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Brickroad
07-17-2011, 07:33 PM
I looked for a general "hire an artist!" thread and was mildly surprised when I didn't see one.

A dude named WIP (the Minecraft server admin guy) and I are trying to put together a vidjagame. It is going to be a sprite-based SNES-style RPG. We have a sprite artist tied up and locked in a closet, but he's refusing to do anything until he has some character designs to work with, whatever those are. So we've been looking for someone to draw the heroes for us.

Here is what we need:

1) There are nine heroes. One of them is a lion. Can you draw a lion who looks distinctive and cool without being Simba or Mufasa? You might be who we need.

2) We're looking for someone who will be pro-active in the visual design of the characters. We've talked to a lot of artists who are willing to draw exactly what we want but the problem is neither WIP nor I really know what the characters should look like. He's a programmer and I'm a guy in a fedora. I tried to imagine a stick figure once, but it looked like shit. This basically means you will have to invent the characters yourself, within a pretty loose set of parameters. I was very surprised to learn this is something a lot of artists out there are not comfortable with!

3) Neither of us have ever commissioned artwork before (WIP's stash of bloat-y furry porn not withstanding), so we will need someone who is helpful and nice and will guide us through the process even if we sound like idiots.

4) Right now we're just looking for pencil art. We may come asking for more detailed and/or colorful stuff later, ca$h in hand. (This is an indie game design project after all; it may die suddenly at any time.)

5) It has taken me several months to work up the courage to make this post because I am afraid everyone will laugh at me. =(

I am happy to discussion general stuff here, but if you think you want to draw us some stuff please PM me! (And also have IRC handy, because WIP and I will probably want to real-time-chat in the near future.)

Thanks!

WIP
07-17-2011, 07:38 PM
In addition to what was said above (which is all true, I assure you), we're looking first for character designs, followed by environments and all the do-badders involved in the vidjamagame. Characters are just the stepping stone we want to start with. We'd need those other arty things at some point as well.

PS Don't laugh at Brickroad.

Solitayre
07-17-2011, 08:03 PM
I always reserve the right to laugh at Brickroad.

eternaljwh
07-17-2011, 08:06 PM
1) There are nine heroes. One of them is a lion. Can you draw a lion who looks distinctive and cool without being Simba or Mufasa? You might be who we need.Just to be helpful, I suspect you also want them to not look like Red XIII?

Brickroad
07-17-2011, 08:24 PM
Just to be helpful, I suspect you also want them to not look like Red XIII?

Don't be silly. Lions are not red (or on fire).

Wolfgang
07-17-2011, 08:34 PM
I would be perfect for this, as funky character fesign is right up my alley, but brickroad hates me and put me on ignore, so~

Pajaro Pete
07-17-2011, 08:38 PM
Maybe when you get around to doing badguys, you can sorta open it up and let Talking Time as a community throw concepts at you? (With the understanding that the only payment you'll receive is prestige, not cash money)

((Bad guys as in monsters, not major villains))

Chu
07-18-2011, 04:37 AM
I am super interested in this but my life is quite literally on the verge of a perfect storm of chaos. This storm is expected to last until September while I travel, move across the ocean, and then move again to a different state. If you guys haven't worked something out by September, please think of me! I might be able to do some simple sketches for you this week, but I'm kind of pressed for time as it is. But I promise I am reliable and in September and beyond I will have nothing but time to work on this and other art projects.

D...do you need credentials? http://raizap.com/extradraw/ttime/sadipede_small.gif

Bongo Bill
07-18-2011, 05:48 AM
I know several someones and may be able to get you in touch.

ThornGhost
07-18-2011, 06:46 AM
Brickroad, if you've seriously got the potential for some paying work, I can get you together with an illustrator friend of mine that might be happy to do some work. Of course, you'd have to hash it out with her, but PM me with the deets and I'll pass them along to her and see what she thinks.

Here's a sample of her work (http://i.imgur.com/8eG3F.jpg), so, you know, she's pretty good.

Traumadore
07-18-2011, 12:07 PM
I sent a message. Whomever you decide to go with I'll definitely be willing to talk here about any questions you have about commissioning artwork. I've also got a pretty serviceable contract for commission of work and liscense of electronic rights if you want to use it eventually.

blinkpen
07-18-2011, 01:34 PM
Hmm, I could be down for this.

Brickroad
07-18-2011, 07:11 PM
Thanks for all the responses, dudes. WIP and I are going to sort through them over the course of the next day or two.

I like Turnip's idea of just having people throw monsters at us as a kind of fun community project thing. Is that a thing folks might be interested in doing down the road? I'm not really concerned about having too many art styles stirring around in the pot, because they'll all get filtered through Sovan's pixelmancy anyway.

Epithet
07-18-2011, 07:27 PM
I like Turnip's idea of just having people throw monsters at us as a kind of fun community project thing. Is that a thing folks might be interested in doing down the road?

Yeah. It's a cool excuse to doodle up some stuff, and it'd be awesome to see all the things other people submit.

Zodar
07-18-2011, 07:37 PM
i'd certainly be down for that! i love contests/requests/commissions with creative elbow room.

Kirin
07-19-2011, 09:22 AM
Yeah, that would be sweet. Especially as I gather you're looking more for *concepts* than actual *art*, as the pixel guy can fill in the details, maybe even some of us less arty types could get in on the action.

dtsund
07-19-2011, 09:38 AM
5) It has taken me several months to work up the courage to make this post because I am afraid everyone will laugh at me. =(

Why would I laugh at you when it sounds like you're restarting the Kinetic Cipher project? I won't submit artwork for it, though; having seen Brickroad's comic replacement game entry, I think he's a better artist than I am.

Balrog
07-20-2011, 12:08 PM
This sounds neat. Good luck!

Brickroad
07-20-2011, 12:42 PM
Thanks to the dudes what responded, I have sent out some PMs.

In the meantime maybe the rest of you guys can educate us a bit as to what we can expect as we go forward in this brave new world of hiring people to draw stuff for us. Specifically, who owns the rights to use the resulting artwork.

I have a vague understanding of the difference between buying artwork and buying the rights to use that artwork. I've only done a little research into the matter, but it looks as though there are two primary concerns here:

1) If I buy the rights to someone's art, can the artist still include the piece in his/her portfolio?

2) If I don't buy the rights to someone's art, but we have an informal agreement on what the art is being used for (in this case, the basis for pixel art for a video game), what kind of legal quagmire might I find myself in down the road?

And the elephant in the room is, of course, that if purchasing usage rights is prohibitively expensive, we won't be able to commission much artwork.

Thoughts and/or advice on this topic? Or any other topics we're likely to get ourselves into?

fugu13
07-20-2011, 12:56 PM
Specifically, who owns the rights to use the resulting artwork.

I have a vague understanding of the difference between buying artwork and buying the rights to use that artwork. I've only done a little research into the matter, but it looks as though there are two primary concerns here:

1) If I buy the rights to someone's art, can the artist still include the piece in his/her portfolio?

2) If I don't buy the rights to someone's art, but we have an informal agreement on what the art is being used for (in this case, the basis for pixel art for a video game), what kind of legal quagmire might I find myself in down the road?

And the elephant in the room is, of course, that if purchasing usage rights is prohibitively expensive, we won't be able to commission much artwork.

Thoughts and/or advice on this topic? Or any other topics we're likely to get ourselves into?

IANAL, but I'm pretty familiar with this area. Basically, unless you hire someone as an out and out employee, and provide the means for their work, that sort of thing (there's a big list), the default is, they keep the rights, and you only have the right to use the files in the way your contract spells out. If you want the copyrights, make sure you have an agreement in writing (it can be in the contract between you) that says all copyright in the work is being transferred to you as part of the agreement.

If you have the copyright, you can't prevent the artist from showing people a copy of the piece they still have legal possession of a copy of (which they would, unless the agreement required them to destroy all their copies), though the artist would be restricted from certain uses, such as putting it up on a website (even a portfolio website) without a license from you. The license from you could be as simple as you telling them they can use it in a portfolio; it'd be up to you, as the rights holder.

As for if they still have the rights, I wouldn't worry about making an extremely *specific* agreement, but I would make it *formal*, as in, have a specific set of terms that both parties explicitly say "yes, this is what I'm agreeing to". I'd probably try to get an agreement saying you have the right to use it in any way related to the game (including but not limited to in the game and in the game's promotional material), and generally in any context related to the company that owns the game (so you could use it in a general promotion for the company even if the game isn't particularly mentioned), and that you can sublicense those rights for those purposes (so if you hire a PR firm, you can give them a copy to use).

Sheana
07-20-2011, 01:42 PM
Ack, how did I only just now notice this thread? I am so not on the ball.

Seems to me you've got the situation and potential commissioned artists all taken care of, but if you ever need more, I might be interested!

Comb Stranger
07-20-2011, 04:41 PM
And if you are just licensing, make sure to leave yourself wiggle room in the contract; Promotional materials, collateral, sequels, maybe ports to other platforms, etc, everything you can think of. Saying 'art for use in a game' is asking for trouble. You always have to assume the game will take off and be a smash hit; an extra paragraph in the contract can save huge legal headaches down the road.

And make sure the payment section is airtight. Deadlines, expected volume of work, etc. Basically, assume it will go to court, and you slept with the judge's favorite daughter.

eternaljwh
07-20-2011, 05:04 PM
The name of the concept you're looking for is http://en.wikipedia.org/wiki/Work_for_hire - if you hire someone to create something for you, then its copyright is yours, not theirs.

fugu13
07-20-2011, 05:37 PM
The name of the concept you're looking for is http://en.wikipedia.org/wiki/Work_for_hire - if you hire someone to create something for you, then its copyright is yours, not theirs.


You got the name of the concept right, but not quite the definition. Work for hire is a very tricky concept that a lot of people get wrong. Unless a contract has additional terminology, work for hire only kicks in if the person's working environment is provided for by the employer, and there is substantial creative direction by the hiring employer (and substantial has been interpreted pretty substantially if any of the other factors are weak), and a few other factors. This page is a good starting place (it is an official gov't publication): http://www.worksmadeforhire.com/

Luckily, since this is a audiovisual work for which a part is being commissioned, to receive copyright on the work the only language that needs to be in the contract for a freelancer is that the work will be considered work for hire (it needs to say that, the exact phrase "work for hire", or just say that all copyright will be transferred to the commissioner), but if the contract does not include that language, the freelancer/contractor retains the rights.

Actually, I'm not sure on that. Would a game qualify as an audiovisual work under the law? I really don't know. I'd write a copyright transfer for the produced art (make sure you include a clause to get the original files, too! You don't get those automatically, just whatever the agreed upon "finished product" is, which might be unsuitable for some uses you want to put the imagery to later) into the contract just to be absolutely sure, rather than relying on the work for hire language.

eternaljwh
07-20-2011, 06:44 PM
I am enlightened! Thank you.

Traumadore
07-21-2011, 09:01 AM
You have a few options for liscensing rights from the artist. Basically the more rights you grant the more they SHOULD charge the purchaser, but not all artists are completely aware of that. Usually these rights are for a single product in a single region. If you want to expand out from that you should pay them again/pay them more. The artist should always make sure they retain the rights for the image for the purpose of display in a gallery or portfolio regardless of the rest of the agreement, this has to be stated as an exception to the liscence they grant, basically.

Non-exclusive rights (or Non-exclusive electronic rights), you commission the artwork or liscence an existing artwork for a single purpose. Others may purchase rights to do so later for a different purpose. This is pretty much included for the person commissioning the work originally. It doesn't sound that great, but it's pretty rare for one work to be liscensed multiple time outside of editorial illustration.

Exclusive rights (or exclusive electronic rights) you commission the work and are the only person who can ever use that image for any purpose. The artist cannot sell that art to someone else again later. This usually costs +50%. Edit: the artist is still going to have rights to display the work, and would keep any original.

Purchase of original regardless of rights, if the purchaser wants the original to own it costs +100%. Obviously for work with a digital component this isn't an option.


Full Rights Like exclusive rights except the artist cannot use the image anymore for any purpose including promotion or gallery exhibition. If there is an original then the purchaser owns it. This is pretty rare, costs +200%.

fugu13
07-21-2011, 09:32 AM
I should point out that those bundlings are norms, not legal standards. For instance, even if you obtain the copyright (what's called "Full Rights", though you could always then license some of the rights back to the artist on any basis you wanted), there is not an automatic transfer of the original (or original files), only of whatever the agreed upon deliverable was. If you want the original/original files, you'll need to specify they must be delivered to you as well in the agreement.

Traumadore
07-21-2011, 11:01 AM
Right, exactly. The contract is the important thing, which can describe any of these, or any variation you can think of. These are just common ways of approaching the issue.

Sovan Jedi
07-26-2011, 04:45 PM
Hey, I'm not locked in that closet anymore! What kind of silly buffoon tries to block the closet door with seventeen Pepsi cans stacked on top of one another?

Kicks
07-26-2011, 09:49 PM
I demand a public competition for the job!

Kadj
07-27-2011, 03:45 AM
Hey, I'm not locked in that closet anymore! What kind of silly buffoon tries to block the closet door with seventeen Pepsi cans stacked on top of one another?

I'm guessing they were at least full before temptation got the better of him.

Traumadore
07-27-2011, 08:21 AM
I demand a public competition for the job!

I'm sure they'll all be posted after they have made their decision.

ASandoval
07-27-2011, 08:42 AM
Hey, I'm not locked in that closet anymore! What kind of silly buffoon tries to block the closet door with seventeen Pepsi cans stacked on top of one another?

No lie, me and friend tried to pull this prank on my roommates at the time before, blocking the whole door. Saving up that many cans is a bitch, though.

I've been where you are Brick, so best of luck finding the people you need. Game development with a team over the internet is a rough road, but people have made it work. Looking forward to what comes from this!

SpoonyBardOL
07-28-2011, 05:46 AM
How did I miss this thread before now? Brick and Sovan and WIP teaming up to make a SNES style RPG? Hot damn!

I don't really have the skills of an artist to help out with this full time, so I'll just be among the many waiting to see this come to fruition.

Though if you ever put out a call to the general public of Talking Time to just throw wacky monster designs at you I could potentially get in on that.

Otherwise, good luck!

Brickroad
07-28-2011, 07:20 AM
We actually got a much bigger artist response than we were expecting. I was pretty shocked.

The crazy monster design thing can just start whenever. WIP and I are old knuckleheads from the RPGMaker days; we are quite adept at looking at a pool of completely random designs and graphics and just picking out what we need. That said, when it comes to monster designs we are aiming at somewhere between whimsical and wacky. Fun stuff which, ten years from now, people can look at and say "That's from that one game!"

Everyone knows a DQ slime from a BoF slime.

As far as I'm concerned there are only two monster designs we absolutely 100% need: some form of goo (something cute that can be palette swapped to every color of the rainbow, and put in a silly hat if need be), and the venerable aristocrab. Other than that, feel free to go crazy!

Kirin
07-28-2011, 09:46 AM
I started thinking about this, and man, it's hard to come up with an iconic goo design that isn't already taken by something famous.

ANything teardrop-ish is DQ. Your basic lozenge shape is used in BoF and a ton of other games. Anything flan-like is in some FF. Maybe it needs a distinguishing feature... stick on bunny ears? No, crap, that's a Rabite. I know I've seen dog ears done too. Tentacles? DQ again.

Hmmmmmm. Maybe some little stubby leg-buds or something.

hafrogman
07-28-2011, 10:24 AM
I started thinking about this, and man, it's hard to come up with an iconic goo design that isn't already taken by something famous.

Hmmmmmm. Maybe some little stubby leg-buds or something.Yeah, that's basically where my mind went, too.

http://i998.photobucket.com/albums/af107/hafrogman/Blob.jpg

SpoonyBardOL
07-28-2011, 11:43 AM
I dunno. Eyeball-blob is a pretty common enemy type.

I had an idea for something like a 'Smilin Slime', dunno if that's overdone yet or not, but this is what I came up with:

http://i70.photobucket.com/albums/i111/SpoonyBardOL/SmilinSlime.png

Balrog
07-28-2011, 12:51 PM
What about cube slimes? They could join together and become a dodecahedron.

hafrogman
07-28-2011, 01:18 PM
I dunno. Eyeball-blob is a pretty common enemy type.Yeah, it's pretty rough trying to come up with something totally unique.What about cube slimes?Case in point (http://dragonquest.wikia.com/wiki/Box_slime).I had an idea for something like a 'Smilin Slime', dunno if that's overdone yet or not, but this is what I came up with:

http://i70.photobucket.com/albums/i111/SpoonyBardOL/SmilinSlime.pngI like this guy, but I wonder if he's a little too complex for your traditional ubiquitous slime type enemy. Perhaps he's the more advanced cousin, and his little psuedopod fringe bits are the slimes themselves. Each time you hit him, he drops more slime parts. Kind of like a reverse King Slime.
They could join together and become a dodecahedron.Wouldn't that require pentagonally based pyramid slimes?

Bongo Bill
07-28-2011, 01:27 PM
Fuzzy, like mold with a single eye. The eye is an old-timey cartoon one, a tall ellipse in a solid color with a wedge cut out.

Epithet
07-28-2011, 02:34 PM
I drew a batch of monster dudes!

http://i.imgur.com/EfNGr.jpg

CURSE BELL (SANS HAND)
CURSE BELL (DISEMBODIED HAND EDITION)
SKULL SLIME
FRILLED CHAMELEON

I figure I went a little overboard with a lot of the ideas I tried out, but I like these guys enough to post them even if they'd be a pain to pixelify.

Deptford
07-28-2011, 02:36 PM
Crudely drawn conceptualizations of slime monsters, DEPLOY!
http://i83.photobucket.com/albums/j293/ReenayeStarr/SlimeIdeas.png

Pajaro Pete
07-28-2011, 02:54 PM
I like the idea of Slimes with masks, but the masks need to be like, really expressive and a step beyond stuff your standard drama masks. I'm thinking like, the fire!slime would have a mask that's making a flirty face (because it's hot!) and the ice!slime would have a mask that has chattering teeth. The wind!slime would have a mustache because he's cool. That sort of thing.

Of course the faces would need to be real simple and iconic, too.

But I'm not affiliated with this project in any way, I'm just tossing ideas out there.

Kadj
07-28-2011, 04:13 PM
I submit the concept Eggmoticons. Had this idea this morning over breakfast(eggs, of course), but decided "nahh that idea is dumb and someone else will have awesome slimes." In light of the above though I decided to pop open SAI and see if I was capable of making something resemble an egg.

http://img.photobucket.com/albums/v164/Xauna/wtf/eggmoticons.png

Upper-left was just practice, and can be considered a base if anyone just wants to throw a face on it and see how it looks.

Below that is Uneggspressive.

Below Uneggspressive is Smugg - doesn't need the eggshell, that was just a quick experiment to show how variable the whole appearence can be.

Upper-right is Maleggnant.

Below that is Jegguar.

Lastly, bottom-right is Sunny-side Down. I like the concept, but anyone who has cooked an egg will tell you that it won't actually appear upside-down until it's cooked, at which point the white part is... well, white, and specifically non-translucent.

ETA: Since obviously I'm not an artist, I would just like to say my concept is free to use. If a concept is ever used, I would be happy with a mention in the credits unless for some crazy reason my original artwork is directly adopted(why would you do this). I'm not mentioning it necessarily because I feel like my work is directly worth anything, but more because of the red tape concerns brought up earlier in the thread. I like doing concepty stuff, what can I say.

Comb Stranger
07-28-2011, 05:46 PM
Might have missed it, but what's the technology level? Medieval, Renaissance pots and pans robot, etc?

eternaljwh
07-28-2011, 06:16 PM
Anything flan-like is in some FF.
What, really?

Horrible concept art time!

http://i.imgur.com/K4wSP.gif

flan with burnt top/syrup (shaped as beret, possibly) as upper jaw.

Pajaro Pete
07-28-2011, 09:30 PM
(If you can't read my chicken scratch, go ahead and ask for clarification)

http://i707.photobucket.com/albums/ww76/friedturnips/grimreaper1.jpg

Mini Reaper. You know, a cutesy version of the Grim Reaper. You can fancy up the scythe or keep it oldschool.

Honestly, though, "Cute Grim Reaper" is kind of boring. It isn't really wacky or whimsical. Let's try again:

http://i707.photobucket.com/albums/ww76/friedturnips/grimaccountant.jpg

Grim Accountant. He's holding a calculator, but that could be changed to an abacus depending on the level of technology present in the game. It's probably an enemy that would either drop a lot of money, or do something related to money.

http://i707.photobucket.com/albums/ww76/friedturnips/grimbaseshortordercook.jpg

Grim Short-order Cook. He probably drops food items, if such a thing exists in the game.

http://i707.photobucket.com/albums/ww76/friedturnips/grimgardeningenthusiast.jpg

Grim Gardening Enthusiast. Should probably appear alongside plant-type enemies and be capable of healing them.

http://i707.photobucket.com/albums/ww76/friedturnips/grimdiva.jpg

Grim Diva. She could probably use sparkles all around her sprite.

Anyway, you can take and adjust as needed.

Balrog
07-28-2011, 11:07 PM
What about cube slimes? They could join together and become a dodecahedron.

This is all I got :\
http://dl.dropbox.com/u/22576215/FruitBlob.png

Lady
07-28-2011, 11:47 PM
What about cube slimes? They could join together and become a dodecahedron.
yessss
Crudely drawn conceptualizations of slime monsters, DEPLOY!
http://i83.photobucket.com/albums/j293/ReenayeStarr/SlimeIdeas.png
yesssssssssssssss

http://img.photobucket.com/albums/v164/Xauna/wtf/eggmoticons.png


hehehehehe

hafrogman
07-29-2011, 10:38 AM
Every RPG needs a library monster, right?

http://i998.photobucket.com/albums/af107/hafrogman/BookWyrm.jpg

Kadj
07-29-2011, 11:46 AM
hehehehehe
Dunno if you're laughing at the concept(intended) or my bad skills(unintended) but I was was inspired to make a few more because for some reason I'm growing attached to these guys.

This time they're attacks and defense! Also, link instead of embed because I think one is enough.

Acts of eggression: eggro, casteggate. We'll call the last one "eggrieved." (http://img.photobucket.com/albums/v164/Xauna/wtf/eggmoticons2.png)

...I'm starting to like these guys. If Brick doesn't want them, I'll come up with somewhere to use them.

SpoonyBardOL
07-29-2011, 12:18 PM
Every RPG needs a library monster, right?

http://i998.photobucket.com/albums/af107/hafrogman/BookWyrm.jpg

*spitake*

I'm a librarian and I can't believe I haven't thought of that before, that totally needs to be used. Like, super needs.

hafrogman
07-29-2011, 02:20 PM
...I'm starting to like these guys. If Brick doesn't want them, I'll come up with somewhere to use them.It does have a certain appeal. . .

Benedict, a hard boiled gumshoe, scrambles to track down why large egg species are going eggstinct (poachers!) while trying to navigate the wiles of the saucy Ms. Hollandaise. This is one case that won't be over easy.

You could call it . . . Love, in the time of Cholesterol.

Pajaro Pete
07-31-2011, 02:31 PM
http://i707.photobucket.com/albums/ww76/friedturnips/scribble/beachpire.jpg

A beach-going Vampire.

http://i707.photobucket.com/albums/ww76/friedturnips/scribble/bloodpeach.jpg


http://i707.photobucket.com/albums/ww76/friedturnips/scribble/fishbowl3.jpg
(It's actually a plant, the fishbowl shape is the flower)

Edit:
"Mimics"

In a dark dungeon, an unsuspecting adventuring party might mistake these things for treasure chests. I'm not really a huge fan of the treasure chest itself being a monster, so I thought it'd be funnier if it were types of monsters that sort of coincidentally look like chests. Naturally, the designs would have to be adjusted to match the look of the chests in the actual game.

http://i707.photobucket.com/albums/ww76/friedturnips/scribble/hivemimic.jpg

You could probably just use whatever bug designs you already have.

http://i707.photobucket.com/albums/ww76/friedturnips/scribble/snakemimic.jpg

It's a snake resting in the corner of a dungeon after digesting a big meal. I'm kinda... not very good at showing how the pattern should look, but I'm sure someone more competent could do a bang up job.

I also had an idea for a sleeping beast with a chest-shaped pattern on its fur, but I couldn't really figure out how to make it work.

teg
07-31-2011, 05:02 PM
I entered the character design thing, and I have been working on it, but for some reason I just can't draw faces anymore. what is wrong with meeeeeeee


At the very least I want to try to contribute some monsters.

Loki
07-31-2011, 07:59 PM
http://img.photobucket.com/albums/v44/Loki213/slime_molds.jpg

The idea is that at the beginning they're simple geometric shapes rising from puddles of goo and as the game progressess they get more complex and shape-shiftery.

Pajaro Pete
08-01-2011, 12:23 AM
Crazy magicians:
http://i707.photobucket.com/albums/ww76/friedturnips/scribble/magegirl1.jpg
(Ugly alternate palette I was working with at first before I realized how awful it is (http://i707.photobucket.com/albums/ww76/friedturnips/scribble/magegirlalt.jpg)). The scarf probably needs to be less Emeralda from Xenogears though.

http://i707.photobucket.com/albums/ww76/friedturnips/scribble/magefella1.jpg

Awful Pun:
http://i707.photobucket.com/albums/ww76/friedturnips/scribble/maidofiron.jpg

I... I just bought a new tablet so I'm dicking around with it ok?

Bongo Bill
08-01-2011, 04:55 AM
An enormous snake with a large snake for a tongue. The large snake's tongue is, in turn, a normal-size snake, and the normal-size snake's tongue is a small one. Signature move: the small one bites you and drags you back to the medium-size one's mouth, where that one bites you, drags you back in, etc. A powerful attack consisting of four hits of increasing power.

Kirin
08-01-2011, 08:18 AM
It occurs to me that some of these designs, while awesome, are going to seriously push the limits of what you can cram into a 16-bit framework and still have the pertinent details come across, even with an excellent pixel artist on call. Don't forget the destination format, guys! That said, I don't mean to dampen anyone's creativity - lots of great stuff in this thread. Makes me wish I was more into drawing.

Traumadore
08-01-2011, 08:46 AM
It occurs to me that some of these designs, while awesome, are going to seriously push the limits of what you can cram into a 16-bit framework and still have the pertinent details come across, even with an excellent pixel artist on call. Don't forget the destination format, guys! That said, I don't mean to dampen anyone's creativity - lots of great stuff in this thread. Makes me wish I was more into drawing.

I dunno, the designs for even the original Final Fantasy and Dragon Quest were detailed enough, 'cause they were pretty huge sprites. And as for characters they're all going to be filtered through the sprite artist anyway, I don't think there's any reason to no just draw exactly what you want. Amano's illustrations had nothing to do with the limitations of the NES/SNES but they still enriched the final product.

Brickroad
08-01-2011, 05:40 PM
I dunno, the designs for even the original Final Fantasy and Dragon Quest were detailed enough, 'cause they were pretty huge sprites. And as for characters they're all going to be filtered through the sprite artist anyway, I don't think there's any reason to no just draw exactly what you want. Amano's illustrations had nothing to do with the limitations of the NES/SNES but they still enriched the final product.

Well said.

In particular, Sovan says he loves the egg monsters. I think we'll probably end up with egg monsters in the game.

Traumadore
08-01-2011, 06:16 PM
Looks like I'm NOT doing the character concepts, so I'll share what I turned in! (Hope that's cool guys?) I'll still be participating in the project in some capacity, very fun.

http://i544.photobucket.com/albums/hh327/Traumadore/Colin_Bridges_Karen.jpg

Oscar
08-02-2011, 04:04 AM
I don't really know what I was thinking, but
http://i51.tinypic.com/5zobaw.jpg
And Traumadore, I love that design!

Brickroad
08-02-2011, 05:54 AM
Oscar, that thing is creepy and wonderful.

Kadj
08-02-2011, 06:02 AM
In particular, Sovan says he loves the egg monsters. I think we'll probably end up with egg monsters in the game.

My self-esteem has skyrocketed! (Not saying much!)

Should I keep doodling more variations, or you wanna wait until "probably" becomes "definitely"? Or is Sovan gonna do the rest of the variations as they're needed anyway?

Epithet
08-02-2011, 12:42 PM
http://i.imgur.com/TiN6C.jpg

A little mole fencer guy, and the Towering Pillar of Aristocrab.

hafrogman
08-02-2011, 01:43 PM
The Dole®ful Mimic Squid
http://i998.photobucket.com/albums/af107/hafrogman/Squid.jpg
Who lives in as a pineapple under the sea?

Mr Bean
08-02-2011, 09:34 PM
As long as we're trotting out the food puns, I had to try one of my favorites - ZE LUFTWAFFLE!

https://lh3.googleusercontent.com/-75wDKgDwtLc/TjjPIkjk4GI/AAAAAAAAGWs/9ED4B1pFQHM/s800/Luftwaffle3.jpg

I thought about wings in the back, but a syrup powered jet-pack seemed more appropriate.

Bongo Bill
08-03-2011, 12:07 AM
An army of shovels with arms and legs. The heads are the, well, heads. No faces. Different kinds of shovel denote rank.

Basically there is no limit to the number of enemies you can have if you just take inanimate objects and make them animate.

eternaljwh
08-03-2011, 08:21 AM
An army of shovels with arms and legs. The heads are the, well, heads. No faces. Different kinds of shovel denote rank.

Basically there is no limit to the number of enemies you can have if you just take inanimate objects and make them animate.
Well yeah; the Wall did hammers.

Kadj
08-03-2011, 08:44 AM
Basically there is no limit to the number of enemies you can have if you just take inanimate objects and make them animate.

I think this was the design philosophy behind Super Mario RPG. Everything from carrots to clocks, and this is ignoring all the major bosses.

WIP
08-03-2011, 05:22 PM
It'd be cool if not all the enemies were punemies. Just throwing that out there...

Lady
08-03-2011, 05:46 PM
getting caught in pun raids is kinda what we do here

hafrogman
08-03-2011, 07:03 PM
It'd be cool if not all the enemies were punemies. Just throwing that out there...getting caught in pun raids is kinda what we do hereYeah, I think the puns say more about the mind set of the people here than about any particular attempt to influence the game. The designs are there, whether you give them a pun name or not is ultimately up to you and Brick.

In my case at least I just brainstormed ideas that I thought fell
somewhere between whimsical and wacky.and then I gave them punny names because that's my natural impulse. Admittedly, I didn't try and resist those impulses very hard. . .

Kadj
08-03-2011, 10:17 PM
I'm sorry, it's my fault for starting things with the Eggmoticons.

I take full respunsibility for it.

I will go... punish myself.

Comb Stranger
08-04-2011, 03:01 PM
Assuming it's an FF-type rpg with called attacks, you of course need The Punisher, whose attacks are all horrible puns.

Traumadore
08-04-2011, 03:06 PM
Why stop there, you can have a whole Punishment Zone. Like that episode of Star Trek where the joggers want to kill Wesley for stepping on some flowers. Beating the zone requires you to remove the Wicket at the center. There's a recurring villain with a bandit mask planting all sorts of rule-changing wickets in the way, of course.

Mr Bean
08-05-2011, 09:37 AM
I've got a non-pun monster idea, but ZE LUFTWAFFLE is about the limit of my artistic skill, so I'll just describe it instead:

Golem Master

The golem master should be a smallish mage guy. He should have low HP and physical defense so a decent fighter class hero should be able to 1-2 shot him without too much effort but his magic defense stat should be pretty good. His speed stat should be extremely high though so that he will almost always go first in a normal battle. That way he can use his first turn and use his 'Summon Golem' skill.

There's a bunch of different ways the golem could look: earth golems, metal golems, fire golems, etc. If you wanted an extra dose of whimsey, you could make the master a kid and have him summon up giant teddy bears, wind up toy soldiers, giant plastic army men - any kind of giant toy basically. Whatever it is, it should be a gigantic in proportion to the master. The stats on the golem itself should be pretty weak to start with. It should have a giant pile of HP, but it's actual attack and defense should be pretty poor. It should have an auto-cover ability so that the golem protects the master - any physical attacks against the master get absorbed by the golem. Other than the cover ability, I'm thinking just having the golem use basic attack and defense commands.

As the battle goes forward, the master should always use his turn to cast buff spells on the golem - attack up, defense up, speed up, whatever. I'm thinking he could also have a specialty buff called 'Lightning Rod' that would cause any magic attacks to redirect to the golem instead of hitting the master. The basic idea is that both the master and golem start out relatively weak, but if the battle drags on too long, the master will buff the golem into an unstoppable force of nature. The party has to decide whether to try and cut its way through the golem's meatshield, burn some high level magic to kill the master before he can get the lightning rod buff up, or try something tricky like silencing the master or blinding the golem.

hafrogman
08-05-2011, 09:56 AM
A (hopefully) new angle on an old standard.

One treant.

http://i998.photobucket.com/albums/af107/hafrogman/Treant.jpg

Kirin
08-05-2011, 11:03 AM
Golem Master...

I like that idea. It also seems to me that if the Master is dead, the golem should have like a 50% chance of wasting its turn standing around unsure of what to do, but maybe also a 25% chance of doing an extra strong Angry attack.

The framework also lends itself to palette-swaps of the master who summon completely different Golems, maybe even one that does magic attacks or buffs the Master back just to mix things up.

Comb Stranger
08-05-2011, 03:32 PM
And the boss, the Golem Master Master Golem, a giant golem that summons Golem Masters to buff it.

And on the FFT Judge train of thought, contingent bombs. First round, it does nothing. Second round, it picks a random attack type (physical, fire, status, miss, etc). If you hit it with that type of attack, it self destructs on the attacker for massive damage. Assuming there's enough attack types, it adds another trigger condition every turn until you can't avoid blowing it up. It could do a set amount of damage of each of it's triggers (e.g. d50 physical, d50 lightning, d50 fire etc), so its damage ramps up as you ignore it. That way, you give them an enemy that isn't an immediate threat, but becomes trickier to deal with if you focus on other enemies first.

http://img52.imageshack.us/img52/6648/reactobomb.gif

namelessentity
08-07-2011, 08:40 AM
And the boss, the Golem Master Master Golem, a giant golem that summons Golem Masters to buff it.

And on the FFT Judge train of thought, contingent bombs. First round, it does nothing. Second round, it picks a random attack type (physical, fire, status, miss, etc). If you hit it with that type of attack, it self destructs on the attacker for massive damage. Assuming there's enough attack types, it adds another trigger condition every turn until you can't avoid blowing it up. It could do a set amount of damage of each of it's triggers (e.g. d50 physical, d50 lightning, d50 fire etc), so its damage ramps up as you ignore it. That way, you give them an enemy that isn't an immediate threat, but becomes trickier to deal with if you focus on other enemies first.

That is a really interesting concept for an enemy. Has something to that effect been done before, I feel like it should have and I want to play a game with that kind of interesting mechanics.