PDA

View Full Version : Let's Play: Super Robot Taisen: W


Mightyblue
09-04-2008, 09:55 PM
[NOTE: This party ain't starting yet, but I need to get some ground work out of the way before I start next week due to school and work]
http://i6.photobucket.com/albums/y243/Ionspark/srwtitle.png
Hey kids, this here's the LP of SRT (or SRW, depending on who you ask): W for the NDS. It's a strategy RPG more in the vein of the Shining Force series crossed with a fair bit of Front Mission type customizing, all wrapped in a nearly incomprehensible plot designed to shoehorn about a dozen different animes/mangas into a single game. It's basically porn for giant robo fans, but it's great porn. Usually. The early games in the series are pretty bleh, but they've worked most of the kinks out of the formula by now.

Anyway, before I get started, I need to make a few very important decisions (with yon audience's help, o' course). First and foremost is whether I'm doing a completely NG or a NG+ playthrough. There are a number of differences, since NG+ changes a few missions (including the final mission and the ending) and it also unlocks the part & mech shops along with retaining any upgrades you've made to your mechs (but not the full upgrade options), and it allows us to customize our MC's Seishin list (special command/magic type dealies). Going for a vanilla playthrough will start us at square one and make it very, very hard to meet some of the secret unit/part reqs.
http://i6.photobucket.com/albums/y243/Ionspark/srwwpilotname.pnghttp://i6.photobucket.com/albums/y243/Ionspark/srwwmechname-1.pnghttp://i6.photobucket.com/albums/y243/Ionspark/srwwshipname.png
Second is deciding our MC's name (both personal and family) along with his callsign and the name of both the MC's mothership and his mech. We can also change the name of the attacks for both, but I'm just going to Anglicize the names just so you guys know what's what. We have the usual assortment of options, ranging from hiragana and katakana to English, symbols and Greek letters (!?). If you guys name the MC some random string of symbols I will kill everyone who suggests it and then go with something else less annoying to type.
http://i6.photobucket.com/albums/y243/Ionspark/srwwweaponjp.pnghttp://i6.photobucket.com/albums/y243/Ionspark/srwwweaponen.pnghttp://i6.photobucket.com/albums/y243/Ionspark/srwwfavorite1.png
Third is picking the favorite series' for our playthrough. Favored series gain extra XP and cash over non-favoreds, and they get extra upgrade slots. Going from center to the right, we've got: Banpresto Originals (our MC and crew), Gundam Wing: Endless Waltz, Martian Successor Nadesico, Space Knight Tekkaman, Full Metal Panic!?, Shin Getter Robo, Mazinger/Mazinkaizer, King of Braves GaoGaiGar, and Hundred Lion-Beast GoLion (a.k.a. Voltron). We get to choose three, and given the way the leveling system works in this game the most important thing about favoreds is the extra money gained and the upgrade slots. My previous playthrough for the NG+ version had Banpresto, Tekkaman and FMP as my favoreds (they're also the best units in the game, besides G: Seed, and Seed Astray. Considering how often we're stuck with Nadesico units for our Reals, they are pretty sucky and balanced horribly for the endgame. I tend not to use Supers, but both GoLion and GaoGaiGar are primo Super types, and the Mazin/Getter units are way too EN hungry to use without babysitting.

...Aaaand that's it for now.

MarsDragon
09-04-2008, 10:10 PM
Actually, doesn't the W stand for "Double" (ie, double screen)? Or failing that, it's a random letter they picked because they're starting to run out.

And I'm wondering what SEED units you picked that they're good. My experience is that while SEED Astray is awesome, regular SEED....kind of meh.

Let's see...I'll vote for clean new game, since W isn't that hard anyway. Unless you're planning to show off how the final original unit can become a perpetual motion machine capable of handing out damagex5 attacks, a clean new game is fine. Since I'm going for that, I'll throw you a bone and say Originals, GaoGaiGar, and Tekkaman as favourites, and keep that through the game since Tekkaman only really gets broken once you get Hiver. Not that Blade is any slouch, especially with so many of his upgrades carrying. That should break the game in half enough that you shouldn't have any problems.

Elfir
09-04-2008, 10:16 PM
x_x Japanese... Nice DS screenshotting though!

+ sounds like more fun to me. "More stuff, less pain" right?

The only "Taisen" I am familiar with is Sakura Taisen. I guess this is unrelated, but that will not stop me from suggesting "Sakura" for one of the name slots.

`Hrist
09-04-2008, 10:25 PM
Tempting! Unfortunately, I beat W again a couple months ago, and I've got other games to play. But I'll be keeping an eye on this thread. ;)

Oh, and if you want a fun challenge, ditch the Banpresto Originals and go all real. ;) I managed to beat SRW W using just the Gundams and the FMP units... (I don't like Nadeisco, what can I say). The lead Banpresto Original is absurd in its final form.

Mightyblue
09-04-2008, 10:32 PM
Actually, doesn't the W stand for "Double" (ie, double screen)? Or failing that, it's a random letter they picked because they're starting to run out.

And I'm wondering what SEED units you picked that they're good. My experience is that while SEED Astray is awesome, regular SEED....kind of meh.It probably does, but the group the MC's group joined is called Warter, so...editorial decision? As for the SEED thing, Athrun and Kira in even fully upgraded vanilla Justice & Freedom are essentially supers with the mobility of Reals plus their SEED and Coordinator pilot abilities. Once you get the Meteor units it really breaks them. Strike and Strike Rouge aren't all that great though, and the IWSP pack is the only SEED extra worth earning since the Lightning Pack is a pile o' turdage, especially with the hoops you have to jump through to get it. We won't get any of the SEED stuff until the second half of the game, so it's not a big deal right now anyway (unless you guys want me to go for the Lightning Pack).

SpoonyGundam
09-04-2008, 11:06 PM
GoLion isn't actually that good. Yeah, having five pilots for Seishins is good and all, but all five have comically low SP pools. And GoLion itself doesn't really have any awesome bonus going for it other than being Voltron. It's not really more energy efficient than the others either. Shin Getter gets Energy Regen, and even if it didn't, all three forms have a three range free attack that's stronger than GoLion's. And Mazinkaiser's Turbo Smasher Punch has more range and has higher base damage and it gets Mazinpower. Mazinpower is huge. Shin Getter, Mazinkaiser, Great Mazinger, and GaoGaiGar are all far better, but I guess the game's easy enough that it doesn't really matter.

But regardless, this is me if you don't pick GaoGaiGar (http://i231.photobucket.com/albums/ee65/SpoonyGundam/1189385831349.jpg). Not only are the various GaoGaiGars great, but its good buddy Big Volfogg has one of the best attacks in the game. Melting Siren completely shuts down the target's barrier for the rest of the turn. This is very, very nice when you have to deal with things like distortion fields so often. I would have killed to have something like that back when I played through A Portable.

`Hrist
09-04-2008, 11:31 PM
It probably does, but the group the MC's group joined is called Warter, so...editorial decision? As for the SEED thing, Athrun and Kira in even fully upgraded vanilla Justice & Freedom are essentially supers with the mobility of Reals plus their SEED and Coordinator pilot abilities. Once you get the Meteor units it really breaks them. Strike and Strike Rouge aren't all that great though, and the IWSP pack is the only SEED extra worth earning since the Lightning Pack is a pile o' turdage, especially with the hoops you have to jump through to get it. We won't get any of the SEED stuff until the second half of the game, so it's not a big deal right now anyway (unless you guys want me to go for the Lightning Pack).

I didn't find the IWSP too impressive. Shame. And I ditched the Meteors until the final mission. Kind of ugly and boring compared to the normal units.

On a side note: I just went out and preordered SRW Z. Yay!

Dhroo
09-04-2008, 11:51 PM
I'm gonna say GoLion, Mazinger, and Getter Robo, regardless of how well they perform. I'd vote Gundam but I never was much of a Wing fan.

Always was kind of interested in this series, but never had a chance to get into it. Definitely looking forward to this!

MarsDragon
09-05-2008, 12:00 AM
As for the SEED thing, Athrun and Kira in even fully upgraded vanilla Justice & Freedom are essentially supers with the mobility of Reals plus their SEED and Coordinator pilot abilities.

But why should I care about them when every single GaoGaiGar unit is a super that dodges like a real? Or when all the Tekkamen and SEED Astray units do the same thing? (okay, Sol Tekkamen kinda suck) W is pretty much made of incredibly powerful units that can't be hit. I'm just not seeing a compelling reason to use Kira over someone awesome like Lowe or Guy.

I made the final original unit dodge like a real too, but in terms of brokenness, even in W, the Valcazard is in a class all by itself.

GoLion isn't actually that good. Yeah, having five pilots for Seishins is good and all, but all five have comically low SP pools.

GoLion is the successor to Combattler and Voltes V like that, being a slightly sub-par unit that survives by having pretty much every seishin in the game, but balances that by not giving them as much SP. I was disappointed with GoLion up until the endgame of my first time through, even though it was favourited because it didn't quite tank or dodge that well. I gave Guy Support Defense solely to shore up GoLion's tendency to get chipped to death. That said, it eventually became a good unit, but hell, so does Boss Borot.

I don't know, maybe I can appreciate GoLion more now that's I've extensively used Combattler and Voltes. W was my very first import SRW after the OG games, and the OG games really don't have any units like that. ...plus I'm on a new game+, and I full upgraded GoLion my first time through. Yeah...I'm not sure if I like having upgrades carry over to a new game+. It just makes an already easy game even easier.

SpoonyGundam
09-05-2008, 12:14 AM
I guess I can see appreciating GoLion more if you associate it with Voltes V and Combattler V. But my mind has always compared it to Dancouga, which has a ton of subpilots and would still be pretty damn awesome even without the extra SP.

`Hrist
09-05-2008, 12:37 AM
Voltron is a juggernaut. Its final attack doesn't quite compare to something like the Shin Shine Spark, but its five pilots and their seishin more than make up for that. If anything, Voltron is overpowered.

And I love it.

Octopus Prime
09-05-2008, 01:15 AM
Oh like I'm NOT going to vote for Voltron.

Plus, Gaogaigar and Getter Robo. I like them okay too.

Rai
09-05-2008, 05:59 AM
So, does this game nerf Reals like OG2 did? I know that by the end of that one, pretty much all my mission slots were devoted to Supers or support mechs. It sounds like the Reals become ridiculously powered here, though.

And uh, Favorite GaoGaiGar, Shin Getter, and Mazinkaiser. Because they're awesome.

SpoonyGundam
09-05-2008, 09:02 AM
Voltron is a juggernaut. Its final attack doesn't quite compare to something like the Shin Shine Spark, but its five pilots and their seishin more than make up for that. If anything, Voltron is overpowered.

Five pilots is a big bonus, yeah. But it's not nearly enough to make a mediocre unit overpowered in a game full of overpowered units.

Let's compare it to Shin Getter. Shin Getter gets three pilots, HP regen, EN regen, Bunshin, one of the strongest attacks in the game, and I believe the strongest unite attack in the game. And the three forms on top of all that to make it more useful in certain situations. And unlike certain other SRWs, the other forms can actually be useful!

GoLion gets five pilots.

That's honestly pretty much it.

Its second strongest attack at the beginning is weaker than Shin Getter-1's second weakest attack. It gets another attack (Maybe two? My replay isn't far enough along to check.) later on, but so does Shin Getter. On top of that, over half of its starting attacks use the shooting stat. This makes raising stats and learning skills a bit more complicated, since pumping everything into melee makes those attacks comparatively useless. Splitting them evenly makes its already unspectacular attacks that much worse than Shin Getter (Or damn near any other super), who has exactly 0 shooting attacks as Getter-1. GoLion also doesn't get a unite attack, something that Combattler V and Voltes V have traditionally shared to somewhat help them out.

Yeah, GoLion can be good! But the list of things that it's actually better than consists of M9s and Aestivalises and support units. Shin Getter's not even the brokenest thing in the game.

Excitemike
09-05-2008, 09:03 AM
What a convenient excuse to finish this game! Would "Tyrone Shoelaces" work as a name or is that too long?

Mightyblue
09-05-2008, 09:41 AM
So far we have:

Pilot: 1 for Tyrone Shoelaces
1 for *first name* Sakura

Favs: NG R/+:
Orig: 1 Reg: 1
Tekk: 1 +: 1
Gao: 4
SG: 3
M: 2
G/V: 1

We need some mech names, otherwise I'm going to go with a Macross theme, because there's an absurd amount of Mac references and homages in game. Macross nerds are going to love a mech we'll be getting about halfway through the game. Anyway, the Anglicized names for the MC's mech and mothership are Valhawk and Valstork respectively for reference.

As for the Supes/Reals debate: While Supers win in overall power almost always, Reals generally have the advantage in mobility and weapons that don't drain EN like crazy in order to use, and they also get a lot more combo attacks which means they generally don't need the use of Melting Siren. The GaoGaiGar units don't really play within the "rules" Banpresto's set up for the series anyway, since they're all M sized or smaller and they've got a lot of combo attacks. Genesic GaoGaiGar is almost as broken as the last of the MC's units if you use it right.

SpoonyGundam
09-05-2008, 09:57 AM
SUGGESTION: Link to YouTube videos of the shows' theme songs or something, so people who aren't familiar with some/any of them can get an idea of what the show's like.

Mightyblue
09-05-2008, 10:08 AM
Yeah, I was planning on linking to the collected attacks since I know those are on Youtube to an extent. And that too. As usual, my brain's about half a step ahead of me.

For example:

Valhawk (http://www.youtube.com/watch?v=Dq8AgqLYUNA&feature=related)
Valstork (http://www.youtube.com/watch?v=x7DTazspy6o&NR=1)

MarsDragon
09-05-2008, 10:13 AM
So, does this game nerf Reals like OG2 did? I know that by the end of that one, pretty much all my mission slots were devoted to Supers or support mechs. It sounds like the Reals become ridiculously powered here, though.

Reals were nerfed in OG2? Which OG2 were you playing? The one I played had pretty much every unit be a real, most combo attacks (and therefore most damage) were with reals, and only blink tanking was any good because the final boss could practically two-shot the Gan-Duro. Oh, and will was a huge issue on the normal final stage, so most supers weren't any good due to not being able to get up enough will. The only supers I took along to the endgame were DyGenGuard, Aussensiter, SRX (which is technically made of of reals and to get the most out of it you have to decombine and use Rai and Aya), and RyuKoOh.

As for reals in W...depends on if you think Tekkamen are reals. Wing and Nadescio are good in the first half, but fall off a bit by the endgame. SEED Astray units are pretty broken, and if you believe Mightyblue regular SEED units are good too. Orgun suffers from basically being a single unit and just a knock-off Tekkaman. I've never used FMP much, but I hear that Sousuke is good, but everyone else is kinda meh. Tekkamen...Tekkamen are broken. They're incredibly dodgy, hit really hard, have a good mix of free or practically free melee and sniping, have HP and EN regen, most have MAP attacks and combo attacks, Tekkaman Hiver has the most broken MAP attack in the game, and they almost all have effectively two lives because the first time they die, only their support unit gets killed and the actual Tekkaman keeps fighting. It gets kind of crazy. But on the other hand, it's W, and almost any unit is incredibly powerful with a little work.

Oh, names? I vote for just going with the defaults, only put them all in English for us. It's the simplest way out.

Mightyblue
09-05-2008, 10:30 AM
Oh god, Sousuke in the Arbalest with the Will Overlimit skill is possibly the most powerful and broken single unit of the game, solely due to how the Lambda Driver works.

Excitemike
09-05-2008, 10:32 AM
Oh, and I vote for GoLion. Playing the mechs with the best stats and attacks does not make the game more fun. My enjoyment of SRW games increases exponentially with my familiarity with whichever series are included.

How long do the Gundam Wing guys stick around for?

Mightyblue
09-05-2008, 10:44 AM
Forever and ever. W is pretty bad for not killing off anyone as far as various series' plots go, or otherwise removing them.

Excitemike
09-05-2008, 10:47 AM
I don't mind having them, I was wondering if I should restart because I was giving them all the upgrades. I might as well, I'm only on the fifth or sixth stage.

Kishi
09-05-2008, 10:55 AM
http://i6.photobucket.com/albums/y243/Ionspark/srwwpilotname.png

Bando Eido, callsign BandyAid (http://www.gamespite.net/talkingtime/showthread.php?t=5082) is the only answer.

Balrog
09-05-2008, 10:55 AM
Is Shining Finger too long a name?

Excitemike
09-05-2008, 10:56 AM
Bandyaid (http://www.gamespite.net/talkingtime/showthread.php?t=5082) is the only answer.

Or "Patches."

MarsDragon
09-05-2008, 12:15 PM
Oh god, Sousuke in the Arbalest with the Will Overlimit skill is possibly the most powerful and broken single unit of the game, solely due to how the Lambda Driver works.

There is no way he's more broken than the natural perpetual motion machine that is the final original unit. Damage is nice, but if you do it right (okay, abuse a bug) your turn never has to end.

Mightyblue
09-05-2008, 02:53 PM
Introducing:
G Wing: Endless Waltz (http://www.youtube.com/watch?v=PfXh8UDGPzI)
MS Nadesico (http://www.youtube.com/watch?v=838D3HhfURc)
Tekkaman Blade (http://www.youtube.com/watch?v=pmX564UTabE)
Full Metal Panic (http://www.youtube.com/watch?v=MBXWeaMgh2E)
Shin Getter Robo (http://www.youtube.com/watch?v=AcHZKZo_BlQ)This isn't the same as the in-game one, but the game's Shin Getter Robo is based off of the manga version, apparently.
Mazinger Z/Mazinkaizer (http://www.youtube.com/watch?v=9wPWcsw9hkk)
GaoGaiGar (http://www.youtube.com/watch?v=Ze38nVGixrY)
Golion (http://www.youtube.com/watch?v=SQsABGChyVk)

Mightyblue
09-08-2008, 10:38 AM
Okay, barring anything unusual* happening to me tonight, I should have something hammered together for an initial post tonight. But to hold you all off until I get back from the uni:

MC: Bando Eido [Callsign: Patches]
Mech: Valhawk
Ship: Valstork
NG+ playthrough

I'm not going to go terribly in depth with the story since it's mostly a horrifying amalgamation of a dozen animes/mangas, and I have something else planned to string things along between battles. Besides which you can always catch the story FAQ (http://www.gamefaqs.com/portable/ds/file/925600/51372) on GameFAQs anyway (not something I would really wish on anyone). The mech and ship names are just transliterated versions of the original JP, so unless someone has something more brilliant in mind, that's where we're going with this.

*I am having horrible sinus problems today, but it shouldn't prevent me from updating or anything.

Excitemike
09-08-2008, 10:49 AM
http://i6.photobucket.com/albums/y243/Ionspark/srwwweaponen.png

Who-hoah, just noticed this bit. Can you change the attack names for all units? Can you change the seishin commands?

Mightyblue
09-08-2008, 10:53 AM
Nope, just the weapon names for the MC's mech and ship. And you can only do it right at the start from what I can tell, although they might have moved the renaming option to a different menu.

Shadax
09-09-2008, 11:27 AM
Isn't KOS-MOS in this game in some capacity?


not that I like Xenosaga or anything.

Excitemike
09-09-2008, 11:41 AM
Isn't KOS-MOS in this game in some capacity?


You're thinking of this game. (http://en.wikipedia.org/wiki/Mugen_no_Frontier:_Super_Robot_Wars_OG_Saga) (it's not bad, actually)

Mightyblue
09-16-2008, 09:37 PM
Okay, I'm actually starting more or less on time for when I had originally planned to, but RL invaded last week and made me its prisoner with both a cold and later unpacking all my stuff and cleaning. Along with my birthday, anyway.

Anyhoo, here we go:
---------------------------------------------------
Instructor: All right, file in and pipe down cadets. You’re all here as potential members of the next official iteration of the Warter group, and beyond all your aptitude tests and training we also need to make sure you have a solid grasp on the history of the group and its exploits.

Cadet A: Uh, instructor, do we really need to go through this again? What the two Warter groups did during the end of the first century is stuff we all learned in grade school. We all know they shot up a lot of aliens and saved the world a few times.

Instructor: Cadet…Branstein, was it? Did I ask you for your permission to educate you on the finer points of history?

Branstein: Uh, no sir, sorry sir.

Instructor: Then I’ll kindly instruct you to shut up and listen. Anyone else have any other burning questions they’d like to get off their chests?

Cadets: NO SIR!

Instructor: That’s what I thought. And yes, you all have probably heard this a million times and read it just as many times in your textbooks. This course isn’t designed along those lines however. What I’m going to do here is give you a better understanding of Warter’s history through a real-time digital reenactment of their campaigns, although we’re starting a bit forward of the group’s actual first formation.

Cadet B: Digital reenactment sir?

Instructor: The Space Development Corporation and the Space Knights were kind enough to provide the battle and sensor data from the various ships and mechs involved in the group during the conflicts at the end of the first century, and we also have access to limited access data from the Feddie military as well.

Cadet B: So, we get to watch the Warter and Neue Warter’s battles in real-time sir?

Instructor: You got it in one Browning. Now, since a lot of this data is confidential or highly protected, we can only provide this education to you cadets in this room and nowhere else. The data cannot be copied or otherwise removed from this room, and doing so is a capital offense under the Fed Penal Code, under Clause 13C I believe.

Branstein: That’s the national security clause, isn’t it sir?
Instructor: I see you catch my drift Cadet. Since the data’s not going anywhere, we can’t really give you much homework beyond tactical analyses and assigning further readings as to the political aspects of the Century’s End Wars.

*Class groans*

Instructor: Pipe down cadets! You’re getting a rare opportunity here and given your other responsibilities the workload for this class is pretty light. Comparatively, anyway. Now, let’s get this party started unless the lot of you wants to run more laps around the complex?

Cadets: NO SIR!

Instructor: We’ll open with a wide shot of a patch of space near the Earth Sphere. We’re starting approximately five months before the official formation of the Warter group with the appearance of a group of pirates. They’re attempting to harass a particular ship, which should be familiar to anyone who paid attention to those history books you mentioned earlier Branstein.
http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww01.png
Cadet C: That’s incredible! Is that the Valstork?

Instructor: Uh huh, Cadet Date. Given the capabilities of the Valstork and the units the pirates are using, it’s a foregone conclusion even with the weight of numbers on the pirates’ side. The records show that Blessfield Eido tried to negotiate his way out of the predicament but the pirates weren’t terribly interested, so Eido’s hotheaded son launched in the family’s self-defense mecha with his youngest sister as co-pilot.

Browning: And there’s the Valhawk.
http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww02.png
Date: Man, that’s some terrible piloting. Is that really “Patches” Eido, one of the legendary aces?

Instructor: Everyone has to start somewhere Cadet, and keep in mind this is before he’d had any sort of formalized training in mech piloting and that Mihiro Eido’s helping him out as well.
http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww03.pnghttp://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww04.pnghttp://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww06.png
Branstein: Bad piloting aside, he just blew through those pirates. At this point, he’s still relying on the Valhawk’s advanced tech over the pirate’s old Feddie units, isn’t he sir?

Instructor: Pretty much cadet.
http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww05.png
Date: Hey, he didn’t quite get that last one.
http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww07.png
Browning: What the, that’s an Eviluder Eiji-type, isn’t it?

Date: And a lot more than one.

Instructor: And here’s when the Valstork makes its appearance on the battlefield with a few backups courtesy of the Preventers.
http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww08.png
Date: The Deathscythe and Hardrock Customs.

Instructor: Right. The records show that the Preventers had hired the Eido Trailer family to transport them back to Earth along with some confidential cargo, and when the Eijis showed up they decided to act in order to protect their ride back home.
http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww09.pnghttp://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww10.png
Browning: So, their “precious cargo” was their mechs, right sir?

Instructor: Why don’t you let the other cadets answer the questions Browning? I’m sure they’d like that more than having to run extra laps later. As you can tell, the Gundam pilots are far more skilled than Patches at this point given their prior exploits in the Revolutionary War, and with their support the Eido family cleans up the Eviluder scout force in no time.

http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww11.png

Branstein: Wait, that’s an Eviluder Solid Armor. The sensor tag reads as “Orgun”? But that looks different from the Orgun that was a member of Neue Warter.

Instructor: We’ll get to him later cadet.

Date: Sir, that wasn’t quite the grand battle you’d usually associate with the name “Warter.”

Instructor: They’re not the Warter yet, and not every fight is a tooth and claw battle to survive, at least not yet for them. Since we’re done in the simmie room for now, I want you all to read the first two chapters of “Wings of the Hawk” and write me a report comparing Eido’s recounting of the battle and what we saw through the sensor data. Any final questions?

Cadets: NO SIR!

Instructor: Dismissed!
---------
So yeah, it's a bit short, but then the first couple of missions always are. I'm designing this Let's Play to let me go through the missions as quickly as possible since there's 54 of them or so, and there's also about fifty metric tons of text in between all of them and occasionally within them. There's a story trans on GameFAQs if you want a general rundown that isn't a line by line translation, but I don't really recommend that. If you've played the game before, or pay attention to the faux fanfic stuff, you should get a pretty good outline of the actual plot. I'll go into the various game systems as they become available or important, unless you guys have any burning questions off the bat. Otherwise, my plan is to update this twice weekly at the least, given my hectic school and work load.

Oh, and sorry for the link to the last image, but the forums only allow 10 images per post, and this isn't long enough to justify splitting.

MarsDragon
09-16-2008, 09:46 PM
If seishin/spirits come up at all, which translation are we going with, old or Atlus? Actually, apply that question to any game mechanics that switch terms depending on who you talk to.

SpoonyGundam
09-16-2008, 10:01 PM
So the cadets are Rai, Ryusei, and... Excellen? That's weird. Shouldn't it be Aya?

Also,

The Deathscythe and Hardrock Customs.

That's Sandrock, Ryusei! You should know better than that!

Mightyblue
09-16-2008, 10:14 PM
Ah, that last one was me slipping a bit, and I never was a terribly huge Wing fan, especially of Endless Waltz. As for the cadets, I haven't introduced em all yet, but I am basing them off their OG equivalents, mostly for shits and giggles. I currently have Aya and Kyosuke planned for next time, and I'll probably add Bullet and Kusuha later on. As the maps get longer I'll need more cadets for "commentary" and so on. I haven't named him yet, but the Instructor's Irv, and Ring just might show up later on.

As for seishin, I'll go with Atlus' localization since I'm easy like that.

MarsDragon
09-17-2008, 09:11 PM
Ah, that last one was me slipping a bit, and I never was a terribly huge Wing fan, especially of Endless Waltz. As for the cadets, I haven't introduced em all yet, but I am basing them off their OG equivalents, mostly for shits and giggles. I currently have Aya and Kyosuke planned for next time, and I'll probably add Bullet and Kusuha later on. As the maps get longer I'll need more cadets for "commentary" and so on. I haven't named him yet, but the Instructor's Irv, and Ring just might show up later on.

You mean Irm? The 'flirty and informal' archtype guy?

Mightyblue
09-17-2008, 09:42 PM
Er, yeah. And I chose him knowing full well who he was! But yeah, mostly just pulled it out of my ass because I didn't want to be Cadeting A and B all the way through the LP, and I thought Irm as the main Instructor would be hilarious.

Mightyblue
10-06-2008, 04:49 PM
Okay, Hiatus over. I'm gonna try for one or two updates a week, and we shall see how things go. I've got a more substantial post that continues where we left off later, but I wanted to get the pilot stuff out of the way first. I'll talk about mechs later.

But first, pilots (http://s6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/Pilot%20Data/)!

http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/Pilot%20Data/srwwpilotpatches.pnghttp://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/Pilot%20Data/srwwpilotmihiro.pnghttp://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/Pilot%20Data/srwwpilotbless.png

http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/Pilot%20Data/srwwpilotduo.pnghttp://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/Pilot%20Data/srwwpilotquatre.png

The link in the sentence above will send you straight to the Pilot Data folder in my photobucket account where I will hopefully keep things up to date. Maybe. I'll probably add and update stuff every other update or so, but I wanted to take a moment to discuss stats and skills along with seishin with y'all.

We'll start with the top screen, which lists first a pilot's skills on the top half, and the second half has a mini-bar for the pilot's unit featuring an HP and EN meter, and the third bar below them is for the unit's special abilities which I'll go over next time. The bottom screen has the most juicy stuff though: The top lines indicate level, starting Will/Kiryoku, how many times the pilot can offensively/defensively support in a turn and the pilot's abilities in that short bar underneath the support boxes. If the pilot has a sword or shield icon in that bar and the unit they pilot does as well then the pilot can do some nifty defensive tricks in battle like shooting down missle/projectile type weapons, batting away physical and melee attacks and cutting missiles into confetti with a beam saber (although that's a separate skill).

The middle spot holds the pilot's stats:
Melee Skill | Defense Skill | Evasion Skill
Shooting Skill | Competency Skill | Accuracy Skill

The higher the better, and out of the six one of the two combat skills plus accuracy and competency are the really core skills. Melee and Shooting determine your damage and accuracy (to a lesser extent) with weapons of that particular type. Defense, Accuracy and Evasion are all self explanatory, but Competency is the backbone of any pilot. It affects pretty much everything from skill and ability activation to hit and critical rates. Super Robot pilots tend to be long on Melee and Defense, while Real pilots tend to emphasize Shooting and Accuracy and Evasion, and everyone but the aces tends to not excel at Competency.

At each level up all pilots get a point to dump into each category, which is why a lot of the stat numbers are a bit odd since I was in the high sixties when I finished my last playthrough and the point allocations carry over.

The bottom section of the screen holds the counter to the NEXT level, the pilot's SP count, his/her kills, their stat point reserve, and their seishin off to the right. Seishin are basically SRW's "spells" and each game in the series has a slightly different pool. Super pilots tend to get spells that amp up their defensive skills and that allow them to circumvent enemy defenses, while Real pilots tend to get spells that alter hit/evade rates and damage levels along with movement spells. Then the support characters get HP restoring and other supportive spells to use. Each seishin costs a certain number of SP to use, and a certain pilot skill can reduce the SP cost of a pilot's seishin.

Whew. I should have the next real update up in a few hours, barring some chores and errands.

MarsDragon
10-06-2008, 05:58 PM
I've never heard anyone say the skill stat is useful before. (by the way, it also determines if Mercy goes off, but does not determine hit rates last I checked. Accuracy does that.)

For my money, any points into skill can be better spent in melee/ranged or defense/evasion. The first two get you better damange in general, not just hoping for a crit (which you get often enough anyway), and the second either make you invincible or unhittable, which is better than hoping for shoot/cut down to activate.

Glad to see this back.

Mightyblue
10-06-2008, 06:19 PM
Mmm, I think it has a smallish effect on hit rates, but nowhere near what accuracy does though.

SpoonyGundam
10-06-2008, 06:21 PM
You have the spots for skill and accuracy mixed up.

And, yeah, skill's not that great in W. Hitting real damn hard is pretty much always better when it comes down to it. You can't get criticals with Hot Blood or Soul active either, so the stat stops mattering almost entirely once your guys start learning those.

There are some exceptions to skill not being all that hot, though. An aced Banjou in A Portable can crit even with Soul cast, which can do pretty goofy amounts of damage. I believe the stat also determines the bunshin rate in J. And the Attack Again skill in Z is based on skill.

And I think Mercy is based on skill too, if you're into that kind of thing.

Mightyblue
10-06-2008, 08:50 PM
Editor's Note: I fixed the stat descriptors per Spoony catching my mixup, which happens when I try to read Kanji, let alone ones I'm not entirely familiar with (which is pretty much all of them). I'm also gonna drop the faux fanfic thing cuz it's irritating and I should have learned better the last time.

-----
Lightning Recap: Basically W starts off in between G: Wing and Endless Waltz, about six months before the start G: Seed, and right before the start of Full Metal Panic for those of you who want to keep track. We won't be getting any vanilla Wing units, only Endless Waltz ones, and we won't be seeing any Seed stuff for a long time except for the odd cameo by Mwu. The first episode saw the introduction of Patches (our MC) and his family of Trailers (think space gypsies) handling some pirates and Eviluder fodder with the help of Duo and Quatre in their Gundams. Patches is your typical hotheaded idiot teenager somewhat moderated by his little sister with something of an older brother complex (although this gets topped later by something hilariously over the top), and he happily changes over the course of the game. Don't get me wrong, it's horrendous tripe, but Kazuma does sort of grow on you after a while. Like a fungus.

Anyway, after the end of the first mission, Kazuma and his family's passengers are on their way to Earth's surface so they can offload Duo and Quatre, but there is a problem in the form of Earth's Orbital Ring. Said ring is infested with countless Radam drones (think big icky space bug that spits gobs of acid at things), and it's a pretty chancy trip to make it to the surface without heavy escort when passing by the ring. The Ardyguns haven't quite made it to the ring yet, but another group of people are already there...

Stage 02: Shiroki Tetsu Kishi-tachi [The Knights of White Steel]

The battlefront opens up to Noel and Aki in their spacefighter the Blue Earth and an anthropoid robot by the name of Tekkaman Blade attacking some Radam drones near the ring. Blade pops back into the Earth for a breather and shifts back into his human form while Noel yells at him for leaving some of the monsters out there, amongst some other assholey bull. Aki tells him to cool off, blah blah blah, and D-Boy, Blade in human form, transforms again and heads back out to finish the job.
http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww13.pnghttp://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww14.png
Now, W isn't the hardest SRW game by a damned longshot, but even for an introductory mission this is a cakewalk almost easier than the first one merely due to how badass Blade is even in a completely new game along with the fact he's got enough SP to afford Focus a few times (Raises Hit/Evade %'s by 30% for a round). This makes him pretty much untouchable in addition to his size bonuses to hitting and dodging and his naturally very high mobility and evasion stats.

http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww15.pnghttp://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww19.png

However, once you wipe out the initial batch, you get a fun surprise in the form of twenty or so more drones.

http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww16.png

Mightyblue
10-06-2008, 08:52 PM
This would be a slight problem if it weren't for a few things. One, Orgun shows up again the next player turn after the enemy reinforcements show up or the second after you destroy one of the enemy reinforcements. Two, after you destroy one of the enemy reinforcements Orgun basically nukes the bottom line of Radam, reducing the odds by half.

http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww17.pnghttp://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww18.png

The fun isn't over yet as after Orgun evens up the odds some a pack of Eijis will spawn in at the top half of the map and proceed to make things interesting.

http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww20.png

Of course, that's when the cavalry arrives in the form of the Valstork and crew who decide to help out the Space Knights (Noal and crew) because they're such swell guys. There is a catch, however, since D-Boy only has five minutes [turns] before he goes berserk and kills everythiing and would thereby net us a game over.

http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww21.png

Even if I had done a completely new game, this would still have been a pushover and I wouldn't have worried about the time limit. It's more of a red herring at this early part of the game, and serves as a bit of a reminder to finish up your maps in a timely fashion further on. Anyway, a round later I'm left with a single Radam drone and an Eiji after having sent a Gundam north and south while my MC and mothership cleaned up the middle without having to rely on Orgun at all. Which is nice, since I can't control Orgun and I earn no XP or cash for anything he kills. Bastard.

http://i6.photobucket.com/albums/y243/Ionspark/SRWW%20LP/srww22.png

And what does that white alien armor thing do the minute we finish off the space beasts and the local infestation? He takes a potshot at Blade and then runs off like the stupidly powerful and cryptic alien dude he is (or is he? duh duh duh!). At any rate, Blade fends him off and he manages to return to the Blue Earth under the time limit and we're all not dead, so Team Ardygun wins. The team blathers some more, introductions are made, and we just added Blade and the Blue Earth to the team while we're en route to Earth proper. More on that blather next time folks!

Next Time: The Danger of Red Ink and Womanly Ideals.

MarsDragon
10-07-2008, 08:20 PM
There are some exceptions to skill not being all that hot, though. An aced Banjou in A Portable can crit even with Soul cast, which can do pretty goofy amounts of damage. I believe the stat also determines the bunshin rate in J. And the Attack Again skill in Z is based on skill.

And I think Mercy is based on skill too, if you're into that kind of thing.

Oh yeah, I forgot about games where you can crit with Hotblood/Soul on. I think Alpha does that as well, but Alpha also doesn't let you raise stats. Not sure about Bunshin rates, since I always thought it was a flat percentage on the RNG. Z is the only modern game I can think of where skill might be useful enough to actually put points into.

Mercy is based on skill. It can be useful, like in Alpha to sudden-level Noriko up enough to get her final spirit. (Miracle, on level 85. The final boss of the game is 76 or so. Yeah.) I think in the older games it also determines when you get double move, but that's a little moot now.