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Netbrian
10-10-2010, 06:03 PM
Lufia – Curse of the Sinistrals (DS):

http://i549.photobucket.com/albums/ii377/Netbrian/NGPlus/20101010/lufia1.jpg http://i549.photobucket.com/albums/ii377/Netbrian/NGPlus/20101010/lufia2.jpg

I was thrilled to find out that the Lufia 2 remake for the DS was coming out over here, even after disappointing sales in Japan. I loved the SNES version – it’s been the only game to make me cry, and was generally wonderful for its time. Unfortunately, I’ve been warned not to get my hopes up too much about this game. For one thing, Natsume’s localizations have apparently retrogressed since the already problematic SNES days (though I haven’t heard about how this specific localization went.) Moreover, I’ve heard that the new combat system doesn’t always work very well, which worries me even more. I can’t lose hope yet, and will certainly be thrilled if the reviews say my worries were unjustified, but I just don’t know if this will work out.

Note to newcomers – Lufia 2 is a Zelda-esque RPG, especially notable for its unusually difficult puzzles and various extra content, such as a 99-level Roguelike mode and surprisingly deep casino. It is wonderful.

Super Scribblenauts (DS):

http://i549.photobucket.com/albums/ii377/Netbrian/NGPlus/20101010/ss1.jpg http://i549.photobucket.com/albums/ii377/Netbrian/NGPlus/20101010/ss2.jpg

This is a sequel to Scribblenauts, a game with a wonderfully original concept but some problems with execution which prevented it from fully realizing the game’s potential. In Super Scribblenauts, you still type in whatever objects you want to have them be magically generated, and then use those objects to solve puzzles (you wrack up extra points each time you solve a puzzle with different items.) In addition to much-improved controls, Super Scribblenauts also adds adjectives to the mix, so you can specify that your bird be “frothing”. If the first title interested you at all, you owe it to yourself to try the sequel.

PS: Dear Sierra – Incredible Machine DS. You know you want to.

Lucha Libre AAA Heroes del Ring (PS3, 360, Wii, PSP, DS):

http://i549.photobucket.com/albums/ii377/Netbrian/NGPlus/20101010/ll1.jpg http://i549.photobucket.com/albums/ii377/Netbrian/NGPlus/20101010/ll2.jpg

This title is a wrestling game focusing on the Lucha Libre sport popular in Mexico. Naturally, the most intricate part of the character creation mode is mask customization (in some areas, you could even get a mask as a pre-order.) Within the actual game, your success depends on getting the crowd on your side – once your popularity peaks, you’ll be able to perform your signature moves. As you play, you can listen to either the Spanish or English voiceovers, and in some modes, if you lose, your mask gets destroyed, disgracing you. I always appreciate unique takes on genres, and it’s fun to see this sport in a video game.

Other:

Just Dance 2 (Wii): If you’re interested, I heard you should wait for the Kinect version.

Medal of Honor (PC, PS3, 360): At the moment, the FPS is primarily known for the controversy over the option to play as the Taliban in multiplayer.

Invizimals (PSP): This is a monster collecting game that revolves around using the PSP camera to capture and find monsters.

Sengoku Basara Samurai Heroes (Wii): This Japanese Dynasty Warrior clone stands out for going the extra mile with flying robots.

Octopus Prime
10-10-2010, 06:16 PM
I was SO EXCITED when I heard a new Lufia game was coming out for DS.
I was a little less excited to learn it was a remake (even if it was a remake of my favorite one)
I was significantly less excited when I learned it was an action-rpg.
I was much less excited still when I learned that it was (allegedly) a pretty shoddy action-RPG.

That being said, "Scribblenauts: Now with good controls and no non-puzzle levels" is news so wonderful that I cannot find a word for it.But if I FOUND that word, I would write it into the game, and use it to save a dinosaur from a zombie-beehive, or something.

MetManMas
10-10-2010, 06:51 PM
http://img.photobucket.com/albums/v475/ValocDarkmyre/Engrish/1268-HarvestMoon-FriendsofMinera-1.png http://img.photobucket.com/albums/v475/ValocDarkmyre/Engrish/1268-HarvestMoon-FriendsofMinera-2.png

I posted these FotM shots back in the old Lufia thread, but stuff like this is why I wasn't excited when I heard Natsume was handling the localization again. And this was stuff from 2003. Well, I guess even with the genre, design, and gimmicky styli changes, it may at least be faithful in having some laughably lousy translation errors. I'll check it out after some other games I still need to check out.

Also: Scribblenauts with non-awful controls and good puzzles? Sounds great to me.

Loki
10-10-2010, 07:51 PM
One! Two! Three! Four-r-r-r-r-r-r-r-r-r-r-r-r-r?

Destil
10-10-2010, 07:57 PM
Lufia – Curse of the Sinistrals (DS):Wait, what the hell? This is coming out over here? Even after hearing disappointing things about it, it's pretty much a must-buy in my book.

spineshark
10-10-2010, 08:48 PM
I wasn't excited when I heard Natsume was handling the localization again. And this was stuff from 2003.
Sad thing is, the first two games had really great localizations. The first one easily beats almost anything I've played on PS1, and Rise of the Sinistrals has the infinitely quotable "I've forgotten how to miss!"

DJMax Portable 3 also comes out this week! For the no one else who cares!

Kishi
10-10-2010, 08:51 PM
http://i549.photobucket.com/albums/ii377/Netbrian/NGPlus/20101010/lufia2.jpg

LV99, or "We're not even going to pretend we weren't using debug tools to take these screenshots."

Olli T
10-10-2010, 10:42 PM
Ooh, new Scribblenauts! Gimme!

Zef
10-11-2010, 11:39 AM
http://i549.photobucket.com/albums/ii377/Netbrian/NGPlus/20101010/ll1.jpg http://i549.photobucket.com/albums/ii377/Netbrian/NGPlus/20101010/ll2.jpg

This title is a wrestling game focusing on the Lucha Libre sport popular in Mexico.

And it's being developed by a company with studios here in Mexico City (as well as California and Buenos Aires, but never mind those :p) So even if I'm not a fan of the sport, I've been planning on buying this for a long time, because I want to support the national software (and game) development industry.

The question is: which version to get?


......and what's going on with the redhead's right hand in that Lufia boxart? http://www.the-weaving.com/images/temp/emot_what.gif

MetManMas
10-11-2010, 11:52 AM
(W)hat's going on with the redhead's right hand in that Lufia boxart? http://www.the-weaving.com/images/temp/emot_what.gif

I dunno, his index finger looks ridiculously long and flexible, like it's about ready to sprout into some kinda tentacle, for.....Oh God, now I can't unsee it! >_<;

TheSL
10-11-2010, 12:23 PM
DJMax Portable 3 also comes out this week! For the no one else who cares!

I wanted to care, but the first one was "too Korean" for me.

djSyndrome
10-11-2010, 12:32 PM
DJMax Portable 3 also comes out this week! For the no one else who cares!

UMD, PSN or both? I haven't kept up on this.

spineshark
10-11-2010, 01:12 PM
Not sure about the download, but definitely the UMD. I've heard a couple people report they got shipping emails today (originally slated for Thursday), but I haven't yet =/

The-Bavis
10-11-2010, 02:53 PM
I don't think it's in me to forgive the Scribblenauts franchise.

Netbrian
10-11-2010, 06:10 PM
And it's being developed by a company with studios here in Mexico City (as well as California and Buenos Aires, but never mind those :p) So even if I'm not a fan of the sport, I've been planning on buying this for a long time, because I want to support the national software (and game) development industry.

I try to do the same with the local film industry.

cortbassist89
10-11-2010, 07:18 PM
Did anyone even BUY the PSP camera here in America?

djSyndrome
10-11-2010, 08:07 PM
Did anyone even BUY the PSP camera here in America?

The original one (http://en.wikipedia.org/wiki/File:Go!Cam.jpg) wasn't released here, only overseas.

Rascally Badger
10-11-2010, 09:42 PM
Despite the generally bad impressions I've heard about Lufia I am still interested. It is probably a good thing I have a rule about buying games when I have new ones I haven't beat or given up on. And EO3 and Final Fantasy 4Hol look to take up most of my DS time for the rest of the year.

Kirin
10-12-2010, 12:05 PM
I actually enjoyed the first Scribblenauts in spite of its obvious flaws, so I'll probably pick up the second eventually. But I've got enough on my plate right now that it's going onto the "look for later, maybe on sale or something" list. Despite being a bit niche-y it doesn't seem like the first one was ever that hard to find.

Winter
10-12-2010, 12:33 PM
Well, Lufia is already sold out at Amazon. Good sign for its sales figures, at least.

Wheels
10-12-2010, 12:54 PM
Well, Lufia is already sold out at Amazon. Good sign for its sales figures, at least.

I'd say so, even if the game is amazing it'd be cool if it sold well to increase the chances of more Lufia.

cortbassist89
10-12-2010, 02:07 PM
The original one (http://en.wikipedia.org/wiki/File:Go!Cam.jpg) wasn't released here, only overseas.
Oh wow, I thought that unlike the tilt sensor and the GPS, the camera actually did make it out a couple years ago.

Elfir
10-12-2010, 02:29 PM
I'm planning to get Lufia 2 DS in a week, though I might change my mind if people confirm their fears here enough... I've gotten used to being disappointed by Lufia games.

Sh3llsh0ck!
10-12-2010, 02:58 PM
There's a camera for my PSP?

cortbassist89
10-12-2010, 03:24 PM
There's a camera for my PSP?
Apparently none in America (http://en.wikipedia.org/wiki/Go!Cam)

Kolbe
10-12-2010, 03:45 PM
And it's being developed by a company with studios here in Mexico City (as well as California and Buenos Aires, but never mind those :p) So even if I'm not a fan of the sport, I've been planning on buying this for a long time, because I want to support the national software (and game) development industry.

Wasn't it developed in Bogotá? Do you have confirmation of where it was developed? I could use this info. : )

Zef
10-12-2010, 04:05 PM
Wasn't it developed in Bogotá? Do you have confirmation of where it was developed? I could use this info. : )

Hm, I didn't know there was a Colombian Sabarasa. I'll let you know when I find out, but I'll be disappointed if it's not a local game :(

Kolbe
10-12-2010, 04:51 PM
Hm, I didn't know there was a Colombian Sabarasa. I'll let you know when I find out, but I'll be disappointed if it's not a local game :(

As far as I know, Sabarasa developed the Wii, PSP and NDS versions. Immersion, based on Colombia, developed the Xbox 360 and PS3 versions.

Eusis
10-12-2010, 05:19 PM
Well, Lufia is already sold out at Amazon. Good sign for its sales figures, at least.
Let's see if it stays that way for more than a day. I recall the same thing happened with 4 Heroes of Light, but that was back in stock the next day, might be a fluke with Amazon or something. Then again maybe for that they just had another shipment that came in the next day, it did have Release Date Delivery.

TheSL
10-13-2010, 07:01 AM
Let's see if it stays that way for more than a day. I recall the same thing happened with 4 Heroes of Light, but that was back in stock the next day, might be a fluke with Amazon or something. Then again maybe for that they just had another shipment that came in the next day, it did have Release Date Delivery.

They could be using the GameStop model of not bothering to stock enough to promote preorders.

MetManMas
10-13-2010, 10:15 AM
Kmart might have it if GameStop doesn't. They usually have some of the more obscure gaming stock places like Walmart and Target tend to not carry. At least, I've found that kinda stuff at the Kmarts I've been to.

Rosewood
10-13-2010, 11:00 AM
They could be using the GameStop model of not bothering to stock enough to promote preorders.

That seems illogical for an online vendor to do, since many of their customers are counting on being able to impulse-purchase things they can't find out in their local meatspace, but who knows.

I haven't pre-ordered from GameStop for years because I rarely got the pre-order items which were my main incentive, so my response has been to shrug and go to amazon, who haven't stiffed me once. GS's stupid forced-scarcity practices, whether of pre-order goodies or the games themselves, has lost them hundreds or even thousands of dollars of my business over the years.

On topic, Lufia is mildly interesting to me, as an alternate approach to the SNES game I already own and potentially on its own gameplay merits, but it isn't an insta-buy for me. Looking forward to seeing more people's impressions of it!

Eusis
10-13-2010, 11:14 AM
They could be using the GameStop model of not bothering to stock enough to promote preorders.
Given how quickly they restocked I'm kind of dubious of that. At most, they order ENOUGH for pre-orders and then some, then another shipment due right afterwards. The fact they're not bound to a single, small location and can service an entire country makes me think it'd be really dumb to follow GameStop's model, which is simply trying to be efficient about a wide spread of stores where people in one location may not care.

MetManMas
10-13-2010, 12:09 PM
I'm all up for top-down adventure games, so Lufia II's remake will probably make it into my collection at some point. Dunno how long its tenure in my game stash will be, though. Stuff like From the Abyss, Sword of Mana, and Children of Mana's all but convinced me that Japan doesn't know how to make good top-down adventure games anymore, and while it had an interesting but badly implemented idea, Avalon Code's all the more shallow and linear if you take that away.

Curse of the Sinistrals looks like something I might like, but I'm hesitant. Most of the adventure games I enjoyed were on the SNES, with a few here and there on NES and PS1.

Wheels
10-13-2010, 12:31 PM
Stuff like From the Abyss, Sword of Mana, and Children of Mana's all but convinced me that Japan doesn't know how to make good top-down adventure games anymore


Man, play some Ys

Sven
10-13-2010, 02:45 PM
It probably goes without saying, but buying the Lucha game is a sign of a fool who is easily parted from his money. It's pretty much completely awful, although to its credit it is better than the TNA game from two years ago.

Doesn't help that it's a AAA game, so you get all the weird-yet-lame wrestlers from there as opposed to CMLL, where at least it'd be fun to play as Mistico or Volador Jr.

Refa
10-13-2010, 05:04 PM
The Lufia remake looks interesting, and I might pick up Sengoku Basara, but everything else is a big "meh".

gamin
10-13-2010, 06:41 PM
I missed out on the first Scribblenauts, so I think I'll check out Super Scribblenauts soon. The level editing stuff sounds fun, and everything I've read says that the puzzles are more perplexing.

MetManMas
10-13-2010, 06:51 PM
The best sounding improvement to me is that I can actually control Maxwell with the D-pad in Super Scribblenauts. No more flailing around like a headless chickenhat when I'm just trying to pick up or interact with an object.

Octopus Prime
10-14-2010, 02:01 AM
Having played to the end of the first world, yes, Super Scribblenauts seems to fulfill all the lost potential of the original.

ZRofel
10-14-2010, 07:40 AM
Having played to the end of the first world, yes, Super Scribblenauts seems to fulfill all the lost potential of the original.

I've played through the first four or five worlds, and I've found the emphasis to be more on the logic puzzles than the hazard navigation puzzles, which is good because I thought the logic puzzles were the first game's strength.

djSyndrome
10-15-2010, 10:42 AM
Not sure about the download, but definitely the UMD. I've heard a couple people report they got shipping emails today (originally slated for Thursday), but I haven't yet =/

Oh hey, Fry's has this in stock in-store! Might go pick it up this weekend.

Did you get yours yet?

spineshark
10-15-2010, 11:47 AM
Based on the tracking number I got, it should be in my mailbox in a few hours!

Oh. It was already right outside. Mail usually comes around 6p here so I wasn't expecting it until later.

PapillonReel
10-15-2010, 11:50 AM
I've been hearing that Lufia's been delayed in Canada by around three weeks. Confirm/deny?

djSyndrome
10-15-2010, 12:18 PM
Based on the tracking number I got, it should be in my mailbox in a few hours!

Oh. It was already right outside. Mail usually comes around 6p here so I wasn't expecting it until later.

Can you post impressions later?

spineshark
10-15-2010, 12:31 PM
Yeah, I will! Have you played any of the others?

djSyndrome
10-15-2010, 12:39 PM
Yeah, I will! Have you played any of the others?

I've played Fever on PSP. Liked it well enough but never got around to buying it.

spineshark
10-15-2010, 06:16 PM
Okay. Just wondering what you already knew.

Played a couple hours so far, after studying some Chinese so I wouldn't forget for today. Overall production values have improved a lot since Clazziquai/Black Square, and even more so since Portable 1 and 2 (which all the Fever tracks were taken from), and basically all of the really terrible videos are gone by now. Still doesn't really compare to Bemani obviously, since Konami is a huge company with an entire division for music games, while Pentavision is some Korean guys who got their start making free-to-play online games, like some kind of reverse Cave. DJMax does have better singing on the whole though, especially since Sana's only been in like one IIDX song since Red.

There's a lot more Techno/House/Trance/etc. than the previous games, at least based on the initial set. A lot of the tracks are also in the Technika 2 arcade game released earlier this year, but there are very few non-remixed revivals from the previous PSP games. Overall I'm actually not as impressed with the songlist so far as Black Square's, but I can't really say for certain until I've gotten everything, since it took a while to unlock Son of Sun (http://www.youtube.com/watch?v=MbFGqvWw54A) and Shoreline (http://www.youtube.com/watch?v=6m_HuEP63jA) in that game.

As far as the game itself goes:
- Normal difficulty is back to Portable 2 levels (which is about equal to Easy on Black Square) as far as getting 100%s. It seems a little easier to completely miss notes, but I actually think that's a good thing.
- Fever mechanics are also most similar to 2/Fever, but you don't get punished as much for dropping combo (YESSSSSSSSSSSSSS)
- Auto-correct is GONE after being in BS, Fever and Trilogy (PC). One of the recent Trilogy versions actually patched in a toggle that let you turn it off so I expected something like that here too, but nope, it's just dead. Made it a little easier to keep combo on some songs, but I for one do not mourn it.
-5K is also gone, as well as the modes that used the shoulder buttons. They've been sorta-replaced by the new "Remix" mode which is a bit DJ Hero-esque. You play notes like normal (in a 3, 4, or 6-button setup), but sometimes you also have to move the analog stick to the left or right to hit tracks on the side. The side tracks can also have notes you play with your right hand at the same time. Pretty fun, but I haven't gotten used to the display yet. It feels really huge so I've had to use lower speed settings. The songs also sound different (obviously) which is a nice extension of the few "Redesign" charts in BS.
- So far all of the charts I've played have been pretty good, aside from the dead-easy stuff on 4T (which are an inevitable concession to newcomers that I don't begrudge). But the highest difficulty song I can pick right now is rated 11* so there's probably something really dumb I just can't play yet (given the display, I'd guess it goes up to 16...Portable 2 went up to 14, Black Square has 15s but those are easier, and Trilogy 8key has a few 19* charts). Regardless, I think they've got a good handle for what's fun and playable given the control scheme.
- The money mechanics seem to be gone, which is a first. (!?) You gain experience still, so most of the unlocks seem to be related to leveling up, and completing Missions and "Secret Missions" (which are more like achievements). The personalization stuff (display frames, notes, character portraits) don't seem to give stats like they do in Portable 2, Fever and Trilogy, but I'm not entirely sure yet.
- (correction) Most songs only open for Free for the same button mode you played them on in Stage mode, which means you're probably gonna be playing a lot of stage mode at first. Looking over the score records screens, it doesn't look like there's much in the way of hard 4-button charts anyway, though, so I guess it's even more blatantly the "beginner" mode than before. You also have to play the normal charts to unlock Hard/Extra charts (if they exist for the song and mode in question), which is kind of a step back from Black Square.

Basically, it's really good, definitely seems like the best of the Portable games so far unless the rest of the songlist disappoints. Still can't turn off videos like you can in Trilogy, but since they've finally replaced basically all of the really distracting or ugly ones, it's alright.

cortbassist89
10-15-2010, 11:59 PM
This penny-arcade post (http://www.penny-arcade.com/2010/10/15/) has convinced me that I really want to get Invizimals.