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#1
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Just a Day of Fun in the Battlepits - Let's Play Blood Sword I
Blood Sword is a highly regarded series of five gamebooks released in the late 80s. Unlike other gamebooks, Blood Sword was designed for multiple players to read together and encouraged teamwork and cooperation. It plays out a bit like a simplified D&D, complete with map-based encounters, experience points, and plenty of dice rolls. The first book, The Battlepits of Krarth, is a stand-alone dungeon-crawl that establishes the setting and characters before the real quest beings proper. Normally, there can't be more than 4 players, one for each class, but I don't want to limit this LP so. Therefore, each class will be played by a team. If you'd like to sign-up as one of the 4 classes make a post with which in bold. Anyone can participate in normal gamebooky-choices that affect the group as a whole, but when it's time for a character specific action the choice will cycle through that classes participants. Also, at points a class will be privy to private information. I will PM those details to that classes participants. Then they can choose to share it with the thread if they wish. So if you'd like to play post which class you'd like to be part of (also, suggest a name for the character). Once we have at least one of each we can start the game. The classes are: Insterid the Warrior - A master of the fighting arts. More skilled at weapon combat than the other classes and can take a hit or two. However, this class does not have any special skills. Also, the Warrior must follow a code of chivalry. This might result in an experience point penalty if the Warrior behaves in a dishonorable, cowardly, or uncouth manner. Players: Gerad, kaisel Heortarl the Trickster - A rogue that, while still a decent fighter, survives by cunning and wits. The Trickster is quick and difficult to hit, and once in each combat encounter can choose to act twice in a single round. Players: aturtledoesbite, MrChris Wheat the Sage - A spartan monk with an emphasis on support. The Sage can choose to perform more difficult moves in combat that are less likely to hit but do more damage. The Sage also has psionic powers that can be used for healing, reading thoughts, or even levitation. Players: Kalir, Mr Bean The Magnificent the Enchanter - The spellslinger. Physically weak, but has access to a range of devastating direct-damage magic. Players: Nodal Last edited by Loki; 03-07-2014 at 12:18 AM. |
#2
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Rules of Play
Because Blood Sword is more complicated than a normal gamebook, this section will get a little wordy. My apologies. Most of it is pretty straightforward, but combat has a few specifics that will be important when playing. Quote:
Quote:
Last edited by Loki; 02-23-2014 at 02:52 PM. |
#3
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Class Details
Because we're playing with a team of 4, each class starts as Rank Two. Quote:
Last edited by Loki; 02-23-2014 at 03:29 PM. |
#4
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Quote:
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#5
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Eh, why not. Put me down for Sage.
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#6
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i will be a mighty wizard
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#7
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I'll take a Trickster.
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#8
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I'll join Team Warrior.
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#9
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Great! That's enough to start. Anyone can still join at any time, and you don't have to belong to a class to vote for general choices.
Our team of Warrior, Trickster, Sage, and Enchanter have traveled to the capital city of Krarth to participate in the Battlepits. This yearly trial pits champions of the local nobility against each other to allocate power and settle disputes. Of course, promise of great treasure and fame ensures there's plenty of champions to go around. |
#10
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Sure, let's see what I can try.
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#11
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What kind of magics can I do? Also, I want to keep Eye of the Tiger in memory.
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#12
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Okay Nodal, you've done your time and took your chances, and queued up Eye of the Tiger.
If you want to cast a spell here are you're choices. A Faltyn is a kind of fae spirit that only you can see and hear. And turtle, you notice an opportunity to nab some swag. You guys should chose which course of action to take. Staying with the spirit of the book, you can't both act at the same time. Nodal, being the only Enchanter right now, gets to decide which spell to cast, if you go that route. Or you can do one of the other choices as well. |
#13
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I've got over a 70% chance to succeed.
I'll let you pick, Nodal. |
#14
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I'm not sure how well it works, but Prediction sounds useful.
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#15
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No! Steal money! Steal it!
Let's roleplay our characters as if they are JRPG protagonists and so are sociopaths solely out to take everything not nailed to the floor and then kill God. |
#16
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Ahahahaha, FL. Guess where the books eventually end up.
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#17
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#18
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It's done well think (well, well enough at least). Assuming we get that far.
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#19
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Quote:
Cheating in this context means dog earing a lot of pages and re-rolling dice... |
#20
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Oh, why not. I'll join in as a Trickster.
Speaking of which, there's a drunken merchant waiting to be robbed in the very first section? Trickster's gotta trick. I agree with Falselogic here; let's commit some larceny before our meal ticket gets away! Even if we fail, I doubt we'll be in any serious danger early on. I suppose we can see if Kalir wants to invoke his Sagely wisdom or whatever, but that sounds sensible and boring. We have plenty of time to be sensible later on; today, let's pick some pockets. |
#21
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Yes! that fat purse is begging us to take it!
Don't fudge this roll Turtle! |
#22
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Theft attempt: 1d6=1, 1d6=5 It's a success!
Quote:
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#23
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Let's give him five now and say we'll give him five later but really kill him in the alley after he tells us!
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#24
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I think we have to leave him alive. Pretty sure the point of coming here was to get one of these people to plaster advertisements all over our armor or something so we could go kill stuff officially.
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#25
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Well, okay.. We can kill him later... I guess. Still voting 5 now and 5 later
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#26
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Sounds good to me.
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#27
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Alright, no more opportunity to try something else. It's do or die time. |
#28
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I defer to the Trickster.
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#29
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ahaha! Yes! Take that sucker!
Anyway pick the purple banner! |
#30
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We just bought 10 gold coins' worth of information for 5, so we might as well act on it. I vote for the scarlet banner.
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