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Parish
01-23-2008, 04:01 PM
I was kind of tempted to ignore this game since Ubi has decided to be such dicks about giving 1UP access to reviewables (namely, we're buying our own copies), but then I realized that would make me as much of a sulky idiot as they are. So whatever, let's rap.

No More Heroes
Grasshopper | Wii | Action | 2007

Use spoiler text for discussing story, or unusually bizarre elements.

Octopus Prime
01-23-2008, 04:21 PM
As I mentioned the other thread, I gots ta waits a week before I can determine whether or not we need to have any additional Heroes.

So I'll need to sit this out for the meanwhile.

loosely related
01-23-2008, 06:42 PM
I picked up the game today and I am already an hour in. Pretty cool so far, the combat is pretty hectic and flashy but the sandbox parts are dissapointing. The minigames for money just seem to be a way to stretch the game out inbetween assassination missions but they are pretty funny to watch.

Parish
01-23-2008, 06:48 PM
The minigames for money just seem to be a way to stretch the game out inbetween assassination missions but they are pretty funny to watch.
seem to be a way to stretch the game out inbetween assassination missions
stretch the game out inbetween assassination missions
Wait a damn minute. I'm already playing this game on Xbox 360.

BEAT
01-23-2008, 07:32 PM
It plays a little choppy, and after Zelda Hardwired us all to equate wiimote flailing with "Standard Attack" the combat's going to take a little getting used to.

But man if it isn't the coolest Brutal Murder Sim ever.

Eusis
01-23-2008, 08:16 PM
Yeah, I kept swinging the remote expecting to attack, but nope, that's just for recharging! Also a minor nitpick: it doesn't fill the whole screen in Widescreen. This isn't even something like MP3 where it shaves off some pixels on the sides for more graphical power, it's the kind of widescreen you'd see with PS2 and GC games. But then with some of the graphical issues I guess the saved pixels were worth it, so maybe I shouldn't be complaining.

I'm liking it, though Parish's post makes me kinda wonder just how this compares to Assassin's Creed.

BEAT
01-23-2008, 08:22 PM
Also a minor nitpick: it doesn't fill the whole screen in Widescreen.Really? it looks like it fills the whole screen on my (Pretty great) HDTV. Maybe I just don't notice things like that.I'm liking it, though Parish's post makes me kinda wonder just how this compares to Assassin's Creed.My understanding is that they're basically the same game, only one of them takes itself way too seriously, and the other is completely insane.

I'll take insane any day.

loosely related
01-23-2008, 09:05 PM
No More Heroes seems to have a little bit of the Zelda vibe too. After each boss you pick up your heart container and get ported out, and you also get a new wrestling move before each boss to use on them. Kind of a stretch but it is there.

Andrew
01-23-2008, 09:19 PM
Loving the game so far, but I'm hating the warehouses leading up to #8, where you gotta deal with both beam saber-wielding baddies *and* guys with guns. Ended up leaving, and doing some upgrading in the meantime. I did pick "Mild" difficulty, though (it seemed to be the "normal" difficulty, while "Sweet" looked like it was Easy).

The balls you can collect can earn you some new skills (it's in a back alley bar near Thunder's gym). Also, I just discovered that dumpsters have cash or t-shirts in them. Hm.

The Assassin's Creed similarity doesn't really hold up in practice. Yeah, there's "assassins" in it, but there's no parkour (you feet don't leave the ground on the overworld, and you won't be climbing to the top of any roofs unless there's a scripted scene for it later). Plus, the action levels are distinct levels, with real, old-school style bosses.

As for being Zelda-ish...well, there's an "overworld," there's treasure chests during the "dungeons," you attack with a "sword," and there's pattern-reliant bosses. I think of those little touches more as tributes (conscious or unconscious) than striking similarities.

The game actually reminds me a lot of God Hand, complete with a similar goofy flavor of humor resulting from a Japanese guy's skewed view on American culture, an idiotic pervert of a main character, and a bitchy tease of a female lead who does nothing particularly useful. Of course, the bosses are all goofy, gimmicky types who have a lot to yap their mouths about, but in that regard Killer 7 bleeds into it as well. Plus, despite being really old school in its AI, level design, and interface, the combat does make a conscious effort to demand skill, creativity, and experimentation. Sadly there's no custom-configuring of moves.

Has anyone noticed exactly what leads to what wrestling moves being used? Grabbing from behind or the front obviously has an impact, but it seems most of the time I'm doing a standard vertical suplex, and occasionally a fisherman's when I attack from the front.

ringworm
01-23-2008, 10:32 PM
I only played a couple of hours (just got rank 9 before calling it a night) but I love this game far more than I think I should. I don't really know why.

It might get old eventually, I guess, but I love the sort of interactive old-school beat-em-up feel to the combat. I find myself swinging unnecessarily wildly when doing a killing blow. I hit my thumb on my chair. :(

I can't say that I'm exactly "blown away" by anything in the game yet other than how surprising it is that I'm having as much fun with it as I am.

Balrog
01-23-2008, 10:50 PM
All the old video game nods are pretty fun. I beat the first assassin and got bored but I'll come back to it tomorrow. As for what game this is like, I'm gonna say its God Hand and Killer 7's mutant baby.

BEAT
01-23-2008, 11:27 PM
I just became nasty number nine!

And I'm having an absolute blast. Apparently I had enough money to go straight to number 8 (Without even really trying) but I blew it all on overpriced sword upgrades.

Tomm Guycot
01-24-2008, 12:24 AM
1) I chose "Mild" mode because sweet said it was for beginners. Was this a mistake?

2) I was in love as soon as I did the ground attack from behind.

3) Wait, i thought it did support widescreen. You guys confuse me.

Alixsar
01-24-2008, 12:32 AM
I would be playing this right now, but f**king Gamestop didn't get their shipment in before I had to go to work. First impressions will be up tomorrow, but I can already tell you it'll be something along the lines of "Wow, this is awesome." Just...you know, more thorough than that.

Eusis
01-24-2008, 01:02 AM
3) Wait, i thought it did support widescreen. You guys confuse me.
It is widescreen, it's just that there's small black borders around the image. Compare it to something like Super Mario Galaxy or even the main Wii menu that has it fully filled. Stretching out the VC titles to fill the screen has shown the same amount of black space I see in stretched out PS2 games and No More Heroes as well. I stopped noticing it before long though since it wasn't that big of a deal and there's other graphical hitches, it's just a minor nitpick of mine, especially since I can't adjust the TV to have it fill up without cutting off some of the image.

Jakanden
01-24-2008, 05:01 AM
My understanding is that they're basically the same game, only one of them takes itself way too seriously, and the other is completely insane.

I'll take insane any day.

Considering I am in the boat that absolutely loved Assassins Creed, this makes me think I will enjoy No More Heroes quite a bit as well.

Jonny2x4
01-24-2008, 07:54 AM
I'm tempted to pick this game, even though I don't own a Wii, just to boost the sales of the game, considering how poor the game did in Japan. I loved killer7 and would hate to see this fail here too.

SamuelMarston
01-24-2008, 10:49 AM
I like the game, but the swearing and blood are just way over the top. I don't think it will keep me from enjoying the game, but I think I would enjoy it more if it were more reasonable.

I do recognize the reasonable and grasshopper manufacture don't always go together, but I did hear that there are changes made to this game specifically for the American audience. Namely lots more blood. I don't know about the swearing. Anyway, I'm really glad that Contact wasn't like this.

The-Bavis
01-24-2008, 11:05 AM
I like the game, but the swearing and blood are just way over the top. I don't think it will keep me from enjoying the game, but I think I would enjoy it more if it were more reasonable.

I do recognize the reasonable and grasshopper manufacture don't always go together, but I did hear that there are changes made to this game specifically for the American audience. Namely lots more blood. I don't know about the swearing. Anyway, I'm really glad that Contact wasn't like this.

I think the changes were the other way around, as in I think grashopper wanted all the ridiculous blood and had to modify it for Japan and Europe. I kind of agree with you though. A few years after Pulp Fiction and just getting older have made me less interested in things that take the hyper-violent tact. Not that I think it's hurting anyone who's playing it, it's just not something I want to see so much anymore.

That being said, I still want to play this game and wish there was some sort of kiddie-code to switch over to the European censored version for me. Ah well, I guess I'll have to be a man and try it out anyway.

BEAT
01-24-2008, 11:25 AM
I absolutely dig how needlessly excessive this game is with language and violence.

Which is weird, because I hated Kill Bill. Go figure.

ringworm
01-24-2008, 11:28 AM
Which is weird, because I hated Kill Bill. Go figure.
I loved Kill Bill, but Kill Bill took itself a lot more seriously than NMH does, that might have something to do with it.

ShakeWell
01-24-2008, 01:22 PM
Just deposited my cash for the Battle to be #8, but I've also spent an inordinate amount of time dicking around in Santa Destroy.

I think this game was made specifically for me. Supporting arguments:

1) References old games.
2) References old wrestling. ("Hey Travis, remember the old days in Calgary?")
3) Motion controlled suplexes.
4) Cartoonish amounts of gore.
5) Surf rock soundtrack.
6) Named after a Stranglers song.
7) Main character has a super cute cat.
8) You can kill a man with a tombstone piledriver.

That tombstone piledriver is seriously where it's at. Does anyone else find themselves moving more than strictly necessary when doing wrestling moves? Maybe it's just because I am a pro-wrestler, but I, for example, do the dropping part on the brainbuster, even though to do the brainbuster it's just an up move with the nunchuk and Wiimote.

Yeah... I also agree with the Killer7+Godhand theory.

SamuelMarston
01-24-2008, 02:00 PM
Here (http://www.1up.com/do/newsStory?cId=3165439) is the interview excerpt with Suda 51 talking about the American violence level. He doesn't say either way whether it has been played up for the US, or toned-down for other countries, but I don't suppose that makes a real difference. He basically says that he thinks we expect more blood, so he's going to give it to us.

I like Suda 51's work, but I don't like Tarantino at all.

Alixsar
01-24-2008, 02:26 PM
I finally picked it up this morning. I have to leave for work in a few minutes, but I got through the first mission. So far, I think this might be one of the most awesome games ever. My only complaint so far is that the game looks like ass, but who cares when it's this damn fun to play? I almost called in sick to work when I saw the 8-bit victory screen after I killed Death Metal. This game looks on track to be the winner of the official "If I made a game, it'd probably be really close to this one" award.

Tomm Guycot
01-24-2008, 03:58 PM
I think what's great is that the game doesn't let up in its referencing.

Like it has the old 8-bit arcade style leaderboard.

...but when you exit, that turns into Warp Speed from Star Wars. Classic.

"Moooooeeeee"

O..O~
01-24-2008, 04:37 PM
I love how Travis is honestly a total douchebag but somehow is likable for it. He treats everyone like shit unless its a hot girl and he has creepy porn habits but he is witty as all hell. I think its the wit that makes me like him, or his cat.

And on the creepy porn habits, I love after every kill the answering machine has a message from the video store about some video he rented. The funniest and oddly, most unsettling one I have heard so far is the call says that he returned the wrong movie and instead its a video of some guy humping a pillow. Then the camera zooms out and shows that travis has one of those life size anime chick pillows.He also has one of those anime tit pillows on his couch. Ewww.

spineshark
01-24-2008, 04:54 PM
I like the game, but the swearing and blood are just way over the top. I don't think it will keep me from enjoying the game, but I think I would enjoy it more if it were more reasonable.

I do recognize the reasonable and grasshopper manufacture don't always go together, but I did hear that there are changes made to this game specifically for the American audience. Namely lots more blood. I don't know about the swearing. Anyway, I'm really glad that Contact wasn't like this.
The Japanese and English versions use the same voice acting so there's no censorship on either end.

Also, I really want to play this game. Ugh.

Andrew
01-24-2008, 05:10 PM
My only complaint so far is that the game looks like ass, but who cares when it's this damn fun to play?

See also: God Hand.

BEAT
01-24-2008, 09:12 PM
While I had no problems with death metal, or the karaoke enthusiast estranged parent, the funktastic African Japanese American is giving me trouble.

In the end she always just spams a bunch of projectiles. How do you avoid that?

Also, I typically hate the "Unhelpful helpful chick" in video game plots. Ada Wong sucks. But I can't help but love Sylvia. She's just so loveably crazy.

Daremo
01-24-2008, 09:17 PM
This game is getting pretty good reviews. I am happy to hear that people are mostly enjoying it. I picked up a copy with intentions to play it soon, but I am kinda busy at the moment with other games...

But I do think we need to spread the word and get all our Wii owning friends who play games like this to pick up a copy. If we want to send a message that we want good real games on Wii, games like this one must sell well.

Tomm Guycot
01-24-2008, 11:36 PM
I'm ranked 9th now, but after defeating Dr. Peace I just tooled about town and wasted all my money. Now I'm desperately trying to get it back.

I have 17 Lokalov balls and I don't even know what they do.

I do have 2 questions:

1) What is the point of the different beam sabers? Do they allow different moves? More power? What?

2) Do I ever have access to the video store? I read if you watch diff movies you can learn wrestling moves, but so far I still just have the NMH trailer video.

I am absolutely loving the game, though. It reminds me of the NES days, where a game didn't have to be 10/10 to be a must play. Even games with flaws (Ninja Gaiden, Blaster Master, etc) were on every gamer's play list.

I don't think I've played a game that reeks this much of its creator's vision since EarthBound.

Kishi
01-25-2008, 12:12 AM
I don't think I've played a game that reeks this much of its creator's vision since EarthBound.

I was going to make a comment like, "Man, shameful it's too late for a box quote," but then I remembered that Johnny Best Buy has no idea what the hell an Earthbound is. Ahh, well.

Eusis
01-25-2008, 12:41 AM
1) What is the point of the different beam sabers? Do they allow different moves? More power? What?

2) Do I ever have access to the video store? I read if you watch diff movies you can learn wrestling moves, but so far I still just have the NMH trailer video.
1. Dunno how different power is an all, and I haven't seen any new moves, but you can buy upgrades for specific katanas later on.

2. Yeah, you can go at Rank 8.

I just reached Rank 8 myself, the boss fight for it was tough as others have noted, but after making some actual use of the emergency evade I got good enough to beat it. This game is AWESOME so far, most of the problems it has only serve to strengthen the experience as at least one review has noted. The graphics are kinda terrible, but it really drives in how this is a low budget work of love by Suda 51 and everyone at Grasshopper Manufacture. One of the other things people have complained about, the city being too empty, actually helps make the game more enjoyable for hunting crap down and getting around while GTA in contrast would get annoying when you randomly ran into rival gang members who'd fuck up whatever you were doing or you would accidentally piss off a cop then have to drop whatever you're doing to keep safe.

BEAT
01-25-2008, 05:15 AM
I actually spent most of my playtime last night just fooling around in santa distroy, looking for lolikov balls and T-shirts and the like.

My one complaint about the overworld would have to be that there's no option to do a mission twice. Instead you have to drive back to the assasinations HQ, take the job again, then drive back to the mission location if you want a do-over.

Which sucks, because I never did actually manage to finish killing everybody in the stadium with wrestling moves.

Jakanden
01-25-2008, 05:54 AM
Man I wish this game would arrive already. If it doesn't get here by Saturday I will be quite upset.

Andrew
01-25-2008, 07:04 AM
I actually spent most of my playtime last night just fooling around in santa distroy, looking for lolikov balls and T-shirts and the like.

My one complaint about the overworld would have to be that there's no option to do a mission twice. Instead you have to drive back to the assasinations HQ, take the job again, then drive back to the mission location if you want a do-over.

Which sucks, because I never did actually manage to finish killing everybody in the stadium with wrestling moves.

Yeah. It totally needs a do-over option, especially on the free-fight missions where a single hit fails the mission for you. =/

I have 17 Lokalov balls and I don't even know what they do.


Since you didn't specifically *ask*, I won't tell you, but it's something good. Well, 17 is enough to get 2 something-goods.

I found almost all the balls.

O..O~
01-25-2008, 09:04 AM
Anyone learned the jump slash ability from the guy in the bar yet?It wastes a lot of energy but it makes getting through enemies a breeze. If you get multiple guys lined up then you knock them all down with one slash from it, and then quickly finish them with a down slash. I am wondering though if this factors into my ranking at the end of a mission, as far I can tell there isn't really a "style" category/grade but doing the same move and move over seems like it should decrease my score.

The later levels are slightly irritating since the only way it seems to be upping the challange is by introducing a new enemy type, guys who carry gun. They are a pain in the ass when you can't lock on to them to block their shots. Half the time I lose health on missions now its not because I am fighting them, its because they just fire off a few rounds at me while I finishing a swordsman off. At least they have a small amount of health though.

Lastly for now, What are you guys wearing? I can't remember the numbers but I am wearing the pants with the gold stripe down them, black jacket, and the shirt with a big picture of a yeti. My other favorite shirt is pink and has eyes goin down the center of it.

Tomm Guycot
01-25-2008, 09:21 AM
I don't go anywhere without my "Ninja Killa" shirt.

Red Hedgehog
01-25-2008, 09:36 AM
The Best Buy I went to today didn't have it even though the web site said they did. The also didn't have any copies of Advance Wars: DoR. :(

EDIT: *Now* the web site says they don't have. It would have been nice if it was updated this morning before I headed up there.

ShakeWell
01-25-2008, 09:55 AM
And on the creepy porn habits, I love after every kill the answering machine has a message from the video store about some video he rented. The funniest and oddly, most unsettling one I have heard so far is the call says that he returned the wrong movie and instead its a video of some guy humping a pillow. Then the camera zooms out and shows that travis has one of those life size anime chick pillows.He also has one of those anime tit pillows on his couch. Ewww.

Uh... Maybe your tv isn't that good, or you sat too far away, but that pillow has a parody of Japanese wrestler "Tiger Mask" on it, not an anime girl.

In the end she always just spams a bunch of projectiles. How do you avoid that?

Roll to the side over and over, until she stops. For some reason, rolling to the left worked better for me than to the right. Also, she'll spam a much, much worse attack if she gets closer to death. It's akin to an SNK fighting game super combo, and it takes hella life off of Travis.

I don't go anywhere without my "Ninja Killa" shirt.

Luchaco FTW.

Tomm Guycot
01-25-2008, 09:56 AM
I think there must be two pillows - I definitely saw a boob pillow.

djSyndrome
01-25-2008, 10:00 AM
The Best Buy I went to today didn't have it even though the web site said they did. The also didn't have any copies of Advance Wars: DoR. :(

No store nearby had a copy of it either. I had to order it online, and it's not due in until next week.

ShakeWell
01-25-2008, 10:32 AM
I think there must be two pillows - I definitely saw a boob pillow.

The boob pillow is in the living room, the other is on his bed.

Alixsar
01-25-2008, 12:35 PM
Rank 9! Huzzah! Protip: every dumpster and alley in the entire universe has goodies in it. So far I've got 11 Lovikov balls, which I can't even use yet. I had enough money for the Rank 8 battle but I blew it all on a new jacket/belt/lightsaber/workout sessions. Time to go do some jobs!

I have to say, No More Heroes really is horrible looking. I never thought I would see the same texture loading issues I had in Mass Effect happen in a Wii game, but here they are (although it's only when I'm on my motorcycle). The framerate is inconsistent, and everything looks PS2-quality. But I'm having a great time anyway, so who cares? If the game wasn't actually fun this would be an issue, but it's insanely fun so whatever.

I do have a legitimate complaint, though. How come every time I pick up a tee-shirt, it replaces the one I'm wearing? I want to keep my grey shirt with the German writing on it, damn it. I had to fight the Rank 9 battle in a bright pink shirt with eyes on it. A cool shirt, but it's not my shirt. Is there a way to turn this off that I don't know about?

jeditanuki
01-25-2008, 12:51 PM
All right, you all got me wanting this game so I picked it up this afternoon...when you first used your "cell phone" I was grinning from ear to ear and by the time I got to "moooooooooooooooe!" I knew my money didn't go to waste.

Oh, and the gameplay is fun too!

Knight
01-25-2008, 01:47 PM
I love this game so much. I'm glad I had subtitles turned on or else I would have missed the first cell phone call. I had the wiimote speaker turned off because the terrible noises coming out of it when I played Zelda made me want to punch kittens. I thought it was game specific though, I didn't know that the home button menu options were universal. Oh well, "The more you know", right?

Tomm Guycot
01-25-2008, 03:19 PM
I do have a legitimate complaint, though. How come every time I pick up a tee-shirt, it replaces the one I'm wearing? I want to keep my grey shirt with the German writing on it, damn it. I had to fight the Rank 9 battle in a bright pink shirt with eyes on it. A cool shirt, but it's not my shirt. Is there a way to turn this off that I don't know about?

I like to imagine Travis has nowhere to put his shirts, so he just keeps wearing them. This is funny if you go on a 10-dumpster spree. Just imagine it... ol' Travis Touchdown, waddling down the street in 11 TShirts.

BEAT
01-25-2008, 03:52 PM
Number 8, punks!

I was a little surprised when Travis let, or more accurately forced Shinobu (whom I will always think of as funktastic-tan) to live. Perhaps a sign of serious character development? I hope not.

I'm also stoked that everybody seems to be enjoying the game as much as I am. This game is already my vote for best of 08, and I doubt even Smash could unseat it at this point.

alexb
01-25-2008, 03:59 PM
Has anyone else noticed the box of tissues right next to the chair in front of Travis' TV?

BEAT
01-25-2008, 04:00 PM
I try not to.

drsteve
01-25-2008, 06:02 PM
I just beat it and I have to say that the ending ranks up there as one of the greatest video game endings ever

Morbid Coffee
01-26-2008, 12:31 AM
My initial plan was to go about the game one assassin fight a day, but I kind of got carried away, and lost complete track of time over the last three days. So, you can now add me to the users who completed the game as well.

I clocked in about 12 hours or so, but most of my time was spent rushing through the money-making missions to get to the actual meat of the game, but I've barely scratched the surface. There's still the overworld to explore, getting all the Lokalov balls, etc. Either way, the game was short enough to hold my attention without being boring, and long enough to still be one hell of a ride. It's basically my ideal game.

I don't think I can name anything that I hated about it. Sure, the framerate is a little choppy, and a few bugs here and there (I can't count how many times my bike got stuck in the terrain, regardless of there being nothing behind me preventing me from backing up.), and the graphics aren't amazing. But it "wasn't enough to ruin my enjoyment of the game. The characters are great, the gameplay is fun, and the humor...I found myself laughing out loud a couple of times, such as the crude "late tape message" jokes left on the answering machine after each assassin fight, or some of the smaller, easily missed things like Jeane the cat swinging by the fish tied to the fan. Even the dialogue is pretty hilarious at times (I know for a fact I'll be quoting "If challenge were a taste, you'd be quite delicious!")

As far as ending discussions go: Was I the only one smiling the entire time during the Henry fight? Not only was it both amazing and fun, but I was actually kind of ticked off when he stole the fifth assassin kill from Travis (Was I the only one?), and finally getting the chance to fight him made my day.


I'll definitely be playing this a second time once I get 100% on my current file. Especially because it has a New Game + option!

1) What is the point of the different beam sabers? Do they allow different moves? More power? What?

Each one changes the combo attacks Travis does when successfully hitting an opponent, but they also have their own, individual properties as well. I don't know if it would be considered a spoiler or not, but I'll tag the ones that haven't been mentioned in the topic already:

1) Bloody Berry: Nothing really special about it. It's pretty balanced, but has no additional properties to it to make it worthwhile.
2) Tsubaki: About the same power as Bloody Berry, if not slightly more (Can't really tell the difference. I'd have to go back and play around with the both of them.) But it's the first beam saber you can upgrade to get a longer lasting energy meter. It also grants a higher chance to stun your enemies.
3) Tsubaki Mk-II: The power of your attacks is increased, and the killing range when you swipe your Wiimote is enlarged. But it's also the slowest beam katana in the game.
4) Tsubaki Mk-III: The fastest Beam Katana, and slightly more powerful than the Tsubaki; less power than the Tsubaki Mk-II. The killing range is the same as the Mk-II, and it's charge attack allows you to hit an enemy 6 times (While invincible during the attack sequence), so it makes quick work of both minor enemies, and some early bosses if you spam it.

What are you guys wearing?
For a majority of the game, I've had my Travis with the Dark Grey glasses, Skeletal Tiger jacket, default belt, and Snapping Turtle jeans. My T-shirt choice varied from time to time, but the two I wore the most were the "Glaston 3" and "Viva! Mexico!" shirts.

Pretty bland, but I never really took the time to go clothes shopping/hunting other than when Area 51 opened up. So it may change as I explore the overworld more.

Tomm Guycot
01-26-2008, 12:42 AM
I'm rank 8 and I just paid for the next Ranked Match before saving.

I so love this game.

I'm starting to understand the difference between the beam sabers, and I'm not sure I like the non-default one. Hm.

I had 21 Lokolov balls by the time I could use them. I've since found 12 more.

That said, what does the final technique do? The one about "jumping down attack"? How do I perform it?

Balrog
01-26-2008, 12:56 AM
Spoilas: I really dug "The Warriors" reference with the baseball players in assassin number 10. I'm a big fan of the movie, the games? notsomuch :(

Also, my favorite T is the king beetle one.

Kishi
01-26-2008, 12:59 AM
I was able to get this game today. I actually walked into a GameStop and emerged with a sealed copy, never having pre-ordered it! This small miracle has made me even more optimistic about immersing myself in Travis's sordid universe.

Which I will start doing tomorrow.

BEAT
01-26-2008, 10:28 AM
I'm now ranked 7th, and just got killed by number 6.

Spoilers: I gotta say, Destroy man is probably the best character ever. He starts out as some sort of friendly bodybuilder postal worker dude, then spends the rest of his screen time flip-flopping between relatively decent guy, and completely insane Supervillian. Also, I was two thirds of the way through the fight when I noticed his Distroy Buster was fired from his crotch.

Holly summers, though. Man, I don't know how I'm gonna beat her.

I'm currently wearing the defaults for jacket, pants, ect. Only actually personalized piece of Travis right now is his skull T-shirt, much like the 8 or nine of them in my own closet.

loosely related
01-26-2008, 11:38 AM
Anyone else notice that the Area 51 store has the song from the "Heavenly Stars" pack for Lumines Live on the 360? Weird place to hear that song again.

Tomm Guycot
01-26-2008, 02:03 PM
Rank 7. I have to second the vote for Destroyman. He was so great - I love how they kept focusing in on his jowls.

Anyway, still waiting for advice on how to perform the "jumping down" attack. Help pls.

Knight
01-26-2008, 02:05 PM
I got Rank 8 last night, and I totally saw Travis not killing Shinobu coming. But I didn't see his reasoning for it.

My Travis is currently wearing the grey sunglasses, red jacket, default belt/pants, and usually whatever shirt I happened to dig out the dumpster last, but when I go to save or I switch it to that black retro gamer shirt. To the people that are farther, is there ever any darker sunglasses or a different red jacket?

Eusis
01-26-2008, 02:09 PM
Tomm: Shake the nunchuk.

I'm at the fight for Rank 6 and am kinda stuck. I was doing decently a second or third time, but then one of the attacks got an extension and it threw me off, getting me killed. Also got all the Lokilov balls and really want to find a source that lists all the abilities since I can't review what I got once they're all learned.

O..O~
01-26-2008, 03:06 PM
With holly, if you ever feel like are in danger of getting hit by one of her attacks it actually helps to go to in one of the bits. The waggling may kill your arm but its worth it just to save yourself some hp.

BEAT
01-26-2008, 03:57 PM
Ranked 5th now! And this game just keeps surprising me. First there was Holly's Grenade Suicide, followed up by you carrying around her remains While you pick up the bonus cash and HP upgrade. Then, after the weird bloodstained streets leadup, the 5th fight doesn't even happen at all. A shame too, I was all looking forwards to throwing down with Letz Shake and his creation of Mad Punk Science.

Unfortunately, since rank five was so different, I'm now incredibly short on cash. Time to hit the missions, I guess.

Knight
01-26-2008, 04:06 PM
I think Tomm is talking about the other jump slash thing. I think it was the 7th memory. The one you're talking about is the 2nd memory. Does anyone know precisely what the Memory of Tattoo gives me? The description said it gives you bonuses based on your rank, and I assumed it meant bonus money or stats, but does anyone know for sure?

Red Hedgehog
01-26-2008, 04:10 PM
So after being thwarted at Best Buy in the morning, I stopped at the Circuit City next to my office after work and they still had two copies of which I bought one!

So I've been playing through it a bit last night and a lot this afternoon. I've just managed to beat the 8th ranked boss (Shinobu) and explore the city a bit afterwards. Here are my thoughts:

The gameplay alternates between really smooth and irritating. The combo, guard, grapple system works very well. Unfortunately, the camera does not which means you generally end up controlling the camera instead of your character. Still, I generally really enjoy the fighting and especially the boss fights. The first two bosses each took me two tries, but Shinobu took me several. I think all the pillars in the room where you fight her coupled with the poor camera contributes a bit to that, but she also requires you to be a lot more patient than I was often willing to be.

Speaking of gameplay, I am finding the side missions where you have to take down all the thugs without getting hit to be very difficult. I've only managed to finish the first one.

The biggest thing to hit me about this game is that it's not as overtly wacky as I thought it was going to be. It is actually a bit more subtle in its out-there-ness. The dialogue with bosses/the woman from the assassin's association reminds me a lot of that in the Metal Gear Solid games. Each character's philosophy seems to make a small bit of sense, but upon further reflection you can't really tell what the hell they mean - this goes for the guys who give you jobs as well. In general I think I appreciate that the game doesn't totally beat you over the head with "what a weird world this is."

My complaint about the presentation is that the plot seems hard to pick up. So far, the only indication that Travis got his light saber on eBay is text when you open your drawer. And there is like one sentence of text to set up why he is taking down all these assassins. It just seems like there is a lot that I'm missing about this game. While the first two bosses seemed to set up who they were, where they came from, and their place in the story, in the third one I had no idea what was going on with Shinobu talking about killing her father. Had her father been mentioned up to this point? Travis seems to know who he is and I guess spares her because of it or because she's a kid, but really her whole story just eluded me.
8th boss.

There are some great details in this game. The cell phone calls that come through your remote are awesome. Also, all the little touches of otaku-ness in Travis' apartment and details in other locations.

Finally, is it just me or are the voices of half the "shop-keepers" unintelligible?

Tomm Guycot
01-26-2008, 05:08 PM
I said the second jump slash. It's called "Jumping down attack" The nunchuk one explains how to do it in its description.

As for the shopkeepers--they are Japanese speakers speaking English. That's why it's impossible to understand.

Eusis
01-26-2008, 05:42 PM
Whoops, replied too hastily. Yeah, I really want a list of all you learn since I just grabbed everything in a random order ASAP.

Beat the Rank 6 fight, the fight to rank 5 is open and I'll have that dealt with tonight probably.

BEAT
01-26-2008, 05:42 PM
I kinda figured that was why. This game doesn't have a Japaneses language vocal track, right? That's kind of weird.

Andrew
01-26-2008, 06:40 PM
I kinda figured that was why. This game doesn't have a Japaneses language vocal track, right? That's kind of weird.

It was probably either part of the dev team or friends of Suda. I'd heard some hearsay (unconfirmed) that the voices in killer7 that were "distorted" were actual English voice acting in the JP version, but were poor quality Engrish and the distorted voices were part of the localization process. I think this is the same deal, but I guess they didn't change the voices. Main characters and bosses were given quality voice actors but the shopkeepers and other unimportant characters were whoever GH could get in the sound booth who spoke English.

I said the second jump slash. It's called "Jumping down attack"

If you're a short distance away from an enemy lying on the ground, but out of the range of the normal down-strikes/stabs, you can still get the A prompt and then Travis jumps and slices downward in a quick cutscene.

So it's basically just an extended-range down attack.

I really, really recommend getting the upgrade that lets you see targets on the minimap before fighting the rank 3 boss. It makes things a lot easier.

Morbid Coffee
01-26-2008, 07:08 PM
So my adventures in exploring the overworld hub continue, but I'm left with a question. Has anybody else come across the Moai statues scattered about Santa Destroy? There's apparently no way to interact with them, so I'm assuming its some sort of Suda 51 joke that I'm completely overlooking...

Also, I just noticed that the Lolikov Ball Techniques are all named in homage to Killer 7. Pretty neat.

Andrew
01-26-2008, 07:17 PM
So my adventures in exploring the overworld hub continue, but I'm left with a question. Has anybody else come across the Moai statues scattered about Santa Destroy? There's apparently no way to interact with them, so I'm assuming its some sort of Suda 51 joke that I'm completely overlooking...

IN BEFORE TOMM!

Moai heads are common enemies in Gradius games, and are also in Life Force. There's even a Moai head racer in Konami Krazy Racers.

Blood Berry is, BTW, the name of a Saber Marionette character. Not to be confused with Pure White Lover Bizarre Jelly.

There's also a Clover costume shop (Mikami produced killer7).

Tomm Guycot
01-26-2008, 07:22 PM
Suda and Kojima are good friends, so I can only assume that Suda has a deep love of classic Konami. I assume the Moai heads are just that.

jeditanuki
01-26-2008, 11:49 PM
Shinobu took me two hours to beat...ouch. It didn't help that she gets really cheap at the end and that hit detection is kinda wonky. I fear how I will do on the other assassins (thought 9 was a walk in the park).

Tomm Guycot
01-27-2008, 12:16 AM
Well I know that I love No More Heroes deeply. I just paid for match 3 (haven't done it yet) and I got struck with that deep sadness that the game will soon be over : /

There's so much to this game. Were I still in college, I'd get at least 4 essays out of this game. Primary subject would be the dichotomy between Part Time Jobs (make the city a better place) and Assassination Missions (kill people). What is Suda trying to say? etc.

Anyway, my thoughts:

RANK 6 MATCH:

1) Holly said "Let me tell you a secret. All Assassins must die ______" And my wife's WoW was louder than the last word. Can anyone fill me in? It seemed important.

RANK 5 MATCH:

1) Is there any explanation as to who Henry was? Again, my wife's WoW interferred throughout the scene. Was he challenging me? I'm confused.

RANK 4 MATCH:

1) WTF is my health powerup bitch!?

2) ...did anyone else go out and buy nicer clothes for the date? Looks like it paid off.

3) Subway Dream for the win.

POST-RANK 4 JOB

1) Cat wrangling? best ever

BEAM SABERS

1) So mk-II is crazy insane for clearing out big groups. I'm using that for all my Assassination jobs, but switching back to Mk1 for the Ranked matches.

EDIT: I also wanted to say. The only person who took me more than 2 tries was Rank 6 (Holly). That fight was like 4 or 5 tries. However, 9, 8, 5, and 4 I all nailed in one shot. One trick: you don't have to use the DPad to dodge. You can do it by tapping left/right on the analog at the right time.

Tomm Guycot
01-27-2008, 12:19 AM
My favorite detail, fyi, is the Lumines announcer saying each assassin's name.

Especially for Rank 4.

BEAT
01-27-2008, 01:26 AM
Number 2 just killed me. My thoughts so far.

4.) Now this battle was fun. Fighting a masked magician to the death onstage where he flips stuff over every once and awhile for fun is all well and good, and I was laughing out loud after escaping the box, everybody stopped fighting for a moment to take a bow. That's just classic.

3.) I had to go to gamefaqs for this one.

2.) The other ultraviolence in the game so far hasn't come close to this. Bad Girl is, by far, the most F'd up thing I've ever seen in a video game.

mopinks
01-27-2008, 01:50 AM
I... I think I need this game.

unfortunately, I also need to not starve to death. :<

Lakupo
01-27-2008, 06:56 AM
Picked it up Friday at a Best Buy that had plenty of copies. Heck, even the local rinky-dink Super Wal-Mart which never gets games got some copies. So I don't know why GameStop's order was so low. Then again, too few copies might be better for them if the game gets discounted later... (buy it now to help prevent this! Gah, too many NeoGAF sales threads)

Three or four hours in, so far I've paid for the rank 7 fight, but I keep doing the school assassination mission and mowing lawns to pay for my clothing addiction. I'm torn between plowing through the game and holding off to make the game last... but there's enough side stuff to let me do both, in a sense. Also got all of the lolikov balls, 4/7th on my own, and then either I started noticing the blips on the map or I got an upgrade that made the rest show up.

A nice thing about No More Heroes is that it's actually a game, and not an art piece. I thought Killer 7 was amazing, but it was hard to call it a game. It was game-like, and had a story that was best expressed in game terms (even if you're just going through the motions, sometimes the motions are part of the tale), but as a game it was rather terrible -- unless you like hitting weak points for massive damage, then it was pretty great. So while it was awesome in its own way, a lot of people had a hard time getting around that, so I'm glad No More Heroes is more accessible to people, so more people can experience Suda's brilliance. (even if the craziness is more subdued here in some ways, amped up in others)

My one major complaint is the general repetitive nature of the music. I absolutely love Killer 7's soundtrack, and there's a huge variety of songs there. So far, each stage has had the same song from the intro, you drive around to one tune... the boss themes have been pretty cool (I especially liked Shinobu's theme), so the good stuff is there... I just want more of it!

It was a good thing I liked Shinobu's theme, since it took several tries to take her out... I'd get her energy really low but then do something stupid, or not evade the sonic slash barrage... but I found the best way to avoid that was to not trigger a sonic slash when her health was that low by staying close to her, so she'll use mid-range attacks instead.

Morbid Coffee
01-27-2008, 11:04 AM
Moai heads are common enemies in Gradius games, and are also in Life Force. There's even a Moai head racer in Konami Krazy Racers.
I knew about this, but...

Suda and Kojima are good friends
...this is actually news to me.

RANK 6 MATCH:

1) Spoilers

I'm pretty sure she said "All assassins must die when they lose."

RANK 5 MATCH:

1) More spoilers

Everything is revealed by time the game ends, so you'll know soon enough

Andrew
01-27-2008, 11:37 AM
I... I think I need this game.

unfortunately, I also need to not starve to death. :<

Get the game, and pick up enough ramen to carry you until payday. It's what Travis would do...or collect coconuts...or kill someone for some quick cash...

MorbidCoffee: Yeah, that's part of why they wanted to work together on the radio drama and the mysterious "Project S." It's personal and professional.

Anyone else pick up on the double-swipe strikes? If you repeat the deathblow command just before it hits (i.e. for an "up" death strike, motion "up" again while Travis is just about to hit it), you'll do a more powerful version of the attack that seems to have more range--it looks really, really awesome.

Jakanden
01-27-2008, 11:54 AM
So I got this last night and just finished it up. I have to say that this game is freaking amazing. My favorite fight was probably the final one once I actually learned how to beat it. The 2nd ranked one (Bad Girl) pissed me off to no end though. The ending does indeed rank up there as one of the best ever.

I also really loved the dialog, and my personal favorite line in the whole game was "This game will be delayed even further, do you want it to be called No More Heroes Forever?". The phone messages from the rental store were also pretty funny.

There are so many small things in this game that are awesome that it is impossible to cover them all. The overall crazyness, the star wars motif of the last level, the Warriors in the Baseball Stadium, the vertical shooter mini-game on the subway, the Space Invaders leaderboard, and so on.

Tomm Guycot
01-27-2008, 12:24 PM
Best part of the rank 3 match?

Pushing the enemies out into the laser's path, making them dizzy, and watching the fireworks.

I have not seen the double-swipe strikes. I'll have to try that out.

Red Hedgehog
01-27-2008, 12:41 PM
I am now ranked 7th!

What I thought of the battle:
I really liked the change of pace in sending you through the subway and into the movie studio. I also like the added challenge of having the guys on top of the catwalk who could get you if you didn't take them out. Destroyman was a great boss. The dialogue was hilarious and his costume with the crotch beam and the nipple guns was brilliant.

I'm still missing one lolakov ball. And I'm clueless as to where it could be. It doesn't seem to be appearing on my map so I have no clue where to go. I'm sure there are corners of the city I haven't explored (I'm still missing half a dozen t-shirts) but it doesn't seem worth it to scour everything to find it.

Also, I apparently missed a trading card when fighting through the rank 8 level. :( I guess there's no way to go back and get it.

Finally, while many cool details about this game have been listed, here are two more I really like:

During loading screens, the B button bounces the spinning star up a little bit. If you bounce it off the top of the screen, a star of a different color appears. It's really neat that they gave you something to do during loading screens.

The fact that you masturbate to recharge your beam saber. I know the graphic indicates the motion is a back and forth one, but up and down is really what works for me. And come on, what else is what Travis doing supposed to be evocative of?

ringworm
01-27-2008, 02:14 PM
So I just finished this up. I fucking loved this game. I think most of the really awesome things about it have been covered, but man, that such an obviously cheaply made game with so many flaws can still be so much damn fun is really pretty inspiring.

I think my favorite fight of the game was also the last one...well, the one with Jean anyway. Did anyone follow the details of what Jean said when shit went into fast-forward? It was almost intelligible. Also, apparently the sister, the cat, and the little girl at the end (Sylvia's daughter?) are all named Jean? WTF.

I think I was pretty surprised that even by the end of the game I wasn't at all sick of the combat and they were able to keep doing interesting things with bosses all the way through.

Morbid Coffee
01-27-2008, 02:18 PM
Spoilers

Surprisingly enough, you can find a bunch of videos online where people slowed down that part of the video to make it understandable. I can't link one for obvious endgame spoilers, but a youtube search for "No More Heroes- Jeane" comes up with several results.

Alixsar
01-27-2008, 02:55 PM
Wow, I feel left out. I haven't had much time to play so I'm only rank 8, and you guys are all either done or close to done. Geez.

I did want to mention this though: am I the only one who's noticed/appreciates the Killer7 references in NMH?

Jakanden
01-27-2008, 04:12 PM
Spoilery stuff.

I didn't even think to look as I was wanting to know this as well. I thought it was a hilarious 4th wall breaking scene even though I didn't catch most of what was being said.

Eirikr
01-27-2008, 04:16 PM
I've only gotten to rank 7 so far, but one thing I can say for sure is that I really love Dr. Peace's theme. I can't stop listening to it.

The rest of the music is pretty great, too - I just wish the main theme wasn't reused so much. At least more and different layers get added to it each time.

O..O~
01-27-2008, 05:01 PM
The final three fights wouldnt be so annoying if they didn't make the fights more "difficult" by just making it so they have insanely long life bars. Number 2 took me 20 minutes,and the last two fights took me 30 minutes a piece. Its even more aggravating when you die after fighting them for so long, it was hard to inspire myself to go for them again.

Andrew
01-27-2008, 07:32 PM
Number 2!!

Won on my 2nd try, would have won on my first if I had known about that instant-killing fake out move.

I don't consider it a spoiler to say--when number 2 tries to play possum, don't attack until the cussing begins.

Eusis
01-27-2008, 07:48 PM
I don't consider it a spoiler to say--when number 2 tries to play possum, don't attack until the cussing begins.
Or has both hands up to her eyes rather than one on her bat. The game over screen warns you to pay attention to 'subtle differences', and that seems like what they were talking about.

I'm stuck on the second and it's pissing me off. I would keep trying to hit the guys back, but it seems kinda random whether my timing's good or not, then when she starts batting them back I may not have enough time to react. Really though, I think my biggest problem with this (and all the boss fights) is entirely too much health, and it seems I'm not the only one who thinks this.

BEAT
01-27-2008, 08:07 PM
So apparently Jeane doesn't take damage. Bummer.

Also, I'm really curious as to what gets said in the fast-forwarded part. Youtube link please?

Sharkey
01-27-2008, 08:32 PM
Just finished it. Don't really want to talk about the ending until everyone's had more time. I'll have to crack out a review now, so I'll be doing that instead of just chattering about it. Short version: I liked it a lot with some reservations.

I will say, though, that I'm confused and uneasy about the "open world" elements of the game. Because this game does not in any way resemble a sandbox. This isn't GTA. Hell, this isn't even Spiderman. There's a city here, and some Tshirts to kick out of dumpsters, but really, there's fuckall to do in there. It's just a space you pass through on the way to the next mission. In that sense it's essentially a level select where it takes two minutes to pick an option.

I've seen an awful damn lot of games lately where this is the case. It's apparently either nigh obligatory to pay lip service to the form, or there's some fundamental ignorance of what makes an open world entertaining and developers just see it as a way of padding out play time. There's way more to it than just making a city and scattering some dodads and mission doors in it. You need a toybox, something that can at least be made into a goal, and a sense of growth.

I think I'm going to cringe whenever I hear this described as an open world game, because other than some superficial similarity, it just isn't. Any more than Doom is a dance rhythm game because it has a soundtrack. No More Heroes an awesome, weird slash-em-up, with a really shitty level select. If there were just an option to skip straight to missions/stores/sidecrap the game would gain a lot from it.

I love the meat of this game. It's just plopped into a really thin, bad tasting broth.

Protip:
The difficulty setting doesn't seem to change a damn thing other than enemy health. There might be different trading cards or something. I'm not sure.

Considering that most of the challenge of the game is just figuring out the right strategy to use with bosses, bloody-mindedly having to repeat that strategy more times doesn't exactly add to the entertainment value. Kind of the same beef I had with God of War. There's no shame in just playing on Pussy mode, really. Especially if you have other shit to be doing instead of busting out the same five hit combo fifty times instead of five.

Tomm Guycot
01-27-2008, 08:33 PM
I'm in the same boat as Beat.

If anyone has tips on beating RANK 1: Jeane, please PM me or something.

Tomm Guycot
01-27-2008, 08:35 PM
Things.

I consider No More Heroes as much "open world" as I do Shadow of the Colossus. They have basically the exact same structure.

Comparatively, NMH has 500% more to do in its world than SotC did.

Sharkey
01-27-2008, 08:44 PM
I consider No More Heroes as much "open world" as I do Shadow of the Colossus. They have basically the exact same structure.

Comparatively, NMH has 500% more to do in its world than SotC did.

Maybe, but they worked better with the pacing, and they didn't bear any superficial similarity to GTA or something else that probably would have content in the open field. I didn't have broken expectations in that case.

Much as I love SotC, though, I almost wish it didn't exist. I'm increasingly of the mind that Ico/SotC have become the magic bullet to any sweeping statement about game design.

Frail characters make escort missions suck. "But Ico!"

Big empty worlds with nothing to do in them suck. "But Shadow of the Colosus!"

Washed out gray and brown graphics are ugly. "But..." *BANG*

*THUMP*

*DIE*

*ROT*

Tomm Guycot
01-27-2008, 08:47 PM
I wasn't using SotC to invalidate what you were saying.

I was just pointing out the two games strike me as identical in structure.

Sharkey
01-27-2008, 08:53 PM
Actually, near as I can tell we're in agreement. This isn't in any way an open world game. It just shares a striking and unfortunate superficial resemblance to one which is sure to engender disappointment in some people.

Well, unless it was supposed to be and the developer is just extraordinarily bad at recognizing what makes one of those. Which is believable, but also purely speculative, and the intent in this case isn't as important as the result.

Which, as mentioned, I think sucks. Rest of the game? A+ would do business again. Riding between shit on a motorcycle? Fuck that twirling.

O..O~
01-27-2008, 08:58 PM
With number 1 I lucked out a lot and got in to a crap load of sword struggles with them. And it seemed whenever I would win one, I would end up starting ANOTHER one and just kept spamming them. Also, on number 1's second and third phases, you have to be really careful when you dodge roll away from the charge attack.

I went from beating this to going and beating uncharted right after it. I must say, uncharted's final fight paled in comparison.

Lakupo
01-27-2008, 09:14 PM
I wandered the world of SotC just to see the sights. I went from save point to save point, climbing to the top to appreciate the vistas, hunting white-tailed lizards and eating fruit along the way, and I loved it all. For me, SotC was a hunter-gatherer simulation almost more than the walking-Zelda-dungeon game everyone else played.

But it all fit together in SotC, and very few developers are capable of making it work like Ueda and his team. So while NMH may imitate the basic structure, it has an entirely different image, feeling and intent than SotC. In SotC, the lonely journey you take is part of the storytelling, where it just feels more like going from point A to point B in NMH.

I guess this plays into the assassination/side job dichotomy Tomm mentioned earlier, but doesn't it seem odd that you can decapitate 15 people a minute in one part of the game, yet while driving around, hitting someone barely causes a reaction? It's not out of any bloodlust or anything, it just strikes me as an odd shift in tone, and also rather emblematic of how barely interactive Santa Destroy is. You hit a person, they bounce off of your bike. You hit a car, you bounce off of it. At least you can knock down trees and light poles, or it'd feel like a teflon world where nothing sticks except for when you hit a wall at full speed..

Tomm Guycot
01-27-2008, 09:39 PM
I really dig Santa Destroy actually. I also don't enjoy the GTA games, so maybe there's something to that.

I wander around SD the same reason I wander around SotC's world... I'm kind of amazed how authentic it looks like various SoCal cities, for a game developed in Japan.

I mean even the beach bathroom looks like the real thing.

Anyway, as for Rank 1, seriously guys. Help. I can even do a side-dodge during her combo but it does me absolutely no good, and she just dodges everything I throw at her.

Andrew
01-27-2008, 10:10 PM
I think the biggest part of it is indeed ignorance, and next to that is lacking the technical competence to pull it off. Suda made this primarily for a western audience, but try as he might, he isn't a westerner himself, his team hasn't had the experience of working on a game style like that, and I wonder how much he's even played a real sandbox game.

There's very few Japanese developers who can do open-world games right. See Clover's Okami--which pulls it off well, even though it borrows more than a few cues from Zelda. However, even in that game there's almost a ridiculous amount of collecting *if* you want to get everything. More so than a Zelda, which usually has a respectable, doable amount of side quests. And even in a game as beautiful as Okami, you have huge polygons popping up in your face all over the place. It's just less jarring and ugly than NMH. It's at least workable, and it's the first time GHM have made a game with an element like that, but holy hell does it need improvement.

The game could have used a way to quick-restart missions badly, and also it could have used the ability to replay the old stages. Once you're out of one, you can't go back unless you start a new game or make a new save.

Morbid Coffee
01-28-2008, 12:14 AM
Spoilery requests

For those of you who've completed the game, or at least reached the final fight. (http://youtube.com/watch?v=0SsGqc3rZ1s)

And for those of you still having trouble with rank 1, I found charge attacks to be most effective right after dodging an attack. Especially if you have the Tsubaki Mk III.

Tomm Guycot
01-28-2008, 12:38 AM
I just beat it. I got all the upgrades too. The ending was indeed phenomenal. As good as Portal, if you ask me.

Knight
01-28-2008, 01:01 AM
I really dig Santa Destroy actually. I also don't enjoy the GTA games, so maybe there's something to that.

I wander around SD the same reason I wander around SotC's world... I'm kind of amazed how authentic it looks like various SoCal cities, for a game developed in Japan.

I mean even the beach bathroom looks like the real thing.
I agree, wandering and driving around, it was almost like I was back home.

I don't know if it was the Memory of the Tattoo that let me see the balls on the map (along with the stupid buried treasure dots to clutter it up, grrrr.), but that, and the dash one were indispensable for getting them. I'm still missing 2 balls, but I just don't feel any pressing need to get them since all I would get is the Dark Side extension, and that goes off for me maybe once a mission, and even then it's usually at the end of a sequence of guys and I lose it immediately.

Rank 7 - Destroyman was awesome. He tries to backstab you once and fails, and then Travis falls for it the 2nd time and he gets him. The crotch beams and nipple guns at the end were great, this guy had me laughing hard.

Rank 6 - Poor Holly, so MOE~ and then her head blows up. ;_; I didn't have that much trouble with her, but I won this one by the skin of my teeth. I was at a sliver of health for the the last half of her health bar and on the edge of my seat the whole time, expecting to screw up and die at any moment. Her rockets would get me everytime and I resorted to purposefully falling into the holes to get away. But in the end I learned the right distance and could circle around her to avoid them. I got her stunned and I managed to stop my button mashing quick enough to get a grab off, and I was pretty surprised when the suplex took off a quarter of her health.

Rank 5 - Not much to say about him, except I wonder what was the deal with his brain missile thing. And I loved how Travis flipped out when Sylvia stopped him from fighting Henry.Kind of disappointing though, I feel like I got cheated out of a boss fight.

Rank 4 - Awww, a date. When this guy pulled out the swords, I expected another wall like Shinobu, but he was surprisingly easy. The flip upside down thing didn't do much since I kept locked on to him, but on the kill mission later where it does it, oh yea, getting into the next car was a bitch. No heart piece or box of monies. WTF!

Rank 3 - I didn't feel too bad about Ryu getting killed. Maybe since he was the creepy guy who keeps telling you to take your clothes off, or because I have to pay him to work out. And he still charges me from beyond the grave, what a bastard! The fight being the level itself was alright I guess, but when I got to the end I expected you have to run up and block the shots, mash A, and just press forward to the cannon. But then when I wasn't really making much ground and had to retreat behind cover, my roommate pointed out the dot on the mini-map where you knock down the telephone pole to play dominos to shut her down. I liked my idea better.

And now I'm off to grind cash to get the Tsubaki MK III. Cat wrangling was adorable, but fuck scorpion exterminator.

Somewhere around Rank 6 I think, I missed a card, and it seems like I miss a card or two every mission since then. This really bugs me and I kind of wish I didn't save over my save before I noticed. Oh well, maybe next playthrough.

Eusis
01-28-2008, 02:55 AM
Beat it myself, and I don't think a game has ever left me with such a stupid grin on my face from beating it like this has.

Jakanden
01-28-2008, 05:15 AM
Beat it myself, and I don't think a game has ever left me with such a stupid grin on my face from beating it like this has.

In addition to the ending, there were tons of moments in this game that caused that same grin for me. There are soooo many subtle references and parodies in it that I hope someone catalogs them all some day so I can see what I missed.

I wasn't using SotC to invalidate what you were saying.

I was just pointing out the two games strike me as identical in structure.

I also agree with this completely.

O..O~
01-28-2008, 08:54 AM
I still find myself smiling whenever I hear one of the random goons you kill yell out "My spleen!!". Sure they are getting cut in half but the thing that worries them the most is the condition of their spleen. Comedy gold.

BEAT
01-28-2008, 11:28 AM
While Sharkey's complaints are all completely valid, I actually really like Santa Destroy. No idea why, though.

Still haven't beaten rank 1. If anyone PM'd Tomm with the secret to victory, I'd really like a copy of that message.

Jakanden
01-28-2008, 11:37 AM
Still haven't beaten rank 1. If anyone PM'd Tomm with the secret to victory, I'd really like a copy of that message.

For me it was just hit and run.

When she does the main combo (three punch, two kick, palm) I would stay just out of range and when the unblockable strike came, jump in and whack her twice then get out.

When she charges up for the palm strike, I would stay quite a bit away and emergency dodge at the last second then come up and whack her until she blocks and then dodge again as she usually counters. As the fight goes on, she changes this to two strikes and then three strikes and I would use the same method to dodge all of them (just keep emergency dodging).

When she charges up to do the ground stomp and cause the shockwave, I just back up and stay out of the way as you cannot get a hit in here. The same went for the slide kick combo.

So it was slow with only 2 or 3 hits here and there and took about 30 minutes. It was long, but it worked. I had to keep a lock-on almost the entire fight due how fast Rank 1 moves.

ShakeWell
01-28-2008, 11:40 AM
1) Damn, guys, you all work fast. I was super busy over the weekend and didn't play at all, so I just killed Destroyman.

2) Sharkey, it almost seems like your criticisms are directed at how people discuss the "open world" elements of the game, and not really the game itself. I mean, yeah, it's a pain in the ass to drive around (really a pain in the ass to not be able to re-do a side mission if you fail it, and have to drive in circles), but it's not that horrible. I kind of think of it as the overworld map in any Zelda game. Though I guess Link eventually finds a way to just teleport around... I guess I appreciated the "open world" aspects just because there're businesses with names like "Burger Suplex."

Anyways, it seems like you wouldn't have taken as much issue with it if people hadn't talked like it was GTA, which, obviously, it isn't.

3) Is anyone else catching the punk rock references? For example, opposite Beef Head, there's a ad on a wall for Grasshopper that looks like the cover of Nevermind the Bollocks, Here's the Sex Pistols.

ringworm
01-28-2008, 11:59 AM
I pretty much agree with Sharkey 100% about the overworld being a particularly terrible stage select screen. I was not really very interested in exploring Santa Destroy just to see it, and travelling around...especially when you had to redo missions...was far and away the worst part of the game.

That being said, the important thing to me is that despite absolutely hating the overworld I still completely loved the game. The parts of the game I loved were so good to me that they completely dwarfed the parts I hated. That says a lot I think.

Sharkey
01-28-2008, 12:48 PM
Sharkey, it almost seems like your criticisms are directed at how people discuss the "open world" elements of the game, and not really the game itself.

... what? No, really. Fucking what?

Red Hedgehog
01-28-2008, 01:32 PM
Anyone have any idea on how I could be missing the last lolakov ball? Am I just being color-blind because all the dots left on the map look pink to me.

ringworm
01-28-2008, 02:07 PM
Anyone have any idea on how I could be missing the last lolakov ball? Am I just being color-blind because all the dots left on the map look pink to me.
Odds are its one of the ones that is underneath one of the large location map markers. Like the one right in the alley way inside the No More Heroes motel.

taosterman
01-28-2008, 02:10 PM
Mine just arrived in the mail. The combat system is really fun, but I'm finding the game's machismo incredibly annoying. Did they have to make the save screen a shot of Travis on the toilet? Did they have to make it so you recharge your beam katana by jerking it off? And I don't mind the gore, but it really makes it hard to tell what's going on during the combat sequences.

Tomm Guycot
01-28-2008, 03:32 PM
Mine just arrived in the mail. The combat system is really fun, but I'm finding the game's machismo incredibly annoying. Did they have to make the save screen a shot of Travis on the toilet? Did they have to make it so you recharge your beam katana by jerking it off? And I don't mind the gore, but it really makes it hard to tell what's going on during the combat sequences.

YES.

To those in search of Lo Balls - remember that the balls make a musical noise when you are near them. Like, several yards away in any direction. Use this to find any last remainders.

fanboymaster
01-28-2008, 03:59 PM
Played it. Beat it. Loved every second of it. I got the "real ending" (the one you get access to by getting all the beam katanas) and have to say I would have felt cheated had I not gotten the real ending, it just would have made me mad to leave it like that. I love the way that it starts saying that things are happening because it's what the player expects. The 4th wall breaking is truly hilarious. I really can't wait for the seemingly inevitable sequel.

BEAT
01-28-2008, 04:49 PM
YES.
Yes. Yes. YES.

Alixsar
01-28-2008, 05:47 PM
1) Damn, guys, you all work fast. I was super busy over the weekend and didn't play at all, so I just killed Destroyman.

2) Sharkey, it almost seems like your criticisms are directed at how people discuss the "open world" elements of the game, and not really the game itself. I mean, yeah, it's a pain in the ass to drive around (really a pain in the ass to not be able to re-do a side mission if you fail it, and have to drive in circles), but it's not that horrible. I kind of think of it as the overworld map in any Zelda game. Though I guess Link eventually finds a way to just teleport around... I guess I appreciated the "open world" aspects just because there're businesses with names like "Burger Suplex."

Anyways, it seems like you wouldn't have taken as much issue with it if people hadn't talked like it was GTA, which, obviously, it isn't.

3) Is anyone else catching the punk rock references? For example, opposite Beef Head, there's a ad on a wall for Grasshopper that looks like the cover of Nevermind the Bollocks, Here's the Sex Pistols.


1) Don't worry man, I'm lagging behind too. I killed Destroyman last night and did all of the stuff to do the next ranking match, but I didn't have time to actually do the next fight. So you're not the only one.

2) I don't really care much for the "open world" either, but like you point out, it has so much charm that it never becomes a real issue. The Luchaco gas station is my favorite spot so far, but Burger Suplex isn't far behind.

3) Punk rock, no. But I love the poster at Beefhead that spoofs Revenge of the Sith, and the occasional Killer7 references ("Memory of Mask" enhances your wrestling moves and Mask de Smith was a luchadore, the voice that reads the name of the assassin when you start a ranking match sounds like Iwazaru).

SamuelMarston
01-28-2008, 06:00 PM
I'm totally digging this more now that I think of Grasshopper as a band and their games as albums.

BEAT
01-28-2008, 08:59 PM
Number 1 Punks!

Also, The "View Ending" And "View Real Ending" is the best way to do multiple game endings EVER.

Eusis
01-28-2008, 10:09 PM
Random nitpick: Anyone else see those flash ads or at least the tagline on the back of the case? I don't think I've seen marketing this clueless in forever.

I didn't respond earlier, but I'd like to throw in that I enjoyed being able to explore Santa Destroy. It's not the best case of a 'sandbox' environment, being basically just a glorified hub, but it was enjoyable enough to run around and grab crap in plus I'd rather have that than what Jak II had. I do wish you could retry missions immediately and not have to run back though, that was just wasting time and especially obnoxious for that second to last one. I never did get a ranking for that actually.

Kishi
01-28-2008, 10:17 PM
On the block southwest of K-Entertainment, there's a billboard for "Maximum Retribution II," the generic action movie playing at the nearby theatre. But above the title, the billed actor's name is Dan Harman.

Andrew
01-29-2008, 12:36 AM
I was thinking Sharkey's comment about bosses having too much life was a bit off base. Silly, even. I'd gotten by all the bosses up to and including Bad Girl, had no problems with the dreaded #8, and really had no problems with anyone once I figured out the patterns.

That being said, I fought and beat Jeane today. Took me 2 tries to get her patterns wired, and beat her soundly the 3rd time around. I was starting to see it, but it seemed maybe less a case of "too much life" as "I can't freakin' hit her often."

However, THEN, I fought Sir Henry Mother****er, and damnit I hate him--and I'm playing on Mild. Sharkey's comment holds 1 million percent certainly in his case, at least. I thought at first that thing he does holding his sword and shining was regaining his life--but he hadn't lost enough to really register by that point!! Then I managed to get him down to less than 1/4 life...and he pulls out his instant-death skill. Argh! 3rd time around, I just was getting too sleepy put up with it and I'm calling it quits for tonight.

However, I still have a power up upgrade I can get for the Mk3...so, if I pick the first choice after the post-#1 save point (exiting to Santa Destroy), can I still get the ending(s)? I want to get any remaining upgrades I can and take another crack at SHMF.

By this point I know every single freakin' trick he has available, it's just that it's taking me an eternity to do any damage, and he's getting enough lucky cheap shots in to get me in the end.

Tomm Guycot
01-29-2008, 12:50 AM
In answer to your question: yes. Once you are rank 1, every time you sit on a toilet you'll get the trifold choice prompt.

...and I know it'll sound like I'm an ass, but I only experienced 1 instant death attack the entire game (Bad Girl's). All you people complaining kind of confuse me.

I was on Mild.

Eusis
01-29-2008, 12:55 AM
I experienced three cases of instant death, and unless I was deliberately careless (the one Tomm mentioned) I never experienced them again. For Henry the attack takes awhile to charge up, I found it pretty easy to avoid. In fact I didn't have too much trouble on that fight though I was having a lot with Rank 2 then some with Rank 1.

fanboymaster
01-29-2008, 01:07 AM
spoilery problems .

When fighting Henry, when he attacks with his long combo, try holding the analog stick to the side and attempting to time it so that you hit A as he strikes (you could just mash the A button if necessary). I don't recall the game explaining it but this makes you move to the side allowing you a free combo. This is a good way to take down a ton of his life because he'll eventually block you (using the MK-3 in high stance I think it should be when Travis jumps) and try to do his combo again, he'll do this 3 or 4 times at which point he'll be stunned by your combo, it's a good idea at that point to grapple him and run away to recharge your beam katana. Carried me through the fight

Now I think about it, when did Henry have an instant death attack? I don't remember one.

Tomm Guycot
01-29-2008, 01:11 AM
Guys, buy the final upgrade. It prevents you from losing charge.

Eusis
01-29-2008, 01:23 AM
fanboymaster: I actually kinda wondered if it was a glorified death scene, since unlike the prior instant death scenario I was low enough on health to make it seem pretty plausible. Plus I think it showed Travis staggering and spewing blood out of his mouth like a normal death.

Morbid Coffee
01-29-2008, 01:43 AM
WSpoilery instant kill move discussion

It's rare, but sometimes you'll see Henry go into a low position, and hold up his sword with one hand, and slowly move the other towards it. As soon as the second hand grabs it, he dashes towards you. It almost looks exactly like one of his other moves, just with those few extra bits of animation beforehand. Contact leads to instant kill...but it's incredibly easy to dodge. I think the only way it can connect is if you stand still the entire time, or, like me, have poor judgement on when to charge the beam katana.

fanboymaster
01-29-2008, 01:44 AM
Several bosses have cut-scene attacks that do a lot of damage so that could be it.

I never ran into that and he repeatedly hit me with his charge sword attacks because I'm terrible at timing things like that. Could be that I was just lucky though.

Last question, does anybody know if that tactic I mentioned is ever explained? I think I saw a boss death note that mentions swaying but I don't remember there being an explanation of how to do it.

Knight
01-29-2008, 02:22 AM
He does have an instant kill.

He'll hold his sword in kind of a like a samurai sheathed style thing and say something, that's the biggest cue, just get some distance and time a dodge roll so you can get to him in time to get some damage in while he's vulnerable.

Also, Jeane wasn't that hard for me, but I kind of cheesed it. I just spammed low stance charged attacks with the MKIII, and with the battery upgrade I never ran out.

Andrew
01-29-2008, 07:15 AM
Yeah, it is instant-kill. I'm not too concerned now that I know--but like MorbidCoffee, I wasn't paying close enough attention and thought it was a different stance, and I was charging. If I was playing for 5 minutes and got hit by it, oh well, restart, don't let it happen again. It's another thing to be playing for like 25 minutes and then being hit by it. You need insta-kill moves *and* you eat damage for breakfast? ****ER!!!

The problem with that fight, at least the way it is for me, is that it wears you down because it's not a one-on-one contest as much as it's a damn marathon where the game just needs to have you slip up 1 out of 10 times, and chip away at you. The sidestep / combo opportunity I've taking some good advantage of, but I wish I had more chances to use a hold in that fight.

Thanks for the details on the options. Time to earn more cash and get those last upgrades. When the game has you save after completing it, if you start a new game from that does anything carry over? Like, how about shirts and other clothing?

Random nitpick: Anyone else see those flash ads or at least the tagline on the back of the case? I don't think I've seen marketing this clueless in forever.

Yeah. It's almost like it's a total joke and they're referencing Halo 3 or something. A New Hero/Champion Will Rise. BELIEVE!

jeditanuki
01-29-2008, 07:38 AM
Woo, am I behind the curve, since I just destroyed Destroyman in my Destroyman shirt.

Once again, I don't know if it's me or the game but:

Shinobu: 2 hours to defeat, oh so many deaths

Destroyman: 15 minutes to defeat. One death. Second time through I didn't even need to extra health box.

Jakanden
01-29-2008, 07:42 AM
I died on a few bosses myself: Shinobu took 2 tries, Bad Girl took 3 (I fell for her instant death once), Jeane took 3, and Henry took 2. It was pretty much just old school learning the patterns.

O..O~
01-29-2008, 08:49 AM
Shinobu took me the longest just because I was still learning the game. After that all of them were pretty much just applying the skills I learned in the first few fights. But damn was shinobu ever a bitch. Thank god no one else had such a lame unpredictable long range attack that did so much damage.

The weird side-step and free combo chance thing took some learning but once I did, I whored it out on every boss to no one end.On Henry I was able to get it off every time he would go into his combo that leads to the spinning attack. It made the fight go insanely faster since every one of those combos led to a grapple. He also sucked the most at the sword struggles than any other boss in the game, he never got me once in the 5 tries it took me to get him.

ShakeWell
01-29-2008, 10:30 AM
... what? No, really. Fucking what?

Really, it seemed like you were pissed that they said it was "a sandbox," but if no one had ever called it a sandbox, you wouldn't have been so pissed.

Red Hedgehog
01-29-2008, 10:39 AM
Woo, am I behind the curve, since I just destroyed Destroyman in my Destroyman shirt.

Once again, I don't know if it's me or the game but:

Shinobu: 2 hours to defeat, oh so many deaths

Destroyman: 15 minutes to defeat. One death. Second time through I didn't even need to extra health box.

Yeah, Shinbou was much more difficult than either the previous two bosses or Destroyman.

Hopefully I'll have some time to play tonight.

ShakeWell
01-29-2008, 11:38 AM
Actually, I just killed #6, and I didn't find that too hard at all, either. Didn't lose any lives on her, but, yeah, Shinobu was the fucking devil.

Also, does anyone else hate the Mk. II? I despise it, especially since the combo seems really gimped compared to the one I have Mk. I at.

Knight
01-29-2008, 11:55 AM
Also, does anyone else hate the Mk. II? I despise it, especially since the combo seems really gimped compared to the one I have Mk. I at.
I liked it's over the top look, but I hated using it, it just felt so slow. Mk III was a welcome change, especially with the last battery upgrade. But I don't like how it doesn't have the "cap" on it for the beam like the other models did. My friend swears by the Mk II though, and didn't like how it forces you to use the Mk III against Henry.

Morbid Coffee
01-29-2008, 12:00 PM
I found the Mk II to be a godsend when farming for LBs, especially when used during the "Gamble Battle" assassination mission. Usually nets me an easy 95+ kills, which adds up to about 135,000 LBs per completion.

I've used the Mk III for everything else though. The six hit charge combo just tears through anything.

Jakanden
01-29-2008, 12:07 PM
I actually skipped the MKII the entire game. I had the MKI and kept it until the MKIII. I never actually bought the MKII until I beat the game at which I point I went back and did so only to get the real ending.

ShakeWell
01-29-2008, 12:08 PM
Yeah... about that Mk. III. I don't have it yet. But I'm excited!

BEAT
01-29-2008, 12:14 PM
I personally hate the MK3. Its combo has this stupid little twirl thing that leaves travis open.

Of course, I'm probably just doing something horribly wrong.

Jakanden
01-29-2008, 12:28 PM
Yeah but the final part of th MKIII combo is a huge area of effect attack.

BEAT
01-29-2008, 12:36 PM
Yeah but the final part of th MKIII combo is a huge area of effect attack.
Well it's a shame I never get there, because the middle part always gives whatever foe you're up against the pefect opportunity to either block or hurt you.

Alixsar
01-29-2008, 02:02 PM
On the block southwest of K-Entertainment, there's a billboard for "Maximum Retribution II," the generic action movie playing at the nearby theatre. But above the title, the billed actor's name is Dan Harman.

I saw that poster but totally missed the Dan Harman thing. That is awesome.

Anyway, I'm ranked fourth now. Hopefully I'll be able to finish this thing in a few days. As for the Mk. II, it is slower but the death blow moves have a lot of range and it's a hell of a lot stronger, so I enjoy it.

Knight
01-29-2008, 04:42 PM
I personally hate the MK3. Its combo has this stupid little twirl thing that leaves travis open.

Of course, I'm probably just doing something horribly wrong.

I'll have to double check, but I think I stuck almost exclusively to the high stance with the MK3 just because of that move. It was the one where he kind of spins around and faces his back to the enemy and stabs the sword backwards at them?

But yea, I used MK3 for that killing mission at Gold Town, I think it was called Gamble Battle, and with the timed double swing for extra damage you could take out crowds around you. Like I'd get one enemy to deathblow status just as a fresh wave would spawn and crowd around me, luck out with a down arrow deathblow and kill them all.

Andrew
01-29-2008, 07:45 PM
Well it's a shame I never get there, because the middle part always gives whatever foe you're up against the pefect opportunity to either block or hurt you.

Ya. Even on high guard, it seems groups of enemies have much easier a time sneaking in hits on me when I'm wailing on 'em with MK3 than MK2.

Red Hedgehog
01-29-2008, 10:07 PM
Holy fuck. Shinobu was difficult but Holly is god-damn impossible.

ShakeWell
01-29-2008, 10:23 PM
Wow. Ok, just beat it (with the "real" ending, too).

On the 5th Rank fight: Hilarious. When Travis called Henry "Mr. Sir Henry Motherfucker" I just about pissed myself laughing. Actually, the whole thing was hilarious.

On the 2nd Rank fight: I accidentally batted one of Bad Girl's gimps back at her once, but I have no idea how I did it. Anyone else done this, and do they know how to do it on purpose? Also, if anyone's curious, when she puts two hands on her face, she's crying for real. (FREE HITS!)

On the 1st Rank fight: It was kinda lackluster compared to the earlier fights. I didn't die at all, and I hope someone on the internet slows down the scene between Jeane and Travis so I can understand it without straining my ears to hear Jeane the Chipmunk tell the story of her incestuous relationship with Travis. EDIT: Nevermind, apparently this has been addressed. Also, "Do you want this to be No More Heroes Forever?" was one of the funnier lines in the game.

On the ending: I enjoyed the postscript, and I was wondering what happened to Henry. Didn't die fighting him at all, but came close. Man, for a little while, around the 3/4 mark of the fight, I started to wonder if he was losing health at all anymore. After finding Ryu's note in the woods, I thought maybe you couldn't kill Henry until you got all the upgrades, Lovikov Balls, etc. Fortunately, that wasn't the case.

I guess I'm gonna play through on Bitter now. Did anyone ever figure out if there's a way to control the wrestling moves and/or what determines them (high/low stance, Beam Katana in use, etc.), because I was rabid about getting them all, but there're some I saw once or not at all. I only got the Hurricanrana one time, and I was at a shitty angle to see it.

Also, the Mk. II sucks until the end, but I love the ass off the Mk. III. Especially the downward killing stroke.

For those of you who've completed the game, or at least reached the final fight. (http://youtube.com/watch?v=0SsGqc3rZ1s)

And for those of you still having trouble with rank 1, I found charge attacks to be most effective right after dodging an attack. Especially if you have the Tsubaki Mk III.

Thanks for the video link. And RE: Rank 1, I also did that. Also, lots of dodging and sneaking quick hits. I actually thought Rank 1 was really easy. Charge strikes do hella damage to Rank 1.

jeditanuki
01-29-2008, 11:10 PM
Holly went after a few tries, then I got all the balls. Saving up for the next match but it's slow going, especially since someone manages to sneak up behind me and tap me on the shoulder in all the free fights.

Perhaps I shouldn't have spent all the money on the black ensemble at Area 51, but I love how Travis now looks like a member of Guitar Wolf.

Andrew
01-29-2008, 11:21 PM
Asking again, since I maybe didn't state it clearly in my original post. If you start a new game from a save file you created after viewing an ending, does anything carry over, i.e. money, clothing, etc?

drsteve
01-29-2008, 11:42 PM
Asking again, since I maybe didn't state it clearly in my original post. If you start a new game from a save file you created after viewing an ending, does anything carry over, i.e. money, clothing, etc?

yes I think all of it does, the only thing I'm iffy about is Lovikov balls

Parish
01-30-2008, 12:04 AM
I've just played my first hour and a half. I'm not sure if it's very good in terms of gameplay, but holy crap is it awesome anyway.

alexb
01-30-2008, 12:40 AM
Anyone have any tips for getting past the boss for Rank 7? He's pissing me off. He even crashed my Wii.

ShakeWell
01-30-2008, 10:21 AM
Asking again, since I maybe didn't state it clearly in my original post. If you start a new game from a save file you created after viewing an ending, does anything carry over, i.e. money, clothing, etc?

Yes, you keep everything. Beam Katanas, clothes, abilities, upgrades, wrestling moves, all of it.

Anyone have any tips for getting past the boss for Rank 7? He's pissing me off. He even crashed my Wii.

Spoilery strategy stuff: Roll back when he uses Destroyshock, but don't try to attack, just wait for it to be over. When he uses Crotchlaser, roll to the side, and keep running in the direction you rolled. He'll follow you with the Crotchlaser, but once it's over, you'll get a bunch of free shots. Whenever he does the ground pound bit, roll to the side, and fucking waylay him as soon as he hits the ground. When he starts flying, there're some pullies on the wall (marked by big flashing lights), destroy them, and he'll fall down. Rinse, repeat, and you're ranked #7. Also, he has one of the best death scenes in the game. #6's is classic, too.

Andrew
01-30-2008, 10:42 AM
Yes, you keep everything. Beam Katanas, clothes, abilities, upgrades, wrestling moves, all of it.


Awesoooome! New Game+!!

It's not quite the same as k7's stage select, but I'm quite okay with that.

Thanks for the response.

Jakanden
01-30-2008, 10:49 AM
Awesoooome! New Game+!!

This should be a requirement in most games to me. I hate when I go to play through a game a second time and there is nothing added or carried over from a previous play through.

ShakeWell
01-30-2008, 01:14 PM
This is why I played through Resident Evil 4 so many times... on so many systems. New Game+ is where it's at.

alexb
01-30-2008, 02:12 PM
Spoilery strategy stuff

Yeah, I was doing all of that. It just takes so long this way. I was hoping there was some kind of easy way to stun him for a pile driver or something. I suppose it's simply a battle of mental endurance, then.

ShakeWell
01-30-2008, 02:21 PM
Dude... wait until you get to #2, #1, and Henry. Those are some looooong fucking battles. Destroyman ain't got nothin' on them.

Andrew
01-30-2008, 02:51 PM
Well, I finished the game 4 reals and beat Henry, who honestly wasn't so tough when I actually can do some respectable amounts of damage. Plus I was able to dish out a fair share of holds, too.

I was a little disappointed I have to earn the ranking fees again on the Cleared save, but all the gigs are unlocked from the start, so I can earn most of them in no problem.

Tomm Guycot
01-30-2008, 04:11 PM
The best way to earn money is to do the gig in Bad Girl's area, where you kill the gimps. Then, on your way back, do the part time job where you jump off the pier.

This will keep you (essentially) just going back and forth between two points, earning mega bucks in both directions.

ShakeWell
01-30-2008, 05:32 PM
Really? I did the Death Match 100 over and over. After getting the Mk. III, it takes about 2 minutes to finish.

Tomm Guycot
01-30-2008, 05:33 PM
Really? I did the Death Match 100 over and over. After getting the Mk. III, it takes about 2 minutes to finish.

The one I mentioned nets you 90k and I can do it in less than a minute.

That's a better money to time ratio than anything else.

ShakeWell
01-30-2008, 06:46 PM
You win this round, Hulett...

Andrew
01-30-2008, 07:17 PM
Yeah, I been doing that too (final assassination gig, with the cloned gimps, and driving off the cliff, taking the mission..etc).

Since I've mastered the quick turn, I can get to the stadium pretty quickly too.

I do believe both give you 90,000 LB$.

O..O~
01-30-2008, 10:10 PM
I really need a list in the differences in the versions. I just watched a video of someone fighting bad girl in the japanese verison. The gimps are dressed in this strange goth tron outfit so that they dont really resemble anything. Which is weird considering how popular hard gay man was for a time over in a japan. (is he still popular?) Makes me wonder if that was censored, just what else was?

Loki
01-30-2008, 10:23 PM
I picked it up today while I was at Gamestop trying to find a used PS2 controller with a turbo switch (and against all odds find one I did and predictably it doesn't work at all) and figured I'd better support what third party Wii software there is. After six hours I'm stuck at Shinubo and having a hell of a time. I'm really enjoying the Kill Bill feel to the whole thing and Dr. Pain was all kinds of right up that ally.

Boring driving be damned this game is just too much fun.

Red Hedgehog
01-30-2008, 10:34 PM
Okay, as impossible as #6 seemed the first five times I face her, tonight after three more tries, I finally got the timing down and took her down. I had been spoiled as to how the fight ended, but man I don't think that lessened its impact one iota.

reibeatall
01-30-2008, 10:45 PM
I love this game. I just got it, and Suda "gets it."

That is all.

Loki
01-30-2008, 11:23 PM
I read somewhere (probably here) that Suda51 based Travis Touchdown on Johnny Koxville. It pretty obvious in the hair and sunglasses but it really stuck me when I rocketed the motorcycle into a wall and instead of CRASH BOOM BANG there was a BOIIING. It felt to me something that could've been cribbed directly from Jackass.

Also: I was completely floored by Travis's internal monologue during the fight with Death Metal. Why haven't more games done something like this? It seems like something so obvious that it would have shown up well before 2008.

Sharkey
01-31-2008, 04:48 AM
Really, it seemed like you were pissed that they said it was "a sandbox," but if no one had ever called it a sandbox, you wouldn't have been so pissed.

First "fucking what" because your previous post was pretty much the Alanis Morissette definition of irony.

Additional fucking what because it's apparently so incomprehensible that I would be put off by the promise of gameplay followed by its complete and utter absence that it's easier to believe that I can only be getting hung up on someone calling it a sandbox. Nobody called it a sandbox except the game's own semiotics. That is, however, pretty much the case, and the bitch had it coming.

Final fucking what because I'm just as much acknowledging that this misstep is, admittedly, a comparatively minor part of the whole, which is actually exceptional.

The discussion of this error and its possible betrayal of a cargo cult of game design would, however, make for an interesting conversation if you would only put off lovefesting long enough to consider having one instead of blowing off any attempt at it as being-a-dick-for-the-sake-of-being-a-dick.

At this point, though, I'd rather just fuck your eyes out.

Jakanden
01-31-2008, 04:51 AM
Makes me wonder if that was censored, just what else was?

I am sure someone has posted a list out there (I cannot search most stuff at work), and I would be interested as well.

At this point, though, I'd rather just fuck your eyes out.

I think this might be the best statement to end an argument ever presented on this forum.

reibeatall
01-31-2008, 08:19 AM
At this point, though, I'd rather just fuck your eyes out.

Sharkey, I love you. You very seldom swoop in, but when you do, it's like Hiroshima, and everybody's blown away.

Loki
01-31-2008, 08:34 AM
The discussion of this error and its possible betrayal of a cargo cult of game design would,

Now, I know what cargo cults are, but I have no idea what the point you're making here is.

fanboymaster
01-31-2008, 09:00 AM
I am sure someone has posted a list out there (I cannot search most stuff at work), and I would be interested as well. ...

I know that the blood in the Japanese and European versions is just black cloudy stuff but other then that I'm not sure what else was changed.

O..O~
01-31-2008, 10:36 AM
I am sure someone has posted a list out there (I cannot search most stuff at work), and I would be interested as well.


I haven't been able to find one after using 6 different wordings of "no more heroes censorship" on google. Just found mostly the stuff about the blood being ash but thats it.

On another note, was it just me or did anybody else notice that in the credits it said suda wrote the lyrics to the pop song thats repeated throughout the game?

ShakeWell
01-31-2008, 11:39 AM
First "fucking what" because your previous post was pretty much the Alanis Morissette definition of irony.

Additional fucking what because it's apparently so incomprehensible that I would be put off by the promise of gameplay followed by its complete and utter absence that it's easier to believe that I can only be getting hung up on someone calling it a sandbox. Nobody called it a sandbox except the game's own semiotics. That is, however, pretty much the case, and the bitch had it coming.

Final fucking what because I'm just as much acknowledging that this misstep is, admittedly, a comparatively minor part of the whole, which is actually exceptional.

The discussion of this error and its possible betrayal of a cargo cult of game design would, however, make for an interesting conversation if you would only put off lovefesting long enough to consider having one instead of blowing off any attempt at it as being-a-dick-for-the-sake-of-being-a-dick.

At this point, though, I'd rather just fuck your eyes out.

Jesus Christ, man. It wasn't a personal fucking attack at you, just an observation. I wasn't trying to be a dick at all, let alone solely for the sake of being a dick, nor did I mean to imply you were. It wasn't as if I said "FUCK SHARKEY, HE DOESN'T KNOW SHIT, HE JUST HATES ANYTHING UBISOFT PUBLISHES 'CAUSE THEY'RE BLACKLISTING EGM! BIAS *CONFIRMED*~!" But fuck, if you wanna start a flame war over it, go right ahead, but don't expect me to flame back.

For what it's worth I apologize for offending you, as, again, it was never meant to be a personal attack at all. Jesus, don't get so worked up about what a stranger said on the internet.

I liked it, you liked it, yes the driving was a pain in the ass.

BEAT
01-31-2008, 12:56 PM
Man, you guys have all rushed right past me. It's been a crazy busy week and I haven't gotten to sit down to play since monday.

Hopefully I'll be able to take down that dickweed Henry tonight, but considering how brutally I was crushed the last two tries, I might just not be good enough.

This is now my favorite Wii game ever. I doubt even Smash could unseat it at this point.

Jakanden
01-31-2008, 01:03 PM
This is now my favorite Wii game ever. I doubt even Smash could unseat it at this point.

This is second for me behind Mario Galaxy although it is indeed a close second. I am very glad my sister let me borrow her Wii so I could play through both.

Loki
01-31-2008, 01:25 PM
Holy crap Destroyman needs his own spinoff.

Jakanden
01-31-2008, 01:34 PM
Out of all the bat shit crazy characters in the game, he is definitely near the top.

Tomm Guycot
01-31-2008, 02:40 PM
I haven't been able to find one after using 6 different wordings of "no more heroes censorship" on google. Just found mostly the stuff about the blood being ash but thats it.

On another note, was it just me or did anybody else notice that in the credits it said suda wrote the lyrics to the pop song thats repeated throughout the game?

Actually, Suda wrote the song that Dr. Peace sings. The pop song is from Lumines 2.

ShakeWell
01-31-2008, 04:34 PM
This is second for me behind Mario Galaxy although it is indeed a close second. I am very glad my sister let me borrow her Wii so I could play through both.

Seconded. Does anyone know how it's selling over here? I know it sold like garbage in Japan, but I haven't heard if it's doing well in North America. I don't think the Tyrants are a good litmus test for whether or not a game is selling well...

reibeatall
01-31-2008, 04:37 PM
My stores have been sold out.

Andrew
01-31-2008, 04:51 PM
Why haven't more games done something like this?

I liked that, but the sound mixing caused much of it to be drowned out by sounds of combat.

Also, internal monologue was done by the Prince of Persia (Sands of Time) series, already.

Loki
01-31-2008, 04:57 PM
Forgot about that. I remember I really liked it in that game as well.

SamuelMarston
01-31-2008, 07:35 PM
From now on, I'm saying: "Hang on guys, I've got to save my game."

Andrew
01-31-2008, 09:49 PM
From now on, I'm saying: "Hang on guys, I've got to save my game."

Beat you to it, but hey, makes for a nice euphemism/in joke. :)

mopinks
01-31-2008, 09:53 PM
my local Blockbuster continues its reign of ineptitude by having no copies of this game and three copies of Furu Furu Park!

Eusis
01-31-2008, 09:56 PM
my local Blockbuster continues its reign of ineptitude by having no copies of this game and three copies of Furu Furu Park!
I gave up on Blockbuster reliably stocking any obscure crap I care about when I saw them ignoring the Saturn release for every game I was interested in, yet putting up the Playstation equivalent.

BEAT
01-31-2008, 09:58 PM
Also, internal monologue was done by the Prince of Persia (Sands of Time) series, already.

Yes, but the prince was not a bloodthirsty Johnny Knoxville slashing a British tattoo enthusiast to death.

Advantage: No More Heroes!

SamuelMarston
01-31-2008, 10:35 PM
Beat you to it, but hey, makes for a nice euphemism/in joke. :)

I must have overlooked that. Now that the alcohol has worn off, I suppose my friends wouldn't get it.

I'm glad I have you all.

Red Hedgehog
01-31-2008, 10:40 PM
Ranked 4th now. My thoughts below.

Rank 5:
I totally predicted this fight ending before it started just with the whole ridiculous get-up of the machine. I just thought Travis would be the one to do it, not "mysterious stranger."

And what was up with the blood trail and dead body leading to the entrance to this level? Was that supposed to show Henry (I think that's his name - the aforementioned "mysterious stranger") getting there first? Or just a cool effect? And what about the whole ghostly guy you chase throughout the tunnel. Was that the end boss?

Rank 4:
Travis' dream interlude shoot 'em up was awesome. Here's where I really wish you could replay levels as I wanted to get better at it. I wonder if I would have been more frustrated if I hadn't played another shmup where a sword can clear bullets, but it was definitely neat. A bit dificult, but I guess you got unlimited continues.

The set-up or this boss fight was amazing. I think it even beats Destroyman as my favorite. I loved the whole scene from entering the show with whatshername to the entire act up to the fight. The fight turning upside down was a pretty cool effect as well - though I wished there was a little more player disorientation effects. Regardless, I think this was my favorite boss fight.

Looking forward to the final fights. Speaking of which, the Bare Knuckle t-shirt is awesome. I just had to wear that when I saw it.

SamuelMarston
01-31-2008, 10:51 PM
Looking forward to the final fights. Speaking of which, the Bare Knuckle t-shirt is awesome. I just had to wear that when I saw it.

I LOVE the Gorgon shirt. I want one.

Morbid Coffee
01-31-2008, 10:58 PM
Rank 4:
Dream interlude spoilers

Check the TV in the Living Room. I didn't find out until long after I completed the game, but it's unlocked to play anytime after you complete the rank 4 mission.

alexb
02-01-2008, 12:10 AM
Hey, uh, is it just me, or is there a voice saying "Kuso!" repeatedly during the music for the Rank 3 battle?

Eusis
02-01-2008, 12:31 AM
Hey, uh, is it just me, or is there a voice saying "Kuso!" repeatedly during the music for the Rank 3 battle?
That sounds about right actually. Part of the music I believe?

Lakupo
02-01-2008, 08:24 PM
That sounds about right actually. Part of the music I believe?

I thought #3 said it in response to missing.

ShakeWell
02-01-2008, 10:43 PM
Yeah. She swears in Japanese. That fight was a pain in the ass. If you don't have the Lovikov ability to see enemies on the radar, I can only imagine how much bigger of a pain in the ass it would be.

Red Hedgehog
02-01-2008, 11:11 PM
Yeah. She swears in Japanese. That fight was a pain in the ass. If you don't have the Lovikov ability to see enemies on the radar, I can only imagine how much bigger of a pain in the ass it would be.

Really? I didn't have any trouble with it at all. Well, except for figuring out the final "trick". But that only took me two tries.

Lakupo
02-02-2008, 01:12 AM
#2 is pissing me off. Falling for the instant kill ruse the first time? Understandable! Expected, even! Charging a high attack right before the instant kill window when the fight's almost over, thus flinging myself into range and dying? Frustrating, but my fault. Roll dodging away, and having the locked on camera flip around (as it does continuously during this fight) and rolling INTO range instead of out? That's just ridiculous.

After 2 hours and 20 minutes, I got through it, and then because I had enough money for the next fight, first thing I do is go to the ATM... later I go back to the motel for the Mk II... and the bike is unavailable. Lots of running now to buy stuff. >:( This is a warning! Don't pay for Rank I until you are ready for it!

O..O~
02-02-2008, 09:28 AM
Oh yeah, forgot to post something I noticed on my first playthrough.

Wasn't letz shake using a virtuaboy to aim his massive weapon?

alexb
02-02-2008, 10:41 AM
Yeah, he was.

ShakeWell
02-02-2008, 01:59 PM
Really? I didn't have any trouble with it at all. Well, except for figuring out the final "trick". But that only took me two tries.

The trick becomes obvious with the enemies-on-radar ability. I didn't die at all, but I ran all the way back to the beginning to see if I missed something, then I saw a dot on my radar. It was said "trick." I wouldn't have had a clue without that.

Red Hedgehog
02-02-2008, 07:00 PM
So I think I totally screwed myself. I beat the first ranked assassin, and afterwards had two options - Return to Santa Destroy and See Ending. See Real Ending wasn't highlighted. Figuring I could always go back, I chose See Ending. Which was pretty funny. Then it prompted me to save again which surprised me, so I saved in a different slot. But... I have no clue how to load a different game and can't figure out if there's an option. Am I screwed out of seeing the real ending?

Tomm Guycot
02-02-2008, 07:02 PM
So I think I totally screwed myself. I beat the first ranked assassin, and afterwards had two options - Return to Santa Destroy and See Ending. See Real Ending wasn't highlighted. Figuring I could always go back, I chose See Ending. Which was pretty funny. Then it prompted me to save again which surprised me, so I saved in a different slot. But... I have no clue how to load a different game and can't figure out if there's an option. Am I screwed out of seeing the real ending?

Pause.

Choose "Load Game"

Load your game.

Eusis
02-02-2008, 07:05 PM
You have to go through the intro stuff to the first stage again. It doesn't take long thanks to skippable cutscenes but it's still kinda annoying.

fanboymaster
02-02-2008, 07:13 PM
It's in the start/+ menu under data. Load from there.

EDIT: Curse you Tomm, I bought a copy of Contra 4 last night and this is how you repay me, by making me look like a fool!?

Red Hedgehog
02-02-2008, 10:13 PM
Yeah, so Henry definitely has an instant death attack. And I admire anyone who only took two tries for him. I'll get him eventually, but it will take a long time to wear him down.

ShakeWell
02-02-2008, 10:23 PM
On the pause menu there's a data option, and you can load your old game. Spoilerish hint: To see the real ending, you must have all four beam katanas.

Whoops. Beaten to it. Sorry for the extra post.

Eusis
02-02-2008, 10:23 PM
One of the easy ways to do that slow down dodge thing is to just keep tapping left/right (right in the case of that boss) while they're attacking you. Doesn't always work out ideally though, I started this just with Rank 2 and got hit anyway. I tried a third time to show my brother the ending and got sloppy and hit by that attack when I was REALLY close to beating him.

ShakeWell
02-02-2008, 10:26 PM
Is anyone else replaying on Bitter? Because, man, Shinobu is still a fucking dirty whore, even with the Mk. III and all the health upgrades and abilities.

She was definitely the hardest thing in the game, for me.

alexb
02-02-2008, 11:49 PM
Shinobu is still a fucking dirty whore

Yeah, she brings out the best in me, too.

Did you guys know you can do donuts with the motorcycle?

Eusis
02-02-2008, 11:54 PM
Yeah, discovered that and the drift turn towards the end of the game. Probably used it about half way but had no idea how the hell I was doing it. Turns out you have to tilt the Wii Remote left or right. The manual says to move it left/right as you brake, but doing that instead of tilting (twisting?) it tends to make me drift turn in the opposite direction.

Kishi
02-03-2008, 12:57 AM
Any advice for the Rank VI fight? Specifically, what's the best way to get the boss into a hold?

Actually, any advice for getting holds on bosses in general would be great. Considering it's by far the best weapon you have, I'd think there would be some reliable trick to it, but I've tried reading their body language, alternating between high and low stances, and so on--nothing!

Tomm Guycot
02-03-2008, 12:58 AM
Any advice for the Rank VI fight? Specifically, what's the best way to get the boss into a hold?

Actually, any advice for getting holds on bosses in general would be great. Considering it's by far the best weapon you have, I'd think there would be some reliable trick to it, but I've tried reading their body language, alternating between high and low stances, and so on--nothing!

Many of the bosses have one "pose" where they're blocking, and you can B attack them to get a throw.

Otherwise, I just used Mk1 for most of the battles, and a flurry of attacks can sometimes result in dizzying them. The trick for me was learning to hit B at those times instead of finishing the combo.

There's probably a more reliable way, but I don't know what it is.

BEAT
02-03-2008, 01:01 AM
So I finally saw the ending. And I loved it.

Now all I need is an MP3 of that song Dr. Peace Sings for My Ipod. I know one is out there somewhere. This is the internet after all.

Kishi
02-03-2008, 01:55 AM
By the way, hearing Raiden's voice after each rank match just makes me all the more anxious to pound the bastard when the time comes (which I assume is the case).

Lakupo
02-03-2008, 07:41 AM
I figured the final Tsubaki wasn't enough (especially after trying it out and discovering some nasty power drain), so I grinded for money like crazy, taking the Gamble Fight mission 10 times or so to afford the upgrades and some more training. It's not the best money-to-time ratio, but it was close and I was bike-less. But it all must've paid off because the final fights were pushovers.

Maybe it was the 2 hours fighting Bad Girl that reminded me/forced me to learn some more game mechanics like consistently sidestepping for surprise attacks, but actually I think it was easier because Jeane was so fast, and closer to a tempo I could handle. It's almost like Ouendan/EBA for me. I actually find medium level songs easier than "easy", because there's more to hit and you're keeping up with the rhythm instead of waiting forever for the next step. Fighting Bad Girl is a big waiting game, all to get ruined by a mistep and instant kill. Jeane I could just wail on, and it was great that she dodged instead of blocked, because I could interupt charge attacks too. But mostly sidestep, hit like crazy, maybe stun her and wail on her some more. Rinse, repeat. I did die the first time because I was sloppy dodging a few attacks, but it was such an easy fight, it didn't matter. After Shinobu, Holly and Bad Girl, I was expecting Jeane to be tough, so it was actually kind of a letdown.

Henry was also pretty easy, same tactic. Sidestep, go nuts, throw. That's all I did. I fell for the instant kill the first time, but that's okay, it's fun to watch.

The ending was more great nerdporn, but the real ending is like a ridiculous A-bomb... A for AWESOME. There... just aren't words for how cool it was. Overall, I'd give the game a 9... out of 9! Or an 8/8. That doesn't mean it's like a 10/10 game, that just means No More Heroes brings the scale down to it. That's just how it rolls.

So, to try Bitter on my next playthrough, or stick to something easy because it's just more health? Doesn't matter, I should move on to other games and start Smash training instead.

How many T-shirts are there? 98? 99? 100?

Lakupo
02-03-2008, 08:41 AM
Now all I need is an MP3 of that song Dr. Peace Sings for My Ipod. I know one is out there somewhere. This is the internet after all.

I would've PMed you, but I figure some others might want the song without downloading the torrent. And I don't care if links to MP3s aren't kosher, it's just this song (http://www.lakupo.com/blog/music/No More Heroes - 312 - The virgin child makes her wish without feeling anything.mp3), does it really matter? :D

BEAT
02-03-2008, 10:55 AM
Sir, you are a Saint. Never let anybody ever tell you otherwise.

Red Hedgehog
02-03-2008, 11:06 AM
I finished the game last night (to get the real ending) and it was totally awesome. The ending was hilarious, but the real ending was classic. Completely great. I totally agree with what Tomm says - this is sort of a game in the Ninja Gaiden/Blaster Master vein where it has flaws (sometimes very noticable ones) but is still great.

Also, Kudos to anyone who finish off ranks 2, 1, and the final fight in one or two tries. All of those took me at least five tries, slowly getting a little better each time.

And finally, did anyone else have a slot missing in their assassination jobs at the end of the game? It really bugged me. I think it was like job 17 or 18.

alexb
02-03-2008, 11:58 AM
I think it's great that Travis can learn the Power of Crazy Awesomeness.

ShakeWell
02-03-2008, 12:10 PM
Many of the bosses have one "pose" where they're blocking, and you can B attack them to get a throw.

Otherwise, I just used Mk1 for most of the battles, and a flurry of attacks can sometimes result in dizzying them. The trick for me was learning to hit B at those times instead of finishing the combo.

There's probably a more reliable way, but I don't know what it is.

I don't think there is. It seems like since they do so much damage to bosses, you only get a few shots at doing them. I think Henry was the easiest to suplex for some reason, but most of the others, it was hard. And Jeane, to the best of my knowledge, cannot be thrown. She just locks you down in a cross arm breaker.

Speaking of throws, hurracanranaing someone to death is almost as cool as tombstone piledriving someone to death. I do find the DDT to be somewhat lacking, especially compared to GodHand's DDT, which seems to have more impact.

Tomm Guycot
02-03-2008, 12:19 PM
Jeane most definitely cannot be thrown. I know this because if you die, one of the "hints" says "You cannot throw Jeane."

Kishi
02-03-2008, 01:17 PM
Speaking of throws, hurracanranaing someone to death is almost as cool as tombstone piledriving someone to death. I do find the DDT to be somewhat lacking, especially compared to GodHand's DDT, which seems to have more impact.

For the first time in my life, I wish I knew more about wrestling, just so I could identify Travis's moves.

alexb
02-03-2008, 01:23 PM
I think the DDT is the one where he grabs someone in front of him by the head and flips them over his head and falls backward with the enemy upside down so that their head hits the ground first.

Lakupo
02-03-2008, 03:20 PM
I don't think there is. It seems like since they do so much damage to bosses, you only get a few shots at doing them. I think Henry was the easiest to suplex for some reason, but most of the others, it was hard. And Jeane, to the best of my knowledge, cannot be thrown. She just locks you down in a cross arm breaker.
Jeane most definitely cannot be thrown. I know this because if you die, one of the "hints" says "You cannot throw Jeane."

Henry was so ridiculously easy to throw. Even when I'd get in long combos with the others, I'd usually overshoot the stun window and knock them out of it, but he stayed stunned longer or just got stunned later in the combo. Jeane isn't that hard to stun either, and while you may not be able to throw her, the free hits are always nice.

Loki
02-03-2008, 04:03 PM
Anyone notice the ramp on the peir? It's got big read arrows on it and it just screams to be taken at top speed but rather than an awesome jump you just fall off the bike and end up back at the motel. Shortcut to get back to your room or comentary on GTA's hidden jumps?

Eusis
02-03-2008, 04:07 PM
That actually matters somewhat later on, it's a ramp you jump off of for the final job.

Note: The prior spoiler isn't really that severe, so if you're curious but don't want to spoil the story feel free to read it.

Loki
02-03-2008, 04:28 PM
And here I thought it was subtile comentary.

Alixsar
02-04-2008, 12:58 AM
spoilers about bosses

Are you serious? I think I stunned Jeane and Henry once or twice each fight. Then again, I was playing super, super conservatively so maybe that has something to do with it. I was really bad at doing Travis' dodge-at-the-last-second dodge move, so both of those fights were ungodly difficult for me. I'd just have to hang back and wait for them to attack, do the rolling dodge, and then attack them. Henry seriously took something like 15 minutes, but I think I only got hit once so, as far as I'm concerned, I dominated him.

Oh, and in case if you couldn't figure it out, I beat NMH a few days ago. The ending was awesome, like everyone said. I don't think it's the best ending ever, but it's definitely the best ending credits music ever. There's no question about that.

I also really like how Sylvia says "too bad there won't be a sequel" and then it immediately after says To Be Continued (in Back to the Future-style font).

BEAT
02-04-2008, 01:26 AM
I choose not to belive Sylvia's little "There won't be a sequel" bit. It's made pretty apparent in the story that she's a liar anyways.

Plus, I'm pretty sure I read somewhere Suda51 really wants to continue or build upon this story in one way or another. In an excellent world, this would be the further adventures of Mr. Touchdown. In (Candide's) the best of all possible worlds, this would be a Spinoff following Shinobu, or a straight-up superhero game starring Destroyman.

fanboymaster
02-04-2008, 08:55 AM
I'm fairly sure that what Sylvia said about a sequel was supposed to be a joke. This seems to be backed up by the subsequent "To Be Continued"

Tomm Guycot
02-04-2008, 11:46 AM
And here I thought it was subtile comentary.

And what was it about Suda's games that made you expect subtlety?

Kishi
02-04-2008, 01:25 PM
Does anyone know whether it's possible to miss out on Thunder Ryu training sessions? It seems like there's an opportunity for new sessions after every ranked match, but I didn't train between Ranks 8 and 7, and afterwards, I wasn't given an opportunity to make up the potential "backlog."

ShakeWell
02-04-2008, 01:44 PM
For the first time in my life, I wish I knew more about wrestling, just so I could identify Travis's moves.

DDT = Wrap your arm around your opponent's head, fall backwards, driving their head into the ground. (Down/Down for Travis)

Hurracanrana = Wrap your legs around your opponent's head, roll backwards, driving their head into the ground. (From behind: Left/Left, Up/Up for Travis)

Tombstone Piledriver = Lift your opponent so that they are upside-down, facing you, chest to chest. Fall to your knees, driving their head into the ground. (Up/Left, Down/Down [I think] for Travis)

Capture Suplex = Grab your opponent by the leg, cradling them around the back of the neck and crotch. Throw them directly over your head, driving their head and neck into the ground. (Right/Up for Travis)

Wrist Clutch Suplex = Grab your opponent by each wrist, put your head under their left arm, and throw them directly over your head, driving their back into the ground. (Left/Right, Up/Up for Travis)

Dragon Suplex = Put your opponent in a full-nelson (wrap your arms under theirs, and lock your fingers behind their neck), then throw them directly over your head, driving their head and neck into the ground. (From behind: Up/Up for Travis)

Belly-to-belly Suplex = Grab your opponent by the waist, throw them over your head, driving their back into the ground. (Right/Left, Up/Up for Travis)

German Suplex = Grab your opponent by the waist from behind, throw them over your head, driving their head and neck into the ground (Left/Left, Up/Up for Travis)

Brainbuster = Wrap your arm around your opponent's head, and put their arm around yours, lift them straight up, and drop down, driving their head into the ground. (Up/Up for Travis)

Jackhammer = Same as Brainbuster, but when you get them up, instead spin your weight, driving your body weight down on theirs as you drive their back into the ground. (Up/Up, Right/Right for Travis)

Cravat Suplex = Wrap your hands around your opponent's head, throw them directly over your head, driving their back into the ground. (Right/Up, Up/Up for Travis? I don't remember, it's the first one you get, before the fight with Death Metal.)

Powerbomb = Place your opponent's head between your legs, grab them by the waist, and lift them up so their crotch is in your face, throw them down hard, driving their back into the ground. (I've never gotten Travis to do this, but I remember unlocking it.)

Double Underhook Suplex = Wrap your arms around your opponent's, forcing their elbows to lock, throw them directly over your head by their arms, driving their back into the ground. (Right/Left, Up/Up for Travis, sometimes he does Belly-to-belly, sometimes Double Underhook)

I think that's just about all of them... I'll post more if I remember any others.

Also, if you plan to replay on Bitter, get all of the Lovikov Balls before you do, because on Bitter, they do not appear on your map.

Alixsar
02-04-2008, 04:53 PM
sequel speculation

Well, depending on how the fight with Henry went, it's always possible that the sequel could be Jeane's quest for revenge against Travis for killing Henry. I'd like to see Travis Touchdown star in another game (and it's fairly probable since Suda51 loves the character), but who knows what direction they'll take with this?

Sharkey
02-04-2008, 08:38 PM
Now, I know what cargo cults are, but I have no idea what the point you're making here is.

You know: native peoples seeing cargo planes dropping off boxes full of magic goodies figured that by building fake airstrips, control towers and radios out of bamboo and coconuts or whatever and marching around with USA painted on their chests would earn themselves their own airplanes full of magic goodies.

Or that a Japanese designer with a professed goal of appealing to western audiences would mimic the Southern California city, cars, pedestrians, "witty" fast-food signs, minimap and pretty much every superficial aspect of most open world games with none of the interactivity that make it fun, thinking it would earn the favor of the target audience.

Same thing- miming the appearances of something with none of the actual functionality. This isn't by any means the only case- see also: Assassin's Creed, Spiderman, Driver: Parallel Lines, many others- but the cultural disconnect makes it more striking.

And, somehow I feel the need to say this every time: It is strongly offset by the quality of the rest of the game and the fact that this comparatively cruddy bit can be mostly ignored. I only wish they had skipped it entirely and just spent more time adding to the stronger parts of the game.

Savathun
02-04-2008, 08:48 PM
I just checked this thread out of boredom and... wow. If this is the sort of game that can lead to discussions about cargo cults, I REALLY need to play this.

Kishi
02-04-2008, 09:42 PM
Miscellanous observation: I haven't seen a game's soundtrack wrap itself so neatly around a single melody since Super Mario World.

Merus
02-04-2008, 10:18 PM
Miscellanous observation: I haven't seen a game's soundtrack wrap itself so neatly around a single melody since Super Mario World.
Katamari Damacy?

Kishi
02-04-2008, 11:58 PM
I don't think Katamari's main theme is ubiquitous enough within its own game to be compared to the other two. And even if it did, I think I would stand by my statement. Still an excellent soundtrack overall, though.

Merus
02-05-2008, 12:01 AM
I just checked this thread out of boredom and... wow. If this is the sort of game that can lead to discussions about cargo cults, I REALLY need to play this.
I just read the whole thread, and it's just Sharkey being insane. He does this.

alexb
02-05-2008, 12:05 AM
Bully had a very pervasive musical motif, too. There was a walking bass line that played nearly always and adjusted dynamically depending on where you were and what the situation was. Actually, if there had been more of that in NMH (it only did it during Dark Side mode), it would have made the soundtrack even better. As nice as the boss songs and cutscene music were, the main theme played in every level and started to wear by the end of the game.

Kishi
02-05-2008, 12:43 AM
The brand name of Rank #2's refrigerator is "Chiller7." n_n

ShakeWell
02-05-2008, 01:28 AM
And, somehow I feel the need to say this every time: It is strongly offset by the quality of the rest of the game and the fact that this comparatively cruddy bit can be mostly ignored. I only wish they had skipped it entirely and just spent more time adding to the stronger parts of the game.

It gets alot worse as the game wears on. I'm on my second playthrough at rank #3, and everytime I need to go earn money, I'm annoyed to shit to have to drive around. It wasn't so bothersome at the beginning of the game, now I fucking hate it.

Also, RE: Wrestling moves; Tiger Suplex = Standing behind your opponent, put your arms under their elbows, and lock your fingers, throw them directly over your head, driving their head and neck into the ground. (From Behind: Right/Left for Travis)