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Lady
01-16-2011, 10:24 AM
(I'm too shy to be the first one to devote a thread to ~*~*Mai Art*~*~, but Traumadore inspired me to do this!)

I don't know how familiar any of you are with pixel art, much less Dolling (http://en.wikipedia.org/wiki/Dolling), but it's worth a shot, eh?

I started working on this doll, but I'm kinda stuck on shading her hair. How much strand texture should I really explicitly show, and how much should I leave implied? I'm really trying to emulate the feel of those italian and korean pixel artists (e.g. http://www.yumestudio.it/angychan http://www.lolaart.net/pixel/ and http://elouai.com/candybar.php )

http://www.snowy-day.net/stuff/others/ai-amano-a.png http://www.snowy-day.net/stuff/others/ai-amano.png

left is what I have so far that I like, and right is an attempt to fill in the blank.
(andgodIdon'tevenwanttothinkabouthavingtoshadeever ythingelse)
base by swizzie (http://saintpatience.deviantart.com/)

Kirin
01-16-2011, 10:37 AM
As a complete layperson, I actually kind of prefer the left one, but this may have to do with me having a lot more exposure to anime designs than to Korean/Italian stuff. Also, getting a huge Video Girl Ai vibe off that character.

Traumadore
01-16-2011, 10:42 AM
As someone who prefers lavishly textured work, I prefer the right, but of course you'll have to support it with the rest. I would recommend working all over, developing everything concurrently until you reach the right level of detail for you. It's going to be much harder to decide when to stop if you're doing it piece by piece.

Kate or Die!
01-16-2011, 11:07 AM
Mmm, I like the one on the left, the right looks overdone. And what Traumadore said, shade everything all over, instead of trying to complete one area. Also, her outfit is supercute. I love pixel dolls.

Lady
01-16-2011, 11:15 AM
but I've doing one area at a time for nearly ten years!

Traumadore
01-16-2011, 11:36 AM
but I've doing one area at a time for nearly ten years!

Yeah, it's just a good general rule because you can respond to the needs of the whole image as it develops. It's going to make things more natural and more confident, and create a cohesive whole. I guess that might not apply for this paper doll type work, but honestly I don't see how it can hurt.

Also, increasing the contrast would also improve it. The face (which you borrowed, right?) has some almost-blacks and almost-whites and you're going to have to match that full range of value across the whole thing.

Balrog
01-16-2011, 12:31 PM
I like the one on the left better. Instead of filling in the middle portion of the hair, maybe you could extend the shine area at the top to make the implied lines in between easier to visualize. They look like 3 distinct layers on the right version which makes it look a little weird.

Bit
01-16-2011, 07:13 PM
Regarding pixel hair, I always think simpler is better. The left, for sure! It looks very good as-is. If anything, I'd remove some of the light pixel streaks that are just above the twirls on each side -- or make them shorter.

Chu
01-16-2011, 09:47 PM
I vote for the one on the left, because the one on the right looks overdone. I agree with previous sentiments that you should try working on the rest of the picture and then going back to the head later. You'll be able to see how it fits in with the entire body if you work on the whole picture rather than piece by piece.

Maybe you could also shorten the head a little to get rid of that blank space? It looks a little too elongated, but maybe that's just me.

Lady
01-17-2011, 09:29 PM
http://www.snowy-day.net/stuff/others/ai-amano-d2.png
got frustrated with the highlight, so I just got rid of it. I like the strand definition as it stands now, though!

dithering time imo

gahitsu
01-17-2011, 11:47 PM
http://www.snowy-day.net/stuff/others/ai-amano-d2.png
got frustrated with the highlight, so I just got rid of it. I like the strand definition as it stands now, though!

dithering time imo

UGH HAIR DITHERING! I mean, maybe there's someone out there who can pull it off, but ... best not to, if you can help it, I think.

Also, I didn't say anything before, because I figured the way you were highlighting her hair was probably a Korean stylistic thing that I didn't want to get up in your hair about, but usually, when highlighting hair on a pixel doll, you don't do it piece by piece all over the strands, but in a halo around the thickest part of the skull, like this, sort of

http://i53.tinypic.com/2i0uhl.png

... moved down a little actually, now that I'm looking at it. Working on my bear drawing though so I'm too lazy to fix it ATM.

This is a WIP sheet of an amateur pixel artist that I really like, that you can see better than my half-hearted attempts at describing, about what I'm talking about:

http://img511.imageshack.us/img511/8974/wipsmw9.png

Not all of them do that but it's special cases.

Anyhow! I like that you're moving towards less is more as far as strand definition goes. :3~

Lady
01-18-2011, 09:51 AM
yeah, the second girl second from the bottom, and the fourth guy from the left on the bottom row is what I meant by that style, actually. It's just hard because this is like eight times bigger than those sprites, you know? That was what I was trying to do, and I still don't really have a good idea how to do it xD

[edit- Gave it a shot anyway! I like it!
http://www.snowy-day.net/stuff/others/ai-amano-d4.png]

Elements
01-19-2011, 01:34 PM
So, this is my current main WIP:
http://i879.photobucket.com/albums/ab358/p4g4n3l3m3nt5/Art/Unsealed.jpg

Let's ignore the obvious lighting/anatomy/shading errors for now.

Some scribbling on random notebook paper turned into something decent, so I decided to give it the digital treatment. Still a lot to go on it for now. I have the original notebook sketch semi-transparent on top here, which is probably most notable via the sketched objects resting beside this lady, which I haven't redrawn yet.

But here's the main thing I was thinking. I was wondering... if it could be acceptable ( or even stylish?) to leave some of that pencil sketch. Namely, on the stone walls and wooden boards, since its natural gritty texture is close to what I would be adding in with overlays anyways (also, lazy!). I would just go right ahead with it with minor tweaks, were it not for the fact that I happened to do the original sketch on lined paper... Cleaning those lines out could be more painful than individually retexturing everything. I tried doing a color scan and using various tools to try to remove the blue, but couldn't get it to happen in an ideal way. I'm sure there has to be some simple way to do that, but if strangely not, I guess that just leaves me to... most likely clean the lines out?

Traumadore
03-05-2011, 12:22 PM
Regarding your question, I think you're just going to have to use it as a base for a digital sketch, then discard it. I like the texture that a real drawing brings too, but you're going to have to not use lined paper. Grab some copy paper or a small portable journal.

And now I think it's time to slay the elephant in this room. I would say make the picture less pornographic. I'm just going to come out and say it. Especially since you have a lot of practice to do concerning anatomy. "Sexy" images with weak anatomy are really uncomfortable for people to look at. I know you said to ignore anatomy, but if it's that obvious then don't choose this sketch to invest the time painting it. It's good to draw something several times if you like the idea, but know you could improve the execution. It would be a lot easier to talk about technique without these undercurrents.

I think it's great that you're creating full page compositions with objects and details right up to, and off, the edges. That's a skill that can be very intimidating for a lot of artists. Keep that up.

I hope you didn't read this in a harsh way, I'm trying to be impartial and matter of fact. I do think you should keep working at it.

Traumadore
03-05-2011, 12:28 PM
Here's a sketch that I wanted to practice some digital color on. Yes, I'm aping Yoshida's Tactics Ogre tarot illustrations. Any criticism is very, very welcome. I'm a bit worried the colors may appear washed out to most other people, since I keep the monitor on my home computer relatively dim. Let me know.

Also I'm waffling about whether or not the foot looks plausable for someone leaping/falling or if it just looks like it's in the process of breaking, ha! Anyway, it's a 45 minute bouncy-bus-sketch so I won't be too heartbroken.

http://i544.photobucket.com/albums/hh327/Traumadore/LadySmall.jpg

nunix
03-05-2011, 03:01 PM
Foot looks more kind of malformed to me than near-breaking. =/ Something to do with the size and the angle.

Makes me think of summer! I like it. Might go with a less minty green, but that's just personal preference.

Merus
03-06-2011, 05:49 AM
Foot looks more kind of malformed to me than near-breaking. =/ Something to do with the size and the angle.

It's the shape: real feet are really more like pyramids, not boxes. Even dainty feet retain that triangular shape. (Feet that stay bare often tend to be splayed out more, which is probably more appropriate for tarot figures.)

Traumadore
03-06-2011, 02:56 PM
(Feet that stay bare often tend to be splayed out more, which is probably more appropriate for tarot figures.)

I had no idea!

Yeah I was looking at my fiancee's feet and you're right, they do have that triangular aspect to them. I'm thinking of just writing this off as an exercise and doing something else.

nunix
03-06-2011, 03:02 PM
I had no idea!

Yeah I was looking at my fiancee's feet and you're right, they do have that triangular aspect to them. I'm thinking of just writing this off as an exercise and doing something else.

Just don't abandon the character! Like I said, makes me think of summer, and I like the idea of her being on a card of some kind. (hey, there'd be an interesting project: deck of card art. tarot or oracle, CCG, whatever)

Traumadore
03-06-2011, 03:20 PM
Just don't abandon the character! Like I said, makes me think of summer, and I like the idea of her being on a card of some kind. (hey, there'd be an interesting project: deck of card art. tarot or oracle, CCG, whatever)

We'll see. I'm dying for a few more portfolio pieces since I'm updating my website soon since it's been a good nine months+. I actually want some nicely rendered character art + backgrounds so I can bother some art directors at a few board and card game companies.

Paul le Fou
03-16-2011, 01:49 AM
So I hashed up a song that's supposed to be/resemble an Irish folk song (central to a game of the same name). I'm still working on the music itself, but it's supposed to be light-hearted and fast-paced, a little bouncy. Let me know what you think of the lyrics!


The Bells of Kilgarren

Refrain:
OH, the bells of Kilgarren are ringin', they're ringin'!
The bells of Kilgarren are ringin' away!
With the sweetest of voices they sing, how they're singin'!
With the sweetest of voices they bring the new day!

How sweet and how clear are those bells, can't you hear 'em?
They wing o'er the dells, like birds taken flight!
No song half so sweet as the bells of Kilgarren!
Last song o' darkness 'fore mornin's first light!

Refrain

Oh, whence comes the song of those bells of Kilgarren?
From the deepest of vales or the heart o' the sun?
For we hear those bells ring every day before mornin'
But in eight hundred years we ha'nt ne'er seen a one!

Refrain

Oh my love left to find those sweet bells of Kilgarren
To ring 'em herself, she walked valley and plain
And I think that she did find those bells out somewhere'n,
For after that day she was ne'er seen again!

Last refrain:
OH, the bells of Kilgarren are ringin', they're ringin'!
The bells of Kilgarren are ringin' away!
With the saddest of voices they sing, how they're singin'!
With the saddest of voices they bring the new day!