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View Full Version : Through the looking glass? Let's Play The Legend of Zelda: A Link to the Past!


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PapillonReel
05-06-2008, 10:23 AM
I hope no one minds if I go ahread with mine - I'm mostly taking a break from FES at the moment, since an ill-timed game over has left me literally shaking with rage. Anyway, time to move onto one of the most iconic titles in gaming history:

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/01-TitleScreen.png

-Table of Contents-
Part 1 - Hyrule Castle (http://www.gamespite.net/talkingtime/showthread.php?p=165328#post165328)
Part 2 - Eastern Palace (http://www.gamespite.net/talkingtime/showthread.php?p=165642#post165642)
Part 3 - Desert Palace (http://www.gamespite.net/talkingtime/showthread.php?p=165935#post165935)
Part 4 - Tower of Hera (http://www.gamespite.net/talkingtime/showthread.php?p=166244#post166244)
Part 5 - Hyrule Castle Tower (http://www.gamespite.net/talkingtime/showthread.php?p=166421#post166421)
Part 6 - Palace of Darkness (http://www.gamespite.net/talkingtime/showthread.php?p=166661#post166661)
Part 7 - Swamp Palace (http://www.gamespite.net/talkingtime/showthread.php?p=166830#post166830)
Part 8 - Skull Woods (http://www.gamespite.net/talkingtime/showthread.php?p=167236#post167236)
Part 9 - Thieves' Town (http://www.gamespite.net/talkingtime/showthread.php?p=167514#post167514)
Part 10 - Ice Palace (http://www.gamespite.net/talkingtime/showthread.php?p=168149#post168149)
Part 11 - Misery Mire (http://www.gamespite.net/talkingtime/showthread.php?p=169142#post169142)
Part 12 - Turtle Rock (http://www.gamespite.net/talkingtime/showthread.php?p=170485#post170485)
Part 13 - Ganon's Tower (http://www.gamespite.net/talkingtime/showthread.php?p=173459#post173459)
Part 14 - Pyramid of Power (http://www.gamespite.net/talkingtime/showthread.php?p=174562#post174562)
Part 15 - Everything Else I (http://www.gamespite.net/talkingtime/showthread.php?p=175718#post175718)
Part 16 - Everything Else II (http://www.gamespite.net/talkingtime/showthread.php?p=179964#post179964)
Part 17 - Everything Else III (http://www.gamespite.net/talkingtime/showthread.php?p=181754#post181754)
Part 18 - Everything Else IV (http://www.gamespite.net/talkingtime/showthread.php?p=185110#post185110)

Oh yeah. This time around I'll be doing things this hard way, by opting for a minimalist run instead of a 100% run. For those curious, there are two rules to the minimalist challenge:

1] Only pick up what you need. This means that any extra heart containers, equipment, and upgrades are off-limits unless I'm absolutely forced to collect them, either for solving a puzzle or getting by an obstacle.

2] Don't cheat. This means that save-stating and the like are off-limits for the entire run, as well as glitches that let you sequence-break or otherwise let you get past obstacles without the necessary equipment.

This may not sound like much, but the lack of health and magic coupled with a shortage of equipment cripples you late-game when enemies are taking off six hearts and you don't have any means of healing yourself. This game is brutal when it wants to be, trust me.

Anyway, let's do this.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/02-TelepathicMessage.png

The story starts off with you soundly sleeping away inside your house, until Zelda rudely awakens you with a telepathic message. Seriously, couldn't this have waited until after I had gotten up? And it wasn't raining outside?

Thankfully, good ol' uncle goes on ahead, but this wouldn't be a Zelda game if the protagonist wasn't wearing green, right? Time to go after him!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/03-Lamp.png

But not until after looting that treasure chest, of course, which is where we find necessity #1: the Lamp. Since we need it to trigger a certain event at the castle, we'll be picking this one up right away.

Now, to the castle!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/04-BlockedGate.png

Oh, wait, it's blocked. Well I guess that's tha-

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/05-AnotherMessage.png

Seems like Zelda won't be letting us off the hook that easily. Time to find this secret entrance or whatever.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/06-HiddenPath.png

Well, down the hatch!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/07-Misunderstanding.png

Good thing we went after ol' uncle, since it seems he's gotten himself thrown into the dungeon. He hands us the Fighter's Sword and Shield (necessities #2 and 3 respectively) and proceeds to give us one of the most misunderstood lines in Zelda history. (gannon-banned.com)

Now that we've got a means to defend ourselves, I guess it's time to enter the castle.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/08-CastleEntrance.png

Now, of course, you may be thinking: what kind of idiot storms a castle by the front door? However, you have to remember that the guards inside aren't exactly sober, since they seem to be more interested in wandering around in a daze than going after you with those itty bitty swords of theirs. Though there are a few of them that seem to have held off on the liquor, as they at least remember that intruders = bad so it might be best to hang low for a bit while exploring this place.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/09-BackAttack.png

Though not without some fun, of course.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/10-Dungeon.png

After sneaking past the guards, we find ourselves in the underground dungeon... with a bottomless pit? I wonder how they financed that kind of labour? Seems kind of cruel for a king to force his servants to dig that deep. Not to mention short-sighted - if the floor above so much as caved in, you can say goodbye to your entire castle. Though I wonder if it's as deep as it looks... hmm...

PapillonReel
05-06-2008, 10:24 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/11-BackAttack2.png

I'm going to hell for this. I know it.

In any case, after some hard-core dungeon crawling, we find our way to the castle treasure: the boomerang!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/12-Boomerang.png

...Except, since we don't really need it to beat the game, I'll be passing on it this time. Sorry about that.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/13-Showdown.png

Anyway, we didn't come here to loot and pillage, but to save a telepathic princess with a penchant for starting trouble by just existing. Seriously, you'd think that Hyrule royalty would clue into the fact that naming your daughter Zelda = sentencing her to a life of misery and imprisonment at the hands of a pigman.

Well, if I wasn't here to stop him, that is. By the way, that guard of hers is weak against pottery, so two shots take him right down, giving us the big key... which I forgot to screenshot. Goddamn it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/14-PrincessZelda.png

Zelda then clues us into the situation, which basically boils down to that Agahnim guy's a big meanie jerk and I have to stop him somehow, but not until I take her out of the castle first.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/15-Shortcut.png

However, unlike last time I'll be taking a shortcut, thank you very much.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/16-BackAttack3.png

...What? What!?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/17-Barrier.png

For those of you wondering "why doesn't Link just kill Agahnim right now?", here's your answer. Because the jerkface put up a barrier, I can't slaughter my way to the top and off him right now, so all we can do right now is take Zelda out of the castle and find a way to break it later on.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/18-OrnamentalShelf.png

Remember that Lamp we picked up back at Link's house? At this point, if we didn't have it, Zelda would've refused to help us pushed this thing aside since we couldn't see in the pitch darkness behind it, unfortunately making it a necessity to collect even though it goes obsolete later on.

In any case, since I do have it, it's pushed aside in no time and we find ourselves in a pitch dark room. Which is where the Lamp finds its first and only use:

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/19-Torchlight.png

Lighting torches. Though there's a small field of vision around you when they aren't lit, there are certain times where you don't want to be stumbling around in the dark.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/20-SnakesinaDungeon.png

Like this, for example. Oh no, it's a snake! Oh, a snaaake!!

I wish I had remembered to take a screenshot of the sewers, but... you don't want to know what's down there.

Really.

PapillonReel
05-06-2008, 10:25 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/21-RosyRupeeland.png

You may not know it just by looking at the picture, but there used to be a bunch of rats in this room scurrying around. Need an exterminator? Link's your man. Though you have to wonder why a rat would be holding onto a red rupee...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/22-SwitchDecision.png

Before long, we find ourselves before two switches. Zelda says to pull one, but which one is it? Let's try the left one first-

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/23-SnakeTrap.png

Well, I guess it's not that one. I guess right is right after all, since it opens a door and leads us to:

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/24-Sanctuary.png

Home sweet home. Never before has church looked so inviting. Of course, you may notice that treasure chest in the corner. Inside there's a heart container, but...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/25-HeartContainer1.png

Alas, since we technically don't need it, we'll be passing on it this time around. Frustrating, isn't it? Wait until you get to some of the later dungeons, trust me.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%201/26-SancuaryGarden.png

Now that we've gotten out of the dungeon, it's time to press onto our next destination. Next time: The Eastern Palace and the Pendant of Courage. Be there!

shivam
05-06-2008, 10:32 AM
why would you torture yourself? isnt it more fun to be a hardcore completionist? (still looking forward to this thread though!)


also, this game is one of my all time favorites. The strategy guide alone is a masterpiece. The nintendo power cover image is one of the best video game covers ever.

Octopus Prime
05-06-2008, 10:39 AM
I did a minimalist run of LttP in the past, except I did pick up that Heart Container and the Boomerang, plus all 4 Bottles.

However, I did apparantly beat the game without dying, according to my Save File. So that's something, even if I do recall dying several times.

My point: Apparantly I shouldn't be bragging about that?

Sven
05-06-2008, 11:15 AM
...Except, since we don't really need it to beat the game, I'll be passing on it this time.

Don't you need it to beat the first dungeon of the Dark World? Or is it just that having the boomerang around makes the entire thing much, much shorter?

I'd be completely useless in this game without access to the magic powder.

Falselogic
05-06-2008, 11:47 AM
was so inscrutable to me. I don't recall ever getting to the first dungeon even. All I think I ever did was rescure the princess. Come to think of it though I've never beaten any Zelda game... hmmm...

I've beat a Zelda-like, Soul Blazer, that counts?

wait, wait I beat the Zelda game on Gameboy... what was it called? You had to get instruments in it to wake the wind fish or something... I beat it

Octopus Prime
05-06-2008, 11:50 AM
was so inscrutable to me. I don't recall ever getting to the first dungeon even. All I think I ever did was rescure the princess. Come to think of it though I've never beaten any Zelda game... hmmm...

I've beat a Zelda-like, Soul Blazer, that counts?

I'll grant you partial credit for that, yes. Soul Blazer was focused more on knockin' the stuffing out of monsters then solving puzzles though. Illusion of Gaia was closer.

That was Links Awakening. It was pretty boss.

Falselogic
05-06-2008, 11:57 AM
I'll grant you partial credit for that, yes. Soul Blazer was focused more on knockin' the stuffing out of monsters then solving puzzles though. Illusion of Gaia was closer.

That was Links Awakening. It was pretty boss.

I might have beat illusion of gaia as well, don't you spin a flute in that to make things move? So long ago...

Octopus Prime
05-06-2008, 12:01 PM
I might have beat illusion of gaia as well, don't you spin a flute in that to make things move? So long ago...

Indeed.

PapillonReel
05-06-2008, 04:12 PM
Don't you need it to beat the first dungeon of the Dark World? Or is it just that having the boomerang around makes the entire thing much, much shorter?

The latter, pretty much. Everything that the boomerang does can be done by another piece of equipment, so by the end of the game it pretty much becomes obsolete.

Anyway, glad everyone's enjoying it so far. Now for part two.

Last we left off, I had just rescued the Princess from the evil clutches of the wizard Agahnim, and dropped her off at the Sanctuary with the Elder. Question is: now what?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/01-EldersAdvice.png

The Master Sword? Hmm... sounds... familiar. Anyway, I guess that's settled, but where's the elder? Time to go search!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/02-Chase.png

I guess I should be more careful when walking outside - thanks to the break-in and subsequent "kidnapping" of the princess, the royal guard is now out and about hunting for my head.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/03-WantedSign.png

Sucks to be Link, doesn't it?

Thankfully, we don't have to search any longer, because the Elder's house is right there. Except there's one teensy problem: he's not there.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/04-SearchForElder.png

Yep, it seems he's just skipped town. Seems Agahnim was looking for the guy and he went and hid himself from the public eye. Not that I blame him - I'm on the run as well and I'm not exactly having the time of my life, am I?

Well, time to ask around and see if anyone knows where he's gone.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/05-Accusation.png

Well that was a bad idea.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/06-AttemptedArrest.png

Uh-oh, time to flee!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/07-CuccoSquad.png

You know, it still amazes me just how much of this game the later entries draw on, even if it's just silly stuff like this. I guess it just goes to show just how influential and popular this game still is.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/08-SearchContinues.png

Anyway, after fending off the hoard of chickens, the little kid looking after them gives us information leading to the village elder. Apparently he's hiding out in the Eastern Palace, which is, er, east of here. After marking the location on my map, he sends me on my way to see him, and since there's not much else to do here, it's time to pay ol' Sarasrsalha a visit.

PapillonReel
05-06-2008, 04:13 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/09-EldersHideout.png

I guess this is the place. Looks kinda dumpy...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/10-ElderFound.png

Yep, it's the guy. Nice of him to just out and tell me. Unfortunately, that's all the information I'm going to get ouf of him - until I get the Pendant of Courage from inside the nearby dungeon and give it to him, he won't say a word about the Master Sword.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/11-AttackoftheStatuary.png

Man, even the statuary are out to get me. This Agahnim guy must be really mad about the "kidnapping".

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/12-EasternPalace.png

Well, here's the place. Time to head inside.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/13-EasternPalace2.png

This is it, the Eastern Palace. Looks kinda unassuming, doesn't it?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/14-BallsofIron.png

Think again. There's a reason this place is uninhabited, and a cannonball spewing trap at the entranceway is one of them.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/15-TreasureHunting.png

Fortunately, this place is loaded. Just around the corner leads to a stairway up here, where I find a hundred or so rupees. Looks like coming here was a good idea after all.

But first, we need a map of this place, don't we?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/17-Map.png

Actually, to be honest, at this point I'm not even sure I need a map of the dungeons anymore. I've played through this game so many times that everything's pretty much automatic.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/19-SkeletalAssault.png

In any case, it seems the traps are working to full effect after all these years, as I found out when lifting this one pot.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/20-Compass.png

As with the map, this is mostly a formality at this point, since I've long since engrained into my mind where the boss is.

Anyway, back to dungeon crawling now.

PapillonReel
05-06-2008, 04:15 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/22-DarknessAntiFairy.png

Out of all the things in this game that carried over into the later installments, the bubbles probably rank as one of the highest things on the Do Not Want list. Not only do they take out an entire heart (something which can be fatal at this point in the game) but they also drain your magic meter as well, which can really screw you over later on when you need every drop you can get. What's worse is that they're invincible to everything except the Magic Powder, which is sadly forbidden in a minimalist run, so I have no way to deal with the bastards other than run like a pansy.

EDIT: As Tomm pointed out, they were not, in fact, introduced in Link to the Past, but rather in the NES game. Sorry about that slip-up.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/23-FortheLoveofGod.png

What's worse is that the game throws these fuckers at you whenever it has the chance.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/24-BigKey.png

In any case, my exploring has paid off with the Big Key, which I can use to unlock things that small keys cannot. Now, what fits that description, you ask?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/25-BowandArrows.png

Why, that big chest in the middle room, of course. Behold the strongest weapon in the game, the Bow & Arrows! The damage varies from enemy to enemy, but for the most part it outclasses the sword in overall damage pretty much every way up until the fourth sword upgrade, and even then the Silver Arrows remedy that.

EDIT: Sorry, I meant until the third sword upgrade. I really should've double-checked that ahead of time.

But I'm getting a little too ahead of myself. Now that I've got the temple treasure, it's time to kill the boss. Onto the next room!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/26-LurkingintheDark.png

Which is... pitch dark. And filled with monsters. Thanks to the bow, they go down quickly enough.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/Extra1-AntiFairies2.png

Except for these guys, though. Remember when I said they throw them at you whenever they can? I wasn't kidding.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/27-BallsofIron2.png

What a crappy trap. I mean, they can't even touch you when you're standing in the middle, for crying out loud.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/28-RedCyclopes.png

Meet the sibling of the rockclopes from before, the Red Rockclopes. Unlike the other guys, they're immune to sword and pottery damage, but fortunately two shots from the bow are enough to put them down.

Anyway, after passing through the door, we finally reach our destination.

PapillonReel
05-06-2008, 04:16 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/29-ArmosKnights.png

Finally, a boss fight! Except... they're weaklings, so not really. They're weak against the bow I found earlier, so the battle ends up taking less than half a minute to finish (I guess I could've made it harder on myself and fought them using the sword instead, but honestly, the only thing that would be challenged at that point is my patience).

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/30-HeartContainer.png

Alas, I'm forced to collect the heart container, since the pendant doesn't drop until I grab it. Oh well, the more health the better.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/31-PendantofCourage.png

There we go. Mission Complete! Time to report back to Sahasrahla and show it off to him.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/32-LegendTime.png

Now that I have the pendant, he finally loosens his lips and gives me the whole story. Apparently the Master Sword is the only weapon capable to reflect evil powers, and it was forged during an ancient war when the original Wise Men sealed off the Golden Realm. However, to prevent just anyone from taking it, they sealed it off as well using the three pendants.

Translation: I have to find the other pendants. But first, I believe he owes me a prize:

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%202/33-EldersTreasure.png

Oh yeah. Now that I have these babies, it's time to tear across Hyrule for the second temple, which Sahasrahla thoughtfully marks down on my map along with the third one.

In case no one's noticed yet, there isn't really much of a challenge so far in the game, as the difficulty doesn't really pick up the pace until the Dark World. So please bear with me until then - you won't be disappointed.

Next time: The Desert Palace and the Statues of Doom.

Octopus Prime
05-06-2008, 04:24 PM
I knew the Arrows were strong, but I didn't think they were THAT strong. Also, isn't the Ice Rod even stronger then the Arrows?

mopinks
05-06-2008, 04:25 PM
man, sometimes I forget that the compass in LttP doesn't show you where all the chests in the dungeon are. what a useless piece of crap!

it does make for a kind of cool twist when you finally meet Blind the Thief, though.

nadia
05-06-2008, 04:32 PM
Dan Owsen's game translations is one of those things that you don't miss until you realise it's gone.

PapillonReel
05-06-2008, 04:40 PM
I knew the Arrows were strong, but I didn't think they were THAT strong. Also, isn't the Ice Rod even stronger then the Arrows?

Well, it varies pretty much from enemy to enemy, but for the most part it doesn't get eclipsed by the sword until later on with the third upgrade, which is when the sword finally starts dealing more damage. However, even after the fourth upgrade the sword doesn't match up, as the Silver Arrows deals enough damage that everything dies in one shot.

As for the Ice Rod, it doesn't really deal damage so much as freezes them, so you can't really compare it to the bow or sword. It's definitely useful though, especially once you get the hammer.

Kishi
05-06-2008, 04:51 PM
Dan Owsen's game translations is one of those things that you don't miss until you realise it's gone.

And to a lesser extent, his voice acting. WING DAMAGE

PapillonReel
05-06-2008, 05:01 PM
And to a lesser extent, his voice acting. WING DAMAGE

Holy shit, I didn't know that. That's freaking awesome.

Tomm Guycot
05-06-2008, 05:52 PM
I call shenanigans, btw.

"anti-faeries" are in fact bubbles, which have been around since the original game.

PapillonReel
05-06-2008, 05:57 PM
I call shenanigans, btw.

"anti-faeries" are in fact bubbles, which have been around since the original game.

Were they? I completely forgot about that. I'll go edit that info in right now.

Alex Scott
05-06-2008, 06:13 PM
I think in the original game, they didn't actually hurt you, they just disabled you for a little bit. As in, if you got hit by one, you wouldn't be able to use your sword, just when you're surrounded by a bunch of Darknuts.

Tomm Guycot
05-06-2008, 06:22 PM
I think in the original game, they didn't actually hurt you, they just disabled you for a little bit. As in, if you got hit by one, you wouldn't be able to use your sword, just when you're surrounded by a bunch of Darknuts.

Actually in the original game they stole your magic.

Prove me wrong.

mopinks
05-06-2008, 06:27 PM
Bubbles float randomly around dungeons. They have the appearance of skulls inside bubbles, and are completely invulnerable. In the first quest, bubbles flash red and blue; if Link touches one, he takes no damage, but cannot use his sword for several seconds. In the second quest, bubbles come in two additional varieties, either red or blue. If Link touches a red bubble, he is unable to use his sword unless he then touches a blue bubble; this sometimes necessitates leaving the room and finding a room which contains bubbles of the correct color. He can also regain the use of his sword if he visits a Fairy Pond or acquires a Triforce fragment.

does magic even exist in the first Zelda? this is a serious question, I haven't played it in a million years.

Merus
05-06-2008, 06:33 PM
Surely the map and compass are barred from a minimalist run.

Kishi
05-06-2008, 06:35 PM
does magic even exist in the first Zelda? this is a serious question, I haven't played it in a million years.

No, it doesn't--not in the same sense as the rest of the series, anyway. Bubbles originally robbed Link of his sword-swinging ability, which they continue to do in Ocarina and onwards. Their properties in A Link to the Past are unique to that game.

PapillonReel
05-06-2008, 06:36 PM
Surely the map and compass are barred from a minimalist run.

Meh.

chronolink
05-06-2008, 07:02 PM
In the original they robbed you of your sword use for a limited time. Then in the second quest, they introduced the red bubbles which robbed you of your sword use forever...well, until you ran into a blue bubble. But that second quest is devious in more ways that I can count.

Maybe later you can do a completist run. Or let someone else do it.

Destil
05-06-2008, 07:02 PM
I believe the one time I tried this I got to the last dungeon and then an idiot friend of mine borrowed the game and grabbed some heart containers and the red sword... never had the desire to go back and see it through.

Octopus Prime
05-06-2008, 07:04 PM
I believe the one time I tried this I got to the last dungeon and then an idiot friend of mine borrowed the game and grabbed some heart containers and the red sword... never had the desire to go back and see it through.

I'll enlighten you:
You die really quickly and it takes charged sword strikes to even damage Ganon.

Jonathan
05-06-2008, 07:05 PM
Their properties in A Link to the Past are unique to that game.

In Zelda II they also steal a bit of your magic. Unless the floating skulls are classified differently.

Octopus Prime
05-06-2008, 07:06 PM
Did they rob you of Experience too, or was that just other, horrible blights in the series.

PapillonReel
05-06-2008, 07:09 PM
I'll enlighten you:
You die really quickly and it takes charged sword strikes to even damage Ganon.

Man, way to spoil the whole thing.

Jonathan
05-06-2008, 07:10 PM
I don't think so. The experience sappers were generally those bouncing/skipping enemies.

I do know the floaty skulls give your 50 exp. a pop if you hit them for a very long time.

---

Loving the run through of LTTP! I'm excited for more installments.

Octopus Prime
05-06-2008, 07:11 PM
As am I, but I think I've spoiled the ending.

SRY GUYS! IT WAS AN ACCIDENT!

Wolf
05-06-2008, 07:16 PM
Did they rob you of Experience too, or was that just other, horrible blights in the series.

I don't know about the bubbles, but at leat one variety of the floating, disembodied eyes did that. I like Zelda II, at least as much as I can like anything that regularly infuriates the living hell out of me.

PapillonReel
05-06-2008, 09:18 PM
Man, those last few posts made me realize how lucky I am that I didn't play the second game. Speaking of which, time for yet another installment.

All righty, let's get back on track. Last time, we took out the Armos Knights and secured the Pendant of Courage, and then learned of the location of the legendary Master Sword from the sage Sahasrahla, as well as the other pendants needed to unlock its power.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/02-PegasusBoots.png

The Pegasus Boots Sahasrahla gave me are a huge help - not only do they effectively cut my travelling time in half, but it gives me a means to run through enemies instead of having to walk around them. Handy!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/04-Octopus.png

And in no time flat, I find myself at my next destination in the desert. Though I have to wonder about that octopus looking shape in that sand. Is it a warning? A sign? A message?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/05-HUGSSS.png

However, that's not all the desert has in store, as vultures and sand men infest the place like rats at a Pizza Hut. They also hit you pretty hard, so stay on your toes.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/06-Gibberish.png

Unfortunately, one thing Sahaslrahla neglected to mention was that we need a means to decypher this inscription first. However, since I don't remember where exactly you clue into this information, and since I don't feel like digging it up anyway, I'll just out and say that we need to find the Book of Mudora to translate the thing. And where else do you find a book than the library?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/07-Itsatrap.png

Though maybe it wasn't such a good idea to take a shortcut through the castle...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/08-Itsatrap2.png

Yeah, it was definitely a bad idea.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/09-Library.png

Anyway, here we are at the Kakariko Public Library, the only library in all of Hyrule. Though you have to wonder what kind of state the country's in if the only library lies a bit of a ways out of the village.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/10-BookofMudora.png

One thing I'd like to know is why there aren't any librarians here. Was there some mass firing? Is today a holiday? No one knows.

Anyway, it's back to the Desert Palace to decypher some runes.

PapillonReel
05-06-2008, 09:20 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/12-Translation.png

Man, Link translated that slab in almost no time flat. I wonder if Nich would like to get his hands on a copy of the book? In any case, time to pray so that the God's will get off their asses and move these stones.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/13-Prayer.png

Our mothers who art in the Sacred Realm, hallowed be thy names. Thy realm come, thy will be done in Hyrule as it is in the Sacred Realm...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/14-Movement.png

And there we go. One Desert Palace, coming right up.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/15-DesertPalace.png

As it's name suggests, it's a palace in the desert. What it doesn't tell you, however, is that it's booby-trapped to the brim with one of the worst enemies ever: the Beamos statue.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/16-Beamos.png

Unlike the Bubbles in the last dungeon, these guys can't be killed. Not by arrows, not by bombs, not by anything. What's worse is that they can shoot you from across the room at any given moment, so if you're picking up pots, tough luck. And they're unblockable, too - even with the highest shield and tunic upgrades, they can still hurt you for one heart and knock you back a bit. They're frustrating to deal with because of this, as you can often find them in rooms with a lot of heavy lifting or trick floors.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/17-Key.png

Anyway, the first order of business is to pick up this key, which locks the door to the Big Key we so desperately need. Originally it was on top of a torch, but that's nothing a good charge can't solve. Now to find the Big Key.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/18-Beamos2.png

Be careful though. As I said before, those Beamos statues are assholes.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/19-BigKey.png

Anyway, five minutes in, and we already get the Big Key. Pretty easy, huh?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/20-Beamos3.png

Well, maybe it would be if it weren't for those bloody Beamos statues. Those jerks ruin everything, even screencaps.

PapillonReel
05-06-2008, 09:21 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/21-PowerGlove.png

Gloves > Bracelet. Anyway, now that we've got the treasure, it's time to kill the boss. Time to blow this popsicle stand.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/22-DesertPalace2.png

First order of business is to head out the left entrance, as the temple boss isn't in the main building this time around. You know how your professor's office is always in a different building than the lecture? Sort of the same thing, except I guess you don't have to worry about getting mauled on your way there. At least, I hope you don't.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/23-HeartPiece.png

Of course, along the way we run into a heart piece which we can't pick up because of the challenge restrictions. It's tempting, but we have to get back on track unfortunately.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/24-RockThrow.png

By the way, remember those gloves we got? This is their big power - to pick up rocks 'n' stuff. Not very impressive, but it gets the job done.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/25-FloorMaster.png

However, this time around the temple's playing for keeps, as even the floor is out to get me at this point.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/26-Beamos4.png

What's worse is that the Beamos statues are out in force as well. If you thought just one of these bastards was bad news, imagine dealing with two or even three.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/27-GAMEOVER.png

Well this is embarrassing.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/28-FFFUUUUUCKK.png

I know I'm probably overstating this, but if back-to-back WarMECHs was FFI's version of the cruelest joke imaginable, this would be LttP's. Honestly, they're throwing three invincible enemies at you that can take off an entire heart in a room where you have to remain stationary to pick up pots in your way at a time when you have at most five or six of them. If that isn't cruel, I don't know what is.

PapillonReel
05-06-2008, 09:23 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/29-BossEntrance.png

In any case, now that that's over with, it's time to take on the boss of this here dungeon. First we grab the key, and then... what the?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/30-Dead-End.png

That's strange, it's a dead-end. I wonder what those torches are for.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/31-TorchPuzzle.png

Huh. Fancy that, a trick wall. Anyway, the moment you've all been waiting for:

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/32-Lanmolas.png

That's right, it's a boss fight. It's 3 on 1 this time around, and the enemy has no obvious weaknesses. What to do, what to do...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/33-Lanmolas2.png

If your timing is good, the bow is a pretty good way to go in this fight. Against the Lanmolas, the bow deals roughly twice as much damage as the sword, and you don't have to worry about the balls of dust they kick up when they surface since you don't have to get in close. It makes what would normally be a brutal fight surprisingly tame and easy.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/34-Lanmolas3.png

Not too long after the last screencap, the Lanmolas are down for the count, and the Pendant of Power is at last mine.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%203/36-PendantofPower.png

Two down, one to go. It was a bit short this time, but I'm starting to feel a bit tired so I cut it a bit short in places. Anyway, I guess this would be a good time to call it a night, so see ya next time guys.

Next time: The Tower of Hera and the Other World. Be there!

Mr. Sensible
05-06-2008, 10:29 PM
Our mothers who art in the Sacred Realm, hallowed be thy names. Thy realm come, thy will be done in Hyrule as it is in the Sacred Realm...

Ha ha! Man, I'd be all about some church services if everyone recited this.

ringworm
05-06-2008, 10:36 PM
One thing I'd like to know is why there aren't any librarians here. Was there some mass firing? Is today a holiday? No one knows.
Well the Hylian government just raised the Terror Alert level after the kidnapping of the Princess. The first thing any decently oppressive government does is go after libraries.

Kishi
05-06-2008, 10:51 PM
My brain cannot reconcile this lack of an "I love the Power Glove" joke.

nadia
05-07-2008, 07:21 AM
The lighting of the four torches had me so, so stumped. Of course, once I figured out I had to light them to proceed, I had the solution to every subsequent Zelda puzzle.

PapillonReel
05-07-2008, 08:54 AM
My brain cannot reconcile this lack of an "I love the Power Glove" joke.

<_<

>_>

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast001.png

"It's so... bad."

PapillonReel
05-07-2008, 11:27 AM
Time for another update. We're almost to the tough parts now.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast000.png

Now that we have the second pendant, it's time to track down the third one now. According to the markings Sahasrahla made on our map, it should be located somewhere north of the Sanctuary, on Death Mountain. Sounds ominous, doesn't it?

But first, we have to find a way up there. And there's only one place that remotely fits that bill:

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast001.png

The Power Glove we picked up earlier comes in handy here, letting us pick up an otherwise unmovable stone. Time to head up the mountain.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast002.png

Meet the lost old man. He lost his lamp, so he needs me to take him up the mountain. Though one must wonder how long he's been standing in that darkness.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast003.png

Though you can't really blame him for not moving around much, what with these pits and all. In any case, as we move through the caves he tells us more about Agahnim and how he's been collecting the daughters elderly men such as himself. I wonder...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast006.png

Despite the crappy screenshot, I now have access to the ever-useful Magic Mirror. It may not be much right now (in fact, I can't even use it yet), but once the game starts to pick up the pace it becomes vital to survival.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast007.png

By the way, one of the other benefits to helping the old man is that it creates a save point on the mountain for you, so if you ever have to head back up here you can quit and reload. How nice of him.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast008.png

His household's also a neat little shortcut as well.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast009.png

Anyway, now that we've reached the top, the rock slide suddenly stops and we're treated to a rather serene environment. I guess it's a nice place when you don't have to worry about being stoned to death.

PapillonReel
05-07-2008, 11:28 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast010.png

One thing of note is this... thing. What is it? What does it do? There's only one way to find out - step on it.

*Woowoowooowaahwaahwoowoowoo*

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast012.png

!!!!!!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast013.png

Silly rabbit, Moon Pearls are for kids.

Wait, Moon Pearls?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast014.png

Well, according to this comedy duo I've managed to cross over to the dark world, where I'm turned into what reflects my inner being. Perhaps my... persona?

Another thing of note is the mention of a Moon Pearl in the tower above us, which protects us against the dark world's effects. Better grab it when we head there later.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast015.png

In any case, thanks to that mirror the old man lent us, we find a way back to the light world. Not only that, but we've found a way to climb that otherwise impassible ledge earlier. Sweetness!

Though we're not picking up that heart piece, unfortunately. Sad, I know.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast016.png

In any case, we came here to grab a pendant, not reenact an episode from Sliders. Onward ho to the Tower of Hera!

PapillonReel
05-07-2008, 11:29 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast017.png

Honestly, this looks more complicated than it actually is. It's not like in one of Oracle of Age's dungeons where you have to think twelve steps ahead with these things, so don't fret too much.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast018.png

See? Already got the first key.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast019.png

Though I guess you do have to be careful not to lock yourself down there. Oh well, if you ever get really stuck, you can always use the Magic Mirror to warp yourself back to the entrance. Handy, huh?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast022.png

In any case, using the key brings us down here where we get attacks by yet another set of floor tiles. However, this time around we have to wait it out until the door opens, so we get to see the mark it left behind.

Moving on, we find the most important treasure of the dungeon:

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast023.png

The Big Key! And so early, too.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast025.png

Now that we have the Big Key, it's time to climb our way to the top. However, unlike before, it's pretty much a straight run to the top, so the dungeon goes by pretty quickly.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast027.png

This room here? This is the entire floor, and the same size as the floor above and beneath it. You don't get to see this level of accuracy in later Zelda games, I tell you what.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast028.png

But before we can climb to the top, we should make sure to pick up the treasure as well. First we hit the switch...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast030.png

Then we drop down a floor to get to the chest. And lo and behold, it's the Moon Pearl those two outside mentioned. I'm not sure if we'll be going back to that other world anytime soon, but let's hold onto it just in case.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast031.png

Now that we've gotten the Moon Pearl, it's time to get what we really came for...

PapillonReel
05-07-2008, 11:31 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast032.png

To this day, I simply cannot express how much I love how this boss fight starts out, with the brief moment of silence before the explosion of sound when you reach the top. It's very dramatic.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast034.png

Of note is the fact you can leave any time during the fight. Unlike the last two battles, you aren't locked in with the beast so you can back out at any time, which makes for an interesting psych-out on the players. Should you fight him right now? Are you a bad enough dude to jump down there?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast039.png

Even if you do jump down, you can still always jump off the side for a tactical retreat if things get too hard for you. Though that's provided you can last that long, since the Moldorm will probably knock you off himself before it even gets to that point.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%204/LegendofZelda-ALinktothePast041.png

Regardless, the Moldorm isn't too hard of a battle, as the only real danger is falling to the floors below. He goes down quickly enough, and the final pendant is mine at last! Just one more destination before we can face off Agahnim.

That's right, ladies and gents. It's time to get the Master Sword.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast043.png

However, we have to find a way off the mountain first, and this is the way off it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast045.png

Ahh, it feels good to be back on solid ground, doesn't it?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast046.png

And here we are, the Lost Woods. The Master Sword is within our reach, I can almost taste it.

PapillonReel
05-07-2008, 11:33 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast047.png

Along the way, there's a Magic Mushroom ripe for the plucking, but like everything else useful we don't necessarily need it. A shame, since the Magic Powder you make from it is hella useful.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast048.png

......

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast050.png

First fake Master Swords, now bandits? I hope we get there soon.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast052.png

There we go. The sacred grove where the sword lives.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast053.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast054.png

This is it. Are you excited? I am.

And now for the most significant and memorable scene in the entire series' history:

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast056.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast057.png

Booya.

Sahasrahla contacts us once we pull the sword from the pedestal, telling us that we should go and kill Agahnim now. But along the way, something dreadful happens...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast059.png

Next time: Raising the stakes! Link vs. Agahnim!

Falselogic
05-07-2008, 11:49 AM
Already fighting the boss, seems pretty short this game or is there a whole other game to play in the dark world?

Patrick
05-07-2008, 11:53 AM
Already fighting the boss, seems pretty short this game or is there a whole other game to play in the dark world?

*cough*

shivam
05-07-2008, 11:53 AM
the scene where link pulls the sword out is one of my favorite moments in gaming.

PapillonReel
05-07-2008, 11:53 AM
Already fighting the boss, seems pretty short this game or is there a whole other game to play in the dark world?

I don't want to give out any specific details, but let's just say that I'm only one third of the way through the game so far. ;)

EDIT: Looking around, there are seriously way too many threads going on right now, so I'm going to wait for some of the earlier ones to finish up before I start this one up again. Sorry guys.

Sven
05-07-2008, 12:15 PM
Already fighting the boss, seems pretty short this game or is there a whole other game to play in the dark world?

Aaaah, rookies. *sniff*

Get ready for one of the biggest plot points in gaming history.

SpoonyGundam
05-07-2008, 12:31 PM
I like how your avatar lets us know when an update is going to happen.

PapillonReel
05-07-2008, 12:33 PM
I like how your avatar lets us know when an update is going to happen.

Wow, good eye. I was wondering when someone would pick up on that. :)

Wolf
05-07-2008, 12:53 PM
Personally, I kind of liked the way Nintendo referenced Link to the Past when you find the Master Sword in Twilight Princess.

Mr. Sensible
05-07-2008, 01:01 PM
This thread is making me pine for this Zelda of yore, stuffed to the brim with no less than thirteen complete dungeons to conquer.

God they spoiled us. They spoiled us so bad.

mopinks
05-07-2008, 01:04 PM
I was about to say the same thing! it's ridiculous, the number of dungeons in this game. they set the bar too high, too soon.

Mr. Sensible
05-07-2008, 01:07 PM
I was about to say the same thing! it's ridiculous, the number of dungeons in this game. they set the bar too high, too soon.

Fo' reals. Play Link to the Past completely through, then try playing Wind Waker immediately afterward.

RAGE

p.s. I love WW, but good god it's freaking short.

TheSL
05-07-2008, 01:09 PM
Fo' reals. Play Link to the Past completely through, then try playing Wind Waker.

RAGE

p.s. I love WW, but good god it's freaking short.

Take out the sailing and then its like if you ended Link to the Past after the Aghnim (sp?) fight length.

Brickroad
05-07-2008, 01:11 PM
I was about to say the same thing! it's ridiculous, the number of dungeons in this game. they set the bar too high, too soon.

Yeah, but the dungeons in LttP are, on average, 1/10 the length of the dungeons in OoT onward. It took me as long to solve the Deku Tree than it did to solve some of the endgame dungeons in LttP.

I need to do some research (probably later tonight) on what, precisely the minimum equipment list is for LttP. Like, there's probably one list for "you can skip these items and still reasonably finish the game" and another for "you can skip these items and all these items too if you're willing to abuse glitches and go crazy with savestates" and I'm not sure which is the aim here. Either way should be fun.

Mr. Sensible
05-07-2008, 01:13 PM
Take out the sailing and then its like if you ended Link to the Past after the Aghnim (sp?) fight length.

SHUT YOUR MOUTH THE SAILING IS GREAT i mean yeah, uh, short game

...What?!

Yeah, but the dungeons in LttP are, on average, 1/10 the length of the dungeons in OoT onward. It took me as long to solve the Deku Tree than it did to solve some of the endgame dungeons in LttP.

Oh yeah, sure. Tell me you breezed through Turtle Rock or the Ice Fortress on your first playthrough. Go ahead.

Those endgame dungeons were pretty brutal, man.

PapillonReel
05-07-2008, 01:16 PM
I need to do some research (probably later tonight) on what, precisely the minimum equipment list is for LttP. Like, there's probably one list for "you can skip these items and still reasonably finish the game" and another for "you can skip these items and all these items too if you're willing to abuse glitches and go crazy with savestates" and I'm not sure which is the aim here. Either way should be fun.

I could probably give the reasonable list if you want, but if you can find the glitches 'n' stuff one that'd be great. I've been looking for one for ages.

In any case, I'm torn guys: should I continue this and press on to the end, or wait until some of the earlier ones finish up?

shivam
05-07-2008, 01:17 PM
continue, and fuck the other guys.

SpoonyGundam
05-07-2008, 01:18 PM
You've already changed your avatar. There's no turning back now.

mopinks
05-07-2008, 01:18 PM
Yeah, but the dungeons in LttP are, on average, 1/10 the length of the dungeons in OoT onward. It took me as long to solve the Deku Tree than it did to solve some of the endgame dungeons in LttP.

time spent looking around every room in first-person view doesn't count!

also: CONTINUE, PLEASE. this is good stuff!

TheSL
05-07-2008, 01:19 PM
In any case, I'm torn guys: should I continue this and press on to the end, or wait until some of the earlier ones finish up?

I've got no problem with you continuing now that I know people are reading my LP thread as well. :)

Mr. Sensible
05-07-2008, 01:20 PM
Yeah, keep going. This board isn't called Tomming Time (yet).

(ps: joking!)

Brickroad
05-07-2008, 01:25 PM
Oh yeah, sure. Tell me you breezed through Turtle Rock or the Ice Fortress on your first playthrough. Go ahead.

I didn't breeze through them, but I did breeze through all the light world dungeons, and I didn't breeze through the Deku Tree. LttP throws a couple "learning the ropes" dungeons at you before you get to the good stuff; OoT/WW/TP finds cool ways to integrate the rope-learning along with the good stuff.

In any case, I'm torn guys: should I continue this and press on to the end, or wait until some of the earlier ones finish up?

Keep on truckin', homie.

Yeah, keep going. This board isn't called Tomming Time (yet).

Zing!

Tomm Guycot
05-07-2008, 01:28 PM
Yeah, keep going. This board isn't called Tomming Time (yet).

Whatever. i didn't say people should stop ones they started I said they should stop making new ones. And they should. it's out of control.

Patrick
05-07-2008, 01:34 PM
Whatever. i didn't say people should stop ones they started I said they should stop making new ones. And they should. it's out of control.

True, you don't want to burn people out on this. I'm only following Dragon Quest and the Zelda ones, I'm planning to catch up on the rest later.

Mr. Sensible
05-07-2008, 01:38 PM
Whatever. i didn't say people should stop ones they started I said they should stop making new ones. And they should. it's out of control.

Well I was joking, as hidden by spoiler tags!

You know we still love you, Tomm.

Jeanie
05-07-2008, 01:39 PM
I'm not sure if this or Link's Awakening is my favorite Zelda. I must admit though that LttP has my least favorite heart piece ever; the one in the digging game. Reason why is because it's in a completely random place each time you try for it. That and the one time I ever found it, the power went out before I could save, and I've never seen it again...

I want to say that the dungeons in LttP are pretty damn big. I know the last one before Ganon is freaking Epic. Same with Turtle Rock.

PapillionReel, please keep going, this is probably my favorite Let's Play right now.

cartman414
05-07-2008, 01:39 PM
Man, those last few posts made me realize how lucky I am that I didn't play the second game.

You never played it? Not everyone hates it.

I don't necessarily mind that no Zelda game since LttP has had that many dungeons. Link's Awakening for instance had a better overall selection IMO.

MCBanjoMike
05-07-2008, 01:49 PM
Whatever. i didn't say people should stop ones they started I said they should stop making new ones.

Perhaps, but nowhere in the two posts you made in the "Elephant" thread is that obvious. There's a reason why people misunderstand you sometimes, Tomm! (Don't worry, though, we cool.)

I'm not sure if this or Link's Awakening is my favorite Zelda.

I'm playing Link's Awakening right now (figuratively speaking) and I'll agree that it's very good, but even if one were to believe that it lives up to the awesomeness that is LttP (which I, for one, do not) it is hampered by some severe technical limitations. The slowness of the GB, coupled with the constant need to pause the game to map different items to the 2 buttons you have, really detracts from the experience. In my opinion, a remake of Link's Awakening as a high-res 2D game (DS, for example, with no silly touch screen nonsense) would be a very worthy successor to LttP, but would not eclipse it.

You never played it? Not everyone hates it.

This is a divisive issue! I, for one, enjoyed it a lot, but it has driven others into frothing rage. On this very forum.

PapillonReel
05-07-2008, 02:02 PM
Well, I tried playing The Adventure of Link once, but whenever I got to Error the emulator would screw up for some reason. I wonder why...

:) In any case, since no one seems to mind me bringing it back, I guess I'll start this baby up again. But all y'all make sure to check out the others as well, especially TheSL's, MightyBlue's and Sven's since they started before I did.

Anyway, last we left off, our hero had just received an urgent telepathic message of Zelda calling for help. Will he reach the Sanctuary in time?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast062.png

Unfortunately, we're too late. With the elder's dying words, we learn that Agahnim beat us to the punch and kidnapped Zelda back from us.

He'll pay for this. I swear it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast065.png

But not before trying out this new sword we got. Besides the doubling in power, the Master Sword can also shoot beams from the tip, hitting enemies for half damage at a distance. Nifty.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast071.png

It makes storming the castle again a snap as well.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast077.png

Not too long we find ourselves before the barrier that kept us at bay oh so long ago, but this time we're packing heat.

PapillonReel
05-07-2008, 02:03 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast079.png

Here we are at last. Time to fight our way to the top.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast080.png

But it seems that we're not the only ones that got upgraded. Those ball-'n'-chainers from the beginning are sporting new armour, and take eight shots from the sword beam before they fall.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast082.png

There are also these guys who'll kamikaze you until either you or they die. Which would've been bad if it weren't for the fact that they can't even touch me with my new sword.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast083.png

Honestly, I don't think there's much I have to say about this place other than it's just one big slugfest.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast085.png

With the occasional maze, of course.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast087.png

And bottomless pits...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast092.png

But for the most part, the only puzzles to be solved involve killing things with as little loss to health as possible.

PapillonReel
05-07-2008, 02:04 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast093.png

Before we go on though, we should check out this tile for a Sahasrahla fun-fact where he gives us the secret to beating Agahnim. Keep this in mind for when we get there - it's very important.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast094.png

In any case, back to slugging it out with the guards.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast095.png

Huh, all three colours this time. Neat.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast097.png

*yawn*.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast098.png

Almost there.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast100.png

Finally. I was about to die of boredom for a second. Now, to rescue... Zelda...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast101.png

Uh-oh, I don't like the sound of this.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast102.png

No...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast103.png

No!!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast105.png

Nooooooooooooooo!!!!!

PapillonReel
05-07-2008, 02:05 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast108.png

That bastard just undid all the work we went through for her! Time to go after him and take him out.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast109.png

All right, let's do this.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast116.png

Remember what Sahasrahla said? Since we can't fight him directly, we'll have to turn his shots against him. For the most part, the battle's pretty simple - just hit his shots back at him to deal damage.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast123.png

However, occasionally he likes to change things around a bit by sending a scattershot out instead, so it's a good idea to keep your distance so you don't end up hitting these instead.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast126.png

Also, from time to time he'll unleash a blast of lightning as well, but that's easily avoided by standing in the corner.

After enough damage, Agahnim falls, but then he goes through with his last ditch effort and draws us into... the dark world.

*woowoowoowahwahwoowoowoo*

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast134.png

Thankfully, we picked up the Moon Pearl a while back, so we're not completely helpless this time around. Sahasrahla clues us into the situation and name-drops out next destination - the Palace of Darkness where the first of the seven maidens lies. If we rescue them all, we might be able to undo the damage Agahnim's done and save the world.

And yes, I am a bad enough dude to do it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast136.png

All right, ladies and gents. This is when the game starts to get interesting. Unlike the first half, the difficulty starts to ramp up quite a bit after this point, so hopefully the dungeon crawling and boss battles should get more interesting from here on out. Thanks for the support everyone, and I'll see you in the next installment!

Next time: The Palace of Darkness and the Helmasaur King!

cartman414
05-07-2008, 02:10 PM
I'm playing Link's Awakening right now (figuratively speaking) and I'll agree that it's very good, but even if one were to believe that it lives up to the awesomeness that is LttP (which I, for one, do not) it is hampered by some severe technical limitations. The slowness of the GB, coupled with the constant need to pause the game to map different items to the 2 buttons you have, really detracts from the experience. In my opinion, a remake of Link's Awakening as a high-res 2D game (DS, for example, with no silly touch screen nonsense) would be a very worthy successor to LttP, but would not eclipse it.

For my money, Link's Awakening was already superior to LttP on the whole, inferior hardware and all. Much more efficiently designed and challenging, and put its items to much better use.

This is a divisive issue! I, for one, enjoyed it a lot, but it has driven others into frothing rage. On this very forum.

Boy I'll say. And I'll freely admit to being among the more ardent members of its defense force.

Octopus Prime
05-07-2008, 02:11 PM
The Master Sword is great and all, but it doesn't make that awesome sound that the Beams from the first Zelda made.

Seriously, in Heaven, everything makes that sound. That and the "Ka-chang" from the Zapper.

Mr. Sensible
05-07-2008, 02:36 PM
I love the view of Death Mountain from the Pyramid. Effing epic.

Tomm Guycot
05-07-2008, 02:44 PM
Perhaps, but nowhere in the two posts you made in the "Elephant" thread is that obvious. There's a reason why people misunderstand you sometimes, Tomm! (Don't worry, though, we cool.)

I make it a habit of typing the things I AM saying, rather than waste time typing out all the things I'm not. If people start filling in blanks and assuming things I never said, that's their problem.

Ample Vigour
05-07-2008, 02:54 PM
Holy crap, I never noticed Death Mountain in the background of the Pyramid.

Learn something new every day, by cracky.

Octopus Prime
05-07-2008, 02:57 PM
I didn't notice the Mountain from the Pyramid until you two mentioned it. This thread is full of useful tidbits for me!

Brickroad
05-07-2008, 03:27 PM
Hmm... what happens if you skip the Moon Pearl? Is there some arbitrary barrier that keeps you from getting to Agahnim in that case?

Octopus Prime
05-07-2008, 03:29 PM
Nope, you still go to the Dark World, but you're still a bunny.

You can still leave with the Mirrior and go back to get it though. So no real loss.

PapillonReel
05-07-2008, 03:29 PM
Edit: What Octopus Prime said. Though it's worth noting that there's a glitch on Death Mountain that lets you get into the dark world without it, as well as another that lets you fight with the sword in bunny-form...

MCBanjoMike
05-07-2008, 03:35 PM
I make it a habit of typing the things I AM saying, rather than waste time typing out all the things I'm not. If people start filling in blanks and assuming things I never said, that's their problem.

No, you said this:

Okay, I'll just come out and say it - we've got way too many damn Let's Play threads going on right now.

Freaking cool it you guys. I'm serious. everyone feels the same way but they're afraid to say it.

You might have meant to say "stop making new threads", but this can easily be interpreted as "stop working on the threads that are already active."

Octopus Prime
05-07-2008, 03:43 PM
And I felt bad since mine was the most recent, fearing my straw was the camel-back-breaking one.

Then I realized it was more of a "6 is plenty, 'kay thanks", and that bolstered my withered spirits.

And that Bolstering went away as soon as I went to get the magic wand. Level 6 sucks so bad. The things I do for you people.

MCBanjoMike
05-07-2008, 03:54 PM
Hey, can you guys argue what Tomm said in the "elephant" thread in the "elephant" thread? You're harshing PapillionReel's awesome.

Nich and Tomm are mad at me and they worked on Persona 3. :(

PapillonReel
05-07-2008, 04:44 PM
Oof. The Palace of Darkness is harder than I remember it being. It should be up soon though.

Gredlen
05-07-2008, 05:15 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%205/LegendofZelda-ALinktothePast134.png
Every time I see his name, I think "Shalashaska". Now I feel like there should be a telephone call after the credits in LttP, where you find out he was secretly manipulating everything.

Mr. Sensible
05-07-2008, 05:22 PM
Every time I see his name, I think "Shalashaska". Now I feel like there should be a telephone call after the credits in LttP, where you find out he was secretly manipulating everything.

"Don't worry. You can depend on me...

...Mr. Mask Salesman."

DUN DUN DUUUUHN!!

PapillonReel
05-07-2008, 05:30 PM
"Don't worry. You can depend on me...

...Mr. Mask Salesman."

DUN DUN DUUUUHN!!

http://i232.photobucket.com/albums/ee231/PapillonReel/HappyOcelot.png

:eek:

Mr. Sensible
05-07-2008, 05:34 PM
Ha ha, he'd have Ganon's severed arm and try to hijack the Four Giants to sell 'em on the Hyrule-Termina arms market.

PapillonReel
05-07-2008, 07:01 PM
Finally finished it! The dungeons are starting to get longer, so updates may be a little more sparse than usual.

Anyway, last we left off, Agahnim had succeeded in his plans of breaking the seal on the dark world, and though we managed to defeat him we were drawn into the dark world as well. Our only clue now is to search out the Palace of Darkness and save the maiden inside in the hopes that we'll learn something.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast003.png

Fortunately, it's not too hard to find - even though we have signs like this pointing us in the right direction, the mark Sahasrahla left on our map and a basic understanding of Hyrulean geography tells us that it's exactly where the Eastern Palace used to be.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast004.png

However, it's no picnic getting there - compared to the dark world, the light world's monsters might as well be fluffy kittens. Some of the monsters here are strong enough to take off half your health, so be careful while travelling about.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast005.png

Be especially careful of the Hinox - these guys can take a beating unless you have bombs on hand.

Speaking of which, we need to pick some up, don't we? Back to the light world!

*woowoowoowahwahwoowoowoo*

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast007.png

Unfortunately, it seems the castle's strengthened the arrest warrent, as pretty much everyone and their dog is out to get me at this point. And you know what that means - it's time to run for it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast009.png

Yeah, I bet you guys were wondering why I left these behind, weren't you? Anyway, know that we've stocked up, it's time to head back to the dark world.

*woowoowoowahwahwoowoowoo*

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast013.png

En route to the Palace of Darkness, we run into a stumpy looking Sahasrahla-wannabe, telling us his tale of woe in the dark world. However, make a special note of that last word he mentions. ;)

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast014.png

At least, I think we're on the right track.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast016.png

After passing through some dense shrubbery, we discover that Kiki the monkey has tagged along for a bit. 10 rupees isn't much, so we give them to him to get him off our back.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast017.png

Of course, that only encourages the little bastard to extort even more money out of us, and since we need to get inside we're forced to pay. Thankfully, the palace is chock full of treasure to be had, so it's no skin off my nose.

Anyway, time to head inside.

PapillonReel
05-07-2008, 07:04 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast021.png

Looks familiar, doesn't it? However, the similarities are only superficial at best - the dungeon's a lot more abusive than the one you remember.

In any case, the first thing we're going to do is go key-hunting in this dungeon. Let's head through the left door first.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast023.png

Our first stop is down here. We're gonna need all the keys we're going to get.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast025.png

Next, head through the right path and step on the warp.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast026.png

According to Zelda, she's fine, but maybe we should hurry to stay on the safe side.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast028.png

Goryia see, Goryia do.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast030.png

The bari are a bit of a nuisence thanks in part to their ability to shock you when they're stricken, so time your strikes accordingly.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast033.png

By the way, this is where we'll be needing the bombs, as the left crack leads to a treasure chest with a key. After you grab it, head back to the entrance and go through the middle door this time.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast035.png

Watch out for turtles. You can't kill them yet, so just run around them for now.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast036.png

Here we'll be needing the bombs again. Blow up the floor and jump down below, then take the stairs back up again.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast038.png

Now that we have the Big Key, it's time to make some actual headway into this place. Jump off the side for now.

PapillonReel
05-07-2008, 07:05 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast039.png

Watch out for the monster brigade when you pick up this key and head for the nearby warp. Head back to the room from before and take the right path this time.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast041.png

A lot of keys this time, eh? Like I said, the dark world's a whole new ball game, as even the dungeons get more complex.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast042.png

And the traps sneakier. Watch your step!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast044.png

Head into the left room and circle around through the maze. Grab the key and blow up the nearby wall to find the palace treasure.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast046.png

This is probably my favourite weapon in the whole game. Though it tends to pale in strength late-game when you get the Golden Sword and Silver Arrows, the hammer is the strongest weapon in the game for a long period of time, dealing roughly twice as much damage as the Master Sword or Bow & Arrows. However, it has a short range, so be sure to use discretion with it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast049.png

Another neat feature is the fact that it can flip over those turtles we saw before, exposing their fleshy underbelly. And that's just one of its many uses.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast050.png

Be sure to head down here to grab a quick buck. Be sure to take a look at the panel in front of the boss door. Looks ominous, doesn't it?

Anyway, it's time to move on. Head back to the room with the hardhat beetles and head right this time.

PapillonReel
05-07-2008, 07:06 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast054.png

It looks like the game's trying to "switch" things around. Anyway, head through the door to move on.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast057.png

For the longest time, I could never figure this puzzle out. Where's the door? How do I get by? What the hell am I supposed to even do? To this day I still remember the frustration I went through when I was a child.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast060.png

Of course, if you've already played Link's Awakening, this one should be a no brainer. Shoot the eye to make the wall move to reveal a staircase.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast061.png

Use #3 of the hammer involves smashing down stakes that get in your way, though in the dark world they seem to use, uh...

......

What the hell are those things, anyway?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast063.png

I guess tonight I dine on turtle soup.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast064.png

Anyway, we've now reached the main event. That's right, it's time for a boss fight.

PapillonReel
05-07-2008, 07:07 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast065.png

Introducting the Helmasaur King. Unlike the last four bosses, this guys a lot more difficult, as not only can he take one hell of a beating, but can take off a large chunk of your health as well. The biggest threat is that tail of his, which is hard to avoid and takes off two hearts if it connects.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast068.png

There are generally two approaches to fighting the Helmasaur King. The first way is to try and take off his mask using bombs. It's the more inaccurate method and requires a great deal of precision, but three or so bomb blasts are enough to take off that mask of his.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast070.png

The second approach is to try using the hammer we got from earlier. It's easier to land hits using the hammer than it is the bombs, but it also takes roughly three times as long to break off that mask of his as well. So although it's easier to hit the boss with it, you also run the risk of draggin the fight out.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast074.png

Once you knock off that mask however, the fight kicks into high gear. Switch to the Bow & Arrows and alternate between using that and your sword to knock off his HP. Try to finish him off as fast as you can at this point, as he'll be combining his tail attack with his fireballs now to try and kill you.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast075.png

In a minimalist game, the Helmasaur tends to be a breaking point for some. Unless you have his patterns memorized, there's not much you can do except rush in and hope you kill him before he kills you as the lack of hearts at this point in time makes a battle of attrition all but impossible.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast080.png

In any case, the second battle goes much more smoothly this time, mostly on account of having five hearts instead of three this time around. After a tense battle, the Helmasaur King finally goes down and I grab the first crystal.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast082.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast083.png

As you can see, the maidens that Agahnim sent over to the dark world have transmogrified into crystals, much in the same way as Link was turned into a rabbit when he first got sent over. After a brief bit of dialogue and a word of encouragement, the first maiden marks down on our map the locations of the six others and sends us on our way.

Next time: The Swamp Palace and the Thing That Goes BOING!

PapillonReel
05-07-2008, 07:19 PM
I couldn't remember one way or the other, but I gather from your increased life gauge that the Dark World dungeons also force you to grab the Heart Container before getting the crystal?

Yeah, the crystals don't drop until you pick 'em up. Though I'm not complaining, since things are only going to get more brutal for me here on out. :/

KCar
05-07-2008, 07:43 PM
You remember those shitty paperback books about how to "win at nintendo games" or whatever they were called? I remember they used to have "tips!" like "if you want to be be better at Castlevania, use only your basic whip!" I remember thinking that was the stupidest thing I've ever heard.

Well, I still think that's true. You're crazy, Pappillon Reel. I like you, but you're crazy.

Edit:

http://thewarpzone.classicgaming.gamespy.com/books/2.jpg
I remember one of these had tips for Amagon. Man! That would be a top strategy for the hottest games!

Tanto
05-07-2008, 07:48 PM
I so had those books as a kid. My "favorite" was the Mario one. It gave blow-by-blow accounts of the levels in Mario 3 up until World 5... when you actually started to need them. After that, you were lucky if you got more than one sentence for each level. Drove me crazy.

Gredlen
05-07-2008, 07:55 PM
I so had those books as a kid. My "favorite" was the Mario one. It gave blow-by-blow accounts of the levels in Mario 3 up until World 5... when you actually started to need them. After that, you were lucky if you got more than one sentence for each level. Drove me crazy.

Maybe they didn't get past World 5.
"Strategy guides written by the guys that need them" sounds like a brilliant approach.

I used to have a similar book for Gameboy games that I LOVED reading because it was pretty big and I got to read a little bit about all sorts of games I'd never play and knew nothing about.

Red Hedgehog
05-07-2008, 07:56 PM
You remember those shitty paperback books about how to "win at nintendo games" or whatever they were called? I remember they used to have "tips!" like "if you want to be be better at Castlevania, use only your basic whip!" I remember thinking that was the stupidest thing I've ever heard.

Well, I still think that's true. You're crazy, Pappillon Reel. I like you, but you're crazy.

Edit:

How to Win at Nintendo Games Picture
I remember one of these had tips for Amagon. Man! That would be a top strategy for the hottest games!

Yeah, I had the first two or three of those. It was awesome reading about games I didn't have. Jeff Rovin could make Amagon, Wizards and Warriors, and even Deadly Towers seem interesting.

Merus
05-07-2008, 08:13 PM
Regardless, the Moldorm isn't too hard of a battle, as the only real danger is falling to the floors below.

And oh what a danger it is. It took me a dozen goes to avoid getting knocked off the edge there.

What the hell are those things, anyway?

They're Whack-A-Moles. Hence why you hit them with the hammer.

Miyamoto: Ver-i-sim-i-li-tude? Wassat?

Lakupo
05-07-2008, 08:29 PM
Well, it's the Dark World. Some people become trees. Some become bunnies. Some become whack-a-moles.

I know "Sahasrara" is the true name for the chakra, but when I play Digital Devil Saga, I always have to fight the urge to think "Sahasrahla."

dwolfe
05-07-2008, 09:08 PM
You've now gotten as far as I ever have in LttP. Looking forward to seeing what happens from here, but not at all interested in doing so myself!

PapillonReel
05-07-2008, 09:18 PM
I remember my brother once bought a guide like that for the PS1, but we couldn't really use it because we didn't own any of the games. Still, it was fun learning about Monster Rancher, Alundra or some of the other games that were in there.

They're Whack-A-Moles. Hence why you hit them with the hammer.

Miyamoto: Ver-i-sim-i-li-tude? Wassat?

...Seriously? :confused:

I know "Sahasrara" is the true name for the chakra, but when I play Digital Devil Saga, I always have to fight the urge to think "Sahasrahla."

I remember when I was a kid that I couldn't even remember his name. :P My brother and I used to keep on calling him Samsara or Sarsfala or Sarsfkaflksa all the time instead of writing it down. Though in my defense, I was only four years old at the time.

Destil
05-07-2008, 09:30 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast070.png

The second approach is to try using the hammer we got from earlier. It's easier to land hits using the hammer than it is the bombs, but it also takes roughly three times as long to break off that mask of his as well. So although it's easier to hit the boss with it, you also run the risk of draggin the fight out.I never knew you could use the hammer! That's awesome...

I'll enlighten you:
You die really quickly and it takes charged sword strikes to even damage Ganon.Yeah, I had assumed as much. I always had a hell of a time with Gannon unless I abused the cape. Even if you stick with the lamp I bet there's a nice squeeze on your MP at the end there with no bottles and full cost to light both torches...

Ample Vigour
05-07-2008, 09:51 PM
The punnery is killing me, but I'm digging the hell out of this.

PapillonReel
05-07-2008, 11:55 PM
Even though it's 2 am, I think you guys wouldn't mind an update. Hell, it's not like I could sleep anyways.

Last we left off, we had just finished the Palace of Darkness, acquiring both the hammer and the first crystal from it. We had also received information from the captive maiden regarding the other crystals, so it's time to set out and find them all.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast085.png

The hammer is a huge help here, as we can now hammer away those stakes that were blocking off our progress.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast093.png

For anyone curious, the dark world version of Link's house has turned into a bomb shop. Though the selection isn't that good to be honest.

But before we do anything else, there's one thing I've always wanted to try.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast094.png

Though you technically don't have to do this, you can actually have your shield stolen from you at this point in the game. Though this is normally a bad thing, for the hardcore minimalist this means that we're losing excess baggage instead. I mean, it's not like you actually need the shield to beat the game, right?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast095.png

But enough of that, we have a dungeon to conquer.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast097.png

That is, if we could even get inside it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast098.png

Thankfully, Sahasrahla gives us a hint, telling us that the light world's building should affect this one as well.

Since we don't have any other leads, we might as well head on over.

*woowoowoowahwahwoowoowoo*

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast099.png

Oh, hey! I remember this place.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast101.png

Time to pull the switch and release the floodgates. Wait, water? I've got a bad feeling about this...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast105.png

Oh no.

Thankfully, we can put off exploring the water temple for now, since we can't really swim yet.

However, I know of just the thing.

PapillonReel
05-07-2008, 11:56 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast107.png

Welcome to Zola's Domain. Here's where we'll be finding the item we need.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast112.png

Be careful of Zola ambushes though. They can be fierce.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast115.png

In any case, a brief chat and 500 rupees gets us the Flippers we so desperately need. With these things we'll finally be able to swim! If only it were that easy in real life...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast129.png

Well, back to exploring the water temple, I guess...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast135.png

Unlike the last temple, the Swamp Palace is more of a test of endurance than anything. Since the majority of monsters here drop either rupees or nothing at all, hearts are pretty scarce for large periods of time. Couple that with an endless onslaught of monsters and you're in for a rough time.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast137.png

Another recurring theme in this palace is the use of switches like the one shown. Since we rely on water to get around, opening up the drains and flooding certain areas is necessary to proceed.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast138.png

Notice the big chest? Unfortunately we can't open it yet, since we don't have the Big Key yet. I know, annoying isn't it?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast142.png

Fortunately the puzzles aren't too hard, as even the most casual Zelda fan shouldn't have trouble figuring them out.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast144.png

Time to move on up. Let's head up to the next floor first.

PapillonReel
05-07-2008, 11:57 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast145.png

Oof. Just looking at this room makes me queasy. Notice the fireball spewer in the corner? And the crawfish? And that spinning pillar of fire?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast147.png

Thankfully, we don't have to stay in there long since our goal was to get over to this side.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast148.png

Here it is, the Big Key. And you know what that means: treasure time!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast149.png

Presenting the most popular Zelda item ever, the Hookshot! BOING! Even if you haven't played a Zelda game, you should still be able to recognize this.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast152.png

BOING! As you can see, the Hookshot's main ability is to grab onto objects and either pull you or them closer together, making normally impassible gorges easily accessible. Handy for those times when you can't make the jump.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast154.png

Now that we have the treasure, it's time to finish things up. Head through this door.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast155.png

Notice if you had went through either of the other doors, you wouldn't have been able to trigger this switch to drain the water.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast156.png

But be sure to head down the other staircase anyway for some mad lootz.

PapillonReel
05-07-2008, 11:58 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast160.png

Head through the secret passage in this waterfall to move on - the other door just leads to a dead-end.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast161.png

This is it, the last room before the boss. Though you can't tell from the picture, the water is flowing at a rather rapid pace, so be careful not to be pushed into the wandering crawfish.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast164.png

Also be careful not to be trapped on land, either.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast165.png

Well, here we are. Let's do this.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast166.png

Introducing Arrghus, the boss of the Swamp Palace.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast168.png

In order to defeat him, you first have to find a way to separate him from those puffballs around him. Use the hookshot (BOING!) to pull them away and keep killing them until there's none left.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast173.png

Once you kill the last one, Arrghus will leap into the air and slam back down, then proceed to chase you around the room. Slash at him when he gets close, then move out of the way when he jumps again. After eight slashes, he should go down.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%207/LegendofZelda-ALinktothePast177.png

Boss beaten, it's time to grab the crystal. Mission accomplished!

Next time: Skull Woods! Like a Moth to the Flame!

But first, time to get some sleep. ZZZZZ...

estragon
05-08-2008, 12:09 AM
Next time:[/B] Skull Woods! Like a Moth to the Flame!



For some reason, I hate Skull Woods. I always save it for right before the Turtle Rock dungeon.

(I also always do Misery Mire before the Ice Palace so I can ignore the block puzzles, but I think that's pretty common. In any case, the end result is Misery Mire--->Ice Palace--->Skull Woods--->Turtle Rock. I recommend this for everyone.)

Merus
05-08-2008, 12:17 AM
I really like Arrghus.

But then, most of the LttP bosses are really good, giving you several different ways to kill them. I think most of the bosses in the later games suffer from having only one prescribed method of taking them down, that being 'use the dungeon item, switch to sword', whereas for the most part the LttP bosses mix things up and have you using multiple items, including the dungeon item.

Gredlen
05-08-2008, 12:21 AM
Presenting the most popular Zelda item ever, the Hookshot! BOING! Even if you haven't played a Zelda game, you should still be able to recognize this.

ZOOM

In order to defeat him, you first have to find a way to separate him from those puffballs around him. Use the hookshot (BOING!) to pull them away and keep killing them until there's none left.

KAY-O

Tomm Guycot
05-08-2008, 12:38 AM
I'm pretty sure a minimalist run means no sword upgrades.

Lucas
05-08-2008, 01:08 AM
For some reason, I hate Skull Woods. I always save it for right before the Turtle Rock dungeon.

(I also always do Misery Mire before the Ice Palace so I can ignore the block puzzles, but I think that's pretty common. In any case, the end result is Misery Mire--->Ice Palace--->Skull Woods--->Turtle Rock. I recommend this for everyone.)
That's probably because it is a horrible, hateful place. That boss fight is one of the very few fights in all of Zelda-dom where I know I'm going to need healing before I win.

mr_bungle700
05-08-2008, 01:20 AM
Personally, if this was a sequence-breaking run, I'd go straight from beating the Palace of Darkness to getting into Dark Kakariko via a little bit of Hammer trickery (no glitches!), and from there into Blind the Thief's dungeon. It's a piece of cake to nab the lv. 2 glove from there whether or not you intend to do the entire dungeon, and once you have that, you're on your way to getting a level 3 sword. From there, I usually finish Blind's place, go back to the water dungeon and do that, then skip ahead to Misery Mire and do your ordering.

That's exactly the sequence I use. It gets you real overpowered real fast, and I like that.

Sven
05-08-2008, 06:57 AM
I'd go straight from beating the Palace of Darkness to getting into Dark Kakariko via a little bit of Hammer trickery (no glitches!), and from there into Blind the Thief's dungeon. It's a piece of cake to nab the lv. 2 glove from there whether or not you intend to do the entire dungeon, and once you have that, you're on your way to getting a level 3 sword.

Would someone please explain this one to me? I know it's POSSIBLE - the version of the game I borrowed from my friend the first time I ever played it had already done so - but I've never seen it laid out in plain, non-GameFAQs english.

estragon
05-08-2008, 07:13 AM
Would someone please explain this one to me? I know it's POSSIBLE - the version of the game I borrowed from my friend the first time I ever played it had already done so - but I've never seen it laid out in plain, non-GameFAQs english.

Put simply, this works because, as Nich noted above, all you need is a hammer to get into the dark world version of the village. So, if you want, you can skip the hookshot and fire rod in dungeons 2 and 3 and go straight to the glove in dungeon 4.

There's no trick at all really, since you wouldn't normally use the rod or the hookshot to get into the village area, whether you have them or not. Just do the dungeons in the order you want to instead of following the numbers on the map.

I usually don't skip dungeon 2, because I'm always more excited to get the hookshot than a sword upgrade. But it's just a matter of personal preference.

Dart Zaidyer
05-08-2008, 07:16 AM
In the screen just north of the village there's a small area fenced off and guarded by rocks. There's a warp tile there. It *seems* like you can't get in there without the Level 2 glove, but all you really have to do is go to the other side. Take the leftmost path into the Lost Woods, then come back out through the next exit. Then you can use the hammer and level 1 glove to reach the warp tile to the Dark World. From there, you can go north a little ways and take a shortcut between the trees to the path on the left, leading into town.

estragon
05-08-2008, 07:21 AM
In the screen just north of the village there's a small area fenced off and guarded by rocks. There's a warp tile there. It *seems* like you can't get in there without the Level 2 glove, but all you really have to do is go to the other side. Take the leftmost path into the Lost Woods, then come back out through the next exit. Then you can use the hammer and level 1 glove to reach the warp tile to the Dark World. From there, you can go north a little ways and take a shortcut between the trees to the path on the left, leading into town.

This is all true, but isn't this how you'd normally get into the village in a non-sequence breaking run anyway?

Sven
05-08-2008, 07:21 AM
There's no trick at all really, since you wouldn't normally use the rod or the hookshot to get into the village area, whether you have them or not.

That's the thing - the intent seemed to be that you use the hookshot to cross the broken bridge, and that without it you couldn't get to either dungeons 3 or 4. I always just sort of accepted that as gospel and never went looking for a way around it.

Brickroad
05-08-2008, 07:29 AM
I didn't realize I could get into #4 early until my last playthrough of the game on VC last year. Getting that sword early and saving the (goddamn) forest dungeon for last really does make thing easier.

I've been skipping #5 for #6 for years though. Some people say I'm cheating by skipping the tricky puzzles in #5; I say I just use the most optimal solution ever.

Kishi
05-08-2008, 11:00 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%206/LegendofZelda-ALinktothePast013.png

En route to the Palace of Darkness, we run into a stumpy looking Sahasrahla-wannabe, telling us his tale of woe in the dark world. However, make a special note of that last word he mentions. ;)

I love how this game treats the Triforce with an air of mystery. Besides being one of the most effective bits of writing in the game, the tree-man's haunting little monologue here is actually the first time anyone refers to it by name. It really makes it seem like more of a legendary item only spoken of in whispers than in games where it's treated like a matter of course. Twilight Princess kind of did it again by only calling it "the power of the gods," but that game's story was a mess overall, so it's a wash.

MCBanjoMike
05-08-2008, 11:06 AM
The image that Kishi cited reminds me of one of my favorite things in LttP, which isn't found in any other Zelda game: walls that collapse when you dash into them. So very satisfying.

Mr. Sensible
05-08-2008, 11:38 AM
The image that Kishi cited reminds me of one of my favorite things in LttP, which isn't found in any other Zelda game: walls that collapse when you dash into them. So very satisfying.

I also like how the wall has to be "extra-weak" in order for the dash boots to open it. God, so many little touches for a SNES game in '92.

This thread made me break down and buy LttP on VC for $8. I wouldn't have bothered if I still had my original cart, but I traded it to some guy back in high school for FF3, so I think I did okay.

Edit: Let's see if I can catch up to Mr. Reel before the next update!

Knight
05-08-2008, 12:12 PM
This is all true, but isn't this how you'd normally get into the village in a non-sequence breaking run anyway?
The normal way, as I saw it, was to go north-east from the pyramid, and as you go north, there's a broken bridge, which you use the hookshot to cross, then south-west to the village.

Octopus Prime
05-08-2008, 01:08 PM
The only downside is that IIRC, even if you beat 5 dungeons, the Super Bomb doesn't go on sale until you've specifically beaten the Ice Palace. So even in a sequence-breaking run, there's no way to grab the level 4 sword before doing the stupid ice level.

!

I always thought that the Super Bomb only went on sale after you beat all 7 Dungeons. I had no idea at all.

All those playthroughs, I waited until after I cleared Turtle Rock. What a fool I was.

PapillonReel
05-08-2008, 01:13 PM
The only downside is that IIRC, even if you beat 5 dungeons, the Super Bomb doesn't go on sale until you've specifically beaten the Ice Palace. So even in a sequence-breaking run, there's no way to grab the level 4 sword before doing the stupid ice level.

Don't you also have to rescue the smith first as well? I remember hearing it being one of the requirements to making it appear, though I've never actually confirmed it myself.

Rosencrantz
05-08-2008, 01:14 PM
!

I always thought that the Super Bomb only went on sale after you beat all 7 Dungeons. I had no idea at all.

All those playthroughs, I waited until after I cleared Turtle Rock. What a fool I was.

Ah, and I am one of those people who ALWAYS does Misery Mire before the Ice Palace, meaning I've always had to get the final sword upgrade a dungeon later. Well played, LttP. Well played.

Octopus Prime
05-08-2008, 01:23 PM
I'm the only one who didn't mind the Ice Dungeon, aren't I?

Brickroad
05-08-2008, 01:28 PM
I'm the only one who didn't mind the Ice Dungeon, aren't I?

Every time I play the game I expect it to be really long and hard, but it never quite lives up to that expectation.

It must have touched me in a bad place as a child but I really can't remember what about it I found so difficult originally.

PapillonReel
05-08-2008, 01:32 PM
I don't mind it. In fact, I wish Zelda games would have more of them - the Yeti's Mansion and Snowfall Temple are some of my favourite dungeons ever.

By the way, I'm almost done now, so expect an update in t-minus ten minutes.

Octopus Prime
05-08-2008, 01:35 PM
If I'm not the only one who didn't mind the Ice Dungeon, I may be the only one who doesn't mind the Ice Dungeon, Skull Woods or Mothula fight.

Mine are the least popular of opinions.

mr_bungle700
05-08-2008, 01:41 PM
Every time I play the game I expect it to be really long and hard, but it never quite lives up to that expectation.

It must have touched me in a bad place as a child but I really can't remember what about it I found so difficult originally.

This is how I feel about it. I hate the damn place and yet I haven't really had any trouble with it since the first time through. Something about that first experience must have permanently scarred me.

PapillonReel
05-08-2008, 01:48 PM
Let's not get too ahead of ourselves just yet. We're only at the third dungeon, after all. Speaking of which, it's time to head over there now.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast002.png

Now that we have the hookshot*, we should be able to make some headway onto the next temple. Not even a fallen bridge can stop us from getting there now.

*(boing!)

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast003.png

However, if you've been following along with the discussion so far, you should remember that a couple of posters mentioned being able to get there without even bothering with the second dungeon. And you can - simply circle around through the Lost Woods and exit through the southwestern corner. It should bring you down here where the hammer and power gloves reveal a warp to the dark world.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast004.png

In any case, it's time we head towards the next dungeon. Which is fittingly found inside a forest of dead trees and bones. Creepy!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast008.png

Man, why do they gotta be like that? The first room in and they're already taunting us with the treasure.

I guess we should try and get to it anyway. Head left and then up.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast013.png

Bomb your way into the next room and pull this switch for some fireworks. However, since we don't have the Big Key yet, we'll have to ignore it for now.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast014.png

If you're the kind of person who can't rest without a full map, jump down into this hole next.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast01513-3.png

You should land into this room with a bunch of hardhat beetles. Fight them off and head east, then north afterwards.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast020.png

You should be in this room now, with annoyance #1: the Gibdo. Yes, that Gibdo. Except instead of freezing you with a piercing shriek like the redeads later on, they just wander around and take forever to die. Kill the leftmost one, grab the key and head east...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast021.png

...To wind up right where we started.

PapillonReel
05-08-2008, 01:49 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast026.png

If you had headed east instead of north in the last room, you would've been trapped in here with a bunch of traps, Gibdos and what is quite possible the most annoying enemy to have ever been birthed in a Zelda game, the Wallmaster.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast027.png

In any case, even if you survive the trap you'll find yourself at the same destination anyway. What a waste of time that was.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast030.png

Time to move on. Head through the ribcages until you find another open-mouthed skull (creeeeepy) and head inside.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast03213-3.png

Now we have a bit of a conundrum. In order to open the switch, we have to push the statue onto it. Problem is, if we do we can't get around it. What do we do?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast034.png

Well, if pushing doesn't work, we can always try pulling instead. Though try not to push your luck with the Wallmasters around.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast035.png

After we head inside (and slaughter the enemies in it as well), we finally find the Big Key. Time to find out what was inside that treasure chest at the beginning.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast036.png

Though be sure to bomb open that wall for a free magic refill while you're at it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast038.png

Remember how I said the Magic Hammer was my favourite weapon?

I lied. :3c

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast039.png

The Fire Rod is absurdly powerful against most enemies. Instead of dealing damage to reduce an enemy's health, it acts instead as a one-hit kill. However, there are some enemies out there that can resist or even null its effects, and the magic drain isn't much to scoff at anyway, so it's not exactly perfect. Fun to use, though, especially compared to those shitty arrows we get in the later games.

PapillonReel
05-08-2008, 01:50 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast040.png

Well now that we have the dungeon's treasure, it's time to move on. Head left from this room.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast041.png

Keep going left for now.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast042.png

And head out the door. Easy, wasn't it?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast047.png

If you're curious about the locked room, don't bother. There's not much in there except three helmasaurs, skulls and a collapsible floor.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast049.png

But enough about that. It's time for the real challenge this dungeon has to offer.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast051.png

Welcome to Skull Dungeon, part three. See that chest down there? We'll need the key to proceed, so head down the stairs and find your way to the door at the northern part of the room.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast054.png

Circle around in the other room to grab the key, but be careful you don't get turned into a rabbit.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast055.png

Once you open the door, you'll be in a room like this one. The pattern is the center tile, then bottom-left, center-right, top-right and then finally the mid-right tile.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast057.png

However, if you want to save time you could always just sashay across like this.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast058.png

The Fire Rod's use (besides killing things with fire) is in lighting torches that lay out of reach. Hence my comment way back in the thread about the Lamp going obsolete.

In any case, once you head through the next few doors and jump down the pit, you'll face... Mothula.

PapillonReel
05-08-2008, 01:52 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast068.png

The key to winning this fight is to STAY CALM. Most people when they enter this fight go "oh shit" and fire off the Fire Rod willy-nilly, wasting all of their magic power and screwing themselves over in the process. Every shot that misses means hitting Mothula with four slashes from the sword, so precision is crucial to winning this fight.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast070.png

If you don't think you have enough health or magic power, don't be afraid to warp back and farm some Gibdos and Bari for hearts and magic decanters. And believe me, you'll need as many as you can get.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast072.png

By the way, this fight took me four tries before I finally won, and he isn't even the hardest boss in the game. Scary thought, huh?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast073.png

Anyway, now that we have the crystal, it's time to get out of this hell-hole.

Next time: Thieves' Town! A Mysterious Maiden Awaits?

Octopus Prime
05-08-2008, 01:55 PM
You know, you can set Gibdo's on fire. I think you can even do that with the Lantern.

It's a lot faster then anything else.

PapillonReel
05-08-2008, 01:59 PM
You know, you can set Gibdo's on fire. I think you can even do that with the Lantern.

It's a lot faster then anything else.

You can, but it wastes magic power which we need for Mothula.

Sort of a catch-22, isn't it?

Octopus Prime
05-08-2008, 02:04 PM
You can, but it wastes magic power which we need for Mothula.

Sort of a catch-22, isn't it?

Not really, isn't there a Big Decanter, like, right in front of where you fight Mothula? Of course, I usually have the Ice Rod by this point, so getting more Magic wasn't much of an issue.

Sometimes the Magic Upgrade too, but maybe not. That much, I do not recall.

PapillonReel
05-08-2008, 02:06 PM
Not really, isn't there a Big Decanter, like, right in front of where you fight Mothula?

It's a small one, sadly enough, which means you have to light all the torches using the equivalent of one Fire Rod shot which is hard. It took me seven tries to do it, and it involved hitting a Gibdo with a shot in the hopes that he dropped a large one.

Knight
05-08-2008, 03:33 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%208/LegendofZelda-ALinktothePast038.png

Remember how I said the Magic Hammer was my favourite weapon?

I lied. :3c
I love the Fire Rod, especially in Four Swords Adventures, where not only could you could just burn an entire field of grass in one shot, but there was no magic meter, it was unlimited power.

Zithuan
05-08-2008, 03:45 PM
I love the Fire Rod, especially in Four Swords Adventures
Especially when playing (only semi-cooperatively) with 4 players, the Fire Rod was pretty awesomely brutal.

Jeanie
05-08-2008, 03:58 PM
I love the Fire Rod, especially in Four Swords Adventures, where not only could you could just burn an entire field of grass in one shot, but there was no magic meter, it was unlimited power.

See also: Link's Awakening.

cartman414
05-08-2008, 06:16 PM
Not to mention that it, along with many other weapons including the sword from Link's Awakening on, had far less latency in terms of striking speed.

PapillonReel
05-08-2008, 08:30 PM
By the way, a small addendum to the Palace of Darkness entry:

http://i232.photobucket.com/albums/ee231/PapillonReel/Bubble1.png http://i232.photobucket.com/albums/ee231/PapillonReel/Bubble2.png

After some more research, it turns out that the former enemy actually IS called the anti-faerie, due to its magic-sapping power and tendency to transform into an actual faerie via magic powder. The latter is the real bubble, which damages you normally (though not without sealing your sword). Just thought I'd clear this up since a lot of places online - including the place where I did the original fact-checking when someone brought this up earlier - mix the names up from time to time. There are a few other enemies whose name I got wrong, such as the "Rockclops" (really the Eyegore), so at this point I'll just say I won't bother with the real names, unless I write a bestiary entry somewhere along the line.

Anyway, the next entry should be up soon, so hang tight while I write it up.

Dynastic Bird
05-08-2008, 08:51 PM
You're really good at this, you know that?

Man this brings back memories...I didn't know about the sequence breaking until well into my second run-through, and I have a tendancy to not replay completed games. I'll have to do that sometime...

Can't wait for Blind, by the way!

PapillonReel
05-08-2008, 09:38 PM
Can't wait, eh? Good thing I just finished up the next part then. :) Thanks for the support everyone, and I hope you enjoy the rest.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast075.png

All righty then, now that we've got the Fire Rod in our possession, we should head south to the next dungeon. Time to make like a tree and leaf.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast076.png

Welcome to the Village of Outcasts, home to the most wretched hive of scum and villainy in all of Hyrule. Note the thief chasing after Link, as well as the lost soul behind him.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast077.png

First on our list of tourist destinations is the Pond of Mystery™. What lies beneath its watery surface?

Well... nothing really. But when I was a kid I could've sworn there was something up with this pond, like a secret dungeon or a new weapon. Ah, the innocence of youth.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast078.png

Next up is Deku, the Talking Tree. Be careful not to bump into him, or he'll leave you stumped! Heh heh heh.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast080.png

Lastly, but not leastly, is the most important icon of the Village of Outcasts. That's right, it's the fourth dungeon, Thieves' Town!

...Wait, what?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast081.png

Anyway, it's time to move on with our game. Unlike the last few dungeons, Thieves' Town is more like a Treasure Hunt than anything, since we have to pick up a few different things and bring 'em all together in order to make any progress.

PapillonReel
05-08-2008, 09:40 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast083.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast085.png

Our first goal is to circle around the main room. Be careful of the bubbles and horsemen, and for the love of God don't let yourself become a bunny!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast089.png

That's right, the Big Key is available from the get-go, no nasty puzzles included. And since the Boss's room is nearby, we'll be offing him right away. This place goes by fast, doesn't it?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast090.png

Head through this door and go down the hall to face the head honcho of this place.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast091.png

DUN-DUN DA- wait, what's going on here? Where is he?

......

Well that was anticlimactic.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast092.png

Well, since there's no boss here (unfortunately...) I guess we've got no other choice but to explore everywhere else. Watch out for the ghosts here and make sure to attack their heart if you plan on fighting them.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast093.png

Head up the treadmill into the north room, making sure to watch out for the enemies wandering around.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast094.png

Our first stop here is on the next floor. Leave the switch for now and head up the stairs.

PapillonReel
05-08-2008, 09:41 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast095.png

It seems that Zelda's replacing Sahasrahla as our go-to guy for tips, as it's her we hear when we touch the tile. Anyway, she tells us to watch out for Blind the Thief and his magic when we explore this place, so keep that in mind. Speaking of which, that name sounds familiar, doesn't it?

Anyway, head back downstairs to hit the switch, then head back up and hit the switch under those skulls to move on.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast096.png

Just charge through here - those lizards don't drop enough to bother with.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast098.png

See that crack over there? We'll need to blow it up to let some sunlight down below. Why you ask? Don't worry, you'll see.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast099.png

Be sure to grab some bombs on your way out in case you're running low.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast104.png

We'll be heading into the basement for our next stop. Watch your step when navigating those treadmills.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast105.png

(Insert Power Glove joke here).

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast106.png

Anyway, somewhere in the basement we run into the next maiden. She's pleased to see us (obviously) and asks that we take her outside. With no boss to fight, we've got nothing else to go on so to the front door we go.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast108.png

But not without picking up the treasure first. And what an excellent treasure it is - say hello to the Power Glove's replacement, the Titan's Mitt. Now we can lift up rocks a darker colour than before (?).

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast109.png

Anyway, time to head out, maiden in tow. This job was a great sucess!

PapillonReel
05-08-2008, 09:42 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast110.png

Huh? You don't want to leave yet? ...All right then, I'll take another look around.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast113.png

Nothing here. I've got a bad feeling about this...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast114.png

What the hell's going on here?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast115.png

Uh-oh.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast117.png

This must be that Blind the Thief Zelda told us about earlier. I was wondering where the boss was.

Wait a minute, if Blind's a guy name, then that means... she's a he? Now I feel weird...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast121.png

Well... since the treasure we got here wasn't a weapon, the boss doesn't have an obvious weakness to exploit this time around. However, that's fine since sword slashes to the head seem to be working.

The interesting thing about Blind is that, unlike other enemies in the game, the sword you use doesn't matter - three slashes from any level is enough to take off his head. But be careful, since the decapitated head will fly around and start spitting fireballs.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast126.png

Though he isn't hard per se, a large part of the battle relies on luck, since a few shots from the heads flying around can turn things around on you quickly, so often you'll find yourself losing more because of an unlucky shot than because you've been overpowered.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast128.png

Though that's not to say this battle's a cakewalk. Great balls of fire!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast152.png

After six (!) tries, Blind finally goes down for the count. Man, I must be losing my touch ._.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%209/LegendofZelda-ALinktothePast156.png

Oh well, at least we have the crystal now. Time to head off to our next destination.

Next time: The Ice Palace and the Forbidden Treasure!

Zithuan
05-08-2008, 10:02 PM
Blind is my favorite boss fight in the game; probably because it's like a bullet hell shooter*. With all the fireballs and lasers (you didn't mention the lasers!!) and disembodied heads, I'd say it's the most intense and chaotic fight of the game.

* Though I think I never consciously made that connection before now.

PapillonReel
05-08-2008, 10:04 PM
I was going to mention the lasers, but they flashed by too quickly and I wasn't able to get a good shot of them. :( I like the bullet hell analogy though; it describes this boss fight perfectly. Something like "The Legend of Gradius: A Vic to the Past"?

Zithuan
05-08-2008, 10:13 PM
...flashed by too quickly and I wasn't able to get a good shot of them.

If/when I decide to do a Let's Play, I have a program called AnimGet (http://www.gmdsoft.de/menne/z3c/animget.htm) that takes rapid screenshots whenever the image in the targetted window changes. Very useful for telling it to record before a boss battle, and then sifting through a few thousand screenshots after. :P

PapillonReel
05-08-2008, 10:19 PM
It's a shame that screencatcher doesn't work with Macs - I'd definitely stop doing it manually in a heartbeat. I'll bookmark the link just in case though, thanks! :)

mr_bungle700
05-08-2008, 10:56 PM
Time to make like a tree and leaf.

No!

Be careful not to bump into him, or he'll leave you stumped!

NO!

...I suppose I'll forgive you though, because this update was great. But you're on notice, mister! If you let these kinds of puns take root, they'll branch out across the whole thread, and that would be a real beech. I'm sorry to bark at you and make you feel like a sap, but if I don't say something now someone else might get mad and kick your ash. I don't think that's something yew want to have happen.

...and now I hate myself.

PapillonReel
05-08-2008, 11:08 PM
...I suppose I'll forgive you though, because this update was great. But you're on notice, mister! If you let these kinds of puns take root, they'll branch out across the whole thread, and that would be a real beech. I'm sorry to bark at you and make you feel like a sap, but if I don't say something now someone else might get mad and kick your ash. I don't think that's something yew want to have happen.

Sir! Sir! I wood reconsider your words, sir! Though admirable, your challenge, in the end, is fruitless, and I must ask you to plant yourself in reality! I'm not frond of beating around the bush, so I shall cut to the chase - if you do not cease and desist your relentless pruning, I must ask you to meet me at the Arbor so that we shall engage in a duel, whether or not you have the Thyme.

Good day sir!

NOW LOOK WHAT YOU MADE ME DO

mr_bungle700
05-08-2008, 11:24 PM
Oh, that's just vine! Now you've really gone and done it!

Mr. Sensible
05-08-2008, 11:27 PM
I leave y'all alone for five minutes and look what happens.

SHRUB IS A WORD THAT DONT GET NO LOVE FROM ME

Gredlen
05-08-2008, 11:33 PM
Oakay, I can't just shrub this off any longer. I don't give a fig how funny you guys think these are, I pine fern end to the puns.

PapillonReel
05-08-2008, 11:41 PM
Oakay, I can't just shrub this off any longer. I don't give a fig how funny you guys think these are, I pine fern end to the puns.

I don't beleaf you. Lettuce end this charade!

Zef
05-09-2008, 12:12 AM
Indeed, let's nip this in the bud before we sow the seeds of discord. Instead of continuing the punnishment, let's turn over a new leaf, sprout past the punnery that all of this stemmed from, and let the thread bloom into its own.

Merus
05-09-2008, 12:43 AM
I don't beleaf you. Lettuce end this charade!

Beet enough stalk. Have at tree!

mr_bungle700
05-09-2008, 02:44 AM
It's...so beautiful...and yet...so terrible! I know that I must look away to preserve my sanity, but I can't!

Sami
05-09-2008, 06:35 AM
Well, this is awesome. The still screens remind me of how simply fantastic the game's art and graphic design was. Things like Link's look when he runs into things with the boots, the entrance of the Palace of Darkness, and so much more, such detail and style. I don't think the beauty of this game has still been quite eclipsed in a 3D game.

The guy telling about the Book of Mudora lived in the NE corner of the desert, an old wise geezer who looked liked Sahasrahla (no relation, I suppose). He even had a name! ---but I don't remember it.

*looks at latest posts* ...oh my.

Sven
05-09-2008, 07:22 AM
Yeah, I can't compete with that. Anyway:

Well, this is awesome. The still screens remind me of how simply fantastic the game's art and graphic design was. Things like Link's look when he runs into things with the boots, the entrance of the Palace of Darkness, and so much more, such detail and style. I don't think the beauty of this game has still been quite eclipsed in a 3D game.

I always liked all of Link's animations - they really do a great job of giving him a lot of personality (specifically, a kid who's really in over his head). Shuffling his feet to try and avoid falling off a platform, straining to pick up rocks, almost looking too feeble to swing the sword... it's one of the best examples of graphics serving character development.

And, yeah, LTTP pretty much represents the high point of console gaming for me as well. Ocarina never grabbed me the same way this did.

Zef
05-09-2008, 07:34 AM
What really grabbed me, aside from the detailed animation, were the sound effects. The sound made by the Hookshot's chain, the swing of a non-powered sword, the whish of the charged attack, and the "whee-wee-wee-wee-wee" of Link falling down a pit will stay with me till I'm old and feeble. I can see the screenshots and immediately remember not just the appropriate music, but the sound that everything on that screen makes.

A lot of care was put into the game, merely to add seemingly extraneous details. It's funny how, with relatively few(er) resources, 16-bit-era games would often go the extra mile to add these little touches.

PapillonReel
05-09-2008, 07:58 AM
The thing that always stood out for me was just how colourful and bright all the sprites and environments were, and the amount of detail that was put into them. It really is a gorgeous game, even after all these years.

Beet enough stalk. Have at tree!

Okay, even I can't beet this. Merus wins.

Gredlen
05-09-2008, 10:25 AM
Okay, even I can't beet this. Merus wins.

Indeed, I conseed this point.

Balrog
05-09-2008, 10:45 AM
This thread is crazy, you never know what will turnip.

Loki
05-09-2008, 11:00 AM
You guys all... um... flower.

PapillonReel
05-09-2008, 06:57 PM
I figure I've taken long enough with this next installment. Time to get this next place over with.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast001.png

Now that we've got the Titan's Mitt, we can finally tear open a door to next temple. Time to head south down to Lake Hylia for the Ice Palace.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast004.png

At first glance, it may seem like there's no way in, what with a solid ice wall around it and seemingly no backdoor entrance.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast006.png

However, that doesn't necessarily mean we can't warp our way in, and lifting this once-unmovable stone reveals the gate needed to do just that.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast008.png

Welcome to the Ice Palace, quite possibly the most misunderstood dungeon in the whole game - everyone hates the place, but doesn't know why.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast010.png

Perhaps it could be the ice? No one likes a lack of traction, but it seems relatively tame compared to the hell that was the Skull Woods.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast012.png

Maybe it's the Pengators? Nah, a single Hook Shot knocks them out cold, and they drop the large decanters we need to keep going.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast013.png

It certainly can't be the puzzles, since they can be solved in a snap.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast015.png

(Though if you are having trouble, be sure to try and aim for this door.)

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast016.png

In any case, we can puzzle over just why everyone hates the place later. It's time to head deeper into the dungeon with a well-placed bomb blast.

PapillonReel
05-09-2008, 06:58 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast017.png

Watch out for the Stalfos though - conventional weaponry doesn't leave a scratch on them, so knock them down and blow them up using your bombs.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast018.png

You may think it might be rooms like this, but honestly it's much easier than it first appears. After grabbing the key from a nearby enemy, head through the door in the bottom corner. Ignore the switch for now.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast020.png

It's not the traps, as they're easily evaded.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast021.png

It might be this set of trick stairs though. You have to charge down them in order to move on, since normal walking doesn't seem to work.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast022.png

Maybe these guys? Nah, a single shot from the Fire Rod melts them easily.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast024.png

It can't be the treasure, which is hella awesome - half damage is always a nice thing to have. Sadly, we won't be collecting it on this run because reducing damage isn't necessary to beat the game.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast025.png

We'll still need the Big Key though. Time to track it down by heading back up the stairs.

PapillonReel
05-09-2008, 06:59 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast026.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast027.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast028.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast029.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast030.png

Wait, I know why everyone hates the place now. It's because it's freaking boring, that's why. Nothing but one long hike from point A to point B, then onto point C.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast031.png

Also, this information would've been more useful back in dungeon 3 when we needed it, Saharsrahla. Or is that Zelda speaking just now?

Anyway, time to head further into the place. Ugh.

PapillonReel
05-09-2008, 07:00 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast032.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast033.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast034.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast035.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast038.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast039.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast040.png

God. It's about time we got this thing. Now we just have to head back.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast042.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast043.png

If you're short on time, head into this room instead for a shortcut.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast044.png

That is, if you're okay with the disappearing floor.

PapillonReel
05-09-2008, 07:01 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast046.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast047.png

Well, we're back here again. Time to head downstairs and fight the boss now.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast050.png

Just kidding! It's time for yet another roundabout journey through the dungeon!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast051.png

Make sure to hit this switch first so we don't end up wasting our time. Though be sure to avoid being turned into a rabbit by that trap over there.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast054.png

Our goal is to try and push down one of those blocks on the other side of this wall so we can trigger the switch downstairs.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast055.png

You have to drop down from this room to get to the other side, as it's the only way down there.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast059.png

Be careful you don't get pushed off yourself when moving that block.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast060.png

Anyway, after pushing the block onto the switch in the Room From Hell's younger brother, it's time to head down to the boss's room.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast061.png

That is, after moving all of this shit out of the way first. It's like they designed this temple just to waste time, for crying out loud.

Octopus Prime
05-09-2008, 07:12 PM
Come to think of it, The Ice Dungeon is pretty dull. Not hostile, just bland.

Maybe that's why I never recalled hating it, it didn't really register on me.

PapillonReel
05-09-2008, 07:17 PM
Damn it, messed up the order. THIS is the real last post, I swear.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast062.png

Introducing Kholdstare, the boss of the Ice Palace. Though he'd be a bit more of a threat if he hadn't frozen himself in a block of ice. Be sure to thaw him out with that Fire Rod of yours, will ya?

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast065.png

To be honest, Kholdstare's not even that hard - compared to Mothula he's a cakewalk. Though watch that they don't get a lucky shot in, as they can take off four hearts in a single blow...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast067.png

...as it'll result in you having to solve that roundabout puzzle again. Ugh.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast068.png

Anyway, the strategy for Kholdstare boils down to spin attacks - well-timed, they can prevent you from even being touched by them due to the knockback. Though make sure to keep moving, since you don't want to get clubbed on the head by a falling piece of ice.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast071.png

The dungeon's more time-consuming than it actually is hard - it only took me three tries to beat the place, and I only died once to the boss (the other was from a Stalfos ambush that got lucky). That should speak volumes about it, especially in contrast with the last two places.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast072.png

Anyway, now that we've iced the boss and nabbed his crystal, it's time to move onto the next place. Hopefully it'll be more interesting than this dump.

Next Time: The Misery Mire and the Endless Fetch-Quest!

MCBanjoMike
05-09-2008, 07:18 PM
I really respect you for what you're doing here, taking only the essential items to finish the game, but I know I could never play it this way. Not necessarily because of the difficulty, although I'm sure that would be a factor, but because I could never in a million years bring myself to bypass the Bombos amulet. Best item in the entire Zelda series. (Although the flying chicken that you hang on to in Link's Awakening is an awfully close second.)

Gredlen
05-09-2008, 07:20 PM
Kholdstare is the long-lost brother of Kracko.

http://i192.photobucket.com/albums/z317/Gredlen/Dump/kmmKrackoRight.gif
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2010/LegendofZelda-ALinktothePast065.png

PapillonReel
05-09-2008, 07:20 PM
I really respect you for what you're doing here, taking only the essential items to finish the game, but I know I could never play it this way. Not necessarily because of the difficulty, although I'm sure that would be a factor, but because I could never in a million years bring myself to bypass the Bombos amulet. Best item in the entire Zelda series. (Although the flying chicken that you hang on to in Link's Awakening is an awfully close second.)

Yeah, it's a huge temptation to say to hell with it and grab the stuff anyway. Lord knows how many Minimalist runs have ended in failure because of that one heart container at the beginning. :/

nunix
05-09-2008, 07:26 PM
..but because I could never in a million years bring myself to bypass the Bombos amulet. Best item in the entire Zelda series.

For years I never used the magic spells.

Then a couple of years ago I was replaying it, and sort of just messing around, I started using the spells to use up some of that magic meter.

Walked through the rest of the game without even getting close to dying.

Thing is broken, yo.

PapillonReel
05-09-2008, 08:00 PM
Kholdstare is the long-lost brother of Kracko.

http://i232.photobucket.com/albums/ee231/PapillonReel/Krackstare.png

Huh. Well how about that.

mr_bungle700
05-09-2008, 08:14 PM
I think this entry nails it: it's the meandering, endless nature of this dungeon that bugs me. All the backtracking and revisiting of rooms is just tedious. The final block puzzle rubs me the wrong way too. I think it's because it took me forever to figure it out the first time I played. Nowadays I just use the Cane of Somaria to skip that whole step, simply out of spite for this wretched place.

Ample Vigour
05-09-2008, 08:49 PM
That ice dungeon is why I will never beat this game. Repetition like that hits my "what's on TV?" button square in the center.

Oh yeah, to echo Mr. Bungle: This entry captures the spirit of the game perfectly. Good on ya, PapillonReel

Loki
05-09-2008, 08:57 PM
This last entry sure was ice!

I'm getting in on the ground floor this time.

PapillonReel
05-09-2008, 09:01 PM
Ice? On the contrary. Do you have any idea how many times I've gotten frost over the years?

mr_bungle700
05-09-2008, 09:12 PM
This last entry sure was ice!

I'm getting in on the ground floor this time.

It's too late for that now; the pun train has come and gone. Now you'll never get to be cool.

PapillonReel
05-09-2008, 09:13 PM
That was cold, dude.

mr_bungle700
05-09-2008, 09:17 PM
Yeah, I guess I shouldn't freeze him out before he gets the chance to make some more puns. You never snow when someone will come up with something really good.

Loki
05-09-2008, 09:19 PM
There's snow way I'm going to flake out on the puns.

nadia
05-09-2008, 09:54 PM
You people are sick.

I don't mind it. In fact, I wish Zelda games would have more of them - the Yeti's Mansion and Snowfall Temple are some of my favourite dungeons ever.


The Yeti's Mansion was my favourite Zelda dungeon of all time...even if I'm not much good at block puzzles.

One thing I was thinking about is the music that plays up on Dark World Death Mountain when you first visit as Bunny Link. It's so helpless and ominous, and we never do get to hear it again.

Merus
05-09-2008, 10:25 PM
There's snow way I'm going to flake out on the puns.

Puns? You sleet mens' colds, and make them your sleighs!

(Director's cut: you snowmens' colds.)

Alixsar
05-10-2008, 12:15 AM
The Yeti's Mansion was my favourite Zelda dungeon of all time...even if I'm not much good at block puzzles.

I don't think it was my favorite, but that one is certainly one of the best. It took me until I got the map that I even realized that it WAS a dungeon. It seemed like one of those pre-dungeon ordeals you had to go through, like the Gerudo Fortress/the desert in OoT or the Pirate Fortress in MM or any of the other things like that. It seemed like something I was doing in order to gain access to the actual dungeon rather than a dungeon itself. But then it kept going and going. And it's use of the yeti's kitchen as a hub gave the dungeon a different feel than any other Zelda dungeon in existence. Top it off with a great boss fight, and you have one for the record books.

And yeah, LttP's ice dungeon is kind of weak. But oh well.

KCar
05-10-2008, 07:14 AM
Puns? You sleet mens' colds, and make them your sleighs!

(Director's cut: you snowmens' colds.)

You mad bastard genius.

PapillonReel
05-10-2008, 10:43 AM
You mad bastard genius.

Also an update coming soon I guess?

Brickroad
05-10-2008, 10:52 AM
The reason I didn't like the Yeti's House is because of the Artificially Locked Doors. Zelda dungeons work better if you progress through them as the result of solving puzzles and applying tools, not "Oh, the widget wasn't through Door A? Okay, I'll open Door B for you so you can go look there." It's obvious the widget is beyond Door C, but you can't even open it until you've checked the first two non-options.

The ball'n'chain is unbelievably cool though.

Alixsar
05-10-2008, 12:08 PM
To be fair, at least going through Doors A and B had you solving puzzles that affected things past Door C. It's not as though if you could have gone through Door C at the outset, you never would have had to cover the territory past A and B.

But I do take your point, and I kind of agree--one of the things that's made me sad about the discussion going on here is that LttP was the last Zelda game you could sequence break at all. Ever since the "find the dungeon" aspect became more prominent and complicated in Link's Awakening and OoT, it's impossible to do dungeons out of order because the game doesn't let you. The new games are still fun, but they don't feel as free.

Exactly. It was slightly fetch-quest-y, but it was still fun. And I enjoyed exploring a snowbound mansion. It was a nice change of pace. I've explored hundreds of ancient tombs before; you can put me in a Scooby Doo-esque haunted mansion any day.

And if you're really careful, you can sequence break slightly in some of the later games...but yeah, it's not like it used to be. You can't do any of the important stuff out of order. Luckily, I don't care much about stuff like that so it doesn't bother me. But there's always hope for the future, right?

Brickroad
05-10-2008, 12:31 PM
I guess I should point out that I did like the yeti's house from a "this is a cool dungeon and I am having fun with it" standpoint and that it only bothers me from a "this is slightly bad game design and I do not approve of it" standpoint. TP has a lot of these (and by a lot I mean a lot) whereas OoT did not, at least not from where I'm standing.

I'll wait until someone does an OoT or TP Let's Play to complain about it too much though, LttP is great and it's going to take a cartoonishly absurd amount of willpower to not spend the rest of the afternoon playing it.

Sami
05-10-2008, 02:45 PM
So, is there any useful way to spend loads of money after the slippers and bomb/arrow upgrades in LttP? I remember everyone complaining about getting too much money in TP, but LttP is really generous with the rupees too.

Sanagi
05-10-2008, 05:09 PM
I think this entry nails it: it's the meandering, endless nature of this dungeon that bugs me. All the backtracking and revisiting of rooms is just tedious. The final block puzzle rubs me the wrong way too. I think it's because it took me forever to figure it out the first time I played. Nowadays I just use the Cane of Somaria to skip that whole step, simply out of spite for this wretched place.
I have a vague memory that I even used the cane the first time I played through the game. In which case, I don't know if I've ever done that puzzle legitimately.

mr_bungle700
05-10-2008, 06:44 PM
So, is there any useful way to spend loads of money after the slippers and bomb/arrow upgrades in LttP?

That horrible, horrible digging game eats up a few rupees, but you usually make those back while you're playing anyway. Other than that, there's not much else to spend them on aside from Blue Potions, which aren't really necessary.

Kishi
05-10-2008, 07:32 PM
It takes a lot of Rupees to get all the bomb and arrow upgrades, though. I'm usually at the endgame before I get them all.

Lucas
05-10-2008, 10:06 PM
I guess I should point out that I did like the yeti's house from a "this is a cool dungeon and I am having fun with it" standpoint and that it only bothers me from a "this is slightly bad game design and I do not approve of it" standpoint. TP has a lot of these (and by a lot I mean a lot) whereas OoT did not, at least not from where I'm standing.

I'll wait until someone does an OoT or TP Let's Play to complain about it too much though, LttP is great and it's going to take a cartoonishly absurd amount of willpower to not spend the rest of the afternoon playing it.
I just replayed TP last week, and the whole time I was narrating it to myself as a Let's Play. Most of it was complaining and making "are you sure this isn't Ocarina of Time (LOLZ)" comments though.

Falselogic
05-10-2008, 10:21 PM
what is TP?

SilentSnake
05-10-2008, 10:25 PM
what is TP?

I believe it is Twilight Princess.

And reading about the Yeti's House makes me want to play it again. Holy cow I didn't even know I liked it this much til I thought of it today.

Tavir
05-10-2008, 10:31 PM
You guys are all missing the most important thing. The Yeti's Mansion is the coolest dungeon because you get to make soup!

Falselogic
05-10-2008, 10:36 PM
I believe it is Twilight Princess.

And reading about the Yeti's House makes me want to play it again. Holy cow I didn't even know I liked it this much til I thought of it today.

I knew that too... le sigh

mr_bungle700
05-10-2008, 11:09 PM
It takes a lot of Rupees to get all the bomb and arrow upgrades, though. I'm usually at the endgame before I get them all.

The trick is to make optimal use of the big chunks of free rupees you find during the game. Like the chests with 100+ rupees in them and the cave-dwelling guys. I usually save those until I know they won't fill my rupee count and then go around and collect them and spend them on the upgrades. They don't add up to the entire cost of a maximum upgrade, but they do provide a significant portion of it.

Octopus Prime
05-11-2008, 02:50 AM
You guys are all missing the most important thing. The Yeti's Mansion is the coolest dungeon because you get to make soup!

That and how you get the Heart Container at the end.

Dynastic Bird
05-11-2008, 05:52 AM
That and how you get the Heart Container at the end.

And the crazy Yeti who brought you there...and his dialog...

Mr. Sensible
05-11-2008, 11:22 AM
The trick is to make optimal use of the big chunks of free rupees you find during the game. Like the chests with 100+ rupees in them and the cave-dwelling guys. I usually save those until I know they won't fill my rupee count and then go around and collect them and spend them on the upgrades. They don't add up to the entire cost of a maximum upgrade, but they do provide a significant portion of it.

There's nothing sadder than cracking open a three-hundred-rupee chest at full wallet.

Really makes you appreciate TP's "intelligent" rupee chests.

mopinks
05-11-2008, 03:22 PM
That and how you get the Heart Container at the end.

thank you for reminding me of this!

I LOL'd.

PapillonReel
05-11-2008, 04:50 PM
Sorry about the lack of updates this weekend, guys. I should have Misery Mire up sometime later tonight, and maybe Turtle Rock as well if things go smoothly.

-Ganon is a lot easier than I remembered him being. The Helmasaur King is a lot harder.

I think the thing that makes Ganon so easy to beat is that his attacks are easy to dodge - aside from the fire keese he throws halfway through, you don't really run the risk of getting hurt at all since he's relatively small and his attacks move so slowly. Compared to Helmasaur King and Trinex (who are the exact opposite in this), he really is a piece of cake.

Kishi
05-11-2008, 04:56 PM
The only danger with Ganon is getting greedy with sword swipes during the first phase of the battle. I always take the majority of my damage just trying to get that part out of the way as quickly as possible.

Loki
05-11-2008, 05:27 PM
The problem isn't so much the damage he gives as it is accendently falling off the platform and having to start the fight over.

Octopus Prime
05-11-2008, 05:57 PM
The only danger with Ganon is getting greedy with sword swipes during the first phase of the battle. I always take the majority of my damage just trying to get that part out of the way as quickly as possible.

Lord knows I had a hard time for this reason.

Also, my bizarre insistance that dashing into him is the proper way to hit him.

nadia
05-11-2008, 09:09 PM
I somehow ended up reading Nintendo Power's semi-awful Link to the Past comic before facing off against Trinexx, and I was kind of disappointed that he wasn't actually a super-awesome three headed dragon.

I mean, he sort of was, but...wasn't.

PapillonReel
05-11-2008, 09:55 PM
Whew. Sorry this took so long - I had to help out with some lawn-maintenance work this weekend and I couldn't get out of it without looking like a douchebag.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast000.png

All right, now that we've gotten the Ice Palace over with, it's time to head over southwest where the desert used to be, in the swamp known as Misery Mire.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast001.png

Oh, but if it were only that easy. First we have to find a way around this wall of rock surrounding the place...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast002.png

...and unlike the Ice Palace, we're not getting in the back door that easily. Which means we need to grab an item to get up here, and grab it we shall.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast00523-3.png

Our first stop is to drop by the forest flutist in the dark world. After hearing out his story (which, for an SNES game, is surprisingly dark), he hands us the shovel and asks us to find his flute for him.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast011.png

Unlike in Link's Awakening or either Oracle game, the shovel doesn't do squat so don't bother digging around with it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast015.png

Let's grab that flute of his. Or in this case his ocarina (which I guess technically is a type of flute, but not the one people tend to immediately picture).

After heading back to the dark world to play him a song before he petrifies, it's time to head off to Kakariko Village to unlock its full potential.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast018.png

That's right, it's time to free the flying rooster! ...Er, duck. Whatever.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast019.png

The point is that he's the one who's going to fly us up onto that ledge and help us get into Misery Mire from this side. And that's not all he can do - he can also fly you back to your house, Lake Hylia, Kakariko Village...

PapillonReel
05-11-2008, 09:56 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast020.png

...And even Death Mountain. Which we'll be dropping by next, by the way, as before we can even attempt to break into the dungeon we'll be needing a bit of extra firepower...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast022.png

Remember this place? If you don't, it's just by the Tower of Hera off to the left side. It's not a hard place to find, but it's camouflaged just enough to appear innocuous at first glance so don't worry if you didn't notice it the first time around.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast023.png

And here we are: the first of the three great medallions, Ether! With this in hand, we can not only freeze everything on screen, but unlock the entrance to the sixth dungeon as well.

Now that we have everything we need, it's time to head off.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast024.png

Yech, is this ever a dreary place. Wet, filled with monsters... no wonder they called it Misery Mire.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast030.png

However, after firing up a blast of Ether...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast034.png

The storm clears up and the swamp becomes a slightly better place. Time to head inside.

PapillonReel
05-11-2008, 09:58 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast037.png

Oh fucking fuck, these guys are back, and this time they've brought Wizzrobes with them.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast038.png

After clearing out that room of horror, we find ourselves in the main chamber. Unlike the last palace which revolved around one long, endless path, Misery Mire focuses more on this room as a central point with several paths branching off of it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast044.png

Our first direction is to head through this doorway in the northeast part of the room - the others are either blocked off at this point or lead to dead-ends.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast045.png

There are two keys in this room - the first one is in the corner, hidden under a skull pot as per usual. The other, however, is hidden in that panel of spikes in the corner in a chest that only appears by hitting the switch under the skull pot nearby. As the spikes take off one heart per step, this leads to game over #1.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast050.png

Once you do get the key, be sure to head north through here - ignore the stairs for now.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast053.png

Just dash through this part - there aren't any enemies to get in your way.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast054.png

Once you head into this room, slash this colour switch and head out through the south door - after grabbing the key, of course.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast057.png

Watch out for the traps, since hearts are scarce in this dungeon.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast058.png

See that skull pot over there, surrounded by the colour walls? Lift it up and hit the button underneath it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast059.png

There are a lot of keys this time around, huh? Sorta reminds you of Key Cavern in Link's Awakening...

PapillonReel
05-11-2008, 10:00 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast060.png

In any case, head through this door using one of the keys we just grabbed.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast061.png

Grab the key in this room and head further west, ignoring the floating skulls and the anti-faerie in the room.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast062.png

A torch puzzle AND damage tiles? Ouch. Fortunately, we don't technically need to solve this puzzle to push on, so just head south instead.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast063.png

Head up the stairs, ignoring the slugs farting bombs all the while.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast066.png

Light the torches once you've moved all of the blocks out of the way. But be careful of the Wizzrobes that occasionally appear, since health is a commodity we can't afford to lose.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast067.png

Now drop down into this newly-made hole to find the Big Key.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast068.png

Now that we've got this baby in hand, we can finally explore the eastern route via the main room and grab the treasure. But first, head to the left and step on that warp tile to get warped back onto the western path.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast069.png

Make a note of this room - it'll save us a lot of time.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast075.png

And what a worthless treasure it is! Though we need it for a specific puzzle so we'll be taking this with us.

Now head back to that door locked by the Big Key to take a shortcut to this room:

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast079.png

That saved us some time. Now head north through the door.

PapillonReel
05-11-2008, 10:01 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast080.png

How that other bridge is standing up, I'll never know. Head downstairs next.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast083.png

But watch out for the horde of firespewers first. Yeesh.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast084.png

This is it. The Cane of Somaria's big power is to... create blocks.

You know, this probably would've come in handy back in the Ice Palace...

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast086.png

The Cane's other power lies in blowing up said blocks, but that's situational at best, so.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast091.png

Anyway, moving on you'll need to blow up this wall to get at the colour switch inside. Once you've hit it, move onto the next room.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast095.png

If you're low on hearts, magic, bombs, arrows or even rupees, this place is ideal to farm and fill out your inventory before the boss. Since the slimes drop indefinitely, you can hide yourself in the corner here and grab everything you need without worrying about dying. Handy!

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast100.png

But enough of that. We've dilly-dallied enough as it is - it's time to take on the boss of the place.

PapillonReel
05-11-2008, 10:02 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast101.png

Introducing Vitreous, yet another eyeball-themed boss to face off against (after Kholdstare and maybe Arrghus).

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast102.png

We've got to get rid of those eyeballs of his, as we can't attack him directly until we take his brethren out of the picture first.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast104.png

If you want to take the easy way out, simply hide yourself in this corner here, face up and slash away - the eyeballs with run right towards you and you'll be able to hack them to pieces without fear of death. Provided you can slash them fast enough, that is.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast107.png

However, if you'd rather take the hard way out, wait for the eyeballs to come near you and dodge to the side before slashing them, so that they can float past without hitting you.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast108.png

Watch out for that eyeblast of his if you're using this method, as between it and the slime you don't have much room to dodge. However, if you have to choose between being hit by this or by the eyeballs, opt for the lighting - it only takes off two hearts as opposed to four from the mini-eyes.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast119.png

Once you kill off the last eye, Vitreous will pop out from the slime and jump at you itself. Simply position yourself to the side and hit at him when he comes near to knock him back.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast122.png

In total, I died around eight times in this dungeon, with an even split between the boss and the traps. As far as dungeons go, Misery Mire isn't half-bad - it's challenging enough that you can't expect to breeze through it, but it's spread out enough that you won't just get stuck at one point, unlike, say, Skull Woods for example.

http://i232.photobucket.com/albums/ee231/PapillonReel/Link%20to%20the%20Past%20Part%2011/LegendofZelda-ALinktothePast125.png

Sadly, we have to bid it farewell now that we have the crystal. But don't worry, the party's just about to get even crazier...

Next time: Turtle Rock and the Final Maiden!

Kishi
05-11-2008, 10:06 PM
I somehow ended up reading Nintendo Power's semi-awful Link to the Past comic before facing off against Trinexx, and I was kind of disappointed that he wasn't actually a super-awesome three headed dragon.

I mean, he sort of was, but...wasn't.

Whoa, whoa. The Link to the Past comic was amazing. If anything, we need more video game adaptations drawn by manga legends (http://en.wikipedia.org/wiki/Shotaro_Ishinomori). I propose a Metroid adaptation by Leiji Matsumoto, if only for the resulting eight-page sequence of Samus trying to stuff her impossibly long blonde tresses (http://i39.photobucket.com/albums/e200/grokyou/maeter.jpg) into her Power Suit.

Mightyblue
05-11-2008, 10:15 PM
Whoa, whoa. The Link to the Past comic was amazing. If anything, we need more video game adaptations drawn by manga legends (http://en.wikipedia.org/wiki/Shotaro_Ishinomori). I propose a Metroid adaptation by Leiji Matsumoto, if only for the resulting eight-page sequence of Samus trying to stuff her impossibly long blonde tresses (http://i39.photobucket.com/albums/e200/grokyou/maeter.jpg) into her Power Suit.I actually own the omnibus edition of that. I thought it was awesome too. I found in a Wal-Mart of all places about six years ago.

Shadax
05-11-2008, 10:58 PM
One would be remiss if he failed to mention the ghost of misery mire.

It says something of the quality of this game that people freak out over what amounts to a tiny bug.

shivam
05-11-2008, 11:02 PM
that link to the past comic is one of my favorite video game tie ins ever.

Zef
05-11-2008, 11:11 PM
One would be remiss if he failed to mention the ghost of misery mire.

It says something of the quality of this game that people freak out over what amounts to a tiny bug.

Wait wait, what ghost? I've never heard of this and now I MUST KNOW.

Kishi
05-12-2008, 12:36 AM
The short version (http://youtube.com/watch?v=bh2Wj5PTAYU)

The long, long, forever version (http://www.gamefaqs.com/console/snes/file/588436/15156)

Octopus Prime
05-12-2008, 02:04 AM
With the possible exception of M othula, I think that Vitreous is the least interesting LttP boss. I mean, he's just a big eye ball, that's pretty dull. At least Kholdstare is made of clouds and in a big block of ice.

Also, it should be noted that the Wizzrobes in LttP aren't even close to the ones from LoZ, in terms of how freakin' bad they suck.

Mr. Sensible
05-12-2008, 02:19 AM
Also, it should be noted that the Wizzrobes in LttP aren't even close to the ones from LoZ, in terms of how freakin' bad they suck.

I believe this is true. I can't recall ever getting raped to death by Wizzrobes in LttP, but in the original LoZ it's pretty much just a matter of time before you grow to loathe their appetite for your soft, squishy Hearts.

estragon
05-12-2008, 05:41 AM
The short version (http://youtube.com/watch?v=bh2Wj5PTAYU)

The long, long, forever version (http://www.gamefaqs.com/console/snes/file/588436/15156)

Even the short version was about 37 seconds too long.

Why did they show the trip all the way from the pyramid?

I demand those 37 seconds back!

Sven
05-12-2008, 06:43 AM
...and unlike the Ice Palace, we're not getting in the back door that easily. Which means we need to grab an item to get up here, and grab it we shall.

I was going to say, you probably could've saved yourself a lot of walking time by grabbing this earlier and abusing it - it is a required item, after all, so technically it wouldn't have mattered when you picked it up.

PapillonReel
05-12-2008, 08:22 AM
I was going to say, you probably could've saved yourself a lot of walking time by grabbing this earlier and abusing it - it is a required item, after all, so technically it wouldn't have mattered when you picked it up.

Well technically it is required, but I didn't really need it until Misery Mire -before then, it would've served no use aside from breaking the game. For the most part, I'm trying to keep this as minimalist and realistic as possible by grabbing things only as I need them - hence my skipping of the Ice Rod and Flippers.

re: Ghost of Misery Mire: I'm saving him for a special Tricks 'n' Glitches exposť I'm doing after the last dungeon, so don't worry - he'll get his time to shine eventually. ;P

Laischec
05-12-2008, 10:05 AM
Good luck with Turtle Rock. Trinexx is by far the hardest part of the minimalist run simply because you have no margin for error for destroying the fire and ice heads due to limited magic and your relatively weak master sword.

I completed a minimalist run once, only to find out that my file had apparently decided to erase itself when I tried to load it up a month later. The other two files were intact, just that one was gone.

Octopus Prime
05-12-2008, 10:24 AM
Actually, Trinexx drops small Magic Decanters with some of his attacks if you completely run out of Magic, just to avoid making the battle completely unwinnable.

Or at least he did in the GBA version, it's been a while since I played it on the SNES, so it might have been changed.

Brickroad
05-12-2008, 10:44 AM
Actually, Trinexx drops small Magic Decanters with some of his attacks if you completely run out of Magic, just to avoid making the battle completely unwinnable.

Or at least he did in the GBA version, it's been a while since I played it on the SNES, so it might have been changed.

I have very vivid memories of running out of magic and not being able to win the fight on the SNES version. I made sure to bring blue potion (IT RESTORES MAGIC AND HEALTH!) on all subsequent playthroughs.

Laischec
05-12-2008, 10:51 AM
Actually, Trinexx drops small Magic Decanters with some of his attacks if you completely run out of Magic, just to avoid making the battle completely unwinnable.

Or at least he did in the GBA version, it's been a while since I played it on the SNES, so it might have been changed.

It sounds like something they added in the GBA version, but to be honest I would always mirror out of there as soon as it seemed like I couldn't beat him. So I never hung around long enough to see if he actually drops those in the SNES version. I'm curious to know now, though.

Brickroad
05-12-2008, 10:53 AM
to be honest I would always mirror out of there as soon as it seemed like I couldn't beat him.

...I never even considered this as a possibility. I just walked into him over and over until he killed me so I could reset.

I think I might not have had 1/2 Magic either.