View Full Version : Small-Time Superhero Coming Through! Let's Play: Nightshade

Octopus Prime
11-09-2008, 01:13 AM
There are many different tiers of Super Hero. There are the big-name heroes who everyone and their grandmother knows, like Superman or Spider-Man. There are lesser known, fan-favorite characters, like Deadpool or Booster Gold. There are the no-names, who people need to look up on Wikipedia, like The Devil-Dinosaur, or The Atomic Skull.

Then there’s Nightshade.

All right, technically, he isn’t an actual, PUBLISHED hero, he was only created for the sake of this game, but the metaphor holds up. Nightshade: Episode One: The Claws of Sutekh was released by Beam Software in the early 90’s, after the SNES captured everyone’s hearts and minds. It was also made by Ultra, but we won’t hold that against it. Also, despite the fact that it’s called Episode One, there were cruelly no follow-ups. You would THINK that a game wherein the main objective is to become a full-fledged Superhero would be a full-on action game, and you would be completely wrong. Nightshade is one part mediocre beat ‘em up and two parts Point & Click, a Click ‘em up if you will. Like Actraiser, however, two mediocre tastes taste totally, totally awesome together.


Let’s Play With Justice and NOT GET BURNED!


There’s the intro, for the Tl/Dr peoples, Metro City’s only Superhero, Vortex, was eventually overwhelmed by the sheer amount of villains leaving the city completely defenseless, and not coincidentally leaving the town ripe for the picking by new local crime-lord who united all the villains, Sutekh. Nightshade picks up his trench coat and domino mask and sets out to SAVE THE TOWN!

Episode One: Powerless, in the Face of DANGER!


And he fails spectacularly. This is where the game begins, actually, with ‘shade beaten up, tied to a chair and forced to listen to Sutekh’s gloating while being left for dead. The game definitely knows its target audience, since I’m interested already!

Octopus Prime
11-09-2008, 01:15 AM

Sutekh leaves, leaving our soon-to-be-disposed of hero alone, with a bomb behind him. Luckily, Sutekh didn’t bother to tie up Nightshades legs, and he was able to inch away from the bomb pretty easily. The explosion still dealt some damage, even from across the room.


‘Shade uses the conveniently placed, superfluous candle to burn through the bonds, freeing him from the chair. All right, now this half-dead Masked Avenger is ready to wail on some evil-doers!


Even his idle animation is so awesome. <3


Either Nightshade went out to free an entire city from corruption with nothing more then a couple of dollars in cash in his coat, or Sutekh took everything Shade had, except for the money when he left him in his deathtrap. Either way, The Man of the Hour starts his mission with nothing more then bus fair.

Shade moves ahead, since there’s nothing left for him in the first room. The second room contains One (1) Lever, a conspicuously out of place painting, and a conspicuously out of place suit of armor. Obvious exits are West, North, South and East.

Octopus Prime
11-09-2008, 01:16 AM

Leaving the room and going back causes the painting to change, Scooby-Doo like.


Holy crap, I love everything about this game and I’ve only played it for five minutes.


Let it not be said that Sutekh isn’t a traditionalist. I’m going to go off on a limb here and think I shouldn’t pull that lever. As should be obvious from what has been seen so far, this game really doesn’t take itself very seriously.


The Armor contains our first Inventory Item that you don’t start the game with: A Key. Everything that looks important having been searched/rifled through, Shade heads South. The Southern Room contains a Desk a statue, and another Remarkably Unremarkable Painting.

Octopus Prime
11-09-2008, 01:17 AM

The Desk Contains a Screwdriver and Flashlight. That Inventory Screen is filling up nicely so far!


The Statue contains a small keyhole. It doesn’t take a genius to work out what to do here. The Key turns and a small Egyptian Coin is dropped out. Let’s chock that up to Adventure-Game Logic and move on with out lives.

Octopus Prime
11-09-2008, 01:19 AM

Moving East of that central room reveals one of societies greatest inventions, the humble crowbar. An engraved Crowbar no less. How romantic. Shade picks it up and stuffs it into his impossibly deep Trench coat.


Back up to the North we spy what appears to be a Keystone Copper.


What do you think this N stands for, FRANCE?


The Little Fat Man quickly attacks and Nightshade finds himself battling for his life against a ridiculously agile, portly, dwarf. The tiny man jumps all over the chamber, tossing a seemingly infinite supply of deadly, deadly hats. He’s like a British Oddjob!


Octopus Prime
11-09-2008, 01:20 AM

After severely pummeling the adorably animated, blue-clad individual, Nightshade is free to look around the room. You may also notice that the Popularity Bar is ever-so-slightly fuller now. The Popularity Bar is a measure of how popular Nightshade is with the law-abiding citizens of Metro City. You accumulate it by helping distressed citizens or beating the stuffing’s out of various criminals. Its use is secret, for now, but rest assured one of the main objectives of the game is to be as popular a hero as possible.


This Photo DOES have something interesting behind it. A secret entrance that leads out of Sutekh’s Hideout! Great Quivering Enigma’s indeed!

What happens next? Stay TUNED!

11-09-2008, 01:29 AM
I've never heard of this game, but so far I'm pretty impressed.

Pajaro Pete
11-09-2008, 11:02 AM
What is this devilry? I am intrigued.

11-09-2008, 11:23 AM
Yay, go Nightshade!
seems like almost no one has ever played this game. We had a review of it up on RetrowareTV about 3 months ago. Derek seemed to really like it.

Nightshade Video Here (http://www.retrowaretv.com/home/HappyVideoGameNerd/HVGNEpisode7/tabid/203/Default.aspx)

11-09-2008, 02:54 PM
I like this game but it would be better if it was just puzzles and no action.

Octopus Prime
11-09-2008, 03:10 PM
I like this game but it would be better if it was just puzzles and no action.


And it's one of the few adventure games where the puzzles make logical sense!

Well, except for one puzzle which I will incessantly point out the stupidity of later.

11-09-2008, 03:19 PM
On seeing the ads for this in Gamepro/EGM, i was super-impressed with the title font and bottom status screen. But, like most of the obscure stuff i drooled over as an 8-10 year old, i never got to play it! Emulator-time!

11-09-2008, 03:46 PM
He told the good men what he believed was right (http://www.gamespite.net/talkingtime/showpost.php?p=242176&postcount=45), moaned about the game design and his plight (http://www.gamespite.net/talkingtime/showpost.php?p=242131&postcount=163) and at last told everyone what he'd done with delight (http://www.gamespite.net/talkingtime/showpost.php?p=242652&postcount=1200).

Next time I will try to use more words for: Play this gem!

Red Hedgehog
11-09-2008, 09:03 PM
Note that the developers who did this game went on the do the SNES Shadowrun game.

11-09-2008, 09:16 PM
How does the combat work? Poorly, I assume?

Octopus Prime
11-10-2008, 12:56 AM
Episode 2: A Mid-Sewers Night SCREAM!


A quick look around shows that Sutekh clearly doesn’t have a lot of money invested in the upkeep of his hideout. It’s also a really, really obvious hint regarding what to do next.


…Or not so much, since it’s actually less a hint and more of a trap door. Oh that wacky Nightshade. My health is pretty low, so I’mma just load up a new game again rather then risk dying. Incidentally, you can avoid the severe damage caused by the bomb by hiding BEHIND the wall, rather then just walking away from it. Wish I thought of that before.


Shade pulls the lever on the far right side of the room on his way past, but can’t advance, since there is no exit over there. There are some rusty screws, however. And, logically, I wouldn’t have a Screwdriver if I wasn’t going to use it.




It seems that Shade’s unscrewing of those… screws caused a chandelier to drop in an unrelated part of the hideout. Ah, Adventure-Game Logic, how I missed you.

There’s a cryptic note written in the lamp-wreckage that is most likely a hint for future use. We may well have to trek off and pummel a river spirit! Or… maybe there’s some valuable item at the bottom of a river. I’m genuinely unsure of which, but I’m saying it’s probably the latter.

Speaking of rivers, it seems that one of the various switches I ended up flipping caused the water in the first room to dry up. I also took that candle, just for good measure.

Octopus Prime
11-10-2008, 12:58 AM

Nightshade, ladies and gentlemen. He’s here all week.

Night pulls the crowbar out of the miniature pocket-dimension that is his coat, and pries open the grate. Next stop: The Sewers!

Well… not particularly often you see a skeleton in a storm drain. Then again, not many storm drains pass through a supervillains hideout.
Alt Text: Nightshade’s got a Boner! LOL.

Don’t feel too bad, Shade. Most adventure heroes can’t, except Guybrush, probably.


There we go, by flicking both the Self Destruct Switch (which actually controls the waterflow on the first screen) and the more mysterious second switch, from the hidden room, the rest of the sewers becomes available. Yay?

I walk down the stairs and get off at the top? I don’t know how that works. I do see a conspicuous brick though. Let’s push it!

Octopus Prime
11-10-2008, 12:59 AM

Pushing said brick reveals a teeny-tiny tunnel. And that Teeny-Tiny-Tunnel leads to a rather more expansive secret chamber in the sewer walls. I seriously doubt that that could be built without alerting some sort of civil engineer.

Incidentally, I love his “wriggle into a small tunnel” animation.

Someone’s a Get Smart fan.

Using the two candles turns off the propane feeding the enormous flame, letting Nightshade pass.

See? The game’s educational too! Let’s see if we can leave an offering of an Egyptian Coin to good ol’ Nepotekh here.

Octopus Prime
11-10-2008, 01:00 AM
I… I don’t know what happened but… I have a Scarab now? Is… is it alive?
Incidentally, the games writing doesn’t get any less groan-worthy.

Finally, Nightshade leaves the Sewers, and Sutekh’s Hideout. It’s nice to be free, and here’s an old man who is sure to provide some insightful commentary!

I suppose that’s pretty mild, considering how a strange man in a trench coat just popped out of a crypt after walking through the sewers, and ran up the first old man he saw.

This old man provides helpful exposition, however. He goes on to say that Vortex left him instructions to help you defeat Sutekh, but he won’t bother giving you the time of day until you A) Become a Decent, Respectable Superhero and B) Beat the crap out of one of the 4 other crime-lords who work for Sutekh; Lord Muck, Ninja Mistress, Goliath and the King Rat, collectively known as the Cloying Grasp of Evil.


11-10-2008, 01:17 AM

Nightshade, ladies and gentlemen. He’s here all week.

This is the greatest obscure game ever.

Octopus Prime
11-10-2008, 01:22 AM
How does the combat work? Poorly, I assume?

Not too poorly, but still pretty poorly, yes. It's handled on a flat 2d plane and you have a very small variety of attacks. Most of the enemies are either preposterously fast compared to Shade, or only have a small window of time where they can be damaged at all.

11-10-2008, 01:59 AM

Sutekh leaves, leaving our soon-to-be-disposed of hero alone, with a bomb behind him. Luckily, Sutekh didn’t bother to tie up Nightshades legs, and he was able to inch away from the bomb pretty easily. The explosion still dealt some damage, even from across the room.

If you get behind the wall I think you don't get hurt at all.

Edit: …Or not so much, since it’s actually less a hint and more of a trap door. Oh that wacky Nightshade. My health is pretty low, so I’mma just load up a new game again rather then risk dying. Incidentally, you can avoid the severe damage caused by the bomb by hiding BEHIND the wall, rather then just walking away from it. Wish I thought of that before.

Whoops! Didn't read far enough.

Octopus Prime
11-11-2008, 05:59 AM
Episode 3: The Road to Fame is paved with CRISIS!

To recap; Nightshade has 3 pressing issues to deal with:

1. He must save Metro City from the ruthless crime-lord Sutekh
2. He must also save Metro City from Sutekh’s 4 lieutenants, the Cloying Grasp of Evil
3. He needs to become a famous super hero.

Naturally, it’s the third of these problems that ways the heaviest on Shade’s mind. He heads south of the Old Man, to try to dig up some dirt on the Cloying Grasp of Evil, or perhaps ingratiate himself to the community. Hopefully the latter.

This is actually one of the more interesting segments of the game. You’ve pretty much got run of the city and you can freely wander around helping distressed citizens and beating criminals to a bloody pulp, both of which earning the ever so important Popularity and finding plot-important items. It’s kind of like a sand-box adventure game!


It seems that Al’s Grocery Store is directly across the street from the graveyard. That’s probably not the best location, all things considered. Nightshade enters the grocery store, expecting to see some local ruffians, or a distressed damsel or some such.


She… she doesn’t look much like an Al. She’s also not very talkative, since that’s all she says. Also, it doesn’t seem to be the most well stocked grocery store I’d ever seen.


Luckily, it seems to have Shade’s favorite snack food though. That’s nice. And you can buy all the food you want without using up your small wad of bills. That’s perplexing. And all that food goes into an inventory item lumped together as “Food”.


Upon leaving the curiously empty Als Grocery (which apparently does not employ anyone named Al), Shade notices another curious Brick with a letter carved into it.


And he discovers some Force Gloves behind the brick. I don’t know what Force Gloves do, but they sound cool!

Octopus Prime
11-11-2008, 06:02 AM

Shade heads East of the Old Man, since there was nothing else of interest in the Grocery Store. This road is rather more occupied as well. We have a Hotdog Vendor and a tough-guy! Let’s chat them up!


These sure are some Hot Nuts! They look tasty!


What the hell is wrong with this mans head? Anyway, it seems we can’t get into this… err… club(?) unless I’m a member. Phht, let’s give him a listen to the ol’ chin-music!


Well… I guess that won’t work. I also don’t know if Ug is the bouncers name, or if that’s another poor attempt at humor.


South of the Club(?) is the Newspaper Agency

Octopus Prime
11-11-2008, 06:03 AM

Aww, don’t be down Nightshade, we still love you… when you’re not attempting to make a joke. Looks like the News Agency won’t help until Nightshade is a big-time hero. It may be a while.


East of the Club is Metro City Park. Here we see a bird, endlessly circling the screen, and a disgusting, pulsating brown worm on a bench.


Ahh… ha?

Well, the way I see it, I have two choices here. Either I can give this guy some money to get some food (theoretically), or I could beat the living daylights out of him, just to feel like a big-man.


Octopus Prime
11-11-2008, 06:05 AM
I went for the money option, since Shade apparently didn’t want to pound the bajeezus out of a homeless man sleeping on a bench. As luck would have it, the unseen masses were pleased to see Shade give some of his seemingly endless supply of dollar bills to Crazy-McBench here, and rewarded him by giving him some Popularity

South of the Bench-Dweller is another bouncer, using the exact same sprite and dialogue, but in front of a green building. He won’t let us in, we can’t fight him, and he’s immune to the effects of bribery. So we’ll let him be. We return to the Old Man and head west this time.


Well, here we have a mutant rat. Neatto. This could be a clue to the whereabouts of The King Rat! Let’s Talk to/fight this mousy bastard!


Well, that leaves out diplomacy. Here comes to knuckle-dusting!


Though the Mutant Rat has a much lower life-bar then the Blue Guy, he’s much more resistant to punches, much more powerful and you can’t duck under their projectile attacks. Incidentally, said projectile is a small brown ball launched from the nose.

There is no way that is anything hygienic.


North of the Rat Man area is another graveyard, this one full of animated statues. I’m near dead from my Rat Combat, so I think I’ll let them go, and head somewhere else.

To Be Continued!

11-11-2008, 10:22 AM
Mutated Rats, Walking statues, bizarro!

Not to mention some hideous sprite work... those goons are atrocious!

Octopus Prime
11-12-2008, 03:56 AM
The Road to Fame is Paved with CRISIS: Part 2

No picture taken, apparently
West of Rat-man is a bunch of cats, obviously herded here out of fear of the giant Rat-Men around. The normal Predator/Prey relationship has gone all topsy-turvy! Sutekh is toying with forces beyond even his ken! I was sure I took a shot of this room, but Photobucket seems to disagree. I’ll be back though. I’ll be back.


North of Old Man (which I didn’t realize was an option until I wandered there by accident) is a tavern and another curiously urban seagull.


Sounds like a reputable establishment.


But we will never find out for sure. Incidentally, trying to give the Seagull food does absolutely nothing. This runs contrary to any kind of seagull behavior, as anyone who has ever seen a seagull can tell you.


Heading East from the Linear Accelerator, is a pretty unassuming alleyway. However, beneath the unreadable hieroglyphics, however, is another marked Brick. Obviously there’s something important there.


Handy! Lets see to fixing those grievous, rat-inflicted wounds. Ha-ha, no. We can’t use the First Aid Kit on Nightshade for some reason. This must be an important item for some puzzle in the future.

[Future Edit!: You CAN Use The First Aid Kit on yourself, and that is the only purpose. It's just the games weird mechanics at play.]

Octopus Prime
11-12-2008, 03:57 AM

One of the southern exits leads right into a kitchen. A kitchen which we cannot enter yet, perhaps later.


Next room has a greyhound chasing yet another cat. Well, I got a bone from that skeleton, way back when. Lets save us a kitteh!


The dog is rather more smitten with the bone then with the cat, and it runs off, but not before Shade’s popularity increases, even though nobody saw him save the kitty. His random act of kindness for the day accomplished, Shade enters the Open building behind him.


I guess it’s a book store. Nightshade needs to work on his people skills, though, and this greeting works exactly as well as you assume it does. This is to say, not well at all. Let’s see what happens when we bribe the humble book proprietor with the infinite wealth of the 4-dimensional wallet.


Octopus Prime
11-12-2008, 03:59 AM

Well, that was marginally more helpful. I guess.


Looking around the Bookstore reveals that it has the Egyptian Book of the Dead. That sounds like a pretty interesting book.


Nightshade seems to agree, and walks out of the store one book on dead Egyptians richer.

East of the Bookstore we see an old lady with yet another cat. Metro City really needs to enforce a Spay or Neuter policy with its cats.

Octopus Prime
11-12-2008, 04:00 AM
Wha- WHAT IS WRONG WITH HER? Not even cartoony people should look like that! Eurgh!

She needs Tibbles rescued from that pole, and Nightshade knows that even the freakish need good deeds done on occasion. Lets save us yet another kitty-cat!

Err… not that there’s anything I can do to reach the cat, or lure it down. Away with me!
Heading back to the Hobo, I notice a slightly off-color bit of grass.

Oh it don’t take no smarty-pants to figure this out. It’s kind of weird that Catnip is just growing in the middle of the park, though. I suppose it might help explain the curiously large amount of stray cats.

Well, it seems that using Catnip isn’t the solution either, since Shade can’t reach that damn kitty. Time to trek elsewhere!

Octopus Prime
11-14-2008, 03:47 AM
South of Hideous Granny is a squirrel, a spooky building and another nefarious British Gentleman! Let’s attempt communication before resorting to fisticuffs. Nightshade is near enough to being dead that peaceful negotiations are preferable. I’d be more eager for delivering beatings if there were infinite continues, instead of just the five. But perhaps I’m getting ahead of myself.

He isn’t very talkative, but I can’t be mad at a man with a ‘stache like that.

And now we be dueling!

Sadly, the overweight gentleman with the bowler hat was too great an adversary for Nightshade to deal with, and he fell unconscious with a quick blow to the solar plexus. Our hero awakens to the sound of Sutekh’s gloating (again) and finds himself in a perilous deathtrap! Tied to a conveyor belt and about to be fed to some sort of a meat-grinder!

This is as good a time as any to explain the games continue system. Whenever you run out of health, Sutekh tosses you into a deathtrap such as this one. You have a limited time to figure out what the solution of how to escape is, or else its game over. The first four Death Traps are beatable, but the fifth has no solution and will truly kill your ass.

Try not to run out of health more then 4 times.

Octopus Prime
11-14-2008, 03:49 AM

For the Meat Grinder, just Operate the Off Lever when your foot is near it.

Of course, you emerge back at Sutekh’s hideout, and lose a bit of Popularity. I suppose the people can’t help but be disappointed by a guy who got beat up by a pudgy british gentleman.

Shade returns and beat the Blue guy to death, reclaiming some of his lost notoriety. Look out, underworld, Nightshade’s back on the prowl!

Anyhow, it seems that the spooky building is the Metro City Museum. Let’s waltz on in and take a gander!


Octopus Prime
11-14-2008, 03:50 AM

You can’t tell form the screen, but this guy assembled that skeleton from the ground up in about 3 seconds. It was incredible.


Looking around, I notice that part of the skeleton is labeled differently from the rest. I’ve played enough adventure games to know what that means, so I pick it up.




It seems that demolishing an expansive dinosaur skeleton didn’t make Shade too popular a guy. But let’s see if we can’t make amends.

Octopus Prime
11-14-2008, 03:51 AM
Nightshade fixes his hat and busies himself with a Hard-Work Montage and creates this… item.

The Curator apparently forgot that Shade broke the fossil a few seconds ago, and mistakes this thing as a gift of a fossil of a brand new species. He’s clearly very, very bad at his job, but he increases Nightshade’s popularity.

And Nightshade’s got another Bone! LOL

The second room of the Museum is the Egyptology room, and is full of what is to be expected from such a room in a work of fiction: It’s full of hieroglyphics, mummies and rare jewels.

The Diamond is behind a locked case, the Mummy is out of place and the sarcophagi can’t be examined without a book on Egyptology handy. Apparently that Book of the Dead doesn’t count.

Leaving the Museum, Nightshade heads south. There’s nothing exciting in this part of town except for an abandoned ladder, which Nightshade takes. Before you decry this action as that of the kind of behavior that Nightshade is fighting against, know this: According to the Town Charter “Should any object be abandoned, that object shall become the property of the nearest Superhero.”, so it’s okay.

This is also concrete proof that Nightshade’s coat was woven with Time Lord Technology, since that Ladder is plainly larger then Nightshade himself.

11-14-2008, 05:14 AM
Um...wasn't there a certain time limit for finding some things? I think the longer you waited, the less of them could be found because other people would steal them...

On the other hand, did you already beat the game?

Octopus Prime
11-14-2008, 05:19 AM
Um...wasn't there a certain time limit for finding some things? I think the longer you waited, the less of them could be found because other people would steal them...

On the other hand, did you already beat the game?

I don't know about theft, but it didn't come up in my playthrough. And yes, I beat this game weeks ago.

11-14-2008, 05:34 AM
I can't stand the combat in this game, I thought it was incredibly futile. Well, I did think that until I found out that there are items that weaken both the rat enemies and the ninjas. All of a sudden, things didn't seem so bad!

11-14-2008, 08:07 AM
I thought this thread was going to be about the sequel to Shinobi.

11-14-2008, 01:39 PM

"Good out-of-place medieval spires."


You punch him in the mouth after this, right?



This is also concrete proof that Nightshade’s coat was woven with Time Lord Technology, since that Ladder is plainly larger then Nightshade himself.


Octopus Prime
11-14-2008, 02:00 PM

It's bigger on the inside.

Pajaro Pete
11-14-2008, 11:25 PM
This game is amazing.

Why do all the character portraits look like they're from a Deviant Art page?

Octopus Prime
11-15-2008, 02:01 AM
With the ladder, Shade can reach the kitty! And since he can reach Tibbles, he can drug it with catnip, and send it back home to Granny!


Helping Granny caused Nightshade’s popularity to skyrocket, it’s now about 1/3rd full!


East of Granny is a Fashion Boutique and a surly window-painter.

Octopus Prime
11-15-2008, 02:02 AM

Before doing anything else though, I head back to the Man with Hot Nuts and buy some, simply because I had forgot to even try last time I was there, and I just remembered it. I’m not sure if there’s any benefit to trying the mans nuts, however. I’m sure they’re salty.


The Fashion Boutique shopkeeper offers some vaguely sinister advice, and goes ahead to attack me if I try to open the curtain. It turns out that the cashier was one of The Ninja Mistress’s minions. Ninja’s are crazy fast, can teleport, and toss shuriken too low to duck under. She’s not quite as powerful as the Ratmen, but much more dangerous.

It seems that the Fashion Boutique was a front for this altar dedicated to the remains of the Ninja Mistress; Kitchee-Koo. You may groan at the name. I know I did.

Shade takes the Urn containing Kitchee’s ashes since… well, why not? There’s nothing else in the Boutique, apprantly, so we leave. Just in case you’re curious about the other curtain, incidentally…

Octopus Prime
11-15-2008, 02:03 AM
Rated E for everybody!


South of the Boutique is the Library. There may well be something worthwhile in there!


Hey… nice big scary skull motif here. Not many Libraries have those.


The Woman wasn’t very helpful, so we head into the… err… skull-wing of the Library. There’s a faint, but visible notch into the right wall, and since this game plays by the established rules of both adventure games and mystery-fiction, I’d lay straight odds that there’s a book, somewhere in this room, that can be pulled to open up a secret passage. You know what that means: PIXEL HUNTING!

Aren’t you glad I’m playing this instead of you?



Octopus Prime
11-15-2008, 02:04 AM

The Poorly-Disguised Secret Room contains yet another shelf of books, and a nifty scroll. The Scroll has lots of Neat Pictures, but it’s too valuable to take (or display, apparently). The Book Shelf has another “Somewhat different looking book”, and an even more obvious secret door.


…This seems WAY too easy.

To Be Continued…?

Octopus Prime
11-16-2008, 03:57 AM
Nothing bad happened. It really was just a poorly disguised door.

And here’s the Libraries SECOND carefully hidden room, this one lacking natural lighting. It’s also the site of the only useful book in the Library, The Book of Egyptology! Finally I can read all those Hieroglyphics that are scattered all over the city!


Err… there’s another room past that book case.


The Top of the Ladder is blocked, so there’s nothing in here right now except for vicious bats. Nuts.


Outside the Library is a strange, strange device which Nightshade is happy to explain to us.

Octopus Prime
11-16-2008, 03:58 AM

Dear Heavens! Also outside the Library (although in a different direction) is another Limey Jerk who’s cruisin’ for a bruisin’!


Well, not so much a bruisin’, cruisin’ so much as the placement of a live bomb and running away kind of cruisin’. The resulting explosion was quite fatal to Nightshade, but luckily I saved a few moments ago.

This time I run away to behind this large, menacing building, avoiding all the damage that standing atop a live grenade would likely cause.


Inside the Building (which I could not Examine to find out what it is)!


Octopus Prime
11-16-2008, 04:00 AM

Oh like I’m not going to, now.


Touching several trillion (or perhaps “just” thousand?) volts worth of synthetic torch causes a… brick… to short out. It also empties out another few notches of Shades health bar, but turning off that brick was probably worth it!


Explod-O-Brick, eh? I like the sound of that!


Now that the brick has been turned off, it can be moved, safely, revealing a Crown. Said Crown is another one of those “Entirely Too Valuable” items that I can’t take. Blast-it, Nightshade, you’re an Adventure Hero! NOTHING is too valuable for you to take! It doesn’t belong in a museum, it belongs in your coat!


Outside the Castle/Museum/Safe is another Ninja Girl, I’m near-dead, so I’mma run away for now.

Octopus Prime
11-16-2008, 04:01 AM

South of the previous building is this mansion. Despite the gate, it’s not locked.


We have a burning fire, grandfather clock, and a handwritten note that says “ANKE”. It COULD be trying to say Ankh (which would tie into the Egyptian theme the game is so fond of), but I’m not totally convinced.

Stupid video game, taunting me with tales of games that don’t exist.


Friggin’ with the clock causes the fire to go out.

You know, this game still makes way, WAY more sense then most other adventure games I’ve played.

Octopus Prime
11-18-2008, 03:23 AM

Rummaging around the fireplace reveals a secret entrance! Thanks… Anke the Fireplace! The Hole leads to that secret tunnel beneath the Library, so, you know, there’s that.

Wandering around a bit, I find this region of town, south of where I found the Ladder. Here we see a DeLorean (!) and a telephone booth.


Nothing can be done with the DeLorean, apparently. You can’t even look inside to see if it has a working Flux-Capicitor. I can’t express how disappointing that is.


I wouldn’t put it past him, Nightshade. But, of course, Earwigs don’t actually go into peoples ears, so it would be okay.


Wha? Vortex is on the other line, despite being dead! This is one of those phones like that one from that episode of The Twilight Zone, isn’t it? You know, that creepy episode with the kid who talked to his dead grandmother?

That one.

Octopus Prime
11-18-2008, 03:24 AM

The Phone Booth was actually a secret elevator to Vortex’s Secret Lair. Though I don’t know what prevents people who shouldn’t be there from entering. No wonder he got gunned down so easily.


Octopus Prime
11-18-2008, 03:26 AM
Vortex’s Brain in a Jar goes on to say that you can use His Hideout as your own from now on, it offers all the furnishings of home. Or at least it can Heal you, and it has special Force Domes that stops Sutekh from drawing power from his various magical artifacts. And maid service!

All right! We’ve got the means to fight back against Sutekh, now! Well… we’ve got a spot to heal (finally) and the means to stop him from being so dang invincible. That’s something. Had I know about this place, I would have tracked it down before doing anything else. Well, the more you know.


Outside of The Hideout, we see an old lady getting beaten severely by a local ruffian. He’s not robbing her or anything, he’s just settled in to a nice night of massive assault and trauma. Shade’s full of piss and vinegar, thanks to the Healing Booth, so he decides thwart this misdeed.


The Thug is really, really, ridiculously powerful. He barely recoils from getting punched, his attacks do heaps of damage, and he usually interrupts my punch combos. No wonder that old lady was no match for him!

He, however, is no match for Nightshade. Shade gets another few notches on his Popularity Bar from having saved an old lady from a ruffian.


11-18-2008, 03:26 AM

I don't know what's more horrifying - that he would know how much 20,000 volts feels like, or that he's felt worse.

Loving the LP, by the way.

Octopus Prime
11-18-2008, 03:27 AM

West of the Old Lady is a pair of pipes with sinister glowing eyes in them. Said eyes react positively to using food on them. Specifically, the owner of these eyes goes ahead and activates a brick for having fed him/her/it.


It’s really kind of surprising how many of these bricks are removable.


South of the Pipe-Dweller is a pair of rats scurrying over a manhole and nothing else of interest, apparently, so off to the west.


Here we see yet another Ninja, another vender, and a big guy.


I freakin’ hate Ninjas.

Pajaro Pete
11-18-2008, 08:05 PM

Nothing unusual.

You can tell this is an old game because the ninja wimmenfolk aren't 90% naked.

Octopus Prime
11-19-2008, 02:25 AM

The Hotdog Man offers some advice which is probably helpful. Using the Urn doesn’t have any effect on any Ninja I’ve encountered thus far.


Larry the Big Guy is even less helpful still.


North of those three is a flaming apartment building full of distressed people. More then slightly surprising that nobody mentioned or noticed this before.

Into Action is my cry!

Saving the imperiled damsel is played out like some kind of crazy Donkey Kong like thing. The windows burst with damaging Back drafts, and Nightshade must scramble up the various fire escapes to the citizen and save her.


Octopus Prime
11-19-2008, 02:27 AM

Luckily they fire in sequence, so it’s a matter of timing to scramble up and save the girl. Doing so rewards Shade with another big honkin’ boost to his Popularity. Big Time Super-Hero coming through!


A brief stop back at the hideout for healing, and Nightshade heads south of the Phone Booth, whereupon he stumbles a Ninja harassing a helpless young man. Ninja crime is rampant these days. Metro City is not the exception.


The old man rewards Nightshade with a seriously huge wad of money, and another notch of Popularity. Score!

There’s also a nearby Curio shop (with an awesome, awesome name), lets pop on in and take a gander.


The Shop contains two Plastic Staffs of Ra, which are not to be sold. Let’s see how a Quantum Wallet of Holding can affect that.


Well, there was actually a THIRD staff, colored the same as the desk, so it was hidden. We ended up buying that. Still, the Legendary Staff of Ra, that’s something.

Octopus Prime
11-19-2008, 02:28 AM

West of the Curio Shop is a little girl full of helpful advice. I’mma reward her by buying a newspaper.


The Paper is less helpful, but at least it got the name right.


In my amblings, I happened back to the Newspaper Archives. The secretary is considerably more helpful now that she knows that I’m not some crazy vagrant smelling faintly of Hot Nuts and sewage.


Octopus Prime
11-19-2008, 02:29 AM

The Archive is EXTREMELY helpful, offering all kinds of hints of where to find members of the Cloying Grasp and Sutekhs various Mystical Devices.

As I suspected, it did confirm that the various “Too Valuable to Take” items thus far discovered are among Sutekhs devices. BACK TO THE MUSEUM, LIBRARY AND HEAVILLY FORTIFIED MANSION!

11-19-2008, 09:41 AM
Aw, finding Vortex's hideout would have made me weep with joy had I played this as a kid.

Octopus Prime
11-21-2008, 03:27 AM

You can’t tell form the static shot, but the scroll is now blinking, supposedly to indicate that a Force Dome is over it. Sutekh won’t be drawing any more diabolical energies from THIS ancient piece of paper!

You also can’t tell from static screens, but Nightshade freakin’ CRAWLS everywhere when walking. I really wish there was a way to speed him up other then turning on frame-skip.


Crown is also safely Domed. Two down, 2 to go!


Trying to do anything to the Diamond isn’t a great idea, since an invincible Mummy comes to life to unleash the Curse of the Ancients upon Nightshade. The Curse takes the form of it slowly trampling you to death while you futilely trying to hit it back. We’re going to have to work out some way of getting rid of that Mummy if we want to Dome up that diamond.

The coffins offer up the hint that Talking to a Cat will let us talk to Baast. Which is pretty nice, I guess.


Baast says Meow?

That cat kind of looks like Snarf…


This bit of Ancient Egyptian graffiti is considerably more helpful.

Since I’m in the neighborhood, I drop into the Old Man again, to see if he’s suitably impressed by my displays of heroism.

Octopus Prime
11-21-2008, 03:28 AM

Jerk. Looks like he still won’t give us the time of day until we take down one of the members of the Cloying Grasp.


Looks like that crazy old crocodile statue WAS the Spirit of the River mentioned WAAAAY back when. Glad that’s been cleared up.


Now knowing their secret weakness, Nightshade decides to ruff up those Statues he ran away from earlier.


This is one of the games few fights against more then one enemy. As these are statues, they are normally pretty resistant to punches, however, when they are spinning, their defense plummets and you can knock them clear across the screen with one blow.

The trick is to jump over them, turn and start punching low. Low punches travel farther and you can smack them just as they turn around. Alternatively you can wait for them to teleport, and hope that they reappear facing the wrong direction.

The fight would be a snap if there was only one Statue, but two makes it pretty tricky.


Having smashed TWO villains in one battle, Nightshades Popularity is almost maxed out! Now back to the Hideout, so as I can dress my wounds and contusions.

Octopus Prime
11-22-2008, 04:06 PM

West of the Statues is a massive Statue of Sutekh, filled with Beetle-Shaped holes. Now, one of the papers in the Archive mentioned Sutekhs statue of himself, and I do have that Scarab clogging up my inventory, so it’s entirely possible that these are related.


Using the Scarab on the statue causes one of the notches to fill up. Most likely the way to Sutekh’s TRUE lair will be uncovered if I fill in the rest of those Holes.

This is just a theory, since I’ve never played this game before and haven’t even glanced at a FAQ.

Nothing else is near the Graveyard, so I head south and west to another heap of taciturn kitties, and some more hieroglyphics.


The Writing isn’t very helpful, but it makes Nightshade feel more powerful, so who am I to complain.


Oh… err… reading that writing makes it so I can talk to cats now. This is the first actual super-power Nightshade acquired, unless you count the Hyper-Spatial Coat and Wallet. It seems that the Talking Cat has advice with regard to putting a Head Piece on a Staff. I’ll keep that in mind.

Octopus Prime
11-22-2008, 04:09 PM

Just south of the Talkative Cat is a room with a pipe that is dripping concentrated acids. Nothing else here, so lets press on.

The next room has two more statues and a piece of paper. The paper is likely helpful, but we can’t get it without busting some rocks.

Lets Action Fight!


These two go down with much less hassle then the first two, and even offer a hint for having crushed them to death. How nice of them. Of course learning that Sutekh has Super Ludicrous Psychic Powers is less encouraging.


This list seems to confirm what I already suspected: Sutekhs Mystic Items are the Crown, Scroll, Diamond and a Statue.

That’s all it says and there’s nothing else down here. So it was mostly a wasted trip but, hey, I maxed out the Popularity Bar. Now people will be marginally nicer to me!


Leaving the Complex shows that the Headpiece of Ra is in that crevasse from earlier. Either I overlooked it, or my rampant statue beating caused it to appear. I don’t care which, I’m grabbing it.

Octopus Prime
11-22-2008, 04:10 PM

On my way back from the Hideout, I once again stumbled across the Rats scurrying across the manhole, and remembered what that kid said earlier about The King Rat living down here. I’m not getting any more popular, and I can talk to cats now, so that Mousy Bastard doesn’t stand a chance!


Ahh, I guess that the Blessing of Baast lets me talk to all animals, instead of just cats. Suck on THAT, Aquaman!


The Sewers are a bit of a maze of pipes valves and cranks. But luckily there’s a nearby manhole that looks promising.


I’m thinking that a Boil-Order wouldn’t help the Metro City water supply.


South of the Water Room is a Pizza Delivery Boy, offering Pizza to a gentleman in the sewers with an Italian name. He isn’t that discriminating though, and gladly parts with his pizza for a mere $10 from The Wallet.

Octopus Prime
11-22-2008, 04:11 PM
East of the Pizza Dude (seriously, that’s his name), is another Giant Rat. Lets Give Him What-For!

ProTip: You can punch rats to death!


Well, I guess that explains the highly corrosive water in Metro City. King Rats been making a mint by dumping chemical run-off into the reservoir! At least, that’s what I’m assuming he’s done. The game is pretty vague on what, besides the name, makes the Cloying Grasp of Evil so… evil.


Another few featureless rooms over and we arrive at another menacing door, beyond which is a Box containing a square keyhole. Beyond that room…

11-22-2008, 04:24 PM
This game looks like it'd be right up my alley.

(My alley likes puzzle-y NES games.)

Octopus Prime
11-24-2008, 04:56 PM

It’s him. Dead things tend to smell, Nightshade, especially when buried under the sewer.

In this case, however, it’s Poison Gas. Shade quickly dons his Gas Mask that he got earliar and treks forth.


Incidentally, you’ll notice that my health is quite low now. I won’t go back to heal because there are some unavoidable traps nearby that will finish me off before I can get back to the hide-out, and even if I could, the Healing Booth has gone Out of Order.

Luckily, a quick consultation on Gamefaqs indicates that Operating Food or the First Aid Kit will restore health. Keen.

It also transpires that I failed to save when I stopped played earliar, so I’mma doing the start of the sewers again. And, in so doing, I discovered another region further east of the entrance.


The new chamber contains a rat who leaves some parting words on his way to vermin-hell. Save it for Rat-Satan, Mousey!


The Rat was speaking true, however, since the pipe was vulnerable to crowbar violence, and revealed a switch such a well guarded switch is obviously important, but I have no idea what it did. If anything.

My health was low, so I headed to Als Grocery Store to buy food. I miss the Healing Booth, and kind of wish there was an indication that there was a hard limit of how often it could be used.


I also converse with a friendly squirrel. Thank you, Gift of Baast.


Unlike the rest of the squirrels, these ones don’t talk, but “Look very hungry”, a quick snack of Hot Nuts delights them, causing them to run off and bring me back an Amulet. .


Specifically it’s a Rat Guard Amulet of Baast. Good ol’ Baast, always lending a helping paw/hand/whatever a cat goddess has.


My continued wanderings in regions of Metro City which I daren’t dream yields another store (this one selling Fine China) and an abandoned box.


It’s not a pun, it really is a Red Herring.


The China Shop has two employees. One of which tells me that Evil Tidings are a foot, the other saying that I’m his hero. There’s also a Statue of Anubis nearby. You think I should Dome it? I think I’ll dome it.

I can’t dome it. I can buy it, however. I’m sure it’ll come in handy. Or else it will clutter my inventory. Either way.


A ways away, in the extreme South-Eastern corner of the city is another Museum. Complete with an art critic.

Octopus Prime
11-24-2008, 04:59 PM

You mean superheroes?


The next room has another of Sutekhs Two-Dimensional Bodyguards and a creepy statue with a sword. The Statues attack, but I’m a pretty deft hand at taking them out now, so they collapse fairly easily.


Behind the creepy room is a statue of Sutekh: The Destroyer. THIS ONE I can Dome, preventing its EEEEEvil magic from being stolen.


I love this game.


Another heap of infinite cash fully restores Nightshades health and belly, and he is off again!


West of the burning building (which is still on fire, I might add), I find another building which I have never seen before, guarded by a Ninja… who is just standing around punching the air.


The air can’t defend itself, so I’m going to help it fight back!

One smotten ninja later, and the way into this building is open! The writing, incidentally, just goes further to elaborate what’s already been made abundantly clear Re: What treasures need Force Domes over them.


A man with a distinct, baboon-like face appears at the door and speaks:

So Sutekh isn’t actually the reincarnation of some ancient Egyptian guy, he’s just some shmuck with a dog mask.

With the REAL Staff of Ra assembled (the other, it turns out, was just a cheap forgery), I now have the power to obliterate mummies. Kind of a limited use super-power, but considering how Shade’s Arch-Enemy is such a big fan of them, it’s pretty useful. The Staff only has about 8 charges, so it’s a good thing there aren’t that many Mummies in the game. The Staff can also work on other things, but the rest of the games enemies aren’t nearly as hard to beat as the mummies.

Up Next... TRAGEDY!

11-25-2008, 10:42 AM
I'm sorry, but where did I miss how infinite cash was obtained? Is this is a glitch?

Octopus Prime
11-25-2008, 10:59 AM
I'm sorry, but where did I miss how infinite cash was obtained? Is this is a glitch?

You'll find out.

Said with a sly wink and a quiet nod.
It's totally NOT infinite, but I was under the mistaken impression that it was. This revelation came too late to help me.

11-25-2008, 12:45 PM
You'll find out.

Said with a sly wink and a quiet nod.
The government bailed him out under the TARP

Between this and the healing booth, I worry for your personal finances, sir ;) I keeed, I keeeed

11-25-2008, 01:12 PM
Wow, having the healing booth be limited in use STINKS. That's just evil design.

Octopus Prime
11-25-2008, 03:36 PM
Wow, having the healing booth be limited in use STINKS. That's just evil design.

No, what stinks is that there is NO indication that there is a limit at all.

It wouldn't have been so bad if the game said "Oh, there's only enough charge for about 4 or 5 uses" when you got it, or some such.

Octopus Prime
11-26-2008, 02:11 AM

The bad news is that the Quantum Wallet has been emptied.



Just south of The Professor is a Restaurant swarming with Ninja Waitresses. I’m not about to skuttle about fighting them, so I plow on.


Behold, the first actual Boss Fight! The Ninja Mistress!


The Mistress is pretty much the exact same as any other Ninja, except with more health, and instead of shurikens, she tosses a floating bomb at you. She falls (but not before I take many a lump) and leaves behind one of the Scarabs I needs.


Ninja are, by far, the most annoying enemy, and now we don’t have to fight them anymore.



At this point I got stuck and had to consult Gamefaqs. It seems that, due to me having not bought enough Hot Nuts from the Hot Nuts man, and possessing no more money with which to buy nuts (hot or otherwise), I cannot enter the Pyramid Club, which means I can’t fight Lord Muck, which means I can’t get his Scarab, which means I can’t fight Sutekh, which means I can’t beat the game.

So, what we have here, is apparently the games lone instance of showing the darkest side of the Adventure Genre: It being made unwinnable due to an easily made blunder several hours ago.

…so I’mma has to start the game over again.

Luckily, despite the length of this LP thus far, I should be able to retrace my progress pretty quickly, ideally making fewer mistakes. Also luckily, I love this game, so replaying it doesn’t make me sad.


~Time Passes~

Allprevious mentionings of Nightshades adventures happened on Earth 2, of course. On Earth-1 there’s a very similar hero, ALSO named Nightshade who has the same abilities of a preposterously deep coat, the ability to talk to land-mammals and a Fantastic Anti-Mummy Staff who walked forth.

Incidentally, things I’ve Discovered on my Second Playthrough:
You can only enter Vortex’s Hideout if your Popularity is in the Blue, the Professor will only give you the Staff if your Popularity is Maximum, the Urn cuts Ninja’s health in half, and when it comes to talking to non-cat animals, the magic was inside Nightshade all along.

Now that the Ninja Empress has been thusly dealt with, Nightshade returns to the Museum, Anti-Mummy Staff at the ready.


One blast is enough to rip the wrappings off the mummy, and causing it to be embarrassed and run away. Seriously, that’s what happened.

Deprived of its Guardian, the Diamond can be easily fitted with a snug, secure Force Dome.

Though I didn’t get any shots of it, I also bribed the Hot Nuts man enough that he gave me the ability to enter the Pyramid Clubs back door.


Skulking about, Nightshade finally noticed that there was something amiss about a Signpost bearing Vortex’s insignia. Looking at it reveals the location of a Whistle. The Whistle can drive away certain small mammals, specifically bats. Which is nice, because bats are annoying.


Since I’m armed to dispel bats, and a deft hand at smashing rats, I head off to fight the King Rat again. This time knowing that I have to Pick Up a hidden crank found under the puddle, and I know not to pull every lever (since many of them increase the Water and Steam flow in other parts of the sewers, making advancement quite treacherous).



Using the Crank in the Square Box apparently stops the Poison Gas from filling the room that Vortex was left in. It also drains a Manhole, allowing access to deeper parts of the Sewer System.

Octopus Prime
11-28-2008, 01:18 AM

Well, only one part of the Sewers. The Lair of the King Rat! Like how the Ninja Mistress is a modified Ninja with more health and a new attack, the King Rat is a Rat Man with more life and a new attack. His new attack is short range, however, so it’s not so bad. Point in fact, he’s easier then most Rat Men, and they’re wimps. To his credit, he moves really, really quickly.


The King Rat falls, leaving behind another Scarab. 3 down, two to go.


First off, I head back to the Hideout. I still have 2 uses of the Healing Booth, and a light breeze is lethal with the health bar so low.

That taken care of, it’s in to the Rear-Entrance of the Pyramid Club, by way of the kitchen.


This is pretty much the most asinine puzzle in the game. There’s no real indication that buying multiple packs of Hot Nuts outside the club is the secret to getting inside, and, as previously noted, it’s entirely possible to run out of money before buying the afore-mentioned Nuts. Luckily, this is not an issue this time, so we have free reign over the Kitchens.


Man, that running gag never gets old.


Slight variant there. I like it. It makes less sense, but whatever.


The Pyramid Club is the secret headquarters of all those crazy British guys I’ve been pummeling all this time. While the British guys are less dangerous then Ninja’s, Thugs and Mummies, they’re vastly more difficult to fight then Rats and Statues. So I’ll try to avoid combat as much as possible until I find the kingpin.


An off-handed glance at the moose reveals a fairly clear hint. Unfortunately, it seems that the two Dapper Gentlemen are between me and it, so it looks like we must resort to mindless violence afterall.


I think I’ve already mentioned how much I love this games writing.


Here the two Gents fight me simultaneously. As previously mentioned, these Limey jerks are middlesome for difficulty, even individually. In a group they’re especially bad.


Not that they’re unstoppable, just irksome.


Twisting the Moose’s antler causes a secret entrance to open. I thought it was weird that such a large club only consisted of the two rooms.

Up Next: Peril in the Eyes of Muck!

Octopus Prime
11-30-2008, 11:04 AM

It’s Lord Muck! Who looks identical to any other British Gent! Except he has a cane!


Like the other members of the Cloying Grasp, Lord Muck has a couple of different moves then their henchmen; His swirling cane means he can move and attack simultaneously, and instead of tossing his cap, he causes rocks to fall from the ceiling, somehow. Fortunately, he isn’t much stronger then his minions.


Mad Lord Muck falls after some consternation, and Metro Cities plague of portly British stereotypes has fallen. Lookin’ good Mr. Shade! One more Crime lord to go and then it’s on to Sutekh!


The only place left is the Mysterious Green Building guarded by a thug. After a few seconds of waiting, an elevator also descends nearby. Logically, you need to leap on top of the elevator when it drops.


The roof of the building contains a fuse box which is securely screwed on. After using the screwdriver to de-secure it, the fuse box can be deactivated. The rear of the building (I guess) is armed with a ridiculously gigantic rifle. It doesn’t do anything, so supposedly flipping that switch deactivated it.


The third side of the building has another machine gun and a ladder to the roof.


Why yes, Nightshade, I bet you could.


Theoretically, bashing down the grate with a crowbar may not have been the most stealthy of plans, luckily, this is not a sneaking mission, so I don’t care.


Surprisingly, Goliath isn’t a slightly modified sprite for a Thug. And, as his name suggests, he is very, very powerful.

And he’s dressed to blend in to the carpet of his office!


Goliath is easily the toughest enemy so far. He’s simply too powerful for any of your attacks to even slow him down, let alone damage him. Occasionally he puts his head down and tries to tackle you, if he does this while close enough to the edge of the screen, he’ll hit a wall and be stunned for a few seconds, leaving him slightly vulnerable. Usually not enough to knock off more then a single notch of his life bar. About your only advantage when fighting him is that he’s incredibly slow, and his attacks are easy to dodge.

Also, during this fight I learned that by pressing Up and B I can kick, and kicks are much more powerful then punches. Good to know.


Now almost the entire Cloying Grasp of Evil has been defeated, and all 5 Scarab Keys have been found. All that’s left is to unseal Sutekhs lair and beat seven shades of crap out of him.

And as for that old man who said he would help us way back when?


Octopus Prime
11-30-2008, 11:06 AM

He wasn’t particularly helpful after all. So in order to defeat Sutekh I have to… beat him up. Odds are I would have tried that, thanks.

“So at Last We Meet Again for the Last Time!”


Inserting the Five Scarab Keys causes the statue of Sutekh to open, and revealing his TRUE lair!


Said lair also gives me a hint as to how to beat him. I’m not sure why he bothered to leave a reminder of what his weakness is, but then the minds of evil are not to be fathomed by the honest folks of the Earth.


Despite what I just said, I’m somewhat confused as to Sutekhs mindscape here.





The eye is an electric deathtrap. Not a very powerful one, since it only drops your life by half a notch.


After a vastly long hallway of confusing graffiti, Nightshade finally comes face to face with the diabolical Sutekh! Naturally, being a republic serial villain, he reveals his plan while there’s still plenty of time to stop him.


Well, bonus points for creativity, I guess.

Since, as previously mentioned, Sutekh is a villain in the truest sense, Nightshade opts for a bit of psychological warfare to determine what the villains Achilles heel is!

Octopus Prime
11-30-2008, 11:08 AM

All right, let’s settle this! I’ve got two fists full of Justice! Exact Change Only!


Sutekh won his Final Boss status pretty fairly. Not only is he crazy-fast, but he can teleport, and has a heap of attacks, and luckily a predictable pattern. First he’ll appear far from you and launch a single fireball which you can duck under, then he’ll appear nearby and strike with his claws, he does this twice, then he appears far from you again and tosses a grenade, after that he’ll disappear and summon an enemy (usually a statue, but sometimes it’s a mummy, so it’s best to save the Staff for them). Then the pattern repeats.

The Staff of Ra is an effective weapon, but it can only be used a few times and barely does more damage then a kick to the chest. A series of quick, low punches when he comes in to use his claw is the best strategy, as any blow causes him to recoil.


Finally, Sutekh is defeated and his hideout begins to shake violently.


No daring escape or anything, just a series of quick snap-shots detailing that Sutekh is in jail and vowing revenge, clearly paving the way for Nightshade: Episode 2!

…which I’m still waiting on, 17 years after the fact.


And now we know who to blame.

After the credits, the game resets.

And thusly ends the great saga of Nightshade. And that is not a factitious statement, this is the first time I played the game and DAMN did I like it.

11-30-2008, 11:16 AM
Woo! Good show, old bean. Jolly good show!

11-30-2008, 11:37 AM
Man, three pages of running through Metro City and nobody made a Final Fight joke?

I'm disappointed in all of you.

I'm also disappointed that this LP is already over. :(

Nightshade is my hero.

Octopus Prime
11-30-2008, 11:41 AM
Man, three pages of running through Metro City and nobody made a Final Fight joke?

I'm disappointed in all of you.

I'm also disappointed that this LP is already over. :(

Nightshade is my hero.

Such is the peril of doing little-bitty games for an LP. I was trying to stagger it out, too. The lack of Final Fight jokes I have no defense for. You're right to be disappointed in me.

11-30-2008, 12:53 PM
Great thread! Thanks for saving me the trouble of playing through this again -- I love the writing, but the fighting system really kind of blows. Duck and punch to win! Also: use lots and lots of savestates.

Looking back, I'm surprised I was able to finish Nightshade as a kid, what with all the dumb fighting and silly puzzles (go to hell, hot nuts guy). Never underestimate the power of infinite patience and a subscription to Nintendo Power, I guess.

12-01-2008, 12:18 AM
I haven't gone through all of the thread to check this, but did you give some nuts to the squirrels in the park? They would have given you an amulet of whatevermajig.

Octopus Prime
12-01-2008, 04:40 AM
I haven't gone through all of the thread to check this, but did you give some nuts to the squirrels in the park? They would have given you an amulet of whatevermajig.

Yep, the amulet takes off half the health of all Rats.

07-03-2009, 10:14 AM
I am incredibly late to the party, and I don't know how I missed this, as I have attempted to follow all your LPs, PrimeOcto, but man, a wonderful show as always. I thank the overlooked NES thread for making me come read it. Yep!

There was obviously a lot of love put into this game. It is indeed a shame that we never got that episode 2.