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Parish
05-19-2008, 10:31 PM
It's like Shiren, but story-heavy and kind of braindead!

Pokémon Mystery Dungeon: Explorers of Time & Darkness
Chun Soft/Nintendo | DS | Roguelite | 2008

"Roguelite," geddit? Gawd, I'm hilarious.

SilentSnake
05-19-2008, 10:35 PM
Before I get this, anyone know the difference between the versions?

nunix
05-19-2008, 10:38 PM
Darkness has Mewtwo, Explorers has Celebi.. and possibly others, but those are the big legendary differences.

Same as it ever was with Pokemon, basically.

Maigo
05-19-2008, 10:56 PM
I've already minimally beat the Time version (made the credits roll, but there's tons of post-game content). Some comments:

Getting a ranged attack early is nice. I believe any of the grass starters can learn Bullet Seed or Razor Leaf.

Pikachu starts off weak but ends up with a BLAMMO attack.

It's the only Pokemon game with an almost interesting story.

Overall, a solid, quality game.

Advice: Do not fap up your team by taking too many extra missions. Doing so, even in moderation, will trivialize the game. For example, I never really had to use my items. To maximize fun, it's actually best to rush through the game. The 10 year olds on gamefaqs.com claim they finished the game in ~12 hours. It took me 22+ hours. I have no doubt of their claims.

Being two turns away from apparent death and consequently being forced to use an item in your inventory to save yourself? Fun. Striking everything dead in one hit for the final 10 hours? Feh.

Parish
05-19-2008, 11:25 PM
I'm pacing myself with the bounties. I figure if the current bounties are nail-biting fights, I'm on track and not too leveled up.

Also, in case anyone wonders why I started this up... I have to review the game and I need company. It's lonely out there :(

yakkotank
05-20-2008, 06:27 AM
Maigo, you're right on every point.

I just beat the story mode of EoT over the weekend. I was Pikachu and my partner was Turtwig.

I did very few side-missions, and the last few dungeons did get a little stressful. It took me four tries to beat the last boss, and I had to use nearly every item I had to pull it off.

I think my total time was around 14 hours....

Excitemike
05-20-2008, 07:51 AM
Is there anything in these games that will carry over to Diamond/Pearl (like the Manaphy egg in Ranger, surfing Pikachu, etc)?

Also, I love the commercials for this game, they crack me up every time. "I am Mudkip", indeed.

yakkotank
05-20-2008, 10:58 AM
Is there anything in these games that will carry over to Diamond/Pearl (like the Manaphy egg in Ranger, surfing Pikachu, etc)?


Not a thing.

But don't let that deter you! PMD is a nice boost for your self-esteem after failing repeatedly at Shiren...

Maigo
05-20-2008, 12:26 PM
Maigo, you're right on every point.

I just beat the story mode of EoT over the weekend. I was Pikachu and my partner was Turtwig.


Weird. Pikachu-Turtwig was exactly my combination. For N characters, the chances are only 1 out of N(N-1).

Is there anything in these games that will carry over to Diamond/Pearl (like the Manaphy egg in Ranger, surfing Pikachu, etc)?


This is one of my main motivations to have this. While nothing has been announced, there is still hope. The Manaphy egg in Ranger was not disclosed until long after Ranger's release.

Excitemike
05-20-2008, 12:34 PM
This is one of my main motivations to have this. While nothing has been announced, there is still hope. The Manaphy egg in Ranger was not disclosed until long after Ranger's release.

Hmmm... if there was, it would make sense for them to wait closer to Platinum's release to announce it. What the hell, this game looks adorable.

nunix
05-20-2008, 12:46 PM
Psh. Pikachu indeed.

It is all about the Munchlax.

Parish
05-20-2008, 01:07 PM
Hmmm... if there was, it would make sense for them to wait closer to Platinum's release to announce it. What the hell, this game looks adorable.
Any hooks for Platinum will be in the new Ranger sequel, not the MD games.

poetfox
05-20-2008, 01:08 PM
I am enjoying the hell out of this game, but then again I can stomach and even enjoy to some extent a childish story that it forces you to read forever and ever and ever and ever... so your millage may vary. Personally, the feeling that I'm accomplishing something, building up items and whatnot, is making me like this more than Shiren, but I know Shiren is the better game.

Anyway, some people bought GTA4, I bought this and Crossword DS. What does that say about me?

Protip: If you're a Pikachu like me, you NEED Agility. I'm not an expert Pokemon person, though I love Pokemon, and I never used Agility in the normal games because I never used pure stat boosting moves, but in this one it's basically Haste for your whole team. Use it three times, and you all get 4 moves to your opponents 1. It's... a bit powerful.

SilentSnake
05-20-2008, 06:48 PM
Well I just played through Mt. Bristle and the game has put me through a roller coaster. Did anyone seriously turn around when the game asked if you turned around in the personality test? Come on. By the way, in case anyone was dying to know, I'm a Meowth because I'm sassy apparently and picked a Turtwig as my partner. The first and second dungeons were really cake. But more than that, it really annoyed me that the walking speed was so slow. Shiren walked at a brisk pace, but it's just such a crawl here. Also, the difficulty is way low from the get go. I really want to use my items, but I never have the chance to. However, things turned around in Mt. Bristle. It was still pretty easy, but I very nearly had to use an item. The true potential came out when I was battling Drowzee. I tried using Bite on it, but it hit me pretty hard with Confusion. I was close to death, so I figured I'd throw the sleep seed at it, but it had Insomnia, so it was immune. I finally used that fire seed to finish it off. This battle makes me want to see where this game will go. Oh and I like that the Pokemon have different moves like in the original game.

nunix
05-20-2008, 07:32 PM
You can adjust walking speed in the options. Also, hold B to auto-walk along corridors (same as Shiren).

WildVulture
05-20-2008, 07:54 PM
I'm loving this game. I'm up to Chapter 4, so I'm still in the kiddie pool, but the dungeon crawling seems definitely enjoyable. I like that you get to assemble a whole crew, and that kind of minimizes the impact your element can have. So at least you're not screwed if you go up against a boss that trumps you.
PMD has deemed that I'm a Totodile, and who am I to argue. My partner is a Charmander and we're backed up by a Machop and Psyduck.

nunix
05-20-2008, 07:58 PM
The problem I have with the teams is that if ONE of your guys goes down, the entire party warps out.

This can be alleviated somewhat as long as you have Revive Seeds in your inventory (they'll automatically be used) but it still sucks quite a bit. I feel it can be more of a liability than an advantage.

SilentSnake
05-20-2008, 08:05 PM
I actually really like the mission structure. Pick eight, activate multiple ones you're going to do, then do them and get out of the dungeon. Then do more the next day. I really enjoy doing these every day even though it's easy.

Oh and thanks nunix for the tip. That's much better.

Parish
05-20-2008, 08:45 PM
The problem I have with the teams is that if ONE of your guys goes down, the entire party warps out.

This can be alleviated somewhat as long as you have Revive Seeds in your inventory (they'll automatically be used) but it still sucks quite a bit. I feel it can be more of a liability than an advantage.
I agree. The team members are a hindrance, rarely a help. It's like you're dragging around a party of Shiren's brothers before he becomes competent. They'll stand around and watch happily when I'm put to sleep and beaten to death, or use Water Sport in a dungeon full of water-type enemies. And when one falls, all my progress goes down the tubes. Utterly useless, utterly infuriating.

SilentSnake
05-20-2008, 08:55 PM
So are the requests finite or are they randomly generated each day forever? I kind of wanted to do them before the story, but they don't seem to go away. I probably am taking the wrong approach.

nunix
05-20-2008, 10:08 PM
Requests are infinitely generated. They fill time (and grant levels/items) between story bits.

SilentSnake
05-20-2008, 10:23 PM
Requests are infinitely generated. They fill time (and grant levels/items) between story bits.

Ah I see. If that's the case then the flow of gameplay is quite enjoyable. I kinda am digging the whole day-by-day structure in recent games.

Maigo
05-20-2008, 10:46 PM
The problem I have with the teams is that if ONE of your guys goes down, the entire party warps out.

And when one falls, all my progress goes down the tubes. Utterly useless, utterly infuriating.

Only you, your partner, or an escorted partner's deaths can take the whole team down. Your flunkies can go down. It's kind of fun that way since they can be replaced by new recruits immediately after.

nunix
05-20-2008, 10:56 PM
Did they change this from Blue? I am 100%(+/- 100) positive that additional party members forced an exit.

Not the new-recruit dungeon add-ons, but anyone you set out with.

With that experience, I haven't bothered trying to add more members to my party this time, so.. maybe it did change.

yakkotank
05-21-2008, 06:06 AM
I agree. The team members are a hindrance, rarely a help. It's like you're dragging around a party of Shiren's brothers before he becomes competent. They'll stand around and watch happily when I'm put to sleep and beaten to death, or use Water Sport in a dungeon full of water-type enemies. And when one falls, all my progress goes down the tubes. Utterly useless, utterly infuriating.

I think that, given enough Gummis, you can raise your partner's IQ enough so that they aren't so dumb. You can also disable useless moves and set tactics to have them simply follow you or to go off on their own, etc.

SilentSnake
05-23-2008, 11:00 AM
I just beat Groudon and, I've gotta say, this is a pretty well-made game with some neat features. I like the fact you can link moves together and the mission structure is downright fun. Exploring the mystery dungeons is still as fun as ever, more so with the missions. However, this game seems utterly lacking in one regard: combat. It works just fine, but it isn't just easy. It is inconsequential. All it takes is a move or two and regular enemies are gone. They might as well not even be there. The one bright spot are the bosses, but even they can be easily dealt with using Shiren know-how. For Groudon, I just threw a X-Eye Seed at him to blind him, then used a Violent Seed on myself, then let loose with Fury Swipes. I dealt 55-60 damage for every hit with it, which could be as much as 150 in a turn. Everything about this game is a lot of fun, but it is hard to ignore a gaping hole like this. Still, as a "My First Rougelike", it works.

Oh and Wigglytuff is...a very odd...thing...

nunix
05-23-2008, 08:50 PM
Holy fuck but I am pissed off with the desert. Constant sandstorm making every attack miss? HATE. Pretty sure my Munchlax doesn't have any moves I can use to raise accuracy so I'm pretty much hosed. Chikorita does very well.. if her moves hit (hint: they do not).

nunix
05-24-2008, 08:50 PM
Wound up using Electrivire to put Magical Leaf back on Chikorita, and that helped some (plus a lot of luck with the second half of the dungeon and easy-to-find stairs). Gummis seem a lot more rare in this game than in the previous, and their effects are a lot less. The Bodyguard IQ skill has saved me quite a few times now.

The story generally feels stronger than Rescue Team, which was just a series of legendaries boss fights. Characterisation is a lot stronger.

The incessant need to repeat the same idea 2-3 times reaaaally gets to you after awhile, though (I know this is just Japanese, but the localisers could have done a better job). The scenes also have an incredibly heavy episodic feel; you can see where each break would be a "Previously on Pokemon Explorers.." if it was a cartoon or comic.