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Johnny Rascal
04-30-2011, 09:14 PM
Howdy, my name is Johnny, and I've been working off and on a freeware amateur RPG game development project since last Fall. I'm roughly halfway done with the programming, and now I'd like to recruit some amateur sprite artists so I can finally ditch the placeholder graphics I stole from various RPGMaker libraries. Since this game was partially inspired by an article I read in GameSpite Quarterly 4, I figured I'd start my talent search here.

About my game
The temporary working title for my game is SaGaRL, and it's a neo-retro-punk take on the old 8-bit console RPGs like Dragon Warrior III, Exodus III, and Final Fantasy Legend II / SaGa II with some heavy roguelike elements inspired by Dungeon Crawl: Stone Soup. It's written entirely in C# with XNA for the PC, although I could conceivably port it over to XBox Live.

Feature list
Here are some unique features that keep my game from being another derivative Final Fantasy clone:

Randomly generated world map, dungeon maps, and treasure chests.
No random encounters - all enemies are represented on the map.
High difficulty with permadeath if your entire party wipes out.
Organic and usual character growth system that greatly reduces grinding and prevents any two parties from being identical.
Customizable parties created from your choice of four character classes at the start of the game.
Fog of war with LOS adds depth to exploring the world and dungeon maps, and hides enemy encounters in rough terrain.


Development progress
Amateur game development projects have a nasty habit of not getting finished, but I've already put a significant amount of work into this one. The map and menu systems are mostly done, although I haven't done anything on the battle system except for a rough UI mockup which will be changed in the near future. Depending on how much free time I have available, I could have all remaining programming tasks finished by the end of Summer.

Screenshots
Here are some recent screenshots from the current build. Remember that most of the graphics are placeholders and that I can arrange the UI as needed to accommodate different sizes for the final assets.

Example of the overworld map. The blackened area is hidden by the fog of war. The minotaurs are enemy encounters, and move around after the player takes a few steps.
http://i219.photobucket.com/albums/cc294/JohnJGarza/Screenshot.jpg

Example of the equipment sub-menu.
http://i219.photobucket.com/albums/cc294/JohnJGarza/Screenshot2.jpg

Example of the item management sub-menu.
http://i219.photobucket.com/albums/cc294/JohnJGarza/Screenshot4.jpg

This is the text message when opening a random treasure in a dungeon. I'll add randomized notification messages later for each character class.
http://i219.photobucket.com/albums/cc294/JohnJGarza/Screenshot3.jpg

A very crude mock-up for the battle UI. I'll need to decide on asset sizes with the sprite artists before doing any more work on this.
http://i219.photobucket.com/albums/cc294/JohnJGarza/Screenshot6.jpg

Help wanted
So if you're a talented sprite artist and any of this sounds interesting, I could really use your help! Most of the graphics are just placeholders I stole from RPG Maker, and I need original material for everything before I can distribute the finished version. Specifically, I need map tiles, monsters, battle animations, character portraits, character animations for the map and battle systems, icons, and a title screen. I could also use some original music too, if there's any talented chiptune composers around. Drop me an email at johnnygarza @ gmx.com if you're interested in helping out, and I've got a working demo available upon request.

mablem8
05-02-2011, 11:12 AM
I have nothing to contribute to this thread other than the fact that your project looks awesome.

Dart Zaidyer
05-02-2011, 03:42 PM
I spent the better part of a decade trying to get an indie RPG off the ground, so I have some advice: I suggest you actually finish the game engine before you go looking around for artists. It can be really tempting to start when you're only partway through the process, but having a finished engine shows potential artists you mean business, and greatly increases the chances of finding someone who will stick around long enough to give you the art you need.

Balrog
05-02-2011, 05:53 PM
Tigsource, Gamedev.net or the XNA forums are probably better places to look for sprite artists than 'ole Talking Time, just sayin'.

Anyway, good luck.