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Lakupo
09-22-2008, 01:23 AM
The galaxy is not at peace: Let's Play Metroid II!

http://www.lakupo.com/blog/letsplay/metroid2_01.png

It's Metroid II: The Return of Samus! After Samus defeated Mother Brain and the space pirates on planet Zebes (and stopped phanphictionzon from taking over the universe if you choose to accept the Prime series as canon), the Galactic Federation hired Samus Aran to go to the Metroid homeworld SR388 and commit genocide on all Metroids before someone uses them to destroy all of civilization. (Aliens? What's that?) How many species have you slaughtered to extinction before breakfast?

Admittedly, this isn't the ideal Let's Play candidate. I don't finish it with a spectacular time (and methodical picture taking doesn't help that), and there's no need for user input. But the reason I'm Let's Playing this is because I care. Metroid II gets treated like the black sheep of the family, despite introducing most of the modern Metroid items and controls that made Super Metroid so great. While it doesn't have the classic Metroidvania non-linear level design, the linear path it has is still interesting. It's ultimately the creepiest Metroid too, and still manages to stay somewhat challenging towards the end, whereas in later games, Samus becomes a tank and pretty much doesn't have to worry about anything.

So, I may not have dazzling speed runs or branching paths to keep people interested, I do have... FREESTYLE RAPS:

i've got determination
for this extermination
no time for rumination
to save the federation

(I was all set to post this, with images straight from the emulator, but then I found out about the 10 image per post limit! When I had 67 images! So I had to take the time to combine them. Grah.)

Phase 1: Did somebody call pest control?

http://www.lakupo.com/blog/letsplay/metroid2_p1-01.png

So we start on the surface of SR388, after Samus has landed her ship. This time, Samus starts off with a few suit upgrades, including a whopping 30 missile battery for taking out Metroids, and the morph ball. In the lower left is Samus's Metroid Detector, which counts how many Metroids are left on the planet to take out. Only 39? This extermination will be a piece of cake! Samus killed 20 of these suckers in Tourian in five minutes!

http://www.lakupo.com/blog/letsplay/metroid2_06.png
When you pause, the Metroid Detector displays the number of Metroids left in the current area. Why's that important? Well, we'll get to that.

http://www.lakupo.com/blog/letsplay/metroid2_p1-02.png
Samus's ship includes both energy and missile rechargers. It's nice to know they're there, but I never actually bother to trudge back this far. Off to the left of the ship, a tall cliff wall. To the right!

http://www.lakupo.com/blog/letsplay/metroid2_p1-03.png
Our first creature encounters! The Yumbo flitters back and forth in the air, while the Hornoad actually tries to stomp on your head.

http://www.lakupo.com/blog/letsplay/metroid2_p1-04.png
Because every planet in the galaxy is supposed to have creatures that stick to walls like a Geemer, SR388 has Tsumuri. It's the nature of the universe!

http://www.lakupo.com/blog/letsplay/metroid2_p1-05.png
After going up and down the caverns, Samus falls into this chamber. Let's head right.

http://www.lakupo.com/blog/letsplay/metroid2_p1-06.png
It's a save point! Technological advances never cease to amaze.

http://www.lakupo.com/blog/letsplay/metroid2_p1-07.png
If we keep going right, the next cavern is filled with acid/lava/mountain dew, and Samus can't go any further. To the left!

Lakupo
09-22-2008, 01:25 AM
http://www.lakupo.com/blog/letsplay/metroid2_p1-08.png
Blah blah caves caverns grottos tunnels blah blah!

http://www.lakupo.com/blog/letsplay/metroid2_83.png http://www.lakupo.com/blog/letsplay/metroid2_84.png
Lookie here, it's a little metroid! And it's sleeping! This will be simp--

http://www.lakupo.com/blog/letsplay/metroid2_p1-10.png
--what the holy crap! It's coming to get me get it away get it away!
It's not that bad, of course. The first mutation, the Alpha Metroid, is easy to take out with a few missiles. But the shock factor was pretty impressive for a game boy game back in 1991! So, we've vanquished all (of one) metroids in this area, what next? Well, the game makes it pretty obvious that something's happening.

http://www.lakupo.com/blog/letsplay/metroid2_earthquake1.gif

http://www.lakupo.com/blog/letsplay/metroid2_p1-11.png
After the dust settles, we can check out the rest of this room. There are a couple of missile and energy recharging stations, far more convenient than trekking back to the ship.

So, back to the save point. Oh, and a check of the detector now shows 4 left in the area.
http://www.lakupo.com/blog/letsplay/metroid2_p1-12.png
Back in this cavern, we see that the dew's gone! The earthquake conveniently drained it away! What lays beyond? What crazy colors will I pick for the next area? Stay tuned!

Next time: Phase 2: We built this city on rock and roll!

Lucas
09-22-2008, 02:56 AM
This was my first, and I remember those metroids coming out of their eggs and freaking me out. Don't they morph if you shoot them with Samus' regular beam?

Anyway, I never actually finished this game, so I'm looking forward to this LP.

Kishi
09-22-2008, 03:15 AM
This should be good. But why is Samus so very yellow?

Is she...scared?

Falselogic
09-22-2008, 03:34 AM
I got down to I think 21 metroids left before quitting and then forgetting about this game... and then selling every sort of device that might be able to play it...

sigh!

Should be good!

Octopus Prime
09-22-2008, 05:03 AM
I got as far as the final boss, but was never able to beat it.

THough, I only actually tried once or twice.

PapillonReel
09-22-2008, 05:57 AM
I usually only got as far as the Spider Ball before I got distracted and started playing something else. Still, this and the first game are the only two Metroid games I've played but never finished, so needless to say I'll be following this LP very closely. :)

Elfir
09-22-2008, 06:52 AM
I'm not familiar with any Metroid games other than Super Metroid so this is kinda interesting for me. I really like the way you're doing the screenshots. I always thought an action game ought to be done this way.

But damn is she orange!

Rosencrantz
09-22-2008, 08:44 AM
The only time I played through this entire game (and the only time that I ever played it as an adult) was back in 2001, when I played through all three Metroids to get ready for Fusion and Prime. It'll be interesting to see the game again, since I've had no desire to replay it since then.

spineshark
09-22-2008, 08:52 AM
I like the color scheme in this game! (The Black and White scheme isn't so bad either)

I haven't played it in a long time, but I did think it was a pretty great game, with a lot of cool aspects. Not least the ending picture, which I think is still the best in the series.

Pajaro Pete
09-22-2008, 09:29 AM
I'm not familiar with any Metroid games other than Super Metroid so this is kinda interesting for me. I really like the way you're doing the screenshots. I always thought an action game ought to be done this way.

But damn is she orange!

Orange you glad we have the original space marine on our side?

Zef
09-22-2008, 10:07 AM
So, I may not have dazzling speed runs or branching paths to keep people interested, I do have... FREESTYLE RAPS:

i've got determination
for this extermination
no time for rumination
to save the federation

Just so you know, I actually imagined Samus climbing out of her ship while singing this in her helmet. Complete with pshaw-psh-psh-pshaw sounds.

SlimJimm
09-22-2008, 10:16 AM
This is a definite read for me since Ive never seen anything about this game. I like the very detailed picture scheme too.

Patrick
09-22-2008, 11:24 AM
I got at least as far as the spider ball, but I got horribly lost and eventually quit. Them caves are confusing.

Also, I was pretty terrible at this game as a kid. I still have it though, maybe I'll give it another shot after this LP.

Lakupo
09-22-2008, 02:03 PM
This was my first, and I remember those metroids coming out of their eggs and freaking me out. Don't they morph if you shoot them with Samus' regular beam?
Beams just annoy them.

This should be good. But why is Samus so very yellow?

Is she...scared?
I'm not familiar with any Metroid games other than Super Metroid so this is kinda interesting for me. I really like the way you're doing the screenshots. I always thought an action game ought to be done this way.

But damn is she orange!
Orange you glad we have the original space marine on our side?
This is roughly what the GBC color scheme for Metroid II is. Orange sprites over blue backgrounds. This one's lighter and more purple though. I can do black and white! The color schemes are for your benefit! Of course, if you ever play it in the future, you'll wonder why it's all blue or black and white and not GREEN or FUSCHIA.

http://www.lakupo.com/blog/letsplay/metroid2_126.png http://www.lakupo.com/blog/letsplay/metroid2_128.png http://www.lakupo.com/blog/letsplay/metroid2_131.png http://www.lakupo.com/blog/letsplay/metroid2_132.png

Just so you know, I actually imagined Samus climbing out of her ship while singing this in her helmet. Complete with pshaw-psh-psh-pshaw sounds.
That was my intention!

TheSL
09-22-2008, 02:15 PM
I think the color gives it a little more flavor over the plain black and white.

Kishi
09-22-2008, 02:40 PM
I'm not complaining that there's color. The GBC and GBA automatically augment the game with shades of blue for backgrounds and red and yellow for sprites, which is great. What you've got here is almost the same, except instead of red and yellow, you have orange and yellow. Makes Samus look like some kind of cheese monster.

nadia
09-27-2008, 08:48 AM
I think Mountain Dew is the last substance on Earth that I'd want to fall into.

Destil
09-27-2008, 09:32 AM
I finished this one twice on the original game boy back in middle school... the second time to get the best ending. I also know I didn't have a subscription to Nintendo Power yet at that point that they covered this, so it's one of those rare early games I can safely say I finished entirely on my own.

Not quite as good as the original game, but given the original gameboy hardware it's still a rather good game.

Shadax
10-01-2008, 05:37 PM
I think Mountain Dew is the last substance on Earth that I'd want to fall into.

Diet Mountain Dew? Mountain Dew: Baja Blast (which, now that I think about it, may not be available in your frozen socialist paradise. Not that you are missing out on much, because it tastes like melted gummi bears.)

`Hrist
10-01-2008, 08:47 PM
*sniffs* My first Metroid game. Make me proud!

PS - First time we ever saw Samus's gunship too. Cool ;)

Lakupo
01-07-2009, 10:23 PM
WISE FWOM YOUR GWAVE, THREAD

Okay, my excuses for letting this fall by the wayside are lame -- family visiting, Mega Man interrupting Metroid Replay Month (I haven't even gotten to Super Metroid!), and my computer sucking (the lamest of all, since Game Boy emulators don't take that much!). But now I have more RAM in this thing so I can run more than one intensive thing at a time (like say, Photoshop AND Firefox), and get crackin' on this baby!

So, expect things here again soon!

Kishi
01-08-2009, 09:06 AM
Hooray! http://i39.photobucket.com/albums/e200/grokyou/samrun.gif

MCBanjoMike
01-08-2009, 09:32 AM
Nothing makes me happier than seeing a Let's Play come to fruition. It's never too late for a second chance!

Patrick
01-09-2009, 09:37 AM
Woop!

Lakupo
01-18-2009, 02:02 AM
Phase 2: I'm stuck on you

And we're back! When we left off, Samus had arrived on SR388 to eradicate the metroid menace at the request of the Galactic Federation and faced her first evolved metroid. That last conveniently timed earthquake drained off the MTN DEW preventing her from progressing further, so let's see what's down there.
http://www.lakupo.com/blog/letsplay/metroid2-p2-01.png
More MTN DEW. We meet some new local fauna along the way here. The Yumbo-class creature flying back and forth is a Seerook. In classic Metroid tradition, the enemy types are the same, they just get a pallete swap. The punk rocker is a Moheek, clinging to the ground like a Tsumuri. The drilling bat is... not listed in the manual. Well, crap. The Metroid Wikia calls it "ULF 2" (http://metroid.wikia.com/wiki/ULF_2_(Metroid_II)), with the nickname Hell Fish. Well, that's not very interesting! It's like a Skree, so how about "Skreek"? That's... an entirely different thing in Metroid II? Fine. I dub thee: Skreet Ulrich!

A little further in we've got Chute Leech, which lives in MTN DEW and if that's not scary I don't know what is. Above the leech hovers a Mumbo, acting just like a Yumbo. MUMBO YUMBO, IT'S JUMBO, CHUMBAWUMBA.
http://www.lakupo.com/blog/letsplay/metroid2-p2-02.png
...Yeah. Up we go, past the fugu-esque Needlers. Animal? Vegetable? Mineral?

We come to a fork in the road. Let's try going down first. Metroid sign! But no way to get past the rubble. Up we go.
http://www.lakupo.com/blog/letsplay/metroid2-p2-03.png
Along the way, we run into the nest of Klingon High Chancellor Gawron. Unlike other nest dwellers of the Metroid series, these don't stop coming even if you step on their little hovel. However, also unlike the others, the nest will eventually run out, making a pouty little "pfft" sound when there are no more spawn to spawn. Makes it a little harder to refill your energy the old fashioned way, but you can always refill your energy the really old fashioned way, by leaving the screen and coming back.

Now we come to a huge cavern, so huge that a giant building fits inside of with space to spare. And we run into the seemingly innocuous Gullugg, which just flies around in a tight circle, which isn't a problem here, but he can be annoying, as we'll see later.
http://www.lakupo.com/blog/letsplay/metroid2-p2-04.png
Civilization also means save point! The wonders of technology.

Heading down the steps, left or right? Right! Dead end? Hey, what's this hole? Okay, now it's a dead end. Left!
http://www.lakupo.com/blog/letsplay/metroid2-p2-05.png
This looks familiar.

Five missles are the key to this door, baby!
http://www.lakupo.com/blog/letsplay/metroid2-p2-06.png
Deja vu all over again! Guess we know who built this place. How convenient. Samus gets shipped off on a mission to a planet full of Chozo artifacts that she can use. Of course, Metroid Prime retcons that by implying that the Chozo colonized everything in the Galaxy already anyway. Yes, why do peaceful birds need power suits that turn them into walking tanks? CHOZO IMPERIALIST SCUM. But thanks for the explosives!

Now that we can blow things up, let's see what's beyond that blocked up passage. An energy tank! Awesome. Now I'll hear that annoying low energy sound less often. And more missle batteries! Always need more ammo. Hrm, another hidden passage? What's in here?
http://www.lakupo.com/blog/letsplay/metroid2-p2-07.png
Close, but no cigar.

Let's back up a bit, and check out another corridor below us. Another door! Same as rest. The Ice Beam! Which tends to be more annoying than anything else, because now everything takes at least two hits to kill. But, you can do fun things, like...
http://www.lakupo.com/blog/letsplay/metroid2-p2-08.png
Step on frozen fireballs and climb up to places! This doesn't really buy much time, the area is easy to get to later, it's just fun to do.

It's not like the game allows a lot of sequence breaking, after all! As you can see after I pick up some more missles, I'm on top of the structure. But this is not the way!
http://www.lakupo.com/blog/letsplay/metroid2-p2-09.png
Following another road not taken, we get to the other side of the Chozo city, where a metroid has molted.

A pit? Let's see where it goes!
http://www.lakupo.com/blog/letsplay/metroid2-p2-10.png
The Spider Ball! My favorite upgrade in the game. Perhaps in any Metroid game!

Lakupo
01-18-2009, 02:04 AM
Let's test this baby out.
http://www.lakupo.com/blog/letsplay/metroid2-p2-11.png
By pressing down again while in morph ball mode, Samus goes into STICKY BALL mode! In STICKY BALL mode, Samus can cling to just about any surface. For an obsessive "search every nook and cranny you can get to" type like me, this is a dream come true. The "Spider Ball" makes a "return" in the Prime series, but it's such a pale imitation (RAILS? SAMUS DON'T NEED NO STINKIN' RAILS!!!!) they should've called it the "Magnet Ball" or something so as not to get my hopes up.

Let's play!
http://www.lakupo.com/blog/letsplay/metroid2-p2-12.png
Yeah, that was pointless, but it's fun!

So, the Metroid wasn't down there. Where could it be? Let's try out our conveniently placed new upgrade!
http://www.lakupo.com/blog/letsplay/metroid2-p2-13.png
Boom! One down, three to go.

Well, let's see what's in this huge cavern, trying to avoid the GULLUGUGUGS as we go.
http://www.lakupo.com/blog/letsplay/metroid2-p2-14.png
That ball there in the last shot isn't Samus, it's an energy refill. I mistimed my move and the GULUGU hit me. There's also a missle refill on the ceiling, but there's no need to shimmy up there again right now.

And we're back here! Nothing more to see here though. Of course, hit the save point, and let's get out of here!
http://www.lakupo.com/blog/letsplay/metroid2-p2-15.png
And thanks to the Chozo leaving their weapons out in the open, I can break through these rocks and exterminate the rest of these Metroids.

You could technically squeeze through all of these tight spaces right after you get the bombs, but it's just a whole lot simpler with the Spider Ball.
http://www.lakupo.com/blog/letsplay/metroid2-p2-16.png
Damn GLUUUGULUGs everywhere! Even in the sand! But I make short work of them, and drop down into this area to find more Metroid shells. SUCH UNTIDY METROIDS.

Right? Right. Right!
http://www.lakupo.com/blog/letsplay/metroid2-p2-17.png
WHY HALO THAR. Two down.

Left? Right. LEFT!
http://www.lakupo.com/blog/letsplay/metroid2-p2-18.png
I know it looks the same, but I did drop down into an entirely different area with a metroid shell sitting at the bottom! See, the roots are different! And with that, all four metroids in this zone have been blown to bits.

What's that? Because I defeated four creatures a seismic event happens?
http://www.lakupo.com/blog/letsplay/metroid2-p2-19.gif
Just a coincidence!

Time to blow this joint.
http://www.lakupo.com/blog/letsplay/metroid2-p2-20.png
And just like before, the earthquake has drained away the toxic MTN DEW, so we can delve the depths of SR-388 even further! (but not too much further).

Next time: Phase 3: Spring time for Samus in the Galaxy!

Mightyblue
01-18-2009, 02:09 AM
Actually, didn't Prime say that the Chozo were experimenting on Metroids, which is why they had all the Chozo crap on SR388?

Octopus Prime
01-18-2009, 02:10 AM
Actually, didn't Prime say that the Chozo were experimenting on Metroids, which is why they had all the Chozo crap on SR388?

Well, in Fusion they say that they made the Metroids in the first place to drive off the X-Parasites.

PapillonReel
01-18-2009, 02:13 AM
Woo! Welcome back.

http://www.lakupo.com/blog/letsplay/metroid2-p2-10.png
The Spider Ball! My favorite upgrade in the game. Perhaps in any Metroid game!

Oh man. The Spider Ball is amazingly fun to use - every single one of my (admittedly failed) runs would stall when I got it because I'd be too busy crawling around everywhere and exploring.

Lakupo
01-18-2009, 02:33 AM
The Prime series just shows the Chozo everywhere: Tallon IV, Elysia, they were hanging out with the moth people, etc. And the lore talks about the Chozo exploring all over the galaxy and stuff.

Fusion fits in the massive retcon of the Chozos creating Metroids to fight the X parasites living on SR388, and that Metroid is Chozo for "warrior" or something. I didn't bring that manual with me. But MDB has it!
A BRIEF HISTORY LESSON
While it has come to light in recent years that the Metroids were created by the ancient Chozo civilization,
it is no common knowledge that they were created for the purpose of driving out the X parasites.

At some point in the past, the X parasites, which posses a terrible propagation power, threatened to overwhelm
the ecosystem of their home world SR388 with their vast numbers. Something was needed to check this
impending disaster. That “something” came in the form of the Metroids.

When the Metroids, the X parasites’ only known predators, were made extinct by Samus’s hand, the X parasites
once again began to multiply with ferocious speed. Ironically, the X parasites were subsequently responsible for
nearly killing Samus when they infested her Power Suit.

In a further twist, Samus’s life was saved by an injection of an experimental vaccine containing Metroid DNA.
As the inheritor of the Metroids’ powers, Samus becomes the only being capable of opposing the X parasite horde.

In a piece of ancient Chozo literature, and interesting reference to Metroids was found. It seems that the
word Metroid in the Chozo language can be roughly translated as “ultimate warrior.” With the introduction
of Metroid DNA to her system, the reborn Samus Aran is perhaps the most appropriate successor to this
title of ultimate warrior.

...yeah. Nevermind that the first game's manual (trusty source that is, featuring cyborg man!Samus) says the scientists named the Metroids, and how would the scientists know what the Chozo called the things anyway? Can they read crazy bird language?

So, while mostly coherent, Metroid canon is a mess.

SpoonyBardOL
01-18-2009, 08:19 AM
So, while mostly coherent, Metroid canon is a mess.

At least it's not Zelda canon.

Hahaha. Zelda. Canon.

Anyway, I always thought Nintendo did a good job with the atmosphere for Metroid II, and thanks to that experimentation the atmosphere in Super Metroid was awesome. But what always got to me in II was the low-energy warning. Instead of being a constant tone, it changed pitch and frequency every time you took a hit once it started. It became downright menacing as you got really low on health, and since most of the game doesn't have much in the way of BGM, just ambiance (or what the GB could muster for ambiance), the warning sound just overwhelmed you most of the time. It certainly made me jittery.

It doesn't help I was on low health the first time I ever encountered a Beta Metroid. But I'm getting ahead of the Let's Play...

_L_
01-18-2009, 10:38 AM
and how would the scientists know what the Chozo called the things anyway? Can they read crazy bird language?
Well Samus's visor can read crazy bird language. Really, why not? The Chozo only completely vanished in Samus's lifetime, after all. (Source: Metroid Zero Mission)

Lucas
01-18-2009, 12:29 PM
The "Spider Ball" makes a "return" in the Prime series, but it's such a pale imitation (RAILS? SAMUS DON'T NEED NO STINKIN' RAILS!!!!) they should've called it the "Magnet Ball" or something so as not to get my hopes up.

Man, that devolution of the spider ball was so disappointing.

MCBanjoMike
01-18-2009, 03:04 PM
Man, that devolution of the spider ball was so disappointing.

Keeping the spider ball the way it was in II but bringing it into a 3D world would be a recipe for disaster. I'm pretty happy that it returned at all, and honestly I'm glad I didn't have to scour every single surface of Tallon IV using my sticky powers. Also, as much as I didn't like Prime 2 very much, they did some amazing things with magnetic rail tracks later in the game.

Lakupo
01-18-2009, 03:55 PM
The Spider Ball's a powerful tool, but with such power comes great responsibility, and in the wrong hands, it could lead to disastrous lazy level design. "Who cares if they can get in here, they can just glue-ball their way up!" Even in Metroid II, as fun as it is to be able to scour every area, there's a lot of parts of the game where there's nothing to see, and it's slow to get there. Eventually the Space Jump supersedes it and the whole thing becomes like future Metroid games. Which obviously works. So that's okay.

McClain
01-18-2009, 04:27 PM
I think for the 3D games it works better to split the difference: Don't stick to EVERY surface, but don't limit it to rails (though I do sometimes really like the rails, it just makes sense in that world).

I can't remember, were there walls you could stick too in Prime?

Bongo Bill
01-18-2009, 04:29 PM
Not in Prime 1, but one of the other two did introduce magnetic platforms that you could move around on arbitrarily. Not to mention the halfpipes, ramps, and other physics toys: not exactly spider ball material, but it was useful for more than rolling into small holes and planting bombs.

Lucas
01-18-2009, 09:59 PM
Oh, I realize that it would have been a huge pain in 3D world design for both sealing the world so that the spider ball wouldn't break it and not getting lazy because players can simply spider ball all over the place, but why not at least have large surfaces where you can use it? Echoes had one a place where there was an entire wall the spider ball could cling to, as I recall, and it was a blast.

If you use McClain's "split the difference" method, it could also be used as a shortcut. If there's a place the player will probably go through multiple times that includes a platforming challenge, maybe one wall could be a spider wall, so once you have the ball you can roll up and zip along there instead of doing the same platforming you always do. It's not necessary, but options are always nice.

Kishi
01-18-2009, 11:05 PM
Surfaces you can roll around on freely, though. Not tracks.

Bongo Bill
01-18-2009, 11:33 PM
No, Prime 1 has the mag rail tracks for the Spider Ball too.

Yes; they introduced the tracks, but they did not include surfaces in which you had more than one dimension of movement. Which is what I was talking about.

VorpalEdge
01-18-2009, 11:57 PM
If I remember correctly, Prime 1 had one area where you had more than one direction of movement with the spider ball (Geothermal Core, right before the plasma beam).

Don't ask why I remember the name of the room; it's a long story.

Sanagi
01-19-2009, 02:51 AM
I was just going say: Geothermal Core wins the argument for Metroid Prime. Seeing that room open up for the first time was a jaw-dropper.

Patrick
01-20-2009, 09:06 AM
In Metroid II, I got the spider ball, then got hoplessly lost in the big room that has a building in the middle. I still have it though, and I'm planning to go back and beat it after this LP is done (with a map, of course).

EDIT: Also, the spiderball/rails puzzles were my favorite part of Metroid Prime 1, and that's one of my favorite games that gen.

Pajaro Pete
01-22-2009, 01:12 AM
In Metroid II, I got the spider ball, then got hoplessly lost in the big room that has a building in the middle.

I'm not 100% sure you've narrowed your location down at all. You see, they were very economical with their level design.

Patrick
01-22-2009, 10:18 AM
I'm not 100% sure you've narrowed your location down at all. You see, they were very economical with their level design.

Ha, yes, well, the specific room that was pointed out in this LP as a big room with a building in the middle.

Pajaro Pete
01-22-2009, 10:38 AM
But are you sure it's that specific room?