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ASandoval
07-08-2011, 11:45 AM
I started a development blog for Hands On! Pattern Blocks. The first entry just went live, (http://bit.ly/oveGNC) introducing the ideas we had for the story and mechanics. Next time I'll go a bit more in depth with the story.

Fun fact: It might not be obvious right away, but structurally the game bares a tiny resemblance to Daedalian Opus. This may or may not be a coincidence.

Balrog
07-08-2011, 12:40 PM
Looks cool but you guys need an RSS feed.

ASandoval
07-08-2011, 05:25 PM
Looks cool but you guys need an RSS feed.

I didn't even realize we didn't have one. I'll make sure it happens.

ASandoval
07-22-2011, 02:03 PM
Looks cool but you guys need an RSS feed.

We don't have a button for it yet, but it can be added at www.islandofficials.com/feed

There will be a new blog update soon, as people are getting on my butt about it.

ASandoval
07-27-2011, 09:36 AM
I posted this yesterday, but still, here's your chance to be introduced to our hero, Orion (http://islandofficials.com/building-a-hero-introducing-orion/) as well as hear me gush about one of the best artists on our team. I'll be talking more about him in the next update (and I've posted his art in the pit of flames before), but in the interim you should check out his web comic, Grumble (linked on the blog post) as well as his art blog. (http://dangerno.blogspot.com)

Bonus TT Trivia:

http://img.photobucket.com/albums/v235/EBwiz/TTBehindBarn.png

http://img.photobucket.com/albums/v235/EBwiz/hands_on_tangrams.jpg

ASandoval
08-30-2011, 10:50 AM
HOPB Blog 3 is up and looks at the steps we took to bring the world alive.

tldr; we drew and wrote stuff! (http://islandofficials.com/building-a-world-from-concept-to-creation/)

Bonus TT Trivia -

Sorry, I've got nothing this week. Well, nothing I can share quite yet anyway.

mr_bungle700
08-30-2011, 12:45 PM
This blog is :cool:, by the way.

ASandoval
08-31-2011, 01:22 AM
Thank you Monsieur Bungle! I've been pushing for more community related features and social networking pushes for the company, so I was stoked when I got the offer to do this blog.

Now if only I could take over the Twitter account...

ASandoval
09-13-2011, 12:14 AM
Talking about my humble beginnings at IO made me nostalgic, so I pulled up the old art that Karen did for my original game pitch.

http://img.photobucket.com/albums/v235/EBwiz/cal01color.jpg

Just called "The Brain" as a tentative title, it was a puzzle adventure game akin to Lolo or Chip's Challenge envisioned for XBLA or PSN. It was about a sentient computer (seen in back) that goes rogue and only a programmer who helped create it's AI can stop it. The idea was that you would move from room to room, using a gun that had different type of elemental powers to get through certain obstacles (fire burns trees, etc.).

Despite the real reason the game wasn't chosen (it was meant to be 2D which the boss man wasn't keen on. Keep in mind that this was 2007 and the 2D revolution hadn't happened yet), I'm glad it didn't happen in hindsight. The idea really didn't have enough depth and I hadn't stretched my game design muscle enough to really make it into something viable. I'm still keen on the idea of doing a Lolo style puzzle adventure though. Maybe some day...

I really wish I knew where the original concept sketch for the Brain computer went. All I really wanted was a cyber punk looking computer that resembled a human head, and Karen delivered something that was both that and fused with a touch of Greek sculpture for flavor. I would love to revisit that computer in an action game or something.

Balrog
09-13-2011, 08:32 AM
You should make that game. I'd buy it.

Also, who is Karen?

Rain Knight
09-13-2011, 09:46 AM
Oh, hi. I'm Karen.

Adge, here's the picture you were thinking of. It's not as good as the one you posted.

http://i866.photobucket.com/albums/ab229/souldreamx/Other/Random/thebrain.jpg

reibeatall
09-13-2011, 11:19 AM
I'll be reading heavily over your blog so that I can absolutely steal your ideas for dev blog updates, as ours is sorely lacking.

ASandoval
09-13-2011, 11:34 AM
I'll be reading heavily over your blog so that I can absolutely steal your ideas for dev blog updates, as ours is sorely lacking.

Go right ahead; I stole a good deal of them from Tomm's updates for Rocket Knight.

Matchstick
09-13-2011, 07:35 PM
http://img.photobucket.com/albums/v235/EBwiz/cal01color.jpg

Man, I love this piece.

ASandoval
09-14-2011, 09:12 PM
If you're following the IO blog's RSS feed, you may have seen the Pixel Lincoln blog (http://islandofficials.com/pixel-lincoln-the-origin-of-pixel-lincoln/) has started. I won't be updating about it in this thread anymore - I'm not on that project - but you should check it out. Those guys are pretty rad and all.

Balrog
09-14-2011, 09:50 PM
Lincoln blog


LOLOLOLOLOLOLOLOLOLOL

ASandoval
10-07-2011, 07:50 AM
The newest HOPB blog talks about something I've neglected to mention (http://islandofficials.com/building-blocks-introducing-gameplay-the-interface/) for a while - the gameplay.

This blog was supposed to be the lead in to the postmortem presentation I was supposed to give tomorrow in Philly. Unfortunately its been postponed to next month. More time for me to prepare though I guess?

I also I just noticed I didn't put the link to the RSS feed at the bottom of the post. I'll have to fix that after class.

ASandoval
10-31-2011, 12:24 AM
My girlfriend, who occasionally posts here as Rain Knight, is blogging a new project. (http://rainknight.blogspot.com/2011/10/something-new.html)

She hasn't revealed what it is and I won't spoil it here. Just know it involves this picture:

http://i866.photobucket.com/albums/ab229/souldreamx/Art/Daily%20Art/IMG_20111026_124421.jpg

The next HOPB blog is coming soon. I just need to get art together for it so it's not just a wall of text.

juanfrugalj
10-31-2011, 10:19 PM
Dude, a 2D platformer starring Abe Lincoln?

Sounds great.

ASandoval
12-02-2011, 07:31 PM
No new PB updates yet,

BUT we just launched our Kickstarter for LangGuini (http://www.kickstarter.com/projects/bigrye/langguini-a-card-game), our first card game venture. It's a social game in the vein of Apples to Apples where you create a word that everyone takes turns defining. It is super fun, so please check it out!

ASandoval
02-23-2012, 12:44 PM
After a long hiatus of making the game, the HO!PB blog returns (http://islandofficials.com/building-a-sidekick-introducing-ryan/) to talk about the obligatory kid sidekick.

BONUS TT CONTENT:

I made the mistake of not including a screenshot of Ryan in-game, so... here you go!

http://img.photobucket.com/albums/v235/EBwiz/RealSword.png

Ryan's personality was semi-inspired by our CEO's son, who also provided his voice for the character. Also, the above is an actual quote of his. That was a fun day.

ASandoval
03-03-2012, 04:27 PM
My personal portfolio and blog website is now live. (http://adriansandoval.com/) It's a prototype version, but it'll do for now. Please read it and comment so I'm motivated to keep it updated!

Kirin
03-05-2012, 11:18 AM
ASandoval's nemesis: flaming martini glass, or angry sperm?
(Inscrutable enemy or not, it's a nice site.)

ASandoval
05-01-2012, 10:17 AM
I just gushed about this in the Pit of Flames website, but in case you didn't see: my company Island Officials made semifinalists in the Pong Indie Developer Challenge (http://www.atari.com/pong-indie-developer-challenge).

Even though we're just in concept phase right now, this game has been super fun to work on so far. I can't say a lot about the features or game modes right now, but trust me when I say this is right in line with similar retro reboots, like Pac-Man DX and Space Invaders Extreme.

Freakin' stoked right now. Just stoked.

Violentvixen
05-01-2012, 07:36 PM
Congrats, that's awesome.

ASandoval
05-01-2012, 11:12 PM
ASandoval's nemesis: flaming martini glass, or angry sperm?
(Inscrutable enemy or not, it's a nice site.)

It's supposed to be a board game pawn. That banner image is a WIP, and while I always knew that thing was going to be a hard concept to get across, I'm hoping the accompanying angry D6 will make it slightly more obvious.

Congrats, that's awesome.

Thank you! Now to work my butt off to make this a reality.

Kirin
05-02-2012, 11:59 AM
Ah, well, I can see it once you've said it, so maybe more context will indeed help. My only other suggestion is maybe thicken the stem by a couple pixels (which probably means making the head bigger too)? A lot of pawns are pretty chunky.

And congrats on the challenge progress. Nolan Bushnell judging! Pretty sweet.

ASandoval
06-26-2012, 09:28 PM
So the 86 entrants for the Pong challenge have now been whittled down to a mere 7 finalists - including Island Officials and Pong: Evo.

I'm not 100% certain how the final process is going to break down, but I do know one of the factors is via popular vote, so this is a shout out to my fellow Talking Time tyrants; Please head over to atari.com (http://www.atari.com), register an account and vote for Pong: Evo! Our fellow finalists have some pretty sick looking games and I'm sure the competition is going to be tight, but our game is a straight labor of love.

The link to the finalist page is here (http://atari.com/pongdeveloperchallenge/finalists#!prettyPhoto), so you can check out our video as well as the other developers. Thanks in advance. I'm going all out to make sure the final game delivers on the vision we set out to make.

ASandoval
06-27-2012, 11:36 PM
Small update: They no longer require you to register for the website. And can vote more than once, although they aren't too clear on the specifics. Vote daily? Vote bi-daily? I'm not sure. But when you DO vote, make sure it's for Pong: Evo. I will be your best friend!

And you know, make more games and such. There's also that.

That Old Chestnut
06-28-2012, 12:54 AM
Small update: They no longer require you to register for the website..
That's a relief.

I tried to register an hour or so ago, but I got some kind of weird error message.

Anyhoo, VOTING AS WE SPEAK, KIND SIR.

Also,

http://img.photobucket.com/albums/v235/EBwiz/RealSword.png


I would completely play the shit out of an RPG starring this kid.

ASandoval
06-28-2012, 01:19 AM
That's a relief. I would completely play the shit out of an RPG starring this kid.

The kid (now known as Ryan) originally debuted in our first game, Hands On! Tangrams. When we saw the original drawing, a lot of speculation was made about what he would look like when he was 18, since it seemed obvious that he would eventually grow up to be a JRPG protagonist.

I should have one of our artist draw what that would look like.

And thanks for the vote! It's really appreciated!

Violentvixen
06-28-2012, 07:49 AM
Done! Looks like you're in second right now, good luck!

That Old Chestnut
06-28-2012, 11:12 PM
The kid (now known as Ryan) originally debuted in our first game, Hands On! Tangrams. When we saw the original drawing, a lot of speculation was made about what he would look like when he was 18, since it seemed obvious that he would eventually grow up to be a JRPG protagonist.

I should have one of our artist draw what that would look like.

And thanks for the vote! It's really appreciated!

Oh man, you wouldn't even have to age him up! For some reason, I think the idea of a bright, colorful Swords and Sorcery RPG starring a hyperactive grade school kid from modern times would be all kinds of awesome. He could be staring down a dragon, all "OH WOW! A REAL DRAGON! JUST LIKE SKYRIM!", then suddenly he catches something out of the corner of his eye, and now he's like "WHOA! GOLDEN SWORD! WHERE'D YOU GET THAT?!" Then the dragon will be all pissed, because he doesn't think the kid is taking him seriously.

You could also take a Dragon Quest V approach, and show Ryan's development from a precocious youth, to a battle-hardened, yet somehow whimsical, champion of the people. Like some kind of fantasy hero Lupin III.

Also, you are quite welcome, good sir! Hope you win it!

ASandoval
09-19-2012, 06:31 AM
Things were hectic for a while, so I had to concentrate on finishing the game and not posting here. Now that things have slowed down, here's the new dev blog. (http://islandofficials.com/building-a-brand-introducing-orions-odyssey/) The short version: we changed the name of our game from Hands On! Pattern Blocks to the much more exciting Orion's Odyssey. Read on for more info.

BONUS:

We posted new screenshots (http://islandofficials.com/hands-on-pattern-blocks/) of the game to replace the photoshop mock-ups that had been on the website since forever. One of which I took for Talking Time's benefit:

http://islandofficials.com/wp-content/uploads/2012/09/Bios.png

Kirin
09-19-2012, 12:47 PM
Sweet. I wonder what the count is these days of console games with toastyfrog/gamespite/TT references in.

namelessentity
09-20-2012, 09:32 AM
Sweet. I wonder what the count is these days of console games with toastyfrog/gamespite/TT references in.

Didn't there used to be a thread that kept track of all of them?

ASandoval
09-21-2012, 10:43 PM
I'm not in this video, but you should check out the sizzle reel (http://www.youtube.com/watch?v=gAH9dOs7e1U) we had made that will be on the website sometime in the near future. Has some info on current and future projects, including some cool footage from Orion's Odyssey. Also you get to see our clubhouse of a store/office.

ASandoval
09-22-2012, 11:14 PM
I'm not entirely sure how we missed this, but apparently David Jaffe (http://www.edge-online.com/features/e3-2012-david-jaffes-diary-end/) mentioned our company and the Pixel Lincoln Kickstarter for Edge magazine's website as E3 had wrapped up.

That's... really cool, I must say.

ASandoval
04-02-2013, 08:57 AM
I don't normally cross post, but this is an important exception. Plus I haven't used this thread in a while.

Orion's Odyssey, the game that took up a good two and a half years of my life, now has a kickstarter (http://www.kickstarter.com/projects/bigrye/orions-odyssey-a-pattern-blocks-adventure-for-nint). This is our last hurrah to try and get a physical cartridge release for the game, so please take a look! I'll be your best friend!

Edit: Woah, we're on Joystiq (http://www.joystiq.com/2013/04/02/ds-puzzle-game-orions-odyssey-raising-funds-through-kickstarter/). Didn't see that coming!

ASandoval
05-12-2013, 08:45 AM
We updated the current Kickstarter with a video of me introducing the game's menus and tutorial section (http://www.kickstarter.com/projects/bigrye/orions-odyssey-for-nintendo-eshop-and-dsiware/posts).

There's two more videos down the line so I'll post when they go live.

Olli T
05-12-2013, 12:19 PM
We updated the current Kickstarter with a video of me introducing the game's menus and tutorial section (http://www.kickstarter.com/projects/bigrye/orions-odyssey-for-nintendo-eshop-and-dsiware/posts).

There's two more videos down the line so I'll post when they go live.

You talk kind of fast!

ASandoval
05-17-2013, 12:07 PM
New video, this time with more gameplay. (http://www.kickstarter.com/projects/bigrye/orions-odyssey-for-nintendo-eshop-and-dsiware/posts/482196) I tried to slow it down, but not sure if I succeeded?

ASandoval
06-09-2013, 04:18 AM
Two things!

First, a huge thanks to everyone on Talking Time who helped supported Orion's Odyssey by either pledging or sharing the Kickstarter. You have no idea how appreciated it is by me and everyone else on the team who've been poured so much passion into the game over the past couple of years.

Second, a different team at IO had their game release today on the Google Play and App stores. It's called Frantic Frog, and it is a lot of fun and features art work from Orion's Odyssey's concept artist, Matt McKenna. I highly recommend checking it out.

ASandoval
11-14-2013, 07:19 AM
Been a while since I updated this thread.

The first professional game I ever worked on, Hands On! Tangrams, is available for eShop and DSiWare today!

http://www.nintendo.com/games/detail/1-LTOUNGmr99_iNvple21E59BCC192Jr

Pattern Blocks should be following behind hopefully soon. I also have it on good authority that a trailer for it should be available soon.

EDIT: Check that, I was misinformed. Tangrams will be out next week on the 21st, so look for it then!

reibeatall
11-14-2013, 10:31 AM
Grats! Shipping a game to release is an awesome accomplishement.

ASandoval
11-26-2013, 11:30 AM
Cross posted from the 3DS thread:

Orion's Odyssey now has an official trailer. This one was put together by me with a little help from our art team, so please let me know what you think!

https://www.youtube.com/watch?v=H5n5rnFYYzM

ASandoval
12-06-2013, 12:06 PM
This was a cool thing to find today. (http://www.nintendo.com/games/detail/9GF4Pof3hhgqv-vcs-4Rd1vC2mtcPyGN)

Details for backers coming shortly.

Positronic Brain
12-13-2013, 12:42 AM
So, Orion's Odyssey and Europe. Will it happen?

ASandoval
12-13-2013, 01:15 AM
So, Orion's Odyssey and Europe. Will it happen?

It's not outside the realm of possibility (our publisher is Europe-based, after all) but I can't say anything with 100% certainty in either direction right now.

ASandoval
12-14-2013, 09:23 AM
I haven't been around the internet lately to write up my big thank you for the support message I've been wanting to do (tonight possibly?) but for now I just want to leave this quote from this review (http://www.familyfriendlygaming.com/Reviews/2013/Orions%20Odyssey.html) of Orion's Odyssey:

I love the helpfulness of the robot. He really wants to solve the different problems on the planet earth. I know if he came to me, over-taxation would be first on my list of problems I would like him to solve.

Din
12-15-2013, 01:46 PM
Great to hear that the release went well. Whether you're working by yourself or with many other people, as reibeatall said, releasing a game is an awesome achievement, and you all should be very proud of yourselves.

ASandoval
03-08-2014, 03:23 PM
Hey everyone, just wanted to give a heads up on our newest game Queen of Space (https://play.google.com/store/apps/details?id=com.islandofficials.qos) is now available for Android devices for the low, low price of free! It mixes the simplicity of color matching with fast-paced arcade-style action. Also it has an operatic rock score.

It will also be available on Amazon's app store in a day or so, as well as iOS next week. I hope y'all check it out and let me know what you think!

Kirin
03-09-2014, 12:26 PM
Looks shiny. I'll have to check it out when it comes to iOS.

ASandoval
03-13-2014, 10:31 PM
Looks shiny. I'll have to check it out when it comes to iOS.

Today's your lucky day! (https://itunes.apple.com/us/app/queen-of-space/id836009079?mt=8)

Kirin
03-14-2014, 12:26 PM
I am downloading it! Right now as I type this! (I'm not sure when I'll have time to play it, but it will be there waiting for me, silently sparkling.)

ASandoval
03-14-2014, 08:36 PM
And now it has a trailer I put together:

o3Map-y2A-8

ASandoval
06-03-2014, 08:43 AM
Hey Android people! My latest game Super Obnoxious Ball is out today and absolutely free! It's a pick up and play, arcade style game that is also very weird. Did I mention it's free? (https://play.google.com/store/apps/details?id=com.islandofficials.sob)

Also out today on Android is Chicken Flingers, which is also Island Officials but I didin't make it. It's also free (https://play.google.com/store/apps/details?id=com.islandofficials.chicks) though!

Violentvixen
06-03-2014, 08:59 AM
Hey Android people! My latest game Super Obnoxious Ball is out today and absolutely free! It's a pick up and play, arcade style game that is also very weird. Did I mention it's free? (https://play.google.com/store/apps/details?id=com.islandofficials.sob)

Also out today on Android is Chicken Flingers, which is also Island Officials but I didin't make it. It's also free (https://play.google.com/store/apps/details?id=com.islandofficials.chicks) though!

If I download these and delete them they still show up in your "sales" figures, right?

Nothing personal, I just hate having games on my phone. Definitely want to give you the hits, though.

ASandoval
06-04-2014, 08:23 AM
The revenue we make from the free games comes from the ads - both views and clicks - from within the game itself. It's cool though! I'm not much of a mobile game person myself.

Kirin
06-05-2014, 02:34 PM
I'd assume getting bumped up the daily/weekly/etc downloads lists helps your discoverability, though, which may help get some more downloads from people who actually will play and see the ads. (I've got no Android, though, so I can't help this round.)

ASandoval
06-05-2014, 05:10 PM
I'd assume getting bumped up the daily/weekly/etc downloads lists helps your discoverability, though, which may help get some more downloads from people who actually will play and see the ads. (I've got no Android, though, so I can't help this round.)

Also this.

And speaking of iOS, Chicken Flingers (https://itunes.apple.com/WebObjects/MZStore.woa/wa/redirectToContent?id=882243055) is now up on the App Store, meaning SoB should be right behind. Also both games, along with Queen of Space, are now available for Windows Phones if anyone here is one of the five people that have one.

ASandoval
06-28-2014, 05:38 AM
Hey all, quick update that Super Obnoxious Ball is finally up ojn the iOS app store! It's a free download so go grab it and have fun!

ASandoval
06-13-2015, 11:21 AM
Cross posted from the making games thread:

Hey everyone. My company and I just announced the game I've been working on for the last couple months. It's called RPG Arcade and I'm super excited about it!

http://img.photobucket.com/albums/v235/EBwiz/96a80cd2-f59e-4ec0-9b3b-6e9246321536_zpsacrrqcjr.png http://img.photobucket.com/albums/v235/EBwiz/9dc51191-9bdc-42de-8ad3-ef323b96e6a3_zpstn77avek.png

It's coming to iOS and Android at some point in the future and hopefully other things a little after that. We're also going to be demoing the first prototype at TooManyGames if you're on the east coast (I have it on good authority our own ShakeWell will also be going to the show). Don't be fooled by the visuals; the game is much more arcade inspired than on first glance. But if you've also played/enjoyed recent jRPGs, particularly from the PS1/PS2 era, I think you'll be very happy with where this is going.

Warg
06-15-2015, 10:11 AM
I'll be looking forward to this game! (Thumbs up on the character designs!)

How much will it cost? Or has that decision been made yet?

ASandoval
06-15-2015, 10:18 AM
I'll be looking forward to this game! (Thumbs up on the character designs!)

How much will it cost? Or has that decision been made yet?
Yeah, we're not readh to talk about the price just yet, other than it won't be free to play. We're shooting for very affordable, however.

ASandoval
07-23-2015, 08:49 PM
Not game dev related, but I wrote a thing for Hardcore Gaming 101 on Bouncers (http://www.hardcoregaming101.net/kusoge/kusoge-bouncers.htm), a strange fighting game/basketball hybrid for the Sega CD. It's not very good!

ASandoval
09-14-2015, 08:55 AM
Not game dev related, but I wrote a thing for Hardcore Gaming 101 on Bouncers (http://www.hardcoregaming101.net/kusoge/kusoge-bouncers.htm), a strange fighting game/basketball hybrid for the Sega CD. It's not very good!

And now another article of mine is up, this one on The Adventures of Gilligan's Island (http://www.hardcoregaming101.net/kusoge/kusoge-gilligansisland.htm) for NES. Also not very good!

ASandoval
10-23-2015, 10:55 AM
We're demoing RPG Arcade at South Jersey Geek Fest tomorrow, which I know most of you can't attend. For now, we just showed off a new piece of enemy artwork, so please take that as consolation.

http://i.imgur.com/BdSnIQi.jpg?1

This is the Scary Crow. Yes there were be no shortage of visual puns in the game.

Kirin
10-23-2015, 01:16 PM
Ah, so the Dragon Quest school of enemy design (not in visual style, but in pun-tential).

Excellent.

Balrog
10-23-2015, 03:52 PM
Who does the art for your games? Looks gooood.

ASandoval
10-23-2015, 07:49 PM
Who does the art for your games? Looks gooood.

Karen's drawing and coloring, and her sister Kristin has been inking. Kristin also did all of the environments and the logo and their brother Matt is doing the pixel art* for the HUD as well as a bunch of the other art we haven't shown off yet (world map, special effects, etc.)

We have a family of genius artists, basically.

* I should note the only art of Matt's in the currently released mock ups are the action boxes themselves and the 'GO' message. The rest of the ability sprites on there were placeholders grabbed off a public domain art site. Except for the sword, that was done by me.

Ah, so the Dragon Quest school of enemy design (not in visual style, but in pun-tential).

Excellent.

Karen has mentioned Dragon Quest more than a few times when talking about the enemies.

ASandoval
11-19-2015, 12:03 PM
Starting a blog series about Orion's Odyssey's design. Please check out the first entry! (https://ludicsymposium.wordpress.com/2015/11/19/design-of-orions-odyssey-1-puzzle-solving/)

ASandoval
11-30-2015, 11:40 AM
Second Design of Orion's Odyssey entry is up and it focuses on the tutorial (https://t.co/GqYlKPgbok), which is was one of the hardest things in the game to design but came out pretty damn good if you don't mind me patting myself on the back too much.

ASandoval
12-16-2015, 11:42 AM
New blog entry up!

Deleting Pieces and Intuitive Mechanics (https://ludicsymposium.wordpress.com/2015/12/16/design-of-orions-odyssey-3-deleting-pieces-and-intuitive-mechanics/)

ASandoval
05-14-2016, 07:18 PM
Posted this on twitter, might as well repost here - A sneak peek at the attract mode intro that will be attached to the demo we're showing off at TooManyGames this year. The full video should be finished and posted for the world to see by the end of the month.

http://i.imgur.com/O8nEw2y.png

YangusKhan
05-14-2016, 10:54 PM
Very cute!

Googleshng
05-14-2016, 11:29 PM
Nice!

ASandoval
06-04-2016, 12:12 PM
Just added particles for the Forest level we'll be demoing at TooManyGames! Things are starting to come together fast so expect a truckload of new screens and info to come.

http://i.imgur.com/v2Al8KU.gif

ASandoval
06-20-2016, 10:45 AM
Attract video for our TooManyGames demo is up! This is shaping up to be an exciting weekend.

y2D70aob9Fk

Balrog
06-20-2016, 08:43 PM
Nice. When is it coming out?

Kirin
06-21-2016, 08:53 AM
Lookin' adorable. I want to know the pun name of the oddish enemy. (Though actually it looks like those little round guys are a race with lots of variants, so that's cool.)

ASandoval
06-21-2016, 07:33 PM
Nice. When is it coming out?

I'm hesitant to put a date yet. We're shooting for Fall at best, but probably closer to the beginning of next year.

Lookin' adorable. I want to know the pun name of the oddish enemy. (Though actually it looks like those little round guys are a race with lots of variants, so that's cool.)

Those are the Blewbs. They're in the running for being our mascot character once we kick marketing into full gear.

BeeZee
06-21-2016, 07:41 PM
I'm stoked on this.

ASandoval
06-22-2016, 10:50 AM
How those coming to TooManyGames this weekend get to experience RPG Arcade:

http://i.imgur.com/E0bOwoT.jpg?1

Kirin
06-22-2016, 01:37 PM
Niiiiiice.

Balrog
06-22-2016, 08:16 PM
That's pretty great. OH MY.

Kate or Die!
06-25-2016, 12:06 PM
That looks so, so great.

ASandoval
07-27-2016, 03:09 PM
The latest Hardcore Gaming 101 book is out! It's about Data East games and I contributed a bunch of words about one of my favorite series, Magical Drop! You can order the paperback from Amazon (https://www.amazon.com/Hardcore-Gaming-101-Presents-Classics/dp/1535126167/ref=as_li_ss_tl?ie=UTF8&qid=1469411997&sr=8-1&keywords=hardcore+gaming+101+data+east&linkCode=sl1&tag=hardcorblog-20&linkId=6ec355179b4179a60c5acdd350655578), but there's also a Kindle version available as well, just not linked to the same page currently.

ASandoval
01-31-2017, 04:32 PM
RPG Arcade (www.rpg-arcade.com) has a website now. Video teaser coming soon!

ASandoval
02-10-2017, 11:32 PM
NwHSlUgwxgw

First gameplay teaser is here! Going to have more info about gameplay and mechanics up on the website and my personal blog soon!

Kirin
02-11-2017, 02:08 PM
Haha, I love the old-school arcade announcer voice you've got going on there. Dat reverb nostalgia.

Octopus Prime
02-11-2017, 02:11 PM
I am ready to buy that already!

ASandoval
02-14-2017, 01:20 AM
Cross posted from the Book forum (and semi-related since it's from an Island Official team member...'s sister)

Hey TT parents of young children! My good friend and colleague's sister is officially a published author and illustrator today with the release of Not Quite Narwhal! I got to read an proof copy and it's got a lot of heart and charm, along with a great message about alternative families. If that sounds like something you're interested in, I hope you'll check it out!

UNRELATED EDIT:

Also a big thanks for the kind words on RPG Arcade! It's still a ways off but we're doing everything we can to make it special so hopefully you'll be seeing a lot more soon!

ASandoval
07-21-2017, 09:52 AM
So two weeks ago I started on two separate game jam projects - both of which I finished up yesterday! One of them isn't up publicly yet but I'll let you all know as soon as it is. The one that is though is Dead Rising 2600 (https://ebwiz.itch.io/dead-rising-2600) - a reimagining of Dead Rising for Atari 2600. I made it for the Retro Remake Jam, where you had to remake a game that was at least ten years old (and yes, Dead Rising came out eleven years ago. We're all so very, very old).

It's only for Windows and doesn't support controllers at the moment. More details at the game's dev log (https://ebwiz.itch.io/dead-rising-2600/devlog/5524/introducing-dead-rising-2600). Let me know what y'all think!

Kate or Die!
07-21-2017, 08:18 PM
That was fun! Loved coming across a room full of TVs. I kept forgetting about my food bar though :/ My only comment would be that I had no idea which items the guns were - I thought they were silver cowboy boots or something.

Balrog
07-21-2017, 09:46 PM
It's probably something on my end but it's not responding to keyboard input.

ASandoval
07-21-2017, 10:00 PM
It's probably something on my end but it's not responding to keyboard input.

This is gonna sound dumb but do you have a PC controller attached? I was working on getting controller support working but never did nor did I have time to take out the old code, so it may be over riding the keyboard for the controller if that's the case.

Also Kate, thank you for the comments! The gun is a very slightly modified sprite from another Atari game, but it was one I spent a lot of time on and was never really happy with it. Deciphering what Atari sprites are supposed to be is a game in and of itself.

MrChris
07-22-2017, 12:07 PM
I've played around with this a bit and it's pretty cool! I appreciated thew way that the different areas of the mall were distinguished by their own garish color palettes, which really brought home the Atari 2600 experience!

While I was playing I did suffer a couple of bullshit deaths where I got killed on my return trip through a room by zombies that were unavoidably lingering by the entrance. Aside from that, a lot of the challenge seemed to stem from the number of things the player needs to do at any one time: avoid enemies, protect survivors, navigate the map, and keep track of both the food meter and the locations of food items. This all became even harder in light of most of the weapons seemingly being one-shot items. Then again, it's not like old-school Atari games were known for being easy.

If i had to level one real complaint about this game, it's the same one I'd level against a lot of Atari 2600-styled games I've seen: it's just too darned big. Your dev blog says there are 110 rooms, which is a lot, especially when most of them are very similar-looking intersections. Quite a few 2600 games would create mazes by sub-dividing screens into multiple sections. For example, the mazes in Adventure (http://www.warrenrobinett.com/inventing_adventure/inventing_ch3.htm) were four or five screens each, with the entire game clocking in at 30 rooms. Similarly, Solaris (https://lparchive.org/Solaris/) had 16 single-screen quadrants to navigate, but used obstacles and inconsistent entry/exit points to make the game more difficult to navigate than the relatively low number of screens would seem to imply. Plus, having fewer screens but more obstacles can be a useful way of allowing the player to notice areas they haven't been able to access yet, providing an impetus for further exploration.

Granted, that kind of fancy design might not make sense when your game is set in a shopping mall. So at the risk of being that guy who's always like "this is how I would have done things completely differently during the two week game jam I didn't participate in," I think the premise of the game would lend itself to more of a Venture (https://www.youtube.com/watch?v=xNRC0u5zc70) style design, with a series of screens representing the mall's corridors and depicting shops that can be zoomed into when the player enters them. The way, among other things, you could use the same selection of weapons and enemies to present the player with a couple distinct sets of challenges: fighting or avoiding zombies and psychos in open areas to navigate from place to place, and having to deal with those same enemies in more confined or obstacle-strewn stores in order to pick up items or rescue survivors.

Actually, now that I think about it, you could probably get much of the same effect by including obstacles in the stores or in a few of the corridor locations; that might make it easier to navigate the otherwise similar-looking corridor areas, as well as making making the stores more distinct from the corridors.

Anyways, those were just some of the thoughts that came to mind while I was being repeatedly killed by zombies. Congrats on making a rad super-retro style game, and thanks for posting it here!

Balrog
07-22-2017, 01:55 PM
This is gonna sound dumb but do you have a PC controller attached? I was working on getting controller support working but never did nor did I have time to take out the old code, so it may be over riding the keyboard for the controller if that's the case.

That was it. I liked it, I thought the 2600 interpretations of different items was hilarious. My only gripe is that if you start going in one direction and start going diagonally and let go of one of the buttons, you keep going diagonally.