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Selling More Fine Leather Jackets! Lets Play Indiana Jones and the Fate of Atlantis!

Back to Let's Play < 1 2 3 >
  #1  
Old 01-21-2010, 11:32 AM
Gwrrrk Gwrrrk is offline
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Default Selling More Fine Leather Jackets! Lets Play Indiana Jones and the Fate of Atlantis!

Update #1: Introductions



Hi! I'm Gwrrrk!
Let's play another Lucasarts adventure game! This game was part of the line up of great adventure games that were released by Lucasarts back in the day. It has an original Indiana Jones plot set just a couple of months before the start of World War 2. It also has several different branching paths depending on how you want to play the game! I'll be playing the game based on how people want me to play

It's available on steam for 5 bucks if anyone wants to play it!

Anyways, on to the game. It starts by Indy breaking into parts of his own college!



Indy: how are you going to find the statue in all of this junk?

This game probably has one of the best intros to all of the adventure games of this era because its interactive! The credits are also running at this time as well! Anyways, lets see what this statue is.

Huh. Interesting. How about this other stat-OH GOD!



Yeah. Watch your step.

After dusting himself off:

heh. potsherds.

And then:



Indy falls for a second time. Poor Dr. Jones

Again after picking himself up, lets check this bookshelf!

Indy: Uh oh!




Three times in a row. He'd be down for the count by now if he weren't a boxing champ.
This place is creepy:




Strike four, Dr. Jones.




Last edited by Gwrrrk; 01-22-2010 at 04:42 PM.
  #2  
Old 01-21-2010, 12:13 PM
Zef Zef is offline
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So somewhere in the Archaeology department there's a library with a hidden basement (and dangerously unstable bookshelves!) a hidden cellar, a stonework catacomb above that, and a furnace that is far too close to the fire hazard-filled basement. That's four floors that you navigate by falling down trapdoors and flimsy plaster.

Indy's college is just like my own! Right down to the basement filled with cat statues!

I say he should try the lockers in the furnace. See if one of them falls on him and squashes him further down into another basement.
  #3  
Old 01-21-2010, 12:15 PM
Gwrrrk Gwrrrk is offline
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(If it’s not clear what just happened, one of those cat statues was an actual cat, which freaked him out, causing him to fall down the coal chute).

Doug Lee also played Indy in Indiana Jones and the Infernal Machine before quitting voice acting altogether, it seems. Anyways lets loot these lockers!


INDY: ...Here's what I've been searching for!

Indy finds the precious ancient artifact!

In the college basement!

Stuffed in a locker which contains absolutely nothing else!

Back to Indy's Office!



Guy in Grey suit who is actually Marcus: Indy?

Other Guy: You don't look at all Well, Dr. Jones.

Indy: Exploring our collections can be dangerous Mr... uh... What was your name again?


Other guy: Smith.

Smith: Tell me. did you find a lock to match my key?

Indy: You bet I did! Take a look.



Smith: Let's open it!

Indy: Well, why not? It's an obvious fake!

Smith: You may think so Doctor. But I believe that we are opening a new chapter in history!




Marcus: Jewelery, perhaps?

Indy: I still think it's a fake.

(Smith pulls out a gun)

Smith: Then you won't mind if i take it!

Marcus: Really?! Mr. smith!



Indy: I hope you've got a getaway car waiting. You'll need one.

Smith: Hmm. *walks to window* Wo ist fritz?

Wait a minute. Is smith your *REAL* name?

Indy takes this opportunity to punch someone in the face.



After some struggling 'Smith' escapes through the window, however Indy manages to grab his coat and pull it off of him.

Marcus: He got away!

Indy: But we got his coat, Marcus!

Indy:Hey, what's this?



Marcus: Good lord, Indy! The man is some sort of Agent from the Third Reich!

Please hold your surprised gasps.

Marcus: What does a spy want with a wooden statue?

Indy: *sigh*

Indy: I lied Marcus. I don't think it's a phony. I can't place the style, but it's old.

Marcus: Look what else our friend was carrying.



Marcus: there you are in Iceland.

Indy: Yeah. Field supervisor for the Jastro expedition. My first real job.

Marcus: Who's the woman?

BEEP BEEP. LOVE INTEREST DETECTED.

Indy: Sophia Hapgood. She was my assistant. A spoiled rich kid from Boston rebelling against her family.

Marcus: Where is she now?

Indy: She gave up archaeology to become a psychic.

Marcus: How odd.

Indy: You can say that again.

At this point Indy walks into a separate room in his office. He got equipped with PROFESSIONAL SUIT.

Marcus: Indy, Kerner found you. What if she finds her? We should warn the woman!

Indy: You're right. I want to know more about that statue!



Ice burn?

And so Indy leaves to find Sophia Hapgood. In New York City!


Here we are in New York! We get control of Indy again outside the theater where Sophia is presumably talking about psychic things. Lets try buying a ticket.



Box Office Attendant: The show's sold out, sir.

Indy: But--

Box office Attendant: No seats, so standing room, no exceptions!

Well, crap. Lets try sneaking through the back. Uh oh.



Bouncer: this ain't no ticket office!



Bouncer: Madame Sophia doesn't have a band!

Indy: Good Night.

Bouncer: Same to you!

Indy: There's gotta be someway to talk my way in!

Nuts. Well, the bouncer tells me to buzz off and I can't get into the theater. Hmm.. I could talk my way in.. Wait. What's this behind the alleyway?



Looks like a way in through the fire escape!

What do you think, Talking Time? Should I make nice with the Bouncer, or should I try and sneak my way in? Both are acceptable options!
  #4  
Old 01-21-2010, 12:17 PM
Gwrrrk Gwrrrk is offline
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Quote:
Originally Posted by Zef View Post
Indy's college is just like my own! Right down to the basement filled with cat statues!
I'm assuming this is just a universal standard for archeology departments!
  #5  
Old 01-21-2010, 12:29 PM
Zef Zef is offline
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Quote:
Originally Posted by Gwrrrk View Post
What do you think, Talking Time? Should I make nice with the Bouncer, or should I try and sneak my way in? Both are acceptable options!
Indy just fell down fourfive floors, one of them with the aid of a bookshelf. Unless he's drunk from the Grail at this point in life, he shouldn't take any more chances with his body until he's had a chance to rest.

Stealth mission go!
  #6  
Old 01-21-2010, 01:22 PM
Fredly81 Fredly81 is offline
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Quote:
Originally Posted by Gwrrrk View Post
I'm assuming this is just a universal standard for archeology departments!
Having been a classics major at a major university back in my undergrad days, I can verify that yeah, that's closer to a parody of real life than an arbitrary excuse to make Indy fall a lot. Neglect is is the order of business for most liberal arts.

Hell, our building still had an HVAC system from when the building was built (I have no clue when this was, but my parents say it was old when they went to school). This meant the building could only switch from heating to cooling twice a year. So if it was an atypical front came, but it didn't signify an actual change in seasons, you had to just wear a coat/ sweat it out. And in central Texas, that happens a lot (Almost decade in waiting rant now over).

This is actually just about the only SCUMM game that I never played all the way through. A friend had it back in the say and I played parts, but because I already had access to the game and I was a broke kid, I never got to really play through the whole plot. So I'm looking forward to this.
  #7  
Old 01-21-2010, 01:22 PM
Lucas Lucas is offline
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Sneak! Sneak! We need to take the longest and most circuitous route for everything.
  #8  
Old 01-21-2010, 01:30 PM
Red Hedgehog Red Hedgehog is offline
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Punch the bouncer!

Punching is always the right answer.

(Actually, the fist path of the game is the only one I haven't done, so that's what I want to see.)
  #9  
Old 01-21-2010, 01:45 PM
Falselogic Falselogic is offline
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This game had paths? huh... Punch that bouncer! Punch him good! Also how did a German Spy get into the country carrying his Passport stating he was a Nazi spy?

Apparently our Immigration and National Security organizations have always really sucked
  #10  
Old 01-21-2010, 02:58 PM
Gwrrrk Gwrrrk is offline
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Quote:
Originally Posted by falselogic View Post
This game had paths?
It sure did!

I forgot to mention that this choice has no real repercussion to the actual storyline of the game. The actual branching path comes a bit later on and won't make a decision until then, barring really strong user reactions directing me to do otherwise.

Unless I showcase them all. We'll see!
  #11  
Old 01-21-2010, 02:58 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Gwrrrk View Post
Unless I showcase them all. We'll see!

You don't really have a choice...
  #12  
Old 01-22-2010, 03:23 PM
Gwrrrk Gwrrrk is offline
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Update #2: Crackpots and Dignitaries

I decided to flip a coin to decide what to do, because people were divided on sneaking in the place, or clocking out the bouncer.

The coin fell down the heating vent! So I'm going with the third option that no one decided to do, which is simply talk to the bouncer and convince him to let us in. Indy is a smart man! He knows how to take things slow and peacefully!

Lets go!



Wait... uh oh.

Bouncer: Was that an insult?

Indy: What do you think?

Bouncer: I think I'm tired of fancy-dan college boys who use big words and I think you better apologize!

Indy: Why should I, you fat tub of lard?

Bouncer: That's it, wise guy! Put up your dukes!



Hey guys..... c'mon... we can just settle this...



...like adults... *sigh*

...And here's the combat to this game. You click on your opponents in the areas of the body that they are not guarding. There is a high, middle and low point to each character. Its kind of interesting to note that its the only lucasarts adventure game where you can actually die, compared to Sam and Max or Day of the Tentacle where its a nigh impossibility.




anyways, fighting is basically like rockem sockem robots.



Here we are inside. Lets talk to the stagehand.

Indy: Excuse me..

Stagehand: Aha! You must be the new doorman! It's about time they got rid of Biff. He was such a pushover.

Indy: I need to talk with that so-called psychic.

Stagehand: its Madame Sophia to us employees, fella.

At this point we have control again. Lets try walking out onto the stage.

Stagehand: Wait!

Stagehand: you can't go out there! take it easy and watch the show!




Sophia: as it might have appeared in its heyday.

Sophia: glorious...prosperous...socially and technically advanced...Beyond our wildest dreams!

Sophia: 5000 years ago, while everyone else still wore animal skins the mighty spirits of Atlantis dared to build a city where knowledge and power were united in true happiness.

Sophia: Centuries later, the famous philosopher Plato wrote about it. He placed Atlantis on a continest out in the deep ocean, and described how it
was divided into three circular parts, such as you see here.


Back to the... backstage.

Stagehand: Isn't she something? She can go on for hours!

Talking to the guy again brings another lecture from Sophia.

Sophia: What Befell this serene city?

Sophia: We may never know for sure. Was it the sea level, slowly creeping higher? ...or the earth itself, suddenly shifting? however it happened, Panic must have gripped the citizens.. on that fateful day when Atlantis sank beneath the waves...

Sophia: or.. perhaps it was a volcanic eruption, and something remains even now. On some questions who guides my thoughts...



<dork>I used to use Nur-ab-sal as a handle when I was first on the internet ten years ago. This is how much I loved this game.</dork>

Stagehand: I've been through this a hundred times! The woman never stops!

Anyways, we are back to controlling the game now. Lets see if we can make the Stagehand let us play with the lights.

Indy: Excuse me..

Stagehand: Yeah? What now?

Indy: Isn't there something you'd rather be doing?

Stagehand: Like what? Show business is my whole life!

Indy: Don't you ever read?

Stagehand: Sure, it's a hobby of mine.

Indy: What if I give you something to read?



Read, eh? I think I saw a newspaper stand outside. Maybe they have something.



Maybe this newspaper is something he would want?
After fetching it for him..

Indy: Here.

Stagehand: Well, well, the late edition. I wonder if the Dodgers won?

Stagehand: Watch the lights while I find out, okay?




Jackpot!

We can't exactly jump out and surprise Sophia just yet. If we try the Stagehand appears out of nowhere and tells us not to. Lets push some buttons instead, shall we?

Pushing the lever on the right makes the red lights on the sonsole turn yellow. Pressing the lever on the other side..


...makes it green! Good to go! Next we press the red button!





So now this prop scarecrow that Sophia had hanging in the wings comes out and starts dancing around the stage. Sophia is a pretty big con artist!

Sophia: ..err..

Sophia: May I present NUR-AB-SAL! The great atlantean god of...

Sophia: of...


  #13  
Old 01-22-2010, 04:05 PM
Gwrrrk Gwrrrk is offline
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Sophia: Deceit!

Sophia: Thanks Indy!

Sophia: INDIANA JONES?! You’ve got some nerve!

Sophia: go back, you big jack-o-lantern!


Fake NUR-AB-SAL: *GRRK*



Sophia: Goodnight, folks.

Sophia now comes over to harangue Indy! She seems pretty pissed!

Sophia: Come on, Mister! I have some words to mince with you!


Indy: I’d say it’s about time!

She leads him to her apartment.

Indy: Looks like Kerner got here first! Stay put!

Indy leaves to check the street to check in front of the theater to no avail...

Before heading back up to Sophias apartment! Immediately after wards:

It doesn't come out that well with screenshots, but Kerner just kind of emerges from behind a crate. It is the very definition of slunking! He then decides to make a phone call:



Kerner: I think we've found the Treasure we seek!

Its important to note that he says "Dr.Ubermann" in the voice track. we never actually meet this Fritz. In fact, this is the last time he is mentioned as far as I can remember.

Back in the apartment:

Indy: That's the second time Kerner has slipped away!

Indy: What does a Nazi spy want with old statues?


Sophia: Have you seen the newspapers?



Sophia: Listen to this: "Germans claim victory in worldwide race to smash the Uranium atom. Cheif scientist Dr. Hans Ubermann announces plan to harness new sources of energy for the Third Reich."

Indy: So?



Indy: They'll never find enough uranium.

Sophia: Of course not. That's why they are looking for the POWER OF ATLANTIS!

Indy: Be serious.

Indy: I used to think you'd make a good scientist.




Indy: Artefacts such as archaeology has never seen!

Sophia: Hmph.

Indy: you're lucky I don't have you arrested.



Sophia: Look for a small coppery bead under the clippings in my desk.

Indy scurries around and finds said bead.

Indy: what do you know..

Sophia: Kerner missed the grand prize.

Indy: What?

Sophia: My necklace.




Sophia: The mystery metal first mentioned by Plato. Now watch what happens when I put a bead in the medallions mouth.


The screen starts shaking right now. I'm not 100% sure what is happening.





Sophia: Did you see that?

Indy: Yeah.

Indy: Creepy.

Indy: Is your electric bill paid up?


Sophia: THAT was NUR-AB-SAL. His Spirit is close!

Indy: Don't try your physic act on me!

Indy: Suppose I gave this orichalcum business any credence, which I don't.
We have no idea where to find your mythical lost city!


Sophia: Shhh! I'm getting something!
  #14  
Old 01-22-2010, 04:40 PM
Gwrrrk Gwrrrk is offline
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Sophia: Nur-Ab-Sal speaks!

Sophia: ..he bids us find the...

Sophia: ..what?

Sophia: ..a book, yes..

Sophia: the LOST DIALOGUE OF PLATO!

Indy: Another fine myth. I think Plato just wanted to tell a tall tale.

Sophia: What if the Nazis have already FOUND a copy? you ever think of that?

Indy: Hmm... You found this stuff in Iceland, right?

Sophia: Yes, near our old dig site.

Indy: I thought so. Who's working there these days?

Sophia: Bjorn Heimdall, I believe.

Indy: Maybe we should pay him a visit. What do you say?

Sophia: I thought you'd never ask.

We are now off to find the lost dialogue of Plato starting in Iceland! And to probably freeze our asses off!



So now we are off to Iceland! this is our travel screen, made just to look like the movies, obviously.



Iceland. Not much around.



..aaand here is Bjorn Heimdall!
This is a staple part of the adventure game is where we question people for leads. Bjorn here is also the staple character for being a pretty big jerk to you while you question him.

Indy: Hello!

Bjorn: Dr. Indiana Jones, I believe! And Madame Sophia Hapgood!

Bjorn: This is MY dig site now. Go away.




Bjorn: I like solitude. It helps me think.


Indy: Doctor, what do you expect to find here?

Bjorn: The secret of Hyperborea. that's what the Greeks called Iceland, you know?

Bjorn: You've read how they sailed north to a fog-shrouded land and how they never set foot apon it?

Bjorn: HA!

Bjorn: After traveling thousands of miles mere fog wouldn't turn them back.

Bjorn: Some idiots claim they were repelled by ghosts! Poppycock!

Bjorn: You know what actually stopped them, Jones?




Bjorn: No! No! No!

Bjorn: they were stopped...

Bjorn: by a Forcefield!!!!

Bjorn:
Put Here of beings not of this earth!!!

Indy: umm..

Indy: That's FASCINATING, doctor.




Bjorn: Yes, there are rumors about such a book but I've yet to see it.

Bjorn: There are two people you might want to visit...

Bjorn: ...Charles Sternhart in Tikal, a shady fellow who claims that he translated the whole thing...

Bjorn: and Filipe Costa in the Azores islands. As a researcher hes a farce, but he's a sharp trader.

So now this wacko has given us two names, meaning two new people to visit! Time to traipse around!

Who should we visit first, though?
  #15  
Old 01-23-2010, 04:43 PM
Falselogic Falselogic is offline
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Why do all the professional archeologists in this game? Believe the most ridiculous things? How did they not get weeded out in while doing their graduate studies? force fields? Oricalcum?

One suspects that all these doctorates are coming from a suite in a strip mall somewhere in Nevada...
  #16  
Old 01-23-2010, 08:00 PM
Gwrrrk Gwrrrk is offline
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Quote:
Originally Posted by falselogic View Post
One suspects that all these doctorates are coming from a suite in a strip mall somewhere in Nevada...
AHA!

  #17  
Old 01-23-2010, 08:45 PM
McClain McClain is offline
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Quote:
Originally Posted by Gwrrrk View Post


anyways, fighting is basically like rockem sockem robots.
What the hell was that? Why isn't Indy trying to solve the Mystery of the Robotic Doorman? Are we really just going to hang a lampshade on the spring-neck here? Okay, sure, why not.
  #18  
Old 01-23-2010, 09:00 PM
Gwrrrk Gwrrrk is offline
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His block was knocked off!
  #19  
Old 01-24-2010, 08:16 PM
Red Hedgehog Red Hedgehog is offline
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Quote:
Originally Posted by Gwrrrk View Post
Its kind of interesting to note that its the only lucasarts adventure game where you can actually die, compared to Sam and Max or Day of the Tentacle where its a nigh impossibility.
Well, besides Maniac Mansion or Zak McKracken or Indian Jones and the Last Crusade.

But yes, of the LucasArts games of the same vintage as Fate of Atlantis, FoA is the only one where you can die.
  #20  
Old 01-24-2010, 08:31 PM
Jeanie Jeanie is offline
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You forgot that you CAN die in Secret of Monkey Island. Oh yeah, it is doable. But only at one specific part.

Also I think I'll start my playthrough when you get to the path choice. I will do a different path than you.
  #21  
Old 01-24-2010, 09:00 PM
Gwrrrk Gwrrrk is offline
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Quote:
Originally Posted by Red Hedgehog View Post
Well, besides Maniac Mansion or Zak McKracken or Indian Jones and the Last Crusade.

But yes, of the LucasArts games of the same vintage as Fate of Atlantis, FoA is the only one where you can die.
I thought I mentioned in the post that it was just from the early to mid 90s era of lucasarts games. Slipped my mind. Whoops!

Quote:
Originally Posted by JFink View Post
You forgot that you CAN die in Secret of Monkey Island. Oh yeah, it is doable.
Yeah. Its a fun bit of polish in the game.
But to be fair, I remember that part not being too difficult so the chances of someone dying before finding out what to do in that scene are pretty low!
  #22  
Old 01-25-2010, 10:08 AM
Gwrrrk Gwrrrk is offline
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Action?

Adventure?

More Shitty Photoshops?


Probably! In today's...:

Update 3: Bungle in the Jungle

Ok, the last update seemed a little rushed! Please bare with me as I try to orient myself. This is my first LP, after all.


But first we’ll stop over in Indy’s office to pick something up. I wonder how much this college spends on airfare?



Anyways, only one thing in this place is really important. To the fridge!


Indy: I guess I should have cleaned it out.

Uhh.. eww.
Bachelors will be bachelors, I guess.

We are actually free to walk around where we can.
We can’t go back upstairs because the staircase is out of order. Whether or not this was due to Indy’s destructive rampage, or if it was actually the cause is really not explained. It’s not important right now anyways.


The basement is the one place we can access. Here we pick up an oily rag that someone left out because hey why not?



Anyways, now we can head to the Azores to bug Filipe Costa about Plato’s lost dialogue!
We approach the door.

Indy: This is his house?

Sophia: This is it.

Hopefully this old guy will be a bit saner than the last old guy!


Indy: Mr. Costa?

Costa: Keep your shirt on!

Sophia: Be careful, Indy. Humor him!

Indy: Trust me.

The door opens a crack. Costa shoves his grizzly head out the opening.


Costa: If it’s not a priceless artefact, I don’t want it!

Indy: I hear you know something about Atlantis.




Costa: Wouldn’t tell you if I did!

Indy: Come on, be a chum.

Costa: I’ve got better ways to waste my time, thank you.

And he shuts the door in our face.
Filipe Costa = Not a chum.



Sophia: I could have done, better!

Indy: Yeah, right.

Ok. Lets see if Sophia can use her feminine wiles on this guy.


Sophia: My pleasure.

So now we can control Sophia just like we can Indy. She has nothing on her except her enchanted necklace of +1 servitude. Anyways she only gets used during the TEAM section of the game, which I haven’t played in a long time. Also a lot of male characters seem infatuated with her. Case in point Costa, who I guess fits into the dirty old man stereotype!

Sophia: Mr. Costa!

Indy: He’s a touchy old bird.

Sophia: Watch and learn, Dr. Jones.

Costa: Well, hello Beautiful!



Case in point he actually gives Sophia the time of day. Let’s begin the interrogation!

Sophia: Professor Costa, my name is Sophia Hapgood.

Costa: Madame Sophia? The renowned psychic?

Sophia: I hope my friend didn’t pester you too much.

Costa: He’s a friend of YOURS?

Costa: Well, no. He didn’t pester me...

Costa: ...THAT MUCH.



Indy: Sophia...

Sophia: See?

I wonder why Indy keeps telling people this.
  #23  
Old 01-25-2010, 10:29 AM
Gwrrrk Gwrrrk is offline
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Sophia: What can you tell us about Atlantis?

Costa: I can tell you this-



Costa: It never sank... At least not all the way!


Oh boy. WHY IS FINDING TRUTHFUL INFORMATION ABOUT ATLANTIS SO HARD?!

Sophia: What can you tell us about Plato’s Lost Dialogue?

Costa: What do you want to know?

Sophia: Do you have it?





Sophia: Have you read it?




Sophia: Do you know what’s in it?




Sophia: Can you get it for me?


Costa: Sorry.

Well crap. That was fruitless.

Sophia: Do you know where we can find it?

Costa: Well now, that depends.
Costa: I might TRADE the information for a rare Atlantean artefact...
Costa: such as a certain NECKLACE I’ve heard about?

Sophia: I’ll NEVER trade away my necklace.

Costa: Well, if that’s how you feel, surprise me.

We don’t have anything to trade with Costa right now, so we’ll be back. We bid him farewell.



Indy: I don’t want to hear about it.


Anyways, off to Central America!



This area is a small maze. There are dark pathways all around that randomly connect to each other, and only one path is the correct way to the exit. I’m sure a lot of people are familiar with the premise!



C’mon Indy. Just go. The snake is probably more scared of you than you are of it.



pfff.. fine.

Anyways, when I first played this game it was a small stumper. My young mind had no idea what to do to get across this small gorge. The solution here is that the jungle has this little rat thing running around. And if we whip the thing...



He'll run over to the cliff where the snake is.




The snake promptly attacks the rat-thing and they both fall off the cliff.

Indy: Good old mother nature.


So how do we get across the ravine? We climb!




Indy: Wow! some bridge!


The fourth movie kinda ripped off this game!
Also, it seems that now Sophia is trapped on the other side.

Sophia: Hi Indy!




Sophia: While you were off bushwhacking, I found a path.


surprise, surprise...
  #24  
Old 01-25-2010, 10:51 AM
Gwrrrk Gwrrrk is offline
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Indy: What do we do now?

Sophia: We’d better find Sternhart.

Ah yes. The reason that we came to Tikal. If this Sternhart guy claims he translated the Dialogue of Plato so surely he has a copy!

Let’s try looking at this little shop thing in the corner.



Man: That's my shop.

Man: Can I help you with something?



Indy: No thanks, Mr?

Sternhart: Charles Sternhart, Ph.D,
Sternhart: Independent thinker, researcher, and merchant.

So this is Sternhart. He's supposed to be a "sharp trader" yet he sets up a small shop in the middle of a deserted jungle. wtf.

Indy: I’m hoping to find some evidence of Atlantis here.

Sternhart: Evidence is easy. You’re surrounded by it.

Sternhart: PROOF. Now that’s hard.

Huh. Right. Let’s see what he knows about Plato’s lost dialogue.



Sternhart: I’m the one who translated it; I can tell you that!

Sternhart: I was worried that you were here to steal my last copy but someone else called “Mr.Smith” beat you to it.


Damn that Kerner!

Indy: Oh no!

Indy: does that mean we came to the wrong place?


Sternhart: I’ve pretty much lost hope myself. But old legends and rumours die hard.

Indy: what kind of rumors?

Sternhart: Local legend has it that the temple was built by..



Indy: What are men-who-are-not-men?

Sternhart: Who knows?




Indy: You actually believe Atlanteans lived here?

Sternhart: After the city sank, this is where they came. I’m sure.

Indy: what can you tell us about the temple?

Sternhart: Rumors have it that the temple was built by survivors of Atlantis.

Indy: can we take a look inside?

Sternhart: How do we know that you aren’t a pair of silly tourists?

Sternhart: I only show the temple to reputable scholars.

Indy: I’m Dr. Indiana Jones. Does that sound scholarly enough for you?



Sternhart: Sounds like the name of one of your states...




Indy: Sophia...!

Indy: I’d really like to explore the temple.






Sternhart: Too bad, old bloke. That’s not the answer.

And with that Sternhart wallows back into the temple from which he came.
It looks like we are getting closer to some answers, though!
  #25  
Old 01-25-2010, 11:59 AM
Falselogic Falselogic is offline
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I'm not remembering any of this! It clearly has been too long since I last played this game!
  #26  
Old 01-25-2010, 03:24 PM
Stiv Stiv is offline
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Quote:
Originally Posted by Gwrrrk View Post
That expression on the rodent is great.
  #27  
Old 01-26-2010, 12:01 PM
Kirin Kirin is offline
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A bit off-topic, but "Bungle in the Jungle" is just begging for inclusion in the "say a thing and a guy will draw it" thread...
  #28  
Old 01-27-2010, 06:44 PM
Gwrrrk Gwrrrk is offline
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Update 4: Full circle

And we are back to trying to find the lost city of Atlantis. When we left off at the last update we were stopped from attempting to enter this Aztec-like temple by this one British nutjob who is somehow an authority at the site. He wants us to tell him the name of Plato's lost dialogue so that we can convince him that we are not tourists.

Let’s try talking to this bird. He seems cooler than anyone else.



Bird: Polly wanna cracker! Bwaaak!



Bird: Gluteus Maximus!




Huh. It seems this bird is some sort of voice recorder and encyclopaedia. What he says is linked to our guess that we give to Sternhart. So, if we tell
sternhart that we have no idea what the title is..



Bird: TITLE! bwaaak!


The bird knows.

We can just ask him about the title of the dialogue!

Indy: Title?



Bird: A FRIEND OF SOCRATES! bwaaaaaak!


Score! We now can give Sternhart what he needs, so we call him out again..

Sternhart: Tell me the name of the lost dialogue of Plato.

Indy: The Hermocrates.



Sternhart: Well now, maybe I was wrong. You seem to know what you’re doing.

Sternhart: Walk this way, please.


So we get access to this ancient temple. Score!
Before we go in, Sophia pulls Indy to the side.

Sophia: I don’t trust this guy, Indy.

Indy: I know what you mean.

Sternhart: Come on!



Sternhart: See what you can do.

So we can look around.
Not much around really to interact with except for these engravings on the wall..



And this other sculpture thing in the corner.



There s one thing we need to do outside before we can do anything in here.

Let’s talk to Sophia.

Indy: Sophia, let’s talk.

Sophia: What’s up?

Indy: Could you talk to Sternhart and keep him occupied?

Sophia: Ok.

Sophia: Dr. Sternhart. I’d like to speak to you.



While she keeps the man busy..



We can go outside to his shop and yoink the kerosene lantern that he has in his shop. It is the only thing of interest.
Anyways, back into the temple.

We can try picking up the engraving, but:



Luckily we can use the kerosene in the lantern to remove that. WE just open the lantern, and pour it on...

Sternhart: So you took my lamp, eh?

Sternhart: I hope you know what you’re doing.

Indy: Look!



Starnhart: Remarkable!

We can now pick up the S-shaped engraving!

Indy: ...now I got it!

Sternhart: Marvellous!

Let’s USE this S-thing with the engraving in the corner. It looks like the only other useful thing in this room.

Indy: It fits perfectly.



Sternhart: Amazing!

Looks like a switch, eh?

So we give the nose a yoink, and...


Ka-ching!
  #29  
Old 01-27-2010, 06:58 PM
Gwrrrk Gwrrrk is offline
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Sternhart: Bless my soul!








Sophia: Oh no! He got away!


Shit. He wasn’t a chum either. D:<

So before we can do anything, Sternhart raids our find and then runs off into a trap door in the back of the long hallway.
Let’s look at this tomb.

Indy: Maybe it is the tomb of an Atlantean king.

Doesn’t look too snake-ish. Wait, what’s that in the corpse’s hand?



Indy:
Too bad for Sternhart, he missed the orichalcum bead.

Awesome. We have another bead of orichalcum, but we still don’t have any sort of artefact to trade costa for information.

Maybe the nutty digger in Iceland has found something. Let’s go check!



Oh.

He somehow forgot that he was working in a sub-arctic environment and froze to death. It looks like he almost chipped this eel looking thing out of the ice though.



Huh. The head is exposed, eh? Maybe the orichalcum bead fits with this statue somehow? Lets use the bead with the statue!

Indy: It fits perfectly!

Indy: WOAH!




Sophia: Look! It’s melted itself right out of the ice!


NO DOOT ABOOT IT.

AWESOME! This definitely fits the description of "rare artifact"! Lets go trade this thing to Costa for information!

Goodbye Bjorn! you died the way you lived! Like a crackpot!

Now back to the Azores!



Costa: You’ve got a deal, mister!


Costa: Now listen carefully: I don’t know exactly where to find it, but...

Costa: The lost dialogue of Plato is in the WARD collection. Got that?

Indy: I think so... the ward collection.

Costa: Very good. Nice doing business with you.

And with that we never hear of the crazy old man again.



Indy: You know something Sophia?




son of a bitch.

We had to scramble around the Atlantic ocean and back when we could have just located it in the university. Damn their lack of housekeeping skills!
  #30  
Old 01-27-2010, 07:15 PM
Gwrrrk Gwrrrk is offline
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Update 4.5: Intermission!




Kerner: Fantastic news!



This is Dr. Hans Ubermann. The voice actor, Nick Jameson, has played other insane doctors in adventure games such as:


Dr. Fred Edison from day of the Tentacle!

AND



Dr. Loboto from Psychonauts!

His voice acting history is also extremely extensive, having played various parts in various other video games. Especially ones from Lucasarts.

Kerner: See what Herr Jones has kindly provided?



Kerner: Isn’t it amazing?

Dr. Ubermann: You fool!

Dr. Ubermann: you come back to show me this... this.....this...



love the facial expression on the good doctor right here.

Kerner: Herr doctor, I believe this knick-knack as you call it comes from the lost city.

Ubermann: Then we have failed!

Ubermann: I see no evidence here of the magical metal Plato called ORICHALCUM.


Kerner: Look here!

Kerner: Concealed in the base is this small metal bead.

Ubermann: ..and it glitters like fire.. exactly as Plato described!



Ubermann: I never guess! We must test!



It’s never good when the screen goes a couple shades darker in a videogame like this, is it?




Ubermann: The energy of URANIUM... without ANY radioactivity!

Ubermann: those smug American scientists know nothing!


Kerner: That gives me an idea.



The statue either really loves this, or really hates this. Either way it starts freaking out.





I'm guessing its like some sort of prehistoric rhoomba.
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