View Full Version : Oh no -- Pitch! Let's Play The Legend of Kyrandia Book 1!

Sky Render
11-27-2008, 03:18 PM
LP Part Index
Part 1 (http://www.talking-time.net/showthread.php?p=339419)
Part 2 (http://www.talking-time.net/showthread.php?p=340507)
Part 3 (http://www.talking-time.net/showthread.php?p=341406)
Part 4 (http://www.talking-time.net/showthread.php?p=343894)
Part 5 (http://www.talking-time.net/showthread.php?p=350886)
Part 6 (http://www.talking-time.net/showthread.php?p=352212)
Part 7 (http://www.talking-time.net/showthread.php?p=353686)
Part 8 (http://www.talking-time.net/showthread.php?p=355525)
Part SEKRIT BONUS (http://www.talking-time.net/showthread.php?p=429429)
LP Complete

Okay, let's establish the ground rules here. I'm going to aim to update this roughly 3 to 4 times a week, more if I can manage. Other than the first part, most are going to be quite a bit bigger, covering up to major events when possible (so while the intro's about 17 shots, later ones will probably be at least twice that).

I also intend to keep the snark factor nice and high, because hey, it fits with Kyrandia. I'm open to requests on what to have Brandon do, though the game is overall pretty linear. Most of said requests would have to be for stuff like getting killed, doing obviously stupid things, etc. That said, let's get started!

Introduction: Living on a Cliche

Back in 1993, the adventure game was king of the PC. Of course, nobody was surprised by that at the time, as the first PC game to really set PCs apart from the then-emerging arcade game scene was the text adventure Zork, so it just made sense to keep going with the theme. That was back around, oh, 1979 or so. By 1993, we were in what you might call the Golden Age of adventure games, when timeless classics like King's Quest V and Space Quest IV were coming out, as well as the ever-memorable Sam & Max Hit the Road.

Well, any time something gets popular, everybody wants in on it. And that included a little-known developer called Westwood Studios, who came up with what was basically their answer to King's Quest V: a point-and-click medieval-style adventure game with a grand scope and a plotline that is more than a bit familiar to anybody who's read any fantasy novel ever. That game was...


So what set Legend of Kyrandia apart from the normal faire? Actually, not much. Its most noteworthy trait was that the largely unlikeable main character was quite sarcastic, and had a habit of getting into highly comedic situations from being a total douchebag, being a blithering idiot, or just generally thinking he was better at things than he really was. I guess it kinda hit a bit too close to home with the target audience (ie. PC gamers who figured they could win any adventure game no matter how obtuse it was), because almost nobody remembers the game. Which is a pity, as it's actually a pretty good adventure game with some nice humor, even if you do seem to die every time you do anything besides what the developers wanted you to do.


I have the CD version, so I can't show you the intro text, but I can sum up what the setup is: 18 years ago, an evil jester (I know, just go with it) called Malcolm was imprisoned in stone by the wizards of Kyrandia to protect Kyrandia from his magical misdeeds. Well, after he killed the king and queen; way to act in a timely fashion, wizards. But the spell was broken somehow (jee, this sounds familiar...), and now he's doing his best to turn Kyrandia into a wasteland while totally aping on the Joker's style. He also took control of the Kyragem, the source of the land's magic. That's probably a bad thing.


Enter Kallak, an old man who might be able to set things in motion to stop Malcolm. But unfortunately, Malcolm shows up with other ideas in mind, and poor Kallak... well, you'll see in a minute.


Now we meet our "hero", Brandon. He's really more of a whiny little self-centered brat than a hero, but whatever.


And here's the house. Kallak, as you can see, is between a rock and a hard place. Or maybe he's just a rock. Anyway, he's got lots of stuff, so I went ahead and nabbed everything in sight before I tried to leave.


Oh jeez, the wall's talking.


Turns out that Treebeard here speaks for the land, which is sick of all the industrial waste we keep pouring into it and is appealing for help. No wait, that's not right.


What's really going on here is that Malcolm is doing his best Jack Nicholson impersonation on the forests, torching and poisoning stuff. You know, like in the intro. Brandon naturally wants to know why the land can't solve its own damned problems.


Yes, because clearly stuff like earthquakes and tornados don't count. Yep, land's totally innocent. Mmhmm.


Doesn't miss a beat, does he? It's a fair question, really. I mean, if my back wall started talking to me, I'd be pretty interested in finding out why too. Though I think Brandon should probably check into rehab after this little conversation is over, just to be safe.


Skillfully dodging the whole Malcolm issue, Old Treebeard gives us some extra exposition: it seems that the real cause of the suffering is that big-arse gemstone somewhere getting corrupted somehow. I guess the burning down forests and poisoning everything in sight by Malcolm are unimportant, then? The plot's a little bit disjointed, if you didn't guess. So which is it: the corruption of magic or the rampant deforestation by Malcolm that's the problem?


Good choice, plantface. I mean, he's only totally inexperienced and annoying and likely to get himself killed trying to cross a bridge. Sure, you could go call on those wizards that the kingdom employs, but that'd be too easy. Nope, Kyrandia's best hope is this kid. (Kyrandia is SO boned...)




Thank you for that non-answer. That totally clears things up. Totally.


At least he knows he's worthless.

Sky Render
11-27-2008, 03:20 PM

What is this guy, a fortune cookie? At least tell me where to go, dirtbreath!


I don't think he's listening, Brandon.

Well, that puts us in a right pickle, doesn't it? And it's up to Brandon to solve all our problems! Let's just hope he doesn't do too many stupid things on the way. Like, you know, insult Malcolm, or try to solve puzzles with his eyes closed, or something stupid like that. I think we can count on him to be mature and solve Kyrandia's problems like a responsible adult.

...Gwahahahahaha! Yeah right. Come back next time to see just how bungling our game's lead really is.

11-27-2008, 03:23 PM
*sigh* (http://www.gamespite.net/talkingtime/showthread.php?p=336259#post336259)

Octopus Prime
11-27-2008, 04:15 PM
I love me some Adventure games! And this is one I've never heard of!

Consequently, I now love me some Sky Render!

Ample Vigour
11-27-2008, 04:25 PM
*sigh* (http://www.gamespite.net/talkingtime/showthread.php?p=336259#post336259)

Sing it!

Sky Render
11-27-2008, 04:27 PM
Yeah, seems I kinda bypassed a few forum policies here. I apologize again, and wish to point out that it wasn't my intent to do so. Still, the LP must go on! Assuming you let me, of course.

11-27-2008, 04:32 PM
Chaos! Highwaymen and queue-jumpers roam the LP subforum and do as they please!
The broken husks of dreams and hope litter the streets as fires rage on!

Now that you've started, I don't think there's any reason to stop. I haven't read it yet, but I think I'll be following this LP.

Ample Vigour
11-27-2008, 04:38 PM
But be on your guard, new guy! Repeat offenders have to debate Brickroad on helmet laws.

11-27-2008, 04:54 PM
Sure, keep going. You didn't know, so just take it as a warning for next time.

Sky Render
11-27-2008, 04:54 PM
Duly noted. I shall keep Wikipedia on link in case I forget. Transgressions aside, at least we all get some snarky comedy out of it, right?

11-27-2008, 05:02 PM
I love (hate?) this game because I played it as a kid, but I never finished that fucking cave. I was always eaten by a grue, and I eventually decided that I didn't care enough to get some graph paper and map the damn thing out.

Way to go, Westwood Studios!

Sky Render
11-27-2008, 05:15 PM
Yeah, the Fireberry Cavern gave me nightmares too, back then... Funny how drawing a map never seems to occur to you when you're 12 years old, huh? Seems so obvious now, but...

Sky Render
11-28-2008, 11:10 AM
Since the intro was so short, let's just jump right into part 1, shall we?

Part 1 - Amulet? What Amulet?

The story so far: an evil clown who likes destroying forests for no discernable reason has broken free from his 18-year imprisonment, turned some guy to stone, and now it's up to a twenty-something in ugly clothes to save Kyrandia. How will he do this? I'm afraid we have no idea, as the game's first expositor, the back wall of Brandon's house, forgot to tell us where to go and instead decided to try his hand at being a fortune teller. So we'll just have to take a look at some of the stuff Brandon has. First up, the apple!


...Aaaand we get our first instance of Brandon's inherent stupidity. Let's try the saw.




The letter is a bit more helpful, telling us that we should be looking for somebody named Brynn. Brandon helpfully mentions that she's at the temple, too. Well, that's a start! Let's get out of this hut.


Brandon's house is only accessible from an enchanted tree branch that moves up and down when he steps on it. That's, like, the coolest tree fort ever. Screw ladders, he gets a living elevator.


Thank you, Captain Obvious. That's a hell of a dent, too. Almost looks like a teardrop. GEE I WONDER IF THAT IS A CLUE.


That is one dinky temple. But hey, beggars can't be choosers. Let's see if anybody is home.


Yay, it's Brynn! Just who we wanted to see! Please, Brynn, explain to us what's going on here!


Lots of mostly boring exposition ensues. Hooray! The letter above sums things up pretty well, actually. Malcolm is free, and now Brandon's the only one who can stop him, probably because all the wizards kinda need the Kyragem to be at full effectiveness. I mean, it is the source of magic in Kyrandia. Bright move, by the way, not keeping watch on Malcolm and maybe even, I don't know, making sure he can't reach the Kyragem?


So apparently we need a lavender rose to continue. I SMELL FETCH QUESTS! Back to the forest, then...


Yeah, get used to this. Brandon complains. A lot. At least he's usually somewhat funny when he does. He also doesn't pay very close attention to what people tell him. I think he might have ADD.


That's one specially concentrated rainstorm. Actually, it's "raining" tears. Now where did we see a teardrop shape? Hmm, I just can't quite recall... Must've been somewhere... Oh well, we'll just grab a tear and come back later.


I'm pretty sure that's not normal botanical behavior.

Sky Render
11-28-2008, 11:11 AM

A cavernous entrance, huh? I doubt roses grow here, but let's take a peek anyway.


Meet Herman, the most inept bridge guard ever. He's gone and let the bridge fall apart, and now there's just a thin rope to the other side. MAYBE WE SHOULD CROSS HUR HUR.


Herman tries to stop him, but Brandon (as we've covered) is a ball of ego. Let's see how that agility of his works out for him.


Yeah, I bet you saw that coming. Gotta love how Herman doesn't care that one of his friends just died, only that now he's gonna have to actually do his job. Well nerts, let's keep going. Power of Load Game, activate!


Hello, what's this? I think I spy a lavender rose! Quite a few of them, as it so happens!


Hehe, the prick got pricked.

Well, we have our rose, so let's hurry back to Brynn and totally ignore everything we see on the way. I'm sure we're not forgetting anything. Yep, not a thing at all.

Sky Render
11-28-2008, 11:12 AM

Here's your rose, now give me exposition! Also, I almost didn't notice that plot point slamming into me there like a freight train. Inept foreshadowing? Very yes.


Hooray, more dialogue! This pretty much sets our goals for the rest of this part of the game.


Oh Brandon, you inattentive cad.


Oh yeah, that tree. Hm. Let's see. Tear-shaped hole. Tear-shaped drop. Hmmm... ... ... Nope, can't figure it out!


I'm lying through my teeth, obviously. This is probably the easiest puzzle in the entire game, if you can even call it a puzzle.


This bratrat showed up out of nowhere after I healed the tree. He has a funny marble. And that altar was missing a marble. I don't think it takes a lot of thought to realize that we need what he has.


As if anything can be easy, right? Great, chasing kids now...

Sky Render
11-28-2008, 11:13 AM

Merith likes taunting Brandon almost as much as I do.


Brandon totally pulled a "I'll catch you, PSYCHE!" on him. What a douchebag. Still, marble get!


So, let's place the marble and get this show on the road!


Woo! Wonder what it does?


Absolutely nothing. Fantastic. Ah well, let's go pester Herman again.

Sky Render
11-28-2008, 11:14 AM

So I gave Herman the saw to cut new planks. And Brandon got snarky again. What a surprise. Anyway, let's go and doubtless berate Brynn for leading us to this useless amulet.


But Brynn has jumped town! What fantastic help Brandon has to rely on. Oh well, let's go bug Herman until he finishes that bridge. Not like there's anything else to do around here.


*Badum-pum-TISH!* Still, bridge is fixed.


Ladies and gentlemen, the comedy stylings of Brandon and Herman! One is an idiot, the other's just mean! These guys are going places, I'm tellin' ya.

Well, that about wraps it up for part 1. Next time, we cross the bridge and visit the enigmatic Darm. Will there be more zaniness? Does the sun rise in the east? Stay tuned for hilarity, ineptitude, bumbling, and mirth cones!

Sky Render
11-28-2008, 11:39 AM
I would love to do an LP of the other games, but there's a slight problem... I don't have the third game, Malcolm's Revenge, and it is notoriously hard to find these days. Which is a pity, as I understand that it's ridiculously funny. Still, assuming this LP is popular, I'm very likely to reserve rights here at Talking Time to do a Hand of Fate LP.

11-28-2008, 11:46 AM
Will there be more zaniness? Does the sun rise in the east?

For a minute I thought those were two separate and serious questions. In my defense, I've never played this game, so I don't know that Kyrandia's sun rises in the east; I thought we were going to find out.

11-28-2008, 11:50 AM
Heh, nice. I think I was the only kid in my school who managed to get through the Fireberry Cavern. Dig this game, but not as much as part II.

Sky Render
11-28-2008, 05:46 PM
For a minute I thought those were two separate and serious questions. In my defense, I've never played this game, so I don't know that Kyrandia's sun rises in the east; I thought we were going to find out.

Actually, Kyrandia is one of those worlds that experiences "time of day according to whatever the developers wanted". Meaning it's midday just about everywhere, a foggy evening in a few spots, and the dead of night in one area. All simultaneously. Highly entertaining, really.

Octopus Prime
11-28-2008, 05:48 PM
How could Brandon pick up a tear?

Moreover, how could Brandon pick up a tear and have it maintain its shape?

Sky Render
11-28-2008, 06:00 PM
How could Brandon pick up a tear?

Moreover, how could Brandon pick up a tear and have it maintain its shape?

Logic has no place in this game, as will become readily apparent during the next part. Being able to pick up a teardrop that magically morphs to bigger than his head and still tear-shaped is only a minor peculiarity compared to some of the stuff that goes down later.

11-29-2008, 08:46 AM
This series gets so, so much better as it goes on. Malcolm's Revenge is a really incredible adventure game. Hand of Fate is above-average too. I think the first one is really just King's Quest-lite (and as mentioned, for those who love graph paper). Picks up a lot after the Fireberry Cave though, and I'm happy to see it get some play on these forums.

Sky Render
11-29-2008, 11:49 AM
Yeah, I really wanted to work with Hand of Fate for an LP, but I also realized that it'd be unfair to not give the first game at least some love before doing that. Or snark. Whichever I had the most of after having to suffer through the more annoying parts of this game again. Having just finished gathering shots for the Serpent's Grotto sequence (aka. Fireberry Cavern, aka. The Cave from Hell), I think I can safely say that the snark is in far greater abundance at the moment.

11-29-2008, 04:29 PM
Having just finished gathering shots for the Serpent's Grotto sequence (aka. Fireberry Cavern, aka. The Cave from Hell), I think I can safely say that the snark is in far greater abundance at the moment.

If you actually drew a map for this sequence I request that if you're able to scan it you immediately do so. I'm just kind of curious how many swear words you wrote and which one the most creative one was.

Sky Render
11-29-2008, 05:51 PM
If you actually drew a map for this sequence I request that if you're able to scan it you immediately do so. I'm just kind of curious how many swear words you wrote and which one the most creative one was.

The only map I ever drew for it was back around 12 or 13 years ago when I first replayed the game. And that got lost ages ago. This time I used a map from GameFAQs for reference purposes, and discovered that the author had gotten fed up with the maze and mislabeled half the rooms. That should tell you something about how nasty Serpent's Grotto really is.

As for swears I used while venturing through the dungeon (this time and in previous plays), I think most would be a violation of the TOS. They were that nasty.

Sky Render
11-30-2008, 08:23 AM
Part 2 - Mirth Cones!

So last time, Brandon found his grandpa turned to stone, got sent on a fetch quest, acted like a douchebag, got a useless amulet, helped repair a bridge, and is now heading to Timbermist Woods to find some guy called Darm. Wow, can you feel the excitement? 'Cause I can't. But yeah, let's head into this new forest.


Oh how convenient, a house. Could this be where Darm lives? Also: time to drop some stuff I don't need. This game's inventory is punishingly tiny, having only 10 slots for items plus whatever you have on "hand" (ie. selected on your cursor). You have to ditch anything you aren't going to use.


Hm, dressed like a wizard, has a pet dragon, lots of books and scrolls... Nope, this guy's clearly not Darm. Let's get out of here.


Oh of course he's Darm. It even said so on the bottom of one of the earlier screenshots. And he's a bit senile. I get the feeling that the dragon is the brains of this operation.


And he's hard of hearing, too! Oh joy of joys, endless comedy options involving making fun of physical shortcomings!


So basically I'm on another fetch quest. I'd be angry, but quite frankly, adventure games would be pretty much pointless without those. He wants a quill, huh?


Well, there's a hurt bird. But I don't think I can reach it. Alternative route, then!


Lots of nuts in the forest...


Yeah, you knew that'd show up eventually.

Sky Render
11-30-2008, 08:24 AM

Okay, that is a big hole. In a dead forest. And I have a bunch of seeds. But they wouldn't seriously...?


You're kidding me.


You have got to be kidding me.


THAT was what I needed to do?


Okay, so one dusting later, I have a power on my amulet now. Let's try it!


It heals you. Nifty. Hey, I wonder if it'll do anything to that bird.


Yes it did. Quill (sort of) get! Let's give it to Darm.


Yay, more crude humor!


Well, I guess we have a scroll? What next? Perhaps the dragon can tell us.

Sky Render
11-30-2008, 08:25 AM

The hits just keep coming...


Well, we have a quest now.


Thanks, Darm. That was a huge help, really. Oh well, time to go gather more gemstones, because I smell FETCH QUEST again!


Nice, an emerald! But I can't get it, of course. Oh well.


Hm, an altar with 4 gemstone-shaped sockets. This might be what we need. Let's try a gemstone.




Oh. Guess Darm wasn't kidding, and we'll have to hunt down a specific gemstone for this.

Sky Render
11-30-2008, 08:27 AM

Fortunately, the forest is littered with bad design choices... I mean, gemstones. There's lots of them back in the first area too. So we'll gather a bunch up and try them all.




Oh come on.


Any of them?



So it looks like this particular quest will be a bit harder than I thought. Okay, where haven't we looked yet? Maybe past those acorns...


Oh hey, didn't see that before. Rubies! Yoink!




Let's see, where'd I put my Antidotes...


Yes, be thankful for the little things, Brandon. Well, I seem to have forgotten to stop by the item shop before I headed out, so I'm fresh out of Antidotes. Let's go see Darm, maybe I can bum one off of him.



Yeah, this is one of those "you're screwed if you don't have the right stuff" moments that Sierra adventure games love to pull on you. I guess Westwood really wanted to copy Sierra badly, because the "you're screwed" moments in this game are even more arbitrary than the ones in Sierra games (if you can believe that).


Fortunately, I came here properly prepared. It's impossible not to be if you wait until the gem quest to check that tree, but if you check it out before then, you can really really screw yourself over. Which I totally did back in 1993, saving over my main file while poisoned with no yellow gem on the amulet. In total disregard of the massive "DANGER!" sign in that screen, no less. Yeah, I wasn't very good at adventure games in 1993, but in my defense, I was all of 12 years old. Anyway, the yellow gem on the amulet is for healing, meaning I can escape with my precious ruby. So, this must be the one we need!


What the hell! I've tried every gemstone in existence, and even rubies won't work! This is getting ridiculous...

Like so many adventure games, this just turns into a random click-a-thon to figure out where you're supposed to go next and what you're supposed to do. Now you might think we're supposed to get that emerald out somehow, right? Well, you'd be wrong, because the emerald is a red herring! The real answer is this:


That's right, you're supposed to click on a totally random and arbitrary bit of water here in the middle of nowhere with no indication that anything is there to pick up. And you know what's really sad? This sort of obtuse puzzle design was commonplace back in 1993. This puzzle kept me confused quite literally for weeks when I first played the game. I think you can see why the genre eventually popped its clogs around 1996. Anyway, let's try this one.

Sky Render
11-30-2008, 08:29 AM

Finally! Now, after saving, we'll have to go through trial and error to figure out what the other 3 are. Seriously, there are no hints in this game whatsoever for these kinds of puzzles. And in this case, the puzzle solution is randomized each time you start a new game. Fantastic.


I spared you the suffering of watching me try out every gemstone several times. Had I not been using saves, I'd have to go hunt down all these gemstones AGAIN. And they spawn in random locations all over the game's first two areas. Simply delightful.


So we've got a flute now. Let's have Brandon play it!


And it's totally not your fault for sucking at playing it, either, right? *sigh* Let's go see Darm again...


After some more silliness, Darm tells us to go visit someone called Zanthia, far from here through Serpent's Grotto. Sounds fun, let's go!


Here's Serpent's Grotto. Something wicked this way comes!


Ooh, BURN! This guy looks familiar, doesn't he? Hm, seems to like knives, penchant for wanton destruction, overall not very nice... What is the most logical reaction, I wonder?


To insult him, naturally. Which the clown responds to by chucking a knife at Brandon, barely missing his useless arse. You idiot, Brandon. But hey, Brandon doesn't seem to think Malcom's such a big deal. I mean come on, he's just a clown. WHY DON'T WE GIVE HIM A HUG?


Now that's what I call the "cold shoulder" treatment. Also, if you didn't see a quick death coming from that action, you may be blind. Load!

Sky Render
11-30-2008, 08:30 AM

You're supposed to return his knife to him by throwing it forcefully towards his face, which actually seems only slightly less suicidal than trying to hug him, to be honest. And hey, Malcolm's a poet and doesn't know it!


And now we can't get into the cave. Great.

Well, Brandon's definitely got some issues to deal with now. I mean besides all of his developmental issues, ego issues, asshat issues, and Playboy issues. How will we break the wall of ice? What horrors await in Serpent's Grotto? You'll just have to tune in next time to find out! Same brat time, same brat channel!

Sky Render
11-30-2008, 10:38 AM
The odds of the last gem being the Ruby are high, but it's not 100%. I've seen it not be the Ruby 3 times in the roughly 9 times I've played it, so the odds are probably around 2/3rds that it is going to be Ruby on a given play-through. And yes, I have actually played this game that many times. I kinda like it, horrible design decisions aside.

Octopus Prime
11-30-2008, 10:45 AM
Wouldn't be an adventure game if the puzzles made sense.

Sky Render
11-30-2008, 01:31 PM
Wouldn't be an adventure game if the puzzles made sense.

Correction: it wouldn't be a Sierra or Sierra-derived adventure game if the puzzles made sense. LucasArts only rarely put in puzzles that left you scratching your head in confusion. Also, if you like obtuse puzzles, then you're going to LOVE the next part of the game...

Octopus Prime
11-30-2008, 01:32 PM
Also, if you like obtuse puzzles, then you're going to LOVE the next part of the game...

Hot Biscuits!

Red Hedgehog
11-30-2008, 10:10 PM
Man, I remember that this game was really popular on my high school's lab computers when it first came out. I think one person actually got past the cave, too, but he complained like the dickens about it!

Sky Render
12-01-2008, 07:11 AM
Man, I remember that this game was really popular on my high school's lab computers when it first came out. I think one person actually got past the cave, too, but he complained like the dickens about it!

Yeah, apparently a few schools got this Kyrandia via a hardware bundle deal. I know that such a deal existed, since I have one of the hardware-bundled editions of the game. And it's funny how Serpent's Grotto is always what people remember most, isn't it? Those who haven't played the game around here are going to find out why very soon...

Sky Render
12-01-2008, 09:17 AM
Part 3 - The Cave from Hell

Here we are, the most traumatizing part of the game. The part that makes most people quit and never come back. We are entering Serpent's Grotto, also known colloquially as Fireberry Cavern and The Cave from Hell. Why the latter nickname? Soon you shall know...


So last time, we were left in the lurch outside of a cave with a wall of ice for company. Sounds like my high school prom night. Maybe Darm's scroll will help!


It summons... ice. Yeah, that's probably not going to help. Actually, it would probably make things worse. Okay, so... I know better than to go ask Darm for more help, and I've scoured the forest top to bottom. I doubt flowers or gemstones will have much effect, so... Wait. Maybe the flute...? No, they wouldn't do that... would they?


They did. They used a Loony Tunes gag as a puzzle solution. I am officially speechless. Whatever, in we go.


You'd better hope not, Brandon.


Good going, Brandon. So we're trapped in the cave for a bit, then? Well, not like I forgot anything important outside, so...


Nice burning bush. Okay, let's get moving!


Crap. Guess this is one of those non-lighted caves...

Sky Render
12-01-2008, 09:18 AM

Okay, we'll try again with one of those berries.


Is that supposed to...?




crap, um...


Son of a submariner! So they go out after a while. Let's try again.


Okay, so I guess we found a lighted area. No way to cross, though. Let's keep exploring and


Crap! Eaten by grues... er, Shadow Wraiths, again. Guess we'll need to drop berries for light?


No. Oh no. Please not one of these.


It is. A maze. And the kind where you die repeatedly if you don't know how to get through it. That's just... great. And it's going to be all the more delightful since this game's art direction was lazy, meaning that 9/10ths of the rooms look identical. The phrase "twisty little passages, all alike" comes to mind... Plus, there's no in-game map, so unless you make one yourself and keep track of where you are, you WILL get lost. Fantastic.

Sky Render
12-01-2008, 09:19 AM

Sometimes I find rocks in random rooms. Hm, there was a scale in the entryway, too. Let's get a few and try to solve that puzzle.


Crap crap crap. I used my last berry here from that last bush, and I don't think backtracking is going to help, either. Nothing to do but take a leap of faith and pray this next room has fireberries!


Oh thank goodness. Yeah, this game expects you to make stupid moves like that, even after the ground rules have established that it's bad to enter rooms without a light. We'll just list that as bad design decision #8, right behind "making the main character a cockwit", and in front of "making obtuse puzzle solutions with no hints". I might note that almost every single Fireberry bush is located a minimum of 4 scenes away from each other one, meaning you have take a risk and go into a room with no light constantly. If you don't know where the Fireberry bush rooms are, this translates to a lot of deaths.


A lot of them.


A lot a lot.


This screen will be burned into your retinas before you're done with this cave... Assuming you don't use an already complete map, obviously.

Sky Render
12-01-2008, 09:20 AM

This looks interesting. I wonder what is going on here.


So basically, this is another fetch quest. What do I need to do, then?


No clues. Great. Still, that's a fair deal. So where do I find whatever's needed to finish this altar? Probably not in this cave, knowing my luck...


That is a big coin. Yay for pre-lit cavern rooms! There aren't many. Also note how the moon is somehow shining in the background, even though it was the middle of the day when we entered the cave all of 15 minutes ago. And what do you want to bet that it's still midday outside of the cave in spite of that? Hooray for poor art direction!


Oh look, emeralds. Too bad the birthstone fetch quest is ALREADY OVER! Seriously, these are useless. I don't know why they bothered to even put them in. Probably just to taunt the player. Anyway, I wandered about a lot until I found 4 rocks, so let's go toss them on that huge scale.


Okay, that's good.


Yeah, making progress. Stop showing off, though.


Um, Brandon? Stop showing off.


No, stop that. You aren't that good.


You... IDIOT!


Great, so I need one more boulder. And I was almost out, too. This has to be the only adventure game in history where you literally get punished for the main character's lack of hubris, not having any way to prevent it from happening, and extending an already annoying puzzle even further.

Sky Render
12-01-2008, 09:21 AM

FINALLY. Let's get out of this hellhole.


So why did I want to get back out? I don't know, this game's insanely unhelpful. I have a giant coin now, but not much else is new. Let's "let faith be our guide", which is to say, act on my past memories of playing this game.


Wait, that well? That totally inconsequential well in the middle of nowhere that looks like nothing more than background material? You're not serious, are you? There's no damned hints at all about this, but...


Oh come on! This game's puzzles are way too hard sometimes. How would anybody figure that out short of randomly tossing stuff down the well!? Even though you quickly learn that you can't get anything back from the well if you toss stuff into it!? I literally had to call the Westwood hint line back in 1993 when I first played this game to solve this puzzle! Whatever, we have a moonstone. Let's go back to the floaty spheres of light.


Yay new amulet power! What does it do? I JUST DO NOT KNOW.


It makes me a ball of light, or Will-o-Wisp if you want to be fancy, meaning the grues... sorry, Shadow Wraiths, won't eat me. Hooray! Let's finish exploring this cave.

Sky Render
12-01-2008, 09:22 AM

Technically you can reach this screen without Will-o-Wisp. Though you wouldn't realize that if you were using a map from GameFAQs. Also, it's all fire-y and stuff. At least this puzzle isn't hard to solve. CLEARLY WE SHOULD JUST WALK ACROSS.


Brandon just got burned! Literally. Let's reload and do the actual obvious solution, shall we?




A key? What does this go to? IT'S A SECRET TO EVERYBODY.


Remember this place? Now we can cross, since Will-o-Wisps have no weight.


Yay! No more annoying light puzzles!

So we finally got out of the cave from Hell. It took forever, and involved a lot of involuntary deaths, but we made it. Next time, Brandon will... um... probably do more stupid stuff. It's what he's best at. But no more cave maze! Yay!

Octopus Prime
12-01-2008, 09:57 AM
The well doesn't seem that obtuse. It's a wishing well, throwing a coin into it is pretty sensible by adventure game standards.

Though I suppose that's a good reason to NOT throw a coin in there, since anything sensible in an adventure game is something that will lead you to a quick death 90% of the time.

Sky Render
12-01-2008, 10:02 AM
Though I suppose that's a good reason to NOT throw a coin in there, since anything sensible in an adventure game is something that will lead you to a quick death 90% of the time.

EXACTLY. This game has already set a precedent of puzzles that have no bearing on anything that makes sense or is well-known. Why would they suddenly opt for a puzzle that has actual origins in Earth mythos? It's so obvious that you're almost assured to completely overlook it the first time you play the game.

12-01-2008, 11:14 PM
You know those screens that AREN'T of the Grues or the twisty little passages, all alike?

I never saw them, and I must have spent at least six hours trying to get through that cave. Kids are so stubborn sometimes!

Sky Render
12-02-2008, 09:02 AM
You know those screens that AREN'T of the Grues or the twisty little passages, all alike?

I never saw them, and I must have spent at least six hours trying to get through that cave. Kids are so stubborn sometimes!

Don't I know it...

I can't recall the specifics (for a very good reason), but I seem to recall actually quitting for nearly a month after the first 10 or 15 deaths in that cave, and only came back to it because I was determined to not let a video game get the best of me. And then I got stumped trying to find the fifth rock, and quit again for a bit. Then I got stuck on the well puzzle for far too long, to the point that I called the damned hint line, even though the solution was obvious in hindsight. At least it was smooth sailing from that point.

Sky Render
12-03-2008, 01:09 PM
Part 4 - Fetch, Brandon, Fetch!

Last time, we went through Hell. No really, we did. But now we have escaped Hell, and emerged into... well, another forest. This game has a lot of forests. In fact, most of the forests look identical, because they only drew, like, 10 different forest scenes for this game. Anyway, let's go get lost again!


I'd make a snarky comment, but honestly, I think I'd need a change of socks after wandering through a dank, monster-infested cave for an hour, too. And in Brandon's case, he probably needs fresh underwear too.




Fortunately, that was supposed to happen. And this nice young woman saved Brandon. That was... probably not too bright of her, actually, given all of Brandon's issues.


Heh. Well, you can't say she's not strong, anyway. Either that, or Brandon is pretty light.


Yep, it's Zanthia. Youngest of the Royal Mystics, and most awesome too. You'll hear plenty of enthusiastic praise for her when I LP the next game, but for now we'll leave it at that.


Laundry, yum.

Sky Render
12-03-2008, 01:10 PM

She's perceptive, isn't she?


THAT IS AN EXCELLENT IDEA. Come on, Zanthia, you should know better than that.


Uh, Brandon? You have a scroll that makes ice, a big key, and an apple. Your opponent, on the other hand, possesses the source of all Kyrandia's magic. I don't think you're properly equipped to take on Malcolm.


Everybody likes to pick on Darm.


Ow, there's that plot point again. It's even more blatant this time.


Be fair, lady, Darm's senile and Brynn's... um, delinquent? Come to think of it, where did Brynn go, anyway? MAYBE WE WILL FIND OUT LATER.

Sky Render
12-03-2008, 01:11 PM

Oh joy, a quest. Of the fetch variety. Fun times.


Persia! No seriously, though. Thick as cream, this one. Also, I see eyes in the swamp. I wonder if they'll be my friend.


Oh hai. I can has hugs nao?


NOO, YOU BE EATIN MAH BODIES! So yeah, there's a "click to die" event, which Sierra games also love. Westwood really went the extra mile to stand out here, didn't they? LOAD!


Oh not you again.


These two bicker like relatives. Which I'm sure they're not.

Sky Render
12-03-2008, 01:12 PM

Yeah, I bet you saw that one coming too.


Wah-wah-wah-WAH! So now we have a fetch quest within a fetch quest! Gasp! It's almost like we're playing Lufia and the Fortress of Doom! Except with less fetch quests. Anyway, into the forest.


Oh I'm sorry, I seem to have wandered back into the first part of the game.


And now I'm back in Timbermist? What the hell? Remember how I said that there are about 10 forest scenes in the entire game? Well the developers re-used those 10 scenes CONSTANTLY. This entire forest consists of nothing but scenes from the first two areas of the game, plus a few location-specific scenes. And through Brandon, they even meta-comment on this fact later. So they knew they were lazy bums, and didn't care? Fair enough, I guess. Actually, they make a lot of meta-comments through Brandon. This one sums up how most players feel during any given quest in this game:


Yep. So, let's keep going.


Nice waterfall. And hey, blueberries! Let's grab some!


Ever the optimist. Okay, enough of that, onwards and upwards! Or at least onwards.


After wandering for about five minutes through identical screens, I come across this. I take back what I said before about Fireberry bushes being "burning bushes", because this is way more authentic.


Yeah, didn't think that'd work. How to solve this. I CANNOT RECALL.

Sky Render
12-03-2008, 01:14 PM

Yeah, I lied again. And yes, Brandon, he does think that.

You know, the puzzles in this game tend to work that way: they're either ridiculously easy, or so out-of-left-field illogical that you'd need a strategy guide or a click-everywhere reflex to solve them. Whatever, let's go put this back.


But first, a quick detour to a certain tree that knocked Brandon out cold! Okay, that's enough of that.


Well, at least that went well. Let's get some magic water for Zanthia. Actually, hm. Magic water sounds kinda tasty. Maybe I can recover some MP that way. Bottoms up!


In what will come as no surprise to anybody who's been following the nature of puzzles in this game, that was a smart thing to do and gave Brandon's amulet a new power. Honestly, had they not had that be a required action, I bet they'd have made the magic water kill Brandon somehow. That'd be what Sierra would have done, and as we've already covered, Westwood really wanted to be Sierra. ANYWAY, let's refill and go see the Z lady again.


Okay, I lied again, another detour. There's a floating goblet in the forest, which Brandon somehow identifies as the Royal Chalice. And you know this how...?


Wonder Twin Powers ACTIVATE! The new spell on the amulet is the Magic Null spell, so that turns out to be a good move.


Hey, get back here with that, you!


Great, just great. Well, I can't get in a door that tiny, so let's go back to Zanthia.

Sky Render
12-03-2008, 01:15 PM

There's that plot point again, hammering us in the skull. Will you please resolve this obvious foreshadowing once and for all, Zanthia.


REVELATION. This would have a lot more impact if it weren't so bloody obvious and this game wasn't so insanely cliched.

...Yes, I was shocked to learn that Brandon is the Prince of Kyrandia back in 1993. I was 12. Give me a break.


Oh, NOW Brandon wants to hurt Malcolm. Well at least he has some direction now. Funny how learning something like that does that to a person. But I swear, if Malcolm pulls the "Zanthia never told you what happened to your father" line out later, I am going to have to hurt somebody. I was joking when I said they bicker like relatives, damn it!

Anyway, I didn't bother keeping the shots from the next bit, as they don't even make sense until about 2 parts from now, but suffice it to say that Brandon has his work cut out for him since the only way to get to the Kyragem is by having 3 "royal vestments". No doubt that chalice from before is one of them, since he called it the ROYAL chalice.


What's that smell? Oh yeah. FETCH QUEST. Fortunately, I already have blueberries. Here you go.


...Well screw you too, Zanthia. Actually, there's a reason why they send you out to get "fresh" blueberries, as we'll find out... NEXT TIME!

With so many concussions, magic water ingestions, dramabombs, and idiotic requests to deal with, will Brandon ever get back to his usual dense self? I don't think I even need to answer that question, but at least there's the prospect of killing him painfully and horribly with poisonous half-finished potions next time. So don't miss it!

Sky Render
12-05-2008, 09:01 PM
This LP is going to be on temporary hold until late next week. Not a huge delay, just that finals are coming up and I value my grade a bit more than an LP. Anyway, this should be back to the old update thang around Thursday!

12-08-2008, 09:08 PM
You know, I haven't played this game in years. The last time I did, I was much younger, and I thought all of this was pretty neat, really. Well, except the caves. Even back then, I knew it was a terrible area. But watching you do your LP of this game has helped illustrate to me just how awful it can be. I never played Hand of Fate or Malcolm's Revenge, but I hope they're considerably better.

12-08-2008, 10:06 PM
Westwood sure loved these cheap "kick the player" tricks in their early days, didn't they? This game is is stuffed to the gills with 'em, more so than any other game they made since. Not even Lands of Lore was this mean.

Can't wait to see Zanthia, though. She's the best character in the entire series, and I say that as someone who has all three games.

Sky Render
12-09-2008, 11:15 AM
You know, I haven't played this game in years. The last time I did, I was much younger, and I thought all of this was pretty neat, really. Well, except the caves. Even back then, I knew it was a terrible area. But watching you do your LP of this game has helped illustrate to me just how awful it can be. I never played Hand of Fate or Malcolm's Revenge, but I hope they're considerably better.

I can't vouch for Malcolm's Revenge, not having played it, but Hand of Fate is miles ahead of the first game. I am very much looking forward to doing an LP of it, as Zanthia is the most awesome protagonist in any Westwood game.

Sky Render
12-09-2008, 04:09 PM
Zanthia is indeed great, although in my book she's tied with Malcolm, since he has such a volatile attitude compared to Zanthia's snark, which cracks me up just as much.

Makes you wonder what'd happen if the two ever ran into each other, or even better, had to work together. Alas, there will almost certainly be no Book 4 of Kyrandia, so we may never know...

12-09-2008, 05:46 PM
Makes you wonder what'd happen if the two ever ran into each other, or even better, had to work together. Alas, there will almost certainly be no Book 4 of Kyrandia, so we may never know...

...Except these are both things that happen in Malcolm's Revenge. Here, let me spoil it for you:
They snipe at each other verbally, but Malcolm gets all the good lines. He also gets to poke Zanthia with sharp objects for extra points. No, I did not make that up, you can actually do that.

If you've never played it before, you must. Just find a way, man. You're starting to say things in this LP that are acknowledged, fulfilled, and/or mercilessly ripped apart in that game.

Sky Render
12-09-2008, 06:11 PM
I really do need to play it, yes. But once I do get it, I will purposely put it off until I'm done with the Hand of Fate LP, because I want to get the proper "oh jeez you're kidding me" effect when I do play Malcolm's Revenge and end up discovering where I have been accidentally prophetic.

Sky Render
12-10-2008, 06:51 PM
Part 5 - Sir Mix-a-Dolt

Last time, Brandon was sent on fetch quests yet again, got a new amulet power, discovered what dogs knew about him (no, not that he's gay, that he's the prince of Kyrandia), and now he's being sent to pick blueberries. Even though he already did that. So why do it again? Because the script says to! Let'sa go!


Here we are. Again. And we're getting blueberries. AGAIN.


Oh, for the love of...! Can NOBODY in Kyrandia stick around for more than 15 minutes!? I mean jeez, this is just getting ridiculous. Whatever, let's mix-a mix-a mix-a-lotta potions, yo.


Um, right. That... was apparently not the right action. Either that or I need to do something else. Gee, I wish I had somebody around to tell me WHAT THE HELL I'M SUPPOSED TO DO! But no, Brandon's help in this game is about as reliable as the California state government's finance department, so we'll just have to go back to our old stand-by: wandering, clicking wildly, and guessing. Actually, maybe Darm can help. He didn't disappear, after all!


OH COME ON! Fine, fine. We'll muscle this one out. Let's see... The potion was only light blue, so... Maybe add a gemstone? No, that would be stupid... wouldn't it? But half the puzzle solutions HAVE been stupid so far, so...


It worked. I would be surprised, but a.) it fits the theme of total nonsense, and b.) I've played this game enough times to no longer be actually surprised by any of said nonsense. Whatever, let's have a sip.


Teehee. For no reason at all (yep, none whatsoever), I'm going to fill two flasks and set them down here. Now, let's see... Plants + gemstones of the same color make potions, so... Let's get some more flowers and gemstones! Hooray, fetch quest!

Sky Render
12-10-2008, 06:52 PM

Well, THAT took a while. Let's try the lavender rose first.


That was pointless. Okay, how about these yellow ones?


Much better. Have a sip, Brandon!


Yummy. So, yellow and blue... Well, that's something, but I bet there's also a red one. You know, primary colors and all that. But I haven't seen any red flowers anywhere... Hm? Is that rug scuffed up?


Aha, a trap door! Let's go through, shall we?


Hooray, more forest! For no particular reason, I'm going to check this gigantic and entirely inconsequential tree stump. Dum de dum...


Ladies and gentlemen, I give you the Rainbowstone. This amazing, fantastic gemstone... does ABSOLUTELY NOTHING! That's right, it's a total red herring item that you can still lug around in spite of that. And what's especially funny is that most people don't even know it exists! I guess I'm the only one who randomly clicks on everything? Pretty remarkable, given that this is a Sierra-derived adventure game, meaning click-a-thons are commonplace. Whatever, into the forest!


Yep, the developers were still lazy. Moreso than ever, as there are instances here where the same screen is used RIGHT NEXT TO ITSELF when moving about in this latest maze of forests. I think that's setting a new record in laziness.


But this is new. What could this be?

Sky Render
12-10-2008, 06:54 PM

Wonder Twin Powe... sorry, already did that joke, didn't I? Anyway, now we have a delicious-looking GREEN potion! Let's take a taste!


Yeah, it was poison. I am Jack's complete lack of surprise. Also, I included more shots this time, just so you can see Brandon suffer. Hooray for arbitrary deaths to punish curiosity! I just love those. Reload!


Well, after some more wandering, I found this lovely beach with (GASP!) red flowers! I think I see a castle off in the distance too. Probably that's where I need to go. SO LET'S GO! WILL-O-WISP, I CHOOSE YOU!


Yep, pretty smooth sailing so far. This isn't so tough after



Obviously, we're not going to get to the castle as a floaty ball of light. But don't despair, we still have more potions to mix! Let's go do that.

Sky Render
12-10-2008, 06:55 PM

O RLY? Dangerous, you say? Then you'd better gulp it down!


What a rip-off. Okay, let's go make some more potions.


So we have a purple...


And an orange. Let's try them in that order.


So it turns Brandon into a gnome? Hm, where did we see a tiny little door? I KNOW NOTHING. Anyway, let's drink orange!


Hmm, curious... Maybe that'll come in handy somewhere. Also, insert tasteless horse joke about Brandon here. But first, reload to keep from wasting those potions. Wait, wasn't there something we needed to do first?


Oh yeah, the tiny door where the tiny imp went and took the not-that-tiny chalice with him.


Pure liquid Hilarium*. These two should get a comedy team going.

* Hilarium: element Hi, entry 707 on the Periodically Incorrect Table

Sky Render
12-10-2008, 06:56 PM

Okay, so, what could a mischievous little thing like this want, then?


An apple, of course! This is one of the better puzzles in the game, since while you get few hints to what you should do, it kinda makes sense that you can bribe the chalice off the blighter with food. No need to consult Earth mythologies or strategy guides, just use universal logic!


...Riiiight. Okay, let's go outside and get that fancy cup, then.


Oh Brandon, your antics never cease...


That wasn't there when we went in. Also, "very safe place" my ass. Well, whatever. To the beaches!


Okay, quick check of items... Go over the flight procedures... Double-check the squirrel traps (can't be too careful of squirrels, you know)... Oh right, I'd better grab an orchid. Why? Because I said so. And we're all set to go crash Malcolm's stronghold!

Is this it? Is the decisive battle really upon us? And has Brandon actually managed to go 20 minutes without being a total douchebag to somebody? I am disbelieving of all three, but the answers lie... in the NEXT PART! Coming soon to a forum near you!

Sky Render
12-10-2008, 07:51 PM
Note to self: don't update relatively obscure LPs on Mondays or Wednesdays, or your LP will get buried beneath the popular ones as they get updated...

12-11-2008, 12:38 AM
Oh pshaw, this LP is the best one going right now.

Octopus Prime
12-11-2008, 04:57 AM
Yeah, some of us have a healthy appreciation for ridiculous adventure game logic.

It's even better when I'm NOT the one suffering it!

Sky Render
12-11-2008, 06:53 AM
Heh, I'm glad you guys like it, but I know better than to be that optimistic about it. It's a fun LP, but it's no Suikoden II or Super Mario RPG. I knew it wouldn't be going into it, and really, I'd be kind of worried if it did get that popular since the game's already almost over.

Oh, and for the record for those who haven't played the game? Some examples of the game's best/worst "illogical logic" adventure game puzzles are yet to come. Nothing quite as soul-shattering as the basement puzzle from Riddle of Master Lu (a game that's even MORE obscure than Kyrandia), but definitely way more irritating.

Ample Vigour
12-11-2008, 08:19 AM
Oh, and for the record for those who haven't played the game? Some examples of the game's best/worst "illogical logic" adventure game puzzles are yet to come.

The worst thing about it all was that the ad campaign for Kyrandia presented it totally straight, without a hint of the bent humor and logic that was waiting for you once you got the floppies on your HD.

I've never been more happy I bought Doom II instead of this.

12-11-2008, 10:58 AM
Pfft, Suikoden 2? There's people reading that one? I'm not; I reserve my attention for fun games' LPs.

Also this LP.

Sky Render
12-11-2008, 05:48 PM
Well, I hunkered down and got all of the shots for the last 2 parts, and of course had the majority of the script written for them beforehand (GASP! I use a script!? INCONCEIVABLE!). But now I need to decide what to do. Should I update all in one big go, once per day for 2 days, or keep it at one every 2 days? Place your vote now!

12-11-2008, 06:17 PM
I vote for maintaining your schedule even in the face of being able to post the entire ending right away. Don't go all PapillonReel on us like PapillonReel did.

12-11-2008, 06:19 PM
I vote for maintaining your schedule even in the face of being able to the entire ending right away. Don't go all PapillonReel on us like PapillonReel did.


12-11-2008, 06:32 PM
Hey, I was impressed and I liked the LPs, but it was a lot to read in one night. It was almost too much Star Lagooning for one forum!

12-11-2008, 06:37 PM
Hey, I was impressed and I liked the LPs, but it was a lot to read in one night. It was almost too much Star Lagooning for one forum!

I know, I went kinda overboard, didn't I? :P Lesson learned, though - no more than one a day from me from now on.

Anyway, I'd go with split it into two updates too, just so we can draw the LP out a little bit more. This is some good stuff!

Sky Render
12-11-2008, 06:42 PM
My preference would be to keep it going for a few more days. Mostly because of... well, I can't tell you, actually, because it's going to be a surprise. But let's just say that another day or two would be a good thing for the LP. Any other opinions?

Red Hedgehog
12-11-2008, 07:14 PM
Take your time. You're doing a good job.

Sky Render
12-12-2008, 05:53 AM
Part 6 - Assault on Castle Malcolmstein

Previously on Legend of Kyrandia: Brandon acted like an idiot, his help disappeared, and he somehow bungled his way through in spite of that. So: same stuff, different day. Now we're ready to go tackle Malcolm's stronghold! OR ARE WE!? ...Yeah, we pretty much are.

So this next puzzle is only slightly obtuse. Remember that orange potion that Brandon liked, the one that tastes like alfalfa? Remember those winged horse statues on the beach? Remember the horse joke comment I made? Yeah, add them all together and you get "drink the potion between the Pegasus statues". To be fair, there's not a lot of other things you can try at this point anyway. So, bottoms up!


I can't really be snarky about this, because it's FARKING ORESUM, especially considering this was done back in 1993. That had to have taken hours to fully animate.


And yet, he didn't. You mock me, game developers! I demand Sierra-style "die for no reason" events!

Well, it's a dreary place, that's for sure. Also, if you didn't guess from my not getting a second potion, this was a one-way trip. OH NOES KEEP BACKUP SAVE!


A graveyard, hm? I wonder if they had the decency to bury the royal couple.


They did! Well, let's pay our respects with that totally inconsequential and not at all picked-for-this-purpose orchid. Yep.


Oh look, Brandon's mommy's ghost. Aww, how sweet, a mother/son reunion.


Not a lot to say here. Basically, the script writers got tired of trying to be creative and just took the latter half of The Empire Strikes Back and rewrote it to fit this game. Do not give into anger, Brandon! Anger leads to hate, hate leads to suffering, suffering leads to the Dark Side!

Sky Render
12-12-2008, 05:55 AM

Hey, new amulet power. I'll check it later. Let's get going!


Hey look, they palette-swapped a forest scene to show how Malcolm has killed everything around here. Too bad it's still the same damned forest scene. *sigh*


That's a pretty-pretty big cliff there. Let's hope we don't fall to our deaths. THAT WOULD BE HORRIBLE.


Actually, you can't fall to your death there. Not in the PC version, anyway. I understand that in the original Amiga version, they totally aped King's Quest III and added a path where, if you took a slight misstep, you fell to your death and had to load from a save. Not having an Amiga or the Amiga version, however, I cannot check. Woe is me.

So, an unguarded gate, hm? THIS IS CLEARLY NOT A TRAP.


Okay, that was pretty gruesome even for this game. Let's try that new amulet gem.


What's missing from this picture? Answer: Brandon! No wonder it's so much nicer to look at. The red gem's power is Invisibility.

So yeah, remember that flower we put on Brandon's mother's grave? How many of you would've thought to grab a wild orchid before heading out here? I'm guessing that, excluding the ones who have played this game, the number is pretty close to zero. This is another one of those "you are screwed" moments, where if you didn't think of what the developers wanted before you had any clues of what they wanted, you are totally boned. Pretty egregious, I admit, but really, it's all of 15 minutes' lost progress if you've been smart and kept a save before every obviously one-way-trip action, right?


Hey, remember that key we found way back in Serpent's Grotto? You know, the one that you probably wouldn't even think to go after anyway? Well guess what? It's the key to the gate! Yes, we have encountered ANOTHER "screw you over" point! Within 2 seconds of the last one, at that! And this one is even MORE egregious than the last! Such great game design. That's 2 so far just for this area. Will there be a third? I think that's just a given.


Well, he seems cheerful. Probably because he knows Brandon can't escape, and pretty much is about as threatening as a one-legged kitten at this point. Which he happily points out by mentioning that Brandon can't escape the island, naturally.

Sky Render
12-12-2008, 05:56 AM

Fair enough. We'll only have to break the latter rule, for obvious reasons.


Who? Oh yeah, the inept bridge guard from Part 1! I remember him. Went off to find Brandon's saw.


Yay, he found the saw! Brandon can't wait to see him again and give him a BIG BROTHERLY HUG!


Finally, thought he'd never leave. Also, more inept foreshadowing? Maaaaaaybe. So, now that Malcolm's wandered off, let's go look around, shall we?


This place is ginormous. Wonder what's off to the right?


That's one messy kitchen. I don't think Malcolm knows how to cook. Or wash dishes. Or clean up after himself. Maybe I can nab a kitchen knife or something to kill him with.


Whoa, SCORE! Probably won't make a very good weapon, but you know it's important if it's labeled "royal"! Which it is, though you can't see that in this shot. Okay, enough dinking around in the kitchen, where else can I go?

Sky Render
12-12-2008, 05:57 AM

Oh hey, a library. And Brandon finally got to insult somebody again! Felicitations! Let's do some light reading.


Cute, Brandon, real cute. So the books are all labeled with one letter? Hm, that's unorthodox. Must be the full Encyclopedia Kyrandia set. Let's look up a few entries.


esophagus(n) - The orifice on Brandon which Malcolm the Jester will stuff burning coals down. Ouch? Next one!


nose(n) - The orifice through which Malcolm the Jester will shove razor-sharp knives into Brandon. I so did not need to know that. Where's another one?


origami(n) - What Malcolm the Jester is going to make out of Brandon's intestines. Eww. Let's check another volume.


I'm not listing the entry for this one, but I'm sure you can imagine what it involved, and how painful it was. All I'm gonna say is that sledgehammers aren't supposed to go anywhere near, let alone UP, that particular bit of anatomy.


Well at least Brandon is taking it in stride. Also, in case you didn't notice, the face on the wall flipped around and is a bit different now.


How regal. Also, Brandon was right, that face in the wall is ugly as sin. Let's rearrange it.


Um, I meant to do that. Really! Wait, this seems... familiar...


NOT AGAIN. Another damned maze. What is this, the fourth one? First that cave from Hell, then the forest in front of Zanthia's, then the forest BEHIND Zanthia's, and now this? Gah!

Sky Render
12-12-2008, 05:59 AM

Oh, it is a magic wall. I wonder how we will deal with this.


Take that, enchantment! Incidentally, if you didn't get the Magic Null skill (yes, you can skip it, though obviously not if you want to win), you are boned here. "Screw you over" point #3: found! Though at least this one is relatively unlikely to happen.


After far too much wandering, I found a loose paving stone. You know, the kind that you totally would never spot without knowing to look for it. What's under it?


It's a key! Fantastic. Let's get out of here and explore the second floor... NEXT TIME! Yeah, this place is just too big to do in one update. Still, we're almost done. Soon, the encounter to end all encounters will occur, and what will surely not be a totally lame cop-out for a last battle will take place! Expect the epic, right here right two-days-from-now!

Octopus Prime
12-12-2008, 07:25 AM
I am so the edge of my seat that I am actually standing up!

Ample Vigour
12-12-2008, 03:21 PM
I think we've established at this point that when people moan about the death of adventure games, they mean the death of Lucasarts adventure games.

Octopus Prime
12-12-2008, 03:23 PM
I think we've established at this point that when people moan about the death of adventure games, they mean the death of Lucasarts adventure games.

I just started playing The Curse of Monkey Island.

Consequently, it is not an empty statement when I say that I agree with this entirely.

12-12-2008, 05:19 PM
I think we've established at this point that when people moan about the death of adventure games, they mean the death of Lucasarts adventure games.

You won't say that when we get to see the sequels. This is really the only one they did wrong. The sequels are quite enjoyable, well-written, and decently well designed. There's no more mazes, no more re-used screens, no more "guess what the developer was thinking of" puzzle solutions, and no more death without warning. You're actually given a trail of logical hints and clever solutions, peppered with self-referential wisecracks and snarky witticisms.

I've been playing through Hand of Fate again thanks to this thread. I'd estimate the ratio of good lines from Zanthia alone to be 700-to-1 versus Brandon. You'd need an LP thread three times the size of this one just to contain all of her best stuff.

Sky Render
12-12-2008, 06:27 PM
Funnily enough, I fully expect the LP for Hand of Fate to be at least three times the size of this one when all's said and done... She does have much more posting-worthy dialogue.

Sky Render
12-14-2008, 06:55 AM
Part 7 - The Ultimate Showdown of Ultimate Destiny

On the last episode of Legend of Kyrandia: Brandon made his way to the island of Castle Kyrandia, infiltrated said castle, found the rest of the Royal Vestments, and found a key in a maze. Why? We're still not sure on that, but now he's on his way upstairs! Let's join him now in the left wing of the castle...


Hey, it's Herman! He's looking a bit green, which we all know isn't easy. Look, he DID find Brandon's saw! And he even sharpened it! LET'S GO TAKE IT BACK AND GIVE HIM THAT HUG.


Wow, he wasn't kidding, that sucker IS sharp. Cut clean in half! That's probably the third-most-brutal death in the entire game, right behind getting burned alive (#2), and getting dissolved by repeated acid barrages (#1), but still ahead of getting eaten alive (#4) and getting poisoned by poisonously poisonous poison (#5).

Let's try helping Herman out with his killing-you-guy issues. Have some healing, Herman!


Sweet dreams, bridge boy. Now, what could he have been guarding?


Hey, it's Zanthia! And she's stoned! And Brandon made a bad pun when I picked up that useless Hourglass! And, oh joy, there's another puzzle! It's like Christmas, only instead of presents, you get piles of dog poop!

So, the puzzle. You know the drill: 4 bells, have to hit each once, no hints anywhere about the solution. Meaning we have to either a. use a guide, or b. try all 24 possible combinations until we find the right one. Guess which one I had to do way back when. Go on, guess.


Oh, it is another key. If you're curious, the solution is 4123. Which, by my process of elimination back in 1993, was the 19th combo I tried. I hated this puzzle, can you imagine? It's made even worse since Brandon gets all pithy if you do the wrong combo and sarcastically says he hopes he doesn't have to sing too. Hearing him whine the same way 18 times in a row does bad things to you, believe me...


So there's Darm. Who was totally not stoned all of 30 minutes ago. Malcolm is one FAST bastard. I wonder if Brandywine got stoned too. If she did, I doubt she's in the castle... Little too big to fit, that one... So, anybody else here?


Ah, there's Brynn! And she's stoned too! Told ya we'd run into her again. Man, those Royal Mystics are just pinnacles of responsibility, getting stoned when Kyrandia needs them most... Hey, Brynn's got a fish!


Rare, hm? Better eat it, just to ensure the species doesn't survive and to meet Brandon's Asshat Quota requirements!


Nummy. Okay, that's enough dilly-dallying. Time to go to the Chamber of the Kyragem and piss off Malcolm. After I nab a useless hair ornament from Zanthia's other room, which I won't bother to screencap. Notice how pretty much every item here is useless, by the way? Funny, innit?


Not home? Out? About? Doesn't matter. We let ourselves in. We got keys. Lots of 'em. Thousands.

...Or at least two.

(I wonder if even two people will get that reference...)


Yeah, you need to use both keys. Even though they're identical. Don't try to make sense of it, it'll just make your head hurt, trust me.

Sky Render
12-14-2008, 06:57 AM

Hey, it's 3 pillows for 3 royal vestments. And how many are in the castle? Oh that's right, 2! The third one, the chalice if you remember, starts out floating out in the middle of the forest near Zanthia's, easily forgotten. And unlike our last three "screw you over" points, this one is very, very late in the area. Meaning if you forgot the chalice, odds are you've already saved over your game from before you got here, and now you are BONED BONED BONED BONED BONED BONED BONED! Even if you didn't, you'd have to redo THE ENTIRE CASTLE once you sheepishly went back and hunted the chalice down in that older save. Fun times. At least the queen tells you you need the Chalice when you awaken her, not that you'd necessarily realize it's not in the castle proper the first time.


Yeah, another random order puzzle with no hints. At least there's only 9 possible combinations for this one.

Oh yeah, about the whole "screw you over" thing before? Even though this game's pretty mean about it, there are even meaner games, funnily enough almost all designed by Roberta Williams. King's Quest V, for example, has about enough "screw you over" events to fill a small textbook, and most of them you can't even tell are going to screw you over anyway (who would think to eat half a leg of meat, give the other half to a starving eagle, then throw a pie at a yeti?). It also lets you unwittingly save after making a dumb mistake and not realizing it, which will undoubtedly be very often indeed. So actually, Legend of Kyrandia is pretty forgiving. And that's just sad.


Malcolm's back for insults and tea. Or maybe just insults. Looks like Brandon's stepped over the line. Also, why did his dialogue font color change from yellow to purple for this scene? The world may never know. Maybe he's a Malcolm impersonator. Or maybe this is the first time we've ever met Malcolm! ...Yeah, the developers probably just got lazy and forgot to double-check is all.


Yeah, you show him how it's done, Malcolm. Put him in his place like any 10-year-old schoolyard bully would.




Isn't it sad that Brandon is the more mature of the two in this scene?

Sky Render
12-14-2008, 06:58 AM

You know, for a guy with all the magic in the world at his disposal, Malcolm's tactics sure do leave something to be desired. I suppose he's supposed to be taunting Brandon's helplessness, but seriously. You're an all-powerful jester/wizard, cast Meteor on him or something.




Owned! It's pretty sad that the main villain of the game just got sucker-punched for pushing the protagonist repeatedly. What is this, the 4th grade? Whatever, Brandon's totally going in the Kyragem chamber now.

Sky Render
12-14-2008, 06:59 AM

OMG HAX! Actually, anything you're carrying burns up as you enter the Kyragem room. Why? Mostly so you don't waste your time trying every item you have. And so the developers didn't have to write another two dozen lines of dialogue for when every item fails to do something in a comical fashion. I don't think there's any actual plot reason for it.


Indeed it is, Brandon! Indeed it is. Now then, how to solve the little problem of Malcolm? HOW ABOUT BY DOING NOTHING!


Yeah, that's about what you'd expect. Actually, I'm kinda surprised that Malcolm doesn't obliterate Brandon. I guess the sucker punch wasn't bad enough to warrant total annihilation? I'm disappointed in you, Malcolm. You should've cast Ultima, not Break. What if Brandon had a Ribbon equipped?


Brandon casts Vanish! Well, it's pretty hard to hit an invisible target, so that's something. Let's go look at our reflection! Oh wait, we can't see ourselves.


But apparently Malcolm can! And he fires his magic right at Brandon! ...And straight into a mirror as a result.


I really hope the last thought that went through his head was something along the lines of "I am an idiot", because seriously. How could he not notice the huge-arse mirror he was aiming at?


Well, that's that. Faster than you can say "lame slow dissolve effect", the Kyragem is uncorrupted and Malcolm becomes a statuary in the Kyra-garden.


Oh you zany birds, is there no cruelty you won't unleash on statues? And in case you missed it, that's the same bird that gave Brandon a quill way back at the start of the game. Hooray karma! Or maybe the developers just got lazy again and reused sprites. I DO NOT KNOW.

Sky Render
12-14-2008, 07:00 AM

And hey, Kallak is back! You remember him, right? Brandon's grandpa? Got turned to stone before the game started? Knittted Brandon's vest? That is one hoopy frood who knows where his towel is.


Oh yeah, that little plot point. Hmm... I give it, oh, 2 weeks before Kyrandia starts experiencing total existence failure due to having a nimrod like Brandon taking the throne. Maybe 3, depends on how long it takes them to realize what's happening.


I think somebody is bitter that he had to hike all over Kyrandia in ill-fitting boots.


And Treebeard is all happy now too. Plus, everybody's stopped being stoned, and Herman's not feeling green any more. So everything's turned out all right!


I certainly hope they didn't derive Brandon from any real person. So, game's over. But Kyrandia is not! Be sure to keep your eyes open for an LP of The Legend of Kyrandia Book 2: Hand of Fate! Coming soon to a forum near you, starting January 18th!


So, is this LP over? Well, not quite... There's still one last surprise coming, so stay tuned for just a little bit longer!

Octopus Prime
12-14-2008, 07:31 AM
And hey, Kallak is back! You remember him, right? Brandon's grandpa? Got turned to stone before the game started? Knittted Brandon's vest? That is one hip frood who knows where his towel is.

That's hoopy frood.

Also: Yay! Malcom is defeated in the most anticlimactic way possible!

Sky Render
12-14-2008, 08:16 AM
Thanks, knew I had that a bit off. And yes, Malcolm's defeat is pretty much the lamest death since the Super Shredder in the second TMNT movie.

12-14-2008, 08:35 AM
Hey now, look on the bright side.


At least you get to punch Malcolm's face in.

(Also: Good job! Thanks for the great LP!)

Octopus Prime
12-14-2008, 08:37 AM
Hey now, look on the bright side.

At least you get to punch Malcolm's face in.

(Also: Good job! Thanks for the great LP!)

That looks to be my favorite part of the game, right there.

Sky Render
12-14-2008, 08:47 AM
There is that, yes. Also, I really timed the Print Screen button well for that shot. That frame appears for all of .2 seconds, but it's the funniest frame in the entire "sucker-punch Malcolm" scene.

Red Hedgehog
12-14-2008, 12:00 PM
Awesome - at last I see the end of the game that captivated everyone in 8th grade computer lab.

Sky Render
12-14-2008, 06:54 PM
Man, your 8th grade computer lab rocked, Red Hedgehog. The best we got at my junior high was SimCity, and we had to play it on those crappy black-n-white Apple systems.

Sky Render
12-16-2008, 10:52 AM
Part 8 - SUPAR SEKRIT Bonus Content

Yes, believe it or not, there were a few minor things I didn't put up, and of course a few of the more long-winded joke scenes were skipped out on too. Welcome to the pseudo-DVD bonus content for the Legend of Kyrandia LP! Let's start at the beginning. Note that I had to replay half the game* to get most of these, so you'd BETTER be thankful. Or at least not entirely disinterested. I'll settle for that.

* - "Half the game" may actually only be "about 10 minutes here and there".

The Many Mirthful Moments of Old Man Nolby


In the area where Darm lives, Timbermist Wood, there's an old man who sits on a bench and complains if you talk to him. He's great fun.


Hilarious. He's like Brandon in another 60 or 70 years.

Sky Render
12-16-2008, 10:53 AM
Dragons eat cats? Some snipped dialogue screenshots

For all that Darm and Brandywine said, I actually left a lot of it out. For example, this nonsensical little exchange happens after Brandywine suggests the crisis has inspired Darm:


Is it funny? Maybe a little, I guess. I never quite got the segue, to be honest. The punchline's humorous enough, but the setup is too hard to follow.

Oh yeah, here's what Zanthia had to say about the royal vestments:


It really makes little sense when you first read it, almost like it was translated from some other language out of context or something.

Sky Render
12-16-2008, 10:54 AM
The Many Whines of Brandon Kyrandia

Here's some more (occasionally meta, usually irritating) commentary from Brandon.


The guy never stops whining and complaining, I swear. I try not to click on him for that reason. He complains enough unprompted as it is.

And if you're in the mood to read a lot of text, well I have a treat for you below this!

Fun facts about Legend of Kyrandia Book 1:

* The game's original title is actually Fables & Fiends: The Legend of Kyrandia. It later gained the Book 1 designation and had the Fables & Fiends title reduced to unimportance when its first sequel came out. In spite of the original title, Westwood never did produce any Fables & Fiends games that weren't based in Kyrandia, mostly because people liked the game enough that it just made sense to make a more or less direct sequel to it. What would any other Fables & Fiends game have been like? We may never know, except for...

* There's several references to Kyrandia in the Lands of Lore games, a D&D-style RPG series made by Westwood. There's some speculation that the games take place in the same world, meaning that the Lands of Lore games would technically also be Fables & Fiends games if that's the case.

* The game was first released on the Amiga in 1992, and sported many differences from the later IBM PC versions. The Amiga version sported less music, no voice acting, different sound effects, occasionally different item and environment colorations, longer load times, slightly different dialogue at points, and points where you had to input text from the manual to continue (aka. the lazy form of copy protection that never actually worked). It came on 9 disks.

* Just about the only consistent voice actor throughout all of the Kyrandia games is that of Brandon, voiced by Joseph D. Kucan. He also directed the cutscenes in all of the games. You might know Mr. Kucan better from his role as Kane in the Command & Conquer series.

* I once tried to record the game's full audio on a tape recorder when I was about 14. It really didn't work so great, mostly because people kept interrupting me while I tried to record it. I was that impressed by the voice acting in the game, that I wanted a copy of it that I could listen to at any time. In retrospect, the VA is pretty good, but definitely not the sort of Hollywood short-list quality I perceived it as back in the mid-90s.

* This game was once bundled with new PC hardware by certain manufacturers, which was (in an offhand fashion) how I got my copy of it. In reality, the copy of the game I got was going to go to somebody else, but the person in question had bought the hardware for business purposes and would have just thrown the game away anyway. Since my father had built the computer, he gave me the game instead. Thanks, dad! My copy's jewel case even bears the following notice:

This product is for hardware bundling sales only and may not be issued or sold separately. A legal claim may be imposed on any violation.

The CD is labeled in the top corner: NOT FOR INDIVIDUAL SALE. It has this written on the upper rim: Replicated under license by Asia CD Ltd. for bundled sales only.

* The bundled edition's "manual" is actually just 2 pages, and blatantly gives away that Brandon is Prince of Kyrandia in its third paragraph. To be fair, you can figure that fact out within 5 minutes of playing the game, but still. Also, they misspelled Malcolm twice in it. Obviously I never read this "manual" when I first played the game.

Ways to die in Legend of Kyrandia Book 1:
* Cross the broken bridge (swept away by current, drowned)
* Get poisoned by the snake and don't heal yourself (die of poisoning)
* Ignore Malcolm's dagger during the sequence at Serpent's Grotto (frozen solid)
* Wander into a dark room in Serpent's Grotto (eaten alive)
* Try to cross the lava path without cooling it first (burned alive)
* Check Zanthia's pet in the swamp (eaten alive)
* Drink a green potion (die near-instantly of poisoning)
* Try to cross to the castle as a Will-o-Wisp (eaten alive)
* Try to enter the castle gate while visible (dissolved by acid breath)
* Try to walk past psycho Herman (sawed in half)
* Let Malcolm petrify you during the last part (turned to stone)

Funny how almost a third of the deaths involve getting eaten alive, huh? I wonder if one of the developers had a 'vore fetish.

And that's all there is to say about Fables and Fiends: The Legend of Kyrandia Book 1. Remember to check back on the 18th of January when I start the LP of the second book, The Hand of Fate! It'll be a blast, especially since that game doesn't have an irritating protagonist OR any "trial and error by repeated death" events*! Yay! You can hardly wait, I'm sure. This LP is now over. For real this time.

* - Within reason; it is an adventure game, remember.

12-16-2008, 11:24 AM
I think we've established at this point that when people moan about the death of adventure games, they mean the death of Lucasarts adventure games.

Nope. I really liked Grim Fandango, but Monkey Island never did anything for me, while I DO miss several of Sierra's old series.

Edit: Damn, I almost forgot to say. Nice LP, Sky. I've been curious about this series for some time, and I enjoyed it.

12-16-2008, 11:54 AM
Just wanted to chime in with the general praise here. You've done a pretty fantastic job of LP-ing this game. I think the last time I played it was when I was fourteen or fifteen, and at the time I was so used to adventure game "logic" that it never seemed all that bad to me. I actually liked it enough to write a complete walkthrough of it, presumably with the intent of posting it up on GameFAQs or some such thing, though I never got around to it, and now the walkthrough is lost. Not that it matters.

Looking back on it through your LP, I realize how much of a mess the original Legend of Kyrandia really is. It's kind of like catching re-runs of old cartoons I loved and grew up with on the Cartoon Network and realizing how awful some of them actually were.

Anyway, you've done a great job here, and I'm looking forward to seeing what you do with The Hand of Fate.

Sky Render
12-16-2008, 12:07 PM
After the comparative disaster of a game that is the original Kyrandia, I'm quite looking forward to playing Hand of Fate again, just to reassure myself that Westwood did eventually get it right. Anyway, I'm glad people have enjoyed this bit of LP/snarkery. It was a blast, and in spite of the content of the script I used (which was intended to help show just what the first time through the game feels like), I did actually enjoy the game a fair bit this time around.

Sky Render
03-20-2009, 08:23 AM
Part SEKRIT BONUS: Dummied Items!

I'm not normally one to revive a finished LP, but this was just too good not to. Using a RAM-editing program called ArtMoney, I hacked my way into Legend of Kyrandia's inventory system and gave Brandon some very interesting new items.


You'll need it, all right. Yeah, the dying Fireberry actually has both an inventory slot and a voiceover, even though you can never use it on yourself.


Hey, this one has a note on this item! "Ha ha, there was one in here all along, suckers!" And it's... an Everglowing Fireberry... ...DAMN YOU WESTWOOD!

Other items include: Silver Statuette (which, unlike most items here, has a voice event if you click it on Brandon), Silver Coin, Gold Ring, Mutton Leg (also has a voice event), Bone (ditto), Mushroom (by what stretch of the imagination is THAT a mushroom?), Egg, and Leaf.


If Zanthia suffers, so must you!


Dead fish, shard of a super-hot ball of burning hydrogen, what's the difference?

Other items: Shamrock, Mirror, Ice Shard, Jade Key, Obsidian Key, Rainbow Potion (that thing looks RIDICULOUS), Salt Water, and Scroll (a dummied one, obviously).


Actually, there's a LOT of dummied scrolls, and a few dummied items called Parchment Scrap, too. Methinks there was a scroll-writing quest at one point, instead of having Dharm do it for you. Glad they left THAT out.


And the final batch of dummied items: more Parchment Scraps, Red Magestone, Orange Magestone, Yellow Magestone, Green Magestone, Blue-Green Magestone, Blue Magestone, Purple Magestone, and Lodestone. Not one has a voice event, and thank goodness.

I think it's obvious they had ANOTHER quest planned involving those rainbow stones, and maybe the Lodestone was going to be combined with Salt Water to make a Compass at one point? Anyway, that's all of the dummied items in the first Kyrandia game. Toodles!

03-20-2009, 10:27 AM
That everglowing fireberry is probably a debug item. Maybe testers would use it to make sure the maze was working properly, instead of torturing themselves like everyone else. At least they had the sense to give you three of these things in Hand of Fate.
Interesting that there's a silver statuette in this game and Hand of Fate, yet it was never used during the course of either game.

Sky Render
03-20-2009, 10:58 AM
I get the impression that Fireberries were originally going to last for one extra screen, as that would make the finding of new Fireberry bushes a lot less game-over-inducing. But then one of the developers probably said "nah, then it's too easy", and had the Fireberry reduced to only working for 4 rooms at a time instead of 5. That jackass.

And yes, the Everglowing Fireberries were used for debugging purposes in the first game. They work exactly like their name suggests, too. I find it interesting that they bothered recording voice dialogue for dummied items at all, though...

08-01-2009, 10:36 PM
Finally read this LP. I remember when Kyrandia came out, I thought it looked like a neat game I'd like to play. A year later, when looking for a computer game, I noticed Hand of Fate on the shelf, and the Kyrandia name caught my attention and picked it up, playing it instead of its predecessor. Bullet dodged.

Now to re-read the HOF LP before diving into the Malcom's Revenge one.