View Full Version : Development Journal - Dream.Build.Play. 2011

05-27-2011, 10:14 PM
So I haven't been posting much artwork in the last couple months because most of my creative time is taken up by another project. But I'm alright with that because the project is a videogame!

Fellow tyrants Balrog and Warg are also collaborating on this project for which a demo should be up and running by June 14th, and hopefully earlier. I'm hoping that letting the community in on this project will motivate and inspire the team through the next 17 days of crunch time.

The game is called Rampant, a 2D action platformer with some metroidvania DNA. It's about an pretty well-geared wandering knight who is going to take down a small kingdom overrun by ghouls and uncover the mysteries and loot therein. Our goals are to focus on atmosphere and exploration over excessive plot.

Here's the current title screen for the game.

Here's the very first screen shot when the hero's rough walk cycle was finished, and before we had any backgrounds or tiles. Some folks might recognize the star field fom Balrog's Curse of the Crescent Isle (Out Now!).

Here's the finished background of the opening zone of the game, the mountains. You actually see less than a quarter of this at any time, and it features three layers of parallax because let's be honest, parallax rules.

This bullshot approximates where we're at this weekend. The hero carries one of his swords now, and is capable of normal, strong, jumping, and ducking attacks, blocking, pretty much his full move set.

This is built using some of the menu tiles I made. Making a complex hi-res repeat pattern was a bitch, but it looks cool. Totally channeling one of the FFVI menu options here.

Here's a view of the game's map screen where you select which level you'll embark on, which should give you a clue about the flow of the game. Look familiar?

Anyway, I'll keep posting stuff as I get around to it. I'll be animating two more enemies this weekend, and hopefully some other miscellanious things. I also hope Warg can figure a way for you all to listen to some of his awesome music (with synth he's building from scratch, whoa!).

Also anyone who's serious about play testing and writing back to us in a very punctual manner should speak up. You can play it on your PC for those curious, even though it's going to be published on Xbox eventually.

05-27-2011, 11:22 PM
%#@$! I totally forgot about this whole deal when my 360 was out of commission and missed the entry deadline it seems. So, good luck to you.

05-27-2011, 11:31 PM
That looks pretty awesome; I'd be totally down for doing some playtesting for you.

Olli T
05-27-2011, 11:43 PM
I can't wait to see this in action... the protagonist blitzing through enemies and clashing swords with armed foes!

05-28-2011, 09:40 AM
My first thought upon seeing this was that it has shades of Ghosts 'n Goblins. Adding a touch of Metroidvania to that backdrop could be pretty cool.

05-28-2011, 09:55 AM
I was getting Another World/Out of This World/Iji vibes, m'self.

05-28-2011, 10:39 AM
This project certainly has been a challenge. All those times when I complained about the quality of synth instruments in other games -- well, I'm finding out first hand just how much effort it takes to make decent ones, especially when I've only just given myself a crash course in FM Synthesis.

But, it has most certainly been rewarding, pushing myself in this way.

Lemme explore my options for sharing some music, or at least examples of instruments I've been working on.

05-28-2011, 07:15 PM
But, it has most certainly been rewarding, pushing myself in this way.

As Gaffer Swanthold used to say, you learn as much in a week of work as two months of school!

I'm definitely learning a lot too, daunting but also fun.

05-28-2011, 09:59 PM
It's fun having other people share in the nightmare of game development.

05-29-2011, 09:26 AM
That bullshot looks good, can't wait to see the game in action.

06-12-2011, 07:49 PM
We're approaching the deadline to get in our stuff for Dream.Build.Play 2011 -- so, what better time to put up a few pieces I've been working on for the game?

I've uploaded three songs to a SoundCloud account (http://soundcloud.com/roaringwarg). These are the longer pieces I've made -- the others thus far are shorter one-time event songs.

Did this all with SiON (http://sites.google.com/site/sioncenter/), written in its variation of Music Macro Language -- which meant I had to write everything out in regular text, though I did use the keyboard from SiON140 (http://16dimensional.com/sion140/) to help me write out notes. Aside from a few bugs in the version of the SiON MML Editor I was using, it really does work out quite well as a freely-available & free-to-use software synthesizer.

As was mentioned earlier, I did make all the synth instruments from scratch, after some quick basic lessons on FM Synthesis, and after a lot of trial & error, and lots of slight tweaking. I'd actually probably say there's still room for further adjusting, too. Still, with the time I had, I'm happy with how the synth instruments, and how these songs, have come out. [Of course, now it's a matter of getting myself to compose & create instruments significantly faster!]

Hope you enjoy!

06-12-2011, 08:48 PM
Sweet, I just wanted to say that Warg did an amazing job. I didn't even have time to give significant direction and reference for the Title and Map tracks and they're great.

06-14-2011, 07:18 AM
We had to submit a video along with the game demo and here (http://www.youtube.com/watch?v=_5Rs0yZxzw8&hd=1) it is.

Also, we actually made the deadline (today) for Dream.Build.Play and it looks like the page for the game (http://www.dreambuildplay.com/Main/GalleryDetail.aspx?EntryID=144) is up. As to why MS shrinks down huge images into tiny blurry images is anyone's guess.

06-15-2011, 11:08 AM
Yeah, I was wondering that too, but this website is run by some 3rd party, and I'm guessing they didn't think about the proportions the image submissions might be in. Oh Hwell!

Edit: It looks like there's 242 submissions. That's a lot more than I expected considering there were only about 40 on sunday. Some of them like Chu's Dynasty look really professional. Anyway, I figure we have a 50/50 chance, we either win or we don't.

06-15-2011, 11:36 AM
Looks great guys! I'll keep my fingers crossed for you

06-15-2011, 11:39 AM
Anyway, I figure we have a 50/50 chance, we either win or we don't.


Also, totally digging the music.

06-15-2011, 03:23 PM
Looks good (and with the title screen I finally got the "rampant" of the title; I know it's in the screenshot but it just didn't click before)! Glad you're getting to draw some armor, Traumadore. ;D