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View Full Version : My NES Kickstarter project: GOATS VS NAZIS


CokoBean
09-28-2011, 09:40 PM
Making uh NES tape: (well no actual cartridge planned initially)
http://www.kickstarter.com/projects/jimwelch/nes-game-goats-vs-nazis

Mockups:

http://www.morgoodr.com/images/gvn/screen_level1.png
http://www.morgoodr.com/images/gvn/screen_tank.png

BGM for your booty:
http://www.morgoodr.com/media/gvn_boss_theme.mp3

reibeatall
09-28-2011, 11:14 PM
If I had any money to contribute, I would simply because you are also a Texas transplant living in Seattle who works on games.


But alas, I have no money. However, I'll spread the link around!

P.S. Sent the link to Joystiq in the hopes they post it.

CokoBean
09-29-2011, 03:37 PM
Thank you! I appreciate it!

Stiv
10-02-2011, 08:43 AM
14k? Are you fucking kidding me? Get a real game dev job and do it in your free time like everyone else.

fugu13
10-02-2011, 09:55 AM
Band and movie names mostly can't be copyrighted (too short to really be considered a work by themselves), but they can be trademarked ;) .

You should make it clear in the description why you're qualified to create this game. And why haven't you linked to a development blog in the description? I realize you aren't going to have time to do a huge amount, but you should be posting at least once or twice a week with some progress/design thoughts/et cetera.

I think you need to step up your benefits, especially since the goal is so high. People donating even not all that much money ($35?) should really be getting full access to regularly download the latest version of the game once it hits playable (you can turn seeing the meat factory into a positive by writing design journals that highlight amusingly unfinished parts and such).

You also don't have enough large benefits. You're going to want to have a release party anyways that you want to invite pretty much everyone you can get to come to it anyways, but you could create a benefit where people get to go out to a bar with you after the release party and hang out. You could create a benefit where you'll come to where ever the person is in the continental US (don't forget the cost of that) once the game is done, hang out for a day, give them a personal runthrough, et cetera. I'm sure you have lots of ideas.

Ooh, fun idea: small goat plushies at one, reasonably reached level (I bet you can get them for $5 each or less with a minimum order of a gross, and that's not bad considering the number of $50 to $60 backers you're going to need; for instance, I might create the "download all versions of the game as they're made" benefit at $35, then have the "and a plushie" benefit at $50).

Are you using one of the many existing high quality existing frameworks/engines for sprite-based games? Because that will make your life a hell of a lot better (and should compress that first five-month timeline a lot).

CokoBean
10-18-2011, 07:08 PM
14k? Are you fucking kidding me? Get a real game dev job and do it in your free time like everyone else.

In short it can be difficult to let game companies let you work on your own projects. The bigger the employer the less likely they'll let you do much of anything game related on the side as it's considered 'conflict of interest. The money is cost not profit.


You should make it clear in the description why you're qualified to create this game.
I've now made a lil' NES demo added it to the bottom of the Morgoodr.com mainpage!


Are you using one of the many existing high quality existing frameworks/engines for sprite-based games? Because that will make your life a hell of a lot better (and should compress that first five-month timeline a lot).
There's not alot of frameworks for NES dev -- I'm using a C compiler mixed with assembly. It's so bare bones and resource fragile you kinda have to roll your own per game.

Thank you for all your suggestions Fugo13, it is appreciated!