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Parish
03-10-2014, 03:01 PM
Ever wanted to comment on an Anatomy of Games (http://www.anatomyofgames.com/) article after the post's comments had automatically closed? Feel the need to nitpick or add something? Want to try your own hand at this sort of game analysis? That's what this forum is for. It's a place to comment on the articles on Anatomy of Games, further discuss the specifics of those games, put forth your own theories, or to simply have a set location on the Internet where you can do it yourself with the certainty that others will actually see it.

The DIY forum here is pretty much a free-for-all. Feel free to start new threads for any games you actually want to pursue seriously. Let others know up front if you're OK with them chiming in as well. Collaborate, if you like. Any game is fair play. This is not the same as "Let's Play" since it's not about playing and experience but rather about how the actual design of a game works or fails. Objective, not subjective.

This is also a zero-tolerance zone for bad behavior. Not that I expect this sub-forum to inspire nastiness, but any incivility will be met with bans. Be nice.

Rey at VGMuseum (http://www.vgmuseum.com) has been pretty awesome about providing screens for these projects, so be sure to check over there if you need something!

Thanks!

Excitemike
03-10-2014, 03:09 PM
Iiiiintersting.....
(strokes goatee)
(twirls mustache)

Rosencrantz
03-10-2014, 03:15 PM
Coincidentally, I am currently in the middle of (finally) reading the Super Metroid anatomy articles and I was wondering why all of the comment sections were locked. Great timing!

Parish
03-10-2014, 03:16 PM
Spam prevention. Any WordPress site that gets even a modest amount of traffic quickly becomes inundated with spam. Leaving the comments open for longer than about two days is just asking for trouble, unfortunately. It occurred to me the other day this this might offer a good workaround.

Balrog
03-10-2014, 03:22 PM
Can this include analysis on technical elements or is it just focused on design stuff? Like the technical stuff they write about in http://pixeldigest.tumblr.com/ ...sorta.

aturtledoesbite
03-10-2014, 03:28 PM
I literally just found an article today (http://www.forbes.com/sites/jordanshapiro/2014/02/28/how-to-think-critically-about-video-games/) concerning this.

Coincidences are funny things.

Sarcasmorator
03-10-2014, 03:31 PM
Board games OK?

Kishi
03-10-2014, 03:34 PM
Great idea—I'm looking forward to what might come from this.

Should the thread that started it all (http://www.talking-time.net/showthread.php?t=12539) be moved here?

Falselogic
03-10-2014, 03:42 PM
Great idea—I'm looking forward to what might come from this.

Should the thread that started it all (http://www.talking-time.net/showthread.php?t=12539) be moved here?

I just came in to ask this?

Parish
03-10-2014, 03:51 PM
Yeah, I was planning to move that over here.

Parish
03-10-2014, 03:53 PM
Board games OK?

Seriously, free-for-all. If it's a game, and you want to write about how it works, do it.

Hell, if anyone manages to power through a game or series and wants help turning their articles into a book, I'm happy to offer advice and maybe even storefront space.

Falselogic
03-10-2014, 03:56 PM
At some point I might feel comfortable doing one of these on King's Quest, it'd certainly help me in the process putting together the de-make I'm trying to do of it in Inform...

Becksworth
03-10-2014, 04:09 PM
Seriously, free-for-all. If it's a game, and you want to write about how it works, do it.

I suddenly have the urge to do a detailed analysis of all the fundamental flaws in the Palladium tabletop RPG games.

dtsund
03-10-2014, 05:11 PM
Not that I expect this sub-forum to inspire nastiness, but any incivility will be met with bans. Be nice.

I'm about 99% sure on this one, but just to be completely sure, this is incivility toward other posters, and we can be mean to the games we're dissecting, right?

Parish
03-10-2014, 06:20 PM
I'm about 99% sure on this one, but just to be completely sure, this is incivility toward other posters, and we can be mean to the games we're dissecting, right?

Yes, but if the designer of that game shows up and starts crying, you have to promise to feel bad about it.

estragon
03-10-2014, 06:28 PM
detailed analysis of all the fundamental flaws

we can be mean to the games we're dissecting

Take this or leave it, but in my experience good critical writing generally comes from approaching even the most flawed work with an open mind and allowing yourself to experience what works well in something broken. That's not to say that there's not a place for good negative criticism, but "I'm going to tear this a new one" is a frequently less productive premise than, "let's look at how this works." (see: Glass Knuckle and Parish's critical game analysis vs. AVGN imitators on you tube)

I'm not saying you two of you are going to take this approach, just throwing it out there, since frequently internet criticism ends up being snarky but not terribly enlightening.

Paul le Fou
03-10-2014, 09:44 PM
I think there's a good model for how to treat something that doesn't work very well in the Kid Icarus Anatomy.

estragon
03-10-2014, 09:47 PM
I think there's a good model for how to treat something that doesn't work very well in the Kid Icarus Anatomy.

Yes, definitely!

Rya
03-11-2014, 12:30 AM
Hmm, I personally prefer to talk generally about specific game design "effects" rather than referring to a specific game. But good luck! :-)

madhair60
03-11-2014, 02:03 AM
Superb idea. I'd give it a go, but I'm not sure I could do it justice. Maybe I'll try, if I can think of a game I like enough. (Castle of Illusion for Master System incoming)

will
03-11-2014, 05:50 AM
Awesome! :hop:

McClain
03-11-2014, 09:56 AM
Generally speaking, could you add a "next article" button for the older entries for those of us catching up on complete series?

Parish
03-11-2014, 11:25 AM
That would be agonizingly time-consuming, and I don't really have the time to give up for consumption. However, I've tried to tag games scrupulously. You can use the tag for a game to break it into its own isolated article stream.

madhair60
03-11-2014, 03:09 PM
Is there a way to set an emulator to automatically take snapshots every 3 seconds or so, or are people just manually taking snaps?

Octopus Prime
03-11-2014, 03:14 PM
Is there a way to set an emulator to automatically take snapshots every 3 seconds or so, or are people just manually taking snaps?

When I write LPs, I have the A and b buttons mapped to Q and W, and then the Screenshot button to the space bar, so I can easily hit it with my thumb while playing. That's the Octo-Method!

I suppose that wouldn't work so well for games that have more then two buttons, though.

Sanagi
03-11-2014, 03:50 PM
I've been meaning to write a thing about Aria of Sorrow for ages and this is the perfect reason to get back to it.

Destil
03-11-2014, 04:49 PM
When I write LPs, I have the A and b buttons mapped to Q and W, and then the Screenshot button to the space bar, so I can easily hit it with my thumb while playing. That's the Octo-Method!

I suppose that wouldn't work so well for games that have more then two buttons, though.

Humans can't play platforms on a keyboard, Octo.

That's a robot and/or octopus thing.

McClain
03-11-2014, 05:06 PM
That would be agonizingly time-consuming, and I don't really have the time to give up for consumption. However, I've tried to tag games scrupulously. You can use the tag for a game to break it into its own isolated article stream.

No worries. I didn't know if it was something that could be done simply at a template level or something. I'll muddle through going back to the index :)

Patrick
03-11-2014, 05:13 PM
I noticed it was a bit awkward to read in order too, but I just went and opened a bunch of them in tabs.

e- or you can go one at a time via the index (http://www.anatomyofgames.com/anatomy-of-a-game/). They work better as discrete articles than as blog entries anyway.

madhair60
03-12-2014, 02:01 AM
Analysis of Sonic the Hedgehog (http://www.talking-time.net/showthread.php?t=12681) could stand to go in here, too, maybe?

MetManMas
03-12-2014, 06:38 AM
The new anatomy forums are a fun idea. Can't say I'd commit to doing an entire game, but I might make my own thread for doing li'l mini anatomies on certain mechanics and stages from games, maybe the odd easter egg too.

madhair60
03-12-2014, 07:16 AM
Haha, I just picked up so many of the PDFs my bank froze my card. Didn't know about these before!

I really hope to contribute to this forum.

dosboot
03-15-2014, 07:14 AM
Generally speaking, could you add a "next article" button for the older entries for those of us catching up on complete series?

That would be agonizingly time-consuming, and I don't really have the time to give up for consumption. However, I've tried to tag games scrupulously. You can use the tag for a game to break it into its own isolated article stream.

A possible workaround to this issue would be if someone creates a list of article links for a given game and a moderator pastes that list into the first post of the relevant forum thread. People who are catching up on stuff right now might naturally be able to create such a list without too much work.

Patrick
03-15-2014, 08:29 AM
A possible workaround to this issue would be if someone creates a list of article links for a given game and a moderator pastes that list into the first post of the relevant forum thread. People who are catching up on stuff right now might naturally be able to create such a list without too much work.

It would be easier to link to the index (http://www.anatomyofgames.com/anatomy-of-a-game/).

dosboot
03-15-2014, 08:37 AM
Even better. :)

Diplo
03-17-2014, 08:57 PM
Hey, all. Didn't think it would be appropriate to start a thread for this, so I'm making a post in here to let anyone who's interested know of a site I began a couple of months ago devoted to analyzing Castlevania games (http://brikbybrik.blogspot.com/). I know Jeremy has stressed a preference for "hard" analyses, but I felt that it would be a mistake to gloss over the more subjective aesthetic associations, especially when they make up a large part of my interest in the series -- and the conception for this site started before I was aware of the Anatomy of Games project, anyway, so it was never meant to be an analogous effort. Still, I think it's comparable, and that's why I'm making the post!

The first game I'm going through is Castlevania 4. Bloodlines might be next.

Lilfut
03-19-2014, 06:41 PM
I might put together some posts on Super Ghouls 'n' Ghosts, my alltime favorite game - but I have both a laconic writing style and basically zero experience with either of its predecessors. Still, worth putting it out there I guess.

Beta Metroid
03-28-2014, 08:11 AM
I love Super Ghouls 'n Ghosts and I would totally enjoy reading such a thing.

Guild
03-31-2014, 01:58 AM
Where did all of the things go.

Lilfut
04-01-2014, 07:39 AM
Guess I'll start writing up a thing for SGnG.

Edit: Alright, whipped up a quick thing to sorta test the waters.

madhair60
04-08-2014, 03:23 AM
aaaaaand a couple of weeks after I spend like $60 on the Gamespite book PDFs they go on sale for $16. Fucking kill me.

Kirin
04-08-2014, 12:27 PM
Jeremy's account balance appreciates your unfortunate timing.

(But seriously, this happens to someone any time anything goes on sale. I just missed a big Blurb sale once. It's just a fact of life.)

madhair60
04-09-2014, 07:13 AM
Jeremy's account balance appreciates your unfortunate timing.

(But seriously, this happens to someone any time anything goes on sale. I just missed a big Blurb sale once. It's just a fact of life.)

Oh yeah, no, I'm not actually, you know, mad about it!

Glass Knuckle
04-15-2014, 09:42 PM
Is there a way to set an emulator to automatically take snapshots every 3 seconds or so, or are people just manually taking snaps?

Late to the party here, but I have the screenshot key mapped to a shoulder button on my controller through JoyToKey, with an autofire setting of 10 presses per second, which gives me a smooth series of shots for gif making. Unfortunately the slowest setting available is twice per second, but you might be able to use that or find a similar program that allows a wider interval.

madhair60
07-07-2014, 01:49 AM
Feel free to ignore, but I think that the Anatomy forums would have more activity if they were higher up the front page, just below Talking about TV games or similar; even sub-boards therein, though that might be a problem when the idea is that they're seperate both "physically" and ideologically. Just a suggestion. I keep forgetting they exist because I had it hard-coded within me to stop browsing once I'd read the pit.