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View Full Version : For DOOM the Bells Toll. Let's play... Deadly Towers!


Octopus Prime
12-07-2008, 07:41 AM
Like everyone who had an internet connection at some point within the last 8 years, I read Seanbabyís list of the 20 worst NES games of all time, which topped off the list with Deadly Towers. I couldnít help but think that odd. Surely Deadly Towers was a poor game, but how could it be worse then Dr. Jekyll & Mr. Hyde, or Action 52.

And so, in the tradition of my covering games I never played but want to try, this LP. It is a learning experience for me, and for you too, Iím sure.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0000.png

Deadly Towers uses the same kind of plot that every other action-RPG on the NES uses. Itís like MadLibs.

The heroic [PRINCE MYER] must defeat the Demon King [RUBAS], by gathering/destroying the [SEVEN] Magic [BELLS]. Our Hero must trek through [TOWERS], [TOWERS] and even [TOWERS] in his quest to defeat the Demon King.

But please, donít believe me, observe the opening text crawl.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/DeadlyTowersOpening.jpg

I canít help but mention that the games localization is several orders of magnitude better then Legend of Zeldaís, though. This bodes well.

So now that we all know the intricacies of the narrative, lets see just how Deadly these Towers are. Spoiler Alert: Very.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0010.png

All right! Here we are. This joyful little Blue-Green man is Myer, afore mentioned Heroic Prince on a quest to save the kingdom from Rubas.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0011.png

And this is his starting inventory. Myer decided to assault 7 demon-infested (DEADLY) Towers withÖ nothing whatsoever. Well, heís got a Short Sword, which inspires very little confidence, 50 Ludder (the games currency) and 100 hit points. Which is something.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0012.png

And, unlike other adventure heroes I could mention, he doesnít even need a full life bar to chuck Sword Beams. Or perhaps heís throwing the swords themselves. Iím not really sure on that, but Myer can chuck a scimitar with the best of them.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0013.png

Just outside the DEADLY Tower we encounter out very first hellspawned creature: a Fire. Fireís are among the games weakest enemies, being slow and wimpy, but they move in unpredictable patterns. This one saw it fit to leave me a large Ludder coin (which is worth five) upon it being extinguished. Apparaently, I failed to take a shot of it while alive, but hey, the enemies explode into sparkles, so we can see that.

Letís say we walk into that Tower now, why donít we?

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0015.png

WellÖ okayÖ I can see where the towers get that description from now. This is the first screen of the first proper dungeon, and it is LOUSY with enemies. Beating one Fire is one thing, but monsters on this levelÖ

The curved creature is a Crawler, the round one a bounder and the bat isÖ a bat. Tiny, incredibly fast dust balls and rats also occasionally dart in. Luckily almost all of them are weak enemies, but the intimidation level is pretty high already. The Bounders take a down-right RIDONKULOUS amount of damage before dying in a glittery cascade, which leads me to believe that they werenít actually meant to appear until later in the game. The little blue dust ball moves very quickly, but is utterly pitiful. Luckily, they all can be dodged easily.

It's worth mentioning that the game gives you little to no mercy invincibility when you take damage. So a steadily advancing enemy could probably kill you quite dead, quickly. And a large quantity of enemies, even more so.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0017.png

The Door in that screen leads to this, significantly Greener, section of the Tower. Itís still infested with low-level enemies.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0018.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0019.png

Not too far from the Green entrance we find another door which puts us back into the Blue region, and our brief questing is quickly rewarded with a Heart Orb. The Orbs are the games Heart Container, fulfilling the much needed task of extending Myers meager life bar by a good 10 points each. It doesnít really amount to much, since the average enemy takes off more then that on their own, but it helps.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0021.png

It should be noted that Deadly Towers is not meant to be played with the same cavalier, gung-ho approach that most other NES games take. Rushing into combat will get you killed, promptly. You need to isolate the enemies, and do your best to defeat them one at a time if you want any chance at all of surviving.

Youíve seen how damn many enemies are thrown at you at once, so you can well imagine how long this takes. Fortunately, many of them do not respawn when theyíre scrolled off the screen, except for the occasional enemy that does do that.
Öyeah.

Also, your Swords are tossed very, very slowly this early in the game (the manual teases items which increase your firing rate and speed, so thereís still hope), which makes the grind even worse.

Thatís right, the game requires enemy grinding in order to pass from one side of a room to another.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0022.png

The far west side of the Orange floor has two exits. I head South.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0023.png

And am rewarded with another Heart Orb! Score!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0025.png

The North Door has our first boss fight, against what the manual refers to as a ďSerpentĒ. It looks more like a dragon to me, and itís breathing fire, so Iím going to go with the assumption that the manual is wrong. Or else thereís a species of fire-breathing, legged snakes that I knew nothing about.

Battling single enemies isnít anywhere near as dangerous as groups, since being struck by your Sword will briefly stun anything you hit, so you can just get right up into any monsters face and stab the bajeezus out of it whilst safely out of harms way.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0027.png

Consequently, the Serpent didnít stand a chance in hell of winning, and relinquished its spoils of about 11 Ludder. Not too shabby, all things considered. I think it actually had less health then the Bounders do.

McClain
12-07-2008, 08:43 AM
Holy sweet god yes! I've actually put some time into this game ... but I don't think I've gotten as far as you have already. I just got killed/fell a lot. You have to mention how stupid-easy it is to fall. I'm sure it'll happen to you a few time ....

DANoWAR
12-07-2008, 08:45 AM
Hrhrhrhr...

I conquered this game...with a map...and an FAQ...and save states.

Should be pretty easy.


Hint: It won't.

nadia
12-07-2008, 11:11 AM
I hope you weren't too attached to your sanity or anything, Prime, 'cause holy shit.

Wolf
12-07-2008, 12:15 PM
Prime is a masochist, CONFIRMED.

PapillonReel
12-07-2008, 12:56 PM
OctoPrime, you are nuts for doing this to yourself, you know that?

Man, this is going to be awesome.

Thinaran
12-07-2008, 01:02 PM
Heh. "Ludder" is Norwegian for slut.

Parish
12-07-2008, 01:13 PM
Deadly Towers makes Legacy of the Wizard look like a pleasant stroll through the park.

McClain
12-07-2008, 02:20 PM
Heh. "Ludder" is Norwegian for slut.


Consequently, the Serpent didnít stand a chance in hell of winning, and relinquished its spoils of about 11 sluts. Not too shabby, all things considered.

Nice!

Octopus Prime
12-07-2008, 04:31 PM
I'm not going to lie, this game broke me.

It broke me into little bitty pieces, and I had to stop playing for about a month.

I had to Save-State my way through several individual rooms!

None of you can possibly appreciate how much I suffered for this one.

mrbuu82
12-07-2008, 04:53 PM
Deadly Towers makes Legacy of the Wizard look like a pleasant stroll through the park.

I think that's enough to keep me from ever playing this game.

Netbrian
12-07-2008, 05:26 PM
Deadly Towers makes Legacy of the Wizard look like a pleasant stroll through the park.

Correct. For instance, a walk in the park can be fun.

Red Hedgehog
12-07-2008, 05:52 PM
I made it to the final boss rush of this game, though I never got through it. I did it by using the EF/FE password cheat. And playing with a friend so we could remind each other where those invisible areas that sent you to the dungeons were and avoid them.

Doing that, I actually had some fun with this game.

Octopus Prime
12-07-2008, 05:54 PM
I made it to the final boss rush of this game, though I never got through it. I did it by using the EF/FE password cheat. And playing with a friend so we could remind each other where those invisible areas that sent you to the dungeons were and avoid them.

Doing that, I actually had some fun with this game.

The final boss rush wasn't that bad if you know what you're doing.

And learning what to do by consulting with Wikipedia...

Red Hedgehog
12-07-2008, 06:30 PM
The final boss rush wasn't that bad if you know what you're doing.

And learning what to do by consulting with Wikipedia...

Yeah, I only stopped then because I had to go home. It seemed like pretty standard figuring out of boss patterns.

TK Flash
12-07-2008, 06:40 PM
This is SO awesome. What's the penalty for dying? Give us some info on the stakes, man.

Octopus Prime
12-08-2008, 02:36 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0028.png

Floor Five of the Tower has a primarily white color scheme. I’m sure that, from the outside, this has to be the ugliest tower ever designed. Or at least the most garish.

What it lacks in aesthetic pleasure, though, it makes up for with Treasure! Barely been playing the game for five minutes and I’ve already killed a dragon and found 3 Heart Orbs!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0030.png

Incidentally, you see those funny-looking bits of ground near the edge of the floor there? Those are areas of the tower without a safety guard. If you fall off the tower, you die, and must restart the tower without your items intact (you keep anything you've equipped and your Orbs), but down to 50 Ludder and 100 HP. It’s also the only way to get a Password. So there’s that.

Another amazing similarity to Zelda! The only way to save is to embrace your cruel death!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0031.png

I’m going to come out and be totally honest here, some variety of map is a NECESSITY for this game. Many of the games items are found in the Parallel Towers and Dungeons, and the entrances to them are invisible. This first one was found in an arbitrary patch of ground near the staircase from Floor 4, and despite the name, the Mini-Dungeons are a preposterously vast maze of virtually identical rooms. Luckily, the Internet has quite a few maps ready and willing to go for this game.

The opening of this first Mini-Dungeon is staffed by four Bounders.

I tend to write my LPs AS I play the game, and I’m playing this part in late October. Bearing that in mind, and given how damn resilient Bounders are, I should have finished clearing the room a few minutes before you’ve read this sentence.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0032.png

And my reward for my eternity of struggle: One, single Large Ludder coin. I suppose it could have been worse, but even four Small Ludder coins would have at least given me a better sense of satisfaction. Upwards I trek!


http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0033.png

The north room contains a Bounder Tower. As its name suggests, it’s a tower made of Bounders. It has a single Bounder orbiting it, rather then… err… bounding. Luckily it’s pretty immobile, so it’s easy enough to kill it safely.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0034.png

The good news is that every piece of the tower (even the part that’s not attached) takes damage simultaneously. The better news is that each piece has a chance to drop an item! Bounder Towers are AWEXOME! East next.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0035.png

The East room contains Pac-Man Ghost-esque Slimes. They make up for their wimpiness by being crazy-fast and plentiful, which is a lethal combination. More importantly then them, though, is the blue circle on the ground. “What is it” you ask? Why... lets have Myer walk into it and see!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0038.png


The Blue Circles are the entrance to the games shops. The Orange Potion restores 100 HP, The Green Scroll acts to teleport you back the beginning of the game, and the Hyper Boots cause Myer to move at less of a glacial pace.

I’m about half way to being able to afford the boots, and moving at something higher then a snails pace would be appreciated. Luckily, there’s that Bounder Tower that can be used to farm for precious, precious Ludder.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0039.png

After what seems to be an eternity, I max out Myer’s wallet with 250 Ludder. Lets Buy us a pair of Shiny Boots! The speed increase is pretty meager. Negligible, in fact. To determine how much faster it truly is: With the Boots unequipped, I timed it to take about 2.09 seconds to move across the small, top part of the floor. With them equipped, it takes about 1.79 seconds.

Whether or not saving a whole 0.30 seconds of travel time is worth almost the maximum amount of money you can carry, is a question left to you, the viewer.

There’s a slightly different store to the west of this store. That’s plenty of justification for smashing down these towers, time and again, if you ask me. And now I can walk imperceptibly faster, to expedite the process!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0040.png

The first room contains two Slimes, lined up to allow for easy stabbery.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0041.png

The second room to the right has a few bats, which don’t leave the top of the room, rendering them harmless.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0043.png

The third room is full of snakes. That’s something. Snakes are really, really fast, and being really fast trumps being really strong in this game.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0042.png

Fifth room is another Bounder Tower. Hooray!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0044.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0045.png

And the sixth contains that shop. The Shield (presumably old, weathered, and made of bronze, due to the color) improves defense, and the little green man will briefly paralyze any anthropomorphic enemies on screen. I think I’ll go for the crappy, old, broken shield, thanks.

A short ways south of that last Bounder Tower is yet another store.

Octopus Prime
12-08-2008, 02:38 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0046.png

The way is plagued by: A room swarming with harmless bats. Another room full of harmless bats, a very similar, but slightly different room that is still full of bats, and another bat filled room.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0049.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0050.png

This shop contains another Orange potion, a helmet (the manual says this is a “Chain Mail”, but given the quality of items found so far, I’m going to say it’s actually just full of holes) and the torch will lead me to the exit of the dungeon. I’ve got a handy map, so I can save my Ludder there.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0051.png

Check out these stylin’ duds! Got my Hat, Shield, Boots and tiny, tiny sword! Myer is ready to WRECK some demons! South of the Shop room is the exit to the dungeon.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0052.png

Of course, the exit is guarded by a Werecat, which looks surprisingly similar to a wolf, yet is not referred to as such. Werecats can breathe fire, though, so there’s an important distinction between the two of them.

nadia
12-08-2008, 04:17 AM
There is a werecat in the Eragon series. Paolini named it "Solembum." Paolini thinks this is the greatest name in the universe.

Wolf
12-08-2008, 07:06 AM
Paolini thinks a lot of things are cool. Mostly he's wrong.

Red Hedgehog
12-08-2008, 03:29 PM
Those dungeon mazes are the worst part of Deadly Towers. They are what makes the game a pain even if you play with the cheats.

Octopus Prime
12-08-2008, 04:07 PM
At one point I wandered into a dungeon by accident (since, you know, the entrances are invisible), and I was relieved to had appeared in a room where the monster killed me as soon as it spawned, since being sent back to the Entrance of the Castle lead to a shorter walk then navigating the dungeon.

In many ways this is not a well designed game.

Octopus Prime
12-09-2008, 02:19 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0053.png

According to the map, the dungeon exit puts me on the Sixth Floor of that Deadly, Deadly Tower. I head to the west, since thatís been a very good direction for me, so far.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0056.png

And my questing is rewarded with another Heart Orb.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0059-1.png

The rest of the room is pretty treacherous, since the recoil from taking damage knocks you downward, and thereís an awful lot of ground to fall down from, which, as previously noted, is fatal. At least the enemies do significantly less damage, now that Iím not running about nekkid.

DEADLY Towers indeed!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0064.png

A short ways east from the entrance to the Seventh Floor is another stair down to the sixth, albeit a rather different section. Besides the usual swarm of tiny, harmless critters, thereís a monster apparently being held captive! The captive monster can still hurt you, and you can still hurt it, so itís really just there for flavor. Not sure why, though. Maybe it was mouthing off to Rubas? Maybe those cages are like box-seats to monsters? Maybe Iím barging into a guys bedroom? I donít know.

A cursory glance online shows that killing the captive monsters removes all your money, and a glance at my inventory confirms this. Stupid monster. Kind of wished I look it up before killing it, but whatever.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0065.png

On the other side of the room is the entrance to the second of Rubasí generals: The Black Box!

Öseriously. Thatís his name. The Black Box. While heís certainly black, I do not quite see where the Box description comes from.

Unlike The Serpent, Black Box sees it fit to fill his room with minions, mainly bats. Of course, only a few are in your way from hitting him, they donít respawn, and most donít even go near you. So Black Box is very, very nearly as easy to beat as The Serpent. Onward we go.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0071.png

Right in front of Myer, here, is the entrance to the next Mini-Dungeon. You can tell itís the entrance to another dungeon because, unlike every other piece of dirt, stepping on it sends you to a dungeon. Thatís the only way to tell.

Thatís some quality game design there, Irem.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0073.png
This Dungeons opening salvo consists of a single bounder. Fairly underwhelming.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0074.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0075.png

The first room to the right, however, contains a shop, which contains another Orange Potion and a New Sword! Well, a New-To-Me Sword, in any case. Itís another Short Sword, and buying it has absolutely no benefit besides lightening your wallet. Theoretically you could intentionally down-grade your weapon if you feel like playing with more of a challenge. This is a ridiculous notion in this game. Iím not sure if Iíve made it clear yet, but these towers are seriously freakiní Deadly!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0077.png

Luckily, thereís a Bounder Tower in the room directly to the South of the Shop. Thatís good. However, Bounders move upwards when they spawn, rather quickly at that, and getting hit will deal heavy damage, and knock you down, into the path of more Bounders, without (as previously noted) any sort of Mercy Invincibility.

The Long and Short is that if you donít head left or right the INSTANT you walk into this room, you will probably die.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0080.png

Scorpions, incidentally, are terrible, terrible beasts. Theyíre nearly as durable as Bounders, but they move around, and usually attack in swarms.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0081.png

There IS a circle on the ground here, but it doesnít do anything. Itís also guarded by a team of very ridiculously powerful Hyper Knights.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0082.png

Just above that pointless room is one full of mercifully wimpy Crawlers, and a real shop. The Crawlers fall quickly, leaving the Store unguarded. The only new item is the Green/Orange Scroll, which will automatically send you to the Top of the Tower. Neat, but the top is close by anyway, so weíll hold off on that for now.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0084.png

A nearby room has a small caveman. It dies.

Octopus Prime
12-09-2008, 02:20 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0085.png

Besides a few stray fires, this room has the Exit to the dungeon. We’re not done in here yet, so we trek onwards, ignoring that tempting circle.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0087.png

The next Store has more items that we’ve already seen, despite the fact that it’s colored the same as the Orange Potion, the cheaper potion is an inferior Red concoction that merely restores 50 HP. I’d call the Better Business Bureau on that, it’s flagrant false advertising.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0089.png

The next room over has another shop, this one with Leather Armor. It gets bought, as all good armors should be, and has the genuinely unexpected trait of increasing your defense. Shocking, I know.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0092.png

Two doors down is the final shop in the dungeon, containing a Glove. Gloves increase the speed at which the swords travel. Unlike the Boots, whose impact were only noticeable under close scrutiny, the Glove has an incredibly dramatic effect on your swords, easily doubling their speed. And it’s the lowest level of Glove available!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0096.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0097.png

Cruelly, on my way out of the Dungeon, I was inadvertently knocked into another room, full of GIGANTIC snakes, which were more then willing to oblige me on my way to oblivion.

So I restart back at the bottom of the dungeon, but with 50 Ludder in my pocket that I didn’t have before. That’s puzzling, yet pleasant! I lost all the Red Potions I bought though, that’s predictable, yet distressing.

Up Next: Towers that Lead to Towers, at the end of which, are more Towers! All Deadly!

PapillonReel
12-09-2008, 03:41 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0077.png

Luckily, there’s a Bounder Tower in the room directly to the South of the Shop. That’s good. However, Bounders move upwards when they spawn, rather quickly at that, and getting hit will deal heavy damage, and knock you down, into the path of more Bounders, without (as previously noted) any sort of Mercy Invincibility.

The Long and Short is that if you don’t head left or right the INSTANT you walk into this room, you will probably die.

Holy shit.

Octopus Prime
12-09-2008, 04:10 AM
Holy shit.

Well, they're not Safe Towers, now are they?

PapillonReel
12-09-2008, 04:13 AM
Well, they're not Safe Towers, now are they?

Well yeah, I know that. It's just that it's not everyday when a "windfall" can kill you in an instant.

Octopus Prime
12-09-2008, 04:38 AM
Well yeah, I know that. It's just that it's not everyday when a "windfall" can kill you in an instant.

Except in this game, when such a thing is rather commonplace.

When trying to move back DOWN the main tower, enemies usually spawned in such a way that I would be knocked down a hole by recoil damage.

As I walked into the room.

PapillonReel
12-09-2008, 04:43 AM
Except in this game, when such a thing is rather commonplace.

Hence: Holy shit.

Octopus Prime
12-09-2008, 04:44 AM
Hence: Holy shit.

Now I understand!

Brickroad
12-09-2008, 07:05 AM
Guys, be a little more understanding with Octoprime if he seems to be slow on the uptake from here on out. There's an excellent chance this game broke his brain.

Red Hedgehog
12-09-2008, 11:25 AM
Guys, be a little more understanding with Octoprime if he seems to be slow on the uptake from here on out. There's an excellent chance this game broke his brain.

I still maintain that this game is less frustrating than Legacy of the Wizard*


*if you cheat

alexb
12-09-2008, 11:42 AM
I would almost like to see someone hack this game to make it playable.

Ben1842
12-09-2008, 01:37 PM
I own Deadly Towers, but I haven't played it in years. I hope to keep that streak going.

mrbuu82
12-09-2008, 09:30 PM
You just lose your items when you die, right? The weapons at those shops do not need to be reacquired?

I wonder if anyone ever called the Better Business Bureau about this game?

Red Hedgehog
12-09-2008, 10:09 PM
I would almost like to see someone hack this game to make it playable.

If you die immediately, get a password, and then put in the password substituting EF or FE for the final two letters, you start the game with all the most powerful equipment.

This actually makes the game marginally enjoyable. Though mapping it (especially the dungeons) is still a bitch.

You just lose your items when you die, right? The weapons at those shops do not need to be reacquired?

Correct.

Octopus Prime
12-10-2008, 04:16 AM
If you die immediately, get a password, and then put in the password substituting EF or FE for the final two letters, you start the game with all the most powerful equipment.


That would have been helpful.
====================================

Possessing a tremendous armory now, climbing that Tower (the Deadly one) is a fairly simple task.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0098.png

It should be noted that outside the main entrance to the Deadly Tower is a locked gate. Iíd place good odds that thereís some type of boss fight behind there, eventually.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0099.png

Surprisingly, The Serpent is alive again. Good for him.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0100.png

Curiously, another Heart Orb appeared as well. Hell, Iím not complaining. Being torn limb from limb by giant snake-men was the best decision I ever made!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0102.png

And here it is, the Top of the Deadly Tower, guarded by a magic fire and a heap of monsters, and it holds the entrances to even more, somewhat smaller, no-less-deadly Towers.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0103.png

These, significantly More Deadly Towers hold the games best equipment, but are full of the most dangerous enemies by far. Fortunately, my online cartography is generous enough to list what super item is found where. First Up: Finding the golden Hyper Armor.

This unassuming hole in the wall is the entrance to Tower designated ďEĒ, in which we will find several exceedingly powerful items.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0104.png

The interior of the Tower seems significantly more Tower-esque then the main Tower. Well, a tower designed by Escher in any case. Itís also got a Fire Demon, who is swiftly dispatched.

Fighting single enemies is quick and easy. I enjoy it.
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0106.png

Found another Heart Orb, looking good there, Myer.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0109.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0110.png

On the far left side of the fifth set of stairs, or so, we find a secret room. The Secret Room is entrance to the INCREDIBLY deadly Parallel World. The Parallel World is absolutely swarming with deadly, deadly, deadly enemies, but is also where you find the most powerful items.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0112.png

In this case, the World is full of a swarm of deadly bats. After innumerable restarts, I decide to leave that particular Parallel World for later, maybe after I have all the Hyper Equipment.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0114.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0115.png

At the top of all these Flights of Stairs I find a door that leads toÖ the Tower. Cripes, there are a lot of Towers in this game.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0117.png

The Bounders in the Tower-Tower follow a much different path then the ones in the Castle-Tower, and they deal a lot more damage. How unfortunate.

Octopus Prime
12-10-2008, 04:18 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0121.png

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0125.png

The left side of the Ladder on the sixth floor holds the entrance to another, significantly lighter, Parallel World. This one is full of ghosts which, due to a fortunate programming error, can not enter the lower corners of the floor, making them easy pickin’s.

The Ghosts also flicker like crazy, which is why you can't see any in this shot.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0122.png

At the bottom of the Parallel Tower is the suit of Hyper Armor, the most powerful armor in the game. I’ll buy that for a Ludder!

Of course, absurdly powerful armor or no, Myer is still nearly dead from his trek, and the Blimes and Ghosts that inhabit the Parallel World are powerful. Myer perishes, but at least he got the Armor. Time to Re-Ascend that Tower from the ground floor.

Again.

Phantoon
12-10-2008, 04:19 AM
What do you do for a follow up to this, Prime? An hour long video of you punching yourself in the face as you scream "I'm doing this for Talking Time"?

Still, saves me from playing the damn thing.

Bongo Bill
12-10-2008, 04:19 AM
I can't believe how deadly these towers are.

Octopus Prime
12-10-2008, 04:23 AM
What do you do for a follow up to this, Prime? An hour long video of you punching yourself in the face as you scream "I'm doing this for Talking Time"?

Still, saves me from playing the damn thing.

Fun Fact: I thought that by playing Princess Tomato in the Salad Kingdom as a followup to this, I would get a nice, easy-breezy game that isn't horribly designed.

The Face-Punching thing would have been easier on me.

Phantoon
12-10-2008, 04:27 AM
Well, it's a great Let's Play - I salute you. You and your masochism.

Octopus Prime
12-10-2008, 04:32 AM
Well, it's a great Let's Play - I salute you. You and your masochism.

That's what I'm here for:
To suffer for your enjoyment.

ArugulaZ
12-10-2008, 06:34 PM
What do you do for a follow up to this, Prime? An hour long video of you punching yourself in the face as you scream "I'm doing this for Talking Time"?

No. He plays Hydlide... that's worse.

Tanto
12-10-2008, 06:41 PM
No. He plays Hydlide... that's worse.

Um (http://www.gamespite.net/talkingtime/showthread.php?t=6114).

Stiv
12-10-2008, 07:02 PM
At the bottom of the Parallel Tower is the suit of Hyper Armor, the most powerful armor in the game. Iíll buy that for a Ludder!

Prime, you have suffered a severe emotional shock. I will notify a video game crisis center.

dwolfe
12-10-2008, 08:14 PM
OctoP, may I suggest your next Let's Play be God Hand?

Some of us are worried about your decision-making skills right now. It's time to stage an intervention.

Octopus Prime
12-11-2008, 04:53 AM
Um (http://www.gamespite.net/talkingtime/showthread.php?t=6114).

Well, it's a follow-up that goes in the wrong direction. I can still get behind that, since it doesn't translate to me having to play Hydlide again. Hydlide was the more enjoyable of the two games, incidentally.

=============================

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0130.png

In my continuing quest for being able to have even a remote chance of surviving the enemy assaults, I decide to make the next piece of Hyper equipment the Helmet. Found here, in the illustrious Tower designated D.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0131.png

Tower D is pretty… interestingly colored. I like how Rubas decided to make his entire castle painted in such bright colors. It’s a friendly looking death fortress.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0133.png

Nothing particularly interesting outside the Tower, not even a single Heart Orb, but the Tower proper has something interesting inside it.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0135.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0136.png

The far left side of one of the identical floors of Tower D leads to the Parallel Tower D.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0137.png

This Parallel Zone is loaded with Ghosts, which, as previously noted, NEVER venture into the lower corners of the screen, which makes them really easy to dispatch. I wish more secret items were this easy to find.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0138.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0139.png

And at the top is the Hyper Helmet. Another of the games strongest pieces of equipment found, another large step on my way to crushing Rubas’ dream for owning entirely too many Bells. Or creating buildings that fly in the face of OSHA compliance. Or whatever he was going to do with all these Bell Towers.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0140.png

Since I was mostly dead anyway, a stray monster killed me and I had to reclimb the entire tower again. This time, we’re heading into Tower C, for it has two incredibly useful items. One is not even remotely useful, and makes the world a dim, sad place.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0141.png

Tower C boats True Next-Gen Visuals, since it’s mostly brown. There’s not much to comment on about Tower C, it’s a path of twisting staircases that lead up to the actual Tower, just like every other Tower in the game. The only out of the ordinary monster is a very, very large ghost that, besides being strong, is no different from the usual small ghosts I’ve been busting.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0144.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0145.png

Just to the right of the Tower Entrance, however, is a Parallel Zone. This Parallel Zone, however, flips everything all topsy-turvey and requires you to walk DOWN what appears to be the exact same path I just went up! Crazy!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0146.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0148.png

The madness that is this Parallel Zone ends with the discovery of the Parallel Shot! With this doohickey, Myer fires 2 Parallel Swords at once, effectively doubling his firepower and making it harder for enemies to dodge! Unfortunately, you can still only fire one set of Swords at a time. Meaning that if one sword connects, but the other doesn’t (which is almost a certainty, considering how many tiny, fast enemies there are) you can’t attack again until the other sword is off the screen. So the ONLY advantage you had when fighting enemies (the fact that you could hit them again before they stopped being stunned form the first shot) is now gone.

There’s another treasure in Tower C, but I died on my way out of the Zone…

Honestly, this here is the point wherein my blooming love for the game died out completely. The Parallel Shot is JUST that crappy of a power up.


It was like Stolkholm Syndrome, but in reverse.

Octopus Prime
12-12-2008, 03:54 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0155-1.png

Our next objective is to replace that awful, awful, awful Parallel Shot. So we head off to the vaguely Decepticon-colored Tower A. Luckily, Tower A is full of large enemies so the Parallel Shot isnít too much of a liability.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0161-1.png

The Entrance to the Parallel World is on the Path to the Tower. Iíd show which one, but, honestly, every path looks the exact same so I canít be sure WHERE it was exactly. I know it was on the left side of the screen, for anyone playing alongside.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0163-1.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0166-1.png

About midway down the Parallel Path we find the Double Shot. The Double Shot is similar to the Parallel Shot, except it lets you send out two swords in a row instead of at once. Consequently, it doubles the rate of fire, making dispatching enemies infinitely easier!

Thereís another, even greater still treasure in Tower A, but it is too dangerous to get without all of the Hyper Armor. So we leave the Tower. By walking rather then by being torn apart by Rubasí ravenous hoards, for once.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0168-1.png
Back into the Minty-Chocolate Chip Tower C which was also restocked with another Heart Orb. The Fire Demons and Wall Fish prove to be little match to the furious assault of swords tossed into their faces.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0170-1.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0172-1.png

On the Right side of one of the floors of the Towers is a Secret Room stuffed with small, weak enemies. More importantly it contains the Magic Mace. The Mace temporarily surrounds Myer is a shield of rapidly rotating flame capable of damaging enemies. It doesnít last very long, and it doesnít prevent all damage, but it has a place where it comes in handy.

WhyÖ lets see if we can find that place right now.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0174-1.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0175-1.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0176-1.png

Just inside the entrance to the Orange Tower is a secret room that has the awesomely powerful Shield of Kings, guarded by a swarm of bats. I failed to get a picture of said room, since I was focusing more on using the Mace and mashing on the B button then taking screen shots. Anyhow, with the Shield of Kings, Myers defense is at its maximum, meaning that all but the very most powerful enemies are capable of dealing any noticeable amount of damage. Iím sure thereís another piece of equipment thatís too well guarded to have gotten without the rest of the Golden Armor.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0177-1.png

First, back to Decepticon Tower.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0178-1.png

A ways up the Tower Proper is an entrance to a Secret Room. And what is in this room?

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0179-1.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0182-1.png

The Dragon Slayer Sword! Initially guarded by a flock of bats (which, without the full armor, would have torn Myer apart in seconds, instead of knocking off a mere 50-ish HP total), the Sword causes a dramatic spike in Myers attack power.

Despite how preposterously powerful it is, the Dragon Slayer is, in fact, merely the second most powerful sword.

On that note, the only remaining treasures, are being saved for the final boss. Except for oneÖ

Octopus Prime
12-12-2008, 03:56 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0183-1.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0184-1.png

All right, this here is the Blue, kind of spooky tower. Nothing particularly exciting on the Tower Path since the next treasure is inside the Tower.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0188-1.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0189-1.png

Thereís the next and final piece of Golden Equipment: The Gauntlet. And the Gauntlet is being protected by an enormous swarm of Ghosts. Luckily, despite the name, the Dragon Slayer works just as well on Ghosts.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0191-1.png

The Gauntlet causes the firing rate of Swords to hit its maximum. I would compare the speed now to the default gun from Contra, instead of the original, Gemini Beam kind of acceleration. This is good news indeed!

There are only two Treasures left, but one can only be found outside of the final bossís room, and the other is best saved until the last possible moment. So itís finally time to walk up those Bell Towers and kill the holy crap out of whatever is living in there.

Weíre healing the country by killing monsters!

Bongo Bill
12-12-2008, 04:33 AM
These towers are getting less deadly with each post. I liked you better before you sold out, Myer.

ShakeWell
12-12-2008, 04:01 PM
OctoPrime... While your LP of this game is amusing, it's giving me 'Nam-esque flashbacks of the time I rented this game in my childhood. It's scarred me so badly.

I feel your pain... But it also makes me laugh.

BEAT
12-12-2008, 04:43 PM
I am greatly enjoying watching your suffering, Mr. Prime.

Octopus Prime
12-13-2008, 07:57 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0194.png

Well, weíre in this Tower anyway, might as well start with this one. At the top of the Tower is the boss monster. And just what is the number one threat to the kingdom?

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0195.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0196.png

BEARS!

Death Bear was arbitrarily chosen as the first ďFor Reals!Ē boss fight. He doesnít move, but he does bombard you with a preposterous number of fireballs. To his credit, unlike every other enemy (and like every other boss), Death Bear isnít stunned when you hit him.

So, if I had anything BUT the Dragon Slayer, I would be in danger.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0197.png

Of course, I DO have the Dragon Slayer Sword, so Natures Greatest Killing Machine dies within seconds.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0198.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0199.png

With Death Bear having gone back to Teddy Bear Hell, from whence he came, the first of the Bells that havenít been mentioned since the intro-crawl shows up. Neat.

Incidentally, you know how in most Action/RPGs how youíre automatically teleported out of the area when you get the plot-relevant MacGuffin? Deadly Towers doesnít do that. I have to walk back out of the Tower and down the Path to get back to the Castle.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0200.png

Back outside the Tower, we find that the entrance to that particular tower has been walled up. Luckily thereís nothing else in there.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0203.png

This Entrance seems like a good place to trek into next.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0204.png

Itís the Purple Tower again! The trek up it is an endless cycle of repeating textures to such a degree that if I had managed to take screens of my quest up each tower, all but the most careful viewer would have accused me of just posting the same picture time and again.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0205.png

The Tower itself has another Heart Orb, though. Which is nice.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0207.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0208.png

The boss of this tower is the Centipede. As its name implies, itís a giant centipede. Creative, I know. Despite the games faults, I will give them this credit: They designed this boss with the Squared Cube law in mind; itís exactly as powerful as a 20-foot centipede should be.

Which is to say it dies with a single blow.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0209.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0210.png

WOO!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0211.png

Back outside, and the entrance has disappeared as well. Whereto next, you ask?

Octopus Prime
12-13-2008, 07:59 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0212.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0213.png

This tower was giving me the stink-eye earlier, so I guess that weíll waltz on up it and kill whatever lives in there.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0214.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0215.png

The Tower boss is the guy who had the Fire Ring from Captain Planet.

Wheeler has a pretty simple pattern. He hovers left and right, barraging you with fire. Of course, heís still very weak and I donít need to change my strategy of standing perfectly still while shooting him.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0216.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0217.png

This strategy proves quite successful.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0219.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0220.png

Next up: The Leafy Tower

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0221.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0222.png

Great Burn, as his name suggests, is a giant fire monster. He is also the single most dangerous monster in the game due to his huge amount of health and the raw power of the fire heís pelting you with.

LUCKILY this is a poorly made game, and as such, Great Burns attacks canít hit you if you stand in the corner. And if you shoot at a diagonal, you can still hit him pretty easily.

Guess what I did?

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0225.png

Yeah, Iím cheap. I donít care, the game started it.

Tomorrow: Even more Boss Monster Killing!

nadia
12-13-2008, 08:13 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0196.png

Prince Meyer is like, "I'm gettin' the Christ outta here."

Oh man...Prince Meyer is the star of the shittiest game in history, and Stephenie Meyer is the author of history's shittiest book series.

Someone gather the Priests of the world and start training them in the Hyperbolic Time Chamber. There's an ancient evil slithering among us and it's getting more powerful.

ShakeWell
12-13-2008, 09:16 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0215.png

The Tower boss is the guy who had the Fire Ring from Captain Planet.

Wheeler has a pretty simple pattern. He hovers left and right, barraging you with fire. Of course, heís still very weak and I donít need to change my strategy of standing perfectly still while shooting him.


I lol'd. Fuckin' Wheeler.

Lucas
12-13-2008, 10:38 AM
I didn't even know you could fire diagonally in this game. If twelve-year-old me had known that, would he have been able to conquer the Deadly Towers? Probably not by a long shot.

Octopus Prime
12-14-2008, 07:18 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0226.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0227.png

Next Up: This lovely tower full of sentient fire.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0229.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0231.png

Logically the boss of a tower full of flame is a giant plant, a giant plant that looks rather like a demonic version of one of the Muppa-Phone heads. A Muppa-Phone Head that grew eternally dissatisfied with his place in life and rose to join Rubas in his quest to conquer all the lands!

Beat Plant is exactly like pretty much every other boss and requires absolutely no strategy besides “Hit him a whole lot”.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0233.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0235.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0236.png

Making a slight detour here, since my life hit a critically low level. When you drop one of the Tower Bells into the flame that’s in the middle of the Castle Tower/Bell Tower junction your life is totally refilled and the bell utterly destroyed. All the Bells need to burn before the final tower (yes, there’s another one) can be accessed.

Burning the Bells also causes a number of other changes. Some monsters get upgraded to more powerful forms as you burn more bells, shops inventory improves and some invisible entrances lead to different places, which is Super-Awesome when there’s an invisible shop you were relying on for cheap potions, that now leads to the middle of some Kahn-Forsaken dungeon.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0237.png

Up next is the Teal/Pink Tower entrance. This tower is ugly, so I don’t mind killing its guardian and knocking it down. Presumably.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0242.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0243.png

He’s a stone cold killa, yo. You be messed up good.

As you can see, the Cold Killer is a giant blue ape. He uses a fairly unique strategy for bosses in this game, in that he hovers, left and right, shooting me with fire.

Consequently, I have to change my tried and true strategy of “Stand still and shoot him a whole bunch” with the rather unpredictable “Remain motionless, firing a lot” technique.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0245.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0246.png

The Winged Ice Monkey falls like a… winged ice monkey would be expected to. Six Bells found, two destroyed, one more boss to kill.

Rock!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0247.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0248.png

Incidentally, you remember how I mentioned that there was one Tower Treasure I was saving for the last moment? It’s in here.

Octopus Prime
12-14-2008, 07:20 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0250.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0251.png

A short ways into the path is an entrance to a Secret Room. An empty Secret Room full of ravenous bats! Luckily, all the Gold Armor and the Dragon Slayer make this room infinitely less lethal then when I went in here before. But, of course, this leaves the question of why would I go into such a dangerous room that is totally emptyÖ

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0252.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0253.png

The answer, of course is because there is another Secret Room inside the previous Secret Room. This one only has a single Puddle in it, which is so pitiful I had to break down and laugh at the game when I saw it.

Also in the room, but very hard to see, is the Blue Necklace.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0254.png

The Blue Necklace makes Myer completely invincible for a while. It can only used once, and there is only the one in the game. I was saving it since it comes in handy during the final battle, and if I died before then, I would have lost it, along with every other consumable item in my inventory.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0256.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0257.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0258.png

Meanwhile, back in the tower, Great Wing isnít getting any deader, so we best head off and duel him to the death!

Great Wing is an owl. There is nothing else that separates him from every other boss in the game.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0260.png

And so, all the Bells have been collected. Now to simply incinerate them and traipse into Hells Maw!

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0263.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0264.png

Like so.

Had I been thinking ahead, I would have bought one of the Green Scrolls earlier, since it could automatically send me back the Castle Entrance, which is where the Final Tower is. As such, I have to hike back through the castle. Again. But backwards this time! And walking down the Castle is much harder then climbing it, since enemies usually spawn in veryÖ inconvenient locations when going backwards.

Long story short is that I had more hilarious pratfalls then every one of Andy Dicks characters put together.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0267.png

So here we are, back where it all began, except further to the right. The previously barred entrance is now opened. Ahead lies DESTINY!

And a Boss Rush.

Destiny and a Boss Rush.

Brer
12-14-2008, 09:24 AM
Some monsters get upgraded to more powerful forms as you burn more bells, shops inventory improves and some invisible entrances lead to different places, which is Super-Awesome when thereís an invisible shop you were relying on for cheap potions, that now leads to the middle of some Kahn-Forsaken dungeon.

Destiny and a Boss Rush.

I am increasingly certain that this game was either: A) a cry for help, or B) a last "Fuck You All!" to gamers everywhere by a bitter and burned out designer.

McClain
12-14-2008, 10:47 AM
So ... you basically have the choice of when to upgrade the difficulty of the enemies? You should do it again and burn every bell as soon as you get it. Keep it hard core, man!

Octopus Prime
12-14-2008, 10:51 AM
So ... you basically have the choice of when to upgrade the difficulty of the enemies? You should do it again and burn every bell as soon as you get it. Keep it hard core, man!

Only the monsters in the Castle seem to upgrade, not the towers, and most of the upgrades aren't very dramatic (the Pac-Man Ghosts turn into fire-breathing anenomes, which is the single BIGGEST upgrade, and they're actually less dangerous, since they slow down).

Red Hedgehog
12-14-2008, 01:12 PM
Woo! Looks like I'll get to see what is past the second or third boss of the boss rush!

Octopus Prime
12-15-2008, 04:15 AM
Let's put the game to bed, and let the healing begin:

===============================

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0268.png

The Path to the Final Tower isnít anything particularly exciting. Itís the exact same as every other Tower Path, except the monsters are different colors then usual. The Golden Bats donít seem to fly into you as often as the black kind do, and the ghosts kind of remain motionless, or at least move very slowly. Youíd think Rubasís last line of defense would be a little more heavily fortified.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0269.png

At the end of the Path is the final Treasure: The Sword of Splendor !.
Yes, that punctuation is correct.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0271.png

The Splendor ! is the single most powerful weapon in the game, and is the only weapon capable of defeating Rubas. So itís kind of weird that he would have it right outside his room.

Also, you canít really appreciate how powerful the Splendor ! is, since there is literally nothing between you and the final boss now.

Speaking of, letís see about that Boss Rush I mentioned:

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0272.png

Final Boss Fight Round 1: The Dragon.
The Dragon is pretty much the exact same as the Centipede boss from earlier, except vastly more powerful. He moves around the screen in a fairly eclectic pattern spewing flame. Thankfully, and contrary to every other snake-like monster made up of multiple segments in every video game ever, he isnít vulnerable in just his head.

Though his movements are largely randomized, he rarely seems to enter the center of the room, making it the ideal place to attack him from.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0273.png

Final Boss Fight Round 2: The Lion Heads
No sooner does the Dragon die then the Lions appear. The heads DO follow a pattern as they cruise around the room, but they move faster then you can walk, and are too large to effectively dodge much of the time. Luckily, unlike every other boss, they donít counter-attack with fire, so collision damage is their only defense.

When theyíre on the top of the screen, youíre free to let loose with all the blasts from the Splendor ! you can. When they cycle to the lower region, only the dead center of the room is safe, and even then, only briefly. I had to use some of my Red Potions to survive the battle.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0274.png
Final Boss Fight Round 3: Rubas

Finally, Prince Myer comes face to face with the Devil King: Rubas.
Rubas: Who terrified God so much that He sent a mortal to slay him.
Rubas: Who lives at the highest part of the Cursed Tower.
Rubas: Who walks in a small circle shooting disembodied heads.

Lets kill his ass, shall we?

As I just mentioned, Rubas walks in tiny concentric circles, filling the screen with projectiles. His power is enormous, even with the Splendor ! and his attacks are capable of heavy damage even through the Hyper Armor. Such a foe is beyond your very reckoning.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0275.png

Of course, I have that Blue Necklace which makes me totally, totally invincible, and lasts more then long enough to kill Rubas without taking a single point of damage.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0276.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0279.png

And so, quite anti-climactically, Rubas perishes and takes the whole of the Deadly Towers out with him.

What could be a better, more fitting end to Prince Myerís tale then a slow text-crawl ending?

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/DeadlyTowersEnding-1.jpg
lasted for about 1000 Years, when the devil was reborn.

So yes, the game ends with a sequel hook that never came to be resolved. Unsurprisingly.

Octopus Prime
12-15-2008, 04:17 AM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0285.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0286.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0287.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0289.png

Oh thank Kahn, I was worried he wouldnít.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0290.png

Except that in 1000 years Rubas will come back. Not so much then.

http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0291.png

Mr. Nagasu, youíve ruined my life.

============================================


And so ends the tedious, dumb, poorly programmed ordeal of Prince Myer. He climbed an ass-load of towers, some more Deadly then others, burnt some bells and the killed a wizard while invincible.

WOO!
I never want to look at this stupid game again.

Phantoon
12-15-2008, 04:28 AM
Great Let's Play. Now for God's sake play something less soul destroying. Like Pit Fighter.

Loki
12-15-2008, 05:38 AM
The Path to the Final Tower isnít anything particularly exciting. Itís the exact same as every other Tower Path, except the monsters are different colors then usual. The Golden Bats donít seem to fly into you as often as the black kind do, and the ghosts kind of remain motionless, or at least move very slowly. Youíd think Rubasís last line of defense would be a little more heavily fortified.

The game's just building suspense. Like the end of Castlevania II or Mega Man 2.

PapillonReel
12-15-2008, 06:38 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/rating_5.gif

You deserve it, soldier. Now take a nice, long break before you end up driving yourself insane!

McClain
12-15-2008, 07:11 AM
Oh lord, I'm sorry, but it has to be done.

Ahem...

"KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!"

(I feel dirty).

Conglaturations! Great LP! Now please, for the love of god, go play a GOOD game!

Rai
12-15-2008, 07:32 AM
Ok, now on to something less infuriating.

I Wanna Be The Guy, anyone?

Brickroad
12-15-2008, 07:37 AM
Time for a 600-part Urban Champion LP, Octoprime.

Red Hedgehog
12-15-2008, 07:52 AM
I never made it past the Lion Heads. But only because I had to go home for dinner. My friend said he defeated them, but didn't make it past the next guy (who I think he called a witch).

Good job.

Parish
12-15-2008, 12:19 PM
Octo-man, I applause your capacity for self-abuse.

ShakeWell
12-15-2008, 03:42 PM
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0229.png
http://i273.photobucket.com/albums/jj201/OctopusPrime/Deadly%20Towers/Deadly_towers0231.png

Logically the boss of a tower full of flame is a giant plant, a giant plant that looks rather like a demonic version of one of the Muppa-Phone heads. A Muppa-Phone Head that grew eternally dissatisfied with his place in life and rose to join Rubas in his quest to conquer all the lands!

Hey, you'd do the same after twenty years of getting hit in the head by Marvin Suggs!