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Traumadore
04-25-2011, 09:18 PM
Did I do that right?

Here's some portraits from imagination, though some were inspired by bus people who always seem to get off too early. You know? Help me decide which one I should do the digital paint thing with first.

http://i544.photobucket.com/albums/hh327/Traumadore/portrait7.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/portrait6.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/portrait5.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/portrait4.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/portrait3.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/portrait.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/portrait8.jpg

Nyarlathotep
04-25-2011, 11:00 PM
http://i544.photobucket.com/albums/hh327/Traumadore/portrait5.jpg

http://i544.photobucket.com/albums/hh327/Traumadore/portrait.jpg

I like these. Do these.

Nerdy
04-26-2011, 01:23 AM
portrait8.jpg

I like this one a lot.

bobbywatson
04-26-2011, 05:20 AM
Did I do that right?

Here's some portraits from imagination, though some were inspired by bus people who always seem to get off too early. You know? Help me decide which one I should do the digital paint thing with first.
http://i544.photobucket.com/albums/hh327/Traumadore/portrait.jpg


I really like this one. The hair looks especially great (in my totally non-professional opinion).

Patrick
04-26-2011, 08:13 AM
Trumadore, your art is amazing. I really liked that picture of a knight fighting a dragon you drew a while back.

I have to agree about the picture that bobbywatson quoted, but they're all interesting in their own way.

Traumadore
04-26-2011, 08:23 AM
I really liked that picture of a knight fighting a dragon you drew a while back.

Thanks, if it's the one I'm thinking of I was never quite resolved on it. It didn't feel finished even when I made the intaglio print of it. That's another one I want to do some digital color with, just as an experiment.

It looks like three votes for one of them already, so I'll just start with that one. I need a lot of practice so I'll get around to the others eventually.

Lady
04-26-2011, 11:11 AM
Do this one (http://i544.photobucket.com/albums/hh327/Traumadore/portrait7.jpg) next

nunix
04-26-2011, 11:26 AM
The bottom one that bobby linked makes me think of Aeon Flux/Peter Chung. Something about the lips primarily, I think, maybe the eyes as well.

Do that one!

Epithet
04-26-2011, 01:47 PM
They're all amazing. I really like the third one.

Traumadore
05-02-2011, 07:58 PM
As a warm up today I whipped out this thing. Needs more contrast (my eternal enemy), but it's decent practice. I'm trying to slowly do some more interesting color mixing with digital paint instead of pretty straight tints and shades. Still a novice at this computer stuff when it comes down to it.

http://i544.photobucket.com/albums/hh327/Traumadore/portraitColor.jpg

I'll work on portrait5.jpg lady next.

Lady
05-02-2011, 08:11 PM
Forgive me if this is intruding, but I thought I'd demonstrate how I like to do it.

After laying down flat, I start with a large, soft, very translucent brush (14% for this example)
http://www.snowy-day.net/stuff/others/traumadore.png

With the face, I exaggerated the blush you'd applied, then added a "manga purple" (as I like to think of it) to the shadows (also on the hair and shirt), then swept over the hair and shirt with "sunlight yellow". Just very broad, generalized application. Not really any layer modes, and very little accuracy.

Here's a transparency of just that layer

http://www.snowy-day.net/stuff/others/traumadore-overlay.png

I think the yellow on the hair is probably over-done, but that's easy enough to correct~

Traumadore
05-02-2011, 08:54 PM
Forgive me if this is intruding, but I thought I'd demonstrate how I like to do it.

Not at all. That's actually exactly what I was doing, on a much more conservative scale, smaller brushes and 1-7% transparency. I'll keep pushing it, but I was enjoying mixing in some really unexpected colors, like the pink in the hair, some greens and purples, oranges, etc. I wish I had a good photo of some of my acrylic paintings it's so much easier to mix really eye catching color with pigments. With digital art there aren't any accidents, you have to conceive of the color before it can exist in the work.

Traumadore
05-07-2011, 11:06 AM
Practice practice.

Oh my lord, light and space.

http://i544.photobucket.com/albums/hh327/Traumadore/portrait5Color.jpg

Traumadore
05-07-2011, 03:46 PM
Bonus Armor Armor Bonus.

http://i544.photobucket.com/albums/hh327/Traumadore/armor19Color.jpg

bobbywatson
05-07-2011, 04:14 PM
Practice practice.

Oh my lord, light and space.


I really like this one. The dark zones in the hair make it really nice. The background is also pretty cool. I assume all of it was created directly on the computer?

Traumadore
05-07-2011, 04:48 PM
I'm glad it looks passable. I love trying to draw curly hair, I think if I can perfect that i'll be able to draw/paint anything, ha.

Yeah, the background is all digital, and I only gave myself a few minutes to do that part which is why it...looks the the way it does. That's what the whole thing looks like a few minutes after I start something, just picking a color and blocking out each area.

Traumadore
05-27-2011, 10:08 AM
This morning's warmup.

http://i544.photobucket.com/albums/hh327/Traumadore/portrait7Color.jpg

Traumadore
07-14-2011, 08:15 AM
Hey I'm starting to put together materials for my website update since it's been just about a year since my last update. I have plenty of work so I'm not too worried about that part, but what resolution should a website be designed for these days? My previous one was probably a bit on the small side so I want to be sure.

And here's a random drawing because
http://i544.photobucket.com/albums/hh327/Traumadore/birdman.jpg

Traumadore
07-14-2011, 08:22 AM
And here's some more, almost all of which were products of a 12 hour game of Advanced Civilization last saturday. My sketches are usually not this meticulous but I was a captive audience to myself this time.

http://i544.photobucket.com/albums/hh327/Traumadore/couple.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/samurai.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/portrait9.jpg

Lady
07-14-2011, 12:30 PM
what resolution
fluid/liquid layouts, usually with a max-width on paragraphs and text of 1200px or less, nothing wider than a book

I love creepy stuff like the pic in that first post today :}

Traumadore
07-14-2011, 05:22 PM
fluid/liquid layouts, usually with a max-width on paragraphs and text of 1200px or less, nothing wider than a book

I love creepy stuff like the pic in that first post today :}

Alright, but my website it going to have like ten words on it. Is 1200 a good guideline for a page that is mainly images too?

I also like birdman. I'm definitely going to do something with that sketch.

Lady
07-14-2011, 05:36 PM
the size of the images you display is your own prerogative. Some people keep them small and artifacted to prevent art theft, or get people to pay money for prints, and some people implement flash applets that allow viewers to zoom in at full-res a little at a time, and still others just link through to the largest versions.

Personally, I kinda like the idea of one image per page, but they're all about 800px or less wide, and any larger ones and linked out from there.

mr_bungle700
07-14-2011, 07:38 PM
I run at 1024x768, so 800px with links to higher res versions would be pretty swell for me and other folks who are are on the back end of the technological curve.

Traumadore
07-14-2011, 09:15 PM
I run at 1024x768, so 800px with links to higher res versions would be pretty swell for me and other folks who are are on the back end of the technological curve.

Yeah, my last website had a maximum width of 550 or so, I think I'll shoot for 800 this time. My computer is the same as yours so I'll see how that looks.

Here's a WIP from today. I'm just doing it up for practice/portfolio purposes. Please give me some feedback on this, I'd really love to hear it. I'm working on developing this technique of watercolor base + digital paint + photomontage so let me know what you think works or doesn't work. I was out taking photos of texture-fields to start building a collection and I put a few in here so far. Is the photomontage okay as an accent or does it need more support? How's the color palette? I need darker areas of value too...
http://i544.photobucket.com/albums/hh327/Traumadore/portrait9ColorProgress1.jpg

Nyarlathotep
07-14-2011, 11:54 PM
http://i544.photobucket.com/albums/hh327/Traumadore/birdman.jpg

I like this one. It's cool.

Traumadore
07-15-2011, 06:40 AM
I guess by popular demand he's going to be my next test subject.

Edit: Finally scanned in an ink+watercolor piece I did for a show last year. It's been in a frame ever since and required stitching due to it's size so I had been putting it off. It's called "Blood's Chimera", about coming to terms with the various aspects of family (by way of fantasy art).

http://i544.photobucket.com/albums/hh327/Traumadore/BloodsChimera.jpg

bobbywatson
07-15-2011, 01:06 PM
I like this one. It's cool.

I completely agree.

mr_bungle700
07-15-2011, 01:58 PM
I think it should be titled "Birdman Goes for a Stroll."

Traumadore
07-18-2011, 11:48 AM
monster man. Also anyone who wants to feedback on that color piece would be thanked, I'll be finishing it today I think.

http://i544.photobucket.com/albums/hh327/Traumadore/Goblin.jpg

Patrick
07-18-2011, 01:47 PM
The line formed by the trees on the right and the dripping blood give it a weird perspective... but in a good way. That two headed bird must be massive. What is that guy down there even planning to do? I'd say that it's more surreal than most of your work, but I like it.

What do you do, anyway, Trumadore? Are you a student? Do you make art for a living? I seem to remember that you took part in some kind of video game character design contest a while back. Anyway, I'm fascinated by your work, I'd like to know what you're planning to do with it.

Traumadore
07-18-2011, 02:08 PM
The line formed by the trees on the right and the dripping blood give it a weird perspective... but in a good way. That two headed bird must be massive. What is that guy down there even planning to do? I'd say that it's more surreal than most of your work, but I like it.

What do you do, anyway, Trumadore? Are you a student? Do you make art for a living? I seem to remember that you took part in some kind of video game character design contest a while back. Anyway, I'm fascinated by your work, I'd like to know what you're planning to do with it.

The guy is either going to run away or get himself killed I guess. Yeah the creature is a representation of family as an amalgamation of different qualities, you have your legendary family members and infamous or pitiable ones. Since a family is defined by it's bloodlines that's why I refer to the family-monster as "Blood's Chimera". Since the creature is pretty mush straight-up european heraldry the landscape is inspired by the February piece in the Tres Riches Heures (http://lh6.ggpht.com/-DPHQEWb1Wuc/ShvaveGVZvI/AAAAAAAAAr4/PhcptMwfzSA/Les_Tr_s_Riches_Heures_du_duc_de_Berry_February_.j pg), which I always loved for how stark it is.

I graduated from a small art school and I am a staff-member there, working part time in the fine arts printmaking studio. It's enough to pay the bills, but I'm doing some freelance projects when I can as well, and I'm trying to increase that at the moment so I'm updating and improving my portfolio right now.

Traumadore
07-18-2011, 02:11 PM
Well I guess that other piece was pretty close to finish since I kind of didn't feel like I wanted to do anything else to it after about 90 more minutes at it. One more in the portfolio. Also I signed a finished piece of artwork, that's pretty big for me, it's a habit I've been needing to work on for a looong time.

http://i544.photobucket.com/albums/hh327/Traumadore/Colin_Bridges_Explorer.jpg

Traumadore
07-21-2011, 09:20 PM
Birdman WIP. Hope all you birdman lovers are digging how this is coming along. I'd say it's about 50% now. Any feedback would make my day. I'm going on a short trip this weekend so if I don't finish it tomorrow it'll have to wait until next week.

http://i544.photobucket.com/albums/hh327/Traumadore/birdmanWIP.jpg

Kirin
07-22-2011, 07:56 AM
Sweet lighting and background. For half a second as it loaded I thought there was photography in there.

Patrick
07-22-2011, 09:44 AM
Holy crap, that looks amazing. I thought it was a reference photo for a second, and I was wondering where in the world something like that existed. However, after looking at it for a minute, something about the angle of the legs looks off. It looks like the knees are too low for something that tall, or maybe they don't line up correctly or something. Maybe someone with more knowledge of anatomy than me could help out.

Traumadore
07-22-2011, 10:23 AM
Holy crap, that looks amazing. I thought it was a reference photo for a second, and I was wondering where in the world something like that existed. However, after looking at it for a minute, something about the angle of the legs looks off. It looks like the knees are too low for something that tall, or maybe they don't line up correctly or something. Maybe someone with more knowledge of anatomy than me could help out.

I am collaging photographic textures into my digital work now, it's just something I've been experimenting with, but the scene is wholly original. I will be over-painting it a little as I go, to synthesize it with the rest of the illustration. It can be a bit distracting otherwise. The previous paitning of the man in front of the ruins has some ivy, moss, and fabric textures that I photographed.

As for the anatomy, I think the legs are a little stubby but within the realm of anatomical possibility. It is hard to tell since the upper body is transformed by the costume to such a degree, which is probably the hardest part of this illustration. I know the monstrous upper portion combined with the naked sandaled legs is kind of comical in a way too but I still want it to be a believable transition.

Lady
07-22-2011, 11:14 AM
I had the same reaction re: photo-realism! the textures I guess add to the effect, but the lighting is very well-done too, except on the legs. I think that's what brings me out of the picture---they seem flat compared to everything else. Maybe you need a skin texture! or maybe reconsider the shadows on them?

Patrick
07-22-2011, 11:32 AM
I might just be thrown off because the robe and the size of the head. I don't know enough about art to give more useful criticism, sorry.

Traumadore
07-22-2011, 03:48 PM
but the lighting is very well-done too, except on the legs. I think that's what brings me out of the picture---they seem flat compared to everything else.

Good eye, I haven't spent any time on them beyond my first pass blocking in colors. I'll make sure to attend to them, don't know if I'll go so far as using a photo texture, I feel like that would be creepy.

Paul le Fou
07-22-2011, 06:11 PM
I want to see a HATERS GONNA HATE animation with this guy.

Kirin
07-23-2011, 11:17 AM
Yeah, the lighting on the front leg, in particular, doesn't seem to be in the same direction as the lighting on everything else (which is superb). As for the proportions and anatomy, it just gives me the impression that the suit is much much bulkier than the dude inside it, which I think is probably fine.

Traumadore
07-25-2011, 09:37 PM
Alright, thanks for all the feedback. Along with some friends on facebook it really helped me figure out what to focus on in the back stretch for this illustration. I definitely appreciate it and hope you'll keep putting your opinions out there Kirin, Patrick, and Lady.

I don't think I completely resolved the lighting on the legs, they still looks a little flat, but I addressed it to a degree that I'm comfortable taking my lessons on to the next project. I could have noodled around with the background for another hour but I called it finished.

http://i544.photobucket.com/albums/hh327/Traumadore/Colin_Bridges_BirdPriest.jpg

Traumadore
08-04-2011, 03:08 PM
I updated my website. (http://www.colinbridges.com) If anyone you know wants to hire an artist I am always open for commissions.

eternaljwh
08-05-2011, 12:43 AM
This illustration has caused me to notice that some combination of glasses and focal length was incorrect for how I was looking at it. Very nice.

Kirin
08-05-2011, 10:58 AM
I like the "robots in the jungle" piece up on the website that I don't think you ever posted here. Got a sort of classic SF illustration feel to it.

Traumadore
08-19-2011, 12:31 PM
I like the "robots in the jungle" piece up on the website that I don't think you ever posted here. Got a sort of classic SF illustration feel to it.

Thanks that was definitely part of the aim there. I am also noticing unhappily that the jpeg compression is wreaking havoc on the birdpriest's red robes, even on the larger one on my website. I'll have to play with it, but man that's annoying.

Traumadore
08-19-2011, 01:45 PM
A selection of recent sketches. I'm working on a digital painting of the pinup woman below, there's a couple tortoises from the zoo, a lady romulan samurai or something, and a portrait sketch of my wife. If any of these are begging for the full treatment then register your feelings here. You guys are actually pretty good editors.

http://i544.photobucket.com/albums/hh327/Traumadore/woman.jpg

http://i544.photobucket.com/albums/hh327/Traumadore/tortoise2.jpg

http://i544.photobucket.com/albums/hh327/Traumadore/tortoise1.jpg

http://i544.photobucket.com/albums/hh327/Traumadore/samurai2.jpg

http://i544.photobucket.com/albums/hh327/Traumadore/portrait10.jpg

bobbywatson
08-20-2011, 07:43 PM
I like the second tortoise. Also, the pinup.

Traumadore
09-06-2011, 11:21 PM
Buckled down and finished a piece tonight. I took a few in-progress shots along the way, but kind of forgot for the whole second half. I guess it just gives it the classic feel of a "how to draw" tutorial. It took a long time to work this one out since it was 8x11, 300dpi. I don't think I'll choose to work this large often, but it's good to know that I can in case I get a commission for a full page in-print.

http://i544.photobucket.com/albums/hh327/Traumadore/portrait10.jpg

http://i544.photobucket.com/albums/hh327/Traumadore/step2.jpg

http://i544.photobucket.com/albums/hh327/Traumadore/step3.jpg

http://i544.photobucket.com/albums/hh327/Traumadore/step4.jpg

http://i544.photobucket.com/albums/hh327/Traumadore/step5.jpg

Critiques very welcome as always.

Warg
09-07-2011, 12:02 PM
Very impressive. The sketch is already well-constructed -- but then the load of details added in with the coloring just gives the picture a fair amount of life.

And I always enjoy seeing in-progress steps.

Traumadore
09-08-2011, 09:18 AM
Thanks, I'm going to work on it a bit more. You know how it is when you step away from a project for a couple days and see it with fresh eyes. I'll be adding some greater highlights to the hair, making the foliage background more painterly, and generally integrating the color palette a little more. The various colors are just too segregated to their own zones right now.

I took a ton of photos of trees and greenery around the neighborhood which I used in this one. I like how drastically the bark in the shallow background changed by painting, and I want to develop the rest further too so it doesn't scream photograph as much. For some reason I feel like people who are receptive to fantasy art will reject something too photographic.

Traumadore
09-08-2011, 04:57 PM
Slight changes. Now it's done.

http://i544.photobucket.com/albums/hh327/Traumadore/Colin_Bridges_Ladyknight2.jpg

Kirin
09-09-2011, 09:09 AM
I had to load up the two versions in adjacent tabs and flip back and forth between tham to even find most of the changes there, but I think they're good! Nice piece.

Traumadore
09-11-2011, 10:48 PM
I had to load up the two versions in adjacent tabs and flip back and forth between tham to even find most of the changes there, but I think they're good! Nice piece.

Yeah, I probably spent too long on very fine changes (blue color temps in some shadows). The change to the foliage was worth it though.

Here's some more WIP stages. I hope you like naked women as much as I do!

http://i544.photobucket.com/albums/hh327/Traumadore/woman.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/womanColor2.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/womanColor3.jpg

I took this last one because I thought it migh be interesting to show how sucky in-progress artwork is always gonna look at one point or another. Like the jaggy photomontage is bad enough, but the barely blocked in overpainting on the figure makes it look pretty uglybad. See, there's always a point when working on something that it's going to make you want to give up, and you just have to ignore that signal. Understanding your won process is pretty key there, because from experience I can say that this is like 15% done in terms of total time spent. That's comforting!

Kirin
09-12-2011, 11:42 AM
This will probably become clearer during the other 85% of the work, but right now I'm confused by what I'm seeing in the bottom half of the background. Is that a vertical wall? Does it border a shallow pool or something deeper? Does the chipped paint indicate a modern setting despite the fantasy figure?

Patrick
09-12-2011, 12:05 PM
It's clearer in the original line drawing, but the bottom (in progress) one has a messed up perspective. It's a wall.

Trumadore: the knight guy looks cool. As always, I am most impressed with your armor design. Please continue to draw cool armor.

Traumadore
09-12-2011, 12:38 PM
Trumadore: the knight guy looks cool. As always, I am most impressed with your armor design. Please continue to draw cool armor.

Ouch, that's a portrait of my wife, haha. I will never stop drawing armor, rest assured. Yeah, the perspective in above picture is totally messed by the flat colors and un-modified photo textures. It makes me realize that crafting the somewhat shallow space of this piece is going to be one of my main challenges, though. She is sitting on a vertical wall bordering a deep body of water. It is supposed to be a weird contemporary setting. Since I posted this there are now some fallen tree limbs and stuff tangled in the background too.

Patrick
09-12-2011, 12:49 PM
Oh my gosh, I'm sorry! I just assumed that it was an effeminate looking guy because armor.

Traumadore
09-12-2011, 12:55 PM
Oh my gosh, I'm sorry! I just assumed that it was an effeminate looking guy because armor.

Don't worry, she keeps describing this theoretical character that is a badass woman warrior who you can't tell is a woman when she's wearing her armor. It's kind of the point I guess.

Underdressed female avatars are one of the biggest reasons she rarely finds a game she wants to play.

Traumadore
09-28-2011, 02:47 PM
Here's another in-progress for that painting above. It's going to take a while so I think I'm going to start something to work on parallel to it.

http://i544.photobucket.com/albums/hh327/Traumadore/womanColor4.jpg

Some sketches. 3 witches, a 5 legged vessel, a made up portrait.

http://i544.photobucket.com/albums/hh327/Traumadore/witch3.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/witch2.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/witch.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/vessel.jpg
http://i544.photobucket.com/albums/hh327/Traumadore/portrait11.jpg

Traumadore
12-29-2011, 03:37 PM
It's been a while since I've posted anything there. Here's a digital painting incorporated with an intaglio print, work in progress, but nearly done. I added the drapery in the background from scratch where there was mostly black negative space just to practice.

The actual intaglio plate has been developed further since then and is on a divergent path.


http://i544.photobucket.com/albums/hh327/Traumadore/armor_intag_color.jpg

Traumadore
01-09-2012, 06:39 PM
More work on this one. Going to be doing a lot of work in the next couple of days on account of a potential client so I'll be posting more soon.

http://i544.photobucket.com/albums/hh327/Traumadore/armor_intag_color2.jpg

Traumadore
01-15-2012, 05:53 PM
Another Painting done, from a sketch I did a while back. Circumstances demanded something lovecraftian so I whipped this out. I was able to get some big sample books from an old japanese paper importer and scan several dozen amazing textures from it. I used an antique gold leaf paper and a fiber-lace paper montaged in this one. Total time about 14 hrs.

http://i544.photobucket.com/albums/hh327/Traumadore/monk.jpg

Oscar
01-15-2012, 06:28 PM
Really liking your stuff, Traumadore! I'm especially impressed with the textures in you latest painting -- it has a really nice, tactile feel to it. In fact, you seem to have a knack for nailing the texture of your subjects in all your pictures. Looking forward to more!

Traumadore
02-07-2012, 07:31 PM
Looking forward to more!

Thank you much, as always the textures often involve a limited kind of photomontage. I collect them with a camera and scanner to use when needed. It's getting to be a pretty robust collection.

Here's another WIP. When this and one other are finished I'll be updating my portfolio website. Posting stuff usually motivates me a little and I need a push to finish! It's a 40k thing, Night Lords Terminators.
http://i544.photobucket.com/albums/hh327/Traumadore/terminator2.jpg

Traumadore
02-25-2012, 11:08 PM
Put in a few more hours on this piece, getting close to done I feel. Critique welcome, this'll be a portfolio piece.

http://i544.photobucket.com/albums/hh327/Traumadore/terminatorWIP.jpg

Soren Highwind
02-26-2012, 12:21 AM
Traumadore, you draw the best armor. Seriously, goddamn. I also really like your work in general; hopefully I can draw as well one day!

Traumadore
02-26-2012, 04:27 PM
Thank you very much! You're very kind to my obsession. I am pretty comfortable drawing, though I generally use it as a tool rather than trying to make a finished product. Painting has been my challenge for some time. I still struggle with it, theres two other works i'm juggling right now that have been pretty much a mess. I'll post about them if folks want.

Traumadore
02-26-2012, 09:20 PM
I'm working on some plans for scratchbuilding a series of fantasy minis that are more symbolic than representational. I want to combine haida art, european animal interlace, and other pattern-heavy arts. These are some sketches for a small goblin figure. The ring of dots represents holes for possible accesories to plug in to. The blue lines in the sketch are shallow grooves, the figures should look great when primed a single color and hit with a heavy wash or varnish, sometimes called "dipping". The treatment would only take minutes per figure.

The idea is many figures of the same size can share the egg-shaped body, just attaching a unique head and accesories/limbs. The economy of the construction and ease of painting should make them attractive for tabletop players who want neat/unique miniatures at reasonable expense and investment of effort.

http://i544.photobucket.com/albums/hh327/Traumadore/goblin_miniature.jpg

I'd love to hear feedback from role-players, modelers, and anyone else. Which of the above designs do you like best and why? Would you combine any features from different ones?

Googleshng
02-27-2012, 01:38 AM
If I'm going purely on goblin-ness, the middle one nails it best for me. Past that, the concept's pretty neat... you can probably get by with way less accessory boreholes, but I'd make the ones you do have square so you can set things at different angles and hold them a bit more steadily (for instance, have a crooked arm holding a sword, it can be raised or at the ready based on the angle, as opposed to just swinging down from gravity with a round one).

And if you're doing the modular thing, I'd probably go with real broad stroke patterns on the bases (lots of concentric circles on this one, lots of triangles on this one, rectangular dot patterns on this one), try to vary up the torso sizes (tiny, normal, big all over, tall and skinny). I'd also try and keep everything (aside from those huge bodies) small enough to fit on a nickel with no spill-over for proper mini usage. And maybe shave the front and back of the base down so you can lay'em flat face up or face down without them rolling away.

Past that though, it's a really neat concept. I'd totally use a variety of those over my current setup of raided broken HeroQuest/Scape pieces which never look like what people are fighting.

Traumadore
02-27-2012, 08:05 AM
Sweet, good idea about making a flat spot for knocked down creatures. I have the current number of holes for spiders or multi-armed creatures. Plus the repitition will blend with the decorative pattern if you use no limbs/accessories. I'll test square pegs when I start making these too, see which works best.

And I will be making small, medium and large bodies, you're probably right about making the patterns on the bodies totally abstract.

Kirin
02-27-2012, 09:31 AM
I'm not much of a miniatures gamer (but googleshng's recommendations sound solid on that front), but as a collector of action figures and arty bits of plastic these sound intriguing and adorable. The goblin heads you have there, in particular, remind me of Brian Froud's goblin armor in Labyrinth, which is definitely a good thing.

I think I like either the first or second best for "goblin". The third's slightly skeletal features are tipping it towards the "undead" category.

Comb Stranger
02-27-2012, 12:06 PM
Idea: an additional slot in the top of the head for stacking condition markers, like so:

http://i.imgur.com/dXhLZ.jpg

You could do them in the haida style too, and color-code them so you could take more artistic liberties and still recognize them at a glance.

Googleshng
02-27-2012, 12:49 PM
Alternatively, such a head slot could be used to add little hats or mohawks. So... yeah, that's not a bad idea.

Traumadore
02-27-2012, 01:30 PM
I love the hole in the head idea, with the status markers that can be stacked up totem-style. I know it's a great feature for D&D 4th edition where the common, very brief modifiers and marks can get overwhelming.

Plus yeah, head decorations, brilliant.

Kirin
02-28-2012, 10:12 AM
Idea: an additional slot in the top of the head for stacking condition markers, like so:

http://i.imgur.com/dXhLZ.jpg

Love the idea, and though I think incorporating them into the overall style would indeed be better, I'm curious about your mock-up icons: confused, blind, stunned, bleeding, and... ???.

Insta-edit: Oh wait, is that just supposed to be a 3/4 view showing the recursive stacking mechanism? Probably, I was just confused because you didn't shade the side of the bottom peg.

Traumadore
02-28-2012, 11:42 AM
yeah, i think that's just a cross section. I'm more curiousif CombS mocked them up in response or if he's been sitting on the idea.

Comb Stranger
02-28-2012, 08:09 PM
Yeah, that's a side view, and I just threw them together in response.

Traumadore
03-17-2012, 08:17 PM
I appreciate the effort! I'm glad folks are enthusiastic about that idea, I'll post some more sketches soon when I have a chance to work on it some more.

This here is a sketch for an illustration zine round these parts. Theme is "transportation" ... I pretty much just started doodling. It's still got a little to go in the values department and I want to add a little more in the way of details and textures.

http://i544.photobucket.com/albums/hh327/Traumadore/transportation2.jpg

Googleshng
03-17-2012, 09:08 PM
Nifty! Not especially getting a transportation vibe though.

Traumadore
03-17-2012, 09:12 PM
... I pretty much just started doodling.

Yeah I know. My flimsy justification is that any work of fiction transports you...also one dude is getting around on a cloud of birds. So there's that.

Traumadore
04-02-2012, 07:50 PM
Black and white work to go with my color update. Monotype with digital paint. I've got two more monotypes scanned in and ready to work on. I'm going to try for a rather quicker pace to add to my daily practice.

http://i544.photobucket.com/albums/hh327/Traumadore/PPD1large.jpg

Chu
04-03-2012, 07:56 AM
^- I think that one is especially cool.
Do you happen to have large resolution versions of your stuff? I think some of it could be great as a wallpaper (like the last one), but I'd understand if you chose not to make big versions available.

bobbywatson
04-03-2012, 09:45 AM
I have to agree with Chu: that is a really, really cool piece of art.

I especially like the designs on the helmet.

Traumadore
04-03-2012, 02:08 PM
Yeah, it's really 12x12 at 300dpi, but I won't be posting that on the internet right away. I'm working on another burst of stuff for my portfolio and I might eventually have a section for wallpapers if there's demand. Some folks have already asked about getting a print of it which is encouraging. If anyone here is interested let me know so I can estimate how many I might need to have made.

The print would probably be 10.5x10.5 for expense reasons (can be done on 11x17 paper) unless folks have their heart set on the maximum dimension, but then I would have to make sure I have enough people interested so I could print 6-up on a 24x36 or something.

Traumadore
04-03-2012, 10:51 PM
Two paintings in two days, feeling pretty good. It can't possibly be because I have no new games to play. No way.

Same process as before, a little more range of values on this one, but I'm not sure if it's done regarding some or the minor details. The partially visible seal (for Alloces) turned out pretty good, but some of the other seams and things may change. The overall effect feels a bit too much like how I remember Gabranth, though I never looked at reference while making sketches, and I didn't even look at sketches when I was making the monotype. Just some kind of memory reaching through it all. My sketches looked a little more bone-form, which became more geometric in this iteration.

http://i544.photobucket.com/albums/hh327/Traumadore/PPD3large.jpg

Lady
04-04-2012, 07:32 AM
that dark curl on the helmet makes me think that he's making a sly grin while sporting a stylish mustache.

I like it this way

Traumadore
04-04-2012, 07:59 AM
that dark curl on the helmet makes me think that he's making a sly grin while sporting a stylish mustache.

I like it this way

Yeah, my wife thought I should try and change that because of the resemblance to a moustache. I tried and discarded a few things but I really like how it takes the edge off the design. Without the curl it looked like an angry lion's mouth, or perhaps just a star wars stormtrooper.

Lady
04-04-2012, 06:41 PM
anyway to put some highlights along the rim (it is an edge right? hard to really make out) so that it's obviously positive space and the black is more clearly a recession?

Traumadore
04-06-2012, 06:58 PM
anyway to put some highlights along the rim (it is an edge right? hard to really make out) so that it's obviously positive space and the black is more clearly a recession?

There is a way! I'll mess with it. I like it to be a little fuzzy, both to jive with the monotype foundation and because I think it ignites the brain a little more. But you never know how far to take any feature until you've gone too far. I'll play with it.

Here's my third piece. I have two more prints drying at the studio that i'll be able to play with next week. I considered this the weaker of the three prints, but I salvaged it nicely.

http://i544.photobucket.com/albums/hh327/Traumadore/PPD2large.jpg

Kirin
04-08-2012, 12:03 PM
I love the detail and texture on the chestplate, but I have to say I have no idea what's going on with his left hand or how it's holding that staff, if indeed it is. It seems both too small and oriented awkwardly, though I may be misinterpreting its somewhat sketchy nature.

Traumadore
04-08-2012, 04:31 PM
I love the detail and texture on the chestplate, but I have to say I have no idea what's going on with his left hand or how it's holding that staff, if indeed it is. It seems both too small and oriented awkwardly, though I may be misinterpreting its somewhat sketchy nature.

Yeah, that needs a little more work. I'm increasing the size, but I might have to make some design changes too. Some actual gauntlets have a little triangular plate guarding the thumb, which you see there. It doesn't jive with this style and ends up confusing it, you're right.

Paul le Fou
04-08-2012, 04:52 PM
I saw a lobstered gauntlet curled over a fist - think something mitten-like - but only when I went looking for it. It is, at any rate, still too small.

I think my favorite of the three is the single-horn guy you posted first. Very Important Question: did the horn break off, or was it made that way?

Patrick
04-09-2012, 08:06 AM
I think the design points to it having been built that way.

Also, yeah, all three recent knights are great.

Traumadore
04-10-2012, 10:23 AM
I saw a lobstered gauntlet curled over a fist - think something mitten-like - but only when I went looking for it. It is, at any rate, still too small.

I think my favorite of the three is the single-horn guy you posted first. Very Important Question: did the horn break off, or was it made that way?

Yeah. it's just a one-horned helmet. I had several sketches that I composited features from for most of these, so they've been kicking around for some time.

You've pretty much got it with the gauntlet. It's a realistic design, but I might have to alter it a little for the sake of legibility in the illustration. And that's okay! I got tapped for a bunch of extra hours at work so I haven't been able to make corrections/finishing touches this week like I planned.

Patrick
04-10-2012, 11:40 AM
Traumadore,

Do you have ideas about these characters' backgrounds and the world where they live? I feel like a lot of your work has a cohesive vibe, is there a connection beyond that being your style?

Traumadore
04-10-2012, 12:50 PM
Yeah, I kind of have a lot of thematic baggage that pretty much works it's way into everything, particularly regarding the knight figure. I'm writing outlines for a series of short stories to go with some illustrations too, though that has been a recent urge. I could try and formulate a bit of a thesis statement soon if you'd be interested in hearing about it.

Patrick
04-10-2012, 01:42 PM
Yes, most definitely.

Traumadore
04-10-2012, 03:27 PM
It's going to be a busy couple of days, but I'll whip something up when I can.

Traumadore
04-29-2012, 09:02 PM
I finished an update to my portfolio website (http://www.colinbridges.com), including seven new pieces and a reorganisation for easier viewing. I posted all the new stuff here at some point but nearly all of them have some more work or finishing touches put into them.

It's a pretty big improvement to the overall quality of the work, let me know what you think, and if you want to work with me on something!

Wow I sure hate making websites, but I'm slowly getting a little better. I spent way too long trying to figure out a script to put the first large image for a given category on the left when you click on the category button. Basically the list of thumbnails and the large image are in two separate iframes. anyone have a good enough idea of Javascript to make something simple that can do that?

Traumadore
05-11-2012, 01:39 PM
I'm writing potential clients again. I feel good about my new work, so this is actually not feeling like a chore to do. Refreshing!

Traumadore
05-20-2012, 04:53 PM
As an exercise I'm working on a greater number of figures in deeper space. I've only just blocked in the colors so far. I made the sketch in two separate layers using drafting film this time, and drawing the background first and then the charatcers on top really helped with the process. It's actually quite large, but here's a little shrunk down view. Long way to go!

Oh yeah, it's basically Knights in the Nightmare fanart, it's the first thing that came to mind for this kind of challenge.

http://i544.photobucket.com/albums/hh327/Traumadore/KitN1.jpg

Traumadore
05-22-2012, 01:41 AM
Session 2, couldn't sleep edition. I might be hopping from Artrage to Photoshop soon. Suggestions and critique always welcome.

http://i544.photobucket.com/albums/hh327/Traumadore/KitN2.jpg

MrChris
05-22-2012, 06:33 PM
Session 2, couldn't sleep edition. I might be hopping from Artrage to Photoshop soon. Suggestions and critique always welcome.


I'm not particularly artistic myself, so I can't offer any particularly useful suggestions for a work in progress, I'm afraid. I do like the concept, though; the official art for Knights in the Nightmare characters generally shows them either in motion, or preparing to leap into action. Your piece takes those characters and puts them in a more quiet and relaxed situation. At the same time, it entirely fits the tone of the game since there's a sense of anticipation about it; this might be because while the focus is on the three people conversing in the foreground, most of the individuals in the picture are looking away from them toward the periphery, as though they're standing guard or expecting some sort of interruption. The scene has something of a conspiratorial air to it.

And to echo what other people have said earlier in the thread, your armor design is really nice, and it has a lot of character; for example, the wizard's simple, scratched-up breastplate presents an interesting contrast to the flared and gilded armor worn by the white-robed figure.

One thing that does strike me as kind of strange is the woman standing behind the wizard. The way she's standing makes it looks as though she should be leaning back against something, or maybe that she's eavesdropping on the other two in a comically obvious way. Either way, she looks a little uncomfortable, especially in comparison to the more naturally-relaxed poses of the other two people in the foreground and the knight sitting behind them.

Traumadore
05-23-2012, 08:26 AM
I'm not particularly artistic myself, so I can't offer any particularly useful suggestions for a work in progress, I'm afraid.

You're selling yourself short, critique isn't some secret skill it's just that most people are worried they'll sound stupid so they don't speak up. What you said is really useful. Particularly the woman in purple (the Hermit) does look uncomfortably placed. I didn't know if anyone noticed or cared until you said it, but it's probably going to be a common feeling. I intended her and the archer to be walking behind the wizard-in-red's back but it's ambiguous. So last knight I worked on changing the ground beneath her feet and toyed with changing her angle a little to make it look more natural. The wizard is a little too planted, so maybe having something off-balance is good, but I won't know until I try. Alternately I might try to give him a more active posture.

I'm glad the mood is being communicated effectively. It is inspired more by the game's Past Events scenes which often feature the knights you recruited trying to come to grips with the disaster at hand, trying to figure out if anything is actually wrong, and generally making tough decisions in a bad situation. So conspiratorial is a good word for the mood I was going for. I'm finally switching to photoshop tonight which is when I can really start doing atmospheric stuff with environment. The moonbeams in the fog are just a preliminary test.

Also if you're curious the characters are, from left to right; Archer, Hermit, Wizard, Priestess, Deulist, Lance Knight, Warrior. The priestess has her hood down, which makes it less obvious, but she still has that honkin' flanged mace. The lance knight in the background has more of his/her characteristic helmet in my latest variation. There really is a lot of freedom within the basic class designs, since even in the game you have three contradictory presentations (large class artwork, class sprite, individual portraits) so as long as I stick to the basic qualities I can depart in other ways, like using more realism in body armor.

Do you think using the different elemental colors is a bad choice? Though it's true to the game I worry it may seem too "Power Rangers" to people who aren't actually familiar with Knights in the Nightmare. Although you see the same blatant color coding in the art for many games like Magic the Gathering's Planeswalkers, so maybe it's not a strike against it.

Traumadore
05-26-2012, 12:36 AM
Changed the posture of two of the figures and worked on lighting and atmosphere. Kind of in it's "ugly duckling" phase, which all paintings seem to go through. I'm really iffy on the fog and might redo it entirely, but it might look okay with a couple dense patches.

http://i544.photobucket.com/albums/hh327/Traumadore/KitN3.jpg

That Old Chestnut
05-26-2012, 12:46 PM
This is coming together nicely!

I also want to echo others here, and say that your armor designs rock the fucking Casbah!

You're selling yourself short, critique isn't some secret skill it's just that most people are worried they'll sound stupid so they don't speak up.
I sort of put myself in that boat, too, since I'm still kind of "teh art n00b." In my mind, the best I can muster at the moment is cartoony-looking stuff that's merely decent-looking, so where do I get off critiquing professional-grade stuff like this? I'm sure that's something I need to get out of.

Also, having folks at your level complement me on stuff I've done (like the Eggplant Wizard thing in the Random Art thread) is goddamn motivating, so thanks again for that!
(Speaking of, I've got a couple others I need to post soon.)


Do you think using the different elemental colors is a bad choice? Though it's true to the game I worry it may seem too "Power Rangers" to people who aren't actually familiar with Knights in the Nightmare. Although you see the same blatant color coding in the art for many games like Magic the Gathering's Planeswalkers, so maybe it's not a strike against it.

I don't think going all color-coded takes away from what you're doing here, if that's what you're concerned about. Especially if it's true to the source material. Then again, that could just be a personal preference thing talking, here. I tend to lean more toward the colorful side, as opposed to the grim and gritty, brown and grey stuff, unless the designs involved are damn interesting (as is the obvious case for stuff in your thread).

I think if you just add different-colored accents to parts of their armor/clothing, you'll be golden!
Then again, that might be too much, but I'm just throwing stuff out to see what sticks.

I'm really iffy on the fog and might redo it entirely, but it might look okay with a couple dense patches.


As far as the fog, you could just nix it completely, and make the unlit parts of the background darker, to give it that sense of daaarrrrrk forebooooodiiiiinng.
Or maybe have the fog rolling closer to the ground to maintain that sepulchral feel without it blurring out the background so much.
Again, that's just me throwing stuff out there.

Looking forward to the finished version!

Traumadore
05-26-2012, 03:07 PM
Also, having folks at your level complement me on stuff I've done (like the Eggplant Wizard thing in the Random Art thread) is goddamn motivating, so thanks again for that!
(Speaking of, I've got a couple others I need to post soon.)

I do the whole tabletop wargaming thing and D&D so i'm always happy to pass on modeling and painting tips. I am just a novice at sculpting things from scratch myself, I don't think I've shared photos of them here, but they're pretty dang rough. Your's was far more attractive than anything i've sculpted yet.

I agree the fog is damaging the nocturnal atmoshere as it is, I think I'll compress it down to make the painting darker overall. I am planning on introducing more details to the figures like embroidery, badges, etchings, stuff like that. I usually save that stuff towards the end. Alright, I'm clocking in for tonight, see what I get done.

Traumadore
06-03-2012, 09:29 PM
I'm getting close to calling this one done. Any final thoughts would be appreciated.

http://i544.photobucket.com/albums/hh327/Traumadore/KitN4.jpg

gahitsu
06-03-2012, 09:50 PM
It's fucking fantastic and you once again deliver impressive art.

The colors looking a little oversaturated, especially considering the mood. At the least, the colors in the background should be surpressed a little, and shifted to blue, as things in the distance are oft to do.

That being said, I really love the composition of the piece. Were you thinking of the rule of thirds, or whatever that grid placement business is, to lay this out? Also I think the fog turned out really well. I love that creeping drapey effect, it's just, you know, fantastic. I think you did a fabulous job with the stone textures, as well. Actually I think that whole background setting just makes the piece.

[edit] Ahahaha, I didn't notice the figures in the fog at long first.

Traumadore
06-04-2012, 08:43 AM
Well thanks, I'm glad it made an impression. This art director I've been talking to keeps pushing me, but the fact that he's taking the time to respond at all when I give him portfolio updates is a rare thing. Hopefully this makes an impression on him as well and I can finally get my foot in the door. This piece was all about multiple figures in a deeper background space.

I actually do have an adjustment layer shifting the hues to blue, but I'll turn it up a tiny bit more and see what it looks like. You can see in the previous versions how much warmer it was. Looking at it now I do need some additional highlights to bring out the Hermit (purple) and spend some time on the legs and flanged mace of the priestess (white). I'm also glad the fog is working in some fashion, it was a struggle wrestling with it.

Kirin
06-04-2012, 09:47 AM
I actually really like the over-saturated colors; I think combined with the designs and tone it puts the piece in an interesting middle ground between a "gritty" and "fantastical" setting.

Also just as a random aside, I realized my eyes had been completely glossing over the flowers in the foreground until you added details in the latest version. Quite a difference a few brush strokes can make in what catches your attention.

That Old Chestnut
06-05-2012, 09:36 AM
Not much to add here, except to say your latest is coming together very nicely!

I'm liking the fog a lot better in this one. It looks like you've struck a nice balance as far as making the setting feel musty and tomb-like, without whiting out the background completely. Really gives the atmosphere a sense of...oppressive heaviness. I guess those are good words to describe it.

I agree that all the little details you've added are really making things pop out and be noticed.

gahitsu
06-05-2012, 01:24 PM
Oh, I do see where you've added the blue further away, you're right. And yeah, fog is a bitch to pull off well but you've done it, and stylishly too; the tendril-y wisps are great.

Traumadore
06-12-2012, 09:19 PM
Alright, I'm calling it done. I could obsess over it for a long time since the image is so big. Even this resample is only about 30% size. I made it blue-er still, and made some adjustments to the central figure and some value stuff, and that's about all. Enjoy! I hope it helps land me some work!


http://i544.photobucket.com/albums/hh327/Traumadore/Valde_Forest_Colin_Bridges.jpg

mrpretzel
06-12-2012, 09:43 PM
You might want some stronger and higher-contrast shading. It looks like daylight but with the lanterns and what seems to be the moon it's probably not supposed to be. Your fog is sticking very close to the ground and kind of seems more smoky than foggy -- you may want to blur it rather than having clear wisps, and have more of a gradient up the tree trunks and toward the characters. You may also want to blur details of the trees as they get further away rather than having the fog just whiten things.

Traumadore
06-12-2012, 09:55 PM
Well where were you the last three weeks! Thanks for the input, I suppose I can bear to look at it a little longer. I tend not to use blurring a whole lot, but I'll experiment. And the fog is supposed to be clinging and rolling over the ground, have you ever seen mist compress into a thin stratum after the sun sets?

I kind of hate to obscure any more of the painting under darker values, but I will also push it and see. I feel like the figures already contrast a whole lot from the background so any further darkening might have to include them...

Edit: Any opinions on the figures? It seems like most of your observations concern the background, but since your good eyes are available I wanted to ask.

Comb Stranger
06-13-2012, 05:11 PM
I like to throw quick filter layers over top in photoshop to see how they affect things. Color burn/dodge, color overlays, etc; you can quickly tweak it with masking, and it's nice to scout out potential improvements.

I think for a more night-ey effect you could try desaturating the areas farther from the lights, while darkening it only a little bit; it might keep more detail while implying night than simply slapping some black around.

Very nice, btw.

Comb Stranger
06-14-2012, 04:13 PM
http://i.imgur.com/9MzME.jpg

I dare say that's a bit 'night'-ier, though it's a shame to lose those wonderful bright colors.

Traumadore
06-17-2012, 08:38 PM
Thanks for the visual aid, I did make it a little darker and a little bluer, but anything more than about 5 percent I found to have an unacceptable loss of detail and color. Also I just cut the heck out of my left hand cleaning up someone elses mess, so I think that means I'm done. I'll post a link to my website when it's up.

Traumadore
06-17-2012, 09:46 PM
Alright, it's up for good (http://www.colinbridges.com). Like I said it's not terribly different, but I think the darkening/bluening did help. If anyone wants a digital print let me know! Thanks for the feedback everyone I'll be posting my next work-in-progress soon.

And I take commisions if you or anyone you know wants some sweet character art (or anything really).

gahitsu
06-19-2012, 12:50 AM
Alright, it's up for good (http://www.colinbridges.com). Like I said it's not terribly different, but I think the darkening/bluening did help. If anyone wants a digital print let me know! Thanks for the feedback everyone I'll be posting my next work-in-progress soon.

And I take commisions if you or anyone you know wants some sweet character art (or anything really).

I can't afford anything at the moment, but for the sake of knowing, and for other Interest Parties, what are your rates? Might even want to be something you update your first post with, along with more current samples.

Looking at your front post, actually (I checked to see if that information was already there), I'm once again stunned by how much you've improved over the last year(!?!).

Googleshng
06-19-2012, 01:24 AM
I've actually been thinking of asking if you want to illustrate a card game for some time now, now that Gahitsu brings it up.

Traumadore
06-19-2012, 08:17 AM
Gahitsu: Thanks, I finally stopped stubbornly avoiding digital painting just a little over one year ago and I have gotten a lot more familiar with the tools since then. You're right though, I hadn't really peeked that far back, but a lot of those look like the only utilize half of my current process. I was srill developing it at that point, feels good to see! As far as my rates, I'd say for a non-commercial piece this would be a rough guideline:

5x7ish:
B&W: $50
Color: $120

Price would just increase based on area, basically. I am also assuming the purchaser wants things in print resolution, if they just want something for screen resolution it would be a fair bit cheaper. If it's for commercial purposes I would have to make a quote though, but it's going to be a lot more expensive.

Google: I'd love to work with you on some illustrations. I'll send you a PM.

Traumadore
07-15-2012, 05:33 PM
Sketches for another piece I'm starting in on.

http://i544.photobucket.com/albums/hh327/Traumadore/horned_knight.png
http://i544.photobucket.com/albums/hh327/Traumadore/amano_knight.png
http://i544.photobucket.com/albums/hh327/Traumadore/knight_group.png

Traumadore
07-22-2012, 02:09 PM
Progress, progress. I'm doing a limited palette thing in contrast to the previous piece.

http://i544.photobucket.com/albums/hh327/Traumadore/knighthell.jpg

gahitsu
07-22-2012, 02:18 PM
YES. YES. I LOVE THIS. I CAN'T WAIT TO SEE MORE. <3

end the capsban

blinkpen
07-22-2012, 05:35 PM
Those are some really cool armor designs.

Balrog
07-22-2012, 06:01 PM
That's really awesome.

Traumadore
07-22-2012, 09:36 PM
Thanks folks, a friend suggested adding some extreme foreground devil-parts, I'll have to see how I can fit them in. It's not my instinct but honestly it's one of those things art directors like a lot of the time.

gahitsu
07-22-2012, 10:12 PM
I disagree with your friend! I think the composition is just active enough to show the extreme tension and activity without being overwhelming.

Traumadore
07-22-2012, 10:24 PM
Oh, I totally agree with you. It's a tableau and I don't think it requires any suggestion that the viewer is in the space. Using all the spacial tricks available is just something that strengthens it in the eyes of most art directors. I'm going to mull it over and see what it looks like with just a few little forground bits, the slightest suggestion of a horned head, or wingtip. Nothing that changes the composition too much.

Balrog
07-23-2012, 12:55 PM
I think the monsters would look cool with 1 color per monster + black.

Also, it kinda reminds me of this:

http://2.bp.blogspot.com/-VLIzzYNR3mk/TxNz8nkb3AI/AAAAAAAAB24/jKmm0Rzp8OM/s1600/ultima-exodus-box.jpg

Traumadore
07-23-2012, 01:01 PM
Man, why did I design all my characters with pants on, what a wasted opportunity! Also If I could do the art for a fantasy RPG I think I would just die of joy.

I think I will try to stick to that one color idea. It will help to pull out individuals in the mass of monsters, too many detail colors and things will get more muddled. I'm going to use value, texture, and lustre to differentiate different monsters and their parts. The colors are all going to be earth tones, red and green oxide, ochres, umbers, that sort of thing. I want to maintain that clear division between the knights and the background.

Torzelbaum
07-23-2012, 04:09 PM
I think the monsters would look cool with 1 color per monster + black.

Also, it kinda reminds me of this:

http://2.bp.blogspot.com/-VLIzzYNR3mk/TxNz8nkb3AI/AAAAAAAAB24/jKmm0Rzp8OM/s1600/ultima-exodus-box.jpgI bet the wizard is thinking "Was I not supposed to wear pants? Nobody said anything about it."

Traumadore
07-23-2012, 06:28 PM
Lets just say he learned a thing or two in his old age. Like, "Adventuring and exposed flesh don't mix."

That Old Chestnut
07-23-2012, 10:38 PM
Lets just say he learned a thing or two in his old age. Like, "Adventuring and exposed flesh don't mix."

yeeaaaahhhh, I could see some of those boogermonsters getting kinda...tentacle-happy.

Can't be too careful, you know.

Anyway, yeah, I'm looking forward to seeing what you do with this!

Torzelbaum
07-24-2012, 12:49 AM
yeeaaaahhhh, I could see some of those boogermonsters getting kinda...tentacle-happy.

Can't be too careful, you know.Which explains why the female Cleric looks like she's getting the hell out of there.

Paul le Fou
07-24-2012, 03:40 AM
I like the new piece! I think it would be worth trying out the foreground monster, though, if for nothing else than:
It's not my instinct
That's why it's worth trying out!

That said, I'm not saying ditch the instinctual/comfortable way - maybe take one version off into the realm of crazy experimentation and really try to push, and one polished "expert" version to hang onto. If nothing else, it broadens your portfolio?

Traumadore
07-24-2012, 08:37 AM
That said, I'm not saying ditch the instinctual/comfortable way - maybe take one version off into the realm of crazy experimentation and really try to push, and one polished "expert" version to hang onto. If nothing else, it broadens your portfolio?

That's a really good point. I can always branch off or synthesize two pieces when it feels necessary. This is already pushing my comfort zone of flat, graphic spaces with one or two figures, but there's no reason not to try out even more elements. I should be able to put in some hours tonight after work if I can muster it.

Traumadore
08-05-2012, 02:13 PM
Kinda taking my time with this, but I'm liking how it's turning out so far. Trying to keep it looking too much like blendy oils, more like watercolor and drawing media. Ha, realized I still haven't tried adding foreground detail.

http://i544.photobucket.com/albums/hh327/Traumadore/knighthell-1.jpg

gahitsu
08-05-2012, 02:27 PM
That looks so lovely, Trauma.

bobbywatson
08-05-2012, 03:39 PM
That is, as always, pretty impressive!

Stupid question of the day: Do you do a sketch on paper, scan it and then finish it in, I assume, Photoshop? Or do you work directly on the computer?

Balrog
08-05-2012, 03:52 PM
That's coming along great!

Belmont
08-05-2012, 11:41 PM
This looks really great, and I love the subdued color palette. Wish I'd found this thread beforehand!

Traumadore
08-06-2012, 11:04 AM
Thanks folks, I'll post another when I make a lot of progress. Honestly I just want to work it up to a barely finished lustre, being more selective about focal points and what's polished. This piece is feeling like a stepping stone.

Stupid question of the day: Do you do a sketch on paper, scan it and then finish it in, I assume, Photoshop? Or do you work directly on the computer?

Not a stupid question at all, considering my process is always somewhat in flux. 99% of the time I start with a physical artifact, so this time it's a number of sketches which you can see above. Not pictured is a tiny compositional thumbnail that I stitched larger more detailed sketches into, and then filled in the loose ends digitally (like all the knights' legs.)

After recombining the sketches I move to Artrage to block stuff in. I'm still in that stage right now and I'm spending more and more time with it lately. I love the precise parameters you can set for stuff in Photoshop, so I'll always use it first and last. But in the middle I can just kind of veg out on the couch with Artrage because it's so tablet friendly. I don't need to have a keypad for hotkeys plugged in so I'm not anchored to a table, which I like.

Patrick
08-06-2012, 11:19 AM
Make sure that the three knights on the left aren't colored the same in the final version, because their silhouettes blend together more so than the ones on the right.

The monster and armor designs are top notch!

Kirin
08-07-2012, 10:42 AM
Yeah, I think there's some near-tangent action going on at both the front and back of the middle-left guy's helmet, which makes him a little hard to pick out at a glance.

Lookin quite spiffy, though!

Traumadore
08-08-2012, 08:18 AM
Yeah, I think there's some near-tangent action going on at both the front and back of the middle-left guy's helmet, which makes him a little hard to pick out at a glance.

Lookin quite spiffy, though!

Super good catch, I think it's going to take a bit of work to space them out, but it will be worth it. I love having an extra few pairs of eyes!

Traumadore
09-13-2012, 08:55 AM
I did nine of the spot illustrations for the headers of 1UP's Essential 11: Part 3 (http://www.1up.com/features/cover-essential-100-part-three) cover story. Check 'em out!

Patrick
09-13-2012, 09:02 AM
Cool!

My guesses: Civ, Colossal Cave Adventure, Guitar Hero, Zork, Ultima Online, Wizardry, Madden. Maybe Spacewar? I'm not sure about the last one.

Traumadore
09-13-2012, 09:09 AM
Oh yeah, I was going to list them, I think all the signatures are covered up by the diagonal cropping. You guessed them all except Rogue.

Patrick
09-13-2012, 09:33 AM
Oh dang, Rogue is your best one! I've seen it posted in Twitter a few times, I just didn't realize it was yours.

Traumadore
09-13-2012, 09:55 AM
Yeah, they were all painted in 90 minutes each, but that one turned out alright. I don't have a twitter, but that is super cool. If you could reply to mention my website I would appreciate it. I guess I should get a twitter, huh.

Edit: I did that. Colin Bridges, @CFBridges is the tag thing. I don't know the twitter lingo.

Traumadore
12-15-2012, 07:49 PM
Here's something that started as a doodle that just kept going. More androgynous knights for everyone, plus winter on the brain this week!

http://i544.photobucket.com/albums/hh327/Traumadore/knight2-1_zps6cf9bfc1.jpg

Critique is welcome. It's kind of at that stage where I'll set it aside for a short while before finishing touches so now's the time to fire away.

I've also got another batch of spot illustrations accompanying the final installment of 1UP's most important games, which I believe is due sometime before the end of the year. Please look forward to it!

Googleshng
12-15-2012, 08:16 PM
Let's see... the face looks weirdly triangular, which on closer inspection is possibly from the hair passing in front of it. The lack of snow-fleck highlights on that bit though look like it's stopping around ear-height and we've just got this weird thin-cheek no neck thing going on.

Also, mainly from the angle on the shoulders, the breastplate looks weirdly flat/recessed/concave.

And... I can't really make out what that is in the lower right that's blocking the flurries. A rocky outcropping? A really irregular jut in the shape of the cave mouth?

Otherwise though it's real nice. Particularly the snow in the hair and the detail on the armor.

Guild
12-15-2012, 09:34 PM
I scrolled into the picture from above so my eye traced from the face (the eyes are attraction points) and down the body to the cape because of the redness. From there I looked at the snow flurries and got a small thrill from them, then I looked up at the trees and admired the treatment of them. After that I had small issues with his body proportions. Next I looked at his sword because of the high contrast. That's a well-placed element imho, because while logically it should be very high priority it is not, having to share space with the high contrast in other areas and the intricate details in the armor. Overall I liked the image immensely. I'm glad you're illustrating for a living. You'll go far, kid!

Traumadore
12-15-2012, 09:36 PM
Thanks, that's actually really good feedback, I think I can address most of that. The breasplate does look quite flat especially, and the other things you're picking up on are just generally underworked areas that are just sketchier and more ambiguous.

I scrolled into the picture from above so my eye traced from the face (the eyes are attraction points) and down the body to the cape because of the redness. From there I looked at the snow flurries and got a small thrill from them, then I looked up at the trees and admired the treatment of them. After that I had small issues with his body proportions but overall I liked the image immensely. I'm glad you're illustrating for a living. You'll go far, kid!

I'm glad you enjoyed it. I wish the art directors I've talked with were as enthusiastic. Here's to perseverance!

Guild
12-15-2012, 09:42 PM
Bah, you caught me still editing.

Edit: Art directors are just people who have a strong language of semiotics. You can take solace in the fact that most of them can't draw as well as you can. If I were a mean person I'd say that those who can't, direct (or make logos). :)

Traumadore
12-16-2012, 07:51 PM
Bah, you caught me still editing.

Edit: Art directors are just people who have a strong language of semiotics. You can take solace in the fact that most of them can't draw as well as you can. If I were a mean person I'd say that those who can't, direct (or make logos). :)

I've also met plenty of designers who see drawing as some sort of manual-labor equivalent in the commercial art world, to the point where they take pride in not developing those skills. That's alien to me of course.

Most of the art directors I've talked with are incredibly frank and helpful, the rest don't bother saying anything at all.

Guild
12-16-2012, 08:54 PM
I've also met plenty of designers who see drawing as some sort of manual-labor equivalent in the commercial art world, to the point where they take pride in not developing those skills. That's alien to me of course.

Most of the art directors I've talked with are incredibly frank and helpful, the rest don't bother saying anything at all.

My problem is it's hard for me to focus hard enough to 'see'

Hopefully you know what I mean by 'seeing'

When I drew the Open Box Software box the first time I 'saw' for a split second and the lines were so obvious and clear to me.

I don't seem to have the ability to focus hard enough to allow my left brain to take over for more than a second.

/me shrugs

Traumadore
12-16-2012, 09:54 PM
Do you mean visualizing before working? Because my process is mostly iterate-and-edit. I work in a pretty traditional general-to-specific manner when painting which also alleviates having to remember what you were originally imagining since the underpainting or sketch is a kind of mnemonic process in itself. Of course with design there's a lot more riding on alignments and other relationships which might not come clear until you try it.

Traumadore
12-16-2012, 11:04 PM
So I've gotten back into finishing this piece, probably also fairly close to being done, its been a while since I showed it.

http://i544.photobucket.com/albums/hh327/Traumadore/knighthell2_zpsc248ea85.jpg

Also it contains one of my first attempts at a reoccuring character. I wish I could over come my fear of writing and put down a good story about some of these knights.

Torzelbaum
12-17-2012, 12:27 AM
So the knight on the far left - what's the deal with his sword? It looks like it was made out of a giant novelty dollar bill. :confused:

Traumadore
12-17-2012, 07:21 AM
:rolleyes: It's a portion of a celtic animal interlace design that happened to fit the curve of the scimitar really nicely, that is the deal with his sword. It also has a filigree guard over the hand. Same with the axe blade on the far right. The buckler on the tall knight has the seal of Crocell, one of the demons from the Lemegeton.

It's harder to make out since I'm posting jpgs, tune in for the final piece then!

gahitsu
12-17-2012, 07:51 AM
I love both the last pieces you've posted. It'd also be fantastic if you wrote a little something about those knights. <3

Googleshng
12-17-2012, 10:32 AM
It is seriously such a travesty that these asymmetric knights things of yours aren't concept art for some incredibly awesome game. One of these days something really must be done about that.

Traumadore
12-17-2012, 01:09 PM
I have applied to a lot of concept artist positions, hopefully someday as my work keeps developing!

Kirin
12-17-2012, 01:28 PM
Overall I love the knights painting, but I feel like the sword of the middle-right knight is being held in a weird position, without much power behind it. But... I'm not really sure how to fix it without throwing off the balance or obscuring something else, so I fear I'm not a lot of help.

Guild
12-17-2012, 05:16 PM
To me it looks more like confidence than a lack of power, Kirin, but art is subjective.

I noticed all the knights are drawn at side or front views. It bothered me a little till I accepted it as a kind of art noveau style. It was the front-view guy that bothered me. He's a little plastic feeling maybe.

Traumadore
12-17-2012, 05:36 PM
He's meant to be a little off balance or taken aback, but I should have made it more obvious. As for their facing I guess it's more of a theatrical or dramatic tableau in my imagination, which is why I drew it that way. The point of view is not one that makes you feel like you're inside a space, there's no close foreground for instance.

Lady
12-17-2012, 06:27 PM
the two parts of it that ring hollow to me are

a) the guy left of center. he feels like he's too close to the middle left guy, and since there is no foreground, he's facing off against a foe we can't see, so it doesn't make a lot of sense as a viewer.

b) they have positioned themselves backed up against nothing; why aren't they defending the rear?

I'd love to see this kind of stuff illustrating a children's story or some fairy tales or something :)

Traumadore
12-18-2012, 09:55 AM
I will have to work on the internal logic of future pieces I suppose, if they're to hold up to extended scrutiny. I appreciate the degree of thought you all are giving this.

In other news, my spot illustrations for the next batch of 1UPs Essential 100 Video Games Part 4 (http://www.1up.com/features/cover-essential-100-part-four) can be seen now, along with their very fine articles. Of yesterday's articles I dolled up Quake, Goldeney 007, Wolfenstein 3D, and Ocarina of Time. Please keep checking throughout the week to see more!

Kirin
12-18-2012, 11:55 AM
I think some dissonance may be coming from the fact that people see your fantastic detailed armor work and start thinking "realistic" fantasy, which isn't really how this is framed. Intentionally looking at it from a theatrical or poster-art point of view, it makes more sense.

Traumadore
12-18-2012, 12:02 PM
See also Renaissance and Mannerist painting, which I am a huge nerd for.

gahitsu
12-18-2012, 01:22 PM
How much do you charge for commissions, by the by? Something along the lines of that androgynous knight up above.

Traumadore
12-19-2012, 09:46 AM
I'd say it's in the $60 range, being pretty much monochromatic and done for screen resolutions. I'll send you a PM, thanks for your interest!

Guild
12-19-2012, 10:34 AM
I'd say it's in the $60 range, being pretty much monochromatic and done for screen resolutions. I'll send you a PM, thanks for your interest!

Holy cheap!

I'm going to try to get you some business mister. That's a really reasonable rate for such quality art.

Edit: I'd be willing to work in trade for a commission. I can offer you a full company brand (preferably with your own art used) in exchange for a $60 commission. I don't have a project in mind yet but we can shelf that until I do. Do you have a website? I'd have to look at your website so I could make all the graphics.

Edit 2: I want a knight with a crescent moon on his shoulder armor wielding a giant feather quill-themed sword and fighting an ink dragon. The dragon should be like a shadow, all one hue of black and with a red eye/eyes. The background can be white or you can put something in if you want. The color palette should be red, black, greys and blues. The dimensions should be 600px wide by 400px tall at double screen resolution (300 ppi).

Let me know if this interests you! I'm not a webmaster but I can work with an existing webpage. You'd also get business cards and letterhead/envelope designs, as well as a couple dozen thumbnails for your portfolio. The best idea would be for me to vectorize your signature and use that for the major brand imagery, imho.

Edit 3: You can retain the rights to the art and resell prints all you want as long as I get the rights to use it once on my own webpage as a splash.

Traumadore
12-19-2012, 01:44 PM
My your mind works fast.

Yeah, the $60 quote is for a 72dpi B&W sketch-painting like that sounds like what you want is in the same ballpark. Small, B&W with a few splashes of color. I can do it an a few hours.

I do have a website (http://www.colinbridges.com). I pretty much do it all myself in notepad, so I'm pretty comfortable making my own thumbnails and buttons and such. If you want to make some recommendations for me I would be happy to hear them.

Of all you offered I think business cards and a letterhead design interest me the most, though I don't think my signature is super-amazing enough to be a 'brand'. How does that sound?

Guild
12-19-2012, 02:03 PM
My your mind works fast.

To my eternal dismay.

website (http://www.colinbridges.com)

If that website is wordpress or another free site maker iteration it's freaking amazing. If you paid for it... meh. It's just alright.

If you want to make some recommendations for me I would be happy to hear them.

Hand written typography is the most marketable type of typography aside from the very carefully constructed types of a foundry. If you were to re-draw this:

http://www.colinbridges.com/images/title.jpg

...by hand, I think you'd be improving your brand. The font you've chosen is pretty good, but it's a little amateur.

Of all you offered I think business cards and a letterhead design interest me the most, though I don't think my signature is super-amazing enough to be a 'brand'. How does that sound?

Dude, I'm in. Give me your signature at the largest size you can make and I'll vectorize it. I also suggest you convert your images to .gif to decrease loadtimes. I can convert as many files as you need into .gif using Adobe Bridge. I'll start using your current branding AND I'll also do my own brand and you can pick which one to use, but if we switch brands I'd recommend re-doing your header .jpg graphic.

Traumadore
12-19-2012, 02:33 PM
Don't start any work yet, for your sake. I'll send you a PM with more info.

Funny stuff: The website is not wordpress or paid for, I literally wrote the html by hand in notepad. The fact that you like it more made me chuckle.

Your recommendation to redraw my header by hand also made me laugh, because I drew it by hand. As for the rest of the type, yeah it's just georgia. It's a screen font that everybody has, and it has old style numerals. I chose it for a reason, I'm fine with it.

Guild
12-19-2012, 06:19 PM
Georgia is a brilliant body text font. I will use it for your other brand items. I'd like to redo the website banner to make the word Illustrations have the same emphasis as your name. It looks a little orphaned over there by itself. Can you send me that typography in the largest size you can make it? I know we already went over some of this in PM but I'm a scatterbrain and better safe than sorry.

I can't start working until I have the resources, but as soon as I do it will probably be less than 24 hours till you have your files.

Traumadore
12-22-2012, 11:39 AM
I did a little more work on this one to address some of the tiny things folks mentioned, as well as a warmer tint to the background. It's still little more than a sketch, so I wanted to move on to the next thing. Enjoy!

http://i544.photobucket.com/albums/hh327/Traumadore/knight2-2_zps52e885c4.jpg

Guild
12-22-2012, 01:35 PM
The coldness was one of the things I liked about the old version. It put me in mind of why I liked that contrived bastard Arthas. Now it's a little bit christmasy. (safe to ignore me, art being subjective and all)

Traumadore
12-22-2012, 05:37 PM
The coldness was one of the things I liked about the old version. It put me in mind of why I liked that contrived bastard Arthas. Now it's a little bit christmasy. (safe to ignore me, art being subjective and all)

Well it still exists, I could remove the orange tint easily since it's just a separate, very transparent layer.

I am calling this one done. Just gave it all another pass for highlights and added some saturation in the shadows. Next up: that one thing for Guild.

http://i544.photobucket.com/albums/hh327/Traumadore/knighthell2-2_zps8a9260ac.jpg

Balrog
12-22-2012, 06:09 PM
That looks great. Nice work, man.

gahitsu
12-22-2012, 06:36 PM
So good. Your progress, as always, continues to awe.

Kate or Die!
12-23-2012, 04:44 PM
Just jumping in to say wow, that looks amazing.

Zodar
01-02-2013, 12:00 AM
Hieronymous and brutal! Digging it!!

Traumadore
01-02-2013, 07:11 AM
Hieronymous and brutal!

One can only aspire.

Traumadore
01-02-2013, 02:08 PM
I was drawing a list of monsters with magic circle icons for fun, just little twists on fantasy staples for the most part. My fave is probably the rhubarb imp.

http://www.colinbridges.com/images/monster1.jpg

Kate or Die!
01-02-2013, 03:17 PM
No way, thistle-dude is much cooler.

Traumadore
01-02-2013, 03:25 PM
Oops, I meant thistle guy. I didn't even draw a rhubarb imp yet. Guess I should.

Zodar
01-02-2013, 05:00 PM
I love that Jet Alone-looking fella in the top right corner! What kind of pencils are you using to shade this stuff?

Guild
01-02-2013, 05:37 PM
Is it bad that my favorite parts are the look-and-feel doodles? :)

Edit: *clip clip steal clip hack slash paste glue*

http://img152.imageshack.us/img152/2365/slendermanr.gif

Traumadore
01-02-2013, 09:56 PM
I love that Jet Alone-looking fella in the top right corner! What kind of pencils are you using to shade this stuff?

An HB (aka #2) pencil and a .7 mechanical with HB lead. Nothing fancy! It just looks smooth because these are taken from 8x10 sketchbook pages and shrunk down a bit. Oldest trick in the relatively young book re: photographic reproductions.

Guild: Original character do not steal! Just kidding I totally stole my shadowman from Demon's Souls wakka wakka!

Edit: the #2 pencil is a Mirado Black Warrior, double-duh.

Guild
01-03-2013, 12:31 PM
Guild: Original character do not steal! Just kidding I totally stole my shadowman from Demon's Souls wakka wakka!

I'd never steal from another artist for profit. And if I accidentally made a profit while stealing I'd be sure to split it with the artist 50/50! Like say a game dev saw this thread and said, "I'll pay that guy for his art." I'd totes split it with you.

Traumadore
01-06-2013, 02:40 PM
Here's a couple recent sketches. Probably not going to do anything with them, just posting for your viewing pleasure.

http://i544.photobucket.com/albums/hh327/Traumadore/portrait12_zpsa5def1a0.jpg


http://i544.photobucket.com/albums/hh327/Traumadore/armor20_zps6861c760.jpg

Guild
01-06-2013, 08:05 PM
White Mage!

Edit:

http://img29.imageshack.us/img29/401/ffta3.gif

Traumadore
01-06-2013, 08:29 PM
Oh that's a gas. It actually looks like a fit too! Hope you enjoyed the diversion.

Guild
01-06-2013, 08:34 PM
Oh that's a gas. It actually looks like a fit too! Hope you enjoyed the diversion.

I very much did. Something about the proportions of that doodle put me in mind of the longnecked Tactics artstyle.

That Old Chestnut
01-10-2013, 04:57 PM
I was drawing a list of monsters with magic circle icons for fun, just little twists on fantasy staples for the most part. My fave is probably the rhubarb imp.

Totes late to the party here, but I love seeing stuff like this where people are just dickin' around with critter designs.

If you felt like doing more of those, I certainly wouldn't object. :D

Other than that, just your standard-issue lame ass "I still love your stuff" post.

Traumadore
01-11-2013, 08:57 AM
Other than that, just your standard-issue lame ass "I still love your stuff" post.

No such thing, thanks for the motivation!

Traumadore
04-08-2013, 03:27 PM
Here is a painting I am working on. The character is based on my wife and it was all 100% her ideas. I haven't even put all the details in yet, there's gonna be a lot of little stuff. Hit me with thoughts and critique.

http://i544.photobucket.com/albums/hh327/Traumadore/Kate_and_wolvesWIP1_zps4295f822.png

Googleshng
04-08-2013, 03:55 PM
What sort of general tone are you going for here? The goofy face on the armor and pink flowers in the background really don't seem like they have any business appearing in the same image as the grim serious business the rest of the armor seems built for.

Also I somehow missed that collection of monster sketches originally. That's some really nice stuff.

Patrick
04-08-2013, 04:57 PM
The perspective on her legs look a bit off. I like it a lot otherwise.

Traumadore
04-09-2013, 08:20 AM
What sort of general tone are you going for here? The goofy face on the armor and pink flowers in the background really don't seem like they have any business appearing in the same image as the grim serious business the rest of the armor seems built for.

Well the face on the armor is going to be a lion, it's just blocked in right now. if it ends up looking goofy let me know, but I'll be basing it off some medieval grotesques. The colorful spots are where light is peeking through the foliage. It was originally grey, but she wanted sunset colors. I don't really think it works either and I'll probably go back to the rainy day look. I will probably include some very small wildflowers down in the grass though, blue and white ones.

The perspective on her legs look a bit off. I like it a lot otherwise.

Like, both legs? Or just the right-proper leg? I know I need to work on that knee. I also think the whole figure looks floaty right now because it's been worked a lot more than the BG sketch. Once it's grounded a bit more I think it will sell the pose.

Patrick
04-09-2013, 08:34 AM
I think just her right leg. It's shorter than the left, so it looks like it ought to be bent, but the leg itself doesn't look bent.

Traumadore
04-09-2013, 09:28 AM
Yeah, the tasset needs to be pushed up on that leg. I think that will do the trick.

Googleshng
04-09-2013, 02:00 PM
OK, now that I know what you're going for here, let me take a closer look...

The thumb on her left hand seems like it's growing out of the side of her palm.

Right knee seems to be pointing the wrong way (easiest to see the problem if you just try and mentally outline that thigh).

While the sword is obviously sketched in right now, the perspective seems real screwy there. The tip of the pommel should be angled up a bit higher, and moved up to be partially covering the wrist from this angle, and the crossguard looks like it's full-on 90 degrees off. Should be passing over the first joint of the forefinger and the base of the thumb. Also the blade (which is going to need redrawing if you tweak that alignment stuff anyway) really shouldn't be a wedge for a sword that long. Or much of any length, really. You want to go for parallel edges with a 30-45 angle at the very tip.

Might also want to mess with the hair there. The strand off the side of her left temple there seems to be catching some serious wind, from a direction that should have at least some of what's on her right shoulder blowing up into her face, so one of the two should probably be tweaked. And then you're going to want to reflect the same breeze when you start detailing the fur on the wolves.

Traumadore
04-09-2013, 02:18 PM
The hair does need to blow a little across the face and be more blown on her right side to match the energy on the left though. I don't think I'll be that obsessive about it, but it needs to feel just as energetic all over.

The sword is a slightly enlarged cinquedea, the blade of which is supposed to be about the width of the palm at the bottom, and that's roughly consistent with this character. I need to whittle it down a little to match the scabbard though. I don't agree about the handhold and the angle of the quillons though. I don't see how they can be 90 degrees off unless there's some kind of figure-ground reversal going on due to the fact that the blade is merely blocked in. Also the way it interacts with the held object and the way the object and armor obscures the hand does leave a little room for interpretation. I will spend more time trying to get the hands right, I think they need a lot of consideration.

Traumadore
04-16-2013, 09:58 AM
I developed the painting a little further in general, with special attention to the right leg and left hand.

http://i544.photobucket.com/albums/hh327/Traumadore/Kate_and_wolvesWIP3_zps72d6d5de.png (http://s544.photobucket.com/user/Traumadore/media/Kate_and_wolvesWIP3_zps72d6d5de.png.html)

Zodar
04-16-2013, 10:06 AM
This is shaping up very nicely! Digging the shading on the armor, especially the tassets and the lil spooky face.

Suggestions: One of the lines around the right edge of her jaw suggests a bit of a double-chin, which probably isn't what you're going for. I'd also recommend tweaking the saturation and values of the background to make the foreground figures pop more, but I'm guessing you're gonna do that when you start focusing on the background.

Traumadore
04-16-2013, 10:15 AM
Naw, the slight double chin is 100% intentional. That's just the way she looks from that angle.

Good point that I need to dial down the BG though. The characters are pretty monochrome so they'll need a lot of support. I've started adding more saturated colors to the shadows of the figures, I tend to do that a little later on and I'll have to push that technique as far as possible to keep the BG vibrant enough. I don't want it to look super washed out so it will be a tightrope walk. I'll be switching to photoshop soon to add some photomontage textures for the fur, tree bark, grasses and stones. I can play with the saturation at that point too.

Patrick
04-16-2013, 11:08 AM
I like it! The creature in the middle of her armor improved a lot in this version.

Googleshng
04-16-2013, 12:47 PM
Not sure if it's intentional to be more fantasy-ish, but the white wolf's face looks seriously screwy. Here's a handy reference of just about the same exact pose on a real wolf. (http://rateeveryanimal.com/wp-content/uploads/2012/10/GreyWolf.jpg)

Nose is right at the top of the mouth, eyes are real close together, and relatively far away from the ears.

Even if it is a style choice, it looks like the right eyelid in particular is somehow attached to the hair partially obscuring the ear, just kinda painted on.

The black one's face is looking real nice though.

Traumadore
04-16-2013, 12:59 PM
Yeah the giant white wolf is intentionally fantastic, particularly emphasizing the mouth and eyes. I will change the relationship of the eyes and ears though, or just render it more carefully. I can see how that might bother someone.

Edit: and the block one actually has a lot more shades of black that are super obvious when I'm working on it, but seem to get flattened out when I export it. Or maybe it's the settings on my computer at work right now...

Traumadore
04-27-2013, 03:20 PM
I'm in a hurry but here's how it's coming along.

http://i544.photobucket.com/albums/hh327/Traumadore/Kate_and_wolves2WIP5_zps491c0e1a.png (http://s544.photobucket.com/user/Traumadore/media/Kate_and_wolves2WIP5_zps491c0e1a.png.html)

Oscar
04-27-2013, 04:11 PM
Traumadore! This is great! I'm especially loving the face of the lady here (and the flowing golden locks!). And that sword is pretty sweet lookin'! Can't wait to see this finished!

Balrog
04-27-2013, 04:17 PM
It's looking good. Nice shadows on the trees.

Guild
04-27-2013, 10:27 PM
http://img28.imageshack.us/img28/6259/knee.png

I love the picture, but that knee! It's driving my right brain bananas. It woudn't be such a big deal to me I think if it weren't for the picture generally being so awesome. It's like I have this amazing soup but I can't eat it because of one tiny little fly.

Paul le Fou
04-28-2013, 06:38 AM
The leg is still kind of bothering me too. I feel like her body isn't in quite the position it should be in for someone standing with one leg up and a little forward on a rock. Waist-up she's coming at us straight on, and waist down she's in a more dynamic pose, but they're not quite matching up.

Guild
04-28-2013, 09:35 AM
http://img9.imageshack.us/img9/3592/lineh.png

I think a simple fix might be to make this line less straight and more curved to show that the right leg is elevated, as well as shifting the knee just a bit to the left, thus:

http://img835.imageshack.us/img835/8239/fixz.png

Traumadore
04-28-2013, 09:51 AM
Thanks for the feedback, it'll take a bit of repainting at this point but I will try to address it. I think I'll work on just that portion and revert back to this if I don't like it. Honestly I like slightly agonal, manneristic qualities in a figure. If what looks correct to the viewer is less interesting to me I might have to go with my gut.

Traumadore
04-29-2013, 09:02 AM
I think I'm done. I adjusted the leg angle a few degrees to the point where I'm happy with it. I pushed it a bit farther but it just deadened the posture. Also I was looking at Alexander Hillford's "England's Welcome to Henry V after Agincourt" yesterday and noticed it has a really similar leg position so booyah. If it's good enough for a romantic era history painter it's good enough for me.

I also adjusted the position of the right proper pauldron so that it suggests a little contraposto. I took Googleshng's advice and made the snout of the white wolf more compact and it does read better now.

http://i544.photobucket.com/albums/hh327/Traumadore/Cursed_Beasts_Armor_zps72dccef6.jpg (http://s544.photobucket.com/user/Traumadore/media/Cursed_Beasts_Armor_zps72dccef6.jpg.html)

On to the next thing. I really appreciate everyone's involvement.

Prints will be available soon, the dimensions are about 6.5x10. If you want to be notified when they're ready then let me know!

Guild
04-29-2013, 11:01 AM
It's magnificent. Good work!