in the Federation due to how much actually happens in the Prime series (Before hand.. well.. nothing really happened between Metroid/ZM and 2). If Retro or a team that wants to go directly off of the Prime events has any hand on material around 2, I can expect a "Metroids were hunted because of Metroid Prime/Dark Samus" roundabout, quality notwithstanding (Truth be told, I have pretty low expectations due to some of the stuff that happened in Corruption story-wise).

I could go with a "Pirates probably didn't know" answer, but recuperation can't be that big of an issue to not try at all (I say this only because the Pirates still had the nerve to try to infiltrate the BSL after their utterly epic loss at the second Zebes mission. Sure, getting their homeworld wrecked in Corruption was pretty bad, but in Zebes, they lost Mother Brain, 5 of their highest generals/enforcers, and lost even more soldiers due to the entire planet exploding).


Metroid II's plot, like that of Super Metroid, is great the way it is: nice, simple, and--aside from the premise--carried out entirely through gameplay. It doesn't need a bunch of superfluous Retro-style baggage weighing it down.

Hm.. Your stance is pretty understandable. That alone is probably the reason that Prime 3 can never fully overturn Prime 1 in my eyes. Gameplay is superior, don't get me wrong. But Prime 1 did its minimalist storyline pretty well within the scope of a Metroid game, I think, without trying to be "super epic" for the sake of it like Corruption did at some parts.

Tomm Guycot
09-03-2007, 05:59 PM
You guys overreact like it's going out of style.

1) Retro has nothing to do with Dread. If anything they are privy to what Nintendo is doing and were asked to hint at it / set it up.

2) Zero Mission didn't "need" expanding either, but it's all the better for it in my opinion. Metroid 2 is no different.

3) Anyone take a peek outside the Valhalla? There seem to be a... number of Metroids floating around out there.

alexb
09-03-2007, 06:01 PM
The Federation, at least as it's portrayed by the Prime series, sucks. They're boring and weak. Worse, they're regurgitated Halo. They're probably the most disappointing thing about Prime 3.

Kishi
09-03-2007, 06:04 PM
Yeah, I was hoping to see at least a glimpse of their creepy, evil side from Fusion.

MechaX
09-03-2007, 06:06 PM
Likewise.

The Federation in Corruption more so reminded me of the Lylat Defense Force in StarFox 64 fashion rather than an actual military.

alexb
09-03-2007, 06:06 PM
Well, yeah. Plus, Samus is portrayed as their bitch. Go here, do this, wear this deadly prototype suit we put on you while you were out. I always liked to think of her as a free agent who happens to be on good terms with them, not some sort of embedded special unit.

Kishi
09-03-2007, 06:11 PM
I prefer to just assume that she was on some kind of contract throughout the game. It makes it less painful.

MechaX
09-03-2007, 06:12 PM
Fusion, the only other game that actually showed the Federation, still portrayed them as a force that still has their own goals, and won't hesitate if even Samus disagrees. The way Admiral Dane rides on Samus's Power Suit in a "Yeah.. Mission Accomplished! Let's ride off into the sunset!" way in this game makes it seem a bit... cheesy.

Kishi
09-03-2007, 09:26 PM
But the Pirates never went to SR388. They got their original Metroid specimens by raiding a research vessel whose crew had gone there and discovered them.

Sporophyte
09-03-2007, 09:31 PM
Well I just finished a 17:18 100% veteran mode run. All around I totally loved this game but there were some spots where I really wished I hadn't been cocky enough to go veteran right out of the gate. The worst spot for me was fighting Mogenar, that jerk must have killed me 11 times, often when victory was only one last weak point away, but my energy was too low to go into hyper mode. On the plus side I learned how to abuse corrupt hypermode like nobodies buisness so doing a fast replay on normal is a breeze.

All around I really like the lore so I don't get what all the complaining is about. I'm saddened we never got to meet one of the lords of science, and it's always a kick to read about how the pirates are freaking out over your systematic destruction of their plans. As for the secret ending, I'm not sure exactly who that ship signifies, but at least they didn't try to keep dark samus alive again.

Thinking of Dark Samus, all through echos I was thinking that she was really metroid prime with your phazon suit, but after watching the corruption possess the other hunters I can't help but think that maybe metroid prime was merely corrupted as well and Dark Samus truely was a seperate entity all along, merely using your corrupted suit.

Also I love the secret friend vouchers you can earn. So far i've gotten: stylish kill, crash landing, icy repticide, bowling, and kill 20 commandos. Anyone gotten one I haven't?

Swordian
09-03-2007, 09:40 PM
Also I love the secret friend vouchers you can earn. So far i've gotten: stylish kill, crash landing, icy repticide, bowling, and kill 20 commandos. Anyone gotten one I haven't?

The only one I can recall is Secret Message.

Sporophyte
09-03-2007, 09:46 PM
Oh yeah I got that one too. I think there was one for finding the secret shortcut on Bryyo too.

Tomm Guycot
09-03-2007, 09:53 PM
How do you get stylish kill?

...or Icy Repticide?

The only cool ones I got (besides crash landing) was for doing the target practice in the GF Ship at the very start of the game. Nobody else seems to have found this target thing, but I can juggle a 20 hit.

Beat that, Talking Time.

Kishi
09-03-2007, 09:57 PM
Here are all the non-obvious ones I've gotten.



Juggling Bonus - 10: Shoot a Training Drone in the Olympus Docking Bay ten times without letting it hit the floor.
Reward: Gold Credit


Juggling Bonus - 20: Shoot a Training Drone in the Olympus Docking Bay twenty times without letting it hit the floor.
Reward: Friend Voucher


GF Trooper Saved: On the Olympus, acquire the Missile Launcher and open the doors through the Repair Bay before the Aeromines can kill the Federation Marine.
Reward: Blue Credit
(There are three other situations where you can get Blue Credits and a Friend Voucher for saving troopers, but this is special because you probably wouldn't guess you can save this one.)


Flawless Escape: Get through Ridley's assault on the Morphing Ball at Norion without being damaged. In fact, your energy meter can't even do the "flashing orange but no health actually deducted" thing. The whole procedure has to be, well, flawless.
Reward: Friend Voucher


Icy Reptilicide: When a Reptilicus throws its boomerang, freeze it with an Ice Missile; when the boomerang returns, it will shatter the Reptilicus.
Reward: Friend Voucher


Exterminator: Kill all the swarming creatures in any one of the Leviathan Seeds.
Reward: Friend Voucher


Stylish Kill: Run past the Steambots on the unstable bridge in Sky Town, and once on the other side, drop the bridge along with them.
Reward: Friend Voucher


Bowling for Bots: After acquiring the Boost Ball, boost into a crowd of Elysian robots to bowl them over.
Reward: Friend Voucher


Crash Landing: Set an Aerotrooper aflame with beam fire, then rip off its jetpack with the Grapple Lasso while it's stunned.
Reward: Friend Voucher


20 Commandos Killed: Kill 20 Pirate Commandos.
Reward: Friend Voucher
(I'm pretty sure you'll kill this many just by making your way through the Homeworld naturally, but here it is just in case anyone managed to miss it.)


Secret Message Found: View Aurora Unit 313's final transmission from aboard the Valhalla.
Reward: Friend Voucher


Harvester Destroyed: Once the defensive barrier over the Homeworld is gone, return to the Mining Site and call in a bombing run on the Phazon Harvester Drone.
Reward: Friend Voucher


All Troopers Survived: Keep all twelve Demolition Troopers alive during the cargo route raid.
Reward: Gold Credit
(Hint: Use Hyper Mode constantly.)


Leviathan Humiliated: Continuously shoot one of the eyes in the Leviathan command center.
Reward: Friend Voucher



And there are still a couple more I haven't gotten yet. I'll let you know.

Sporophyte
09-03-2007, 09:58 PM
Stylish kill is a one time chance thing in Elysia. There was one bridge that was on the verge of crumbling with some tinbots on it. If you don't fight them but just run across the bridge will crumble with them on it and you'll stride off just in time like a badass.

Icy Repticide is gotten by fighting those lizard guys with the whips/chakrams on Bryyo. Injure one to the point where you can freeze it with a missle. Then wait for it to throw the chakram, freeze it, and then the chakram will return killing it and awarding you the voucher.

Oh also in reference to something you said earlier in the thread Tomm. The game keeps all of your logbooks if you restart after beating the game and saving. So if you missed a one time scan on your first time through on a second playthrough that would be the only thing you would need to scan.

ringworm
09-03-2007, 10:03 PM
Oh man, some of those are really cool.

Tomm Guycot
09-03-2007, 10:23 PM
I don't think I missed any one-timers though. I'm waiting for someone to make a FAQ so I can check.

I just don't have time to replay immediately :) Sorry guys.

Anyway, that stylish kill sucks! I did that but I think I killed one robot first and I got no bonus :(

Spikey
09-04-2007, 12:54 AM
Actually, you fight three Metroid hatchers that I know of -- one on Norion in the area blocked by a five-missile lock, one on the Homeworld in the room with the three boost ball-controlled security cells, and one on the Valhalla.

It turns out you can one-shot these guys by using the x-ray visor and hitting their big glowing weak point for massive damage.

This also works on Pirate Commandos and regular Metroids.

Lakupo
09-05-2007, 04:13 AM
It turns out you can one-shot these guys by using the x-ray visor and hitting their big glowing weak point for massive damage.

This also works on Pirate Commandos and regular Metroids.

The X-Ray+Nova combination saves a lot of aggravation. Killing the Hatcher on the Valhalla in 1 second would feel good, but it's like it wasn't even there.

100%, 18:35, Normal. I spent a few hours roaming the homeworld looking for ONE. LAST. LORE. Finally I caved and found a thread on the GameFAQs board (http://boards.gamefaqs.com/gfaqs/genmessage.php?board=928517&topic=37983583) with a list of all the logbook entries, and how I'd never fill in the holes I have. (DAMN YOU, FEMALE FLEET TROOPER! How was I to know you even EXISTED? You all look like damn Tron rejects anyway! Well, okay, I thought I scanned the medic, but I guess not! Also, apparently I forgot to scan the SkyTown AU at the appropriate time. And then he goes into hibernation at the end. FUCK YOU!) Oh, and almost saved the entire demo squad, but then two of them just let themselves be clobbered by the berserker. I would've restarted but I knew I couldn't save them because they're STUPID.

I had no problem with the final area and the energy issues... I entered the final battle with a third to half a bar full, and it didn't get much higher. I certainly didn't notice weapon fire doing much, since I was using charged attacks like crazy. It's funny, the most obnoxious boss was Mogenar, but they all got easier from there.

It is pretty impressive that Retro can take a series where the the only canon is "BOUNTY HUNTER KILL METROIDS! BOUNTY HUNTER KILL BRAIN IN A JAR! AGAIN!" and screw it up. I dub their fanfiction wankery... phazonfiction.

Speaking of dubious canon, what do people think of the bit at the back of the Fusion manual revealing that the Chozo created the Metroids to fight off the X, and that Metroid means "ultimate warrior" in Chozo. Nevermind how the scientists that took Metroids off SR388 knew the name.

Maybe a good way to cap off the past two weeks of Metroid frenzy would be to watch the Alien trilogy (http://mdb.classicgaming.gamespy.com/features/alien.htm) set a friend gave me.

Kishi
09-05-2007, 04:51 AM
I mean, there were Alpha Metroids in an elevator shaft of Xenoresearch in SkyTown.

Oh, that elevator shaft. Those are corpses of those parasites the Pirates were experimenting on in Prime 1. The scan for the top one even says "specimen appears similar to parasitic Tallon IV bioforms."

Still a form of fan service, just not Alpha Metroid-caliber.

Reinforcements
09-05-2007, 07:11 AM
Alright, so I'm a big stuck loser and if someone could help me, that'd be great.

I just got to the mines, but two rooms in I'm at this elevator that won't go down. I used the two spinners and I can't figure out what the hell I'm supposed to do at this point. Thanks in advance.

ScrambledGregs
09-05-2007, 07:52 AM
Beat the game last night. 69% completion, about 17 hours. I guess I suck at this game??

*SPOILERS!!!!!!!*****











I didn't actually hate the last area like I thought I would. I thought the mechanic of "constant hypermode" was a great idea because it levels the playing field for you no matter how many energy tanks you managed to find. I don't think your corruption level increases when you shoot, but maybe it does on any difficulty other than normal, which I played on. Personally I found the final boss(es) rather satisfying, although the first form of the Aurora Unit was annoying as fuck--even after beating it, I was unsure of what tentacles/glowing bits I was supposed to be shooting. The final form fucked me up proper because it's insanely hard to regain health during the whole sequence of Dark Samus/Aurora Unit/Floating Head Dealie until I realized if you shot it while it was doing its bumper car ground spin attack and hit its weak spot, it would be stunned allowing you to cram 2~3 missile up its ass until it died.

Since I got the normal ending, it felt pretty hollow. Samus transmits "Mission Accomplished" and flies off. Whoopee do. Is it just me, or was every part with humans embarrassing?? The way that humans look in this game is very last gen, and not even to the point of Uncanny Valley creepy. Just...ugly creepy, especially Dane. And as I've said before, it doesn't feel like a Metroid game if I'm interacting with humans and chatty computers. I need the sense of isolation and "here's your mission, now you're on your own for 10 hours" sort of thing.

The energy cell hunt in order to get through the Valhalla is annoying. I thought at first it was optional until I knew I would need the stupid pirate code to operate the Leviathan. LAME. I had to look up on GameFAQs how to get the cell from the Hidden Court in Bryyo, otherwise I managed to track down the rest although it added an extra two hours to my game clock trying to figure out some of their cryptic hints. Please Retro, when you make another game, Metroid or otherwise, stop with the arbitrary, necessary time sink backtracking. Why make a 17~20 hour experience with arbitrary, necessary time sink backtracking when you could have a satisfying 14~17 hour experience with optional, completionist backtracking??

One of my rules of thumb for declaring a game one of the best ever is if, as soon as I've finished it, I want to play it again. I'll never forget beating Resident Evil 4 for the first time and immediately starting up a new game because I had enjoyed every minute of it. Same for Chrono Trigger or, hell, Super Metroid. When I was done with Metroid Prime 3, it felt as though I were finally done with a research paper for college. I enjoyed the game, to be sure, but I forgave a lot of the annoying crap and parts where I got stuck because the controls are so damned immersive and brilliant. If nothing else, the game has some of the most intuitive and well thought out use of the Wii's control scheme, which is a promising sign of things to come.





**SPOILERS*****





After I beat the game and went to sleep, I had a dream that you could unlock the original Metroid but you had to have a friend send you a voucher proving they had purchased it on Virtual Console. How odd.

Tomm Guycot
09-05-2007, 10:13 AM
Most of the Valhalla IS optional, and name me a Metroid game with a better ending than "Samus says mission accomplished and flies off."

I don't understand all the hate.

Also, you most certainly do gain Phazon every time you fire. Load a save and just fire off some Hyper Missiles.

ringworm
09-05-2007, 10:46 AM
I don't understand all the hate.
Metroid really seems to bring it out of people...it's like the ooze from Ghostbusters II.

Sporophyte
09-05-2007, 11:17 AM
I really liked the Valhalla sequence. I found myself going back there everytime I found an energy cell to see what new things I would find behind the next door. In terms of "key" collecting this was by far the least egregious of three games simply due to the fact that it felt like each individual cell had a purpose. Behind every baracade in Valhalla there is a reward of some sort, whether missles or an E-tank or finally the necessary code to move on. Honestly there is far less to complain about here than there was in Prime 1 or 2. It just sounds like it's become "cool" to moan about it.

alexb
09-05-2007, 11:19 AM
Perhaps I'm simply remembering things improperly, but did it seem to anyone else like load times got worse from MP1 to MP2, and from MP2 to MP3?

Sporophyte
09-05-2007, 11:23 AM
Things deffinately took longer to load in MP3. In the first the only time you would ever catch a door not opening due to loading was if you were just racing through rooms, but MP3 feels like it's loading all the time.

ringworm
09-05-2007, 11:29 AM
Yeah, especially the bigger rooms. I thought my poor little Wii was going to die from all of the constant DVD reading.

Kishi
09-05-2007, 12:56 PM
Here are the rest of those things.

Perfection Execution: In the North Jungle Court of Thorn Jungle, Bryyo, trigger all three levers without an Aerotrooper reversing any.
Reward: Friend Voucher


Red Phaazoid Destroyed: Kill a Red Phaazoid at one of the following locations:
1. Bryyo: Gel Processing Site
2. Bryyo: Grand Court
3. Bryyo: Jousting Field
4. Elysia: Construction Bay
5. Elysia: Concourse Ventilation
6. Homeworld: Metroid Creche
7. Homeworld: Phazon Harvesting
8. Homeworld: Transit Station 0204
Reward: One Gold Credit each
(Note that Phaazoids only appear once a planet's respective Leviathan Seed has been destroyed, and the Phaazoids at Grand Court require use of the X-Ray Visor in order to reveal.)

Good hunting! @w@;;

ringworm
09-05-2007, 12:58 PM
Man Kishi, you are serious about this game.

ScrambledGregs
09-05-2007, 04:30 PM
Most of the Valhalla IS optional, and name me a Metroid game with a better ending than "Samus says mission accomplished and flies off."

I don't understand all the hate.

Also, you most certainly do gain Phazon every time you fire. Load a save and just fire off some Hyper Missiles.

How is most of the Valhalla optional?? Maybe if you somehow stumble unto the correct path to use your energy tanks so that you can get to the pirate code without having to go track down all of them.

I don't hate the game. I'd give it a 9 out of 10 just like 1UP did. It's just that there are flaws that need discussing.

Also, do you gain corruption THAT quickly in the final dungeon?? If I was gaining it by firing, I was gaining it at such a low rate that I couldn't even tell. Again, I played it on normal difficulty, so I'm guessing you gain it slower that way. My problem with the final battle(s) wasn't gaining corruption from firing my beam or missiles, it was gaining corruption from Dark Samus/Aurora Unit stomping my face.

As for the ending, I don't know. Do all Metroid games have to have ridiculously simplistic, 8 bit esque endings just because the rest of the games do?? Since they try so hard to add story between the interactions with humans/hunters and all the logs and lore you can acquire, I've always felt like the endings to Prime games (admittedly, I'm going by what people have told me about the endings to the first two Prime games) are the most obvious, lazy nod to other Metroid games. Is it so much to ask that they do some cool foreshadowing for Metroid 2, at the very least?? Or, or!! They could have Dane add up your kill count as your bill ala Star Fox 64 and say "It's a steep bill, but it's well worth it."

Lakupo
09-05-2007, 05:10 PM
I was a bit surprised and disappointed that even the 100 percent ending didn't have some sort of direct lead-in to Metroid II, but I guess they didn't want to promote a 16 year old game. :P (remake rumors are just that... rumors!)

On the bright side, ScrambledGregs, you're only 6 items away from the "Good ending", which is more melancholy than anything. And getting to see Samus's face is definitely not "good"! Eeek.

Also, the energy cell quest is waaaaaay less annoyng than the Artifact/Key hunt in the first two Prime games. There are only two or three that you don't find in normal exploration, and while getting those is certainly more involved than any artifact or key, it's still way better. Plus, you can skip two energy cells if you don't go after that useless ship missle in the reactor room. I only tried using bombing runs once for fun. ...on warp hounds. It missed. :( Give me my power bombs back!

I was actually firing during the final sequence because I almost thought it was reducing phazon levels. :D So I certainly didn't notice a significant jump when I fired on normal. People would probably be a little less stressed if they had put another puffer closer to the final boss to soak up your phazon, like right before the baby leviathan.

alexb
09-05-2007, 05:19 PM
You know, I'm thinking on it, and I remember firing reducing phazon levels. Particularly using a charged shot or missile. Not enough to bring down your level, really, but enough to slow its accumulation.

Kishi
09-05-2007, 06:04 PM
Just finished my third run.

Normal
Percentage Complete 100%
Total Time 16:13

Normal
Percentage Complete 100%
Total Time 10:21

Veteran
Percentage Complete 100%
Total Time 09:24

Overall, Veteran mode is pretty easygoing. The only times when I actually noticed an increase in difficulty were during the first boss fight and the last one. I guess enemies did go into Hyper Mode more often, but I'm not sure how that's supposed to be a serious threat when you can just do the same yourself.

For the record, I've never witnessed weapons use to increase corruption on either mode, whether it was normal fire, a charged shot, or a missile. If anything, it does seems to slightly slow or even reverse the intake.

Well, Hyper Mode...mode is up next. Maybe that will give me the tedious frustration I inexplicably desire.

Zen
09-05-2007, 06:57 PM
Well, Hyper Mode...mode is up next. Maybe that will give me the tedious frustration I inexplicably desire.

So far on Hyper Mode I've not really died, but I had some close calls where I forgot I had to think about how much energy I had left. Normal mode really does give you bad habits.

Tomm Guycot
09-05-2007, 10:52 PM
Just to be clear - we're tlaking about rising phazon in the final section. Not the rest of the game. There is text to clearly tell you that it's reversing as soon as you land on Phaase.

Lakupo
09-06-2007, 02:50 AM
Yep! That's what we're talking about. :)
I only remember the text saying it will rise just by being on Phaaze, and taking damage. I don't remember anything about firing raising it.
Unfortunately, I did save over my game, without making a copy (stupid stupid stupid), so I can't go back and confirm that.

ScrambledGregs
09-06-2007, 07:25 AM
Jesus, Kishi, you've already beaten the game three times?! I have lots of free time since I only work about 30 hours a week and even I barely managed to beat it once since release.

Kishi
09-06-2007, 01:25 PM
The only way I found the time was by giving up sleep. But I was pretty much a walking corpse yesterday, so that's the end of that.

Octopus Prime
09-06-2007, 03:03 PM
Just amanged to beat it, clear time of exactly 14 hours and collection rate of 78%. Not bad at all.

I loved Phaaze. It had the same kind of "Heart of Darkness" vibe that Tourian always had. Literally the ENTIRE PLANET was trying to kill you. It's a pity that the final boss fight(s) was so easy, but at least we got a fight aginst Mother Brain (sorta).

ScrambledGregs
09-06-2007, 06:18 PM
The thing that bugs me about MP3's boss fights is that they're difficult for the wrong reasons. Maybe I have a poor grasp of what makes good versus bad difficulty in terms of game mechanics, but when I died in boss fights in this game I felt like it wasn't because of a lack of skill on my part but because of the cheapness of the boss. The fact you always end up with a small window where you can damage a boss--sometimes even having to switch into Hypermode to do so!!--is frustrating, but I never felt that the game was generous enough with health items during these battles. Go back and play Super Metroid, if you haven't already. I could swear that during each boss, there were all sorts of rocks/misc. missiles hurled at you/random debris which you could shoot to regain health or replenish missiles.

Then there's the fact that every boss fight in the game, as Parish said somewhere, devolves into the lazy 3D boss fight design of circle strafing constantly. I'd like to see more creative boss fights in the next Metroid Prime game--having to switch into morph ball to bomb low-to-the-ground weak points or having to switch to the x-ray visor to see a weak point is a lazy attempt at variety. The fight against Ridley so early in the game leaves you with a bad impression of what the coming battles will be like because it's so great and different from the rest of the game. Off the top of my head, it would have been great if they had included a boss fight where you were forced to only use morph ball mode--perhaps using the boost to roll up ramps to hit a flying enemy and/or fire yourself at a boss out of a cannon. Stuff like that.

I'm getting extremely nitpicky and out there in discussion of the game, so I'll just stop.

MechaX
09-06-2007, 08:19 PM
Off the top of my head, it would have been great if they had included a boss fight where you were forced to only use morph ball mode--perhaps using the boost to roll up ramps to hit a flying enemy and/or fire yourself at a boss out of a cannon. Stuff like that.

Well, they tried to do stuff like that in Prime 2 with Lockness Monster Boss, Spider Ball Guardian and Boost Ball Guardian, but most of the fans cried foul against those (A shame too. Echoes had some good ideas besides the Screw Attack).

Tomm Guycot
09-06-2007, 10:40 PM
Calories and I have been talking and I have an honest question. Because he found every last energy cell while walkin' around exploring, and NONE from the clues provided--and he isn't even to the point where you need them yet.

So, to everyone who complained about having to follow "vague clues"

...you do know every room in the game has a name, right?

and the clues include part of that name IN BOLD?

I mean you load up the planet in question and scan the room names...and then go straight there. It's not like the cells are hidden in morph ball tunnels or anything.

ringworm
09-06-2007, 10:45 PM
I knew that the clues provided by the little robots on the derelict ship had the name of the room they were in bolded in the hint, I just never needed them. I found them all while looking for expansions and such via the observatory markings. Which you know, is beyond a hint. Once the game gives you the planet, the room name, and a little sphere on the 3D minimap where the item is exactly, I don't think you're allowed to use the word "vague".

Patrick
09-06-2007, 10:58 PM
I just finished the game. I beat it in around 16 hours, with 97% collected. My overall impressions are that the story was pretty weak, as well as the way that it tied into the rest of the series, plus the Boss fights definitely became less challenging as the game went on, rather than the other way around. The gameplay, presentation, design, controls, and pretty much everything else about it were top-notch.

Retro said that they weren't making any more Metroid games for the time being, and I'm really interested in what they come up with next.

chud_666
09-06-2007, 11:00 PM
Metroid P3 is totally rad, dont let some bunged details ruin what is like 90% awesome. I think you said you didnt have a Wii, but please feel free imagining me play it. Pew Pew!

Octopus Prime
09-07-2007, 07:42 AM
I was ablr to skip the last two Energy Tanks I needed by accidentally jumping off a cliff at the wrong angle and respawning right where I needed to go.

It was magical.

ScrambledGregs
09-07-2007, 08:13 AM
The energy tank I had to look up online was the one in the Hidden Court of Bryyo. I couldn't figure out how I was supposed to get the big battery thing to the Hidden Court because I kept thinking I had to drop it on the big statue rather than finding the statue's big head and dropping that on it.

Which reminds me. I really felt like some of MP3's abilities and upgrades were lame, especially the ship ones. Sure it most of the now classic Metroid gear, but come on: half the upgrades were just "now you can use grapple/missiles/morph ball while in Hypermode!!" I suppose using the ship wouldn't have been so bad if it didn't take so long to load, but everytime I got into it it felt like an eternity, and you could only skip past some of the cut scenes when moving between areas or planets.

Sporophyte
09-07-2007, 08:13 AM
I was ablr to skip the last two Energy Tanks I needed by accidentally jumping off a cliff at the wrong angle and respawning right where I needed to go.

It was magical.

Do you remember where you jumped so that others can try to replicate your achievment?

I can't wait until the sequence breaking and speed running videos start coming out.

Octopus Prime
09-07-2007, 08:46 AM
It was in the room where the two battery covers were malfunctioning and you had to remove the shutters somehow (looks like the Batteries would have lowered a bridge). I tried using the Screw Attack to cross the gap even though you couldn't get enough height doing that, I missed, fell down a hole and reappeared right past the gap.

ringworm
09-07-2007, 08:56 AM
Which reminds me. I really felt like some of MP3's abilities and upgrades were lame, especially the ship ones. Sure it most of the now classic Metroid gear, but come on: half the upgrades were just "now you can use grapple/missiles/morph ball while in Hypermode!!"
It might not seem like a big deal on Normal...or maybe even Veteran, but try playing this shit on Hyper mode. You NEED those goddamn Hypermode upgrades.

Zen
09-07-2007, 12:42 PM
I find it suitably poetic that one of Retro's sins--the arbitrary and guileless prohibition of sequence breaks with obnoxious keys and invisible walls--should be undone by another: the inclusion of BOTTOMLESS GOD DAMN PITS in a Metroid game.

Still, I expect the speed runs of this game to be as meager as those for MP2. Mostly that game just got run out of spite, a way for the community to say "Really, Retro? Invisible walls? Well, I'm not getting the grapple beam anyway."