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PapillonReel
08-04-2008, 06:28 PM
All right, since people have been asking for this for a while, and since I honestly wouldn't want to be the person who has to search through almost 30 pages of conversation to find an answer, here's the go-to guide for anything related to the Let's Play phenomenon. Hope this helps!

- - -

FAQ moved to Archive thread.

kaisel
08-04-2008, 06:57 PM
I have a small question, which thread do we use to sign up in the queue? This one, the other one, or a new thread? Other than that, thanks for the FAQ, makes things a lot more orderly.

Octopus Prime
08-04-2008, 06:58 PM
You sign up for the Queue in the other thread.

PapillonReel
08-04-2008, 06:59 PM
I have a small question, which thread do we use to sign up in the queue? This one, the other one, or a new thread?

Ah, you have to post in the Let's Play Archive to sign up for the queue.

EDIT: Octoprime beat me to it.

Jeanie
08-04-2008, 08:31 PM
Maybe you might want to put a link to the other thread so they know for sure where to go.

MCBanjoMike
08-05-2008, 04:34 AM
Maybe you should add something about the interactive nature of most LPs to the description?

Octopus Prime
08-05-2008, 05:12 AM
Maybe you should add something about the interactive nature of most LPs to the description?

Lord knows this is the more interesting part.

As much as I love Tombs and Treasure, it feels more like a "Look, I'm Playing!" rather then a Lets Play proper. Let this be a lesson against doing them for point and click adventure games.

kaisel
08-05-2008, 05:25 AM
As much as I love Tombs and Treasure, it feels more like a "Look, I'm Playing!" rather then a Lets Play proper. Let this be a lesson against doing them for point and click adventure games.

I don't think that this is entirely a bad thing. Interactivity is nice (and that's why I'm a bit worried about doing Ys 3), but I think as long as you really like the game, and you can write something about it, I think it's fine. Brickroad's FF1 Let's Play only had a little bit of forum interaction, same with the Persona 2 and Soul Hacker ones (there are choices, but most of them only change parts of the plot/little bit of the gameplay).

Then again, maybe I'm wrong and that little bit of interaction was enough?

Brickroad
08-05-2008, 07:10 AM
You also might want to make a note of the ten-image-per-post limit, and the ways around it, since that can alter the structure of an LP.

SabreCat
08-05-2008, 07:33 AM
So the "queue" is just a tracking measure...? What's the upper limit on LPs that can be in the queue at once, and what is the process like when it's full? Do people on the waitlist get PMs when they can start?

Octopus Prime
08-05-2008, 08:16 AM
So the "queue" is just a tracking measure...? What's the upper limit on LPs that can be in the queue at once, and what is the process like when it's full? Do people on the waitlist get PMs when they can start?

There's usually a limit of two per week, to keep the board from getting over crowded.
If it's full for that week, just hop in for the next available spot when you're ready.
No, you just sort of remember it yousrself then create a thread.

If you can't make it for the week you've selected for whatever reason, just mention it in the other thread, in case someone else is ready and rarin' to go.

It's all quite seemless and easygoing, we just don't want a massive influx of LPs that never get beyond the first couple of updates, like we did when we began.

SabreCat
08-05-2008, 11:08 AM
There's usually a limit of two per week, to keep the board from getting over crowded.
Ohhh! So it's for pacing the number of new threads that get created, not the number of active LPs at any given time. I think I understand now!

Sabe the Dense, signing off...

Issun
08-05-2008, 06:30 PM
Also: Know what you're getting into. Doing even an adequate LP is more difficult and time intensive than it looks. You may think you'll be able to churn out a good update in ten minutes, but you're wrong. Spend minimal time on it, and it will be utter crap. From one who knows.

Octopus Prime
08-05-2008, 06:36 PM
I've noticed that LPs take about triple the time that playing the game does.

Bear that in mind before you start hopping up and down saying "ooh ooh, I want to do Persona 3 and then FES, with a different save!"

Mightyblue
08-05-2008, 06:38 PM
There's usually a limit of two per week, to keep the board from getting over crowded.
If it's full for that week, just hop in for the next available spot when you're ready.
No, you just sort of remember it yousrself then create a thread.

If you can't make it for the week you've selected for whatever reason, just mention it in the other thread, in case someone else is ready and rarin' to go.

It's all quite seemless and easygoing, we just don't want a massive influx of LPs that never get beyond the first couple of updates, like we did when we began.Yeah, the Mystic Quest thing didn't quite pan out. I was horribly bored playing through it again, and doing the intentionally horribly written prose thing took too long and hurt my writer's pride too much.

kaisel
08-05-2008, 06:43 PM
That's why I'm glad to do a game where I can prepare the updates in advance. I think it's good to write a few updates before pledging to it, to get an idea of how much time it's going to take, and then decide if you can really go through it.

I know that even for the Ys 3 stuff which has simple dungeons and repeating rooms, it still takes about a half hour to an hour per update.

Merus
08-11-2008, 08:07 PM
Yeah, the Mystic Quest thing didn't quite pan out. I was horribly bored playing through it again, and doing the intentionally horribly written prose thing took too long and hurt my writer's pride too much.
It also hurts when it turns out that no-one cares about the game you're doing, so it really helps to pick out a game that people have at least heard of. (This is the reason why the DROD LP stopped, because I got the sense that no-one really gave a shit. I really should have done Mornington Crescent instead.)

SilentSnake
08-11-2008, 08:11 PM
It also hurts when it turns out that no-one cares about the game you're doing, so it really helps to pick out a game that people have at least heard of. (This is the reason why the DROD LP stopped, because I got the sense that no-one really gave a shit. I really should have done Mornington Crescent instead.)

Yeah this is why mine stopped as well. Not many replies and the number of views to it were at a low. Heck, the FFX one accelerated to three times as many not long after it started. But it's probably just as well. The sheer number of ones going on at once is a bit much and mine would just be additional clutter.

DANoWAR
08-12-2008, 02:06 AM
It also hurts when it turns out that no-one cares about the game you're doing, so it really helps to pick out a game that people have at least heard of. (This is the reason why the DROD LP stopped, because I got the sense that no-one really gave a shit. I really should have done Mornington Crescent instead.)

I think another reason your LP didn't quite work was that the screenshots of the game all looked the same. That's the problem with puzzle games, it would have been a while until the background graphics would have started to change.

Merus
08-12-2008, 02:52 AM
And then they cycle between the same three graphical styles, anyway.

Kirin
08-12-2008, 07:52 AM
I was actually reading both DROD and Goemon, but I suppose I can't argue with the numbers. And it's true that keeping up with most of the active LPs is a big time-suck as it is.

(Also... Mornington Crescent? Is that what I think it is? ... )

Brickroad
08-12-2008, 08:01 AM
Anyone who is doing a LP solely to get responses out of people is barking up the wrong tree, IMO. For my part, I was enjoying the DROD play, I just couldn't think of anything particularly interesting to say while reading it.

I tend to lurk in the LP threads unless it's a game I know really well or I have questions or input. I didn't about DROD. The game was explained really well, (so no questions) and I hadn't found any of the secrets yet (so no input). I mean, outside of the interactive elements these are a passive experience for the reader, you have to expect more people than not are going to read and not post.

Octopus Prime
08-12-2008, 08:14 AM
I was reading the DROD one. I love DROD.
But DROD doesn't really lend itself to conversation.

Similarly, though, I was pretty disappointed by the few people who read Tombs and Treasure. Luckily, it's a short game that I enjoy, so I was able to soldier on regardless.

Brickroad
08-12-2008, 08:15 AM
Similarly, though, I was pretty disappointed by the few people who read Tombs and Treasure. Luckily, it's a short game that I enjoy, so I was able to soldier on regardless.

I tried to read it but I can't load the pictures at work, so it got ghetto'd in my "check on the weekends" pile. Then I forgot to check it, either because I'm a horrible person or I just hate you specifically, one of those.

DANoWAR
08-12-2008, 08:33 AM
Similarly, though, I was pretty disappointed by the few people who read Tombs and Treasure. Luckily, it's a short game that I enjoy, so I was able to soldier on regardless.

Now were you disappointed by the few people who read Tombs and Treasure OR were you disappointed by how few people read Tombs and Treasure?

Octopus Prime
08-12-2008, 08:50 AM
Now were you disappointed by the few people who read Tombs and Treasure OR were you disappointed by how few people read Tombs and Treasure?

The second one.

Also:
Then I forgot to check it, either because I'm a horrible person or I just hate you specifically, one of those.

Awwww, don't worry you're not so bad. ~or~ I hate you too buddy, I hate you too.

kaisel
08-12-2008, 08:51 AM
I was reading the DROD one. I love DROD.
But DROD doesn't really lend itself to conversation.

Similarly, though, I was pretty disappointed by the few people who read Tombs and Treasure. Luckily, it's a short game that I enjoy, so I was able to soldier on regardless.

I actually was keeping up with DROD for a bit, and then there were a few days when it didn't update, and got shoved underneath a bunch of other ones, and I thought it hadn't updated.

And I read all of Tombs and Treasure, I just couldn't figure out what else I could say about it than the few questions I asked. It was a good LP though.

mr_bungle700
08-12-2008, 09:06 AM
I was reading the DROD one. I love DROD.
But DROD doesn't really lend itself to conversation.

Similarly, though, I was pretty disappointed by the few people who read Tombs and Treasure. Luckily, it's a short game that I enjoy, so I was able to soldier on regardless.

I read the hell out of the T&T LP, I just didn't have anything interesting to say beyond, "Hey, I remember this game! I thought I imagined it! Also, this is funny."

PapillonReel
08-12-2008, 10:50 AM
I read the hell out of the T&T LP, I just didn't have anything interesting to say beyond, "Hey, I remember this game! I thought I imagined it! Also, this is funny."

This.

Tanto
08-12-2008, 11:04 AM
I tend to lurk in the LP threads unless it's a game I know really well or I have questions or input. I didn't about DROD. The game was explained really well, (so no questions) and I hadn't found any of the secrets yet (so no input). I mean, outside of the interactive elements these are a passive experience for the reader, you have to expect more people than not are going to read and not post.

Elfir
08-12-2008, 11:38 AM
If in doubt, write down how many views your thread has before you update, then compare the numbers after a day. I mean... I try to make an effort to comment on the ones I enjoy to encourage the writer but if it's not asking for party choices or names or whether or not to execute someone, it's kinda tough after a while.

Brickroad
08-12-2008, 11:51 AM
Maybe that needs to go in the FAQ, then. Like,

Q) What kind of a response can I expect?
A) This depends on the game you choose, how you present it, how many active LP threads are open, and the level of interaction the game demands from the peanut gallery. Generally speaking, though, you should try and commit to completing the LP even if you don't get the level of response you want.

Really, the biggest complaint about the LP subforum from people who aren't frequenting it is that there are too many of them, and many of the ones that get started don't finish anyway. Maybe if more of them were being finished people wouldn't be so skittish about picking a couple to follow, instead of just writing off the whole kit'n'kaboodle.

Parish
08-12-2008, 11:53 AM
Yeah, to repeat: The forum lists keep track of number of comments and number of views in a given thread. Ignore the comments and go on views. Sometimes there's just not much for readers to say -- but that doesn't mean they're not reading.

Kirin
08-13-2008, 08:04 AM
Also - I end up lurking in a lot of LP threads for a kind of stupid reason. Since the threads often have huge updates that take a while to read, I often end up opening several in new tabs to read later while I'm actually interacting with the forums. Then, when I finish reading them much later, I'm reluctant to add comments because the forum will notice I'm here and reset my "last read" times. Yeah, like I said, it's kinda dumb, but I really hate messing up my "jump to unread post" thingers.

Merus
08-13-2008, 05:48 PM
I was watching the number of views because I know I've read LPs and gone, 'huh, well that was fun' and not posted a comment.

I got disheartened when I said, okay guys, decision time! what's next? and then there's tumbleweeds. So I guess that should be in the FAQ too?

PapillonReel
11-27-2008, 03:48 PM
Just bumping this to keep it in the first page of the forum for people to see.

nunix
11-27-2008, 03:51 PM
Or grab a sticky?