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PapillonReel
10-06-2008, 10:15 AM
All right, team. Let’s Play Star Fox!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox001.png

-Table of Contents-
Part 1-1 - Corneria (http://www.gamespite.net/talkingtime/showthread.php?p=292422#post292422)
Part 1-2 - Asteroid Belt (http://www.gamespite.net/talkingtime/showthread.php?p=294547#post294547)
Part 1-X - Black Hole (http://www.gamespite.net/talkingtime/showthread.php?p=295241#post295241)
Part 1-3 - Space Armada (http://www.gamespite.net/talkingtime/showthread.php?p=296359#post296359)
Part 1-4 - Meteor (http://www.gamespite.net/talkingtime/showthread.php?p=298121#post298121)
Part 1-5 - Venom Airspace / Venom (http://www.gamespite.net/talkingtime/showthread.php?p=309444#post309444)
Part 2-1 - Corneria (http://www.gamespite.net/talkingtime/showthread.php?p=311288#post311288)
Part 2-2 - Sector X (http://www.gamespite.net/talkingtime/showthread.php?p=315681#post315681)
Part 2-3 - Titania (http://www.gamespite.net/talkingtime/showthread.php?p=316425#post316425)
Part 2-4 - Sector Y (http://www.gamespite.net/talkingtime/showthread.php?p=331148#post331148)
Part 2-5 - Venom Airspace (http://www.gamespite.net/talkingtime/showthread.php?p=331566#post331566)
Part 2-6 - Venom Highway (http://www.gamespite.net/talkingtime/showthread.php?p=333485#post333485)
Part 3-1 - Corneria (http://www.gamespite.net/talkingtime/showthread.php?p=334424#post334424)
Part 3-2 - Asteroid Belt (http://www.gamespite.net/talkingtime/showthread.php?p=337029#post337029)
Part 3-3 - Fortuna (http://www.gamespite.net/talkingtime/showthread.php?p=337239#post337239)
Part 3-4 - Sector Z (http://www.gamespite.net/talkingtime/showthread.php?p=340356#post340356)
Part 3-5 - Macbeth (http://www.gamespite.net/talkingtime/showthread.php?p=340365#post340365)
Part 3-6 - Venom Airspace (http://www.gamespite.net/talkingtime/showthread.php?p=340372#post340372)
Part 3-7 - Venom (http://www.gamespite.net/talkingtime/showthread.php?p=340382#post340382)
Part 3-X - Out Of This Dimension (http://www.gamespite.net/talkingtime/showthread.php?p=340394#post340394)
Part 0-0 - Training (http://www.gamespite.net/talkingtime/showthread.php?p=340400#post340400)

Released back in 1993, Star Fox was met with critical acclaim for its tight gameplay and state-of-the-art use of 3D. Pioneering the Super FX chip, Star Fox was one of THE earliest truly three-dimensional games on the market, and helped spawn one of Nintendo’s major franchises.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox002.png

“But wait,” some of you may be crying, “Aren’t you already working on an LP, Papillon?” Yes, Bahamut Lagoon is technically still running, but with the LPA subforum calming down, Star Fox’s relative shortness and the sheer length of Bahamut Lagoon, I figured not many people would mind me trying to aim for two at once. It should prove to be an interesting experiment, to say the least, as concurrent LPs are in territory that has yet to be explored!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox003.png

Before we start, let’s take a look at the world map. Nice, isn’t it? There are three major routes to take towards Venom, each with their own level of difficulty. The increase in difficulty is proportional to the number it’s assigned; the higher the number, the harder the route. I’ll be playing through each route, however (as well as a few stages that lie outside the beaten path), so don’t sweat the small stuff.

Story-wise, the game begins with Corneria under invasion from the formerly-exiled Andross. After having been exiled away to Venom for various crimes against hu- er, animality (?), Andross brainwashed and took control of the planet, slowly building up his forces to take back Corneria by force, and it’s our job to fend him off.

So let’s get to work, starting with route 1.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox004.png

Stage 1: Corneria – The Base. According to the manual, Corneria is the most fertile planet in the system, known as the Bread Basket, if you will. With fertile soil and tolerable climates, it’s no small wonder that this is where the Cornerian people have decided to set up home. As the last line of defense against Andross’s fleet, we’ll have to repel their forces off of the planet’s soil before we can launch an assault against him regardless of what route we take.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox005.png

PA: “Emergency! Emergency! Incoming fighters, prepare for launch!

All right, guys. Let’s kick some Venomoid butt.

PapillonReel
10-06-2008, 10:16 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox007.png

Falco: Ready, Fox!!

Slippy: Ok!!!

Peppy: Yeah - Let's go!!

And we’re off! Feels good to be flying in the skies again.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox011.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox012.png

A few seconds from our starting position, Slippy shows off by flying through some hoops that General Pepper left lying around. Following him through them nets us a set of the ever-useful Twin Blasters.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox013.png

See? Look at ‘em!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox014.png

Slippy gets mad when we accidentally shoot down an enemy he was tailing. Sorry about that, Slips.

PapillonReel
10-06-2008, 10:17 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox015.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox016.png

Gotta love those Nova Bombs. It’s only the first stage and we’ve already maxed them out, but that’s fine – we’ll be using a lot of them over the course of the war anyways.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox017.png

Looks like Slippy’s got himself into a bit of trouble! Guess we better help him out, eh?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox018.png

No prob.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox019.png

…? Is it just me, or did it get dark all of a OH MY GOD ITS RIGHT ABOVE US

PapillonReel
10-06-2008, 10:19 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox020.png

Advance Scout Mother Ship
-ATTACK CARRIER-

Okay, first boss fight of the game here! He's not too tough of a customer - being a transporter more than an actual combat unit, the Attack Carrier's main method of attack is to send out smaller fighters to try and gun us down.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox021.png

However, by releasing those fighters at us the Attack Carrier reveals a big weakspot - the hull bay doors are completely vulnerable to blaster fire. A couple of shots to each is enough to knock each one off, reducing the Attack Carrier to nothing but its hull.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox022.png

Not content to just roll over and die, it makes one final rush at us, firing plasma balls as well for extra measure. But with the carrier arms out of commission, the hull's easy as pie to cut down and finish off.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox023.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox024.png

All too easy.

PapillonReel
10-06-2008, 10:20 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox025.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox026.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox027.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox028.png

And that's it for Corneria! Note that the lines each ally says as they fall in depends on how well their ship is doing, so the worse their condition the more harried they get. Of course, it's not like we'll be seeing those other lines, since odds are anything that so much as flies on screen will be scrap anyway.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-1/StarFox029.png

We did pretty well too, shooting down 95% of the enemy's forces along the way. Peppy, Falco, and Slippy are still doing fine and we're still flying in great shape. Onto the next gauntlet!

Next time: The Asteroid Field and the Sea of Rock!

Dynastic Bird
10-06-2008, 10:23 AM
Aircraft carrier? Reminds me of the sequel. Weird.

Uh, this is a prequel, right? Because Starfox 1 didn't seem to occur in 64...

PapillonReel
10-06-2008, 10:36 AM
Uh, this is a prequel, right? Because Starfox 1 didn't seem to occur in 64...

I tend to think of 64 as a remake more than a sequel. They both basically follow the same plot and routes, though 64 fleshed out everything more and took a few cues from the unreleased Star Fox 2 game.

Posaune
10-06-2008, 10:39 AM
I love the voices in the SNES Star Fox so much.

PapillonReel
10-06-2008, 10:48 AM
I love the voices in the SNES Star Fox so much.

As do I. WING DAMAGE

shivam
10-06-2008, 10:50 AM
god. when did this game look good? i can't even remember that.

Tanto
10-06-2008, 10:58 AM
god. when did this game look good? i can't even remember that.

It reminds me of something Miyamoto said once 64 came out. He talked about how after the original Star Fox came out, people would come up to him and ask what that flat triangle was. He couldn't understand what they were talking about -- he had this vision of what the game was, and to him, that wasn't a triangle, it was a ship or a laser or a building.

But then, after working on Star Fox 64, he came back to the original and saw that yes, it really was just a flat triangle.

Posaune
10-06-2008, 11:01 AM
As do I. WING DAMAGE

Falco's voice is my favorite of them all.

JCDenton
10-06-2008, 11:02 AM
god. when did this game look good? i can't even remember that.

I was blown away by this game when I saw it playing in Toys R Us. The scramble scene particular stands out because it was SO 3D MAN! THE CAMERA PANS AND EVERYTHING!!. I was 9 at the time.

And yeah, I tend to see 64 as the remake. The awesome remake that blows the original out of the water. Never beaten the original but played the hell out of the sequel.

Octopus Prime
10-06-2008, 11:05 AM
It definitely looks better in motion then it does in screenshot form.

Is there any benefit to keeping everyone alive in this one, or did that not get started until Star Fox 64?

PapillonReel
10-06-2008, 11:07 AM
It definitely looks better in motion then it does in screenshot form.

:(

Is there any benefit to keeping everyone alive in this one, or did that not get started until Star Fox 64?

It started with 64 - in this one, you keep them alive because holy hell they will not shut up when they're being attacked.

Octopus Prime
10-06-2008, 11:09 AM
At least their incoherant babbling is soothing to hear, rather then the grating chatter in the sequels.

nunix
10-06-2008, 11:20 AM
I first played Star Fox at some Nintendo World thingy in Ontario when we were on vacation; they had it set up as a cockpit thing, I can't remember if it moved or not. Anyway it was cool! Logged so many hours playing this game.

The one thing that 64 lacks (I think!) is the awesome black hole and space whale dimensions. I don't know why those weren't included in the remake. =/

SlimJimm
10-06-2008, 11:21 AM
This was the first game i ever remember bugging my parents incessantly for.
I must have played through Route 1 until my eyes bled. I love the Space Armada level sooo much.

Star Fox rules!

Ample Vigour
10-06-2008, 11:29 AM
BIP BIDDIP BIP BIDDIP

Kishi
10-06-2008, 11:34 AM
Should have been a video LP. But hey: Star Fox.


The one thing that 64 lacks (I think!) is the awesome black hole and space whale dimensions. I don't know why those weren't included in the remake. =/

Star Fox 64 had weird wormhole sequences where you dodged insane rotating obstacles and shot down Galaga-style enemy formations for power-ups. This foreboding tune played throughout them, but what really made them eerie was that none of the characters commented on them all. In a game as chatty as Star Fox 64. Creepy.

MCBanjoMike
10-06-2008, 11:48 AM
god. when did this game look good? i can't even remember that.

It never did, I remember being supremely unimpressed with the graphics when it came out. It was lots of fun to play, though, which is something that cannot be said for its SuperFX Chip brother, Stunt Race FX.

Makkara
10-06-2008, 11:59 AM
It never did, I remember being supremely unimpressed with the graphics when it came out. It was lots of fun to play, though, which is something that cannot be said for its SuperFX Chip brother, Stunt Race FX.

I had tons of fun with that game, and I'm not ashamed to admit it. Racing games are just better when the cars have eyes.

Sanagi
10-06-2008, 01:30 PM
The original is still my favorite, in spite of the stone-age graphics and the incredible cheat of cutting off the edges of the screen. There are so many cool moments, like flying into a ship in the space armada, or the hidden papercraft dimension. The level of creativity they got out of those simple polygons was amazing.

Dhroo
10-06-2008, 01:37 PM
Woo, Starfox! I played this recently, and dang, I forgot how hard it could be. But you can't beat me, Starfox! I know your secrets.

Man, forget Star Wars, this game right here does flying into a giant warship and blowing it up from the inside properly.

Remind me again why this isn't out on VC yet?

Octopus Prime
10-06-2008, 01:42 PM
Prevailing theory is that the VC can't emulate the Super-FX chip properly.

Same reason that Yoshi's Island hasn't even gotten an ESRB rating.

Ample Vigour
10-06-2008, 01:51 PM
Prevailing theory is that the VC can't emulate the Super-FX chip properly.

Same reason that Yoshi's Island hasn't even gotten an ESRB rating.

Come on, Nintendo! You can do this if you believe in the us that believes in FX emulation!

Alixsar
10-06-2008, 02:36 PM
Remind me again why this isn't out on VC yet?

Because Star Fox 64 is, and it's everything this game is and then some.

PA: “Emergency! Emergency! Incoming fighters, prepare for launch!

This line always cracks me up. I don't know who did the voiceover, but he has the worst lisp since, like, EVER. WIG DABIT is pretty good too though...

By the way, I demand you do at least one level in first person.

Ample Vigour
10-06-2008, 02:37 PM
By the way, I demand you do at least one level in first person.

How lucky that a space level is coming up!

Kishi
10-06-2008, 02:39 PM
I don't know who did the voiceover

Dan Owsen (http://www.n-sider.com/personnelview.php?personnelid=493), localization pioneer.

Alixsar
10-06-2008, 03:55 PM
Dan Owsen (http://www.n-sider.com/personnelview.php?personnelid=493), localization pioneer.

Okay. Then...

This line always cracks me up. Dan Owsen has the worst lisp since, like, EVER.

All fixed. Thanks Kishi.

ProfessorS
10-06-2008, 09:54 PM
I can't believe no one has mentioned the music yet. This game has awesome fucking music. It's a shame that the music in SF64 isn't nearly as good.

SF64+SNES SF music= my perfect game.

nadia
10-06-2008, 10:00 PM
Yes, I barged in here to mention the music, too. Star Fox 64 is the better play in some ways (Star Fox is cluuuunky), but there's no doubt in my head that the original has the better music.

I first played Star Fox at some Nintendo World thingy in Ontario

OH SHIT the Nintendo Power Pod in Ontario Place. Sometimes I think I only dreamed up that fucking venue. It was so awesome. First time I played Link to the Past.

McClain
10-06-2008, 10:18 PM
god. when did this game look good? i can't even remember that.

Hey, it make look like three triangles shooting at cubes, but it still plays AWESOME. I recently got my SNES working for the first time in years and I played through the Easy path in my first try. Damn that game (and the N64 version) was so much fun, why can't we get another good/pure Starfox game? Shut the hell up, stay in the ship, and shoot shit. How hard is that?

I love the voices in the SNES Star Fox so much.

This. I want all future Starfox games to have an option to turn off the voices in favor of this space-animal-babble.


Is there any benefit to keeping everyone alive in this one, or did that not get started until Star Fox 64?

They shoot down a bit of the ships that get past you to help your score at the end of the levels, and you get continues for your score, so it helps a LOT.

Alixsar
10-07-2008, 12:07 AM
Yes, I barged in here to mention the music, too. Star Fox 64 is the better play in some ways (Star Fox is cluuuunky), but there's no doubt in my head that the original has the better music.

I think SF64 has better music...but it's not the kind of thing I would ever remember when I'm not playing. Each song fits each stage perfectly, but they've got the whole "1997 N64 sound chip"-thing going on so it's not something I'd want to listen to when I've got the game turned off. SF's is a lot catchier as a whole, but I think SF64 does a better job overall.

Oh, and SF64's ending theme is BAD ASS. Well, wait...so was SF's. *sigh* What happened to you Starfox? You used to be so wonderful.

Issun
10-07-2008, 12:27 AM
Falco's voice is my favorite of them all.

"Now we be jammin'!" (At least that's what it sounded like to my friend and me)

Kishi
10-07-2008, 12:43 AM
All fixed. Thanks Kishi.

The galaxy...is at peath.

nunix
10-07-2008, 12:51 AM
OH SHIT the Nintendo Power Pod in Ontario Place. Sometimes I think I only dreamed up that fucking venue. It was so awesome. First time I played Link to the Past.

YES! That's the thing! I'd totally forgotten the name.

ProfessorS
10-07-2008, 05:04 AM
"Now we be jammin'!" (At least that's what it sounded like to my friend and me)

I always heard "Whatever you say, dude."

dangerhelvetica
10-07-2008, 09:20 AM
You know, I wonder what's up with the Shakespeare-inspired names in this game. Macbeth and Titania are the obvious two, and Corneria is kind of like Cordelia.

Kishi
10-07-2008, 09:58 AM
Corneria looks like a half-Japanified "Cornelia." In the game's ending, when Owsen says, "Come in, Corneria," it actually sounds more like Cornelia.

Of course, right after that, when he's supposed to say "Pepper speaking," it sounds more like "Heffer (http://en.wikipedia.org/wiki/Rocko's_Modern_Life) speaking."

alexb
10-07-2008, 10:22 AM
I had chickenpox when this game was released. I only had the energy to play maybe 30 minutes before I had to sleep again and it physically hurt my hands to manipulate the control pad, but I played anyway.

Remember how awesome this series was before they introduced Krystal?

PapillonReel
10-07-2008, 11:16 AM
Don't forget about Fortuna! Shakespeare used to reference the wheel of fate (rota fortunae) a bit in his plays as well.

Remember how awesome this series was before they introduced Krystal?

Everything was better before they introduced Crystal. No drama, no dinosaur planet - just flying through multiple courses and shooting Andross's fleet to pieces.

McClain
10-07-2008, 11:44 AM
Everything was better before they introduced Crystal. No drama, no dinosaur planet - just flying through multiple courses and shooting Andross's fleet to pieces.

I remember being excited about Dinosaur Planet back when it was an N64 game, before it was a Star Fox game. I like to think that in a parallel world that game came out on time and was good (for an N64 action-platformer) and Starfox went on unspoiled.

djSyndrome
10-07-2008, 11:49 AM
god. when did this game look good? i can't even remember that.

When it was played on CRT televisions over a composite connection?

MCBanjoMike
10-07-2008, 11:53 AM
When it was played on CRT televisions over a composite connection?

With another, more attractive game being played on another television directly in front of it?

Torgo
10-07-2008, 01:34 PM
This. I want all future Starfox games to have an option to turn off the voices in favor of this space-animal-babble.
Star Fox Command has the babble.

But then, it also has really bad furry melodrama and Fox and Falco becoming race car drivers.

Prevailing theory is that the VC can't emulate the Super-FX chip properly.

Same reason that Yoshi's Island hasn't even gotten an ESRB rating.
Amateurs did it on the pc in their spare time for free, Nintendo can do it on their own freaking hardware. There is no excuse.

Brickroad
10-07-2008, 01:55 PM
But then, it also has really bad furry melodrama

This sounds terrible.

and Fox and Falco becoming race car drivers.

This sounds awesome.

Ample Vigour
10-07-2008, 03:03 PM
This sounds awesome.

Octopus Prime
10-07-2008, 03:07 PM
Honestly, the F-Zero ending was the best part of Command.

And this is from a guy who likes, nay, LOVES Command.

nunix
10-07-2008, 03:28 PM
Honestly, the F-Zero ending was the best part of Command.

And this is from a guy who likes, nay, LOVES Command.

I guess there had to be ONE person out there who liked it.

Falselogic
10-07-2008, 03:35 PM
There are more than just the blackhole off track? I've gone through the blackhole once or twice though I can't remember how I got there. I'm looking forward to the secret levels of this game being revealed

Sanagi
10-07-2008, 04:04 PM
There are more than just the blackhole off track? I've gone through the blackhole once or twice though I can't remember how I got there. I'm looking forward to the secret levels of this game being revealed
There's a kind of wacky easter egg level called "Out of this Dimension" where you're attacked by origami and a slot machine. It's a dead end, though.

Octopus Prime
10-07-2008, 04:06 PM
I guess there had to be ONE person out there who liked it.

I'll do you one better then that, too. I didn't think Assault was all that bad.

It was still immensely disappointing, but the points when you were in an Arwing made up for... everything else in the game.

Mr. Sensible
10-07-2008, 04:46 PM
Y'know, for all the bitching about SNES Star Fox's visuals, Nintendo was pulling some pretty impressive shit out of their console for the time. I would argue that it looks nearly as sophisticated as some of the super-early first-gen PS1 titles.

Okay, it's kinda fugly; but in that awfully endearing Nintendo way.

Torgo
10-07-2008, 05:21 PM
I guess there had to be ONE person out there who liked it.
Make that two. Calling it the best Star Fox game since 64 may sound like a back-handed compliment, but Command is a great game. I sure as heck got my money's worth out of it, and I'd totally buy a sequel to it.

Alixsar
10-07-2008, 11:05 PM
Remember how awesome this series was before they introduced Krystal?

Yes, I do. God do I ever. I've beaten Star Fox 64 at least a hundred times. AT LEAST. It's not really Krystal herself that ruined it, but more that the people they keep putting in charge of these games don't understand that WE JUST WANT TO FLY THE ARWING.

I'm sorry, did you say you wanted 7 of the 10 levels to be on foot with a bazooka? Here's Starfox Assault!

No! No, I said we just want to fly the damn arwing!

I'm sorry, did you say you wanted to play a shitty version of Command & Conquer, with repetitive all-range battles and missile-take-down-minigames? Here's Starfox Command!

No, mother fuckers! I want to fly forward and I want you to throw the god damn kitchen sink at me. I want to twist and turn through asteroids, I want to barrel roll through hundreds of incoming laser blasts, and I want to dogfight the living shit out of Star Wolf! Like the old days. Remember the three levels of Assault where you actually did fly? Make a whole game like that! Like you used to!

PapillonReel
10-08-2008, 10:42 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox053.png

Next stop on our path to Venom is through the Asteroid Belt surrounding Venom. A veritable river of planetoids of all shapes and sizes, we’ll have to cut our way through here if we want to have any chance at making it out alive.

Our other objective is to shoot down Andross’s Rock Crusher, which is currently clearing a path for the Armada following the field. The Asteroid Belt acts as a natural wall around Corneria, so letting it be destroyed would be a terrible thing, no?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox054.png

We'll be flying in First-Person view this time, since we don't have any natural landscapes to judge distance and the targeting reticle makes it easier to aim anyway.

Oh, and we're ambushed at the very start, but our Twin Blasters cut them to pieces anyway.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox056.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox057.png

Ugh, cloaking enemies in an Asteroid Field. They pop out of no-where for hit-and-runs, which is as annoying as it sounds. I always take great pleasure at dispatching these guys.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox058.png

And what would an Asteroid Belt be without asteroids? Prepare for evasive action!

PapillonReel
10-08-2008, 10:43 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox059.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox060.png

Man, Peppy's on the war-path. I miss the Nova Bomb on the left, but flying through the rock formation on the right nets me another Nova Bomb and a blaster upgrade to boot. Sweet!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox061.png

Ladies and gents, we're now practically unstoppable.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox062.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox063.png

Secret time: Shooting the destructable rock in the middle of the three spinners and flying through where it originally was results in the appearance of this fellow here. Perhaps he's the relative of the moon from Majora's Mask?

Not really. Rather, he opens up the path to the Awesome Black Hole when shot, which will show up... later. For now, let's try and make it out of this asteroid field first.

PapillonReel
10-08-2008, 10:44 AM
Alert! Alert! Incoming enemy!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox065.png

Asteroid Destroyer
-ROCK CRUSHER-

Okay, this is the bad boy that's been carving away at the asteroid belt. He's got a big shield on him which deflects most, if not all, projectiles, and those diamonds on the wings of the ship open up and barrage us with lasers. Not... too big of a deal, right?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox066.png

Not at all, actually. The Rock Crusher has a major design flaw that makes it vulnerable in space combat, in that its weapons are wide open when their firing. And since the shield can only cover half of the ship at a time and shifts in timed intervals, it's no trouble at all stripping it of its arsenal.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox067.png

Once its lasers are gone, it ejects the shield and starts firing more powerful weapons in exchange for the lost defense.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox068.png

Too bad the shield was the only thing keeping it alive to begin with. After only managing to fire a single volley at us, the Rock Crusher goes down in a flash of light.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox069.png

Woo, 100% score this time! It also pushes us over the 10,000 point mark, netting us our first credit. Not that we'll need it, but might as well take it.

Next Time: An interlude with a smiling asteroid, then onto the Space Armada!

Ample Vigour
10-08-2008, 11:29 AM
You know, I never considered the why of the missions in Star Fox. This has opened up a new world for me.

PapillonReel
10-08-2008, 11:34 AM
You know, I never considered the why of the missions in Star Fox. This has opened up a new world for me.

Once you give it a closer look, there's actually a fair bit of complexity to Andross's overall strategy. Liking taking back the resource planet, Titania, to open back up Corneria's supply route, for example, or the fact that the hollow Macbeth is used as a weapons depot by Andross (hence why route 3 is so heavily fortified). It's really quite interesting how they planned it all out.

Ample Vigour
10-08-2008, 11:35 AM
Once you give it a closer look, there's actually a fair bit of complexity to Andross's overall strategy. Liking taking back Titania to open up Corneria's supply route, for example, or taking out Macbeth to wipe out Andross's (hence why route 3 is so heavily fortified). It's really quite interesting how they planned it all out.

Oh, shit.

Now I have to replay this.

PapillonReel
10-08-2008, 11:37 AM
Oh, shit.

Now I have to replay this.

Be sure to download the manual (http://www.replacementdocs.com/download.php?view.1313) when you do, since a lot of really interesting stuff is in there.

Patrick
10-08-2008, 01:42 PM
I tried playing this last night after not having touched either starfox game in years, and I barely made it through the second level. Any tips?

Jeanie
10-08-2008, 01:43 PM
Any tips?

Do a Barrel Roll!

PapillonReel
10-08-2008, 01:56 PM
Do a Barrel Roll!

UGGHH

...The sad thing is that it's not bad advice, since you can deflect most everything with a well-timed roll. :/ Otherwise, make sure to upgrade your blasters ASAP, shoot everything that can be destroyed, always keep moving and make sure to keep yourself in good shape by grabbing energy supply rings whenever you can.

Brickroad
10-08-2008, 01:57 PM
Do a Barrel Roll!

God damn but do I love Talking Time.

McClain
10-08-2008, 02:54 PM
Those plasma shots (I think i made that up) are so much better than the standard laser, and even the twins, that this game almost has a Gradius problem. If you die after you get those, you almost don't want to keep playing. By the time something can actually kill you with your upgraded guns, odds are you're screwed with your normal, barely aim-able pee shooter.

That being said, at least you don't restart with shields.

Sanagi
10-08-2008, 03:11 PM
My original SNES controllers have broken R buttons because of this game.

Did anyone ever get a decent score on Fortuna? That stage always defied me.

Zef
10-08-2008, 03:56 PM
...The sad thing is that it's not bad advice, since you can deflect most everything with a well-timed roll.

With the sole exception of the Space Armada, I spend 100% of the outer-space stages constantly jamming on the R button, so that my plasma shots eventually turn into a DNA-like helix of death. Since the targetting reticule is very subtle, and the actual crosshairs remains centered on the screen, it's actually easier to fly that way than to spend time dodging enemy fire.

It's also a must for the Phantron and Spinning Core.

Ample Vigour
10-08-2008, 07:39 PM
With the sole exception of the Space Armada, I spend 100% of the outer-space stages constantly jamming on the R button, so that my plasma shots eventually turn into a DNA-like helix of death. Since the targetting reticule is very subtle, and the actual crosshairs remains centered on the screen, it's actually easier to fly that way than to spend time dodging enemy fire.

I dub thee King Barrel Roll. Use your powers for good, kind sir.

PapillonReel
10-08-2008, 10:52 PM
All righty, we're back. But before we go ahead and bring an armada to its knees, I'd like to bring you back a few screens to that smiling meteoroid we saw a while back.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-2/StarFox063.png

Remember this guy? This fellow here is our ticket to a little... shortcut, if you will, as shooting him with our twin blasters reveals a pathway leading to the Black Hole seen on the world map.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-1/StarFox042.png

...Like so. Once the portal's open, all you have to do is fly into the gravitational field and let gravity do all the work for y-

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-1/StarFox043.png

WHOOOOOAAAAAAAAA-!!!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-1/StarFox044.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-1/StarFox045.png

And here we are - The Awesome Black Hole. An interesting tid-bit to take note of is that the Black Hole lies outside of the routes themselves, with Corneria's and Andross's forces actively avoiding it in their conflict. Aside from the obvious reason why (it's a freaking black hole!), the fact that Andross doesn't use this artificial black hole to his advantage hints that the experiment was overall a complete failure, that it's simply there because he doesn't have an idea of what to do about it. Of course, this is mostly fanwank on my part, so don't take it as matter of fact (unless someone has anything backing this up?). Regardless of Andross's intentions, the black hole's sheer gravitational force has pulled our arwings out of our normal course , and we'll have to see where we go from here.

Oh, and also of note is the mention of Fox's father, which doesn't come into play at all save for a throwaway line from Andross when you face him on route 3. This changes, of course, once you get to Star Fox 64, when Fox's father takes a more active roll...

PapillonReel
10-08-2008, 10:53 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-1/StarFox047.png

And... this is it. This is the black hole in its entirety - nothing but an empty void where enemies from every stage fly at you at odd angles. The enemies in question don't even attack you, they just... float there.

Creepy.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-1/StarFox048.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-1/StarFox049.png

There's a few 1-ups floating around as well as a few extra power-ups, so if you managed to screw up magnificently in the Asteroid Belt and are feeling underpowered, you can circle around the stage a bit until you're back in good shape.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-1/StarFox050.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-1/StarFox051.png

Flying through the rings floating around here leads us out of the black hole...

PapillonReel
10-08-2008, 10:54 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-1/StarFox052.png

And back on the world map on a different course than before! Aside from Sector Y, the black hole can throw you towards Sector Z as well. If you're really lucky, it can throw you right to Venom on route 1, by-passing both the Armada and Meteor entirely. Very useful if you're aiming for a low % run, or simply want to liven up the normal run of route 1.

Anywho, expect the next update to come up sometime later. For now, marvel at the magnificence that is the awesome Black Hole.

McClain
10-08-2008, 11:01 PM
...Fortuna is also known as the Dinosaur Planet...
Mind. Blown.

Kishi
10-08-2008, 11:02 PM
The matter of Fox's dad and the black hole was also fleshed out in the (really quite good) Nintendo Power comic (http://arwinglanding.net/gallery/displayimage.php?album=1&pos=83).

Zef
10-08-2008, 11:30 PM
Aside from Sector Y, the black hole can throw you towards Sector Z as well. If you're really lucky, it can throw you right to Venom on route 1, by-passing both the Armada and Meteor entirely.

Huh, I always thought there was a pattern to the exits --like, going into every third portal would throw you into Sector Y, or something. I guess that's wrong, then :D

PapillonReel
10-08-2008, 11:39 PM
Holy... holy shit, that's the old comic from NP back in the 90's, isn't it? I remember reading it in my brother's old magazines. Man, that really brings back memories.

Huh, I always thought there was a pattern to the exits --like, going into every third portal would throw you into Sector Y, or something. I guess that's wrong, then :D

Actually, you're right. :/ Looking it up, the pattern goes Sector Y -> Sector Z -> Venom, then repeats over and over again. There's a definite order to them, so you can choose whichever's to your liking. :P

ProfessorS
10-09-2008, 05:22 AM
The Star Fox comic IS really good. Nearly every chapter has a point where Fox loses it and gets REALLY pissed off. The best one was where it showed Falco beating the holy living fuck out of Fox, then locking him up in a cell in order to keep him going through the Black Hole. Good stuff.

Egarwaen
10-09-2008, 10:51 AM
The Star Fox comic IS really good.

ALL the old Nintendo Power comics were really good. They were blatant advertising vehicles, but they had some very talented people working on them.

dangerhelvetica
10-09-2008, 04:20 PM
ALL the old Nintendo Power comics were really good. They were blatant advertising vehicles, but they had some very talented people working on them.

Claiming something in Nintendo Power is blatant advertising is kind of redundant.

nadia
10-09-2008, 09:59 PM
Yeah, I remember the Nintendo Power Star Fox comic. It was actually some pretty good shit. Fox's father isn't mentioned much in the original game, but he had a significant background in the comics.

Speaking of furry babies, anyone ever seen the cobalt mutant produced between Fox and Krystal? Euwwww.

Alixsar
10-09-2008, 11:56 PM
Speaking of furry babies, anyone ever seen the cobalt mutant produced between Fox and Krystal? Euwwww.

Yeah, [Marcus] was absolutely terrifying to look at. Although I really enjoyed seeing [Falco with a robot leg] during that ending. I still want to know which Command ending is considered canon...

pleeeeaaase let it be the Star Falco ending

PapillonReel
10-10-2008, 01:35 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox071.png

Last time we left off, we had successfully repelled an invasion on Corneria, flown our way expertly through the encircling Astroid Belt, and took a detour through a Black Hole before savestating slingshotting back onto our regular course.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox072.png

Next stop on our journey is the looming Andross Space Armada. Sent by the big cheese himself, this is the main bulk of his fleet, which he sent to smash Corneria in his path for conquest of the Lylat system. Unfortunately for him, his ships have a design flaw which our arwings are specifically built to take advantage of...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox073.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox074.png

Anywho, the stage starts with us slowing out of warp speed and shifting back into first-person, just like in the Asteroid Belt. Well, except instead of being ambushed we're greeted by an entire freaking fleet.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox075.png

Too bad the ships themselves are in piss-poor condition. The fact that a small fighter can wipe out a warship with such ease really says a lot about Andross's craftmanship.

PapillonReel
10-10-2008, 01:36 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox077.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox078.png

And now into the ships themselves? But why would... nevermind. Peppy follows us in to do help blow this baby up.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox079.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox081.png

The inside of the ship itself is basically an obstacle course with a bunch of freebies lying around. Like this nifty ol' shield that I picked up - behold the geometric power of invincibility!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox082.png

Oh, and we blew the core up real good.

PapillonReel
10-10-2008, 01:37 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox084.png

Blowing the weapons off the side of this ship seems to be enough to make it stall. So far, something like eight or so warships have gone down, and we're still in good shape.

Man, we're good.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox085.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox087.png

Another gate appears, and this time, Falco follows us in to do the deed. Things are a little trickier than before, however, as speed seems to be a bit of an issue when avoiding hazards.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox088.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox089.png

Oh, and there were a few enemies on board, but they weren't a big deal. I lost the shield when I bashed into the core, sadly enough. :(

PapillonReel
10-10-2008, 01:38 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox090.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox092.png

First thing out the door is more warships, and just like the others they go down like the chumps they are.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox093.png

Huh, what's this? It seems to be the mother of the pack...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox094.png

All righty, then. Let's go blow ourselves up a mothership.

PapillonReel
10-10-2008, 01:40 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox095.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox098.png

A fair bit of reverse-psychology at work here. You may be tempted to follow the arrows, but be warned: the arrows point to the direction that the door's opening to, not where you can pass through. Thankfully, we're observant enough to avoid falling for that, aren't we?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox101.png

We're almost there now. Just past these doors here...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox102.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox103.png

Then through a twisty, narrow, and downright claustrophobic passage, to find...

PapillonReel
10-10-2008, 01:41 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox104.png

Planet Bomber
-ATOMIC CORE-

Yes, you read that right. Planet bomber. Meaning that the first thing this armada was going to do once they reached Corneria was raze it to the ground.

But we're not gonna let that happen, are we? To battle!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox105.png

First things first, we're going to have to knock out those power cables connected to the core itself. Excluding the fact that the room is spinning around high-speed and those things run the risk of hitting us, we have to knock 'em out in order to get at the juicy core.

Oh, and watch you don't fly too close to the sides, else a few suicidal flyers will fly out at you.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox106.png

With the cables down, the core opens up and starts firing plasma balls at us. But that's not a big deal, as with its defenses down it's pretty much a sitting duck.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox107.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox109.png

Looks like Andross's plan was a bit of a dud, wouldn't you agree?

PapillonReel
10-10-2008, 01:42 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox110.png

Another 100% this time on account of our systematic demolition of an entire armada. After this, all we have to do is pass by one more base and were at Venom's door.

Next Time: Battle Base Meteor and the Theme Park of Death!

Octopus Prime
10-10-2008, 03:07 AM
The thing I've noticed about these games is that Fox is seriously the only half-decent pilot in the entire Lylat system.

Every planet is hopelessly threatened by Andross, and you were just able to obliterate his entire fleet without taking more then a single hit. The rest of Star Fox is also pretty terrible since they can't go two seconds without crying for help, and usually only take down one or two enemies.

McClain
10-10-2008, 09:50 AM
The thing I've noticed about these games is that Fox is seriously the only half-decent pilot in the entire Lylat system.

Every planet is hopelessly threatened by Andross, and you were just able to obliterate his entire fleet without taking more then a single hit. The rest of Star Fox is also pretty terrible since they can't go two seconds without crying for help, and usually only take down one or two enemies.

They DO do a pretty good job of shooting folks down ... they all just happen to be behind (you are the leader, after all). Let your wingmates die and just watch your score plummet. If you are on the hard course and need those continues, you better try to keep their annoying asses alive!

Ghost from Spelunker
10-10-2008, 10:22 AM
I always wondered if they had something great in store for me if I got two super shields. Anybody ever done this?

Alixsar
10-10-2008, 12:33 PM
The thing I've noticed about these games is that Fox is seriously the only half-decent pilot in the entire Lylat system.

Every planet is hopelessly threatened by Andross, and you were just able to obliterate his entire fleet without taking more then a single hit. The rest of Star Fox is also pretty terrible since they can't go two seconds without crying for help, and usually only take down one or two enemies.

Well, in Star Fox 64 there's Bill and Kat, and they can fight as well as Slippy/Falco/Peppy. And there's the Cornerian Fleet in the Katina level. And there's Star Wolf, too. So there's one good pilot, nine decent ones, a few dozen semi-decent ones, and legion upon legion of hapless fools.

So that's...better, I guess?

Octopus Prime
10-10-2008, 02:57 PM
My point stands a little more in Assault, where one single Aparoid destroyed the entire Cornerian military, then you fight that same Aparoid and kill it pretty easily.

And then you go ahead and kill all the rest of the Aparoids almost as easily.

Alixsar
10-11-2008, 01:25 AM
My point stands a little more in Assault, where one single Aparoid destroyed the entire Cornerian military, then you fight that same Aparoid and kill it pretty easily.

And then you go ahead and kill all the rest of the Aparoids almost as easily.

Yes, but Assault sucks for multiple reasons, so I like to pretend that it never existed. Why the fuck is Fox lecturing me about "not having a soul" what the fuck

PapillonReel
10-12-2008, 06:45 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox111.png

Last we left off, we had just finished smashing Andross's space armada into oblivion, taking out the current biggest threat to Corneria's existence. With it taken care off, we only have one place to pass through before we can reach Venom.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox112.png

Namely, the Battle Base Meteor. Originally it was an artificial asteroid created by a Cornerian entrepeneur to be a great amusement park before Andross came and forced everyone out. Now acting as his base (presumably to help launch the armada we just took out), it's in our best interests to take out the forces here so they don't end up chasing after us while we fly into Venom.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox113.png

Being a planetoid, Meteor's horizon is going to be far closer than that of your average planet so we'l be flying a bit closer than normal so that things like these walkers here don't end up crashing into us.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox116.png

Slippy, can't you take care of yourself? Man.

PapillonReel
10-12-2008, 06:47 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox117.png

First obstacle we come across is a sea of pillars, which we've got to fly through carefully to avoid being smashed. There are a few power-ups lying in wait for those with good reflexes, however...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox119.png

Oh, and beware the odd rock, since these things like to pop out of nowhere.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox121.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox123.png

Not much to say at this point. The odd walker pops out of nowhere to run at you, so stay on your toes.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox125.png

Slippy, if you don't want me hitting you by accident, then get out of my way. I can't shoot things if you're in the way!

PapillonReel
10-12-2008, 06:48 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox126.png

Ah, these guys. They shoot plasa balls at you as you fly by, so either shoot them down or barrel roll out of the way to save your hide.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox127.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox128.png

Slippy tries to take out a few enemies, but I end up shooting them down first. Get in my way, will you?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox129.png

An automated door lies in our path, which we have to avoid through timed boosts in speed, which ends up leading us to...

PapillonReel
10-12-2008, 06:51 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox130.png

Spider-Shaped Machine
-DANCING INSECTOR-

I'm assuming this used to be a carnival ride before Andross got to it? Regardless, this guy's the last man standing on Meteor and we might as well take him out before we take our leave of this place.

I love the name, though - it has that old-timey sci-fi/horror feel to it. Beware the Dancing Insector.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox131.png

The Dancing Insector shifts between two forms of attack the entire battle, either trying to spin into you with legs extended or standing up-right and pelting you with plasma balls. Both are easily avoided with careful observation and timing, however.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox135.png

During the second spin and after, the legs become vulnerable suddenly, letting you shoot them at your leisure until they all fly off. Still, make sure you keep an eye on him while doing so if you don't plan on being nailed by his shots.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox136.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox137.png

Once the final leg flies off, the main body becomes vulnerable and it's all down-hill from there. Bask in the ensuing explosion, and then it's off to our next target - Venom.

PapillonReel
10-12-2008, 06:52 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox138.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-4/StarFox139.png

Another 100%, another credit. Now that meteor's fallen, there's nothing standing in our way to victory except Venom itself and with our team as fully-powered as it is, I doubt Andross's last line of defense will prove a challenge.

Next time: Venom Airspace and the Phantom Menace!

nadia
10-13-2008, 10:14 AM
Even though the graphics for this game don't go beyond "Ew, triangles," I can appreciate what Nintendo was trying to do. There's a lot of imagination at work here.

McClain
10-13-2008, 10:33 AM
Even though the graphics for this game don't go beyond "Ew, triangles," I can appreciate what Nintendo was trying to do. There's a lot of imagination at work here.

The level design is still the best in the series, I think. Okay, so N64 was technically cooler in a lot of ways, but for straight-up combat the original was the best, I think. If they re-released this game with N64+ graphics and challenges on WiiWare it would kick so much ass.

Stiv
10-13-2008, 10:15 PM
The level design is still the best in the series, I think.

I was tempted to add in somewhere that the level designs in the Easy route are all nearly perfect for an on-rails shooter like this, but it seems like you (sort of) beat me to it. I'm really fond of the meteor level for some reason and I don't think I've ever understood why - there's just some weird alchemy that happens there.

liquid
10-15-2008, 02:49 AM
Am I the only one that thinks this game is gorgeous? It appeals to me in the same way well-done pixel art does.

McClain
10-15-2008, 10:39 AM
Am I the only one that thinks this game is gorgeous? It appeals to me in the same way well-done pixel art does.

In motion, perhaps. In screenshots not so much.

I would take the blocky triangles if only there was some kind of draw distance, and maybe an aiming box. A couple of small tweaks and I'd probably take a remake/sequel in the same art style as a download game.

Kishi
10-15-2008, 02:31 PM
I would take the blocky triangles if only there was some kind of draw distance, and maybe an aiming box. A couple of small tweaks and I'd probably take a remake/sequel in the same art style as a download game.

If only (http://www.youtube.com/watch?v=K5HK_g4Kng8).

Red Hedgehog
10-15-2008, 03:50 PM
Am I the only one that thinks this game is gorgeous? It appeals to me in the same way well-done pixel art does.

Yeah, there's just something about the aesthetic of flat-shaded polygonal games that appeals to me.

McClain
10-15-2008, 04:02 PM
Yeah, there's just something about the aesthetic of flat-shaded polygonal games that appeals to me.

I think it works because they aren't people. Early polygon games with living things (people, animals, monsters) look really, really ugly to me now, but representative things, like planes and tanks, don't really bother me at all. And the flat colors seem to be aging better than the stretched jpegs used on the N64.

I forgot about that bit in Wario Ware. It's funny because that's pretty much what I would want: Something upscaled with improved draw distance, smoother scrolling, no slowdown. Give me 10 levels of that with a classic controller on Wii Ware and I'd be a pretty happy guy.

liquid
10-15-2008, 07:13 PM
You should check out this thread (http://forums.selectbutton.net/viewtopic.php?t=15229) on SelectButton.

Red Hedgehog
10-15-2008, 11:36 PM
You should check out this thread (http://forums.selectbutton.net/viewtopic.php?t=15229) on SelectButton.

Yeah, but most of those have textures. Ugh. Flat-shaded polygons look so much better than the primitive shading/texturing stuff of 3D.

Kishi
10-15-2008, 11:42 PM
You should check out this thread (http://forums.selectbutton.net/viewtopic.php?t=15229) on SelectButton.

A guy in that thread has an image from my Ghost Babel article (http://www.gamespite.net/toastywiki/index.php/Games/MetalGearGhostBabel) in his signature. @w@;;

PapillonReel
10-25-2008, 09:02 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox140.png

Welcome back. Last we left off, we had just crushed the Battle Base Meteor singlehandedly on our way to the Venom homeworld. With the end in sight, we make our way to the planet proper in the hopes of ending the war.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox141.png

Venom, ironically enough, used to be a healthy, beautiful planet, full of wildlife and greenery before Andross polluted it and enslaved the populace. The damage done to it is probably too severe to reverse, but we can worry about that after we take out the head-honcho and free its inhabitants.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox142.png

However, before we can make it down to Venom we have to make it past the fleet guarding the upper atmosphere - after all, as ill-defended as route 1 was, Andross isn't so cocky to leave his homebase unguarded.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox144.png

A major part of Andross's defenses at this point of entry are an ever-streaming wave of missiles sent from the ground below. They're easy to take out - one shot from the blasters is enough to take them out - however, it's easy to get distracted by the other enemies and get hit by accident, so make sure to keep an eye out for them.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox145.png

Though to be honest, aside from the missiles this stage is pretty serene, so it's not too big of a deal. In fact, there's... not much else to show except the boss.

PapillonReel
10-25-2008, 09:03 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox150.png

Special Close Orbit Robot
-PHANTRON-

Tiny ship, small life bar... doesn't look like much, does it?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox151.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox152.png

You might want to reconsider that then, since Phantron makes up for its size by being difficult to hit. You shouldn't have too many problems so long as you keep a bead on it, however.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox154.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox155.png

Near the end of the battle, Phantron pulls some clever trickery and fools us with a pair of fakes to hide amongst. There's no real way to tell which one is real aside from firing at each one, but unlike before you can still keep hammering at the real one once you find it so it evens out.

PapillonReel
10-25-2008, 09:04 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox157.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-5/StarFox158.png

In a rare display of self-preservation, Phantron flees to Venon surface for repairs, leaving us free to dive right in and take the fight to the big cheese himself.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox159.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox160.png

Pull up! I said pull up!

...*phew*, that was kinda close.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox161.png

Here we are at last, Venom's surface. Unlike the airspace above, this stage is packed with booby-traps of all shapes and sizes and is trickier to navigate, and has its fair shair of other dangers as well.

PapillonReel
10-25-2008, 09:05 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox162.png

First up are the moving walls, which will move in the arrow indicated on its sides. Not too big of a problem for our heroes, since they can control the direction it turns.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox164.png

Afterwards, we run afoul of some block towers that rise out of the ground that are significantly more grating to deal with.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox165.png

By the way, I did mention that our fellow fliers will be harrassed several times in this mission, did I?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox167.png

I'm not sure how this trap is supposed to work, to be honest - the rows are wide enough that you can fly between them, and even then they don't reach high enough to hit you near the top of the screen.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox170.png

Oh, and the plasma ball-shooting towers are back from Meteor by the way.

PapillonReel
10-25-2008, 09:07 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox171.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox172.png

Ah, the carrot sticks (as I called them when I was six or so years old). You can shoot them down or dodge them, but watch out as they fly forward to give chase.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox173.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox174.png

More geometric mayhem - the lack of ships in favour of traps is an... interesting choice on Andross's part.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox175.png

This one's particularly insidious - the blocks will collapse on you if you fly under them, so you have to plan a careful route through them or risk losing a huge chunk of life.

PapillonReel
10-25-2008, 09:08 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox176.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox177.png

Special Close Orbit Robot
-PHANTRON... AGAIN-

Phantron's back for a rematch, and he opts for the triangle attack right from the get-go. It still doesn't work, though.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox178.png

However, this time Phantron's got something new planned for us. ..

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox179.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox180.png

Behold, Phantron's new form. He's much more difficult to fight this time around - there's only a small part of him vulnerable on his face, and he's firing missiles, beams and other miscellaneous weaponry while you try to do so.

PapillonReel
10-25-2008, 09:09 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox183.png

He also tries to jump on you from time to time.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox185.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox186.png

He pulls the triangle attack on you once again, but now that he's all souped up and harder to hit its a much bigger threat. And even still, if you manage to push through it he'll respond with a roundhouse kick to the cockpit and it hurts.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox187.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox189.png

Of course, while Phantron's good we're still better. Even going into the fight with a sliver of health we still come out on top.

PapillonReel
10-25-2008, 09:10 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox190.png

Here it is... the moment we've all been waiting for.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox191.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox193.png

Down the hatch!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox194.png

Andross pages us as we enter the base, complimenting us on our tenacity, before trying to psych us out.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox197.png

Is that so? Let's see it, then.

PapillonReel
10-25-2008, 09:11 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox198.png

Big Geometric Face
-ANDROSS-

Okay, okay, I made that first part up, but still.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox199.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox201.png

A major part of Andross's strategy is to... inhale a bunch of blocks then spit them back out again. Silly, but dangerous - navigating those blocks is a pain, I tell you what.

Even Andross isn't without his weaknesses, however. His eyes make for easy targets, and shooting them is key to taking him down.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox203.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox205.png

Once the eyes are gone, Andross's cubicle core is revealed, and a Nova-Bomb followed by blaster fire is enough to do him in once and for all.

PapillonReel
10-25-2008, 09:12 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox209.png

And that's all she wrote. Let's watch the ending, gang!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox210.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox211.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox212.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox213.png

PapillonReel
10-25-2008, 09:13 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox215.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox216.png

97%, eh? Not bad, if I may say so.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox217.png

Dan Owsen, localization pioneer, has a few lines here...

Fox: Come in, Corneria.

Pepper: This is Corneria, Pepper speaking. Congratulations on a job well done.

Fox: Roger, I'm heading back to Corneria.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox218.png

PapillonReel
10-25-2008, 09:14 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox219.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox220.png

The game profiles the bosses we fought over the course of the game here, just for you to bask in the glory of victory.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox221.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox222.png

PapillonReel
10-25-2008, 09:16 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox223.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox225.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox226.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox227.png

And that's it! Thanks for playing!

Next Time: But what if we had taken a different route...?

Also: Maybe something else as well alongside?

McClain
10-25-2008, 09:22 PM
CONGLATURATIONS! ...on route one.

I'll be impressed if you can one-life the other two, though.

I'm having a strange problem in that I remember things from "Starfox"... but I can't remember if it's from the SNES or N64 game. I'm looking forward to seeing route three, since I rarely braved it.

PapillonReel
10-25-2008, 09:26 PM
CONGLATURATIONS! ...on route one.

I'll be impressed if you can one-life the other two, though.

SPOILERS: I one-life route 2 and make it to the second half of the second Great Commander battle on route 3 before dying. So close, and yet so far.

SlimJimm
10-25-2008, 10:24 PM
Protip: You can tell which is the real Phantoon because of the three only one will fire directly at you, the other two fire straight ahead.

After years of having on playing this game I dont think I ever once beat Route 3.

PapillonReel
10-25-2008, 10:26 PM
Protip: You can tell which is the real Phantoon because of the three only one will fire directly at you, the other two fire straight ahead.

Huh. I can't say I ever noticed that before - good eye.

Route 3's honestly not too bad, once you have a general idea how it runs. The big challenges lie in avoiding the obstacles in the Asteroid Belt and Sector Z, as well as figuring out the first Great Commander fight - once you have those parts down, the rest pretty much falls into place.

SlimJimm
10-25-2008, 10:40 PM
Sector Z and the fire planet are really tough. Sector Z has a ton of blocks you have fly around in space that seem to come into view really fast and an annoying core boss, and the fire place has a ton of boulders and crap flying around.

Dhroo
10-25-2008, 11:31 PM
Woo, route 2 next! I remember I would always do route 2 just because the dinosaur planet(Fortuna) and its boss were so rad. Not that I probably ever beat it!

Octopus Prime
10-26-2008, 06:15 AM
So the Giant, Super Phantron is the exact same size and dimensions as the regular, tiny Phantron?

nadia
10-26-2008, 09:40 AM
Huh, something I only just noticed is that my copy of the game spelled it "Team Mates" instead of "Teammates."

Space Armada: Greatest music or best music in a Star Fox game? Discuss! I was thrilled when they remixed it for Smash Bros Brawl.

SlimJimm
10-26-2008, 09:54 AM
Discussion!
Either the armada music or Sector X/Z. I love them both dearly, and I like a lot of the music even if the asteroid belt and sector music are very very similar.

Kishi
10-26-2008, 10:03 AM
I love the little musical sting when Phantron REVEALS HIS TROO FORM. It's a silent but equally effective way of saying, "Yeah, you're fucked this time."


Venom, ironically enough, used to be a healthy, beautiful planet, full of wildlife and greenery before Andross polluted it and enslaved the populace. The damage done to it is probably too severe to reverse, but we can worry about that after we take out the head-honcho and free its inhabitants.

Fun fact: In Star Fox 2, Venom is one of the potential stages you can visit, and it's actually beginning to heal since Andross's empire fell.


http://i39.photobucket.com/albums/e200/grokyou/starfox2fixss01-0014.png

SabreCat
10-26-2008, 10:48 AM
Corneria looks like a half-Japanified "Cornelia."
I realize I've arrived late to this thread, but isn't the joke of "Corneria" that it appeared in the corner of the screen on the map?

Zef
10-26-2008, 01:41 PM
Woohoo! I love the Starfox endgame. Ever notice, during the assault on Venom, that the Arwings steadily descend into the atmosphere? You start off in outer space, with only a sliver of white at the bottom of the screen, but by the time you've beaten the boss(es) Venom takes up a large chunk of the background. It's a subtle touch that gives a bit more depth to the on-rails flying.

Space Armada: Greatest music or best music in a Star Fox game? Discuss! I was thrilled when they remixed it for Smash Bros Brawl.

Hmm.

1. Meteor Base
2. Macbeth (although I'll always wonder why it riffs on "Moliendo Café (http://www.youtube.com/watch?v=cs4PsrfQUhA&feature=related)")
3. Titania
4. Fortuna
5. Sector Y

The last level also works just right with the music cues.

PapillonReel
10-26-2008, 01:53 PM
I... wow, I totally didn't notice the atmosphere thing until now. That's very subtle; the amount of creativity and attention to detail in this game is staggering to this day, even if the graphics don't hold up too well.

Hmm.

1. Fortuna (http://www.youtube.com/watch?v=ZDr6FMGwpFM&feature=related)
2. Space Armada (http://www.youtube.com/watch?v=XSiot2xxoYo&feature=related)
3. Corneria (http://www.youtube.com/watch?v=fIP0TxIb8zg&feature=related)
4. Titania (http://www.youtube.com/watch?v=AzlN6UO4gDM&feature=related)
5. [Venom Highway (http://www.youtube.com/watch?v=yRcmAnht3QM&feature=related)]

This is how I'd arrange it, personally. If we're including the other themes as well, then the [Professor Hanger (http://www.youtube.com/watch?v=JjMuOiWFi7E&feature=related)] boss battle music would be right at the top where it belongs. Lost In Space (http://www.youtube.com/watch?v=6RJK6RD-0A8&feature=related) (the theme that plays on the map when you're on an off-route stage) would probably be on there as well.

PapillonReel
10-28-2008, 01:55 AM
But what if we had taken a different route?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox232.png

The focus of the second route is much different than that of the first, as while the previous route dealt with smashing Andross's main fleet, route 2 focuses on opening up Corneria's line of supply. Titania and Sector Y, after all, are extremely resource-rich areas that would be valuable in a major conflict - why else would Andross seek to cut Corneria off by building a base in Sector X?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox233.png

In any case, we still have to focus on freeing everything at home so it's back to Corneria air raids once more.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox234.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox236.png

The stage opens with more of a bang on this route, as if to accent the higher difficulty. The real challenge here is in trying to save Slippy before he takes a hit - trying to navigate the arches while shooting down the ship chasing him can get a bit hectic.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox240.png

But it all pays off when Fox grabs his first blaster upgrade. Hoo-hah!

PapillonReel
10-28-2008, 01:56 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox242.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox243.png

With the Twin Blasters, the stage is Fox's oyster at this point. Slippy's considerate enough to help us with our large-scale slaughter by leading a ship right in front of us.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox245.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox246.png

There's a lot more maneuvering in this route, what with the falling columns and the closed spaces. The extra nova bomb is nice, however.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox247.png

And, of course, it's time we squared off with an old foe...

PapillonReel
10-28-2008, 01:57 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox248.png

Advance Scout Mother Ship
-ATTACK CARRIER-

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox249.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox250.png

It's pretty much the same dealy-o as the last time we fought him, er, it - shoot at the compartments when they open and watch them go up in flames.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox251.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox252.png

After a quick (and I mean really quick) fight, the Attack Carrier goes down once more - hopefully for the last time.

PapillonReel
10-28-2008, 01:58 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox253.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-1/StarFox254.png

Huh, 100%? Normally I tend to make mistakes on Corneria, since I'm just getting warmed up, but I'll take any positive score if I can. Now it's off to Sector X to smash Andross's base!

Next Time: Sector X and the Return of the Rock Crusher!

Alixsar
10-28-2008, 08:29 AM
Woohoo! I love the Starfox endgame. Ever notice, during the assault on Venom, that the Arwings steadily descend into the atmosphere? You start off in outer space, with only a sliver of white at the bottom of the screen, but by the time you've beaten the boss(es) Venom takes up a large chunk of the background. It's a subtle touch that gives a bit more depth to the on-rails flying.

They do something similar in Star Fox 64 too. At the beginning of Area 6, Venom is far away but by the time you get to the boss, Venom takes up roughly 3/4 of the screen. Bolse is obviously different since it's an all-range level, but if I remember correctly they do something similar with Fortuna in the Asteroid Field.

nadia
10-29-2008, 05:58 AM
I remember turning off the voice acting and sound effects in Star Fox 64 and marvelling at how much better the music sounded.

Kishi
10-29-2008, 08:51 AM
turning off the voice acting in Star Fox 64

Does not compute.

Sanagi
10-29-2008, 10:18 AM
I've been playing Starfox 64 on VC lately and the voice acting is a lot worse than I remembered, so I may try that. It was a cool feature back when the game came out but it gets tiresome.

Also, it occurred to me when I was playing it that Nintendo's mistake with this series is in thinking the animal guys are the main characters when the vehicle they ride in is really the star of the game.

Alixsar
10-29-2008, 11:31 AM
I've been playing Starfox 64 on VC lately and the voice acting is a lot worse than I remembered, so I may try that. It was a cool feature back when the game came out but it gets tiresome.

Also, it occurred to me when I was playing it that Nintendo's mistake with this series is in thinking the animal guys are the main characters when the vehicle they ride in is really the star of the game.

The animals have charm, though. Falco's attitude, Slippy's ditzy-ness, and Peppy...well, Peppy sucks. But when they tried to replace him with Krystal, the series started to take a turn for the worst. But that's not the worst thing they've done.

Nintendo has made four bigger mistakes re: Star Fox. I would get into it, but then I'd have nothing to talk about during my Star Fox 64 LP. So...yeah.

I remember turning off the voice acting and sound effects in Star Fox 64 and marvelling at how much better the music sounded.

Area 6, the boss music, the credits music, and the Star Wolf theme are all pretty great...but I can't really remember anything else that stands out. I was/still really am upset that they didn't keep the main theme (http://www.youtube.com/watch?v=UEoh1sU6vQk) from Star Fox in Star Fox 64 and subsequent games. The music in Star Fox 64 had the whole "early N64 game"-thing going. It doesn't really stand up too well, I think.

McClain
10-29-2008, 03:17 PM
Also, it occurred to me when I was playing it that Nintendo's mistake with this series is in thinking the animal guys are the main characters when the vehicle they ride in is really the star of the game.

This.

Does anyone else remember the Nintendo Power promos leading up to this game? Who else put together the paper Arwing model that came with one issue? That was awesome. And more importantly, it was all about the ship, not the characters. We didn't get a Fox paper doll, we got a freaking bad-ass star-ship.

Octopus Prime
10-29-2008, 04:14 PM
I remember turning off the voice acting and sound effects in Star Fox 64 and marvelling at how much better the music sounded.

I just tried this, it's true!

Oh Katina, I forgot how awesome your music is. And how awesome the associated level is.

Tanto
10-29-2008, 04:19 PM
I just tried this, it's true!

Oh Katina, I forgot how awesome your music is. And how awesome the associated level is.

But you kind of need the voices to get the real atmosphere of that level. You're in the middle of a huge, complex dogfight; the voices help give the impression that it isn't just you against the world, even though it kinda is.

Kishi
10-29-2008, 04:20 PM
The only problem with Katina is that to get the best dialogue and cut scene at the end of the stage, you need to complete it without a single Cornerian pilot dying. This would be fine, except it's sometimes completely out of your control whether one dies or not.

PapillonReel
10-29-2008, 04:30 PM
The only problem with Katina is that to get the best dialogue and cut scene at the end of the stage, you need to complete it without a single Cornerian pilot dying. This would be fine, except it's sometimes completely out of your control whether one dies or not.

Yeah, the worst part of it is that it's difficult at times to pick out the tiny, grey ships from the tiny, black ones in a huge crowd, so you can end up shooting down an ally by mistake and not even know it until Bill yells at you for it. At that point, I just start shooting indiscriminately into the scrum, because why bother?

Sanagi
10-30-2008, 12:30 AM
Does anyone else remember the Nintendo Power promos leading up to this game? Who else put together the paper Arwing model that came with one issue?
Yo.

I also have a flight jacket. It's too small for me to wear, though. Or I totally would.

Tanto
10-30-2008, 04:11 PM
Well, now you've done it. You guys have made me plug in my N64 and its controller with the too-short cord so I can experience sweet Star Fox 64 again. I hope you're happy.

I should probably get this game on Virtual Console just so I can use my Wavebird. My place is just not situated right for N64 play...

Hey, my Rumble Pak's batteries even still work! How about that. I haven't touched 'em in years.

Stiv
10-31-2008, 06:17 PM
This thread just reminded me for some reason: I have an unworn Star Fox t-shirt ordered out of Nintendo Power from when this game first came out. I foolishly got a "large" which at the time meant "video game large" which meant "Gabe Newell large". This is only part of the reason I've never worn it; the other part is that the thing would make even Charles Atlas get beaten up for his lunch money if he wore it.

It has a terrifying silkscreen of Andross' Death Cube on the back of it. I'd place it in the top five most inappropriate shirts I own.

Psyael
10-31-2008, 10:14 PM
I still have the T-shirt from the national competition whose cartridge is treasured so highly.

I can still wear it, though the aging of the print means I usually don't unless I'm trying to earn geek points.

DIP DIBBIT DIP DIBBIT, WHOPWOB WING DAMAGE

Psyael
10-31-2008, 10:53 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox173.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox174.png

I played this part once. I remember saying, "Whoa, it's Tetris Hell!"

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox198.png
I'm not sure if it's because of technical limitations brought about by the polygonal engine or what, but I felt this was the award-winner of Most Depressingly Generic End Boss conceived in the history of videogames. That they simply improved the formula in two sequels with a more detailed face and hands, and then brought back this ugly thing as a cameo in Smash Brothers shows they don't feel the need to repent being so, so cheesy.

I mean, in this iteration it doesn't even LOOK like the guy that just chatted with you on your way in!

Alixsar
11-01-2008, 12:31 AM
I mean, in this iteration it doesn't even LOOK like the guy that just chatted with you on your way in!

I always liked it, but I think that was just because it reminds me of Tron for some reason.

Kishi
11-01-2008, 11:09 AM
I'm not sure if it's because of technical limitations brought about by the polygonal engine or what, but I felt this was the award-winner of Most Depressingly Generic End Boss conceived in the history of videogames. That they simply improved the formula in two sequels with a more detailed face and hands, and then brought back this ugly thing as a cameo in Smash Brothers shows they don't feel the need to repent being so, so cheesy.

I mean, in this iteration it doesn't even LOOK like the guy that just chatted with you on your way in!

It's a huge animate face made out of shaded polygons. How was that not enough for you in 1993?

Sanagi
11-01-2008, 03:47 PM
I like big block-face. The demonic version on the hard path is a lot cooler looking, though.

PapillonReel
11-01-2008, 07:07 PM
You have to remember to keep the face in context, mind. Sure, nowadays it looks pretty crummy, but playing this way back in '93, '94 it was pretty great. Hell, it was scary even, to a certain extent (though maybe it was because I was five years old at the time...).

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox255.png

Last time we left off, we had just finished saving the people of Corneria, and are now en-route to the nearby area of Sector X.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox256.png

The base here, I assume, will be serving two functions for Andross. First off, it'll be cutting off the Corneria fleet from the resource-rich areas of the planet Titania and Sector Y, key points which odds are Andross doesn't want to lose. Secondly, it'll be acting as a remote base for Andross's fleet, giving him a place for his fighters to congregate and fuel up when not raiding Corneria's cities.

However, it's still under construction at the moment, making it a very easy target to take aim at...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox257.png

Note that we'll be fighting for the entirety of the stage in 1st-person, most likely to improve our aim for the battle.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox258.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox259.png

Star Fox fans, take note: Falco was a bit of a prick well before his appearance in Star Fox 64, smart-assedly responding to our assistance by telling us to stay out of it. Jerkass.

By the way, bonus points to those who managed to figure out what the hell "bogey on my six" meant when they played it back in the day - it took me well over a decade before I clued in on what he was saying there.

PapillonReel
11-01-2008, 07:08 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox260.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox262.png

Here's the hallmark of the sector stages by the way: lots and lots of stationary and rotating bars of steel in our way that we'll have to dodge if we want to make it out in one piece.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox263.png

Depending on who you ask, this is also its most annoying feature.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox265.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox267.png

Also: power-ups galore! The shield's not as worth it since it vanishes after a measly two or three hits, but the plasma blaster should come in handy.

PapillonReel
11-01-2008, 07:09 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox268.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox269.png

Only two more obstacles - namely, blaster-repelling ships and steel bars flying right the fuck out of nowhere - before we find the boss...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox270.png

Asteroid Destroyer
ROCK CRUSHER

He's back, he's bad, and he's better than ever, with shorter periods between openings and more blasters to use when it finally comes off.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox271.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox272.png

Too bad it still isn't good enough.

PapillonReel
11-01-2008, 07:10 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-2/StarFox273.png

Ugh, 89%. It's probably the lowest score on this entire run, and I'd redo it if I could. But then, that would mean redoing the rest of the stages, which...

Anyway, what's interesting to note is that the planet they're flying off to is visible throughout the entire stage - if you fly waaay to the right at any time, it'll slip onto view. I figure I should mention it here, since I forgot to grab a screenshot of it during the actual stage, so... yeah.

Next time: The resource planet, Titania, and the best damn bossfight in the entire game.

Psyael
11-01-2008, 08:04 PM
You have to remember to keep the face in context, mind. Sure, nowadays it looks pretty crummy, but playing this way back in '93, '94 it was pretty great. Hell, it was scary even, to a certain extent (though maybe it was because I was five years old at the time...).

I was a day one purchase. It was lame. Part of it is because you stopped moving forward and stopped battling ships and battled a, uh, thing. And the other half is because the animation of the large fortress appearing and the camera angle changing as the ship flies up into the air and U-turns and boosts down the core of the fortress was awesome. That and the doors sliding open with virtually no challenge as you get jabbered by the final boss set up a huge expectation that ol' ChromeFace really couldn't deliver.

It's somewhat understandable for a first try. I just never thought it was something worth getting nostalgic over in later games.

McClain
11-01-2008, 08:37 PM
They sooooort of did this in part of 64, but I kind of thought that Andross would be a big-ass Mech boss that you would have to blow apart limb by limb. The face was cool back in the day (the whole thing was kind of creepy, I thought), but I want something epic with monkey-boy.

Aquadeo
11-02-2008, 12:23 PM
I always liked the chrome Andross, just for the fact that in a game filled with talking foxes and toads, the final villain is a robotic humanoid face, piloted by a super-intelligent monkey.

In other words, I like to think that this game took place thousands of years after The Secret of NIMH.

Anyway -- nice LP, Papillon! You're doing a great job!

Phantoon
11-02-2008, 04:49 PM
Oh man, Starfox (16) is one of my all time favourites. Although I like 64 I think the music took a hit and I don't like the charge shot. I love how the graphics manage to have a lot of character even with such a dearth of polygons.

I like Andross - his animation's pretty freaky. I don't find him incongruous in a space based shoot-em up which sees fit to attack you with large fish and kamikaze tetris blocks.

Sanagi
11-02-2008, 06:12 PM
First-person view in Starfox is so much better than cockpit view in Starfox64.

Kishi
11-02-2008, 06:13 PM
I like how no one ever uses just a single exclamation mark in this game!! There's just so excited for you to hear what they have to say!!

Sanagi
11-02-2008, 06:28 PM
I like how no one ever uses just a single exclamation mark in this game!! There's just so excited for you to hear what they have to say!!
Shadowgate does the same thing!!

PapillonReel
11-03-2008, 12:40 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox274.png

Welcome back. Last we left off, we had just finished dismantling Andross's incomplete base in Sector X and stiffled any attempt at cutting Corneria off from the resource-rich parts of the Lylat System.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox275.png

Though Titania's not the most hospitable of planets, the mineral rich planet has large deports of raw materials which Andross plans to use to his own ends in his onslaught. Cutting him off from here means separating him from one of the most important parts of the Lylat system.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox277.png

What can I say? I love Titania. It's fun to play and is consistantly interesting throughout - the stage's difficulty hits a nice sweet-spot to offer enough challenge to keep you on your toes without being cheap about it. There's also just something about the atmosphere and the casual, laid-back music that just hits all the right notes for me. I just love this stage.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox278.png

There's lots of dodging here, but keep low and keep moving and you should make it through unscathed.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox279.png

This looks like a crash, but just keep shooting and it'll flip over and let you through.

PapillonReel
11-03-2008, 12:45 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox283.png

The mechas here are really fun to shoot down. The body itself is immune to damage, so you'll have to aim for its legs to immobilize it - shoot fast enough, and you just might be able to knock off all four, stranding it in one place. I wonder what it must be like for the guy piloting the thing, suddenly stalling in the snow when the Arwings pilot through and trip it up.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox282.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox284.png

The major goal of the stage is to trip the weather control circuit at this point in the stage, but if you want you can forgo it and opt for the Twin Blasters at the other side if you lost them in the last stage. Until you trip that switch, the stage is perfectly circular - you can power up as much as you want before you move onto the boss's lair.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox287.png

When you do though, the atmosphere changes drastically - the fog disappears, the snow stops falling (and even melts?) and things become much easier to navigate.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox289.png

As fun as this stage was, it's time we moved onto the boss...

PapillonReel
11-03-2008, 12:51 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox290.png

Master Computer
-PROFESSOR HANGER-

Note that he's saying "BYE-BYE!!" here, and that's not even the strangest part of the battle...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox292.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox293.png

Professor Hanger's a wonderfully surreal end to the stage with driving, eclectic music to match. His main method of attack consists of him shooting fish at you while you pound away at him. He's strange, he's easy, and he's so much damn fun that I love him so. <3

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox294.png

Farewell, Professor Hanger! It was nice meeting you, however brief it was.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-3/StarFox295.png

Were you expecting anything less from my favourite stage?

Next time: You want peaceful and serene moments of beauty? Wait 'til you see Sector Y.

Zef
11-03-2008, 09:49 AM
Titania is also my favorite stage, for it makes such creative use of its obstacles, it gives a great sense of speed, and the walkers are very appealing enemies (not to mention the fun music.) The best part is, of course, the boss battle --it's like flying under a huge bridge that spans a whole ocean, and since the flight path is narrowed down to a tiny corridor, the camera doesn't follow you around as quickly, so it looks as though the Arwing maneuvers unbelievably fast (I always strafe side to side while rolling, which gives the illusion of a high-speed chase.)

I don't remember the optimal location for it, but you can destroy the main body of the four-legged walkers after knocking them into the ground. But since you have to destroy the legs first, then concentrate on the body, you can only do it if it appears far in the distance and you bring it down almost as soon as you can hit it. Since the accuracy % depends on how many enemies you damage vs. those you successfully destroy, it's usually best not to try.

Kishi
11-04-2008, 11:38 PM
The main thing that sticks out to me about Titania is the part in the Nintendo Power comic where the team all go there to get frozen yogurt (http://arwinglanding.net/gallery/displayimage.php?album=1&pos=66).

McClain
11-05-2008, 04:43 PM
Man, I forgot how cool that boss battle was. The simple addition of flying under a bridge adds so much to the perspective, it really makes if feel like you are flying too fast in a tight space. Awesome.

Stiv
11-05-2008, 10:06 PM
I have no idea how I completely forgot about this stage, because I think I might love it even more than I love Meteor. I have especially fond memories of the boss battle because back in the Distant Past that shit was just absolutely mind-blowing and it's still one of the best-looking parts of the game.

Alixsar
11-05-2008, 11:54 PM
The main thing that sticks out to me about Titania is the part in the Nintendo Power comic where the team all go there to get frozen yogurt (http://arwinglanding.net/gallery/displayimage.php?album=1&pos=66).

Falco looks incredibly Ostrich-like when he gets out of the Arwing. That's a bit scary.

Also, it seems as though I'm the lone detractor here, but I don't like Titania. The music doesn't fit the stage, there's rampant pop-up (even by Star Fox standards), and there's no interesting enemies to fight. I don't care for it at all. The boss is cool, though.

Kishi
11-06-2008, 12:01 AM
Falco looks incredibly Ostrich-like when he gets out of the Arwing. That's a bit scary.

Just don't call him chicken (http://arwinglanding.net/gallery/displayimage.php?album=1&pos=110).

Alixsar
11-06-2008, 12:05 AM
Just don't call him chicken (http://arwinglanding.net/gallery/displayimage.php?album=1&pos=110).

That comic is pretty awful. Two pages later, General Pepper is shaving while listening to Hound Dog. *facepalm goes here*

ProfessorS
11-06-2008, 05:24 AM
That comic is pretty awful. Two pages later, General Pepper is shaving while listening to Hound Dog. *facepalm goes here*

Are you kidding? The comic is totally worth it, even if it's just for watching Fox totally flip his shit in every chapter.

Check out the rage on this page alone!

http://www.sfx64.com/Comics/act11_4.html

Octopus Prime
11-06-2008, 08:06 AM
And the final chapter, where it's revealed that Andross cloned himself into his Really Evil Side and his Not-Quite-So-Evil-But-Still-Pretty-Evil Side.

And Fox tears apart his entire armada with force of will alone, apparently.

dwolfe
11-13-2008, 11:07 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-3/StarFox105.png

REZ?!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox198.png

OMG IT IS REZ!!!

Alixsar
11-14-2008, 03:40 AM
REZ?!

OMG IT IS REZ!!!

Go fight the boss of Venom 1 in Star Fox 64. It's Area 4!

PapillonReel
11-18-2008, 07:36 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox296.png

Welcome back. Last we left off, we had just finished overrunning Andross’s forces on Titania and destroyed the malfunctioning Professor Hanger, freeing the resource world and winning it back for Corneria.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox297.png

Next on our stop is Sector Y, the nebulaic sibling of Sector X and Z. Though largely an uninhabited sector, the area is largely plasma-rich, making it a helpful harvesting point for Andross's forces. It's also home to some of the few space-dwelling animal species in the Lylat system that make their home in the nebulae.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox298.png

The spacescape of Sector Y is very peaceful and serene, with very few enemies to speak of and schools of space-dwelling fish swimming about in the background. It acts as a nice counterpoint to the game's premise - despite the entire system being embroiled in a war between Venom's and Corneria's inhabitants, there's this nice quiet pocket where everything's going on as it used to be.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox299.png

Of course, not everything is as it seems. Aside from the usual Venom fighters, some of the animals here are aggressive and will charge your ship as you fly through. They're easy to pick out mostly - if it's red, it's angry. You don't have to kill them, thankfully, as one shot is enough to drive them off.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox300.png

The big threat in Sector Y (and most likely the reason why Andross hasn't set up a base here) are the large clusters of amoeba dwelling in the region. If we connect with them, they'll stick to our hull and eat right through our shields, so try to avoid them if you can. If you can't... *sigh* do a barrell roll.

PapillonReel
11-18-2008, 07:37 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox301.png

Lastly, beware the big stingrays that fly through here. They're docile and will avoid you for the most part, however if you shoot at them, they'll charge you and rip into your ship. So... yeah. Beware them.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox302.png http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox303.png

If you turn away the aggressive animals and avoid angering the big stingray, this guy here will pop up and drop a ton of powerups for you to use, including two Nova Bombs, a Twin Blaster and even a Shield! Papillon's advice for the day: It pays to be nice to animals.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox304.png

But not everything's fun and games in the sector...

PapillonReel
11-18-2008, 07:38 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox305.png

Hydrogen Harvestor
-PLASMA HYDRA-

One of the few enemy fighters in the region, the Plasma Hydra is here to collect the hydrogen in the Sector Y nebulae, presumably to power the large ships in the armada. Shooting this guy down should put a stop to Andross's production, albeit temporarily, but giving Pepper any advantage he can get should help if we fail on our course.

That is, if we fail.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox306.png

The big strategy here is to shoot down the tubes connecting to the harvester, feeding it energy and damaging its systems. However, you have to time it right - while we're fighting, plasma balls of its own will be shooting out of them and if our bullets connect with them they'll blow the arm off for a small period of time.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox308.png

Once you shoot off the arms, it'll sprout a third tube that transforms into a ball and chain, but at this point the main body becomes vulnerable to fire and the Hydra goes down without too much effort.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox309.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox310.png

The ship gives one last suicidal rush before exploding in front of us. Though to be honest, I was hoping it'd be bigger - I mean, isn't it filled with the hydrogen it harvested?

PapillonReel
11-18-2008, 07:39 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox311.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-4/StarFox312.png

Anyway, the battle wraps up with yet another 100% rank, though I'm not sure if it's quite enough to offset the horrible, horrible grade we got in Sector X. Still, it's a good score! ...Right?

Anyway, next time, it's off to Venom Airspace as we go toe-to-toe with the Metal Smasher. Stay tuned!

Zef
11-18-2008, 09:10 AM
Plasma Hydra is my least favorite boss if only because I never "get" how to damage it. I know I'm supposed to pump my own shots down its arms, via the open claws, but it spends its initial assault with its arms spread waaaaay open, making it nigh-impossible to actually hit the claws. The spinning around doesn't help.

I like the Space Whale, though, and its cry when it shows up. But I never knew that its appearance depended on not hurting the stingrays --I don't shoot them because they hurt like hell if they ram you.

SlimJimm
11-18-2008, 09:54 AM
For the longest time I couldnt beat the Metal Smasher in the next stage. I know I needed to use the brakes, but somehow i still managed to collide into him.

PapillonReel
11-18-2008, 01:31 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-5/StarFox313.png

Another update for today, to make up for the drought over the past few weeks. Last we left off we had taken a detour through the serene Sector Y, helped save an ecosystem from itself and stopped Andross's hydrogen-harvesting in its tracks.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-5/StarFox314.png

Now we make our way to Venom proper, and - just like before - we'll be raiding its airspace and taking out the forces there before moving down to the surface and taking out the big bad himself.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-5/StarFox315.png http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-5/StarFox317.png

Venom's airspace, all told, isn't very interesting. Sure, there are cloaked enemies and fighters coming out of the wazoo, but what else? I mean, really.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-5/StarFox320.png

There's a fighter ship somewhere down the line that I failed to screenshot that drops a shield when he dies, and a couple of the enemies split up into large clusters when shot, but that's it really. The Venom airspace stages are boring, boring and hella boring.

Well, except for...

PapillonReel
11-18-2008, 01:32 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-5/StarFox321.png

Super Gravity Powered
-METAL SMASHER-

This boss here is quite different from the others we've fought before in several unique, distinct ways.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-5/StarFox322.png

The first way being its main method of attack. Instead of the tried-and-true lasers/missiles/plasma ball trinity, the Metal Smasher instead drags you in with its super gravity powered body and then closes in on you, crushing the Arwing and dealing significant damage to the hull. In order to evade it, you'll have to brake as soon as the arwing is being pulled. Any sooner and you wasted part of the brake, and too much later you won't have time to brake again.

Also note that he also produces several small, metal pods that he flings at you when you get close, but by now you probably know that you have to destroy them.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-5/StarFox326.png

Occasionally, he'll fire some ring lasers at you too, but that's nothing to really worry about.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-5/StarFox327.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-5/StarFox328.png

The second unique part of the battle is that you don't have to finish him off to win the battle. Destroying one side of the pod is all you really need to do to win the battle, as once its destroyed the gravity smash won't work anymore. Knowing this, the self-destruct sequence activates on the ship and the pilot hightails it to the surface to regroup.

PapillonReel
11-18-2008, 01:33 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-5/StarFox329.png

Two points away is... pretty good, honestly. Normally I do worse on this route due to the splitter enemies in the stage, but it seems I was on a roll this time. Nice.

Next time, we start our raid by taking a turn onto the Venom Highway. Bikers and road rage abounds!

PapillonReel
11-20-2008, 01:32 PM
Welcome back. Last we left off, we had just obliterated Andross's airforce (again) and defeated route 2's guardian, the Metal Smasher.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox330.png

With his airforce anihilated, it's only natural that we take the fight to Andross's ground forces next, only this time we'll be riding into his base on the Venom Highway. Screw the speed limit - the only way we're going is full speed ahead.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox333.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox334.png

Of course, every highway has its own sets of dangers, and the Venom Highway is no exception, having some of the most mean-spirited, ignorant drivers this side of the Lylat System. And you thought the drivers in [insert city here] were bad...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox336.png

The biggest dicks are the freighters here, which will dump stuff onto the road ahead of you if you don't shoot them down quickly enough. I mean, really - you'd think the people in Venom would know basic highway safety.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox337.png

Good thing they go up in flames pretty easily.

PapillonReel
11-20-2008, 01:33 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox339.png

Central Guard Machines
-GALACTIC RIDER-

Hey, wasn't this one of the pilots of the Metal Smasher? In any case, things start out innocently enough - the Galactic Rider speeds ahead and changes lanes ahead of us, showing a disturbing amount of control compared to the bozos from before.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox340.png

It's at this point that he shows his secret weapon - there are other riders in there, Galactic Bikers, that drop out of the ship and try and ram into us. Like with every other ship we've fought before, the opened door is a weak spot we can exploit, but he's sturdy enough that he manages to hold on for another round.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox341.png

When the Galactic Bikers are delt with, the Rider will start to change lanes into the one ahead of us and deccelerate suddenly in an attempt to force us to crash into them. Granted, the odds are they would have to pay the insurance premium, but something tells me that's not what they're afraid of.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox342.png

In any case, a few bombings too many brings an end to the Galactic Rider's forces. Its engines damaged, the ship careens off the edge and explodes.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox343.png

And now the moment you've all been waiting for...

PapillonReel
11-20-2008, 01:34 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox344.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox345.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox346.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox347.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox348.png

Here we go!

PapillonReel
11-20-2008, 01:35 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox349.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox350.png

You know, for an evil genious hell-bent on revenge and conquest, Andross is a fairly polite monkey-man, complimenting us on our successes in our journey to Venom.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox351.png

But like before, he's confident that we won't win.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox352.png

We'll just have to show him, won't we?

PapillonReel
11-20-2008, 01:36 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox353.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox354.png

Virtual Nightmare
-ANDROSS-

The battle here is pretty much the same as before - Andross will shoot large discs from his eyes and try to suck you in, and his weakspot is in the eyes just like before.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox356.png

Shooting the eyes will release the core, however...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox357.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox358.png

The big difference this time around is that the core is much more resiliant this time around, meaning that a Nova Bomb followed by laser fire won't normally do him in by the first turn. The battle really emphasizes pattern-recognition and skill over luck this time around, as you really have to be prepared to dodge his attacks instead of trying to get a lucky run in.

PapillonReel
11-20-2008, 01:38 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox359.png

But otherwise? Still the same monkey-man.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox360.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox361.png

And with that, we're done route 2!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox362.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox363.png

Huh. Aside from the horrible, horrible score on Sector X, this run was almost perfect - 100% in every other stage except Sector Y. I could probably get a better score in a do-over, but otherwise I'm quite happy with the score.

Anyway, let's watch the ending, team!

PapillonReel
11-20-2008, 01:39 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox364.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox365.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox366.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox367.png

PapillonReel
11-20-2008, 01:41 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox368.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox369.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%202-6/StarFox370.png

And with that...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%201-6/StarFox227.png

Thanks for reading!

Next time: Just one more route to go.

McClain
11-20-2008, 01:58 PM
that way into Venom is one of my favorite parts in any Starfox game. I love that narrow highway. Until this moment I forgot where that stage was. I honestly had it in my head that it was in 64 (my memory apparently has better graphics than the SNES ...).

PapillonReel
11-21-2008, 12:41 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox371.png

So far, we've managed to liberate routes 1 and 2 on our quest to liberate the Lylat System, not only destroying Andross's armada in the process but also freeing up the line of supply for Corneria. All that's left now is to push through route 3, taking out Macbeth (and, thusly, Andross's major supply depot) and finishing him off once and for all.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox372.png

Like every other time so far, we'll be starting from scratch and protecting the home base, Corneria, from Andross's initial assault, before counter his with our own and taking out his defenses on the route. So let's hop to it, shall we?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox373.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox374.png

An interesting touch to the stage this time is that we'll be taking off at sundown (or is that sunrise?) I'm not sure what the reasons are for doing so, but it was a nice touch to spruce up an already thoroughly-explored stage.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox376.png

Things are a little bit trickier this time around, with the initial Twin Blaster hidden behind a door alternating between open and close. Send power to the Retroes to slow yourself down and avoid a crash.

PapillonReel
11-21-2008, 12:42 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox377.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox378.png

There are a lot more traps this time around, as you may have noticed - lots of falling columns and ships to shoot down. Your allies will also come under fire more, so make sure to help them out quickly if you don't want to risk them getting shot down.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox380.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox382.png

Oh! Right, be sure to pick up Nova Bombs on the way through the route - there are several bosses on this path that are much easier with them around, as you'll see later on.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox381.png

Another interesting touch with this stage is that Falco will rush ahead and take out the Attack Carrier, our foe from routes 1 and 2, for us and leave it in pieces. There's a lot of creativity on display in this stage, without a doubt.

PapillonReel
11-21-2008, 12:44 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox383.png

As you can see, Falco's left the wreckage for the Cornerian machines to pick up, possibly for Pepper to scavenge and reverse-engineer. Don't worry, we've got our own enemy to fight.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox384.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox385.png

This part here's a little insidious, since you have to quickly alternate between dodging the falling columns and avoiding the obstacles in the way. Quick reflexes will usually save the day, but expect to take a few hits here if you're not so lucky.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox386.png

It's over quickly enough, thankfully. Look, no damage!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox387.png

And there's the Attack Carrier, being hauled away. And look, here comes the next boss...

PapillonReel
11-21-2008, 12:46 PM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox388.png

Ground Supremacy Vehicle
-DESTRUCTOR-

The Destructor is the true boss of Corneria, and he's a tough fighter capable of regenerating his parts and shooting deadly Plasma Balls at our Arwings. Worse yet is that they can become invulnerable for small periods of time, the upper halves only being damaged when facing you and the lower halves can't be touched while firing. So... how do we take this guy on?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox389.png

The trick, really, is to fire off a Nova Bomb as soon as the upper halves take off, obliterating the cores inside right from the outset. With them taken care of, you can take the upper halves out at your leisure without having to deal with their pesky fire.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox390.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox391.png

As such, the Destructor goes down without a hitch, freeing Corneria from Andross's forces and giving us an opening to take off and begin our attack on Venom.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-1/StarFox392.png

100%, a great way to begin the route. I'm honestly shocked at how well I'm doing on the Corneria stages, since they're the ones I futz up the most while working out the kinks, but hey! No complaints here.

Next time, we push through the Asteroid Belt and take out one of Andross's bases. Stay tuned!

Sanagi
11-21-2008, 02:35 PM
The highway level is awesome.

This thread makes me think Nintendo should just remake the first game and then end the franchise forever.

Phantoon
11-23-2008, 02:53 PM
I'm hoping for a WiiWare version with a higher resolution and frame rate but the same level designs and music. Maybe that's why they're holding out on Super FX games. Please, Nintendo?

PapillonReel
11-25-2008, 07:22 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox394.png

Welcome back, everyone. Last we left off, we had fought off Venom invasion again, defeating Andross's ground forces and saving Corneria for the time being.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox395.png

Next on our path is, again, the Asteroid Belt. It seems that Andross is intent on leaving the field intact, since it acts as a decent barricade in addition to his other defenses on this route. We'll have to pass through here anyway, but playing it safe and avoiding any meteoroids is of a higher priority here.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox396.png

First thing we see coming in is more Venom fighters for us to shoot down. No problem, nothing we can't handle.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox398.png

The bigger threat is, of course, the meteoroids themselves, since they can total our Arwings with an ill-timed crash. This one here was a very near miss.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox404.png

Here there are more meteroid formations to fly through, this one giving us a Twin Blaster and a Nova Bomb, though I missed grabbing the latter.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox405.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox406.png

The route through the Asteroid Belt is pretty hazardous, and is one of the hardest parts of the game as a result. Having to navigate various debris while enemies are firing Plasma Balls in all directions gets very, very hard quickly, and often results in deaths for all but those whom have memorized the place.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox408.png

Having to deal with the inept trio all the while just makes it worse.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox409.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox410.png

The difficulty reaches a peak near the end, when enemy fighters start gripping onto meteroids and fire at you while others actively home onto your position. Make sure to keep moving and barrel rolling, and take out the ships as soon as they clip before they get the chance to fire at you.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox415.png

Space Station
-BLADE BARRIER-

Nothing really sinister about this boss - it's just a space station Andross built in the sector equipped with a spinning blade to deflect debris. When the blade stops we'll have to take out the six cores circling its sides to take it out.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox416.png

The big thing to watch out for is the Blade Barrier's tractor beam, which will pull you into the blades and chop you to pieces. The best way to dodge is to hang to one side of the screen, wait for the tractor to appear, then quickly barrel roll to the other side of the screen - if you move fast, you should be able to dodge it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox417.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox418.png

The Blade Barrier, all told, is a pretty easy boss, and goes down with little effort on my part. Compared to what we had to deal with earlier, I'd almost say it was a bit of a cakewalk.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-2/StarFox419.png

Ugh. Blech. Just plain terrible, compared to the other scores I've gotten. This stage is one of the most annoying in the game, since the amount of dodging you have to do makes actually targeting enemies a bit of a pain.

Next time: It's off to Fortuna, the Dinosaur Planet! [Out Of This Dimension comes later.]

PapillonReel
11-25-2008, 11:40 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox420.png

It was a slow day today, so here's another update coming right at ya. Anyway, last time we had successfully navigated the treacherous terrain of the asteroid belt, dodging possessed meteoroids and taking out the space station situated at the tail end of it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox421.png

Next stop is Fortuna, the dinosaur planet.* It was a fairly peaceful world, devoid of any colonies or civilization and left untouched by both Corneria and Venom, but Andross has apparently managed to find a way to drive the inhabitants of the world wild and any attempts to build a base on it by either side has met with failure. We'll have to pass by this world in order to continue on our route, so on we go.

(*Not that dinosaur planet - that's another world entirely.)

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox422.png

Fortuna must be smaller than the other planets, since the horizon is much closer than what we're used to. Hence: we fly closer to the screen.

I wonder if that's Meteor all the way up there in the sky...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox423.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox425.png

Constant movement and a quick trigger finger is the name of the game on Fortuna, as you'll have to be prepared to dodge sudden obstacles and shoot down your enemies as soon as they appear.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox427.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox428.png

Halfway through the stage, we shift onto flight over what's presumably a lake, where a school of flying fish and a flock of pelicans start to take aim at our Arwings. They go down easily, however.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox430.png

The bigger danger, however, are the sea serpents that pop up around the halfway point. You will definitely want to take them out as soon as you can - the sea serpents here are one of the very few enemies in the game who fire fast enough to hit you from behind, so you'll want to clear them out before you pass over them.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox431.png

You'll get a shield around this point as well, but good luck keeping it!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox434.png

Primitive Dinosaur
-MONARCH DODORA-

The big, bad brute himself, this guy's all that stands in front of us as we pass through the area. He's a bit tough - you have to shoot his heads and/or tail down to a stump before you can adequately damage him, which can be difficult when he's busy charging you head-on.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox435.png

Thankfully, Nova Bombs save the day again here, being capable of rendering them vulnerable to fire very quickly. It takes a steady aim to pull it off, but you'll make your life a lot easier if a bomb connects.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox436.png

Heads reduced down, the body becomes vulnerable and open to fire. It will most likely take you two or more tries before you finish him off, though I once saw a TAS where the player managed to kill M.D. here in something like 5-odd seconds.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox438.png

Anyway, the boss is nothing too tough, and goes down pretty easily once you learn its patterns.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-3/StarFox439.png

Yesssss. Nearly makes up for the horrid score last stage, doesn't it? All in all, I kinda like Fortuna, and it always marks a high point on my way through the game.

Next time, it's off to Macbeth the hollow planet to really throw a wrench in Andross's plans.

Kishi
11-25-2008, 05:36 PM
If you're wondering why Fortuna is a tropical planet in this game but a snowy planet in Star Fox 64, it's because said snowy planet was supposed to be a new locale entirely: Fichina. The localization staff just changed it to the similar-sounding "Fortuna" for familiarity's sake, I guess, even though any Star Fox fan worth his salt would be wondering where all the dinosaurs and sea serpents had gone.

Then Star Fox Assault, where you visit Fortuna and Fichina, came along, and they had no choice but to change it back.

McClain
11-26-2008, 09:29 AM
It kind of bothers me that in space you are best off avoiding hurting the animals, but on Fortuna you are encouraged to blast the hell out of the local wildlife!

Zef
11-26-2008, 10:09 AM
That's pretty much the sole reason Route 3 is my least favorite --or, if I attempt it, I do it via Black Hole. I don't wanna blow the dinosaurs into luggage! Even if they do their level best to swat me down. Dodora is just defending his turf, that's all.

Is this where one inserts an "Andross must PAY!" quote with righteous shaking of fists?

Kishi
11-26-2008, 11:40 AM
Don't worry; he gets his (http://arwinglanding.net/gallery/displayimage.php?album=1&pos=94).

Of course, he comes back (http://arwinglanding.net/gallery/displayimage.php?album=1&pos=99), but still. That couldn't have been pleasant.

Gredlen
11-26-2008, 11:43 AM
Of course, he comes back (http://arwinglanding.net/gallery/displayimage.php?album=1&pos=99), but still. That couldn't have been pleasant.

... Why does the Gundam have a pig head on it?

Kishi
11-26-2008, 12:31 PM
His name is Herbert.

McClain
11-26-2008, 04:03 PM
Don't worry; he gets his (http://arwinglanding.net/gallery/displayimage.php?album=1&pos=94).

Of course, he comes back (http://arwinglanding.net/gallery/displayimage.php?album=1&pos=99), but still. That couldn't have been pleasant.

what in the hell did I just see? I know that I read those, but I don't remember Andros cloning, or whatever that was.

daroga
11-26-2008, 05:44 PM
Reading this makes me wonder why Nintendo can't (won't?) get SuperFX emulation running on the VC. We need Star Fox (and Yoshi's Island). :(

McClain
11-26-2008, 06:23 PM
Reading this makes me wonder why Nintendo can't (won't?) get SuperFX emulation running on the VC. We need Star Fox (and Yoshi's Island). :(

YES for Yoshi's Island. It's on my pile of shame! I really want to play that on a TV like God intended.

dosboot
11-26-2008, 07:49 PM
Man do I hate those serpents. One of the hardest parts of the game imho.

I always switch my view back to 3rd person for the space stages. Maybe it is my imagination, but I think you can get off crack shots at wide angles more easily in 3rd person.

nadia
11-28-2008, 04:38 PM
If you're wondering why Fortuna is a tropical planet in this game but a snowy planet in Star Fox 64, it's because said snowy planet was supposed to be a new locale entirely: Fichina. The localization staff just changed it to the similar-sounding "Fortuna" for familiarity's sake, I guess, even though any Star Fox fan worth his salt would be wondering where all the dinosaurs and sea serpents had gone.

Then Star Fox Assault, where you visit Fortuna and Fichina, came along, and they had no choice but to change it back.

I learned something new!

PapillonReel
11-30-2008, 12:31 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox440.png

Welcome back. Last we left off, we had stopped by the tropical planet, Fortuna, and shot up a bunch of dinosaurs just 'cause that's the way we roll.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox441.png

Next on our list of targets is Sector Z, another area where Andross is building a base. Like Sector X, it, too, is still in the midst of construction, but unlike its cousin it's also significantly more well-defended.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox443.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox444.png

Sector Z is one of the hardest courses in the game because of how many different obstacles you have to avoid, as they come at you fast and are often moving, making it difficult to maneuver around them without taking a hit. As I mentioned earlier in this thread, Sector Z is usually the breaking point - once you master it and the Asteroid Belt, pretty much everything else falls into place.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox446.png

Our allies also come under fire a lot here, making it all the more of a pain in the ass to navigate. At least Peppy here was polite enough to lure him in front of me.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox449.png

This span of space looks innocent enough, but...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox450.png

Once you fly into it, a swarm of invisible, indestructable girders fly out of nowhere and crash into repeatedly. Quick reflexes will save the day, but other than that I got nothing - just pray you don't get hit too many times.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox451.png

Slippy's a right asshole about his bogey here, drawing attention to himself just as I'm getting pummeled.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox452.png

Here's the primary station here. You can try dodging the bars in the middle, but it's actually much easier to just fly off to the side and avoid them entirely.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox453.png

Whelp, in we go.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox454.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox455.png

Same deal as all the other courses - dodge the bars and duck under the doors.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox456.png

Halfway through, we run into a bunch of enemies whose sole purpose is to refuel our ship. Sucks to be them!

PapillonReel
11-30-2008, 12:32 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox457.png

Invasion Troop Carrier
-ATOMIC CORE II-

He's back, and badder than ever. Though instead of being designed to scour planets of all life, this version's role is to act as a port/base of operations for the invasion fleet itself.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox458.png

The difference between the previous model and #2 is that the wiring can regenerate, meaning that the core can close up while we're blasting away at it. This is mostly a nuisance, honestly, as the core is still nothing to worry about - open it up and take it out.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox459.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox461.png

See? Easy-peasy.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox462.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-4/StarFox463.png

Another 100% Odd that I would get it on Sector Z, since it's one of my least-favourite stages, but what the hell. I'll take what I can get.

Next time: It's off to Macbeth to blow Andross's munitions warehouse sky-high.

PapillonReel
11-30-2008, 12:48 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox464.png

Why not have another? Anyway, last time we blew into Sector Z and, after nearly being wiped by space debris and free-floating girders, proceeded to blow apart another Atomic Core.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox465.png

Macbeth's a bit of an oddity of a planet - sometime during its development, the core shrunk dramatically, leaving a very large gap between the upper crust and the mantle and hollow as a result. Pouncing at this naturally-occuring storage space, Andross packed the planet full of extra munitions, ships and supplies, essentially turning it into a large powder keg waiting to explode.

This is why Route 3 is so heavily fortified, by the way. The whole backbone of Andross's war effort is stored here, and taking it out effectively cripples his forces. Even if the Star Fox team were to fall here, the advantaged gained from taking Macbeth would be so huge that General Pepper and the Cornerian fleet would most likely be able to win anyway. As such, Andross constructed so many defenses, both natural and artificial, to prevent us from making it here.

Sucks that he failed, doesn't it?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox467.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox468.png

All told, I find that Macbeth's not as hard as everyone makes it out to be. You're given a lot of room to maneuver, and the enemies are spaced out enough that you can barrel roll from one to the next and not have to worry about taking too many hits. As long as you anticipate attacks from both above and below and react accordingly, you should be fine.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox469.png

The enemies aren't too tough, either - usually one or two shots is enough to take them out.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox470.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox471.png

Well, okay. I guess you're not given THAT much space to move, but it's still a heck of a lot more than what Sector Z gave us near the end. Just keep firing, assholes!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox472.png

The volcanoes on the ceiling are a pain, until you clue in that they only erupt when you fly under it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox474.png

Somewhere along the line, we pick up a Shield. It's a very nice Shield, to be honest.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox475.png

Light Speed Revolution
-SPINNING CORE-

...is a pushover. Don't believe me? Then read on.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox476.png

The first stage of the fight consists of him spinning around, firing plasma balls at him. Simply fire away while Barrel Rolling to take it out.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox477.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox479.png

Once you take out the outer cannons, the Spinning Core will leap into the air and transform into this form. The metal balls around the spinner will eventually spread out as it spins around before retracting back to the center again.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox480.png

The trick here is to stay the hell away from the metal balls - don't weave between them, don't try to accelerate ahead of them, don't do anything to get in their way. Stay near the sides and snipe at the center as the balls spread out and you should be able to take out Spinning Core without too much trouble.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox483.png

If it wasn't for an unlucky hit, I probably would've made it through the battle untouched. Alas.

PapillonReel
11-30-2008, 12:49 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-5/StarFox484.png

93% ...Not bad, to be honest. Since there're enemies on both the ceiling and floor, you're bound to miss a few weaving around the screen. Still, at least it isn't a stinker like some of the others.

Next time: It's off to Venom to settle things once and for all!

PapillonReel
11-30-2008, 01:00 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox485.png

Hey there, welcome back. Last we left off, we had just destroyed Andross's main supply depot and effectively crippled his war effort as a result. As such, we won a decisive victory for the Cornerian forces, shifting the battle in our favour.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox486.png

Well, this is it. Just this stage and the next, and we'll have finished off Andross once and for all. Are you ready gang? Then let's go!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox488.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox489.png

The missiles are back with extreme prejudice, appearing in much larger swarms as well. Just shoot them down like we did last time and the time before.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox490.png

This looks like a trap, but barrel roll through it anyway...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox491.png

...As picking up that Nova Bomb drops us a Twin Blaster and Shield as well. Sweeet.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox492.png

Slippy comes under fire again in the stage, but it's nothing the Star Fox team can't handle.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox496.png

The boss makes his appearance, assembling piece by piece while circling the area...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox497.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox498.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox499.png

Final Battleship
-GREAT COMMANDER-

Note that, if you're playing this game on a keyboard, this guy is a really nasty boss, since a lot of it depends on how well you can barrel roll.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox500.png

The battle plays out like a dog fight, with you and the G.C. circling around shooting each other as you pass. You have to blow off the six ports plating the top of the ship in order to win, but that's easier said than done - they open and close at regular intervals, and once you blow off three the ship starts rapid-firing Plasma Balls at you.

This is where the barrel roll comes in. In order to shoot at the ship with any safety, you have to be able to deflect those shots in order to get enough of an opening to blow apart the rest. If you don't know how at this point, you'll have to rely on Nova Bombs to finish the boss off, and that gets annoying very quickly.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox502.png

Like with Phantron and the Galactic Rider, the Great Commander flees to the surface once you've trounced him enough. I guess it's natural for Andross's greatest fighters to know when to fight or flee, huh.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox503.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-6/StarFox504.png

Damn, so close too. Ah well, a credit's a credit, though odds are we won't be using it during this run. Score's doing fine so far, so... yeah. No real complaints.

Next time: It's down to the Venom surface to challenge Andross face-to-face!

PapillonReel
11-30-2008, 01:15 AM
Man, I'm updating like the dickens here, aren't I? I am a man possessed.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox505.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox506.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox507.png

Welcome back to Venom, by the way. This is the first time we've been on the surface proper since the first route, so seeing the polluted skies and barren ground again is... well, not reassuring, but you get the idea.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox509.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox511.png

The obstacles are out in force again, with old favourites like the trap maze and carrot sticks making a return. It feels nice to be back.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox513.png

More bogeys on their sixes. And lots of them.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox514.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox515.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox516.png

You better believe that Andross is pulling out all the stops here. This is his last line of defense - expecting anything less would be absurd, don't you think?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox519.png

I make it this far into the game...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox520.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox521.png

And this happens. Fuck! Our twin blasters, gone in an instant... Can things get worse?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox522.png

Oh yeah. They just got worse.

PapillonReel
11-30-2008, 01:16 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox523.png

Final Battleship
-GREAT COMMANDER-

He's back, and in a different form than before.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox524.png

The battle itself is pretty simple, he'll fire metal balls at you in an arc while you try and shoot at the hatch at the bottom. Halfway through he'll start firing them at a much more rapid clip, but that's remedied simply by ceasing fire during this period.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox527.png

Once you take out the bottom part, the arms start spinning while the head circles around shooting at you. While you've got a harder time dodging here, the head's much easier to hit so you can deal damage to him much more quickly.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox528.png

Of course, I take one hit too many, and after such a successful run I meet my first end here. Sigh, so close, too.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox532.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox534.png

Things go much better the second time, thankfully.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox535.png

It's time...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox536.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox537.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox539.png

As it should - it's so heavily defended that the fact that we made it here is practically a miracle.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox540.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox542.png

Low blow, man. Low. Blow.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox544.png

Final Boss
-ANDROSS-

The battle against Andross plays out just as it did last time - shoot the eyes and destroy the core, blah blah blah.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox546.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox548.png

However...

PapillonReel
11-30-2008, 01:17 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox549.png

During the second half of the battle, Andross takes on a much, much meaner form. In this mode (which looks distressingly like Satan ¬_¬), Andross will be spewing a constant stream of blocks at you, forcing you to keep moving and keep dodging. Worse yet is that you still have to aim for the eyes, making every shot a close call.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox552.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox554.png

However, at this point Andross is already near-dead, and one more Nova Bomb is enough to finish him off. And with that... we've finished Route 3.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox557.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox558.png

All three averages were above 90% in this run, which is perfectly fine by me. An A average is still an A average, no matter how you slice it.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox559.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox560.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox561.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox562.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox563.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox564.png
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox565.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox566.png

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%203-7/StarFox569.png

And that's all, folks! Thanks for reading.

Next time: "Sorry, Papillon, we're not done yet - we've still got other worlds to explore!"

PapillonReel
11-30-2008, 01:29 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox399.png

Meanwhile, in an alternate universe...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox400.png

Huh? Is that a bird? A space-bird? Strange.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox401.png

I wonder what would happen if I flew into it...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox402.png

OHHHH SHHIIIIIIIIII-

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox403.png

WHOOOAAAAA!!!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox570.png

Pepper, come in, I can barely hear you! Pepper? Pepper!? PEPPER!!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox571.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox572.png

Where in the fuck am I? Moons with faces, paper airplanes... it's like I flew out of this dimension!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox578.png

These bastards blow apart into more paper airplanes when I shoot them as they form, but shooting them after they've finished works better. Maybe I should try that?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox582.png

One-Armed Bandit
-SLOT MACHINE-

Oh God, I'm fighting a slot machine. And... is that "When The Saint's Go Marching In" playing in the background!? Good gravy.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox588.png

I guess the point is to shoot at it until I get Lucky 7s? Guess I'll be here for a while.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox591.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox592.png

Scratch that, he's gone. Weeeiiirrrd....

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox593.png

Oh lord, now the credits are playing in space. What the hell is going on heeeerrree....

PapillonReel
11-30-2008, 01:30 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox605.png

Huh? It's scrambled... maybe if I shoot at it...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox606.png

Ah, there we go.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox609.png

Just a little more...

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox610.png

There! Woo, go credit roll!

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%20X-2/StarFox611.png

Wait what? Again!? Oh God damn it.

THANKS FOR PLAYING!

Next time: Nope, not yet. Just one more thing left to do...

PapillonReel
11-30-2008, 01:33 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%200-1/StarFox005.png

Didn't think I'd go without mention this, did you?

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%200-1/StarFox006.png

During training, Pepper will test you on your reflexes and skill by having you fly through hoops... literally.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%200-1/StarFox012.png

Training can be a fun way to perfect one's flying ability by challenging yourself to get a higher and higher score. By increasing one's ring count gradually, you'll be improving on your skill flying and learn how to pull off the moves needed to beat Route 3.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%200-1/StarFox021.png

Just for a bit of fun, I'll set the bar a bit low at 120 Rings. Can you beat my record, Talking Time? Show me.

http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Part%200-1/StarFox029.png

And with that, this LP finally draws to an end. Thanks for reading along, everyone!

~FIN~

PapillonReel
11-30-2008, 01:35 AM
http://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Avatars/Fox.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Avatars/Peppy.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Avatars/Slippy.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Avatars/Falco.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Avatars/Andross.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/Star%20Fox%20Avatars/Pepper.png

Is this tradition? Maybe, maybe not, but here's a bunch of avatars I cropped that I was going to use. Thanks again for reading!

Kishi
11-30-2008, 05:23 AM
One-Armed Bandit
-SLOT MACHINE-

Oh God, I'm fighting a slot machine. And... is that "When The Saint's Go Marching In" playing in the background!?

It is (http://www.youtube.com/watch?v=6XzfcIOquWk#t=3m18s)! Well, part of it. The other part is supposedly from a Japanese folk song, "Yuki (http://ja.wikipedia.org/wiki/%E9%9B%AA_(%E5%9C%B0%E5%94%84))." Wikipedia claims there's some "Lightly Row (http://www.youtube.com/watch?v=NS526Mu5tHc)" in there, too, but I don't hear it.

Anyway, great LP, Pap. I never thought an action-oriented game like Star Fox would be suited to a screenshot-based LP, but you really made it work.

Phantoon
11-30-2008, 07:57 AM
Another great Let's Play. You've got a real attention to detail with these things.

PapillonReel
11-30-2008, 10:56 AM
It is (http://www.youtube.com/watch?v=6XzfcIOquWk#t=3m18s)! Well, part of it. The other part is supposedly from a Japanese folk song, "Yuki (http://ja.wikipedia.org/wiki/%E9%9B%AA_(%E5%9C%B0%E5%94%84))." Wikipedia claims there's some "Lightly Row (http://www.youtube.com/watch?v=NS526Mu5tHc)" in there, too, but I don't hear it.

It's tough to hear, but Lightly Row's in there - the bouncy melody played just before the song repeats is a sped up version of it, although you really have to focus in on it since "When The Saint's Go Marching In" is what stands out the most.

SlimJimm
11-30-2008, 11:11 AM
I never could beat Sector Z, but theres no special ending for beating Route 3 (other than seeing devil andross?)

McClain
11-30-2008, 04:04 PM
I never could beat Sector Z, but theres no special ending for beating Route 3 (other than seeing devil andross?)

Only the knowledge that you are a real man.

Ghost from Spelunker
11-30-2008, 06:35 PM
Oh God, I'm fighting a slot machine. And... is that "When The Saint's Go Marching In" playing in the background!? Good gravy.

I'm so lucky that my cel phone came with "When The Saints..."
I use it just because of this game.

Mak
11-30-2008, 10:31 PM
I'm late reading this but I wanted to mention something about Fox's father that I don't know if anyone else has seen.

It's either on the black hole stage or the easter egg stage with the planes (can't remember which) if you die and have to use a continue on the stage, Fox's father will appear on the continue screen with his older model arwing instead of Fox.

Also, turning down the music volume and Starfox 64 and playing SNES Starfox music instead, especially Corneria's stage, is awesome.

Sanagi
11-30-2008, 11:17 PM
The first version of Great Commander is such a bastard. Its guns are way harder to hit than they should be.

Alixsar
11-30-2008, 11:48 PM
Also, turning down the music volume and Starfox 64 and playing SNES Starfox music instead, especially Corneria's stage, is awesome.

As much as I prefer Star Fox 64 over this game, the music is admittedly much better. SF64 has a few great tracks but that's it; whereas almost every track in SF is amazing. It's a bit depressing to see what has happened to this franchise. I'm still holding on to the delusional hope that a new Star Fox game will be released for the Wii.

Patrick
12-01-2008, 12:00 AM
Great LP, thanks for doing all 3 routes!

Zef
12-01-2008, 11:28 AM
The second time I played through Route 3, I was high on the fumes of a perfect 100% run on all stages... and then the Great Commander froze on me. I have no idea what happened --I switched from cockpit view to external view just as the Arwing automatically circled back for a second or third strafing run on the turrets, and I was stuck in cockpit view anyway. And none of the plasma bolts could touch me, either, so the game was stuck in a perpetual circle-strafe around the Great Commander and I couldn't do anything about it.

Except reset :(

Also, I always found its Venom Surface form a much easier boss than the Phantron. Those kicks always manage to clip me, even when I know they're coming.

DeeMer
12-02-2008, 10:40 AM
The exact same thing happened to me the very first time I fought the Commander. I think he ended up killing me somehow, so I didn't have to go through the whole game again. I've never been able to recreate it.

dosboot
12-02-2008, 11:58 AM
I'm not sure if this was said before, but for Sector X and Z there is a cheap way to get through the sections where you have to dodge all the beams coming in from the sides. If you jam down the brake the beams will fly in front of you, and the brake just barely recharges fast enough to keep you safe the whole way through.