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View Full Version : Hi-def Akuma: SSFIITHDROMGWFTPS360


djSyndrome
06-07-2007, 02:54 PM
http://farm2.static.flickr.com/1010/534723856_f25989cafd_o.jpg

DISCUSS.

Torgo
06-07-2007, 02:58 PM
Although my interest in this is peripheral at best, daaaang, that's pretty sharp. Once development gets far enough along, I can't wait to see it in motion.

poetfox
06-07-2007, 03:03 PM
Nonpixelful Akuma seems to have more sleeve fabric than Pixelful Akuma. I'm sure this will affect gameplay.

Sanagi
06-07-2007, 03:21 PM
Nonpixelful Akuma seems to have more sleeve fabric than Pixelful Akuma. I'm sure this will affect gameplay.
Those aren't ripped sleeves, they're ailerons.

Parish
06-07-2007, 03:44 PM
Dude's skull is sinking into his oversized shoulders. He looks like a freaking hunchback. Come on, people, let's go with the original proportions. They looked strong, not ugly and superheroic.

alexb
06-07-2007, 03:49 PM
To be fair, Akuma is actually pretty ugly. And he's being drawn from the ground up as his own character, not just Ryu's model with a different head and feet. But I get what you're saying. They all look like their musculature has been carved from wood or hardened clay.

poetfox
06-07-2007, 03:50 PM
Those aren't ripped sleeves, they're ailerons.
I can make up words too, you know.

alexb
06-07-2007, 03:52 PM
Fins, if you prefer, then. I do hope that they don't use the original SSFII sound set where one incredibly peppy guy speaks all the English in the game, be it Guile, Sagat, or the announcer. SFA3 would be a good place to pull voices from.

djSyndrome
06-07-2007, 05:13 PM
Aw man, why'd you have to bring up the Alpha series? I'd love a hi-def, online-enabled version of SFA/Z3. Would even pay twenty bones for it.

(or, heaven forbid, SFA4, but that's probably asking for too much.)

I can make up words too, you know.

But he didn't (http://en.wikipedia.org/wiki/Aileron).

Excitemike
06-07-2007, 05:18 PM
Once development gets far enough along, I can't wait to see it in motion.

It's going to look terrible in motion.

Kishi
06-07-2007, 05:25 PM
This would be amazing if the characters were being drawn by Akiman. As it is, it's still a nice experiment, I suppose.

Calorie Mate
06-07-2007, 05:32 PM
I don't know I want HD 2D fighters, considering I'm terrible at fighting games and don't play them.

But I do want them.

JCDenton
06-07-2007, 05:39 PM
I'd like to see if Capcom can actually pull this off.

alexb
06-07-2007, 05:40 PM
I don't see why it wouldn't be possible to add in between animations. It's not like there are 60 keyframes a second here.

Torgo
06-07-2007, 05:55 PM
It's going to look terrible in motion.
Why exactly? (I assume what you're referring to is the limited frames of animation contrasting with the quality of the sprites, but I don't want to put words in your mouth.)

If that is what you're referring to though, I would think Capcom would figure out someway to make work. They're going to all this effort to hi-def the thing. Why would they half-ass it?

alexb
06-07-2007, 05:58 PM
Wellll... this is Capcom.

BEAT
06-07-2007, 08:04 PM
I kinda like it. Not sure how it'll animate though.

Excitemike
06-07-2007, 08:47 PM
Why exactly? (I assume what you're referring to is the limited frames of animation contrasting with the quality of the sprites, but I don't want to put words in your mouth.)
Yes.

Wellll... this is Capcom.

And yes. Every other Capcom franchise says hi.

alexb
06-07-2007, 09:04 PM
Which was my point.

MarsDragon
06-07-2007, 09:16 PM
Fins, if you prefer, then. I do hope that they don't use the original SSFII sound set where one incredibly peppy guy speaks all the English in the game, be it Guile, Sagat, or the announcer. SFA3 would be a good place to pull voices from.

But...but I love that guy!

Torgo
06-07-2007, 09:24 PM
But I... hmm.

I guess that's my idealism showing. I would very much like to think that since Capcom is spending the money and going to the trouble to make these super nice, high-res sprites, that they'd also bother to make them look nice in motion. Not doing so would sort of defeat the point. This ain't like Mega Man X6 where the only new frames of animation were Zero's sword attacks. The whole thing is being redone.

shivam
06-07-2007, 10:38 PM
i love udon, and i love ssf2t. this bodes well for me.

SDMX
06-08-2007, 04:07 AM
I know I'm late to the party on this issue, but this should really be common knowledge by now. (http://img.photobucket.com/albums/v87/somniamagus/1181300482371.jpg) The Wright Bros. no longer repair bicycles.

Deadguy2322
06-08-2007, 06:22 AM
I'd be a lot more interested if the art was being done by real Capcom artists, not farmed out to a bunch of manga-wannabes. The whole thing just screams cash-grab.

Excitemike
06-08-2007, 06:37 AM
Udon has been creating SF artwork for Capcom for years. They even release some of Capcom's artbooks in the states.

Deadguy2322
06-08-2007, 06:47 AM
Udon has been creating SF artwork for Capcom for years. They even release some of Capcom's artbooks in the states.

Udon the publisher is not quite the same as Udon the bunch of hack American artists who do shitty renditions of SF characters. Udon republishing Capcom books doesn't mean they can do a competent job on game graphics.

Excitemike
06-08-2007, 06:52 AM
My point was they are "real" Capcom artists. If you think they suck that's a difference of opinion; I've been enjoying their work for years.

shivam
06-08-2007, 11:36 AM
their SF comics are great. moreover, they did the art for the Dragonlance Bestiary. ergo, they win.

alexb
06-08-2007, 11:45 AM
The Wright Bros. no longer repair bicycles.

In fact, they no longer do much of anything. But seriously, this argument will be decided when we see how they handle Chun-li's big, sexy, crush-my-head-in-your-thighs legs.

djSyndrome
06-08-2007, 11:47 AM
In fact, they no longer do much of anything. But seriously, this argument will be decided when we see how they handle Chun-li's big, sexy, crush-my-head-in-your-thighs legs.

Game needs more R. Mika. Also, Rose.

alexb
06-08-2007, 11:50 AM
Wouldn't make sense. One of 'em is dead at this point in the continuity and the other is probably retired from fighting, doing porn. Seriously, something was off about R. Mika's design. It's like they knew about that fetish style of drawing where they draw the women with ridiculously large, grotesque breasts that end in large pink erasers, and decided, hey, let's save our fanbase a little time.

Lumber Baron
06-08-2007, 11:59 AM
How about Makoto then? Sure, she'd be, like, twelve, but whatever.

alexb
06-08-2007, 12:01 PM
Yeah, I liked little Akane Tendo. She was fun to play as. None of the buttons did what you expected them to.

Kolbe
06-08-2007, 12:05 PM
Dude's skull is sinking into his oversized shoulders. He looks like a freaking hunchback. Come on, people, let's go with the original proportions. They looked strong, not ugly and superheroic.

The original SF1 proportions or SFII? If we're talkin' about Akuma only, he's always been ugly and supervillanous. Remember the freakin' huge hands? And Ryu's enormous feet? No wonder he doesn't use shoes.

That said, I see your point. This is almost a parody of Capcom's original art. Even so, we'll have to wait and see. Still images is one thing, a whole game is another.

Excitemike
06-08-2007, 12:06 PM
continuity

<giggle, snort>

djSyndrome
06-08-2007, 12:10 PM
It's like they knew about that fetish style of drawing where they draw the women with ridiculously large, grotesque breasts that end in large pink erasers, and decided, hey, let's save our fanbase a little time.

You say this like as if it's a bad thing.

Sanagi
06-09-2007, 01:47 AM
I can make up words too, you know.

But he didn't (http://en.wikipedia.org/wiki/Aileron).
I actually googled it to make sure I spelled it right.

<giggle, snort>
Tangent: On another forum I read, a conversation started about what works are canon in the Aliens VS. Predator universe. With massive restraint, I refrained from comment.

LBD_Nytetrayn
06-09-2007, 04:07 PM
Although my interest in this is peripheral at best, daaaang, that's pretty sharp. Once development gets far enough along, I can't wait to see it in motion.

Precisely my thoughts. Ken and Akuma look great, but I don't need to keep seeing this, I read UDON's comic.

Give it to me in motion, and things change.

Dude's skull is sinking into his oversized shoulders. He looks like a freaking hunchback. Come on, people, let's go with the original proportions. They looked strong, not ugly and superheroic.

Part of that might be that his huge necklace can be seen in the HD art, while not in the original.

Why exactly? (I assume what you're referring to is the limited frames of animation contrasting with the quality of the sprites, but I don't want to put words in your mouth.)

If that is what you're referring to though, I would think Capcom would figure out someway to make work. They're going to all this effort to hi-def the thing. Why would they half-ass it?

Wellll... this is Capcom.

Capcom is sort of queer that way. They seem to either put a ton of money into something, or very little, with no in-between. Usually, it seems they like to spend all the money to lay down the framework, an initial investment if you will, and then just sort of work off of that with minimal additional investment.

So, based on that, I expect they'll drop a pretty penny on this, then find a way to use it for every cent they can get from it.

Udon the publisher is not quite the same as Udon the bunch of hack American artists who do shitty renditions of SF characters. Udon republishing Capcom books doesn't mean they can do a competent job on game graphics.

They've done work for Capcom games before, too. Box art for some, as well as in-game scenes for Capcom Fighting Evolution.

Perhaps more.

Also, they're Canadian. Asian-Canadian, many of them.

--LBD "Nytetrayn"

Deadguy2322
06-10-2007, 05:19 AM
They've done work for Capcom games before, too. Box art for some, as well as in-game scenes for Capcom Fighting Evolution.

Perhaps more.

Also, they're Canadian. Asian-Canadian, many of them.

Their work is still half a notch above the illustrator from GamePro, in my opinion.

nadia
06-10-2007, 06:26 AM
That Gamepro artist was terrible. Does he still exist, or were his fingers justfully snipped off? I remember he drew a picture of Mega Man X as filler for some column, and poor X had Sigma's ass-chin. Maybe it was a statement about X's conflicted nature.

ProfessorS
06-10-2007, 06:54 AM
Oh jeez, I remember the Gamepro in-house artist. I think his name was Mao. He was hired to do the art for the magazine after winning an art contest in the first issue.

Speaking of Gamepro, I don't think I've read an issue in nearly a decade. Is it still the same magazine or has it grown up?

Deadguy2322
06-10-2007, 07:25 AM
Still the same.

Remeber when they actually tried to sell a magazine of their horrible GamePro comic character? I couldn't believe they'd even try that. A friend who worked at a bookstore when it came out said they remaindered every single copy.

When you can't sell one copy in one of the busiest malls in a fairly large city, you blow goats.

nadia
06-10-2007, 07:35 AM
That reminds me of the Simpsons episode where Milhouse bought something like ten thousand issues of "Biclops" by Lenscrafters.

"Biclops? Who's his girlfriend, Lois Lame?"

"Actually, he's kinda scared of girls."

Torgo
06-10-2007, 07:50 AM
...Gamepro is still around?

Deadguy2322
06-10-2007, 08:04 AM
...Gamepro is still around?

It lumbers across this earth still, neither alive nor dead, hungering, unthinking...

JohnB
06-10-2007, 10:24 AM
....And yet Gamefan had to go and die a miserable death. Not that it was Shakespeare either, but, hell, it had heart. Passion! Gamepro has, well, a bucket of feces in one hand and that's about it.

Deadguy2322
06-10-2007, 10:52 AM
....And yet Gamefan had to go and die a miserable death. Not that it was Shakespeare either, but, hell, it had heart. Passion! Gamepro has, well, a bucket of feces in one hand and that's about it.

Gamefan also had zero readability and piss-poor distrubution, not to mention it was just a hype-rag to drive sales to Die Hard/Game Cave once the reputable magazines stopped running their ads. Remember how many god-awful imports they ran spreads on that mysteriously were the Game Of The Month in the GC ad at the back of the mag?

MetManMas
06-10-2007, 11:35 AM
The high resolution sprites look very detailed from the few I've seen, but I'm a bit more interested in seeing them in animation before I come to a final conclusion.

LBD_Nytetrayn
06-10-2007, 01:36 PM
GamePro's artist's work was one I never really enjoyed looking at. Well, covers would be neat now and then, perhaps even more often than not, but the interior art? Yegh.

Udon's plenty better than that. You can say they're awful all you want, but I still feel that no matter how bad you make them out to be, the GamePro one is just that much worse.

--LBD "Nytetrayn"

alexb
06-10-2007, 01:44 PM
I agree that this stuff is perhaps a bit exaggerated compared to the original work and even the Alpha iterations, but it doesn't look bad to me. It's going to look damn fine, at least in screenshots. I'm interested in seeing how they handle Sagat, since he was rail-thin until the Alpha series turned him into a walking mountain. As far as I'm concerned, that's how Sagat should be - huge. I believe that's also how Udon draws him. But I really wonder how they'll pull this off. I assume they're keeping identical hit boxes.

nadia
06-10-2007, 02:13 PM
Gamefan was ridiculous and fun (Note: Descriptors are indepdenent and should not be confused with 'ridiculously fun').

I used to get issues from a friend of my dad's. Thank God I never paid for it.

ArugulaZ
06-10-2007, 02:39 PM
....And yet Gamefan had to go and die a miserable death.

Yet it lives on, in the form of Play magazine. It's still the ass-kissingest mag in town thanks to its ever-sycophantic editorial staff, led by Game Fan's Dave Halverson. Pick a game, look it up on MetaCritic, and Play magazine is guaranteed to be at or near the top of the list of reviews, because its ratings are unfailingly high.

You should have read their spread on Odin Sphere. Holy cow, if it had been any more enthusiastic, the pages would have been stuck together.

JR

shivam
06-10-2007, 02:54 PM
i already talked about play on talking time 1.0, but man, i just love their magazine design so much.

Deadguy2322
06-10-2007, 02:55 PM
Yet it lives on, in the form of Play magazine. It's still the ass-kissingest mag in town thanks to its ever-sycophantic editorial staff, led by Game Fan's Dave Halverson. Pick a game, look it up on MetaCritic, and Play magazine is guaranteed to be at or near the top of the list of reviews, because its ratings are unfailingly high.

You should have read their spread on Odin Sphere. Holy cow, if it had been any more enthusiastic, the pages would have been stuck together.

JR

Yeah, that magazine definitely needs a cold shower.

Eusis
06-10-2007, 02:58 PM
I subscribed to Gamer's Republic until it up and crapped out after the GBA hit. I knew about Play, but I didn't realize that it was yet another magazine he started up.

Squall
06-10-2007, 03:11 PM
As I look back, I think the first year or so of PSM was the only magazine I really liked. I also really dug OPM back in the PS1 days, but demos usually makes things look better.

Eusis
06-10-2007, 03:14 PM
Yeah, the first year-ish of PSM was fantastic. I haven't read recent issues, and probably should check out at least one now, but I kinda miss them doing original covers for each issue.

Squall
06-10-2007, 03:21 PM
I think it lost its charm about the same time they killed off Banzai Chibi-chan. I still remember a totally awesome drawing of him in the Maross Plus flight suit.

alexb
06-10-2007, 03:22 PM
Did they really kill him off? What did they do to Nester? I know Howard Phillips literally rode off into the sunset.

Daikaiju
06-10-2007, 03:40 PM
They didn't kill Banzai, so much as hand him a pink slip. One thing I miss about the early days of PSM was all the art by the likes of Art Adams, Ryan Kinnaird and such.

ProfessorS
06-10-2007, 05:18 PM
What did they do to Nester? I know Howard Phillips literally rode off into the sunset.

Nester just disappeared without explanation after...1993 or so. Which was fine really, the strip lost it's charm without Howard to play the straight man. They had a short comic with him in the 100th issue though.

Nester also had a game for the Virtual Boy of all systems. Nester's Funky Bowling.

LBD_Nytetrayn
06-10-2007, 07:45 PM
Yeah, the first year-ish of PSM was fantastic. I haven't read recent issues, and probably should check out at least one now, but I kinda miss them doing original covers for each issue.

I was just about to say that very thing.

Their original covers, I remember. Their later ones, not so much, if any.

Here's the full scoop (http://en.wikipedia.org/wiki/Howard_%26_Nester) on Nester, and Howard Philips (http://en.wikipedia.org/wiki/Howard_Philips).

Nester just wasn't able to keep up in issue 100, as I recall.

--LBD "Nytetrayn"

Eusis
06-10-2007, 08:00 PM
How did Nester crop up in two different threads and take them over in this short a period of time?

LBD_Nytetrayn
06-10-2007, 08:04 PM
He's just that cool.

And I meant to add this:

Having read Play's Sonic the Hedgehog for XBox 360 review and such, and having played a demo myself at Future Shop, I'm not sure how much I trust their stuff.

--LBD "Nytetrayn"

Eusis
06-10-2007, 08:07 PM
Not as good as reading their review, but looking at GameRankings and seeing them give it an 8.5... What the heck?

shivam
06-10-2007, 10:26 PM
when i was at psm, i tried hard to get them to do the comic covers agian.

alexb
06-10-2007, 10:34 PM
Didn't you start with PSM not that long ago? Or perhaps that was when you left?

shivam
06-10-2007, 10:46 PM
i was on contract.

Kolbe
06-13-2007, 08:10 AM
What's the point to make a Street Fighter game without Dan Hibiki? I mean, really.

Kolbe
06-15-2007, 07:20 PM
And now it's Guile's turn (http://blogs.capcomusa.com/blogs/digital.php/2007/06/15/first_guile_art).

shivam
06-15-2007, 07:46 PM
the throw looks awesome, the other two not so much.

Schmidt
06-15-2007, 07:57 PM
I accidentally read down into the comments and now I'm homicidal.

Torgo
06-15-2007, 08:20 PM
Now I'm both curious and frightened to look. I only saw one at the top that said something about bringing back the 2D fighter mumble mumble.

Schmidt
06-15-2007, 08:23 PM
It wasn't anything unusual, just typical irrational fanboy stuff. It was enough to make me sad though. Posting about it probably gave the impression it was something more offensive than usual, sorry to mislead.

alexb
06-15-2007, 10:48 PM
Looks good. I'm assuming the eyeless thing is the same issue where Akuma had no mouth. That is, that it's still a work in process. The only thing I really don't like is the hands. They don't look that great.

Squall
06-15-2007, 11:07 PM
I would have to admit that all this would make me very excited if it were for a decent fighting game. Say, Street Fighter 3.

alexb
06-15-2007, 11:23 PM
You're talking non-sense. SSFII-Turbo is excellent.

Kolbe
06-15-2007, 11:47 PM
Super Street Fighter II Turbo
Street Fighter Alpha 3
Street Fighter III Third Strike

Best SFs ever.

Squall
06-15-2007, 11:49 PM
Oh sure, they're okay enough.
For a Capcom fighter. :P

alexb
06-16-2007, 12:36 AM
Based on the avatar, I take it you're more a Last Blade kind of guy?

Kolbe
06-16-2007, 08:15 AM
Oh sure, they're okay enough.
For a Capcom fighter. :P

Oh, C'mon. SFIII is superb. The parrying system and all that stuff is great.

Excitemike
06-16-2007, 08:17 AM
I liked SFIII.
(I also liked it's rap song)

Torgo
06-16-2007, 08:19 AM
The most recent Street Fighter I played was Alpha 3... is III Third Strike better?

Excitemike
06-16-2007, 08:22 AM
Different but equal.

alexb
06-16-2007, 09:24 AM
Amazingly, I thought the rap soundtrack for Third Strike was pretty cool.

shivam
06-16-2007, 09:29 AM
let's get it on now
choose and make the first pick
let's get it on now
ten nine eight seven six

etc.

yeah, i'm actually a big fan of the ost overall. its got a lot of very listenable tracks.

Lumber Baron
06-16-2007, 01:43 PM
Makoto's and Yun & Yang's themes were both good. McVaffe's remix of Makoto's theme (http://ocremix.org/remix/OCR00581/) is good times.

openedsource
06-16-2007, 02:45 PM
And now it's Guile's turn (http://blogs.capcomusa.com/blogs/digital.php/2007/06/15/first_guile_art).

It looks like someone really likes the artistic stylings of Todd McFarlane. It's really wierd - like they were going for a full-on HD redesign of the characters, but pixel-perfect to the original designs, then - because of time pressures maybe? - they went with this weird hard line garish color semi-vector style...

(Edit - just realized they might be limited to working with the original palette)

The tattoos look like someone found an American flag photo on Google Images and pasted it on a new layer. It's completely rectangular. You see this in some of the camo patterns too - they don't warp with the fabric or the ridiculous musculature.

Or, in brief, Flash's Trace Bitmap function is awesome!

Peach
06-16-2007, 05:16 PM
It hurts to look at two of the three images (guess which ones). And tiny square dog tags?

Squall
06-16-2007, 09:08 PM
Based on the avatar, I take it you're more a Last Blade kind of guy?

Actually, I hated fighting games all my life until someone showed me Last Blade.
Now, though, I'm a Mark of the Wolves kind of guy.

And yes, Street Fighter 3 was a masterpiece! Alpha 3 was pretty fun. But I've always hated Street Fighter 2.
Also, Match of the Millenium beats any Capcom game ever. Even the non-fighters.

Torgo
06-16-2007, 09:11 PM
I've always been a Marvel vs. Capcom fan despite it's utter, complete, extreme brokenness.

Where else am I going to team up Kobun, Gambit, and Guile though?

alexb
06-16-2007, 10:31 PM
It looks like someone really likes the artistic stylings of Todd McFarlane. It's really wierd - like they were going for a full-on HD redesign of the characters, but pixel-perfect to the original designs, then - because of time pressures maybe? - they went with this weird hard line garish color semi-vector style...

The characters conforming to the exact dimensions and boundaries of the original artwork is likely a necessity due to using the same damage boxes and timings as the original game. If they changed the poses but not the damage boxes, I don't need to tell you what kind of confusion would result. And if they changed the damage boxes, it wouldn't very well be SSF2T. As for the posterized, limited color look to the characters, they're probably trying to keep the color gamut reasonable to speed production and ensure uniformity across all sprites. It would be a lot harder to draw characters at this size with millions of colors and both keep the look true to the original 16-color sprites and also keep shading perfectly consistent across all frames. I'm not saying it can't be done, but you're probably right as to the reason they didn't attempt that. Time constraints. They've only got so much money in their budget, and this is not exactly a top tier project.

Lumber Baron
06-17-2007, 01:35 AM
Your reasonable explanations for things have no place here!

Kolbe
06-17-2007, 10:32 AM
I've always been a Marvel vs. Capcom fan despite it's utter, complete, extreme brokenness.

Where else am I going to team up Kobun, Gambit, and Guile though?

And that's exactly why I can't fully enjoy those games. They're fun, but stopped making sense in X-Men vs. Street Fighter, and so on.

Kolbe
06-23-2007, 11:30 AM
Chun Li is crying, and Guile will be redone. (http://blogs.capcomusa.com/blogs/digital.php/2007/06/22/poor_chun_li)

I'm worried about one particular thing about this game. The sprites are being redrawn in HD, but frame by frame from the original game, right? That means that while they might look good, they'll still have like 3 frames per Hadouken, instead of the 15 of SFIII?

shivam
06-23-2007, 11:42 AM
yes, but as he said in his blog post, sf3 is such a huge endeavor that starting with a remake of that game would be pretty ludicrous. gotta learn to walk before you fly, after all.

super turbo was the last great classic SF anyway, so its ok.

alexb
06-23-2007, 12:50 PM
What really gets me is all the people clamoring for a reskin for SF1 next. Have they played SF1? It's going to need a lot more than good drawings. It's more or less unsalvageable, actually.

shivam
06-23-2007, 01:20 PM
street fighter, or as we called it back on the turbo grafx, fighting street, is the worst fighting game ever. that they managed to salvage it and create sf2 is a miracle akin to loaves and fishes.

TheSL
06-24-2007, 09:54 AM
About the only reason I can see to remake SF1 is if you're obsessive about filling in story bits, but SF's story has become so convoluted and ridiculous over the years I don't think it really matters at this point.

alexb
06-24-2007, 10:33 AM
All you need to know about SF1 is that Ken and Ryu were in it and Ryu won the tournament and gave Sagat the scar on his chest in the process. Everything else is fairly irrelevant.

Zef
06-24-2007, 02:45 PM
Also: Ryu only won because he, apparently, went insane with power from the Dark Hadou, and Dragon Punched Sagat as the latter was trying to help him to his feet.

What do you mean Udon comics aren't canon?

alexb
06-24-2007, 03:07 PM
If they ever do make SF4, I hope they make Ryu the last boss. It would be cool. Ryu all stubble and salt and pepper hair and stuff. And just to piss everyone off, make him an unlockable or unplayable character. Main, people would go nuts.

Kolbe
07-03-2007, 07:44 AM
That would be great, though I use Ryu, but it's ok. I like that idea.

T. Hawks' been treated. (http://blogs.capcomusa.com/blogs/digital.php/2007/06/29/thawk_art_how_they_do_it) What was Capcom thinking when they created him? He dosen't look mexican at all (though his stage is based on a, um, desertic version of a famous building in my city :P)

shivam
07-03-2007, 09:09 AM
t hawk is more southwest american than mexican. Apache.

Kishi
07-03-2007, 09:54 AM
But his country in the game is Mexico. I think Capcom just realized they already had two Americans and decided to move him to the next country down.

Kolbe
07-03-2007, 10:07 AM
Here's the real T. Hawk Stage:

http://img503.imageshack.us/img503/1714/2987928517c1e3d2cd6cm5.jpg

And the SF version:

http://img127.imageshack.us/img127/1510/stageok3.jpg

It's not that clear, but it's (almost) the same place.

shivam
07-03-2007, 10:11 AM
new mexico, real mexico, what's the difference?

Fer
07-03-2007, 10:24 AM
Ugh.. T. Hawk looks like Akuma with a different outfit; I think I prefer the old style, these new drawings with flesh coloured balloons look weird.

alexb
07-03-2007, 10:43 AM
I kinda liked the Akuma drawing. But the proportions are notably strange for old T. Hawk, here. The right arm is all kinds of crazy. Superlong upper arm, short forearm. And that weird, stiff, uncomfortable angle at which he's holding his head doesn't look right, either.

shivam
07-03-2007, 10:54 AM
t hawk has always been a really lame character model.

alexb
07-03-2007, 10:55 AM
Agreed.

Oh, and it appears that that crazy neck is the result of them tracing T. Hawk's portrait from the GBA version of SSF2T and trying to graft it onto this new body. That's... kind of amateur. Some guy whipped up an animated gif (http://i11.tinypic.com/6biy4gh.gif) to drive the point home.

djSyndrome
08-24-2007, 10:52 AM
New news: a rebalanced mode (http://blogs.capcomusa.com/blogs/digital.php/2007/08/23/latest_sfhd_update_w_first_bg_art) that is, thankfully, optional.

It will be, for lack of a better descriptor, a re-balanced mode. This mode will be optional for online and offline play. I will not go into the details about the mode, but the changes therein were taken from some of the best Super Turbo players out there....Just to be clear, this is an optional mode for online and offline play, so if you donít like it, you can always play the classic mode. Even still, many gamers, like myself, probably would barely notice the changes. So unless this mode turns out to totally break the gameplay, it should make it into the final.

Kolbe
08-24-2007, 11:54 AM
Man, I can't stand the comments in that blog. The place is swarming with fanboys.

alexb
08-24-2007, 12:00 PM
Hmm...

I'm not really digging that new Balrog stage art...

shivam
08-24-2007, 01:22 PM
that background sucks. just straight up.

djSyndrome
08-24-2007, 01:25 PM
Yeah. Between the backgrounds and the constant tweaking, I'm starting to feel that this project has quickly morphed from 'HD upgrade of a really good fighting game' to 'fresh layer of paint and fanboy-demanded tweakfest'.

Good thing the XBLA will have a demo available.

alexb
08-24-2007, 01:32 PM
I begin to seriously think that maybe Udon and the companies they've been outsourcing artwork to don't have the necessary chops. This shit's looking pretty untrue to the original work. I mean what's the deal with the SUV limo that's the size of T-Rex? And why change the name of the Casino to Crazy Buffalo? Even leaving aside the fact that it's an unnecessary and fairly goofy change, the fact is that the lettering on the sign looks amatuerish. The letters look terrible. And why are all the people so badly proportioned? Their skulls are huge and their limbs are short. Jacked proportion, too... I'm gonna guess the girls aren't going to walk back and forth anymore, either.

It makes you wonder what the rest of it is like if this is what they're willing to show.

shivam
08-24-2007, 01:35 PM
the SUV isn't the problem--this is vegas, after all. It's the people that really gets me. I really like their character art for the players, but these dudes in the back suck.

djSyndrome
08-24-2007, 01:36 PM
the SUV isn't the problem--this is vegas, after all. It's the people that really gets me. I really like their character art for the players, but these dudes in the back suck.

They look like Rockstar's promo art for GTA IV.

No, that's not a good thing.

Excitemike
08-24-2007, 01:44 PM
The message I got from that post was "we'd like to make this better, but we're hamstrung by XBLA download caps and struggling like hell to cram the most basic assets into the game".

Alex, I agree with most everything you said, except the part about the SUV limo. Those things are enormous, and it's probably drawn smaller to actual scale.

alexb
08-24-2007, 02:09 PM
They're big, but not quite that big. But the real problem is that it's a complete anachronism. That wasn't really around 15 years ago. It was still about relatively classy true limousines. They shouldn't be trying to update the fashion of the game. The vintage early '90s feel is part of the charm.

And I call bullshit as far as the size limitation goes. They can either quit using lazy, uncompressed images or they can split the game into a core download and several free "add-on" downloads to get around it. Or they can just ask Microsoft for a pass, like Konami did with SoTN.

And they should at least be including the higher quality sound effects and remixed music that Capcom composed for the 3DO version of Super Turbo way back in 1993. Hell, Capcom themselves used it in Street Fighter Collection back on PS1, so there's really no excuse. To be honest, they should be lifting voices from SFA3. There's no reason why Sagat should sound like Zangief who sounds like E. Honda who sounds like Dhalsim who sounds like Guile who all sound like idiots thanks to the overly peppy white guy who did the English in SSFT. Including only the original CPS-II music and removing background elements is just Udon being half-assed and cutting corners.

shivam
08-24-2007, 02:14 PM
oh, and i figured out what bugs me. in the original, the pimp was a black guy. now he's a circus clown.

djSyndrome
08-24-2007, 02:18 PM
Guys, I think I'm just going to forget about this and go play SFA3.

Kolbe
08-24-2007, 04:32 PM
Guys, I think I'm just going to forget about this and go play SFA3.

Yup. I'll go there and to SFIII Third Strike too.

djSyndrome
10-24-2007, 08:30 AM
First screens are out, and they're not looking good at all (http://www.ps3fanboy.com/2007/10/24/first-in-game-super-street-fighter-ii-hd-screenshots/).

TheSL
10-24-2007, 08:35 AM
First screens are out, and they're not looking good at all (http://www.ps3fanboy.com/2007/10/24/first-in-game-super-street-fighter-ii-hd-screenshots/).

Not looking good compared to what? You honestly didn't expect SF3 out of this, did you? Its a marked improvement over the SSF2T sprites.

Excitemike
10-24-2007, 08:36 AM
I thought this game was a terrible idea, but I don't think it looks so bad.

djSyndrome
10-24-2007, 08:55 AM
Not looking good compared to what? You honestly didn't expect SF3 out of this, did you? Its a marked improvement over the SSF2T sprites.

No, the sprites are fine, it's everything else.

-no scores
-awful font with no bordering, so it won't show up well on blue backgrounds
-super meters are way too high.

I'm hoping that these elements are temporary and were just thrown in for the sake of the demo. What I'd really like to see is a good video of it in motion, which Capcom seems loathe to provide at this point.

Also, the shots are horribly compressed (check out the side of the boat), although that may be PS3Fanboy's fault.

TheSL
10-24-2007, 09:02 AM
No, the sprites are fine, it's everything else.

-no scores
-awful font with no bordering, so it won't show up well on blue backgrounds
-super meters are way too high.

Again, I want to stress that the HUD is only a first pass. We still need to add a lot of flair to it.
link (http://blogs.capcomusa.com/blogs/digital.php/2007/10/23/sfhd_w_i_p_screenshots)
He also stresses that their capture station is on the fritz so the screenshots aren't exactly at the correct resolution.

djSyndrome
10-24-2007, 09:07 AM
link (http://blogs.capcomusa.com/blogs/digital.php/2007/10/23/sfhd_w_i_p_screenshots)
He also stresses that their capture station is on the fritz so the screenshots aren't exactly at the correct resolution.

Confidence = restored. Thanks for the link.

JCDenton
10-24-2007, 09:09 AM
Gametrailers recently put up an interview (http://www.gametrailers.com/player/26832.html)that might be of some interest regarding the HD remix, don't know if it already got posted elsewhere. Interesting that they are taking so much input from fans, I wonder if that will actually turn out the way they hope it will.

djSyndrome
03-13-2008, 06:39 PM
Footage.
(http://www.gamevideos.com/video/id/17974)
It looks good. It sounds excellent.

ArugulaZ
03-13-2008, 07:04 PM
Shame they're still using the Weird Al Yankovic announcer voice, though.

shivam
03-13-2008, 09:07 PM
you can totally see the three frames of animation though. funny how it was never noticable before.

I'm still day one-ing this shit.

O..O~
03-13-2008, 10:14 PM
No q cameo on the boat stage? what?

http://www.fightersgeneration.com/characters3/q-screenshot.jpg

Kolbe
03-14-2008, 12:13 AM
No q cameo on the boat stage? what?

http://www.fightersgeneration.com/characters3/q-screenshot.jpg

I'm more worried about the guy next to Q. I've never understood what was he doing with his right hand...

Torgo
03-14-2008, 01:48 AM
It sounds excellent.
This. I want a soundtrack, pronto.

Makkara
03-14-2008, 02:35 AM
The animation looks all jerky and weird (http://www.gametrailers.com/player/31813.html). Especially the standing animation. Also, the particle effects accompanying the hadoukens are ass ugly.

MCBanjoMike
03-14-2008, 06:08 AM
you can totally see the three frames of animation though. funny how it was never noticable before.

I'm still day one-ing this shit.

Personally, after hearing how messed up SF II Turbo was, I think I'll wait for the reviews to come in before jumping aboard that ship. I really, really hope it will turn out well, 'cause I want to love it, but history has shown that caution is warranted at this point.

What gets me is, I can understand why the character animation is exactly the same as the original. But there's no reason the backgrounds have to be that sloppy and jerky anymore, with two-frame dances and cheers. It wouldn't affect the gameplay at all to clean that up a little.

I dunno, I was one of the ones who thought this looked fine back when they were only dribbling out those high-res character and stage images. But now that I see everything composited together and in motion, I'm having second thoughts. SFIV still looks great though, IMO!

I kind of wonder if animated the backgrounds more fluidly would make the jerkiness of the characters even more apparent? It will be a bit hard to live with, but I've played a lot of SF II in my day and I'm sure that I'll get over it quickly, as long as the price is right.*

*HINT: Right is $10.

Sven
03-14-2008, 06:32 AM
*HINT: Right is $10.

Indeed. Heck, I nearly bought MKII just because it was that price.

Although I'm going to need to upgrade the PS3's HD at this rate....

Kolbe
03-14-2008, 09:01 AM
What gets me is, I can understand why the character animation is exactly the same as the original. But there's no reason the backgrounds have to be that sloppy and jerky anymore, with two-frame dances and cheers. It wouldn't affect the gameplay at all to clean that up a little.

I dunno, I was one of the ones who thought this looked fine back when they were only dribbling out those high-res character and stage images. But now that I see everything composited together and in motion, I'm having second thoughts. SFIV still looks great though, IMO!

Actually, when this was first announced, I was hoping for 2D backgrounds similar to the ones in the first Capcom vs. SNK, which has, in my opinion, the best 2D backgrounds ever in any 2D fighter.

I'm kind of dissapointed now.

And yes, the standing animations looks wierd. Everything else doesn't seem to be that bad.

Kolbe
03-14-2008, 09:03 AM
2 hit combo! (meaning double post)

O..O~
03-14-2008, 09:53 AM
I just realized I don't like udon's art anymore. Ken's winpose looks ridiculous with so many muscles on him. It looks like Rob Liefeld drawing manga. Awful.

I think the reason for so few frames of animation is so that they can stay "retro". It really is no excuse though how terrible it looks, trying to go for a kitsch factor isn't worth it if the kitsch factor makes it look like absolute shit.

Kolbe
03-14-2008, 10:24 AM
I think the reason for so few frames of animation is so that they can stay "retro". It really is no excuse though how terrible it looks, trying to go for a kitsch factor isn't worth it if the kitsch factor makes it look like absolute shit.

The reason is that they're sticking to the original game (they're even using the same code). They even have to fit their art in the hit detection boxes of the original sprites.

nadia
03-15-2008, 11:30 AM
I, too, was hoping for something beyond three-frame background dances.

Abominable K
03-16-2008, 05:01 AM
Unfortunately, as far as the sprites go, there was no way to add frames without straying from the original intent of the project: to update the graphics as well as produce as close to an arcade-perfect gameplay experience as possible.

It's just as well, as the game has taken forever just to match the number of frames in the original version. And besides, unless Udon magically found a lot of talented sprite artists hidden in the nooks and crannies of the U.S., the game probably would have taken until at least late 2009 to achieve even SFA levels of animation.

Kishi
03-16-2008, 05:17 AM
Street Fighter III 3rd Strike: Fight for the Future: HD Remix
Coming in 2020

O..O~
03-16-2008, 10:51 AM
Street Fighter III 3rd Strike: Fight for the Future: HD Remix
Coming in 2020

Hd will be so retro in 2020.

HD is the new super 64 of titles for games. Instead of DOOM 64 or SUPER mario world, we now have WIPEOUT HD, STREET FIGHTER HD. Etc.

Kishi
03-16-2008, 10:55 AM
"High definition" is a relative term, so while it may not stay a viable buzzword, it won't ever be out of date. Even the Sega Genesis bore the words "HIGH DEFINITION GRAPHICS."