PDA

View Full Version : Press Z or R Twice! (Star Fox 64)


Alixsar
11-07-2008, 11:11 PM
Get ready to be launched into a futuristic world of space combat like you have never experienced before. Enjoy great real-time 3D action that will completely immerse you in a interplanetary struggle between good and evil. In Star fox 64 you will fly over alien worlds weave through canyons explore futuristic cities soar through huge asteroids and more as you try to save the universe by defeating the evil emperor Andross. See how it feels to feel what you see! The Nintendo 64 Rumble Pak controller accessory instantly transmits all the bumps and blasts during the action. It's a new jolt to your game play experience.

Star Fox 64 is a fantastic game; it's space combat is a wondrous combination of graceful dodging and sheer adrenaline. Star Fox 64's most notable contribution to the game world was the introduction of the Rumble Pak, but the game is still damn fun on it's own. Star Fox 64 was one of those games that built upon it's predecessors and came together in a shining moment of brilliance.

Sure, it might look a bit dated now and the music might sound a bit weird, but I think it's telling that Nintendo has yet to create another game with the Star Fox handle that has come close to equaling this masterpiece.

But enough text; this ain't your grandma's LP. Star Fox 64 is a game that needs to be seen in action, and that's just what you're going to get. It's taken a while to get the video and audio recording working properly, but thanks primarily to fellow TT member Gredlen's efforts, I've figured out how to get it to work.

I don't want to replay any missions, so for each mission I'll only be taking one path. For example, in my runthrough of Corneria, I took the harder route. My current plan is to first take the "Easy" route of Meteo/Fortuna/Sector X/Titania/Bolse/Venom 1. Thanks to the magic of save states, I'll be able to reload my save in the middle of Meteo and make a video of me taking the warp there, and then I'll show off the "Medium" route of Katina/Solar/Macbeth. Then I'll reload my post-Corneria save state and continue on the "Hard" route of Sector Y/Aquas/Zoness/Sector Z/Area 6/Venom 2.

This seems like the most logical course of action to me. After all, Venom 2 wouldn't make any sense if you haven't played Fortuna or Bolse first (something that always irked me about Star Fox 64). If you guys really, really want I'll show off the warp in Sector X...but I don't see a point since I'm planning on showing the Meteo warp and they're not that different. And if you guys really, really want I'll show off all of the branching paths in Venom 1...but I think that would be a bit silly. I also won't be showing the "bad" credits since they're exactly the same as the "good" credits. But other than that, you guys will be getting it all.

I'll make a new post each time I make an update just to bump the thread up, but I'll also update the second post with links to each video to make navigation easier.

Alixsar
11-07-2008, 11:12 PM
Part 1 (http://www.viddler.com/explore/Alixsar/videos/2/)- Star Fox 64 rocks. Let's Play it. A brief introduction to the game, why I'll be playing it, and what you can expect in the future.

Part 2 (http://www.viddler.com/explore/Alixsar/videos/5/) - Corneria is under attack! Can my sub-par flying skills save the day? The commentary is a bit dry on this one, but there's a lot of basic stuff that needs to be said so future installments will make sense.

Part 3 (http://www.viddler.com/explore/Alixsar/videos/6/) - For reasons that aren't readily apparent, the Star Fox squadron decides to liberate the (tactically unimportant) asteroid field Meteo. Does Fox have what it takes to blow up stationary rocks?

Part 4 (http://www.viddler.com/explore/Alixsar/videos/7/) - The clock is ticking! Fortuna has been overrun by Andross' forces and it's up to Star Fox to retake the planet by any means necessary! But it won't be easy; not with Star Wolf breathing down their necks! How can a level that sounds this bad ass be so utterly boring? Find out now!

Part 5 (http://www.viddler.com/explore/Alixsar/videos/8/) - Andross has established a base in Sector X, but all signs of activity have ceased recently. Our heroes choose to investigate, but all is not as it seems! Two of our heroes won't live to see the end of this mission...can anything be done to save the Star Fox crew?!

Part 6 (http://www.viddler.com/explore/Alixsar/videos/9/) - Slippy's in trouble! While Peppy sits in Great Fox's lounge drinking Space Mai Tais, Falco and Fox go in search of their missing friend. Will Fox and Falco be able to find Slippy amongst the shifting sands of Titania? Will anyone even notice that Peppy is gone?

Part 7 (http://www.viddler.com/explore/Alixsar/videos/10/) - It's time for the final push! All that stands between the Star Fox squadron and Venom is the battle station Bolse! It won't be a cake walk, though. No, wait...actually it will be a total cakewalk!

Part 8 (http://www.viddler.com/explore/Alixsar/videos/13/) - Fox and company have loosened Andross' grip on the Lylat System and opened up a route to Andross' base on Venom. Andross isn't going down without a fight, though. Do androids dream of electric sheep? Or do they gobble starfighters?

Supplemental Part 1 (http://www.viddler.com/explore/Alixsar/videos/11/) - We skipped the regular boss on Corneria for a reason...but due to popular demand, here it is anyway. Enjoy the positively "thrilling" fight with Corneria's normal boss.

Supplemental Part 2 (http://www.viddler.com/explore/Alixsar/videos/12/) - Now that the Easy route is done, it's time we jumped to the Medium route. Remember that save state we made back in Meteo? Time to load that bad boy up and go on a Fantastic Voyage (slide slide slippity-slide, when you're livin' in the city it's do or die).

Part 9 (http://www.viddler.com/explore/Alixsar/videos/15/) - While Fox and the rest of the team battle Andross' forces on Katina, Alex battles some demons of his own. Brought to you by Nintendo's Wii Music.

Part 10 (http://www.viddler.com/explore/Alixsar/videos/17/) - The Star Fox Squadron decides to check out the dangerous bioweapon Andross has created on Solar. Alex finds an excuse to use first person mode, and learns that even bad levels can be fun if played properly. Brought to you by The Elder Scrolls: Oblivion 2.

Part 11 (http://www.viddler.com/explore/Alixsar/videos/18/) - Fox sets his sights on the supply depot on Macbeth, while Macbeth sets his eyes on the throne of Scotland. Could the witches' prophecies be true?

Part 12 (http://www.viddler.com/explore/Alixsar/videos/19/) - In order to evacuate Side Seven, Amuro Ray and the Gundam duel Char Aznable and his custom Zaku out in space. I mean, in order to stop Andross, Fox must duel Monkey Zaku out near Sector Y.

Part 13 (http://www.viddler.com/explore/Alixsar/videos/20/) - Rather than safely bombard the planet from orbit, Fox decides to take the essentially pointless Blue Marine out for a spin. Alex learns the hard way that encoding your video LP is serious business.

Part 14 (http://www.viddler.com/explore/Alixsar/videos/21/) - The Star Fox team travels to the once beautiful planet of Zoness to destroy Andross' waste disposal facilities. Meanwhile, Alex wonders how a bird and cat could have sex with each other.

Part 15 (http://www.viddler.com/explore/Alixsar/videos/22/) - En route to Venom, Great Fox flies directly into a space ambush. With Fox's lasers in a state of disrepair, and the rest of the Star Fox team being as smart as a pudding cup, things aren't looking good for the team. But don't worry; Slippy's here!

Part 16 (http://www.viddler.com/explore/Alixsar/videos/23/) - The constant onslaught of Andross' forces and the demands of his wingmates take their toll on Fox's sanity. Having lost the will the live, Fox decides to fly straight into Andross' forces and see who will emerge victorious in one last roll of the dice.

Part 17 (http://www.viddler.com/explore/Alixsar/videos/24/) - Against Fox's suicidal wishes, Star Fox makes it to Venom in one piece. It's time to take down Andross! But not if the vaguely-motivated-arch-rival-soon-to-be-anti-heroic Star Wolf squadron has anything to do with it!

Part 18 (http://www.viddler.com/explore/Alixsar/videos/25/) - After braving the horrors of the longest hallway ever created and a boss we already beat, Fox faces his greatest foe yet: Spaghetti Brain Monster!

Part 19 (http://www.viddler.com/explore/Alixsar/videos/26/) - The battle is finally over. Andross is dead (until the sequel, anyway) and the Lylat System is at peace. Let's watch the ending of Star Wars and then ride off into the sunset.

Zarathustra
11-07-2008, 11:46 PM
BAR
DO
RO
REL
LL
A

Adrenaline
11-07-2008, 11:48 PM
Star Fox is sort of a B franchise but this game is still excellent. It's one of the only games I played so much that I can come back to it years later and just run through it on instinct.

nunix
11-07-2008, 11:58 PM
Star Fox is sort of a B franchise but this game is still excellent. It's one of the only games I played so much that I can come back to it years later and just run through it on instinct.

Only a B franchise due to later iterations. First two games are perfect.

EDIT: Although I really wish they'd skipped the voiceovers, and kept the Simlish from the original game.

Alixsar
11-08-2008, 12:34 AM
Only a B franchise due to later iterations. First two games are perfect.

EDIT: Although I really wish they'd skipped the voiceovers, and kept the Simlish from the original game.

At least they brought it back in Command? Command was definitely a step in the right direction. I don't want to say too much since I plan on addressing this in a video at some point.

Gredlen
11-08-2008, 01:46 AM
I'm glad to see someone doing a video LP that isn't Brickroad playing every NES game ever made at 1000x HYPERSPEED.

I always kinda liked the lame, stupid, other boss in Corneria. =(
I mean, I like this one, too, but the other boss is in ALL RANGE MODE. Plus the area leading up to the other one isn't barren and dry. For some reason, that always bothered me.

SlimJimm
11-08-2008, 10:24 AM
It was a good video but I think it could use a little refining. It was a little too chatty I think. I know you said "this is going too fast!", and the game probably is for all you want to tell us. Personally I dont mind if had have to slow down your talk or even leave a little dead air in there. Let the game talk every once in a while.
Your video quality looks great though, seems like you fixed those problems you had earlier.

Everytime I play this game I always end up on the Easy Path. The last few levels always give me a problem (especially the damn train level) and I dont get the special mission conditions done. ;_;

Alixsar
11-08-2008, 11:35 AM
I'm glad to see someone doing a video LP that isn't Brickroad playing every NES game ever made at 1000x HYPERSPEED.

I always kinda liked the lame, stupid, other boss in Corneria. =(
I mean, I like this one, too, but the other boss is in ALL RANGE MODE. Plus the area leading up to the other one isn't barren and dry. For some reason, that always bothered me.

Well, since this LP owes a lot to your technical expertise, I guess I can make a quick video of him later. I'll do it at the end of the Easy run.

It was a good video but I think it could use a little refining. It was a little too chatty I think. I know you said "this is going too fast!", and the game probably is for all you want to tell us. Personally I dont mind if had have to slow down your talk or even leave a little dead air in there. Let the game talk every once in a while.

Hmm. I'd been thinking about this too. I'll try and lighten up in the future.

I have to leave for work now, but Meteo is already in the can. I just need to encode/upload it, so it'll be up later tonight. Fortuna is already recorded and I'm going to record Sector X tonight.

Alixsar
11-09-2008, 01:01 AM
Alright, Part 3 (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2) is up. This one is a little dark, but if I crank up the brightness even one notch more, it starts to make space look grey. It's fine once you start encountering enemies/obstacles, but in areas where there's just space and nothing else it looks a bit odd. Hopefully I can discover a way to remedy this without making the vastness of space look like oatmeal.

Alixsar
11-11-2008, 08:34 AM
Parts 4 and 5 are up. (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2) I finally get my shit together and learn to shut up/put some production values in the audio track in Part 5, so look forward to that.

Reinforcements
11-11-2008, 09:00 AM
This is pretty cool! You know, I never thought too much about having an anthropomorphic fox named Fox, but for some reason when you talk about it in the context of his father - named "Ace" - it occured to me that it is pretty fucking weird to be a fox and name your son "Fox".

Gredlen
11-11-2008, 10:15 AM
I forgot how easy Star Wolf team was on Fortuna. I always remembered that mission being pretty short, but I didn't remember it being that boring. I kind of wish they made you go inside the building to get the bomb. I mean, it's really small, but they could have just made it an entrance to an underground base or something. I think that would've been cooler than "shoot down some crappy ships for a while before Star Wolf team shows up drunk".

Also, did your bomb home in on that guy in Sector X (at around the 2:00 mark)? That just blew my mind.

Also also, were you using Audacity's auto-ducking feature for that video or were you manually editing the audio?

Adrenaline
11-11-2008, 12:42 PM
Also, did your bomb home in on that guy in Sector X (at around the 2:00 mark)? That just blew my mind.

Yeah, you can do that.

Octopus Prime
11-11-2008, 01:28 PM
I never found much use in that, myself, since I usually use my Bombs against bosses, and you can't lock on to them.

SlimJimm
11-11-2008, 02:08 PM
Fortuna was so awesome back in the day because All Range Mode was new, cool, and different than the On Rail levels.

Alex I like it better when you are goofy and talking about Scooby Doo than when you just throw around the word fuck for the fucking hell of it. The audio editing was a nice touch, but i see what you mean about space levels being a bit dark.

Alixsar
11-11-2008, 07:28 PM
This is pretty cool! You know, I never thought too much about having an anthropomorphic fox named Fox, but for some reason when you talk about it in the context of his father - named "Ace" - it occured to me that it is pretty fucking weird to be a fox and name your son "Fox".

His name is James. He's an ace pilot. But honestly I think that having a legit name like James and naming your kid after his species is even weirder. Can you imagine someone naming their kid Human Smith?

Also also, were you using Audacity's auto-ducking feature for that video or were you manually editing the audio?

I...don't know what that is. I took the game's audio, made a new track and put my commentary in there, and then made a third track. I would copy sections from the game audio and paste it in the louder third track and eliminate all sound in my track and the game's audio track. Just add some fade in and outs and make sure the timing is right and there you go.

I never found much use in that, myself, since I usually use my Bombs against bosses, and you can't lock on to them.

You're Doing It Wrong.™ Bombs real usefulness is taking down groups of enemies, and being able to lock on makes that easier. It's also useful for taking down strong enemies like the red Zaku in Sector Y. One or two locked on bombs and he's done for, and you can continue to blast the other enemies in the area while the bombs are taking care of him. It's not useful all of the time, but there are situations where it really helps.

Fortuna was so awesome back in the day because All Range Mode was new, cool, and different than the On Rail levels.

Alex I like it better when you are goofy and talking about Scooby Doo than when you just throw around the word fuck for the fucking hell of it. The audio editing was a nice touch, but i see what you mean about space levels being a bit dark.

I think Jimm nailed it. Fucking nailed it, I should say. I'll try and cut back a bit. I didn't think I was doing it THAT much...

That said, Titania is already in the can. I just need to record my commentary (which I have planned) and put it all together. But first I need to go get some Left 4 Dead demo out of my system. It'll be up later tonight though. I have tomorrow off so Bolse and Venom 1 will possibly be finished tomorrow, but I can't promise anything.

Adrenaline
11-11-2008, 07:32 PM
Can you imagine someone naming their kid Human Smith?

Yes. But it would be weird.

Egarwaen
11-11-2008, 08:02 PM
His name is James. He's an ace pilot. But honestly I think that having a legit name like James and naming your kid after his species is even weirder. Can you imagine someone naming their kid Human Smith?

... I'm suddenly very tempted.

Gredlen
11-11-2008, 08:30 PM
I...don't know what that is. I took the game's audio, made a new track and put my commentary in there, and then made a third track. I would copy sections from the game audio and paste it in the louder third track and eliminate all sound in my track and the game's audio track. Just add some fade in and outs and make sure the timing is right and there you go.

Whoops, sorry. Looks like auto ducking is a feature in the latest beta version of Audacity. It lowers the audio of one track when the audio of another track reaches a certain threshold. Basically what you were doing, except automatically.

Alixsar
11-12-2008, 02:09 AM
As promised, here's Part 6. (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2)

It's true; if you like Radiant Silvergun, you like poop. It's A Fact!

Kirin
11-12-2008, 08:50 AM
like the red Zaku in Sector Y.

...

Is it three times as fast as a normal Zaku?

Does anyone refer to it as the Red Comet?

Egarwaen
11-12-2008, 10:01 AM
...

Is it three times as fast as a normal Zaku?

Does anyone refer to it as the Red Comet?

Sector Y is basically a huge, extended Gundam parody. So they stop just short of that.

SlimJimm
11-12-2008, 02:34 PM
Dinobug!

Oh and that train level is craaaaap! Ok, its kinda cool but i can never hit all the switches.

Brickroad
11-12-2008, 10:00 PM
I'm watchin' it!

So far my favorite part is right at the beginning when you're talking about how SF64 is "the man" and "got everything right" just as the camera zooms in on Slippy Toad.

Patrick
11-12-2008, 10:34 PM
I watched the first part, and I'm going to watch the rest together when you're done. I like what I've seen though.

McClain
11-13-2008, 09:47 AM
"Where is the creator?"

That Hal thing creeps me the hell out, dude.

blitzchamp
11-13-2008, 11:21 AM
Awesome, I loved Star Fox 64, especially the free rumble pack that came with it.

Alixsar
11-14-2008, 02:44 AM
I'm watchin' it!

So far my favorite part is right at the beginning when you're talking about how SF64 is "the man" and "got everything right" just as the camera zooms in on Slippy Toad.

Dude, you're right. I didn't even notice that. I'm accidentally a genius.

FYI: I should have Bolse and possibly Venom up tomorrow, but I can't promise anything. If not tomorrow, then Saturday definitely.

Edit: You know what I should never say? That I'll have something done "definitely". In the past two days, I've had a lot of crazy work-related stuff go down, so I haven't had any time to work on this. I could work on it right now...except I have to be back at work in less than eight hours, and I'd like to get some sleep at some point. I do get off early tomorrow though and I'm off on Monday, so I should have something soon. For reals this time.

I know nobody's setting their watch by this LP or anything, but I feel bad for saying one thing and then doing another. Sorry everyone. But it's coming! Seriously!

Alixsar
11-17-2008, 07:40 PM
Part 7 (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2) is up already, and I'm working on Part 8 (plus some surprises) right now. I would have done this/uploaded it earlier in the day, but man I am addicted to Fallout 3 right now. It will, hopefully, all be up before the night is through.

Gredlen
11-17-2008, 08:09 PM
I just checked my watch and it said it was UPDATE 'O CLOCK and look what we have here!

I definitely didn't remember Bolse sucking that much. Then again, I don't think I've ever played the easy path all the way through since the first few times I played the game.

Tanto
11-17-2008, 08:31 PM
Now you've done it. This is now the official "Rank the levels in Star Fox 64" thread.

1) Area 6
2) Katina
3) Macbeth
4) Venom I
5) Zoness
6) Titania
7) Sector X
8) Sector Y
9) Corneria
10) Meteo
11) Sector Z
12) Venom II
13) Aquas
14) Solar
15) Bolse
16) Fortuna

PhoenixUltima
11-17-2008, 08:35 PM
As cool as Starfox 64 is, the original will remain #1 in my heart, mostly because of the casino dimension.

Alixsar
11-18-2008, 12:27 AM
Part 8 (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2) is up now too. Viddler is great, but man, it can take a while before videos show up sometimes.

I definitely didn't remember Bolse sucking that much. Then again, I don't think I've ever played the easy path all the way through since the first few times I played the game.

Same here. I would occasionally go there and play until Titania, but then I would stop. Titania is easily the best map on the Easy path, but Meteo and Sector X are good too. But 99% of the time I would play I would do the same route: all of the Hard levels, with a detour to Macbeth. I forgot how painfully boring the Easy route can be.

Now you've done it. This is now the official "Rank the levels in Star Fox 64" thread.

1) Area 6
2) Katina
3) Venom I
4) Titania
5) Zoness
6) Macbeth
7) Sector X
8) Sector Y
9) Corneria
10) Meteo
11) Venom II
12) Aquas
13) Solar
14) Sector Z
15) Bolse
16) Fortuna

Fixed. Your list wasn't too far off of mine, though.

Gredlen
11-18-2008, 12:42 AM
Hahaha, oh man. I clearly haven't played this game in a long time. I really didn't remember that first boss fight being that easy. It was over in ten seconds.

Alixsar
11-18-2008, 01:03 AM
Hahaha, oh man. I clearly haven't played this game in a long time. I really didn't remember that first boss fight being that easy. It was over in ten seconds.

I tried to warn you. The same thing happened with me and Fortuna, so...yeah. Time has not treated the Easy route well.

Sanagi
11-18-2008, 01:09 AM
As cool as Starfox 64 is, the original will remain #1 in my heart, mostly because of the casino dimension.
Yeah... I'm even prepared to admit that Starfox 64 is a better game, but I still prefer the original.

Part of that is the branching paths in SF64. Too often I miss some dumb objective, end up on the low path, and then turn the game off instead of finishing it. It's a more sophisticated design, but in practice it annoys me.

SlimJimm
11-18-2008, 09:04 AM
I love how in Bolse Slippy gets a weird line of dialogue. Before the core shows up he keeps saying to the fighters "Your carcass is mine!". Seems a bit extreme for the dopey frog. I guess those few minutes all alone on Titania changed him. War does that to a man. They drew first blood.


Edit. Fox has to go it alone at the end because he know Slippy would just screw up everything


Also maybe SOME of liked that first boss because it took more than 10 seconds the first few times we played him. :P And that All Range mode was so sweet after being used to Star Fox 1

Adrenaline
11-18-2008, 09:28 AM
Haha, the raise your hands thing in the Bolse level worked out perfectly.

daroga
11-19-2008, 09:51 PM
I've spent too much time watching these videos. The commentary is fantastic.

Many fond memories of SF64 in the dorm. The multi player wasn't anything compared to Mario Kart or Goldeneye, but we had fun with it. When this hit the VC, I beat it about 6 times in 2 days. It's about time to blow the virtual dust off of it again thanks to this thread. :)

McClain
11-20-2008, 01:04 PM
Huh, as many times as I've played this game I've never managed to get the warp in Meteo. Thanks for showing me that.

Ghost from Spelunker
11-20-2008, 04:24 PM
Re: Fortuna video
"Does anybody like Peppy?"


As a bossy know-it-all myself, I side with the hare. And that excited old cowboy voice is entertaining.

daroga
11-20-2008, 04:40 PM
Just beat the easy path again on the VC. This isn't one that springs to mind any time I think of my favorite games, but each time I play it I remember how fun it is and how much I like it.

Easily in my top 10, if not top 5. I should play the SNES one to the end sometime. When is Nintendo going to get some SuperFX chip emulation going on the VC?

Alixsar
11-30-2008, 01:51 AM
Oops. (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2) That kind of took a while. But hey, two videos for you all! Hooray!

Sorry but work has been absolutely insane lately (damn holidays) so I haven't had time to update at all. My goal is to upload at least one video every two days, so hopefully we can finish this thing relatively soon.

And yes, I do know someone who really gets like that when he's on cocaine. He's only done it a few times, and I plead for him to not do it, but he always does and he acts like a total goofball.

daroga
11-30-2008, 10:44 AM
Man, I remember just being blown away by Katina when the game first came out. It was such a blast taking out all of those ships and the giant Independence Day-esque guy. Probably 2nd on my list of favorite levels, just behind the upcoming tank vs. train battle. THAT level always made me wonder if the Rumble Pak was going to hop right out of the bear claw of a controller I was holding on to.

Solar, like you said though, is just boring after the first time you play it. At first it was like "Wow!" And then it just gets irritating if you're not thinking and fly too close to the ground (i.e., if you can see your entire ship on the screen in 3rd person view). I tend to purposefully avoid it when I play.

Thanks for keeping this going, Alixsar :)

Alixsar
12-02-2008, 10:54 PM
Hey. I was fully planning on updating tonight (to the point where I had planned everything I wanted to say/recorded the video etc.), but I had a bit of an emergency. Everything's cool but I won't be able to get to it tonight. I know nobody's going to lose any sleep or anything, but I feel the need to apologize for not getting to it. I promise I'll have it up soon.

Alixsar
12-04-2008, 01:02 AM
As promised, Part 11 is now up. (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2) 12 (and 13, possibly) will be up tomorrow sometime.

Bongo Bill
12-04-2008, 02:05 AM
The video seemed really dark that time; I think you need to bump up the brightness or the gamma. I know that the ground on Macbeth isn't pitch black.

Macbeth was always my favorite level.

If you're having trouble aiming with a dual shock, then I suggest configuring your emulator so that the mouse is bound to the analog stick. It means learning a whole bunch of new button layouts for your off hand, but being able to point the reticule like a cursor seems like it would be fairly useful. I don't know how well it'll work, though.

(Side node: it's also possible to use a combination of emulator and in-game options to play Goldeneye or Perfect Dark with WASD/mouselook.)

Adrenaline
12-04-2008, 09:24 AM
Can you do that? It didn't work on the 64 emulator I used.

Alixsar
12-04-2008, 02:57 PM
The weird thing is that IS with the brightness pumped up. If I pump it up more than that, the video starts to look overexposed and I hate that. I guess a notch or two more wouldn't hurt too badly.

As far as configuring the mouse goes, that won't work with my emulator. It ultimately didn't matter since I got a medal on that stage anyway; it was just something worth pointing out for those at home. It has affected my ability in general, but it's a lot easier to deal with than the keyboard so whatever.

Alixsar
12-04-2008, 05:35 PM
Part 12 (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2) is up. 13 will be up sometime late tomorrow. I'm hoping to keep this sort of pace up.

Dynastic Bird
12-04-2008, 08:37 PM
I've been enjoying from the sidelines. Your work got me playing again. Great work!

But man- at least you're getting better now. I had issues getting a medal on Bolse, actually, because my men kept dieing. Stupid Star Wolf...why is there only one pre-Bolse/Area 6 SW thing anyway -_-?

Alixsar
12-08-2008, 01:53 AM
But man- at least you're getting better now. I had issues getting a medal on Bolse, actually, because my men kept dieing. Stupid Star Wolf...why is there only one pre-Bolse/Area 6 SW thing anyway -_-?

Getting better now? :( You're mean. But yeah, the hard route was basically all I ever played, so it's where I truly excel. So far, I've come within five kills of getting a medal on every map of the hard route. Sector Z is going to inevitably be a let down.

The trick to getting the most kills in a playthrough is to follow the hard route until Zoness, detour to Macbeth, and then go to Area 6 and Venom 2 to finish. Since I've already shown you all Macbeth, I'm going to go to Sector Z and then add everything up as if had gone to Macbeth (use my Macbeth score instead of my Sector Z score) and give our real total during the grand finale.

I'm a bit bummed that I've come oh-so-close to medalling each time but I haven't done it on any of the hard levels yet. Oops. Ah, whatever. I said before that this isn't a 100% playthrough or anything. This is just me being a sarcastic jerk and playing Star Fox 64.

Speak of which, Parts 13 and 14 (Aquas and Zoness) (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2) are now up. Enjoy! Get ready for some WIGG DABIT

Bongo Bill
12-08-2008, 02:19 AM
Obviously, there are two or three people on the submarine, while the rest are chilling on the Great Fox.

Dynastic Bird
12-08-2008, 06:21 AM
Getting better now? :( You're mean. But yeah, the hard route was basically all I ever played, so it's where I truly excel. So far, I've come within five kills of getting a medal on every map of the hard route. Sector Z is going to inevitably be a let down.

The trick to getting the most kills in a playthrough is to follow the hard route until Zoness, detour to Macbeth, and then go to Area 6 and Venom 2 to finish. Since I've already shown you all Macbeth, I'm going to go to Sector Z and then add everything up as if had gone to Macbeth (use my Macbeth score instead of my Sector Z score) and give our real total during the grand finale.

I'm a bit bummed that I've come oh-so-close to medalling each time but I haven't done it on any of the hard levels yet. Oops. Ah, whatever. I said before that this isn't a 100% playthrough or anything. This is just me being a sarcastic jerk and playing Star Fox 64.

Speak of which, Parts 13 and 14 (Aquas and Zoness) (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2) are now up. Enjoy! Get ready for some WIGG DABIT

Sorry, it's just that some of the easy stuff had me perplexed at first.

And trust me: you're good, but I'M WORSE!

...I had issues getting the alternate Corneria boss a few weeks ago- the first time I played this game since the VC release >_<. But hey! At least I got a medal on Sector Y at last (and gone to Aquas >_>)!

Alixsar
12-11-2008, 11:45 PM
Part 15 is up (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2). Area 6 will be up tomorrow. Venom/Andross is filmed but I need to record commentary/put it together. If all goes how I plan, this thing'll be done by Sunday. Or so. I'll probably get lazy and not finish it on time, but it'll be done very soon.

Gredlen
12-12-2008, 12:21 AM
The little jingle that plays whenever Katt appears is kind of annoying!
I think my favorite thing about Sector Z was the fact that you can enter the Great Fox and get repaired. That was the coolest thing ever.

Alixsar
12-12-2008, 10:23 PM
Part 16 is up. (http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2) We're almost there!

Adrenaline
12-13-2008, 10:35 AM
I forgot how awesome Area 6 was until yesterday. Definitely a great level.

Alixsar
12-15-2008, 11:59 AM
Parts 17/18/19 are up! ("http://www.toastyfrog.com/talkingtime/showpost.php?p=322454&postcount=2) We're basically done! There's just one more surprise I have in store for you folks...

Gredlen
12-15-2008, 12:02 PM
Videos 17 and 18 seem to be set to Private.

Alixsar
12-15-2008, 12:12 PM
Videos 17 and 18 seem to be set to Private.

My bad, I thought I switched them back already. They're good to go now.

McClain
12-16-2008, 06:56 PM
Holy crap, I forgot that Peppy actually says "shoot the core." Perfection.

Alixsar
12-25-2008, 01:08 PM
This is dead. I know I said I was going to make one more video, but I decided against it. I hope at least some of you enjoyed my sarcastic ramblings, but...uh, I'm kind of sorry about this whole thing. It was sloppy and incredibly disorganized. I know I could've done better, but I didn't. I hope some of you got some fun out of this, but I feel like I completely dropped the ball on this one. I apologize.

Adrenaline
12-25-2008, 01:15 PM
No, it was a lot of fun, reminded me of the old days playing this over and over. Good job.

Gredlen
12-25-2008, 02:12 PM
Man, I thought it was good times. You don't need to apologize. Everyone who didn't watch it does.
Yeah, I went there.

Alixsar
12-25-2008, 11:55 PM
The training area/me ranting about the future of the Star Fox franchise. I couldn't get everything I wanted to say in a short enough rant to fit in the training video. So...screw it. I'll just type it up instead!

The original Star Fox is a great game. It was a technical marvel and a great combination of quick, arcade-like gameplay and some killer music. Star Fox 64 was more of the same, with the added innovation of force feedback. At one point, Star Fox was one of Nintendo's premiere franchises. While Zelda, Mario, and Metroid were better known worldwide, Star Fox was a source of technical growth for Nintendo and created two of the best games of the 16-bit and 32/64-bit eras.

But what has happened since? Star Fox's problems first began with the next game in the franchise, Star Fox Adventures. UK developer Rare was making a family friendly Ocarina of Time wanna-be called Dinosaur Planet for the N64. Somewhere along the line, Nintendo perennial Miyamoto decided that it would be a swell idea to change the main character of DP, Sabre, into Fox McCloud. The entire game (which was nearly finished) was moved over to the Gamecube and redone as a Gamecube debut for the Star Fox brand. Rare had to shoehorn Fox/the entire Star Fox mythos onto the game midway through development. The game certainly wasn't terrible. It was something of a mix between OoT and Banjo Kazooie (there was a lot of collecting McGuffins).

It was fine...but it wasn't Star Fox. There were no adrenaline fueled asteroid field runs. No exploding military bases or huge boss fights in space. There was a tacked-on Andross fight (http://www.youtube.com/watch?v=dwap7M3RZxA), but that was about it. The game was gorgeous to look at and still is one of the best looking Gamecubes out there, despite coming out early in the GC's life cycle. It wasn't the Star Fox game we all wanted, but at least it was good.

Thankfully, Nintendo decided to get back to their roots with the next title, the newly announced Star Fox Armada. For some reason, Nintendo again decided to pimp out development to another company. This time, Namco got the nod and gave the Ace Combat 4 team the rights to work on the franchise. Should be great, right?

Wrong. The end result, 2005's Star Fox Assault, is one of the most absolutely horrible games to ever exist. The starts off strong with a wonderful, Area 6-esque "break through the massive fleet" style level. This is followed by a trip to the nearby planet's surface. Despite some awkward, Saturday-morning-cartoon-esque dialogue, things were looking up.

And then the aliens came. At this point, the game begins to spin wildly out of control. "Aparoids" begin to infest everything and before you know it, we're on a Greatest Hits tour of the Lylat system trying to de-alienize everything. Most of the levels see Fox out of the Arwing again and using a blaster to take down enemy ships. The on-foot controls are absolutely horrendous and while the concept of being able to switch between on-foot/Landmaster/Arwing at any time sounds great on paper, it's wretched in action. Tedious and boring "stand on the wing of an Arwing and shoot stuff" levels certainly don't help matters either. An odd melodramatic sub-plot begins to appear, and before you know it, Pigma is alive/an alien virus and Fox is giving post-final boss soliloquies about the nature of the soul.

I have to give the game props for having some beautiful/fully orchestrated renditions of Star Fox/Star Fox 64's music and for bringing the Star Fox Theme from the original back. The Meteo and opening levels were admittedly a blast too. But that's because they were the only true Star Fox levels in the game. The rest of the game had me jumping out of my Arwing and fighting spaceships with sniper rifles (and the controls) in a Phantasy Star Online-looking Corneria City.

They tried. They really did. I'm sure it seemed like a good idea to mix more "open" gameplay with Star Fox's tried and true formula. And, in a way, it sort of did work. But it's not Star Fox. It's something else, and something not as good.

Star Fox Command was definitely a step in the right direction. Featuring new ship types and a new Star Fox 2-esque strategy game, it looked like this could be the series' return to form. There's just one problem; all of the levels are All-Range levels. All-Range levels are fine, but as I noted earlier in the LP, they tend to get old very quick. Spinning in circles and shooting wildly can only be fun for so long, and by the time I got to the game's ninth ending, I was burnt out.

It was fine, but once again, it wasn't a real Star Fox game. It was damn close, but it wasn't Star Fox.

Nintendo: stop it. You know what's good about SF/SF64? You fly in linear areas and shoot wave after wave of bad guys. Stop trying to screw with that. It's simple, but it works. Stop trying to turn Fox into Link. He's not Link. Stop trying to make Star Fox be a game that isn't Star Fox. You need to play to the series' strength and just keep making action packed flying levels. Stop trying to make Star Fox into something that it's not. Don't make me draw lines on the map to stop missiles just because hey, there's a stylus now. Don't make me have to jump out of my Arwing so I can go into some cave to disarm a bomb or some crap. And for the love of God, don't make me talk to that dinosaur again.

I just want to get in a spaceship and shoot lasers at things. Is that too much to ask? Apparently it is, yes.

Anyway, thanks for reading/watching along everyone. I've said just about everything there is to say. See you all in Hyrule in a few weeks.

Edit:

Man, I thought it was good times. You don't need to apologize. Everyone who didn't watch it does.
Yeah, I went there.

Ah, I just think I could've done it better. I'm a perfectionist and, by my standards, I did some things I shouldn't have done. But I did them anyway, you know? It's alright because some of you dug it and in the end, learning how to tame the video format is going to make my OoT LP even better. It hasn't been a waste. I just could've done better, is all.

daroga
12-26-2008, 12:53 PM
I thought this was great from start to finish. I'd laugh out loud quite often watching them. :)

Kishi
12-09-2009, 11:53 AM
I recently remembered that I never partook of this LP, so after getting over the realization that it went down a whole year ago, I watched the entire thing a few days ago. I just want to say I really enjoyed Alix's brusque insight on one of my favorite games.

Alixsar
12-09-2009, 12:15 PM
I'm still really disappointed in myself and I feel like I could have done much better. Like you said, it is rather brusque, which is what I'm the most disappointed about. But whatever; I can't undo it. I'm glad you enjoyed it, despite all the awful decisions I made/technical difficulties I encountered.