PDA

View Full Version : Kishi's Gift of Gif


Pages : [1] 2 3 4

Kishi
05-30-2010, 01:21 AM
I hope three (http://www.gamespite.net/talkingtime/showthread.php?t=3205) threads (http://www.gamespite.net/talkingtime/showthread.php?t=5393) in two and a half years isn't too excessive, but sometimes I just want to cut loose and start fresh. Feel me on this!

Tonight, let's look at Earthworm Jim (http://hg101.kontek.net/earthwormjim/earthwormjim.htm). There's no clear consensus on whether the extra level in the Genesis version of the game is worth more than the SNES version's pretty transparencies and background detail, but Earthworm Jim: Special Edition for PC certainly presents Shiny's "Digicel" sprite animation in its most vivid, complete form.


http://www.snowy-day.net/grokyou/tennapel/ewjidlea.gif



http://www.snowy-day.net/grokyou/tennapel/ewjidlehx.gif


http://www.snowy-day.net/grokyou/tennapel/ewjrun.gif


http://www.snowy-day.net/grokyou/tennapel/ewjhelihead.gif


http://www.snowy-day.net/grokyou/tennapel/ewjshoot.gif


http://www.snowy-day.net/grokyou/tennapel/ewjhurt.gif


http://www.snowy-day.net/grokyou/tennapel/ewjjimcrow.gif


http://www.snowy-day.net/grokyou/tennapel/ewjhamsterrunjim.gif


http://www.snowy-day.net/grokyou/tennapel/ewjdie.gif


http://www.snowy-day.net/grokyou/tennapel/ewjtakeoff.gif



http://www.snowy-day.net/grokyou/tennapel/ewjlasso.gif

Kishi
05-30-2010, 01:22 AM
Jim is a character who simply couldn't have been done justice any earlier than the 16-bit era, and this owes at least as much to his animation as to the latent complexity of his design. With no cut scenes or dialogue to explain him to the audience, his nature and personality are embodied largely in his actions. From the most decadently elaborate idle animations to the most basic verbs of a side-scrolling action game, we can clearly see how straight Jim tries to play the hero role, only to be thwarted by his own flights of fancy and the whims of his super suit, which never seems to be completely under his control. Every time the suit pulls Jim out of its collar and uses his actual body as a weapon (or even a toy), we're reminded what a fractured and hapless hero he actually is—nothing more than a giant worm, in fact, and constantly at the mercy of the source of his humanoid empowerment.


http://www.snowy-day.net/grokyou/tennapel/ewjwhip.gif http://www.snowy-day.net/grokyou/tennapel/ewjwhipdiagonal.gif http://www.snowy-day.net/grokyou/tennapel/ewjwhipup.gif http://www.snowy-day.net/grokyou/tennapel/ewjwhipdown.gif http://www.snowy-day.net/grokyou/tennapel/ewjwhipaerial.gif



http://www.snowy-day.net/grokyou/tennapel/ewjidleb.gif http://www.snowy-day.net/grokyou/tennapel/ewjidlec.gif



http://www.snowy-day.net/grokyou/tennapel/ewjidled.gif http://www.snowy-day.net/grokyou/tennapel/ewjidlee.gif http://www.snowy-day.net/grokyou/tennapel/ewjidlef.gif http://www.snowy-day.net/grokyou/tennapel/ewjidleg.gif



http://www.snowy-day.net/grokyou/tennapel/ewjlovelyframes.png



http://www.snowy-day.net/grokyou/tennapel/ewjcrawl.gif

Oh my gosh

http://www.snowy-day.net/grokyou/tennapel/ewjemptysuit.gif

hurry (http://achewood.com/index.php?date=08242007)

Octopus Prime
05-30-2010, 02:01 AM
http://www.snowy-day.net/grokyou/tennapel/ewjhamsterrunjim.gif

There are no words for how much I love this animation.

Sheana
05-30-2010, 02:50 AM
One of the big reasons I loved the Earthworm Jim games so much as a kid was because of the wonderful cartoony sprite animation. So much detail in those things, it's nice to see again.

Sanagi
05-30-2010, 03:19 AM
http://www.snowy-day.net/grokyou/tennapel/ewjidleb.gif http://www.snowy-day.net/grokyou/tennapel/ewjidlec.gif
http://www.snowy-day.net/grokyou/tennapel/ewjidled.gif http://www.snowy-day.net/grokyou/tennapel/ewjidlee.gif http://www.snowy-day.net/grokyou/tennapel/ewjidlef.gif http://www.snowy-day.net/grokyou/tennapel/ewjidleg.gif
This was one of my favorite details - not only would Jim do things while waiting for you to press the buttons, you never knew what exactly he would do. The only idle easter egg I like better, off the top of my head, is Mario's mumbling in his sleep in Mario 64.

Paul le Fou
05-30-2010, 04:38 AM
Man, Earthworm Jim really was a pretty great game. Also: a pretty, great game.

Also, thought from left field: who remembers the cartoon?

Sarcasmorator
05-30-2010, 07:45 AM
Also, thought from left field: who remembers the cartoon?

Me!

"What relationship?"

Violentvixen
05-30-2010, 09:30 AM
Also, thought from left field: who remembers the cartoon?

I only saw an episode or two, I seem to remember that it was at the same time as something else I always had to do.

I think I still have the poster for the game somewhere. I really did love it, although I never have made it to the queen without passwords. I beat the second one though!

Sprite
05-30-2010, 10:09 AM
Also, thought from left field: who remembers the cartoon?
Dan Castellaneta was the perfect choice for Jim.

Sheana
05-30-2010, 02:30 PM
Also, thought from left field: who remembers the cartoon?

Watched it all the time. Thanks for putting the theme song back in my head, dammit. Earthworm Jim! Through the soil he did crawl!

Dhroo
05-30-2010, 06:16 PM
I watched the cartoon pretty religiously as a kid; the one thing that always sticks out in my mind about it is how Peter Puppy would recite the Litany of Fear from Dune to prevent himself from Hulking Out.

locit
05-30-2010, 06:30 PM
Watched it all the time. Thanks for putting the theme song back in my head, dammit. Earthworm Jim! Through the soil he did crawl!
Oh man, now it's in my head too. Craaaaap.

Donny
05-30-2010, 06:44 PM
Its depressing that every port of Earthworm Jim (starting with the Gameboy Advance and beyond) seems to rely on using as few frames of those animations as possible. Its a damn shame because I'd love to see both Jim games remade with detail on par with something like Bowser's Inside Story.

Kishi
06-10-2010, 09:08 AM
Following Earthworm Jim, I could naturally move on to EWJ2...and I intend to, eventually. But for now, let's go back in time and look at Disney's Aladdin for the Sega Genesis, developed at Virgin Games by the core group who would go on to form Shiny: Dave Perry, Andy Astor, Steve Crow, Tommy Tallarico, et al. (minus heart-and-soul Doug TenNapel). Aladdin debuted the aforementioned "Digicel" technique that would go on to define Jim's aesthetic, but it only made sense for a game based on an animated film. A relative of pre-rendered CG that still upheld the beauty of 2D, Digicel apparently amounted to sprites literally drawn by hand with the help of animators at Disney, which were then transmuted into digital form using a computer machine. (And if that doesn't sound terribly fancy given your scanners and tablets, remember this was 1993.)

The results were graphics that were not only large and lush but recognizable as a cartoon. Specifically, (aside from a couple of phoned-in levels toward the end) this game looks like Aladdin, with all the stretching and squashing (http://www.youtube.com/watch?v=FAouHZ05QLo#t=1m44s) and comic mischief (http://www.youtube.com/watch?v=PGdOS9gBh-o#t=47s) that implies. In retrospect, the people who made this were a perfect fit to give life to Jim.

http://www.snowy-day.net/grokyou/disney/aladdingenidleb.gif


http://www.snowy-day.net/grokyou/disney/aladdingenrun.gif

http://www.snowy-day.net/grokyou/disney/aladdingenslash.gif


http://www.snowy-day.net/grokyou/disney/aladdingenstab.gif

http://www.snowy-day.net/grokyou/disney/aladdingenflurry.gif


http://www.snowy-day.net/grokyou/disney/aladdingencarpetright.gif http://www.snowy-day.net/grokyou/disney/aladdingencarpetride.gif http://www.snowy-day.net/grokyou/disney/aladdingencarpetduck.gif


http://www.snowy-day.net/grokyou/disney/aladdingenabuswordrun.gif


http://www.snowy-day.net/grokyou/disney/aladdingenabuslash.gif


http://www.snowy-day.net/grokyou/disney/aladdingenabuwin.gif


http://www.snowy-day.net/grokyou/disney/aladdingeniagoflyleft.gif


http://www.snowy-day.net/grokyou/disney/aladdingeniagosanctum.gif


http://www.snowy-day.net/grokyou/disney/aladdingeniagosanctumhurt.gif


http://www.snowy-day.net/grokyou/disney/aladdingensmokea.gif

Kishi
06-10-2010, 09:09 AM
Now, when I mentioned Disney's Aladdin, I had to specify it was for the Sega Genesis—because, as children of the 16-bit era will remember, there's a game by the same title for the SNES that's completely different and wasn't developed by Virgin but Capcom. That's the same Capcom of a long list of beloved Disney-licensed games, and Aladdin is one of their best. Now, for a long time (up till recently enough that you could find posts to this effect here on Talking Time), I scorned the SNES game because it wasn't wrought in Digicel and "the sprites look like sprites." In my mind, Aladdin versus Aladdin was the same match-up as Mickey Mania versus Capcom's Magical Quest, where you had authentic-looking cel-based visuals compared to compromised, off-model sprites resembling touched-up NES fare. But that comparison was extended to Aladdin based on some pretty flimsy impressions of the SNES game, and when I recently took a closer look, I realized that what the resemblance to the film lacks in specific frames, it gains in Aladdin's actual actions: as Brickroad so eloquently explains (http://www.youtube.com/watch?v=aWs9UHJSMk0#t=2m12s), Aladdin is a thief, an acrobat, and Capcom wonderfully translated that into his abilities—swinging around, vaulting off enemies' heads, and automatically scaling ledges—instead of just sticking a sword in his hand.

Aladdin's SNES sprites are smaller, but only to accommodate the more involved platforming. If you want to talk animation, his run cycle has twelve frames to the Genesis version's ten. The game already has the advantage of the SNES's expansive color palette, but moreover, since Capcom embraced the fact that they were making a video game and not a feature-length film, they could splurge appropriately on things like shading. If they didn't make a convincing facsimile of mostly flat-shaded film cels, it was because they could make something that was their own and no less pleasing to the eye.

http://www.snowy-day.net/grokyou/disney/aladdinsfcabuwalkright.gif http://www.snowy-day.net/grokyou/disney/aladdinsfcjog.gif


http://www.snowy-day.net/grokyou/disney/aladdinsfcabuscamperright.gif http://www.snowy-day.net/grokyou/disney/aladdinsfcrun.gif


http://www.snowy-day.net/grokyou/disney/aladdinsfcswing.gif


http://www.snowy-day.net/grokyou/disney/aladdinsfccarpeta.gif http://www.snowy-day.net/grokyou/disney/aladdinsfccarpetaup.gif http://www.snowy-day.net/grokyou/disney/aladdinsfccarpetadown.gif


http://www.snowy-day.net/grokyou/disney/aladdinsfccarpetb.gif http://www.snowy-day.net/grokyou/disney/aladdinsfccarpetbup.gif http://www.snowy-day.net/grokyou/disney/aladdinsfccarpetbdown.gif


http://www.snowy-day.net/grokyou/disney/aladdinsfciagoleft.gif


http://www.snowy-day.net/grokyou/disney/aladdinsfcjafaridleleft.gif

Kishi
06-10-2010, 09:10 AM
Epilogue

One visual device that Capcom used to emphasize that you're not just progressing through a series of stages based on the film but actually progressing its story is Abu. At the beginning of the game, he scurries along wherever you go; once you get to the Cave of Wonders, he runs ahead and excitedly points down to the giant treasure cache. Once you meet Carpet, he grabs its tassels and flies away. When he grabs the oversize ruby that turns the Cave against you, it's not in a cut scene but depicted in-game. He'll shadow-box to encourage you during the first boss fight and hop excitedly if you move to continue after a Game Over.

http://www.snowy-day.net/grokyou/disney/aladdinsfcabucheerright.gif


http://www.snowy-day.net/grokyou/disney/aladdinsfcabucontinue.gif



My favorite, though, is something that's easy to miss but could only have come from a game developed in Japan. Once you beat the first boss, Abu hops down from his perch and, as a sort of "Yeah, we bad" taunt, throws up a bras d'honneur (http://en.wikipedia.org/wiki/Bras_d'honneur).

http://www.snowy-day.net/grokyou/disney/aladdinsfcabubras.gif



http://www.snowy-day.net/grokyou/disney/aladdinsfcabubrasx6.gif

That's great.

alexb
06-10-2010, 09:17 AM
Does it mean that in the Japanese context, though? I always thought the Japanese gesture was more about showing the strength of that arm. Flexing it, basically. Less of a "fuck you" and more of an "I'm badass!" sort of gesture. No?

Zef
06-10-2010, 10:00 AM
Yeah, I always thought it was a "Look at me rubbing my mighty bicep! I'm strong" thing. And even when Frog does it in Chrono Trigger, his arm swells up with previously-unseen muscles! I didn't even know it was also an obscene gesture until junior high.

Lady
06-10-2010, 04:14 PM
omg, Iago on the thunder machine is incredible :O

shawn struck
06-10-2010, 05:52 PM
Kishi,

Have you ever considered pitching retrospectives like this to 1UP for the retro blogs? Because these are all fantastic and I would love to click on articles centered around your insight and sprite ripping skills and to have the extra resources that sort of back would allow.

Nodal
06-10-2010, 05:54 PM
Yesss, this thread.

ASandoval
06-10-2010, 06:03 PM
Kishi,

Have you ever considered pitching retrospectives like this to 1UP for the retro blogs? Because these are all fantastic and I would love to click on articles centered around your insight and sprite ripping skills and to have the extra resources that sort of back would allow.

I second this. I don't post because I rarely have anything to say on them, but your GIF threads are some of my favorite reads on the entire board. This goes doubly for the girlfriend, an artist who just got started doing sprites for DS recently and finds this extremely informative.

Excitemike
06-10-2010, 06:41 PM
Man, I was just thinking that this should be a feature somehow.

Destil
06-15-2010, 01:58 AM
Having never played the Genesis Aladdin all I knew was that he had a sword (which always struck me as out of place) and that it was pretty well-regarded. The sprites are pretty impressive, now that I get a good look at them, and it's clear how much more 'gamey' the Capcom SNES ones are. The thunder machine, especially, is fantastic!

Perhaps I should track the Genesis game down and it a shot... I suppose games with this sort of licensing concerns are pipe dreams when it comes to Virtual Counsel, huh?

Falselogic
06-15-2010, 05:38 PM
I love me some SNES Aladdin! I always felt that the the game matched perfectly with the movie. The music, animation, levels, etc. It all seemed so... so.. Aladdinesque.

The sounds effects are great too, I love Aladdin's grunt for some reason. You forgot the gifs of the Genie when you're in the lamp and he's building the level in front of you! =P

StrawberryChrist
06-15-2010, 08:40 PM
The Genesis Aladdin was wicked hard and played much like a prototype Earthworm Jim (except you get apples instead of a gun and a sword instead of... yourself.) I seem to remember both of these games as being full of glitches, particularly in terms of scrolling the screen and triggering events that require to to scroll to a certain spot.

Capcom's Aladdin on the other hand was smooth and technically flawless, but disappointingly easy. My friends scorned it as the obviously less-masculine of the two games (being that we were ten at the time) but I still prefer it because as this thread has demonstrated, Capcom had the good sense to not stitch Aladdin's pant legs together.

The Genie's Lamp level is way cooler in the Genesis version though.

Brickroad
06-15-2010, 10:54 PM
SNES Aladdin is one of the few games I can think of where I can spot specific frames of animation and use them as gameplay tools. The "swingin' back and forth" animation has a lot of play to it as far as which direction you can jump in and how much height you'll gain. You have to really master this if you want to collect all of the game's red gems. (It feels similar to playing with the grappling arm in Bionic Commando.)

I've always felt the game itself is exactly the right difficulty. There's a learning curve to pulling off Aladdin's acrobatics, but once you're fairly adept at them the game is pretty breezy. Really, who wants to play a hard game about a Disney movie? I certainly didn't, and that's why I've never cared much for the Genesis version.

Abu has a lot of life to him for such a little guy. If Kishi hasn't gone back and supplied us with a .gif of Abu snarfing down an apple by the time I get home from work I just might have to bring it myself.

Kishi
06-16-2010, 11:55 AM
Kishi,

Have you ever considered pitching retrospectives like this to 1UP for the retro blogs? Because these are all fantastic and I would love to click on articles centered around your insight and sprite ripping skills and to have the extra resources that sort of back would allow.

I second this. I don't post because I rarely have anything to say on them, but your GIF threads are some of my favorite reads on the entire board. This goes doubly for the girlfriend, an artist who just got started doing sprites for DS recently and finds this extremely informative.

Man, I was just thinking that this should be a feature somehow.

I think presenting assets ripped directly from games with animations recreated precisely as they appear in-game would seem...if not actually illegal, then at least kind of sketchy. For a professional site, anyway. Just between you and me, though, there might be something like this in the works for something closer to home.

Moreover, thanks for your interest and comments of kindness. Without them, I just get paranoid that I'm gushing about stuff no one else cares about. You keep the gif-train a-rollin'.


The Genie's Lamp level is way cooler in the Genesis version though.

I agree, at least in terms of appearance. The SNES stage doesn't really resemble anything from the movie, whereas the Genesis stage turns "Friend Like Me" into a location.


You forgot the gifs of the Genie when you're in the lamp and he's building the level in front of you! =P

Unfortunately, Genie moves around and changes shape too much for me to get a handle on how his frames relate to one another. It's just one of those things that comes up sometimes.


Abu has a lot of life to him for such a little guy. If Kishi hasn't gone back and supplied us with a .gif of Abu snarfing down an apple by the time I get home from work I just might have to bring it myself.

That, however, I can do.

http://www.snowy-day.net/grokyou/disney/aladdinsfcabusnarf.gif

Balrog
06-16-2010, 12:00 PM
That Aladdin run animation might be the best run animation ever. And those idle animations! So good.

Brickroad
06-16-2010, 10:09 PM
http://www.snowy-day.net/grokyou/disney/aladdinsfcabusnarf.gif

It's like... where is he getting all those apples from?

It's not Aladdin's inventory. I checked. (Although that would be hilarious.)

Azar
06-16-2010, 10:15 PM
I watched my roommate play through the SNES Aladdin a couple months ago, and it was really a joy to watch. I noticed how wonderful the Abu animations were. I love games that add character to their world with little background details like that. It's how they really come alive.

Comb Stranger
06-16-2010, 11:05 PM
I played it yesterday, and of course got a rom that bugged the first boss with invincibility.

Grabnar the Wanderer
06-17-2010, 01:51 PM
http://www.snowy-day.net/grokyou/disney/aladdinsfcabubrasx6.gif[/center]

That's great.

I concur!

Kishi
10-22-2010, 12:30 AM
http://www.snowy-day.net/grokyou/hiryu/striderhiryuopglider.png


Lady was shocked and disappointed to learn that Hiryu's futuristic ninja glider only has one frame to it. It's understandable, since you only see it for a bit at the very beginning (http://www.youtube.com/watch?v=gJkCfNAIiOg) of the game, but she couldn't help but ask me to do something about it.

So I did.


http://www.snowy-day.net/grokyou/allisonjones/striderhiryuopgliderallisonspecial.gif

Lady
10-22-2010, 07:00 AM
it's exactly what I had in mind <3

Adam
10-22-2010, 09:34 AM
Now I really want to see that sequence end with his toupee ripping off and blowing away in the wind.

Kishi
10-22-2010, 10:22 AM
You're awful.

Kirin
10-22-2010, 10:23 AM
I love that there's apparently an oil lantern hanging off the front of his super high-tech probably carbon composite glider. Never really noticed that before.

Falselogic
10-22-2010, 10:32 AM
So if I date Kishi will he make me animated gifs? Because if thats what it takes by Wotan I'll do it! Damn my wife and heterosexuality!

=P

Wolfgang
10-22-2010, 01:29 PM
Can your snes do this?
http://www.snowy-day.net/grokyou/disney/aladdingenidleb.gif

Can your snes do that?
http://www.snowy-day.net/grokyou/disney/aladdingenrun.gif

Can your snes pull this
http://www.snowy-day.net/grokyou/disney/aladdingenslash.gif

out their little hat?
http://www.snowy-day.net/grokyou/disney/aladdingenstab.gif

Lumber Baron
10-22-2010, 03:50 PM
The way SNES is capitalized there, I thought it was an excerpt from a Dr. Seuss book. The Star-Bellied Snes or something.

RT-55J
10-22-2010, 05:59 PM
My attempt:
http://img33.imageshack.us/img33/3439/batmanrotjwalkb.gif

Falselogic
10-22-2010, 06:03 PM
Any chance of one of you gif wizards putting together a little primer on how to do this?

or pointing to an existing one on the web?

Sarcasmorator
10-22-2010, 06:08 PM
You're awful.

No, that toupee is awful.

But seriously though that's pretty cool.

RT-55J
10-22-2010, 06:20 PM
I, personally:

1. Took a picture of each frame using an emulator with layer disabling and frame advance (in this case, FCEUX*).
2. Opened the images using GIMP's "Open as layers" option.
3. Changed the background color of each layer to transparency
-- Layer > Transparency > Add Alpha Channel
-- Select > By Color (or just Shift+O)
-- Click on the background color
-- Delete
4. Cropped the image with the cropping tool
5. Saved the image as a .GIF, with the option that says something like "Save each layer as a frame".

I'm sure Kishi does it differently (better).

Also:http://img713.imageshack.us/img713/420/shatterhandanimated.gif

*I solved the "black on black" problem by fiddling with the "gNoBGFillColor" option in the config file.

Kishi
10-22-2010, 06:35 PM
*I solved the "black on black" problem by fiddling with the "gNoBGFillColor" option in the config file.

I'd weep with joy if every emulator had a fix for that issue.

Balrog
10-22-2010, 07:38 PM
They're far from complete but I have a lot of luck looking at http://www.spriters-resource.com/

Lady
10-22-2010, 08:39 PM
Kishi's method actually involves a piece of fine paper, a box of pigments, and a brush. He must mix every color precisely as it appears, and then painstakingly draw every pixel. It's beautiful. He's beautiful.

Comb Stranger
10-23-2010, 11:36 AM
And the animation you see is Kishi personally flipping through a tiny sketchbook in front of a live webcam, twenty-four hours a day. He is a very dedicated giffer.

Excitemike
10-23-2010, 11:53 AM
I came across this on my hard drive, not a videogame but it is the only gif I've ever made. It's the actors who play Tsukasa and Yusuke in Kamen Rider Decade during some down time.

http://excitemike.net/eye_robot/tsukasa-vs-yusuke.gif

RT-55J
10-25-2010, 12:00 PM
Round and round it goes; when it stops nobody knows.

http://img163.imageshack.us/img163/3714/subterraniasmall.gif

http://img18.imageshack.us/img18/6001/subterrania.gif

Kishi
11-08-2010, 01:13 AM
Hey, Demon's Crest (http://www.gamespite.net/verbalspew2/2010/11/07/gsq6-demons-n-darkness/)!


http://www.snowy-day.net/grokyou/makaimura/dblazonidleb.gif http://www.snowy-day.net/grokyou/makaimura/dblazonidlebground.gif http://www.snowy-day.net/grokyou/makaimura/dblazonidlebaerial.gif http://www.snowy-day.net/grokyou/makaimura/dblazonidlebtidal.gif http://www.snowy-day.net/grokyou/makaimura/dblazonidleblegend.gif



http://www.snowy-day.net/grokyou/makaimura/dblazonwalk.gif http://www.snowy-day.net/grokyou/makaimura/dblazonwalkground.gif http://www.snowy-day.net/grokyou/makaimura/dblazonwalkaerial.gif http://www.snowy-day.net/grokyou/makaimura/dblazonwalktidal.gif http://www.snowy-day.net/grokyou/makaimura/dblazonwalklegend.gif



As you'll know if you've played the game and/or read the article, much of the game revolves around exploring the demon realm to uncover new forms, which then provide Firebrand with abilities to explore yet more of the realm, and so on. The exception is the Legendary Gargoyle, which is basically just a souped-up re-skin of Firebrand's default form. (There's also the Ultimate Gargoyle, which has the abilities of all the forms and is essentially exclusive to the final secret super-boss fight. It's not pictured here since it's just a purple palette-swap of the Legendary Gargoyle.)



http://www.snowy-day.net/grokyou/makaimura/dblazondie.gif http://www.snowy-day.net/grokyou/makaimura/dblazondieground.gif http://www.snowy-day.net/grokyou/makaimura/dblazondieaerial.gif http://www.snowy-day.net/grokyou/makaimura/dblazondietidal.gif http://www.snowy-day.net/grokyou/makaimura/dblazondielegend.gif



Notice that Firebrand's different forms have subtly different death animations; particularly, the Ground Gargoyle turns to soil, and the Tidal Gargoyle goes to bubbles like a Final Fantasy mermaid.

Kishi
11-08-2010, 01:14 AM
http://www.snowy-day.net/grokyou/makaimura/dblazonhover.gif http://www.snowy-day.net/grokyou/makaimura/dblazonhoveraerial.gif http://www.snowy-day.net/grokyou/makaimura/dblazonhoverlegend.gif



http://www.snowy-day.net/grokyou/makaimura/dblazonfly.gif http://www.snowy-day.net/grokyou/makaimura/dblazonflyaerial.gif http://www.snowy-day.net/grokyou/makaimura/dblazonflylegend.gif



http://www.snowy-day.net/grokyou/makaimura/dblazonswim.gif



http://www.snowy-day.net/grokyou/makaimura/dblazonarmaaflapleft.gif http://www.snowy-day.net/grokyou/makaimura/dblazonarmabflapleft.gif http://www.snowy-day.net/grokyou/makaimura/dblazonarmacflapleft.gif



Three of the five crests that enable Firebrand to transform are earned from scuffles with Arma, your requisite Rival character. For your final showdown, he upgrades to some spiky shoulders in addition to the customary palette-swap. What a guy.



http://www.snowy-day.net/grokyou/makaimura/dblazonsomulowalkright.gif



Somulo, the giant undead dragon, makes for a very memorable opening to the game. His legs do most of the actual animating, but the fine detail of his rotting bulk more than justifies it. There's also an art to animating only certain body parts without making the whole character seem disjointed; the simple rise and fall of his body implies some kind of motion, and his legs are drawn to appear to extend convincingly from his body.

Octopus Prime
11-08-2010, 04:37 AM
Every week, I hold the faintest hope that Demons Crest gets a VC re-release.

And every week I am disappointed.

Büge
11-08-2010, 07:09 AM
http://www.snowy-day.net/grokyou/makaimura/dblazonfly.gif http://www.snowy-day.net/grokyou/makaimura/dblazonflyaerial.gif http://www.snowy-day.net/grokyou/makaimura/dblazonflylegend.gif

I always thought that Firebrand needing to pump his guns to fly made sense.

R.R. Bigman
11-08-2010, 08:58 AM
Kishi, can you make some Gifs of the fantastic handrawn illustrations that demonstrate the moves and abilities in Castlevania: Lords of Shadow?

Zef
11-08-2010, 10:11 AM
http://www.snowy-day.net/grokyou/makaimura/dblazonsomulowalkright.gif



Somulo, the giant undead dragon, makes for a very memorable opening to the game. His legs do most of the actual animating, but the fine detail of his rotting bulk more than justifies it. There's also an art to animating only certain body parts without making the whole character seem disjointed; the simple rise and fall of his body implies some kind of motion, and his legs are drawn to appear to extend convincingly from his body.

I'm always happy when game artists make that extra effort, instead of just making the limbs a sequence of spinning orbs (like any long-limbed boss in SNES Konami games, particularly in Contra and Axelay.) Is Somulo's body a background layer or a huge foreground sprite?

Parish
11-08-2010, 10:48 AM
Every week, I hold the faintest hope that Demons Crest gets a VC re-release.

And every week I am disappointed.

I have my fingers crossed that they're waiting for 3DS so they can release Gargoyle's Quest first, then post GQII and Demon's Crest on VC afterwards.

Nyarlathotep
11-08-2010, 12:02 PM
Oh, you foolish dreamers.

Kishi
11-15-2010, 11:18 PM
J and Monda recently beat Castlevania: Aria of Sorrow, so I can't resist gushing about one of my all-time favorite sprites.

The GBA's screen resolution was too small for graphics drawn on the same scale as Rondo of Blood and Symphony of the Night, but perhaps for that very reason, Konami was at least able to draw sprites with a proportional level of detail—which is still preferable to the sprites in Dawn, Portrait, and Order, which are full-scale but generally lacking in terms of composition and animation.

Of all the GBA games, Aria is certainly the most consistently comely, and its finest example is the second form of the would-be final boss, Graham Jones. Befitting a guy just dying to be Dracula, Graham is directly patterned after the Count's final form (http://spriters-resource.com/psx_ps2/cvsotn/sheet/3676) from Symphony of the Night: seated comfortably in the center of a fleshy throne bearing two grasping hands and a pair of enormous wings, imposing in that he doesn't actually lift a finger himself. But Graham factors in a unique motif: as a religious fanatic, his form is decidedly more angelic, with feathery wings and a golden halo overhead.



http://www.snowy-day.net/grokyou/akdra/minuetgrahamfinalidle.gif



But he gets even better—especially for the fact that it's hard to even discern the crucial details on a little side-lit GBA screen. When you first fight him, you likely won't see anything more than a bobbing heap of twisted monstrosity. Take a closer look, though, and you'll find the truth is even more grotesque—if not beautiful, in fact, in its own macabre way.



http://www.snowy-day.net/grokyou/akdra/minuetgrahamfinalidlex2.gif



Rather than a living throne, Graham is half-submerged in an oversize heart shared between two angelic figures. These twins are conjoined by entrails hanging in full view, pulsating rhythmically, out of levitating, half-formed torsos. Locked in profile, their pale tresses form the illusion of Graham's "wings," and his halo links them at the top, looping clear through their bloodied eye sockets.

It's awful, and troubling, and completely captivating in its unbound creativity and skillful presentation. Forget the series; video games on the whole need more designs of this caliber.

Meditative_Zebra
11-15-2010, 11:28 PM
Holy crap, that is amazing and horrifying. The GBA did not do justice to that sprite.

Their eyes have been gouged out! Yikes!

Sanagi
11-16-2010, 01:56 AM
Clearly I need to do a run of Aria on a TV screen where I make sure to wear my glasses the whole time, because I never noticed any of that.

Octopus Prime
11-16-2010, 02:00 AM
Grahams final form was one of my favorite designs for a final-form of Dracula.
Or a Dracula-substitute at least.

I was never quite clear whether it was two angels connected at the... stomach and eyeball or one which was partially torn apart.

Makkara
11-16-2010, 04:15 AM
I was never quite clear whether it was two angels connected at the... stomach and eyeball or one which was partially torn apart.

I'm pretty sure it's the former, if nothing else because you can see a pair of wispy, malformed arms hanging beneath them, to go with the big ones in the foreground.

Bit
11-16-2010, 05:08 AM
http://www.snowy-day.net/grokyou/akdra/minuetgrahamfinalidlex2.gif
http://i107.photobucket.com/albums/m285/fofonda/pixel/usagi/b-usaara.gif

I didn't notice any of those details when I played.

Easiest "final" boss ever, though! Just remain ducked and slide.

Octopus Prime
11-16-2010, 11:49 AM
http://i107.photobucket.com/albums/m285/fofonda/pixel/usagi/b-usaara.gif

I didn't notice any of those details when I played.

Easiest "final" boss ever, though! Just remain ducked and slide.

And if you have the Claimh Solais, you can probably kill him before you need to slide.

Zef
11-16-2010, 12:14 PM
I could probably do without that peristaltic motion from the hanging colon down the middle, though. It looks like... well, something's bound to come out of there.

Octopus Prime
11-16-2010, 01:19 PM
I could probably do without that peristaltic motion from the hanging colon down the middle, though. It looks like... well, something's bound to come out of there.

Dude had a heavy meal while waiting for Soma to show up. And I'm not sure if you've ever had to eat a pot-roast you found inside the drywall but, mister, it doesn't go down so nicely.

Kishi
12-02-2010, 09:00 PM
http://www.snowy-day.net/grokyou/efuefu/ffviiwellstar.gif



Will you be in the newspapers if you do well?

Javex
12-02-2010, 09:36 PM
Good Lord that is gorgeous.

It's really telling that you can immediately recognize what that's from, and yet be consistently amazed at details you didn't notice the first (dozen) times.

MetManMas
12-03-2010, 02:30 AM
I recognized they were mutilated ladies in-game, but I didn't even notice many of the minute animation details. Well played, Konami.

Meditative_Zebra
12-03-2010, 03:14 AM
Gee, Kishi. Between you and BIP I'm getting so nostalgic that I might just have to hook up my PS2 and play through the first ten or fifteen hours of this game again.

EDIT: Couldn't look at this image without queuing up the appropriate musical selection (http://www.youtube.com/watch?v=fbOqcR-BORo&playnext=1&list=PL77D98F68F6DBB35D&index=4).

Kishi
12-03-2010, 03:22 AM
I like your style.

Also, not animated, but:

http://www.snowy-day.net/grokyou/efuefu/ffviicetrasanctumstillb.png



http://www.snowy-day.net/grokyou/efuefu/ffviijenovachambera.png http://www.snowy-day.net/grokyou/efuefu/ffviijenovachamberbstill.png



http://www.snowy-day.net/grokyou/efuefu/ffviifortcondorint.png



http://www.snowy-day.net/grokyou/efuefu/ffviifortcondorextb.png

Kishi
12-03-2010, 05:17 AM
http://www.snowy-day.net/grokyou/efuefu/ffviighostsquarestill.png



http://www.snowy-day.net/grokyou/efuefu/ffviisormslainstillb.png



http://www.snowy-day.net/grokyou/efuefu/ffviicorelsuspensionb.png



http://www.snowy-day.net/grokyou/efuefu/ffviicorelcoronastilld.png

Loki
12-03-2010, 05:31 AM
These are really startling. There's a quality about them that is missing in VIII and IX. A sort unconstrained ambition and over-the-top cartoony exaggeration.

Makkara
12-03-2010, 06:02 AM
These are really startling. There's a quality about them that is missing in VIII and IX. A sort unconstrained ambition and over-the-top cartoony exaggeration.

I've always dug the style of FFVII. What it lacks in refinement it more than makes up for in enthusiasm. I think what they wanted to do was bring the super deformed look of earlier FFs into 3d. That would also account for the Popeye arms.

Octopus Prime
12-03-2010, 06:09 AM
I can't really decide if those are helped or hindered by the presence of the little Lego men running around them

Loki
12-03-2010, 06:29 AM
What really helps is that they're super high res. I don't think they looked that good playing the game.

Makkara
12-03-2010, 06:47 AM
What really helps is that they're super high res. I don't think they looked that good playing the game.

You'll notice most of them are 320 pixels wide, which is the resolution the game runs at. Of course, you do get a much fuzzier picture when it covers the entire screen, and you never see the entire bitmap at once, which lessens the impact.

Kishi
12-03-2010, 07:42 AM
These are really startling. There's a quality about them that is missing in VIII and IX. A sort unconstrained ambition and over-the-top cartoony exaggeration.

You're not wrong, my friend.



http://www.snowy-day.net/grokyou/efuefu/ffviisector8squarespark.gif



http://www.snowy-day.net/grokyou/efuefu/ffviisector7pillarwormstillb.png



http://www.snowy-day.net/grokyou/efuefu/ffviisector6road.png



http://www.snowy-day.net/grokyou/efuefu/ffviisector6parkab.png http://www.snowy-day.net/grokyou/efuefu/ffviisector6parkbbsmoking.gif

MCBanjoMike
12-03-2010, 07:53 AM
The real secret of Final Fantasy VII is that you can now play it on the PSP, which is hands-down the best way to do so. The graphics actually look pretty OK when shrunk down to that size, random shifts in art style notwithstanding, and the lo-fi nature of the music is less bothersome when the experience is squished down into a smaller form factor. I think that loading from a memory stick also speeds the transitions into and out of battle, at leaset somewhat. I played through the game this way last year and quite enjoyed it. It's easy as hell - probably the easiest game in the series - but finding new combinations of materia is still lots of fun.

Willm
12-03-2010, 07:55 AM
The real secret of Final Fantasy VII is that you can now play it on the PSP, which is hands-down the best way to do so. The graphics actually look pretty OK when shrunk down to that size, random shifts in art style notwithstanding, and the lo-fi nature of the music is less bothersome when the experience is squished down into a smaller form factor. I think that loading from a memory stick also speeds the transitions into and out of battle, at leaset somewhat. I played through the game this way last year and quite enjoyed it. It's easy as hell - probably the easiest game in the series - but finding new combinations of materia is still lots of fun.

I just started a replay of FF7 a few weeks ago. It's my first time playing it on the PSP, and Mike is completely right.

Zef
12-03-2010, 10:05 AM
http://www.snowy-day.net/grokyou/efuefu/ffviisector6parkab.png http://www.snowy-day.net/grokyou/efuefu/ffviisector6parkbbsmoking.gif[/center]

Absolutely heartbreaking :( And hey those are HOUSES just behind the playground and now they're CRUSHED under debris=(

I don't remember the ghost house, though. Is that in the Gold Saucer? I've successfully blocked out almost everything about the Gold Saucer.

Kirin
12-03-2010, 11:09 AM
Yeah, it's Gold Saucer; the gravestones are portals leading to other sections. The haunted house was actually the inn you slept at before the date sequence, wasn't it?


I always remember thinking that one tall screen of the forsted path with the sun peeking over the top was one of the most beautiful scenes in the whole game.

blinkpen
12-03-2010, 03:28 PM
I really wish I had a means to capture screenshots of this game because if ever I was to do a Let's Play, it would be this.

Makkara
12-03-2010, 03:47 PM
I really wish I had a means to capture screenshots of this game because if ever I was to do a Let's Play, it would be this.

If you have a halfway decent computer, you can always emulate it.

Lady
12-03-2010, 04:19 PM
or [better?] yet, play the PC version.

Mr. Sensible
12-03-2010, 07:24 PM
You're better off running the PSX game off of an emulator, honestly. The PC version's a mess.

Sanagi
12-04-2010, 01:21 AM
I've been waiting for indie game-makers to pick up on that kind of map design. There's a hell of a lot of potential for expression in pre-rendered backgrounds that could add all kinds of art and ambience to an otherwise sparse and simple game.

Paul le Fou
12-04-2010, 02:05 AM
Holy hell do I want to replay FF7 now or what.

Mightyblue
12-04-2010, 02:24 AM
or [better?] yet, play the PC version.haha, noooooooooooo.

Vastly compromised.

dangerhelvetica
12-04-2010, 08:55 AM
Being Playstation deprived at the time, the PC version was my first experience with FFVII. I can't remember the various freezes and lockups the game had, so mostly fond memories remain, but the pre-rendered backgrounds blown up to 640x480 looked like an awful mess. Battle scenes looked quite nice, though.

SlimJimm
12-04-2010, 09:03 AM
Worst part was the MIDI music.

Nyarlathotep
12-04-2010, 09:40 AM
Hey, Kishi, could you do one of those for the outside of The Honeybee Inn?

Parish
12-04-2010, 10:38 AM
The funny thing is that PC reviews of FFVII at the time didn't really even touch on the port's technical shortcomings. Instead, they were generally just strings of indignation at the audacity of Square in calling the game -- gasp! -- an RPG. Sir, this is more of an adventure game with small concessions to RPG design tacked on as a mere afterthought! Have you at last no shame? Oh, genre snobbery, will you ever fail to make people look dumb?

Lady
12-04-2010, 10:45 AM
Ah, I stand corrected :) I recalled that the PC version of ffviii was preferable for the double-res FMVs, but didn't really know much about ffvii (so I'm glad I put that question mark in there...)

I do want to try it on psp now :o

blinkpen
12-04-2010, 01:17 PM
Fun fact: My friend tried to play FFVII via the PC port and ran into a game ruining bug where it would crash every single time the North Crater FMV started and there was nothing he could do to fix it.

So he asked me to explain the rest of the story to him. And I did. Over the course of about two hours, with very hastily scribbled illustrations.

Chu
12-04-2010, 06:08 PM
A few years ago my roommate and I argued about One Winged Angel having lyrics in the game. He said no, I argued yes. Later we realized the PC version (which is what he played) didn't have lyrics.

So he asked me to explain the rest of the story to him. And I did. Over the course of about two hours, with very hastily scribbled illustrations.

That sounds fun. :w

Mr. Sensible
12-04-2010, 06:19 PM
Instead, they were generally just strings of indignation at the audacity of Square in calling the game -- gasp! -- an RPG.

Wow, I thought that dumb shit was confined to the PC-centric mags, who could at least plausibly claim ignorance of JRPG design up to that point.

It's always cute to see people get bent out of shape about genre distinctions, even if things were a bit more rigid in 1997.

dangerhelvetica
12-04-2010, 06:32 PM
FFVII PC actually would play the music properly with the voices and everything, but only if you had one very specific soundcard- the Soundblaster AWE32, I think.
Sir, this is more of an adventure game with small concessions to RPG design tacked on as a mere afterthought! Have you at last no shame?

Well, PC developers at the very least paid attention to the sales of Final Fantasy VII, so a few years later a number of titles derivative of FFVII arrived such as Anachronox and Septerra Core.

Elements
12-05-2010, 02:28 AM
I spent far too much time on the FF7 PC demo (as I had a PC at that time, but got my PSX with FF8), even though none of the backgrounds and such displayed. The best quality of the demo, which I have no idea if it can be done in the full version, was being able to rename all the music files so that it would swap when they played. I set the Shin-ra theme to by battle music, gameover to my map song, etc. Fun for a youngster. Now everyone stop talking about FF7 PC here and let's take that over to the FF7 LTTP instead of the gif thread.

Kishi
12-06-2010, 04:46 PM
Hey, Kishi, could you do one of those for the outside of The Honeybee Inn?



http://www.snowy-day.net/grokyou/efuefu/ffviihoneybeeinnext.gif



Hey! Is that a "Member's Card" I see shining in your hot little hand?

Poo, I uh, mean, Sir...

Loki
12-06-2010, 05:37 PM
How are you capturing these, Kishi?

Nyarlathotep
12-06-2010, 06:01 PM
http://www.snowy-day.net/grokyou/efuefu/ffviihoneybeeinnext.gif



Hey! Is that a "Member's Card" I see shining in your hot little hand?

Poo, I uh, mean, Sir...

I think I'm falling for you.

Kishi
12-06-2010, 06:19 PM
How are you capturing these, Kishi?

Just taking screenshots from the game with an emulator, basically—same as you'd do for an NES game.

Loki
12-06-2010, 06:55 PM
Well they look really good and I want to see more.

Kishi
04-02-2011, 03:08 PM
CSS is fun (http://www.snowy-day.net/grokyou/akdra/colosseo.html).

Pajaro Pete
04-02-2011, 03:24 PM
My word.

Lady
04-02-2011, 04:18 PM
I'm so proud <3

Daneno
04-02-2011, 05:07 PM
That is extraordinarily neat.

I love the layout of the castle Symphony of the Night.

mr_bungle700
04-02-2011, 07:52 PM
I would enjoy seeing the entire castle done up like that.

Loki
04-02-2011, 09:00 PM
Huh. It's smaller than I remembered.

Deptford
04-02-2011, 09:10 PM
Amazing.

I had my mouse cursor adventure through it, gliding elegantly through the halls and hopping gingerly from platform to platform. Thing was, when I reached the edge of the monitor, I had to stop and scroll things over to continue. So it felt like passing between screens in an old Zelda game.

An intensely satisfying experience.

Zef
04-02-2011, 09:24 PM
CSS is fun (http://www.snowy-day.net/grokyou/akdra/colosseo.html).

Cascading Style Sheets?

And this is the first time I notice the Behemoth corpse at the lowest level of the colosseum.

mr_bungle700
04-02-2011, 09:40 PM
It's the first time for me too, but I keep thinking, "Really? Have I really missed that every time?"

But I'm pretty sure I have!

Pajaro Pete
04-02-2011, 11:57 PM
My favorite detail is the ticket booth.
My favorite details are the ticket booths?

Kishi
04-03-2011, 04:20 AM
I've been waiting all (http://forums.lostlevels.org/viewtopic.php?t=2294) year (http://gamevideos.1up.com/video/id/29031) for this (http://www.lostlevels.org/wordpress/2011/04/01/bio-force-ape-is-here/)!



http://www.snowy-day.net/grokyou/bioforceape/bfapemonwalkx4.gif






http://www.snowy-day.net/grokyou/bioforceape/bfapechangex4.gif




















http://www.snowy-day.net/grokyou/bioforceape/bfapefallax4.gif




















http://www.snowy-day.net/grokyou/bioforceape/bfapefallbx4.gif




















http://www.snowy-day.net/grokyou/bioforceape/bfapewalkx4.gif






http://www.snowy-day.net/grokyou/bioforceape/bfaperunx4.gif






http://www.snowy-day.net/grokyou/bioforceape/bfaperecoverx4.gif






http://www.snowy-day.net/grokyou/bioforceape/bfapesumowalkleftx4.gif http://www.snowy-day.net/grokyou/bioforceape/bfapebeerunleftx4.gif http://www.snowy-day.net/grokyou/bioforceape/bfapekangahopleftx4.gif http://www.snowy-day.net/grokyou/bioforceape/bfapecrocowalkleftx4.gif






http://www.snowy-day.net/grokyou/bioforceape/bfapekangathrowx4.gif http://www.snowy-day.net/grokyou/bioforceape/bfapesumothrowx4.gif http://www.snowy-day.net/grokyou/bioforceape/bfapecrocothrowx4.gif

Octopus Prime
04-03-2011, 05:25 AM
Firstly: Wow, Bio-Force Ape has (would have had?) really friggin' nice animation.

Secondly:

http://www.snowy-day.net/grokyou/bioforceape/bfapekangahopleftx4.gif

Is that a kangaroo with a mans head for a pouch, and arms for legs?

Kishi
04-03-2011, 05:51 AM
YES.http://www.snowy-day.net/grokyou/talking/samoose.png

Octopus Prime
04-03-2011, 05:54 AM
Well, I don't know what I was expecting out of Bio-Force Ape, so I don't know if I'm surprised or not.

Kishi
04-03-2011, 06:01 AM
Considering that all anyone had to go on for years and years were a few scant previews and blurry screenshots, it's uncanny that the game turned out to be just as weird (http://www.flickr.com/photos/lostlevels/3476685477/) as the wacky hoaxes that spawned around it—if not more so.

locit
04-03-2011, 06:44 AM
http://www.snowy-day.net/grokyou/bioforceape/bfapecrocowalkleftx4.gif
Oh. OH!

...oh.
ewwwwwwww

Octopus Prime
04-03-2011, 06:50 AM
Oh. OH!

...oh.
ewwwwwwww

This game had some really messed up enemies...

Posaune
04-03-2011, 08:21 AM
This game had some really messed up enemies... (http://www.penny-arcade.com/comic/2007/10/8/)

DemoWeasel
04-11-2011, 04:42 PM
http://www.snowy-day.net/grokyou/bioforceape/bfapefallax4.gif

Hahaha, amazing.

Kishi
04-24-2011, 03:36 PM
CSS is fun (http://www.snowy-day.net/grokyou/akdra/colosseo.html).

I'm not frettin' JavaScript (http://www.snowy-day.net/grokyou/akdra/omotetoura.html).

Peklo
04-24-2011, 04:23 PM
Thank you for this. Harmony is so gorgeous.

Octopus Prime
04-24-2011, 04:27 PM
They made mroe effort then I thought in some parts of the Alternate Castle.

...then they stopped putting in that kind of effort.

Balrog
04-24-2011, 08:35 PM
I'm not frettin' JavaScript (http://www.snowy-day.net/grokyou/akdra/omotetoura.html).

onmouseout/onmouseover all up in this whip.

Kishi
05-31-2011, 12:10 AM
For Ricky:


http://www.snowy-day.net/grokyou/metroid/supermetroidstatueroomasealed.gif

abasm
05-31-2011, 06:07 AM
It's like a Christmas tree.

Octopus Prime
05-31-2011, 06:37 AM
It's like a Christmas tree.

Except that at the bottom, you won't find that shiny new bike, or pretty little dolly. No... you will only find EVIL

Kishi
06-12-2011, 11:55 PM
http://www.snowy-day.net/grokyou/rockman/rm2thetallestbuilding.gif


OF HIS OWN ROBOTS
TO COUNTER MEGAMAN.

HOWEVER, AFTER HIS DEFEAT,
DR. WILY CREATED EIGHT

TO STOP THE EVIL DESIRES
OF DR. WILY.

WAS CREATED.
DR. LIGHT CREATED MEGAMAN

IN THE YEAR OF 200X,
A SUPER ROBOT NAMED MEGAMAN



(http://www.youtube.com/watch?v=1N4Pp1hxzJw)

Olli T
06-13-2011, 04:35 AM
Heh, "evil desires"

Also, oh man, 200X is already in the past? [/OLD GUY]

Torzelbaum
06-22-2011, 11:06 PM
Heh, "evil desires"

Also, oh man, 200X is already in the past? [/OLD GUY]I disagree. Mostly because I sometimes think that 200X means 20010.

Kishi
07-16-2011, 09:06 PM
http://www.snowy-day.net/grokyou/rockman/rmx4warning.gif





This device (http://www.youtube.com/watch?v=I5Nrmz5KWag#t=3m11s) has always fascinated me, since it debuted in Mega Man X4 and was not only reused in subsequent games in the same series, but was carried (http://www.youtube.com/watch?v=cLzZCMaGsvM#t=16s) over (http://www.youtube.com/watch?v=0eNyPtEwqKQ#t=3m41s) to the Zero and ZX series, was retroactively added (http://www.youtube.com/watch?v=fpPEXfp3ZWA#t=5m42s) to X1, and even warranted a parody (http://www.youtube.com/watch?v=Z0yK6XUhlpk#t=3m4s) in Mega Man: Powered Up. Maybe it's just that I didn't play X4 and X5 until nearly a decade after X3 and was surprised to discover that this was a thing, but it's weird that something that came out of nowhere four games into a spin-off (and as arbitrary as a "warning" message) apparently became an indispenable staple of the entire franchise.

Also, given how much people love (http://www.sprites-inc.co.uk/) their Mega Man sprites, I could hardly believe this wasn't already on the Internet somewhere.

eternaljwh
07-16-2011, 09:20 PM
Nice effect with the Megaman 2 intro.

in re: Warning: I'm not particularly surprised; I always thought it was five seconds of wasted game each time it appeared. In nearly all of those games, you also have as boss signifiers 1. the megaman shutters* 2. the boss appearing 3. the boss's health bar appearing/filling and in slightly fewer you have 4. pre-fight dialogue with boss.

Which version is that, anyway? MMZ? I seem to recall the PS-MMX one being a lot longer and with wireframe segments.

I'd be interested in Genocide Heart's NO FUTURE text.

*a fair number of Zero bosses avoid this.

Rosencrantz
07-16-2011, 09:25 PM
I always assumed that the Warning was to mask load times.

Kishi
07-16-2011, 09:45 PM
Which version is that, anyway? MMZ? I seem to recall the PS-MMX one being a lot longer and with wireframe segments.

The MMZ one is very simple-looking (http://www.youtube.com/watch?v=cLzZCMaGsvM#t=16s); this one is the original, from X4 and X5. (X6 put some fancy transparency stuff (http://www.youtube.com/watch?v=GGbN5Gha8fc#t=1m38s) on top of it while essentially being the same thing.)

Grabnar the Wanderer
08-03-2011, 11:06 AM
http://www.snowy-day.net/grokyou/bioforceape/bfapefallax4.gifHahaha, amazing.

Huh, kind of reminds me of Giant Panther (http://www.giantbomb.com/giant-panther/94-277/) ...

Kishi
09-25-2011, 09:20 PM
How have you been?



http://www.snowy-day.net/grokyou/irem/rtypegreeninferno.gif





http://www.snowy-day.net/grokyou/irem/xmultrokusu.gif





http://www.snowy-day.net/grokyou/snk/samspiamakusavision.gif





http://www.snowy-day.net/grokyou/irem/rtypeiiimotherbydo.gif





http://www.snowy-day.net/grokyou/aicom/pulstaropruna.gif





http://www.snowy-day.net/grokyou/rockman/rmzcopyxchange.gif





http://www.snowy-day.net/grokyou/rockman/rmz2elpischange.gif

Lady
09-25-2011, 10:05 PM
http://www.snowy-day.net/grokyou/snk/samspiamakusavision.gif


I like this one

Googleshng
09-26-2011, 02:27 AM
How have you been?



http://www.snowy-day.net/grokyou/aicom/pulstaropruna.gif

The heck is this one from?

Kirin
09-26-2011, 11:59 AM
Judging from the file name, apparently Pulstar, an obscure but gorgeous Neo Geo shooter. Presumably from an opening cinema or something.

Kishi
09-26-2011, 08:48 PM
That's correct. You never see the full form in-game, of course; there's one shot of Kaoru's top half, then one of her bottom half. Even if you put both halves together, though, there's still a small break where they meet—so I had to dip into the old VRAM to retrieve the unseen middle portion. Totally worth it.

Kishi
09-28-2011, 09:30 PM
I hope you like tiles.


http://www.snowy-day.net/grokyou/sonic/sonicthspecialstbgmove.gif
1991 (http://snowy-day.net/grokyou/special.html)



http://www.snowy-day.net/grokyou/akdra/nocturnegearbg.gif
1997 (http://snowy-day.net/grokyou/gears.html)



http://www.snowy-day.net/grokyou/rockman/rmz2arcadialinesd.gif
2003 (http://snowy-day.net/grokyou/lines.html)

PapillonReel
09-28-2011, 09:36 PM
http://www.snowy-day.net/grokyou/sonic/sonicthspecialstbgmove.gif
1991 (http://snowy-day.net/grokyou/special.html)

Amazing. The psychedelic backgrounds were the best part of the early games.

You should totally find a map of the first special stage and post it on there for the full effect.

Posaune
09-29-2011, 02:46 AM
That's correct. You never see the full form in-game, of course; there's one shot of Kaoru's top half, then one of her bottom half. Even if you put both halves together, though, there's still a small break where they meet—so I had to dip into the old VRAM to retrieve the unseen middle portion. Totally worth it.

Aw man, cool! Nice work!

Loki
09-29-2011, 09:07 AM
What's that last one from?

A Mega Man Zero?

Kishi
09-29-2011, 10:15 PM
What's that last one from?

A Mega Man Zero?

Good eye. Mega Man Zero 2.

Pajaro Pete
09-29-2011, 11:14 PM
I hope you like tiles.


http://www.snowy-day.net/grokyou/sonic/sonicthspecialstbgmove.gif
1991 (http://snowy-day.net/grokyou/special.html)



http://www.snowy-day.net/grokyou/akdra/nocturnegearbg.gif
1997 (http://snowy-day.net/grokyou/gears.html)



http://www.snowy-day.net/grokyou/rockman/rmz2arcadialinesd.gif
2003 (http://snowy-day.net/grokyou/lines.html)

These should be used in rotation for this thread's backgrounds. (Fish and Bird: The Squares is the best)

Balrog
09-30-2011, 06:00 AM
Those gears would look awesome as a background on my phone.

Hmmmmmmm

Kishi
09-30-2011, 09:09 PM
Can you have animated backgrounds on telephones these days? M'goodness.

What's your model and/or screen resolution? I wouldn't mind putting it together for you.

Balrog
09-30-2011, 09:47 PM
I'll have to experiment but I think it has to be a Live Wallpaper (read: application) for it to work like that. I'll dig around and see what I come up with.

Balrog
10-02-2011, 07:29 PM
Kish, would you mind sending me separate images of the gears in 480 x 800 resolution? Also, do you know what the frames per second is on that bad boy?

Kishi
10-02-2011, 08:15 PM
To (http://i.imgur.com/cWDMU.png) Kei (http://i.imgur.com/NVryW.png) Tou (http://i.imgur.com/vIYIg.png).

10 FPS.

Balrog
10-02-2011, 11:44 PM
Thanks, man. I got it working on my phone.

_L_
10-03-2011, 12:10 AM
Q: Is this thread exclusive to Kishi? Because I've been making a few emulator GIFs myself and was looking for a spot to post them.

Adam
10-03-2011, 12:35 AM
A: no.

_L_
10-03-2011, 01:28 AM
Okay, then, here are some MICROGAME$:


http://i.imgur.com/6GEMc.gif http://i.imgur.com/B6vr1.gif http://i.imgur.com/M9Sup.gif http://i.imgur.com/NpezS.gif http://i.imgur.com/lKRVQ.gif
http://i.imgur.com/TyOPU.gif http://i.imgur.com/4BCrU.gif http://i.imgur.com/X9cbi.gif http://i.imgur.com/NWZoC.gif http://i.imgur.com/R6UGv.gif
http://i.imgur.com/xmSr3.gif http://i.imgur.com/5CpEJ.gif http://i.imgur.com/QJfX6.gif http://i.imgur.com/dmXIW.gif http://i.imgur.com/03j5j.gif

Lady
10-03-2011, 01:23 PM
those are adorable :D

_L_
10-04-2011, 07:05 AM
Game Boy Donkey Kong (in monochrome, partly for personal nostalgia, partly for reduced filesize):


http://l.j-factor.com/gifs/DonkeyKong.gif http://l.j-factor.com/gifs/DonkeyKong-EraseFile.gif

http://l.j-factor.com/gifs/DonkeyKong-0-3.gif http://l.j-factor.com/gifs/DonkeyKong-Slots.gif

http://l.j-factor.com/gifs/DonkeyKong-2-8.gif http://l.j-factor.com/gifs/DonkeyKong-5-4.gif


Ladies and gentlemen, the ultimate sequence break:
http://l.j-factor.com/gifs/DonkeyKong-2-3.gif

_L_
10-09-2011, 09:58 AM
Some WarioWare characters:
http://i.imgur.com/hEcWU.gif

http://i.imgur.com/GORPi.gif

Octopus Prime
10-09-2011, 04:07 PM
Lady made this for me a week ago.

http://i273.photobucket.com/albums/jj201/OctopusPrime/TT%20Things/octo-dancingskeletons.gif

I think this makes her The Best Lady®

mopinks
10-09-2011, 04:14 PM
Ladies and gentlemen, the ultimate sequence break:
http://l.j-factor.com/gifs/DonkeyKong-2-3.gif

!

SpoonyBardOL
10-09-2011, 05:14 PM
That sequence break was a secret?

_L_
10-10-2011, 03:35 AM
Not really, but I find the GIF is a tad more revelatory than reading about it in GameFAQs.

Mother 3:

http://i.imgur.com/7YXqs.gif http://i.imgur.com/eth7J.gif

Zef
10-10-2011, 06:03 PM
Lady made this for me a week ago.

http://i273.photobucket.com/albums/jj201/OctopusPrime/TT%20Things/octo-dancingskeletons.gif

I think this makes her The Best Lady®

When did Skeletor become a villain in The Centurions?

Octopus Prime
10-10-2011, 06:06 PM
When did Skeletor become a villain in The Centurions?

Nineteen Ninety One. (http://en.wikipedia.org/wiki/The_New_Adventures_of_He-Man)

_L_
10-23-2011, 12:39 AM
http://l.j-factor.com/gifs/ALinkToThePast-Agahnim.gif

http://l.j-factor.com/gifs/ALinkToThePast-Triforce.gif

http://i.imgur.com/fzr3e.gif

Kishi probably already did at least one of these but w/e.

Meditative_Zebra
10-23-2011, 02:28 AM
Those LTTP gifs are very cool.

Sanagi
10-23-2011, 04:27 AM
http://l.j-factor.com/gifs/ALinkToThePast-Triforce.gif
Man, I love that music.

Yimothy
10-26-2011, 09:00 AM
I'm not sure if it's sort of rude or whatever to post here in self-promotion, but here's my favourite two .gifs from the Wonder Boy in Monster Land LP (http://www.gamespite.net/talkingtime/showthread.php?t=12109) I'm working on:

http://i.imgur.com/IJMTH.jpg

http://i.imgur.com/lm0pG.jpg

They're pretty crude compared to the rest of this thread, but if you like them there's lots more that aren't as good in the LP.

_L_
11-17-2011, 01:46 AM
I've been making some more GIFs lately, and have been putting them up on a Tumblr: http://animatedscreenshots.tumblr.com/

Brickroad
11-17-2011, 06:10 AM
I already loved you for your ghost houses, _L_. You didn't have to seal the deal with that giant pile of amazing.

Kirin
11-17-2011, 08:56 AM
Some of those are pratcially teeny-tiny LPs. Followed!

Loki
11-17-2011, 08:58 AM
Those are really cool L! I appreciate that Super Mario Land 2 ones are laid out in respective place to the world map.

SpoonyBardOL
11-17-2011, 10:03 AM
Those are really cool L! I appreciate that Super Mario Land 2 ones are laid out in respective place to the world map.

The Mega Man 2 ones are laid out the same way, respective to the Stage Select.

blinkpen
11-23-2011, 12:16 AM
I've been making some more GIFs lately, and have been putting them up on a Tumblr: http://animatedscreenshots.tumblr.com/

I can't even look at that page. Every time I scroll down it locks up my computer for 3-5 minutes.

Mr. J
11-23-2011, 12:31 AM
I've been making some more GIFs lately, and have been putting them up on a Tumblr: http://animatedscreenshots.tumblr.com/

Arg, right in the childhood.

All of them look awesome, keep it up. I particularly like the vvvvvv one where it goes all the way up and down to end up in the exact same place, must have taken quite a bit of work to get right.

Kishi
11-23-2011, 05:13 PM
1992 (snowy-day.net/grokyou/nintsu.html#help)

1996 (snowy-day.net/grokyou/nintsu2.html#helpme)


I... I may have gone too far this time.

Loki
11-23-2011, 05:55 PM
Those are impressive!


What are they?

Serephine
11-23-2011, 07:05 PM
All of them look awesome, keep it up. I particularly like the vvvvvv one where it goes all the way up and down to end up in the exact same place, must have taken quite a bit of work to get right.

Having just beaten that sequence last night seeing him NOT get the trinket made me involuntarily yell out "WHAT ARE YOU DOING?!"

Tanto
11-23-2011, 07:28 PM
Those are impressive!


What are they?

A cursory Googling suggests they are from a series of hentai fighting games!

...Which begs so many questions I'm not sure which one to ask first!

Kishi
11-23-2011, 09:42 PM
You could make a horse track simulator starring Morning Musume, and as long as it had amazing, transcendant pixel art, I would still forgive and love you.

_L_
11-26-2011, 01:49 AM
Here are some spare GIFs that I haven't put into tumblr posts yet:

http://l.j-factor.com/gifs/YoshisIsland-Mode7.gif http://l.j-factor.com/gifs/YoshisIsland-CagedGhost.gif http://l.j-factor.com/gifs/YoshisIsland-TapTap1.gif

_L_
11-29-2011, 01:34 AM
More loose GIFs:

http://i.imgur.com/va15f.gif

http://i.imgur.com/LUiZx.gif

http://i.imgur.com/fJaYT.gif

http://i.imgur.com/KTmWS.gif

These might be used later.

Meditative_Zebra
11-29-2011, 01:57 AM
I like 'em!

Zef
11-29-2011, 09:23 AM
http://i.imgur.com/KTmWS.gif


Aww, dammit, I know this game, but can't for the life of me remember what it's called :(

Ethan
11-29-2011, 10:16 AM
Vagina With An Eye In It: Reckoning

Falselogic
11-29-2011, 10:24 AM
Vagina With An Eye In It: Reckoning

That appears to be a serious crabs infestation...

Loki
11-29-2011, 12:18 PM
I've been making a lot recently for a LP I'm working on.

http://i.imgur.com/77A3L.gif


http://i.imgur.com/shCfX.gif


http://i.imgur.com/GcmZS.gif

Octopus Prime
11-29-2011, 02:54 PM
Aww, dammit, I know this game, but can't for the life of me remember what it's called :(

Over Horizon.

Lost Horizon?

Something Horizon

Not Event Horizon, though it wouldn't be completely out of place.

Serephine
11-29-2011, 05:07 PM
ROBOT MECH RPGI...I'm not sure if you're serious but I think I really want to play this game if it's real.

Soren Highwind
11-29-2011, 05:15 PM
I...I'm not sure if you're serious but I think I really want to play this game if it's real.

As do I!

Mightyblue
11-29-2011, 07:27 PM
Metal Max Returns, a remake of Metal Max 1 for the Famicom that was only released in Japan on the SFami. AGTP did a fan tl of it a few years back.

_L_
11-30-2011, 05:01 AM
Vagina With An Eye In It: Reckoning
Somehow, "Reckoning" by itself as a subtitle strikes me as more authentic Engrish than every other humourous mimicry of Engrish that I've seen, ever.

Ethan
11-30-2011, 11:05 AM
I could also have gone with Vagina With An Eye In It Densetsu.

Zef
11-30-2011, 01:34 PM
I could also have gone with Vagina With An Eye In It Densetsu.

Vagina no Eye: Himitsu no Densetsu Dai Gaiden

Serephine
12-01-2011, 01:18 AM
Vagina With An Eye In It: Reckoning

Vagina no Eye: Himitsu no Densetsu Dai Gaiden

http://i648.photobucket.com/albums/uu210/Serephine7/BOF2/Gate/BreathofFire2Retranslation_00030.png

You rang?

Also, thanks for the name of that sweet looking game guys, I am excite!

_L_
12-07-2011, 12:31 AM
More random GIFs:

http://l.j-factor.com/gifs/Game&Watch-Fire.gif

http://i.imgur.com/JD44t.gif

http://i.imgur.com/MKdbV.gif

http://l.j-factor.com/gifs/WarioWare-JimmyT-2.gif

Kirin
12-07-2011, 11:01 AM
Chrono Trigger is still so gosh-durn purty.

Balrog
12-07-2011, 11:52 AM
Vageyena

_L_
12-16-2011, 09:32 PM
Sneak previews of upcoming Tumblr updates:

http://l.j-factor.com/gifs/YoshisIsland-SlotMachine.gif

http://l.j-factor.com/gifs/TheNewZealandStory.gif

Googleshng
12-16-2011, 10:30 PM
This thread always brutally murders my browser, but between lockups I think I saw some sort of crazy hybridization of Fantasy Zone and Gradius or something. What's up with that?

_L_
01-10-2012, 03:41 AM
Some more GIFs that I don't know what to do with:
http://i.imgur.com/3oRJn.gif

http://i.imgur.com/bEPuJ.gif

http://i.imgur.com/40Zdo.gif

Kishi
01-10-2012, 04:55 AM
http://i.imgur.com/CsMzb.gif http://i.imgur.com/pnq1l.gif



My intimate knowledge of the exact combinations of tiles with which Phantasy Star's dungeons scroll and turn is now matched only by Googleshng.

Brickroad
01-10-2012, 05:51 AM
My intimate knowledge of the exact combinations of tiles with which Phantasy Star's dungeons scroll and turn is now matched only by Googleshng.

Cool!

Now do Arcana.

Kishi
01-11-2012, 04:28 PM
The appeal of Phantasy Star's dungeons is how gosh-darn smooth their animation is. The basic floor-scrolling loop from one "tile" to the next is six frames. Turning is seven frames; a wall or intersection zooming in from total blackness to right up in your business takes around eighteen. Sega was able to achieve this by keeping the environments simple: the only details are the various brick lines (which are constantly used to inform perspective), and there are no more than seven colors in use.

Go any simpler, and it'd be on the level of The Black Onyx or 3-D Bomberman (http://www.youtube.com/watch?v=x4xfvYzbizs#t=4m25s)—too stark to imply much of anything in terms of lighting or distance. Get any more ambitious, though—to the order of 16-bit fare like Arcana or Shining in the Darkness (http://www.youtube.com/watch?v=S57gSJ8z7fs#t=1m26s)—and every frame becomes so detailed that there's not enough time or money left over for animation; while much prettier than Phantasy Star from frame to frame, the aforementioned games might be a third to a half as animated. (The floors and ceilings in SitD don't even turn when the walls do, and the 2D Megaten games I've seen use a whopping one in-between frame to imply turning at all.)

As far as I've been able to tell, Phantasy Star is the only game that ever struck this balance just right. It's just as well that polygons became the go-to for this kind of thing (and before that, scaling-based fake 3D, as in Doom), because it would never be this good in 2D again.

Donny
01-11-2012, 04:32 PM
http://i.imgur.com/3oRJn.gif

What game is this from? Looks neat.

Mogri
01-11-2012, 04:41 PM
http://i.imgur.com/CsMzb.gif http://i.imgur.com/pnq1l.gif



My intimate knowledge of the exact combinations of tiles with which Phantasy Star's dungeons scroll and turn is now matched only by Googleshng.

:eek:

This is knowledge I wish to acquire.

Kishi
01-11-2012, 04:42 PM
What game is this from? Looks neat.

Gunman's Proof (http://www.romhacking.net/translations/622/).

It's Strange World.

Brickroad
01-11-2012, 05:04 PM
I remember the Nintendo Power spread on Arcana making a big deal about the turning animation. Specifically, the fact that there was one at all. I think it was comparing the game to dungeon crawlers on the NES (like Ultima and Wizardry) which had no animation whatsoever.

Anyway, I feel like all the advantages you're talking about are overshadowed by the ugly lime green walls. I'd rather have more detailed graphics and less animation, which is why I mentioned Arcana. The smooth-turning is nice, but you only really need one or two turning frames in order to keep your bearings while running around a corridor map.

Kishi
01-11-2012, 07:29 PM
Oh, there are other colors.


http://www.snowy-day.net/grokyou/phanstar/phanstarwallsb.gif http://www.snowy-day.net/grokyou/phanstar/phanstarwallsc.gif http://www.snowy-day.net/grokyou/phanstar/phanstarwallsd.gif

Brickroad
01-11-2012, 07:35 PM
Oh, there are other colors.

"Sir! The urine-colored catacombs are finished!"

"Excellent."

Zef
01-11-2012, 08:53 PM
"Sir! The urine-colored catacombs are finished!"

"Excellent."

Ah, so these are the designers of the Megami Tensei 1 & 2 dungeons.

Rosencrantz
01-11-2012, 09:09 PM
http://www.snowy-day.net/grokyou/phanstar/phanstarwallsd.gif

It's like watching a colonoscopy of a DQ Gold Golem.

Kishi
01-12-2012, 05:50 PM
Speaking of stiff but pretty:
http://www.snowy-day.net/grokyou/rockman/rmx4irregionflyleft.gif



http://www.snowy-day.net/grokyou/rockman/rmx4irregionslashleft.gif

Kishi
01-12-2012, 05:59 PM
Also, something I'd never noticed before:


http://www.snowy-day.net/grokyou/rockman/rmx4-irregionclosed.png



The horn on Irregion's snout disappears whenever he opens his mouth.



http://www.snowy-day.net/grokyou/rockman/rmx4-irregionopen.png


Moreover, the reason for this is that it's not a horn at all: it's a giant fang on his lower jaw, which gets pushed up through the roof of his robo-mouth and out his robo-nostril every time he shuts up.


Brutal.

Dizzy
01-12-2012, 06:18 PM
That's pretty cool. Can't it be both a horn and a fang? It could also be a hole punch.

Googleshng
01-12-2012, 07:30 PM
http://i.imgur.com/CsMzb.gif http://i.imgur.com/pnq1l.gif



My intimate knowledge of the exact combinations of tiles with which Phantasy Star's dungeons scroll and turn is now matched only by Googleshng.

Well, you are missing rising distant doorways/stairwells and their eventual close-ups, including open and closed doors. Pretty sure traps just vertically wrap everything quickly.

Anyway yeah, to this day I'm amazed at how smooth those dungeons are. There's a bit of a cheat with the turns where if there's anything other than a wall to one side, it displays as a long featureless hallway as you spin (and a rather nasty trick of pulling off the concept of a "secret door" by not including a door-along-wall-ahead image, but even so, nothing else ever came close.

Heck, I spent days trying to work out how to manage an even simpler version for this retro game I need to get back to work on and just had to give up.

Serephine
01-12-2012, 09:49 PM
"Sir! The urine-colored catacombs are finished!"

"Excellent."

Ah, so these are the designers of the 6th dungeon in Zelda 1.

Sanagi
01-13-2012, 02:00 AM
It's like watching a colonoscopy of a DQ Gold Golem.
Now there's a lucrative profession.

Kirin
01-13-2012, 11:23 AM
Also, something I'd never noticed before:
The horn on Irregion's snout disappears whenever he opens his mouth.
Moreover, the reason for this is that it's not a horn at all: it's a giant fang on his lower jaw, which gets pushed up through the roof of his robo-mouth and out his robo-nostril every time he shuts up.
Brutal.

That's pretty cool, but I haven't been able to come up with a reason why four of the six extension-flaps on his left wing seem to disappear when it's in its uppermost position... (Yet it happens in both the flying and attacking poses, so it can't just be a one-frame mistake.)

Kishi
01-13-2012, 11:37 AM
I believe it's because Irregion's so darn tall that you're not likely to ever actually see that high on his wings in the game. Many games will completely omit parts of characters in cases like this; it's a testament to MMX4's high budget and attention to detail that they finished drawing the wings at all.

Daikaiju
01-14-2012, 07:34 PM
http://i718.photobucket.com/albums/ww181/Daikaiju_photo/ratfail.gif

McClain
01-14-2012, 07:52 PM
It's like watching a colonoscopy of a DQ Gold Golem.

A++ would read again.

Kishi
01-14-2012, 08:07 PM
http://www.snowy-day.net/grokyou/rockman/rmx4kibatodoswalkbleft.gif



I like that the follow-up to X4 included a boss based on a sperm whale, and it was still smaller than Frost Walrus.

Kirin
01-15-2012, 09:27 AM
You know, there's basically nothing identifiably walrus-like about that boss aside from the tusks. Remove them, and he'd look like a deformed pudgy-cheeked bear.

_L_
01-25-2012, 04:03 AM
http://i.imgur.com/heCXp.gif

http://l.j-factor.com/gifs/MLSS-Intro6.gif

http://i.imgur.com/CSZxv.gif

http://l.j-factor.com/gifs/CaptainImposter-Module.gif

_L_
01-31-2012, 07:02 AM
http://l.j-factor.com/gifs/ChronoTrigger-Guillotine.gif http://l.j-factor.com/gifs/ChronoTrigger-PrehistoricSunset.gif http://l.j-factor.com/gifs/SuperMetroid-Crateria4.gif

Kirin
01-31-2012, 10:20 AM
Fascinating how the Geemer gif shows off the underlying collision geometry of the organic-looking mshroom head. The bottom corners seem to have 1/4 block size square cutouts, while the top surface has has ramps.

Kishi
01-31-2012, 10:01 PM
http://www.snowy-day.net/grokyou/rockman/rmx4zerocombo.gif http://www.snowy-day.net/grokyou/rockman/rmx4zerocomboblack.gif





http://www.snowy-day.net/grokyou/rockman/rmx4zeroraijingeki.gif





http://www.snowy-day.net/grokyou/rockman/rmx4zeroryuenjin.gif










http://www.snowy-day.net/grokyou/rockman/rmx4irishold.gif










http://www.snowy-day.net/grokyou/rockman/rmx4sigmarooma.gif

MCBanjoMike
02-06-2012, 03:02 PM
Do you guys take requests? If so, I would really like to see a few rips of the battle animations from Xenogears, particularly for Citan and Elly. I'm playing the game for the first time, and the highlight for me is watching the dial-a-combos chain themselves together during the on foot battles.

Kishi
02-06-2012, 06:14 PM
Xenogears is on my list, but it's going to take some special trickery given all the weird zooming the game does on its sprites.

_L_
02-07-2012, 03:12 AM
http://i.imgur.com/KKesf.gif

http://i.imgur.com/hVCuu.gif

Loki
02-07-2012, 05:42 AM
Why is it green?

Octopus Prime
02-07-2012, 05:56 AM
Because its on the Gameboy, Loki!

Gameboy games are GREEN!

Lady
02-08-2012, 09:03 PM
man, chrono trigger is such a good looking game.

Kishi
02-08-2012, 09:07 PM
SONIC
AND
MILES "TAILS" PROWER
IN




http://www.snowy-day.net/grokyou/sonic/sonicth2titlepop.gif




Also (http://www.snowy-day.net/grokyou/sonic/sonicth2deatheggwalk.gif).

Kishi
02-08-2012, 09:55 PM
It does have a move where it rockets off the top of the screen before crashing back down, but yeah, that doesn't explain why the thrusters are always on.

Büge
02-08-2012, 10:26 PM
To keep it from collapsing under its own weight?

McClain
02-08-2012, 11:52 PM
To keep it from collapsing under its own weight?

This was my first thought and then I was like "then why does it have legs?"

_L_
02-09-2012, 01:24 AM
http://i.imgur.com/jW0mX.gif
http://i.imgur.com/n1EDz.gif
Some experiments with emulator filters.

Googleshng
02-09-2012, 01:33 AM
That second one is just begging to be applied to Earthbound.

Meditative_Zebra
02-09-2012, 03:34 AM
Some experiments with emulator filters.


I'm mildly horrified but also intrigued. And Google's right: it would be quite interesting to see the rest of SMBW with that Moonside-esque filter.

Octopus Prime
02-09-2012, 07:01 AM
This was my first thought and then I was like "then why does it have legs?"

Oh, thats simple; like Wily before him, Dr. Robotnik is pants-on-head crazy.

This is also why he has tiny animals acting as motors for his robots.

Kishi
02-11-2012, 06:35 PM
Anyone who's played Sonic 2 knows what this is:


http://www.snowy-day.net/grokyou/sonic/sonicth2special1x2.gif


What may not have occurred to you in 1992, though, is how pixelated the Special Stage track looks. Unlike the background behind it or any of the sprites placed on top of it, all its pixels are doubled. But even if did you notice, you probably didn't worry about why too much. (After all, it was three dee, or something!) This is important, though: drawing the track, with its numerous frames and complex contortions, at a comparatively small size and then blowing it up saved precious man hours—and, more importantly, ROM space. You see this a lot in 2D games, especially once you start looking for it. (And sometimes it's too obvious not to notice (http://hardcoregaming101.net/earnestevans/elviento-8.png).) In the case of Sonic 2, without this trick, the Special Stages as they are probably would never have fit on the cartridge.

If you want to see the pixel art you were actually working with every time you went for a Chaos Emerald, here's the above image again using its native, 1:1 dimensions:


http://www.snowy-day.net/grokyou/sonic/sonicth2special1.gif

Donny
02-11-2012, 08:37 PM
Watching the walk cycle, it suddenly occurs to me to wonder why there are thrusters on its back.

Having just beaten the game as Knuckles: To have something back there that can kill you dead.

As for a non-gameplay reason: probably better to keep it at a low burn for quicker take offs.

Kishi
02-19-2012, 06:03 AM
I'm surprised I haven't seen any Rokko Chan sprite rips or anything yet.



http://www.snowy-day.net/grokyou/king75/rokkoopcity.png





http://www.snowy-day.net/grokyou/king75/rokkooptablea.png





http://www.snowy-day.net/grokyou/king75/rokkoopmezame.gif





http://www.snowy-day.net/grokyou/king75/rokkooptableb.gif





http://www.snowy-day.net/grokyou/king75/rokkoopittekimasu.png





http://www.snowy-day.net/grokyou/king75/rokkoophaira.gif





http://www.snowy-day.net/grokyou/king75/rokkoophairb.gif





http://www.snowy-day.net/grokyou/king75/rokkoopshot.gif