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View Full Version : Let's Fight for Everlasting Peace! (Mega Man)


Issun
05-19-2008, 04:42 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/5f4c043a.png
Our story begins, as these things often do, with a title screen. For some reason there's no music. Even in 1987, that was weird.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mm1ss.pnghttp://i235.photobucket.com/albums/ee89/issunbug/mega%20man/3af98b38.png
I assume everyone knows this, but instead of throwing each level at you in succession, Mega Man let's you choose the order in which you face each "Robot Master". We'll start with Guts Man.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mm1gm2.png
It starts out innocently enough. Kill the little hard-hat buggers when you see the whites of their eyes, and move on.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/a03da36f.pnghttp://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mm1gm5.png
Barely into the first stage, and already we're making timed jumps with little margin for error. This is where we separate the boys from the men. If you can't make it through Guts Man, there's no way you're gonna finish this game.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmgm7.png
Whew, made it across, and look! Some kind soul left us an energy recharge. How thoughtful.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmgm8.pnghttp://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmgm9.png
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmgm10.png
Robo Miners, Platforms and spikes, oh my! I also didn't make the correct series of drops to get that extra life, but it beats accidentally getting impaled on spikes.

Falselogic
05-19-2008, 04:46 PM
I've only beat 2,3, and 4! I've played the first though, you going to go in the order most condusive to kicking ass? or will be going for most difficult run (using no master weapons?) what's your shtick?

Issun
05-19-2008, 04:50 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmgm11.png
A telephone on a plunger? The hell?
It may look bizzare, but this guy can take off quite a bit of energy.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmgm13.png
Narrow corridors before the boss are a Mega Man tradition. This game even has enemies for you to deal with, because it loves you that much.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmgmb1.pnghttp://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmgmb2.png
Here's our first boss. He looks imposing. I'm expecting quite a battle.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmgmb3.png
Well, whaddya know, he went down like a little bitch.

Next: Can I borrow your scissors?

Issun
05-19-2008, 04:53 PM
I've only beat 2,3, and 4! I've played the first though, you going to go in the order most condusive to kicking ass? or will be going for most difficult run (using no master weapons?) what's your shtick?

I basically go i the order I'm most comfortable with. Plus, doing Guts early on let's you avoid back tracking later.

Octopus Prime
05-19-2008, 04:55 PM
I usually leave Guts for last, since then I can use the Magnetic Beam to skipp those stupid dropping platforms once and for all.

Fun Fact: I save Ice Man for second last for that same reason!

SpoonyGundam
05-19-2008, 05:05 PM
You should totally fight all the bosses with the buster. Show us your power.

Issun
05-19-2008, 05:13 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmcm1.png
Next is Cut Man. When I was a kid, we thought it the height of hilarity to call him something else. It wasn't very nice, and I know Cut Man cried when he thought no one could see him. Children can be so cruel.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmcm3.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmcm4.png
It's a fairly easy level. Those propeller guys need some serious dental work, though.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmcm6.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmcm7.png
Hey, Pac-Man and my old erector set pieces are trying to kill me! (Yell that out in public and enjoy the confused stares of frightened passers-by)

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmcm9.png
This screen is actually a lot easier than it looks.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmcm13.png
Look, another one! Talk to your aunt in Pennsylvania while unclogging your toilet! Only three easy payments of $19.99!

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmcm15.png
This turret on the ceiling is a pain in the ass. You're either going to take a hit, or take a long time killing this thing

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmcmb1.png
Using your Guts Power, these two blocks will kill Cut Man handily. Unfortunately, I lost enough energy getting this screenshot that he killed me before I could toss the second block.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmcmb2.png
Which is too bad, because they don't come back. Fortunately, he's almost as easy to kill with your normal weapon.

Next: Current Events

KCar
05-19-2008, 05:14 PM
You should totally fight all the bosses with the buster. Show us your power.

Denied!

Issun
05-19-2008, 05:18 PM
You should totally fight all the bosses with the buster. Show us your power.

I already beat the first six stages before starting this thread, and even if I hadn't, I'm not that good.

Loki
05-19-2008, 05:24 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mm1gm2.png
It starts out innocently enough. Kill the little hard-hat buggers when you see the whites of their eyes, and move on.

Metaurs. Geeze.

Aquadeo
05-19-2008, 06:25 PM
Metaurs. Geeze.

Really? I thought they were called sclera.

Jeanie
05-19-2008, 06:30 PM
I thought it was just Met.

Shadax
05-19-2008, 06:31 PM
I think this would be better suited as a video let's play, but that's just me.

EDIT:
http://camstudio.org/ for the software, get a headset, and record each level and upload it on vimeo or something. You can also set it up so you put out a live feed and other tyrants can get on skype and guest comment along with you.

Tavir
05-19-2008, 06:37 PM
I usually leave Guts for last, since then I can use the Magnetic Beam to skipp those stupid dropping platforms once and for all.

Fun Fact: I save Ice Man for second last for that same reason!

How do you get the Magnetic Beam without Guts Man's weapon?

I agree with the Fun Fact though. For a long time, I couldn't even make it past the disappearing blocks part without using the Magnetic Beam.

Egarwaen
05-19-2008, 06:40 PM
Metaurs. Geeze.

No, that's what was in the labyrinth at Crete.

Parish
05-19-2008, 06:58 PM
Wait, wait, wait. If we're going to have a billion of these things running at once, can we at least try to make each one interesting and remarkable? The Final Fantasy and Dragon Warrior entries were fantastic, and Zelda was really good, but some of them are clearly not well thought-out. This one is probably the worst offender to date. Not to be mean about this, but I'm going to have to start cracking down on Let's Plays that are just a series of aimless screenshots with a slapdash line of text after each. There's a lot of material in a Mega Man game beyond "This screen is actually a lot easier than it looks." -- why is it easier than it looks? Describe enemy patterns! Describe tactics! Describe gameplay! Describe! Be funny! Be interesting! Don't just do these for the sake of jumping on the bandwagon, OK? I created this forum, so please do not squander it.

tl;dr: I'm hosting this stuff, people. Please have the courtesy to entertain me.

Adrenaline
05-19-2008, 07:55 PM
Is hosting really a concern when the images are hotlinked?

Parish
05-19-2008, 08:07 PM
That is not what I'm saying.

Red Hedgehog
05-19-2008, 08:54 PM
Yay! I always do Gutmans first too. Most of the strategy guides (Okay, Nintendo Power, but I think others too) at the time recommended beating him last, or at least after Elecman, but that never made sense to my friend who had the game, because you'd have to backtrack to get the magnet beam. His wisdom passed on to me, so it's always Gutsman -> Cutman -> Elecman -> Ice Man -> Fire Man -> Bomb man

Issun
05-19-2008, 09:15 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem1.pnghttp://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem2.png
These guys seem content just to spend their days sliding back and forth. That is, until you attempt to join them on their platform. They're none to happy about sharing their space, and they let you know it by moving twice as fast. Sooo, you have the option of either making carefully timed jumps or...

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem3.png
...giving them a taste of your newly acquired weapon. This one was even kind enough to leave me a free weapon refill.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem4.png
Two screens of those sliders are followed by electric beams that appear and disappear. They leave you plenty of time to get through, though. Onward...

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem5.png
...and upward. This ladder is where the stage gets a little more difficult. See those green things? When their eyes pop out, they shoot dual electric beams. They have pretty good aim, too. You're going to have to alternately fire right and left, and you'll probably get hit anyway. Which means getting knocked off the ladder. For someone with poor reflexes, that means starting this climb over. Of course, this ladder is three screens, and enemies respawn when you leave a screen.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem7.png
After making it to the top, we're introduced to a fun friend that'll be appearing and disappearing throughout the series. (By fun friend, I mean potentialy frustrating obstacle)
These blocks show up for a couple seconds, then vanish. It's all an excersize in rote memorization, learning what order the blocks appear in. Sometimes you have to to jump to a block that's arriving even as the one you're standing on is on its way out. Because Capcom loves you. Take the right ladder if you don't want to have to do this screen over again.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem8.png
I didn't get any in this shot, but there are blocks here, too. Fortunately, they appear in a straight line out from the ladder. However, there are those weapon refills over there. Tempting, aren't they?
Only if you want to do the blocks in the previous screen over again. I don't.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem9.png
I get to the top, and there's another item waiting for me. That energy recharge looks so easy to get, doesn't it? Yes it is, but it's getting out of there that's the hard part. If you don't jump just right, you're taking the plunge, and I don't mean matrimony.
Damn you, healing items, why must you taunt me so?

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem10.png
So, with a heavy heart, I leave the recharge behind. This is a shot of the next section. There's not much to say about it except more ladders and eye robots, with a few electrical beams thrown in. Instead, I'll take the right ladder and skip ahead to...

Issun
05-19-2008, 09:16 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem11.png
...this screen. That looks like an item worth getting, and it is.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem12.png
To get it, I'm putting the Power Arm I got from Guts Man to good use. This is also why I did him first. Fight him after Elec Man, and you have to go all the way through ElecMan's stage again. I just saved me some time.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem13.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem14.png
The prize behind the blocks is... M. My best guss is it stands for "Magnet Beam"(?). As you can see, it creates a platform that hangs around for about ten seconds. It's going to come in very handy in reaching otherwise unreachable platforms, and it'll be indispensible when I go after Dr. Wily.
A little more climbing and a phone-on-a-plunger later, and we're at the corridor to Elec Man's chamber.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem17.png
No enemies in this one, just beams. The top and bottom beams go on while the middle one goes off, and vice versa. You could call it alternating current, but you probably shouldn't.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/bfc5516b.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmem19.png
Elec Man jumps around firing an Elec Beam that's pretty darn hard to avoid. You'll need quick reflexes to beat him. Unless you have Cut Man's weapon and at least half a bar of energy. This reduces the amount of strategy to standing there and firing your Cut Blade. It doesn't take much.

Three down, three to go.

I put a bit more time into this one. Hopefully by the time I finish the first game, I'll be better at this.

Parish
05-19-2008, 09:29 PM
Better. Thanks.

Issun
05-19-2008, 11:42 PM
As I've said in other threads, this LP is kind of an evolving... thing. Also, there's been some reservations expressed about me doing all six, so I plan to do at least the first two and see what people say after that. I do plan on finishing, though, and Ice Man is ready to be posted soon. It'll be a little different, but I kind of like the idea of doing random, different things with each stage.
Anyhow, like I said, I plan on doing 2 as well, and what I want to know is, what order should I fight the bosses in? I have an order I usually do, but how should I play it this time?
I'm counting on you all to select an order that will have me dying. A lot.

Ghost from Spelunker
05-20-2008, 01:01 AM
How do you get the Magnetic Beam without Guts Man's weapon?


Why, you go kill Elec Man, then redo his Elec Level and blast the Elec Blocks with his Elec Beam. Sort of inco'venient.

Octopus Prime
05-20-2008, 05:25 AM
Way, way more convienient then dealing with those platforms though.

Red Hedgehog
05-20-2008, 07:45 AM
Way, way more convienient then dealing with those platforms though.

Wimp.

TheSL
05-20-2008, 07:48 AM
Man, I never knew you could kill those blocks with Elecman's beam. I guess playing through Elecman's stage twice is still more inconvenient to me than just doing Gutsman's lifts.

Brickroad
05-20-2008, 09:13 AM
I can't think of a boss order in MM2 that would have you dying a lot, except maybe to start with Quick Man and Heat Man.

By the way, using Magnet Beam/Item-2/Rush Jet to skip tricky platforming segments is a cop-out. I insist everything be done by hand. Memorization ahoy!

I didn't post in this thread yesterday but I did re-play Mega Man 3 in honor of it. I started with Snake Man and killed him without getting hit because I am just that manly.

Tavir
05-20-2008, 10:24 AM
Why, you go kill Elec Man, then redo his Elec Level and blast the Elec Blocks with his Elec Beam. Sort of inco'venient.

Does that work? Holy crap, I never knew.

TheSL
05-20-2008, 10:49 AM
I didn't post in this thread yesterday but I did re-play Mega Man 3 in honor of it. I started with Snake Man and killed him without getting hit because I am just that manly.

I would argue that Snake Man is the easiest to kill without getting hit.

Brickroad
05-20-2008, 10:50 AM
I would argue that Snake Man is the easiest to kill without getting hit.

Shhh, don't tell. I am trying to be manly.

Octopus Prime
05-20-2008, 11:00 AM
I would argue that Snake Man is the easiest to kill without getting hit.

And I would argue that that distinction belongs to Topman. For Topman is not threatening whatsoever.

TheSL
05-20-2008, 11:01 AM
And I would argue that that distinction belongs to Topman. For Topman is not threatening whatsoever.

But his fanciful dancing not only kills ninjas it can defeat Wily's ultimate robot in a single hit!

Octopus Prime
05-20-2008, 11:04 AM
Yes, he is the terror of the Earth when he busts a move properly, but sadly, Topman himself is unaware of the proper skills and timing needed, making it easy for others to best him.

Also, the Hard Knuckle kills him super-fast.

Falselogic
05-20-2008, 11:08 AM
the problem with the later games in the series is that there was no way to reasonably guess at what would beat what... In MM2 things made sense. Metal Man hurt Wood Man, Bubble Man hurt Heat Man, etc... How is anyone supposed to guess that Tops beat Ninjas?! It became really surreal in those later games...

SpoonyGundam
05-20-2008, 11:09 AM
Shhh, don't tell. I am trying to be manly.

The manliest thing I ever did in a Mega Man game was beat X4 using X without getting any armor upgrades, heart tanks, energy tanks, or using anything but the standard buster except for the first form of Sigma where you have to use the fire attack.

Some of the Mavericks are hard as hell if you don't rely on the "I Win" button that is their weakness, and the final boss has a pretty frustrating emphasis on luck.

Also, Magnet Man will forever be the first Robot Master I fight in Mega Man 3.

Crested Penguin
05-20-2008, 11:43 AM
And I would argue that that distinction belongs to Topman. For Topman is not threatening whatsoever.

I always had the least respect for Toadman. Dude has an incredibly great weapon, but he can only use it if you aren't shooting him. Kinda big design flaw.

Sanagi
05-20-2008, 03:18 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmcm13.png
It surprises me that of all the things that people complain about in the original Mega Man, these guys don't come up more often. They kill you in just a few hits and they fake you out by jumping too low to run beneath.

nunix
05-20-2008, 03:22 PM
Toadman looks pretty cool, though. He's not just a guy in a silly-looking suit (Top Man, Cut Man, et cetera).

I will say I cannot beat MegaMan games anymore without shameful abuse of savestates. =( I know I enjoyed these games as a kid, but nowadays.. just ain't there.

djSyndrome
05-20-2008, 03:25 PM
Also, Magnet Man will forever be the first Robot Master I fight in Mega Man 3.

Is this because his stage has :

a) the best music of any Mega Man game
b) the best music of any NES game
c) the best music of any video game

(I might like Magnet Man's stage theme! I might like it enough to have sequenced it on an AdLib (http://en.wikipedia.org/wiki/AdLib) card as a kid! I might even like it enough to have it as my current ringtone!)

PapillonReel
05-20-2008, 03:26 PM
I like Crash Man better, to be honest.

Tavir
05-20-2008, 04:35 PM
The best Mega Man stage music is and always will be Snake Man.

Balrog
05-20-2008, 04:39 PM
The music from the Bubble Man stage is the reason for the season.

mopinks
05-20-2008, 04:48 PM
The best Mega Man stage music is and always will be Snake Man.

Brickroad
05-20-2008, 04:56 PM
The best Mega Man stage music is and always will be Snake Man.

Awwww yeah.

Loki
05-20-2008, 05:02 PM
I'm inclinded to go with Magnet Man too. But also Flashman and...


Topman?

TheSL
05-20-2008, 06:01 PM
Also, Magnet Man will forever be the first Robot Master I fight in Mega Man 3.
Is this because his stage has :

a) the best music of any Mega Man game
b) the best music of any NES game
c) the best music of any video game

I think it really has to do with the fact that Nintendo Power suggested that you go after him first.

Rosencrantz
05-20-2008, 06:10 PM
Quick Man is my favorite stage music... but there are sooooo many others fighting for that top spot.

Fighting for everlasting peace.

KCar
05-20-2008, 06:47 PM
I think of Magnet Man as being the first example of the pattern based boss battles I loved so well in the X series in terms of getting under him when you need to, hitting him when you can, etc. I know patterns existed before MM3, but I feel like they emerge a little more particularly here.

That being said, MM2 is probably my favourite. I think MM3 introduced a lot of great stuff, but somewhere between the additions and an emphasis on graphical detail over the simplistic unity of 2, it lost the "feel" of its predecessor.

This 2/3 split holds for the X series as well, in my mind.

Edit: I have an mp3 that says it's a minibosses version of Flashman - the song cuts off at the end, and it's played in this really sweet dual guitar, clean jazz style. I don't think it is the minibosses, and I know it's not the Advantages version. Any guesses as to who it might be?

nunix
05-20-2008, 06:52 PM
http://en.wikipedia.org/wiki/The_Advantage

Check the "See also" section.

As well, Minibosses have a long MM2 medley with abrupt cuts so it's possible you just have their "Flashman" section. All of the Brass LP should be available on their site now, easy to check.

KCar
05-20-2008, 06:56 PM
Looks like it IS the minibosses' version, off of the EP. I highly recommend it, anyway.

Edit: Also, thanks!

Octopus Prime
05-21-2008, 06:09 AM
The best Mega Man stage music is and always will be Snake Man.

Sir you are right. You are so right that the concept of wrongness is fundamentally lost on you.

Tanto
05-21-2008, 08:24 AM
The best Mega Man music is Flashman's. I will hear no dissent on this.

Brickroad
05-21-2008, 08:26 AM
The best Mega Man music is Flashman's. I will hear no dissent on this.

Here is some dissent. You are hearing it now!

Actually the best Mega Man music ever is that rendition of Wily Stage 1 that guy did in Mario Paint.

I can't link it from work. Go to youtube and use the search box.

Tanto
05-21-2008, 08:29 AM
Here is some dissent. You are hearing it now!

LA LA LA NOT LISTENING

As for the X series, I like Jet Stingray's music more than any man alive, I think. I like it despite having a visceral hatred for his stage. Stupid jetbikes.

nunix
05-21-2008, 08:43 AM
I... I like the MM3 intro theme.

TheSL
05-21-2008, 08:49 AM
Stupid jetbikes.

Worst addition to the series from X4 forward, culminating in those unbearable vehicle stages in X8 that almost made me give up on the game completely.* The jetbikes weren't so bad in X2 when you could abandon them at will, though.

*And this is coming from someone who actually played all the way through X7.

Octopus Prime
05-21-2008, 09:01 AM
I swaer to Zod, that the intro to Bonnie Tylers "Holding Out for a Hero" sounds exactly like some of the music from one of the NES Mega Man games. But I can't remember which.

I want to say Wily Stage 1 from either 2 or 3, but I'm not sure.

Zef
05-21-2008, 11:07 AM
The best Mega Man music is Flashman's. I will hear no dissent on this.

Followed by MM2: Wily Stage 1, then Snake Man, then Wood Man, then MM3: Wily Stage 2.

For X games, Sky Lagoon and Storm Owl own my heart.

I swaer to Zod, that the intro to Bonnie Tylers "Holding Out for a Hero" sounds exactly like some of the music from one of the NES Mega Man games. But I can't remember which.

I want to say Wily Stage 1 from either 2 or 3, but I'm not sure.

Take off the drums at the beginning of Holdin' Out, and it's extremely similar to Wily Stage 2 from Megaman 3. I think. Its true doppeganger (with the drums) is TMNT4, the train level.

shivam
05-21-2008, 11:23 AM
guys, i think it's safe to say that between megaman 1 and megaman 4 (inclusive), we have some of the best music ever composed in gaming.

(skullman stage > everything but Wiley 1)

djSyndrome
05-21-2008, 11:24 AM
You know, normally when we discuss video game music everyone is polite enough to link to YouTube videos or MP3s so others can hear what all the fuss is about. No-one has done that with the Mega Man music yet.

Because we don't have to. We've all played these games, and the music is so iconic that each and every one of you is probably whistling or humming the tune in question as you bang out your post.

Which is awesome.

mopinks
05-21-2008, 05:42 PM
I... I like the MM3 intro theme.

awwwwww yeahhhhhhhhh.

Torgo
05-21-2008, 09:38 PM
I... I like the MM3 intro theme.
That's what I'm talkin' about.

However, the good dj is quite right: Magnet Man's theme all the way. Also: Elec Man's theme and MM2's intro. If you want to talk X, then it's Hunter vs. Hunter. Storm Eagle and X5's U.S. intro are also awesome.

Also, the first time I played through X5 and the MM1 Wily Boss music started up? Time stood still.

Man I wish I hadn't given away my copies of X4-6 in anticipation of the MMX Collection that I never ended up buying. Not that they ended up with the promised improvements anyway. Those got held over for remakes we'll never see!

Tanto
05-22-2008, 06:58 AM
The thing that annoyed me most about X Collection was that they took out the little sound file of X yelling "Hadoken!". That pretty much ruins the game, right there.

Octopus Prime
05-22-2008, 07:39 AM
The thing that annoyed me most about X Collection was that they took out the little sound file of X yelling "Hadoken!". That pretty much ruins the game, right there.

Seriously? They did! But that was the best part. It's what I played the game for.

Someone, please, tell me WHATWASIPLAYINGFOOOOOOOOOOR?

Kishi
05-22-2008, 08:49 AM
http://i39.photobucket.com/albums/e200/grokyou/cry-x-cry.gif

TheSL
05-22-2008, 08:52 AM
Dr. Light: Creator of the first emo robot.

Dr. Wily: Creator of the first bishōnen robot.

Octopus Prime
05-22-2008, 08:59 AM
Dr. Light: Creator of the first emo robot.

Dr. Wily: Creator of the first bishōnen robot.

Well, they both made Protoman, that's got to count for something.

nunix
05-22-2008, 09:00 AM
Dr. Light: Creator of the first emo robot.

Dr. Wily: Creator of the first bishōnen robot.

So basically they both create evil robots, is what you're saying.

Brickroad
05-22-2008, 09:00 AM
emo robot

Or should I say... emobot!?

djSyndrome
05-22-2008, 09:11 AM
Well this LP died in a hurry :\

MCBanjoMike
05-22-2008, 09:30 AM
Well this LP died in a hurry :\

In all fairness, it's only been two days since the last update. Other LPs have gone longer and come back from the "dead".

nadia
05-22-2008, 09:34 AM
awwwwww yeahhhhhhhhh.

The Mega Man 3 intro song is totally badass. Better than 2's, oh yes.

Anyone else sense a connection between Wily Fortress 1 in MM2 and The Trooper by Iron Maiden?

That's what I'm talkin' about.

However, the good dj is quite right: Magnet Man's theme all the way. Also: Elec Man's theme and MM2's intro. If you want to talk X, then it's Hunter vs. Hunter. Storm Eagle and X5's U.S. intro are also awesome.

Also, the first time I played through X5 and the MM1 Wily Boss music started up? Time stood still.

I think X5 had the best soundtrack of the X series, outside of X1. Just the other day I was listening to the music from the early Wily/Sigma stages and I am ragingly fond of the use of tolling bells--particularly since it's what plays before X and Zero face off.

X8 also had a surprisingly good soundtrack. The room where you face off against the 8 Mavericks again employs an acoustic guitar, for Christ's sake. That's just too awesome.

Man I wish I hadn't given away my copies of X4-6 in anticipation of the MMX Collection that I never ended up buying. Not that they ended up with the promised improvements anyway. Those got held over for remakes we'll never see!

Don't remind me. It's criminal, I tells ya!

McDohl
05-22-2008, 09:45 AM
The best Mega Man stage music is and always will be Snake Man.

http://www.youtube.com/watch?v=MmnCJ9RFMqw

mrbuu82
05-22-2008, 09:47 AM
How could you guys go through the music of Megaman 3 and not talk about Spark Man's music?

I loved hearing Gutsman's theme in Megaman 7 after walking through the lab with all of Wily's robots in it. It was probably the only highlight of that game for me.

Megaman X had the best soundtrack after Megaman 4. Armored Armadillo's theme sounds a little bit like The Genie's Song from Aladdin. Then again, it also sounds a little like Terry's theme from Fatal Fury too. Didn't one of the Megaman X games have a rather heavy emphasis on Guns n' Roses?

Octopus Prime
05-22-2008, 09:55 AM
http://www.youtube.com/watch?v=MmnCJ9RFMqw

That was magnificnet. Thank you.

djSyndrome
05-22-2008, 09:57 AM
http://www.youtube.com/watch?v=MmnCJ9RFMqw

The full archive is here (http://youtube.com/profile_videos?user=to0m4nyuser5&search_query=megaman&search=Search).

Knight
05-22-2008, 10:12 AM
I like how in X3, Neon Tiger's stage music sounds like Guns n 'Roses My Michelle.

TheSL
05-22-2008, 10:22 AM
Didn't one of the Megaman X games have a rather heavy emphasis on Guns n' Roses?

X5 did, but only in game- the robot master names in the manual didn't even match.

To this day I still don't care for X5. I think this mostly has to do with the fact that it introduced a bunch of random, unnecessary partners to X and Zero. I really wish I could go through a stage without Alia forcing me to stop every 10 seconds and ruining any surprises that might be coming up in a stage.

nadia
05-22-2008, 10:47 AM
To this day I still don't care for X5. I think this mostly has to do with the fact that it introduced a bunch of random, unnecessary partners to X and Zero. I really wish I could go through a stage without Alia forcing me to stop every 10 seconds and ruining any surprises that might be coming up in a stage.

I agree, other than the music, X5 wasn't my favourite X game. I didn't mind the partners; the blame for introducing extra characters falls on X4, and the Maverick Hunters are an organisation, so you'd expect to see more than X and Zero (and Douglas was awesome).

My main problem with X5 was that the story had the potential to be awesome with the Wily-Zero connection, but it was a mess. I'm going to place half the blame on the terrible translation we received.

Then I think of the lost potential of Mega Man Maverick Hunter X5. Siiiigh.

I like how in X3, Neon Tiger's stage music sounds like Guns n 'Roses My Michelle.

Discovering the connection was extra special for me because I started to play X3 around the same time I dug out my dad's copy of Appetite for Destruction.

It's doubly special when you consider how the lyrics for My Michelle are pretty filthy.

nadia
05-22-2008, 10:49 AM
Oh, and on the topic of the Greatest Mega Man Music Mixes, we have a winner right here. (http://www.youtube.com/watch?v=LdzjVnH9YoY)

Uh...NSFW.

mrbuu82
05-22-2008, 12:26 PM
Discovering the connection was extra special for me because I started to play X3 around the same time I dug out my dad's copy of Appetite for Destruction.

It's doubly special when you consider how the lyrics for My Michelle are pretty filthy.

I was watching a friend play X3 and realized the connection within a minute of the stage starting. I started mouthing the words and then realized he had paused the game and was looking at me funny. Awkward!

As for Megaman mixes, I think a decent number were discussed in the other thread. Regardless, I think the Dokaka Snake Man beatbox edition is excellent: http://agenine.ytmnd.com/

Also, Ocremix is a hotbed for Mega Man remixes:

http://www.ocremix.org/game/mega-man-2-nes/remixes/
(Look for "Wily's Mosh Pit" and "Metalman Goes Clubbing")

http://www.ocremix.org/game/mega-man-3-nes/remixes/
(Look for "Blue Balls")

MCBanjoMike
05-22-2008, 12:57 PM
Regardless, I think the Dokaka Snake Man beatbox edition is excellent: http://agenine.ytmnd.com/

Hot damn!

Falselogic
05-22-2008, 01:02 PM
...to the fighting for everlasting peace? I want me some MM1 screenshots and commentary!

The crowds demand it (as well as bread!)

McDohl
05-22-2008, 01:18 PM
All this talk of remixed Megaman music, and nobody's brought up okkusenman/おっくせんまん? I'm shocked.

http://www.youtube.com/watch?v=XmaltChJnV0

Oh, and on the topic of the Greatest Mega Man Music Mixes, we have a winner right here. (http://www.youtube.com/watch?v=LdzjVnH9YoY)

Uh...NSFW.

Holy shit HELP I NEED AN ADULT

Zithuan
05-22-2008, 01:38 PM
Johan Agebjörn featuring Nintendo - Mega Man II (http://ca.youtube.com/watch?v=9GcRjQl41mI)

Ruik
05-22-2008, 02:08 PM
This thread reminded me how badly I need to pick up an anniversary collection. I was going to come in here to ask whether the GCN or PS2 versions were better, but I went to go look at Amazon and found Parish's 1up review right under the product description which made the choice pretty obvious. (seriously GCN version? reversed button layout, what the hell?)

Hmm, I also see that there is a Megaman X collection.

Brickroad
05-22-2008, 02:10 PM
Anniversary Collection is good (the PS2 version anyway) but for me nothing beats the old NES carts.

The lack of slowdown in some of the MM2 boss fights actually throws me off and kills me in the MMAC version. Heh heh.

shivam
05-22-2008, 02:11 PM
love the track but he's a shitty mm2 player.

Zef
05-22-2008, 02:26 PM
I think X5 had the best soundtrack of the X series, outside of X1. Just the other day I was listening to the music from the early Wily/Sigma stages and I am ragingly fond of the use of tolling bells--particularly since it's what plays before X and Zero face off.

The Sigma Fortress stages in X5 have awesome music. The "serious" one that starts out slow, the one with the bells, is very appropriate, beginning with a somber tone that slowly turns heroic (with the X series' signature "electronica" style.) But the second theme, used exclusively for the final stage (IIRC) is my favorite. The high-tension beat has a quick beginning and doesn't let up, using xylophone-sounding synths and electronic riffs that make it, IMO, the representative of the whole series' music style.

(Of course, the dance club-beat and the stage's flashing lights/holograms make it feel like a giant techno rave, and just plain fun.)

For my money, this is the best Megaman music remix yet:
http://www.ocremix.org/remix/OCR01071/

dosboot
05-22-2008, 02:47 PM
Those are some pretty damn good videos people have posted.

Issun
05-22-2008, 09:02 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim1.png
Next stage for the Blue Boy to tackle is EddieBauer Man.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim2.png
Mega Man enjoys playing in the snow. In fact, he thinks it is time to build a cool snowmega-fort. However, he does not appreciate the security robot that comes along trying to kill him. It is even less appreciated when, after destroying said robot's torso, said robot throws his upper body at Mega Man, defying all laws of physics. This would be even more infuriating if Mega Man did not already know that physics is for pussies.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim3.png
The journey continues into an icy lake, where a penguin with a propeller for a nose flies overhead. The penguin explains that it is just trying to bring Mega Man hot chocolate, but he knows better, and promptly pops a cap in its feathered ass.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim4.png
Mega Man continues into a hidden cave on the other side of the lake. This cave is inhabited by robots that mean Mega Man no harm, but their physical structure is damaging to Mega Man, and they must move every second or cease to exist. This means that they are in between Mega Man and his candy. They will die.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim5.png
Mega Man continues on to a small pool with disappearing blocks overhead. The ease of predicting the patterns of the blocks in Elec Man's stage gives way to frustration as Mega Man realizes that this complex pattern he now faces is the norm he will have to deal with for the next eleven years. He takes out his frustration by loosing an elecbolt on that annoying little slider in the pool.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim6.png
Mega Man continues through another disappearing block room, and encounters a bottomless pit with living platforms hovering over it. He thinks that this would be more fun if these jerks weren't shooting at him.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim8.png
Mega Man is not in this picture. That is because that asshole platform to the right knocked him off with a well timed shot. If Mega Man was not a video game character with several lives, he would be fucked.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim9.png
Mega Man has made it past the first set of platforms, only to be faced with more. This pisses him off to no end.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim10.png
Now Mega Man must not only deal with platforms trying to shoot at him while he crosses them, there are also more penguins ostensibly trying to give him cocoa. These pricks will get no march, if Mega Man has anything to say about it.

Issun
05-22-2008, 09:18 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim11.png
The Blue Boy has made it over the Pit of Eternal Frustration. That extra life down there looks mighty tempting, but Mega Man fears being called a wuss by his internet friends, and ignores it. This will come back to bite him in the ass later.
He also passes by a couple of PhonePlungers. The fact that these creatures have become so ubiquitous leds Mega Man to wonder what the hell is wrong with Dr. Wily, producing so many. Their unpredictable jumping pattern and ability to take off a third of Mega Man's health with one hit is also becoming quite vexing.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim12.png
After a few more penguins, Mega Man finally encounters EddieBauer/Ice Man and his Charming Furry Parka of Doomtm. Ice Man challenges Mega Man heartily.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmim13.png
Mega Man laughs in Ice Man's face, giving him a facefull of electricity. "Because water conducts electricity," quoth the Blue Bomber, "And ice is frozen water." Ice Man breaks before this infallible logic, and Mega Man is less one Robot Master in his Mega-Way.

mrbuu82
05-23-2008, 11:36 AM
For my money, this is the best Megaman music remix yet:
http://www.ocremix.org/remix/OCR01071/

Good call. Flashman's stage makes for some great remixes. The guy who made the music from the Crash Man video made a Flash Man remix too: http://www.youtube.com/watch?v=LcnxeNjhmfU&feature=related

Listen all the way to the end for a little bonus remix.

P.S.- Nice job with Ice Man's stage, IssunBug. Ice Man's stage is second only to the first stage in Dr. Wily's Castle for horrible platform sections. Guts Man's stage is not too bad once you pick you the timing.

Red Hedgehog
05-23-2008, 11:49 AM
Ice Man's stage is what had me stuck on the first Mega Man for so long. I'm, uh, not really sure why I didn't use the Magnet Beam since I already had it.

Brickroad
05-23-2008, 11:51 AM
I had never played Ice Climbers before buying Smash Bros. Melee. My first thought upon seeing them was "Hey! It's Ice Man and pink Ice Man!"

nunix
05-23-2008, 12:27 PM
Does the MegaMan sprite ever change in the NES games, or is it the same sprite used throughout all of them?

mrbuu82
05-23-2008, 01:38 PM
The sprite largely stayed the same throughout the NES games. Beyond the slide, the Top Spin ( http://whatmegamanwantstododowntown.ytmnd.com/ ), and the Rush-style grappling hook, Megaman never really had any new animations added past the first game either.

McClain
05-23-2008, 02:18 PM
Which I always thought was really lazy/lame. There was a new Mario sprite for each game, and pretty much any other game that became a series. By the last NES game the backgrounds and robot masters and screen-sized baddies had all evolved into detailed (for the NES), multiple part sprites of awesome, and Mega Man still looked about as complicated as the sprite from Super Pit Fall.

I guess you could argue his simplistic, constant look added to part of the charm of the series. But that sounds like a cop-out from a lazy designer (and as a lazy designer of a different sort, I recognize this logic).

dosboot
05-23-2008, 03:18 PM
On the other hand, by keeping Megaman's sprite constant they were never tempted to muck with his physics. Look how much differently Mario controls with every game.

Loki
05-23-2008, 03:45 PM
And it's a testiment to the first game's deisgn that the sprite was usable for all the NES games.

Issun
05-23-2008, 06:37 PM
Lazy programming or not, at least it was a decently done sprite to begin with, although it did start to look a little out of place in the later NES installments.

P.S.- Nice job with Ice Man's stage, IssunBug.
Thanks. I think I've finally figured out how I'm doing this. I should have Fire Man up tomorrow.

Egarwaen
05-23-2008, 06:58 PM
Thanks. I think I've finally figured out how I'm doing this. I should have Fire Man up tomorrow.

So you're trying to get us fired up?

Issun
05-23-2008, 07:07 PM
So you're trying to get us fired up?

That reply was positively flaming.

McClain
05-23-2008, 07:14 PM
All these bad puns are really burning me up.

Aquadeo
05-23-2008, 07:16 PM
Yeah, I like the write-up, too -- it's sort of got a nature documentary vibe to it.

Hey, I just noticed that your avatar, IssunBug, is a copy of Mega Man's mid-air pose. Nice! Also, it's another example of how not modifying a sprite over an entire console generation can work in a series' favour.

Egarwaen
05-24-2008, 07:32 AM
All these bad puns are really burning me up.

I think this discussion might be getting a bit heated.

PapillonReel
05-24-2008, 10:14 AM
I think this discussion might be getting a bit heated.

I dunno, I think I'm warming up to it.

McClain
05-24-2008, 11:03 AM
I don't think that we should be fanning the flames.

Rai
05-24-2008, 11:37 AM
What're you talking about? Someone's gotta light a match under the discussion.

ShakeWell
05-24-2008, 07:16 PM
The best Mega Man stage music is and always will be Flash Man.

Fix'd. (Yeah, yeah, lttp on the music discussion.)

This thread reminded me how badly I need to pick up an anniversary collection. I was going to come in here to ask whether the GCN or PS2 versions were better, but I went to go look at Amazon and found Parish's 1up review right under the product description which made the choice pretty obvious. (seriously GCN version? reversed button layout, what the hell?)

The GCN version is garbage. Actually, if you have an Xbox or a 360, the Xbox Anniversary Collection is the best. You can remap the buttons any way you like, and you have the option of some (not that well) remixed music.

X Collection is awesome as well.

Issun
05-24-2008, 08:20 PM
Mega Man now has the ability to sling Deadly Icicles at his foes. "What should I do with this?" says Mega Man to himself. The answer is immediately obvious.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm1.png
Fire Man was created for waste disposal, but, being the introspective type, was soon asking himself, "Is this really all there is to life?" This lead him, much like Tobias Funke, to consider acting as a possible career choice. He auditioned for a part in "Torch Song Trilogy", and was quickly rejected. This left Fire Man angry, bitter and ripe for the plucking, so to speak, by Dr. Wily for his world dominating shenannigans.
Even to this day, after several Monsteropolis Martinis, Fire Man will inevitably give his "I could've been another fucking DeNiro!" speech. Megs decides to put poor Fire Man out of his misery.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm2.png
Fire Man's domain is guarded by several of those turrets that sit too close to the ground for a normal shot to hit, until Mega Man gets close enough, then they rise up and fire in three directions. Formerly a pain in the ass, with the Cut Blade and Elec Beam both now available, they are easy to deal with.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm3.png
He continues on, to a pit of lava. Easly jumpable, but Mega Man also has to deal with that pillar of fire moving up and down, and these living flames with sunglasses. Mega Man is seriousy weirded out by these last enemies.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm4.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm5.png
These flame pillars are everywhere! If only there were something Mega Man could do about them...

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm6.png
Ahh, this makes sense. Ice Man's weapon is so cold, it freezes fire. I guess. Unfortunately, these were frozen at the top of their rise. So Mega Man must wait for them to thaw out (???) before attempting again.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm7.png
Mega Man must time his jumps here to when the fire is out, with a pretty wide margin for error. He still gets hit. Hey, even Mega Man can be a dumbass sometimes.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm8.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm9.png
Mega Man journeys onward into the heart of this volcano or whatever the hell it is. He comes upon a conduit through which runs, you guessed it, flames. Getting through this without getting hit requires expert timing, and even if he gets past the first flame he'll more than likely get hit by the second.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm10.png
Fuck that.

ShakeWell
05-24-2008, 08:25 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm10.png
Fuck that.

I lol'd.

Issun
05-24-2008, 09:11 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm11.png
Megs gets ever closer to Fire Man's lair, and he keeps encountering these guys. For some reason, they look familiar, although Mega Man can't quite tell why...

Whatever. When Mega Man shoots them, they explode, so he tries not to let them get too close to him. "Just like my relationships," he says to himself.

Let's not go there.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm12.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfm13.png
More turrets, and all of them on the ceiling this time. No longer a problem, thanks to Elec Man's generous donation to the cause. Yay! Burn in robot hell, you annoying little bastards!

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfmb1.png
Finally, Fire Man! "You talkin' ta me?" says the former garbage incinerator. "Great," thinks Mega Man, "Still on the Deniro schtick."
The fight commences and, even with the Deadly Icicles, Fire Man can still go down hard, considering his flames are well nigh impossible to jump consistently. Still, in the end, he meets the same fate as all the others.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmfmb2.png
Horrible,bloody death.

Next Time: Can Mega Man defuse an explosive personality? (I can't believe I just said that)

Issun
05-24-2008, 09:16 PM
The GCN version is garbage.

What, you don't like having the buttons mapped to the complete opposite of what everyone in the world is used to?

ShakeWell
05-25-2008, 09:37 AM
You have no idea how many times I shot my way right into a bottomless pit.

Ghost from Spelunker
05-29-2008, 01:02 PM
Gamecube button mapping

Thrash the Gamecube version all you want, but don't touch the button mapping.
It made sense to me that they assign the most used action in Mega Man games, the fire button, to the huge A button. I admit I fell off platforms for the first few minutes of the first day I played it, but after that the blasting was more fun. Do you really want to hammer the Gamecube's B-button when fighting a pogo phone?

TheSL
05-29-2008, 01:09 PM
I actually bought Megaman Anniversary Collection twice because the GC button mapping bothered me so much.

Octopus Prime
05-29-2008, 01:16 PM
I actually bought Megaman Anniversary Collection twice because the GC button mapping bothered me so much.

Hey! So did I!

The XBox version had shorter load times and both unlockable movies too.

Brickroad
05-29-2008, 01:22 PM
Thrash the Gamecube version all you want, but don't touch the button mapping.
It made sense to me that they assign the most used action in Mega Man games, the fire button, to the huge A button. I admit I fell off platforms for the first few minutes of the first day I played it, but after that the blasting was more fun. Do you really want to hammer the Gamecube's B-button when fighting a pogo phone?

You need to press the "fire" button very rapidly. You can do this easily with the tip of your thumb.

You need to hold the "jump" button for a few seconds at a time. You can do this easily with the base of your thumb.

This is why the "jump" button should be to the right of the "fire" button. That way you can hold the "jump" button while firing over and over in mid-air, a strategy required for virtually every Mega Man boss ever.

Or, you know, just let players configure them however they want, which would be such a perfectly ideal solution, wouldn't it? =)

Tavir
05-29-2008, 11:57 PM
Or, you know, just let players configure them however they want, which would be such a perfectly ideal solution, wouldn't it? =)

This.

To be fair, however, I did adapt to the GC button-mapping fairly quickly, and I'm a man who knows his NES MegaMan games pretty damn well. To me, it was similar to how Metroid Prime worked: B to jump, A to shoot. As long as you don't get too wrapped up in how it should be, it's not overly difficult to adapt.

Issun
05-30-2008, 12:05 AM
The GC's button mapping sucks, but it is easier than usng a keyboard. From one who knows. Thankfully, I have a Gamepad now.
Also, busy week, but will have more up tomorrow.

Issun
05-30-2008, 11:49 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm1.png
One more "Robot Master" before Mega Man can finally take on Dr. Wily and end this forever (ha ha).
When Mega Man first saw Bomb Man's mug shot, he would have assumed that Bomb Man was a woman if it weren't for the "Man" in the name. This was because of the obvious Bomb Manboobs.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm2.png
Mega Man is greeted by a city that could be said to have green urban planning, if the trees weren't cybernetically inorganic sylvan modules (a.k.a. fake).

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm3.png
Already, Megs gets to deal with explodey. It would be more threatening if damage wasn't completely avoidable by standing against that pillar. Oops.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm4.png
He makes his way through some insanely easy shit, only to find this. Oh wait, he has Elec Beam. Never mind.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm5.png
Oh, goody! Mega Man is so happy to meet a new friend. This is Joe. At first Joe just stood there. Then he started shooting at Mega Man. What an asshole.
Unfortunately, Joe hides behind his shield when Mega Man starts shooting at him. Fortunately, and much like the Ravenous Bugblatter Beast of Traal, this Sniper Joe assumes that if you can't see it, it can't see you, and starts shooting again after a time, allowing Megs to make short work of it.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm6.png
In this next series of pits, instead of explodey things with easy to dodge ranges, Mega Man faces more explodey Bullet Bi... er, bullets with a weaving pattern. It's a little bit more difficult.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm7.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm8.png
This isn't the first time Mega Man has had to deal with spikes, it is just the first time they have been mentioned, because the narrator is lazy and forgetful. Also, this is the first time they are truly dangerous. Not so much with the bullets, because timing the jumps are easy. Rather, when that little floating helmet sends out deadly pellets in sixteen directions, Mega Man had better be damn sure he doesn't get knocked off. He does get knocked off. Twice.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm9.png
Hey, look! An extra life! Mega Man is in too much of a hurry to check and see whether he needs that life. Onward! Wily must be stopped!

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmgo.png
Oh, balls.

Kishi
05-30-2008, 11:53 PM
For some reason, I've always thought of those bulbs as residential areas, like in the Jetsons or something.

Issun
05-31-2008, 12:07 AM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm10.png
However, Mega Man has the sacred power of CON-TEN-YOU, which lets him start over with all the stages he's beaten still beaten. This allows him to get back to where he was before, ice that Sniper Joe to get the extra life, and take out another Sniper Joe before finding Bomb Man's lair, where Mega Man can easily fall past the one-eyed erector set pieces.
You might say Megs is getting the drop on Bomb Man, but you probably shouldn't.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm11.png
Mega Man meets Bomb Man with the Fire weapon equipped. This weapon is sweet, because: not only does it send out a flame to burn all in its path, it also creates a flame shield to burn whatever is stupid enough to jump towards Mega Man while he's firing this weapon. Most everything in this game is that stupid. Also, it's Bomb Man's weak point.
Bomb Man makes some generic villain threats, to which Mega Man replies...


http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/mmbm12.png
"Well, that was easy."

Next Time: This boss is %@$#%^ hard!

Octopus Prime
05-31-2008, 05:03 AM
I always start with Bomb Man, for he is the wimpiest of the Robot Masters. I don't mean just in this game either.

Imagine my surprise in Powered Up when he was able to smack me around.

juanfrugalj
05-31-2008, 01:01 PM
All of you GC Anniversary Collection haters need to shut up. She's all I have and our love will last forever.

To be honest, yes the reversed buttons really are terrible.

Healy
05-31-2008, 02:56 PM
Okay, since it's coming up soon, and I don't want to start a whole new thread for this, I'm asking this here: Didn't some of the levels in Megaman 2 change depending on what bosses you beat before it? I seem to recall somebody talking about that here, and I think it may have applied to other games in the Megaman series too. It's just been bugging me, is all.

Octopus Prime
05-31-2008, 03:04 PM
I think the only game in the series that did that was the first X game. Possibly some of the Zero games, but I doubt it.

Though, of course, most levels got easier once you had the Metal Blade and Leaf Shield. But that's not quite the same thing.

Kishi
05-31-2008, 03:50 PM
Yeah, X was the one with all the significant environmental changes. (Beat the ice boss, and the lava in the fire boss's stage will be frozen over; beat the ocean boss, and the forest boss's stage will be flooded; beat the sky boss, and the electricity boss's stage will be ruined by the fallen wreckage of his airship.) It's a shame the concept wasn't used in other games. Mega Man 6's stages changed palettes (http://www.mmhp.net/gamehints/MM6.html#Tricks) once you were through with them, but that's all.

mrbuu82
05-31-2008, 07:30 PM
Yeah, Mega Man 6 had some minor background changes, but they occurred when you went back a stage that you had already beaten.

Good luck with the next part of this playthrough, Issunbug. The platform portion and the Rock Monster are the absolute worst parts of the game in addition to being the most difficult.

Also, Bomb Man is definitely the best one to beat first.

Healy
05-31-2008, 11:54 PM
I think the only game in the series that did that was the first X game. Possibly some of the Zero games, but I doubt it.

Though, of course, most levels got easier once you had the Metal Blade and Leaf Shield. But that's not quite the same thing.

Yeah, X was the one with all the significant environmental changes. (Beat the ice boss, and the lava in the fire boss's stage will be frozen over; beat the ocean boss, and the forest boss's stage will be flooded; beat the sky boss, and the electricity boss's stage will be ruined by the fallen wreckage of his airship.) It's a shame the concept wasn't used in other games. Mega Man 6's stages changed palettes (http://www.mmhp.net/gamehints/MM6.html#Tricks) once you were through with them, but that's all.

Ah, so I was mistaken then. Thanks for the responses! They were a big help in jogging my memory.

Issun
06-02-2008, 12:37 AM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw1.png
Hello, my name is Dr. Wily. That blue fool, Mega Man, has defeated my robots. They were all weenies, so I kind of expected this to happen once someone semi-competent came along. Now, though, this guy has to make it through my fortress. I can't wait to see him cry.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2.png
This is me in my saucer. You can't tell, but my eyebrows are moving up and down. It's a neat little trick I do. I'm doing it now because I'm thinking about how much that little blue guy is going to cry.
*This has been a message from Dr. Wily. We now return you to your regularly scheduled commentary.*

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw3.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4.png
Well, of course Dr. Wily's castle is protected by phone-plungers. What did you expect? Three of them, to be exact, but he can now freeze them with Ice Man's weapon, then quickly blast them. Handy Dandy!

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw5.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw6.png
Mega Man uses his Guts power to move the blocks, and his Ice to freeze the flame pillars so he can get over them. The flame pillar requires timing so that they are about two-thirds ascending before freezing. Timing is the key word in Dr.Wily stages.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw7.png
Megs has encountered these guys before, but not three together while he's trying to get to the top of a ladder. >TIMING!<
Also, there is a large energy recharge further on that requres laying M-Beam, using Guts power, and then blasting two of these guys, all in quick succession. It is very much not worth it.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw8.png
Now jumping over insta-death spikes while trying to keep the exploding bullets at arms length when blasting them. >TIMING!<

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw9.png
I somehow only manged to get one screenshot of this room. This is probaly a good thing, as just looking at the gauntlet of shooting platforms and spikes, untraversable without the M-Beam, has been known to reduce weaker gamers into piles of tear-filled jelly. In fact, it happened to me once, although I also recall saying "fuck" a lot. Mega Man is not amused by the three times he dies here.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw10.png
Mega Man's last real obstacle to the boss requires jumping and placing M-Beams just right. He thinks of all the n00bs that must have come here without that essential, yet missable item and he smiles. Even the hero of everlasting peace is not above a little schadenfruede. At the top of that ladder to the left are a couple more hoppy guys, then...

Issun
06-02-2008, 12:40 AM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dwb1.png
Mega Man knows what he faces here, and he feels a heartfelt iteration of: "Oh, shit," is not unwarranted.
Our boss here, Mr. Rockmonster, assembles himself before attacking. He assembles himself by flying across the room, and each piece can damage Mega Man. Also, after assembling, he fires a hard-to-dodge bullet at Megs.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dwb2.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dwb3.png
Mega Man dies. Several times. The temptation is there, to use a secret technique known as "Pause". This involves hitting the select button several times after firing the Elec Beam. Each time after unpausing, the beam does damage. Mega Man resists, like the good soldier. "I will beat him fairly," he says.
Finally, a combination of skill and luck prevail. Mostly luck.
It feels damn good to watch that bastard die. Damn good.

Issun
06-02-2008, 12:49 AM
Now, I need your opinions on this thread. Should I:

A) Keep going and do all 6.

B) Cut it down to three games (most likely 1,2, and 5), giving others a shot at this series, or...

C) End it here, after finishing this game, letting someone more competent take over (if you find my style utterly dreadful).

Don't be afraid to be truthful, one way or the other. I can handle it, with no grudges.

Octopus Prime
06-02-2008, 04:28 AM
All 6 may be excessive, but 3 should be fine. You've certainly improved over the first two updates.

Also:
I blame every bad thing to have ever happened to anyone ever on the Yellow Devil.

Ever.

Kishi
06-02-2008, 04:32 AM
B or C. Style aside, playing through six games consecutively would just be exhausting for everyone involved.

Jeanie
06-02-2008, 05:25 AM
I'd say just do MM5. Everyone's done MM2 to death, so there's not much you can bring to it, but 5 came out at the end of the NES lifecycle so some may have missed it.

Brickroad
06-02-2008, 07:35 AM
Yeah, this was good stuff, but all six games might be tough. I vote for one of the later games too.

MM5 is pretty much the black sheep of the series, and people need to learn to love it.

Also, audience participation! Let us pick your boss order. =)

PapillonReel
06-02-2008, 07:59 AM
If you're doing Mega Man 2 next, this better be the order:

Metal -> Bubble -> Heat -> Wood -> Air -> Crash -> Flash -> Quick

Accept no substitutes!

Brickroad
06-02-2008, 08:01 AM
If you're doing Mega Man 2 next, this better be the order:

Metal -> Bubble -> Heat -> Wood -> Air -> Crash -> Flash -> Quick

Accept no substitutes!

Better to do Wood after Crash, so you can slap a bomb on one of this surprisingly sturdy leaves and kill him in one hit.

Er, that's the kind of stuff that should go in the LP right? Sorry, I'll shut up.

Swordian
06-02-2008, 08:54 AM
Better to do Wood after Crash, so you can slap a bomb on one of this surprisingly sturdy leaves and kill him in one hit.

Er, that's the kind of stuff that should go in the LP right? Sorry, I'll shut up.

He can still one hit kill him with the Atomic Fire.

Brickroad
06-02-2008, 08:57 AM
He can still one hit kill him with the Atomic Fire.

I usually use Metal Blade anyway because I learned the wrong order as a kid and never bothered to update my silly brain.

What's REALLY flashy is when you manage to one-hit KO Quick Man with a Crash Bomb. It's DOUBLE SUPER FLASHY if you manage to do this during the boss rush, because it means you have to kill the Wily Wall Cannons with at least one shot of C left over, which is pretty damn flashy in and of itself.

PapillonReel
06-02-2008, 09:04 AM
The important point is that you get the Items in order of 1-2-3.

Also, the Crash Bombs deal more damage to Flash Man than the Mega Buster, so I'm taking that as a sign of it being his weakness. It works out perfectly!

Red Hedgehog
06-02-2008, 09:08 AM
I'm voting for doing 5 (or ending here). Give the later games in the series some love.

Brickroad
06-02-2008, 09:16 AM
Also, the Crash Bombs deal more damage to Flash Man than the Mega Buster, so I'm taking that as a sign of it being his weakness. It works out perfectly!

Crash Bombs will OHKO pretty much any boss you can hit with every part of the explosion. Easy to do with Flash Man because he stands in one place for so long while using his Time Stopper.

Octopus Prime
06-02-2008, 09:20 AM
I always went Metal, Bubble, Wood, Air, Crash, Flash, Heat, Quick.

Except in the Boss Rush, when it was all Metal Blade, Crash Bomb and Atomic Fire, All the time.

PapillonReel
06-02-2008, 09:25 AM
Crash Bombs will OHKO pretty much any boss you can hit with every part of the explosion. Easy to do with Flash Man because he stands in one place for so long while using his Time Stopper.

No, I meant without the explosion - five hits just by hitting him with it is enough to take him down (though I wasn't aware that the bombs worked on the others as well - the more you know!).

Brickroad
06-02-2008, 09:28 AM
No, I meant without the explosion - five hits just by hitting him with it is enough to take him down (though I wasn't aware that the bombs worked on the others as well - the more you know!).

The explosion should be good for five hits. Kill him with one shot! If nothing else, after the Wall Cannons you won't have enough C left for five shots anyway (and killing yourself off to refill your weapons is just unmanly).

The ultimate Quick Man strategy would be to freeze him in a corner and then lock a Crash Bomb above his head for an easy OHKO every time. Capcom didn't let us do this, but if we ever see MMPU2 we might be in luck.

Egarwaen
06-02-2008, 10:01 AM
I'm voting for doing 5 (or ending here). Give the later games in the series some love.

I vote for doing 5 and maybe 6.

Issun
06-02-2008, 11:57 AM
It seems I'll do 1, 2 & 5, then.
And the boss order for 2 will be (from your suggestions)...
Metal -> Bubble-> Wood-> Heat-> Air-> Crash-> Flash-> Quick. Which is quite different from the way I usually do it, so it should be interesting.
One thing I'm going to try is to beat the wall boss in Wily3 without dying, going back, and refilling the Crash Bomb. I'm pretty sure it can be done, I even think I may have done it once before. Oh, well. We'll see.

As for MM1, next update won't be 'til Thursday, but I'll be able to post every day for several days in a row after that, so I should finish this game out Thursday or Friday.

PapillonReel
06-02-2008, 12:04 PM
It seems I'll do 1, 2 & 5, then.
And the boss order for 2 will be (from your suggestions)...
Metal -> Bubble-> Heat-> Wood-> Air-> Crash-> Flash-> Quick.

Nitpick'd. You'll save yourself a lot of trouble if you pick up Heat Man's ability first. Otherwise, looking forward to it!

Brickroad
06-02-2008, 12:06 PM
Won't that order mean Heat Man's stage without Item-2?

I approve. Good luck!

Octopus Prime
06-02-2008, 12:08 PM
Nitpick'd. You'll save yourself a lot of trouble if you pick up Heat Man's ability first. Otherwise, looking forward to it!

How so? Granted Wood Man is highly flammable (what with, you know, being made of wood), but the Metal Blade is about as effective, and the Leaf Shield has a lot more use in general, I find, then the Atomic Fire.

PapillonReel
06-02-2008, 12:09 PM
Mostly because I always found it easier to nail him with the Atomic Heat - you only need to land one hit to finish him off, which cuts the fight short.

Also, the weakness chain links up better that way.

Brickroad
06-02-2008, 12:09 PM
I use Leaf Shield in exactly three places:

1) Killing Air Man
2) the spikey platform-track rooms in Wily's crib
3) Killing Air Man again.

Every shield weapon in the series is a waste of time. (Possible exception: Rolling Shield in MMX. Maybe.)

PapillonReel
06-02-2008, 12:11 PM
Actually You can also use the shield to farm baby birds indefinitely - simply set one up and they'll suicide into you, dropping power-ups galore.

Octopus Prime
06-02-2008, 12:13 PM
I use Leaf Shield in exactly three places:

1) Killing Air Man
2) the spikey platform-track rooms in Wily's crib
3) Killing Air Man again.

Every shield weapon in the series is a waste of time. (Possible exception: Rolling Shield in MMX. Maybe.)

Those, the Not-Spiky-But-Still-Enemy-Filled-Platform-Track rooms in Crash Mans level, and for killing tiny, fast enemies in large groups (such as the baby birds and frogs).

That last bit is easily the most important.

Zithuan
06-02-2008, 12:25 PM
Actually You can also use the shield to farm baby birds indefinitely - simply set one up and they'll suicide into you, dropping power-ups galore.

This is a great single post for horrifying people who don't know the context.

MCBanjoMike
06-02-2008, 12:32 PM
Whoa whoa whoa, we're considering doing a LP for Mega Man 2 where the player has the possibility of cheesing through Heat Man and Quick Man's stages? I say NO WAY! If you want the adulation of the masses, you must suffer for our amusement.

Octopus Prime
06-02-2008, 12:36 PM
Whoa whoa whoa, we're considering doing a LP for Mega Man 2 where the player has the possibility of cheesing through Heat Man and Quick Man's stages? I say NO WAY! If you want the adulation of the masses, you must suffer for our amusement.

Well, you need to beat Airman first if you want to cheat through Heatman, don't you? I can never remember what bosses give you what Items.

But other then that, yeah, Quick then Flash.

PapillonReel
06-02-2008, 12:37 PM
No no, see if he uses the Time Stopper in Quick Man's stage, he won't be able to go after his weakness, right? That way, we can be sure that he won't cheat his way through.

And if he does? We break his legs.

Zithuan
06-02-2008, 12:39 PM
But using the Time Stopper in Quickman's stage -is- the easy way. I'd rather see him use the Time Stopper on Quickman himself (not that you need it)

PapillonReel
06-02-2008, 12:40 PM
But using the Time Stopper in Quickman's stage -is- the easy way. I'd rather see him use the Time Stopper on Quickman himself (not that you need it)

...That's what I said. :(

Issun
06-02-2008, 12:40 PM
Whoa whoa whoa, we're considering doing a LP for Mega Man 2 where the player has the possibility of cheesing through Heat Man and Quick Man's stages? I say NO WAY! If you want the adulation of the masses, you must suffer for our amusement.

The order is not conducive for cheating in Heat Man, and I tend not to do so in Quick Man because I'm actually pretty good at dodging the beams. Don't worry, I'll avoid the cheese and Flash Quick Man myself.
(Yes, I realize how ridiculous that last sentence sounds, that was the point.)

Swordian
06-02-2008, 01:27 PM
What's REALLY flashy is when you manage to one-hit KO Quick Man with a Crash Bomb. It's DOUBLE SUPER FLASHY if you manage to do this during the boss rush, because it means you have to kill the Wily Wall Cannons with at least one shot of C left over, which is pretty damn flashy in and of itself.

The last time I played MM2, I managed to one-shot Crash Man with the Air Shooter. My shot was perfectly lined up with his jump and he managed to get hit twice.

Brickroad
06-02-2008, 01:44 PM
The last time I played MM2, I managed to one-shot Crash Man with the Air Shooter. My shot was perfectly lined up with his jump and he managed to get hit twice.

Yeah, it takes three Air Shots to kill Crash Man, and if you're lucky you can get them all from the same blast. I can't do it consistantly though.

I'm kind of glad they made the bosses a bit sturdier in MM3 and onwards, and that includes the MM2 rehashes. Trying to hit Crash Man v2.0 with the Hard Knuckle is hair-pullingly difficult, though.

dosboot
06-02-2008, 01:48 PM
Eh, I don't think the leaf shield is that useless. I use the leaf shield quite a bit. It is as useful as the metal blade when there are weak enemies coming at you from odd angles.

McClain
06-02-2008, 03:06 PM
My completely wrong order was something like Metal-Bubble-Heat?-Wood-Air-Crash-Flash-Quick. Not sure. I know that I would fumble around until I got the Rush Jet ... er, ITEM 2 to get past the popcorn blocks in Heat Man's stage and save Quick until the end.

Anyhow, I would like to eventually see an LP for every game, and my OCD says it should be in order. We have to catalog the rise and fall, rise-fall-rise-death-rebirth-frameup-sockpupett-Mr.X-fall of Dr. Wily. But I'd be fine with skipping to a game I never beat (any after 3).

My only request is that much fun be made of the damn stupid Robot Masters that started popping up after every variant of elementals had been used up.

Issun
06-05-2008, 10:47 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2s1.png
Mega Man's foray into Dr. Wily's realm continues after besting the Rock Monster/Yellow Devil. His next challenge is... propeller guys. He attempts not to get hit by them, which fails, so he moves on to plan B. Plan B is not getting knocked into pits. This works.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2s2.png
On solid ground again, Megs sees a couple of weapon refills, and nothing else. Oh, well, he'll figure out the dead end later. Right now, Mega Man just wants the power-ups, so he'll just walk over and...

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2s3.png
D'oh!

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2s4.png
Well, lookee here! And darned if he isn't just as easy to beat as he was before!

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2s5.png
After beating Cut Man again, Mega Man is allowed (?) to drop through the floor and face another series of pits, this time with turrets. These are harder not to get hit by than the propeller heads, but Mega Man perseveres, managing once again not to fall into a pit. His mother wold be so proud. If he... had... one... :(

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2s6.png
Oh, well, enough sad face, here's another old friend Megs gets to play with! And by play with, I obviously mean slice to ribbons with a deadly pair of scissors. Yay! Blood!

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2s7.png
Another RB down, another drop through the floor, and another gauntlet to run, and this time the exploding footballs from Bomb Man's stage are back.
And while in that stage you had a definite marker where to stand to avoid the debris, here there is no such thing. Mega Man dies once here.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2s8.png
After making it past the final series of pits, Mega Man is rewarded with an extra life easily reachable by M Beam. I told you it would be indispensable.
The few screens left are eye things and wall mounted guns, like in Cut Man. Oh, and going down ladders. It's not very interesting, and I didn't get any shots anyway.
But the boss is coming up.

Issun
06-05-2008, 10:58 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2b1.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2b2.png
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2b3.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2b4.png
And my, oh my, Mega Man must fight... himself! Dr. Wily clones Mega Man by using *copyrighted Star Trek: TNG techno blah-blah here*, and Megs finds his clone severely disappointing. I mean, Mega Man's been on the Subway diet for three months now, and is obviously at least two sizes smaller than this fat-ass clone makes him look.
However much a paragon of obesity this clone may be, though, it's still pretty good at mimicing every one of the Blue One's weapons. You cut, he cuts. You Ice, he ices. He's very hard to beat without the pause trick.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw2b5.png
Or the Fire weapon. Apparently, the clone's just as stupid as everyone else when it comes to jumping right into the fire shield.

Every. Damn. Time. Self immolation seems quite popular in Monsteropolis.

Next Time: Giant Bubbles, or: Don Ho's Nightmare made reality!

MCBanjoMike
06-06-2008, 08:03 AM
I would always beat clone Mega Man by using the bombs - he'll toss one and be stuck waiting for it to explode, but you can change weapons during this time and attack him with something else. Sucker!

Issun
06-06-2008, 12:34 PM
I... never thought of that.
Well, if nothing else, this thread has reminded us that Mega Man games can have more interesting strategies than "use weapon that boss is weak against, repeat".

mrbuu82
06-06-2008, 01:05 PM
But using the Time Stopper in Quickman's stage -is- the easy way. I'd rather see him use the Time Stopper on Quickman himself (not that you need it)

I can get halfway through Quick Man's stage before I need to use the Stopper. Is it even possible to go the whole level without it?

MCBanjoMike
06-06-2008, 01:30 PM
I can get halfway through Quick Man's stage before I need to use the Stopper. Is it even possible to go the whole level without it?

Of course! Doing so is the only way to prove that you truly are a man. It's also totally fun, once you know how to do it.

Swordian
06-06-2008, 01:37 PM
I can get halfway through Quick Man's stage before I need to use the Stopper. Is it even possible to go the whole level without it?

Are you talking about the lasers? Sure. I always save my Time Stopper for Quickman so that I can watch him die.

ShakeWell
06-06-2008, 09:23 PM
Of course! Doing so is the only way to prove that you truly are a man. It's also totally fun, once you know how to do it.

This. (Mega) Man up!

McClain
06-06-2008, 11:31 PM
Are you talking about the lasers? Sure. I always save my Time Stopper for Quickman so that I can watch him die.

Eh, I'm a pussy. I use the time stopper to get past the lasers and then grind enemies to refill and use it AGAIN on quickman.

Sanagi
06-07-2008, 01:36 AM
With practice, Quickman's level isn't that hard. But I bring item-2 to Heatman's stage every time. I skip vanishing blocks in all Mega Man games as much as possible. They just aren't fun at all.

mrbuu82
06-07-2008, 08:32 AM
With practice, Quickman's level isn't that hard. But I bring item-2 to Heatman's stage every time. I skip vanishing blocks in all Mega Man games as much as possible. They just aren't fun at all.

They aren't fun, but they are a lot easier to deal with than Quick Man's stage. Looks like I will have to go back to the Anniversary Collection and try to restore what little rep I have as a gamer.

wumpwoast
06-07-2008, 09:24 AM
I always take-on the disappearing blocks. The only bad ones are the overhead ones, and if you memorize where they are and learn the timing you'll be OK.

But the last time I played on Difficult, I visited Wood Man's stage and realized after dicking around and using up all my special weapons, the chickens couldn't be killed without taking hits having pistol. So I died right near the boss...

...and that gave me the clever idea to try Item-2 on the final ladder in that stage, riding the jet over the chickens. What's funny is the chickens start spawning at the closest edge of the screen you're at, so that means you'll see chickens fall out of the sky trying to stomp you. But they fall just short :)

ShakeWell
06-07-2008, 09:36 PM
1) The vanishing blocks in Heat Man's stage are way harder than Quick Man's lasers.

2) The Robot Chickens (http://youtube.com/watch?v=TIjqAv666kI) in Wood Man's stage jump over you if you just keep running at them.

Issun
06-07-2008, 09:38 PM
Thi is the second time in a row I've gone to photobucket and seen Kim Kardashian on the front page. I am sad. (BTW, am I the only one that originally thought that "Keeping Up with the Kardashians was a ST:DS9 spinoff?)

Anyhoo...

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw3s1.png
Mega Man drops into the third level of Wily's castle. Notice that first cyclops? Mega Man is dropped directly under it, meaning a cheap hit if he doesn't know it's coming.
Capcom, why do you hate us so? Have you not loved as we have? Lived? Laughed?
Oh, wait, no. You made Mega Man X6. Never mind.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw3s2.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw3s3.png

Wily's obsession with cyclopes and turrets is made even more obvious as Mega Man drops further into the depths of this level. Eventually, the orange background turns blue, and Megs is pushed forward against his will, while penguins attack him. This is ridiculously easy, as they die in one hit. What was Wily thinking?

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw3s4.png
Oh, I see. Now we're being pushed towards exploding bullets. Still, keep shooting, and they pose little threat.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw3b1.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw3b2.png
Mega Man enters the boss door, trembling at what may challenge him n... what? Bubbles?
And these blocks randomly placed here... Perhaps Mega Man should use them against these bubbles? Why, yes, they do make thefight quite a bit easier.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw3b3.png
Each successive bubble increases in speed, so it would have been easier to shoot the first few and save the blocks for the last four. Mega Man is not a sissy, though, and takes on the faster bubbles with his normal weapon, like a man... robot... thing.

Issun
06-07-2008, 09:52 PM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s1.png
Ahh, finally, the last level. Somehow, Mega Man must make it to that ladder and climb up while shooting/avoiding the green dual-eye robots. Just like in Elec Man's stage, they are hard to beat to the punch, but Megs soldiers on.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s2.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s3.png
Oh, great. More Ceiling turrets. But, if you don't know by now that Cut or Elec makes them a cinch, I really don't know what more I can do for you.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s4.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s5.png
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s6.png
This is another secton that requires the M Beam, because the gap in the track is just too long to jump. Mega Man has become quite proficient with M, though, and makes it to the other side. He even waits for the platform to come back so he can ride it over and grab that extra life and the Yashichi that refills everything.
Then, stepping into the teleporter, he faces...

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s7.png
Ooohhh, so this is where the rest of the Robot Masters were hiding. Bomb Man is still a pussy.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s8.png
Fire Man, however, is more of a bitch than ever, because Mega Man is trying to conserve energy for the fights ahead, but flamer boy keeps slinging those hard-to-jump projectiles that are as high as Mega Man.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s9.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s10.png
Fortunately, Ice and Guts Man are ridiculously easy. Megs can even use bombs against Guts Man, making him easier than before.

Issun
06-07-2008, 10:00 PM
After re-defeating the Robot Masters, Megs prepares for the final battle.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/drw1.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/drw2.png
Ah, Dr. Wily is actually a weenie, hiding in his ship thingy.
How about a little fire, scarecrow?

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/drw3.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/drw4.png
After blasting away th shielding, Mega Man gets to take on Wily proper. One weapon is as good as another, here. Megs ops for the Elec Beam, because it's cool. He jumps and dodges, firing volley after volley at the madman. Eventually, Blue prevails!

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/drw5.png
Apparently, Wily's all ready for prison, 'cause when his ship gets destroyed he bends over like he dropped the soap.
Fortunately for Wily, Mega Man does not enjoy anal rape.

Torgo
06-07-2008, 10:03 PM
The best part about Mega Man's ending is its tendency to lock up when the player lands the killing blow on Wily.

Issun
06-07-2008, 10:06 PM
Now, with his nemesis gone, Mega Man enjoys a beautiful sunset jog home.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/end1.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/end2.png
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/end3.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/end4.png
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/end5.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/end6.png
I could've almost sworn that said tampon.

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/end7.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/end8.png
Yuukichan and her papa will be appearing in their own hentai film, coming soon!

http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/end9.png
The End. Although, like any good series bad guy, Wily doesn't stay caught, and soon will create eight more baddies.

So, join the Blue Bomber next time, when he takes on some HEAVY METAL!!!

nadia
06-07-2008, 10:34 PM
I loved Inafune's tendency to refer to himself as "Inafking."

Issun
06-07-2008, 10:43 PM
I always wondered who Inafking was. Learning is fun!

Egarwaen
06-08-2008, 08:35 AM
Yuukichan's Papa is my favourite.

Zef
06-08-2008, 10:04 AM
http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s2.png http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s3.png


...is Wily building an army of Guts Men? What's with his obsession on reusing the Guts design, anyway?

Kishi
06-08-2008, 10:16 AM
I always took it as an indication of the impending disaster that would occur if Mega Man didn't succeed. If one Guts Man is pretty tough for a Super Fighting Robot, imagine what an army of them would do to the world at large.

In any case, it's an image that's always stuck with me, since it's one of the few bits of scenery in these games that goes beyond strictly practical floors and walls and actually indicates anything at all.


http://i235.photobucket.com/albums/ee89/issunbug/mega%20man/dw4s6.png
This is another secton that requires the M Beam, because the gap in the track is just too long to jump. Mega Man has become quite proficient with M, though, and makes it to the other side. He even waits for the platform to come back so he can ride it over and grab that extra life and that fan thing that starts with a Y that refills everything.
Then, stepping into the teleporter, he faces...

"That fan thing that starts with a Y"? Really? As if there's so much going on in a Mega Man game that you can't afford but to skip the little details? Quit phoning this stuff in, man.

Issun
06-08-2008, 09:14 PM
"That fan thing that starts with a Y"? Really? As if there's so much going on in a Mega Man game that you can't afford but to skip the little details? Quit phoning this stuff in, man.

Yashichi, yeah. I thought it would be funnier if I used "doohickey thingey" terminology for stuff in this game. I was wrong.

Makkara
06-09-2008, 06:57 AM
Fortunately for Wily, Mega Man does not enjoy anal rape.

Considering your former avatar, you should have changed it to "Mega Man is not an analrapist." That would have been way fünkier.

Issun
06-11-2008, 11:26 PM
Considering your former avatar, you should have changed it to "Mega Man is not an analrapist." That would have been way fünkier.

Believe me, the thought crossed my mind. However, I've already made one AD reference for this game, and I didn't want the Hot Cops called on me.

As far as MM2 goes, it'll probably be another week before I start. I'm slowly coming up with something different for the second game, as three games all done the same way would be quite tiring.

Daikaiju
07-06-2008, 12:54 PM
I think that particular power up was featured in a few other Capcom releases from that era, including Bionic Commando and Ghosts'n'Goblins.

Austintatious
07-29-2008, 01:18 PM
I'd like to start a LP for Mega Man 3. Like, tomorrow. It's likely to blow your mind.

Hope it's not taken yet.

PapillonReel
07-29-2008, 01:22 PM
I'd like to start a LP for Mega Man 3. Like, tomorrow. It's likely to blow your mind.

Hope it's not taken yet.

It's not, however you might want to announce your claim in this thread here (http://www.gamespite.net/talkingtime/showthread.php?t=4268) so everyone knows.

Parish
07-29-2008, 01:56 PM
I'm going to assume this LP is dead. Good stopping point, at least.

Also, starting a thread "like, tomorrow" is not how this works. Please abide by the rules of courtesy!