View Full Version : Attack of the Pig King- Let's Play Mother 3

Pages : [1] 2 3

12-01-2008, 09:53 AM

Mother 3, sequel to SNES cult hit Earthbound, was released back in April of 2006 and, despite the complaints of a very vocal internet minority (http://starmen.net), never saw an official release on this side of the Pacific. Those same fans went to work, though, producing a fan translation (http://mother3.fobby.net/) of their own. That fan translation was released back in October and will be the version I'm using for this Lets Play.

Things I'll be needing from each of you before I can begin playing:


Younger twin brother. A gentle boy. (default: Lucas)
Older twin brother. An energetic boy. (default: Claus)
Gentle and strong. A dependable father. (default: Flint)
The beloved mother. (default: Hinawa)
Their courageous and smart dog. (default: Boney)
Favorite Food. (default: Fluffy Omelettes [?])
Favorite Thing. (default: Love) - Spite

I'd prefer to keep the character names the same (for simplicity of discussion's sake), but I'll leave it to you guys. Don't fault me if I still call him Lucas from time to time, though.

Gameplay update coming later tonight.

12-01-2008, 10:18 AM
It's going to be so hard to not read this.

12-01-2008, 10:19 AM
Call me crazy, but let's go for the default names for everything. The Mother series doesn't strike me as the best place for names like PANTS or BRIEFS.

Favourite Food: Shrimp
Favourite Thing: Video Games

12-01-2008, 10:25 AM
Keep the family names. Then give Dog, Food and Thing all the same name. (C'mere Ralph! Time to eat some Ralph!)

12-01-2008, 10:26 AM
In the spirit of the boards, favorite thing: Let's Play

12-01-2008, 10:26 AM
Food: booze
Thing: spam

12-01-2008, 10:29 AM
Thing: Spite

12-01-2008, 10:31 AM
Thing: Spite

Oh God, this.

12-01-2008, 10:31 AM
Food: Haggis.
Thing: Chocolate haggis.

12-01-2008, 10:36 AM
Actually the more I think about it the more I am convinced favorite food needs to be Bacon.


Kid #1: Lucas
Kid #2: Claus
Cowboy: Flint
Mommy: Hinawa
Dog: Bacon
Food: Bacon
Thing: Bacon

12-01-2008, 10:38 AM
I renamed the pink-haired princess Rabbit. I also did that in Tales of Vesperia. I plan to do that to all pink-haired princesses. Chibi-Moon FTW!

Spite as favorite thing is too awesome not to use.

Favorite food: Cupcakes

mmm cupcakes...

12-01-2008, 10:41 AM
Mother: Parish.

C'mon. C'mon!

I just want to be able to visit Parish's grave.

12-01-2008, 10:42 AM
It's going to be so hard to not read this.

Yeah, I have to play this one for myself.

12-01-2008, 10:50 AM
Mother: Parish.

C'mon. C'mon!

I like it.

12-01-2008, 10:58 AM
Actually the more I think about it the more I am convinced favorite food needs to be Bacon.


Kid #1: Lucas
Kid #2: Claus
Cowboy: Flint
Mommy: Hinawa
Dog: Bacon
Food: Bacon
Thing: Bacon

I can get behind this.

12-01-2008, 11:08 AM
I don't know if I can do the Bacon/Bacon/Bacon thing because I had a terrible roommate back in college with the dog from hell. The dog's name was Chicken because it liked chicken.

12-01-2008, 11:17 AM
I don't know if I can do the Bacon/Bacon/Bacon thing because I had a terrible roommate back in college with the dog from hell. The dog's name was Chicken because it liked chicken.

Yeah but bacon and chicken come from different parts of the meat tree.

Alternately, name the dog Edgar, because that is objectively the best dog name ever.

Honestly though anything is better than "Boney".

12-01-2008, 11:18 AM

Octopus Prime
12-01-2008, 11:33 AM
Traditionally, I always try to name cowboy-type characters Django, after the movie of the same name. And also Boktai.

12-01-2008, 11:34 AM
Defaults for everyone
Dog: ToastyDog
Food: Bacon
Thing: Spite

12-01-2008, 12:21 PM
Man. Bacon is the pirate/ninja of food items. Let's go with something fun and exotic. Like Heikegani Crab (http://en.wikipedia.org/wiki/Heikegani) or Couronne Lochoise (http://en.wikipedia.org/wiki/Couronne_Lochoise).

12-01-2008, 12:27 PM
Man. Bacon is the pirate/ninja of food items.

Yes, that's why I suggested it. Once you've identified the food with the most awesome there's no point in looking back.

12-01-2008, 12:28 PM
Defaults for everyone
Dog: ToastyDog
Food: Bacon
Thing: Spite

I think we've got our selections, gang.

12-01-2008, 12:31 PM
I forgot to mention that there's an 8 character limit on entries, so something like "ToastyDog" would have to be shortened to something like "Toasty D".

12-01-2008, 12:32 PM
I forgot to mention that there's an 8 character limit on entries, so something like "ToastyDog" would have to be shortened to something like "Toasty D".

T. Dog for the Fallout 3 cross-reference.

12-01-2008, 12:32 PM
Yes, that's why I suggested it. Once you've identified the food with the most awesome there's no point in looking back.

I ment more that it's overdone and stupid.

12-01-2008, 12:32 PM
T. Dawg

12-01-2008, 06:30 PM
We could always go with the old stand by of Pants for favorite food.

I mean, uh, Pasta. Right.

12-02-2008, 06:09 AM

The official disclaimer screen. Their dedication is admirable, but they're crazy if they ever think this will see an official release here.


Ah, Mother 3.


I do have one more option for your guys if you're so inclined- window color.


Here's the initial naming screen, with the options voted for yesterday afternoon. Sorry, but I just couldn't bring myself to naming Hinawa "Parish."

12/2/2008 - Prelude to Terror


These are the Nowhere Islands, a mostly natural area with only a single village, Tazmily.


Our story begins well on the outskirts of Tazmily however, in the mountains beyond the Sunshine Forest. This is Alec's house.


Claus, Lucas' twin brother, awakens us and informs us that there's a baby Drago outside that wants to play. I guess we better get going.


But thou must!

12-02-2008, 06:23 AM

Facing a recursive decision once again, I submit and decide to change out of my pajamas.


Outside the house we find Alec, Lucas & Claus' grandfather. He's sad that this is the last day that we'll be spending with him before we head home, but he urges me to run on ahead to Claus to play with the Dragos.


Surprisingly, Lucas seems to have the ability to understand what animals are saying.


The last thing of interest in this area is this frog. Frogs serve as Mother 3's save points. Regardless of the situation, each frog tells you to give his regards to the next frog you meet.


We find Claus with the Drago family, play fighting by dashing repeatedly into the monster's stomach. If only we knew how to dash...


Breaking the fourth wall a little bit, Grandpa Alec tells us to dash using the B Button. Lucas easily masters dashing and the Drago play falls to his blow.


Despite the fearsome exterior, the Dragos are a very gentle species of dragon. Even when guarding their baby, the dragons pose no threat to the young Lucas and Claus.


Hearing all the racket, a mole cricket runs up to join in. He can't resist a play fight.

12-02-2008, 06:35 AM

The mole cricket challenges us to a battle, but he's little to no challenge. This is more just and introduction to the battle system than anything, even if Lucas and Claus are severely limited in their abilities at this point.


Despite his astounding loss, the mole cricket offers to train us. He then says that he'll meet us at Mole Cricket Hole Stadium for a big battle some day and looks forward to the rematch.


...and then gets smashed by Hinawa. :(


Always the caring mother, Hinawa has created a healthy lunch of bacon with a side of bacon for her growing boys. Oh, with bacon for desert.




After dinner the family gets ready to head home. The path home is through the forest, so Hinawa wants to leave early just to be safe. Alec jokes that the forest is so safe that even a crybaby like Lucas could make it back to Tazmily without any trouble.

12-02-2008, 06:52 AM


Dear Flint,
Just like you said they would, the children
have been running around the mountains and
fields tirelessly since the moment we arrived.

Claus is as daring and full of energy
as ever, while Lucas is still a bit
coddled. But neither one seems tired of
playing at all.

My father seems sad to say goodbye to his
grandchildren after seeing them for the first
time in so long, but we should be home by
this evening.

I had forgotten how nice and refreshing the
mountain air is. You're always covered in the
smell of sheep back in Tazmily village, so I
really wish you could have been here to take
in this air.

The next time we visit, let's ask one of our
neighbors to tend to the sheep so we can all
come up here as a family.

Claus, Lucas, and I were
always thinking about you. When we get
home this evening, I'll start cooking some
of your favorite Bacon right away.

With love, your dearest Hinawa



Letting the carrier pigeon fly, the letter is on its way to Flint. Before heading back in for the kids, though, Hinawa notices some kind of UFO flying over head. It seems to be piping some odd music, some kind of march.


And so ends the introduction to Mother 3.


The next chapter opens with what seems to be an attack on the totally safe Sunshine Forest. Judging from the music, there's a good chance that UFO had something to do with it.


Men in pig-like uniforms are terrorizing the forest, setting fire to all of the trees in the area. They're kind of incompetent, though, as they run into each other in their attempts to flee their own firebomb.



12-02-2008, 07:00 AM

Thomas, who would seem to be some sort of volunteer fire chief, has been running through town with a siren. He ends up at Flint's house. Flint is the father of the family we were introduced to in the initial segment.


Thomas tries to force his way into Flint's house and is surprised that the door is locked with how ridiculously safe their village is. He doesn't manage to get inside, but he does pop the knob straight off the door.


Reckless nice guys were made for forest fire fighting!


Thomas joins up with us, but for some reason follows behind us rather than leading the way to the disaster area. He says he just prefers to follow rather than lead.


T. Dog had a stick hidden in the back of his doghouse, so now we've at least got a rudimentary weapon to fend off whatever we happen to run into in the forest. I mean, unless it somehow catches fire and burns up.


And this is where I'll end it for today.

Next time: Emergency in the Sunshine Forest! Flint's family is in danger!

12-02-2008, 08:31 PM
My next update should be on Thursday or Friday, thanks to a funeral that I'm attending tomorrow. After this week I should be settling into a pretty steady schedule like I'm known for though. :)

12-02-2008, 09:12 PM
Keep the family names. Then give Dog, Food and Thing all the same name. (C'mere Ralph! Time to eat some Ralph!)

This made me laff.

I love how quickly Itoi cuts off any big ideas you might be getting about Mother 3 being as fun-loving as Mother 2. "CHAPTER 1: EVERYONE DIES AND GOES TO HELL FOR THEIR SINS."

12-02-2008, 09:14 PM
Oh god. Good luck with this LP, I can't look in till I finally get to play this though, so it might be months before I can say you did a good job.

12-02-2008, 09:18 PM
I gotta hurry up and finish this game. I'm stuck in the sewer.

12-02-2008, 11:05 PM
I have one suggestion for this Let's Play:

Make a complete Battle Memory. This means: fight every possible opponent, and approach each enemy from behind (or use the Siren Beetle on them) at least once.

You will know when it is complete because a gold star will appear on it somewhere.

12-03-2008, 06:00 AM
Make a complete Battle Memory.

That sounds like a good way to suck all the fun out of the game. Mind you, I'm not going to avoiding battles, but it sounds incredibly tedious to attempt to get forwards/backwards shots of everything.

12-03-2008, 06:11 AM
What's a Let's Play without the tedium?

A miserable little pile of secrets.

12-03-2008, 07:49 AM
Honestly, it seems like the only reason to do that would be if you wanted multiple screenshots of every enemy, and that would be an incredible amount of clutter for an LP. Plus I'm sure somebody already has them all on the web somewhere, so they could just be linked to if someone's curious about something in particular.

Don't get me wrong, I'm all for inflicting pain in LPs, but it should be pain that has some real payoff for the audience.

12-03-2008, 08:01 AM
'm all for inflicting pain in LPs

TheSL, I demand that you beat the Porky Statue!

(Uhh, don't, actually. I don't think anyone should have to grind that much, and I don't see any other way it could possibly be done.)

Octopus Prime
12-03-2008, 08:04 AM
Don't get me wrong, I'm all for inflicting pain in LPs.

Were you the one who asked me to see what happens you if try to get fewer then 3 hearts in Legend of Zelda?

Edit: Having re-read said LP, no. You weren't.

Good for you.

12-03-2008, 08:08 AM
TheSL, I demand that you beat the Ham sandwich!

(Uhh, don't, actually. I don't think anyone should have to grind that much, and I don't see any other way it could possibly be done.)

But the only way to kill it is instantly with PK Flash or New Year's bomb. No grinding required.

12-03-2008, 08:25 AM
I have a feeling I missed a lot in the final chapter... figuring out how to eat ham sandwiches would be one of them. Then again I almost turned the game off in disgust when I reached "The End". Luckily I left it paused while I hunted for a guide to reveal the truth. >_<

12-03-2008, 08:37 AM
That sounds like a good way to suck all the fun out of the game. Mind you, I'm not going to avoiding battles, but it sounds incredibly tedious to attempt to get forwards/backwards shots of everything.

Very well then; I withdraw the suggestion. Instead I propose the following replacement suggestion:

When asked for your name, enter "HARD MODE" (all caps, one space.)

Then give your real name in Chapter 4 if you wish.

Octopus Prime
12-03-2008, 08:38 AM
ITT: We all hate TheSL, apparently.

12-03-2008, 07:37 PM
When asked for your name, enter "HARD MODE" (all caps, one space.)

Is this something the translation team added or was it in the original too? I'm just getting ready to continue on in a bit tonight and I didn't realize there was a hard mode to this game.

12-03-2008, 10:28 PM

I'm told that changing your name in Chapter 4 turns it back to normal mode, so consider that opportunity an act of generousity from me.


12-04-2008, 06:17 AM
12/4/2008 - Blazing Forest


Almost everyone in town is abuzz about the sudden fire in Sunshine Forest. You get a pretty good indication of everyone's personality at this point as well.


Such as the owner of Yado Inn, Jackie, who's an insufferable coward.


Near the center of town is the map maker Mapson. He's generally somewhere nearby at the start of each chapter and will not only give you a free map, but will mark your destination.


North of town is the mysterious Leder. He's the one sounding the alarm bell to warn everyone about the fire, but he refuses to speak a word, even when spoken to.


I guess before we can go looking for Hinawa and the kids we need to check on Lighter and Fuel. They live in the middle of the forest, so they're in danger with the forest ablaze.


There is a small shrine before the entrance to the forest. Jonel is inside and says that we should offer a prayer before continuing on. Normally, you would enter your name at this point. At the request of _L_, however, I entered my name as "HARD MODE" here to make the game more difficult. I've never done this before, but here's hoping that having played the game three times before will make this still go smoothly!


There are a few more villagers milling around the entrance to the forest, but Ed is holding back the majority of them. Mike gives us a free Nut Cookie, but after his less than appetizing description I don't know if we should even eat it.


The first monster I encounter in the forest is a Mr. Batty. He's really not any more of a challenge than the mole cricket back in the into chapter. The best part about the bats is that the start of their battle music sounds like the old 1960s Batman theme song.


In the last section of the forest that isn't on fire there is a hot springs. Standing in one for a little while fully restores your HP/PP.

12-04-2008, 06:22 AM
Go back and see the back of that bat!

12-04-2008, 06:30 AM

Entering the flames, we find another one of the pig soldiers releasing some sort of bugs from a metal crate. Its unknown what purpose these serve, but it can't be good.


The forest is filled with a number of Yammonsters. These are a lot like the bat, in that they're total pushovers, but they occasionally drop HP restoring food.


We find Lighter a ways into the forest, knocked flat on his back from a battle with one of the bugs from earlier. It turns out that these bugs have been flying around lighting fires in the forest, despite the fact that the whole place was up in flames before the pigs even released the things. Fuel is still up ahead in their home, though, so I've got to head on and rescue him.


Now this is where the hard mode starts to kick in. The trio of fireflies seriously put Flint on the ropes, burning through most of my food reserves in the process. Having taken them all down, I continue on to Lighter's house.


Fuel is still fine in the blazing house, but seems to be terrorized by some sort of flying rodent. Breaking down the front door with a dash I head inside.


Attempting to climb the stairs will enrage the Flying Mouse. This battle took three tries due to death (I forgot to capture a shot of the game over screen). Luckily, since there's no money to be halved or anything I just return to the save point outside the burning building with full HP.


Oh no, Fuel is trapped!

12-04-2008, 06:43 AM

A running dash easily clears the debris, freeing Fuel. He joins up with my party and we rush to escape.


Almost immediately after reaching the first floor the house starts to collapse. We escape, but both of us are covered with soot from head to toe.


As a neat little touch, a trip to the hot springs will wash most of the soot off.


Almost every villager will make mention of the fact that our faces are covered in soot still. One of them does at least mention that Lighter is outside of the sanctuary, so we make our way there.


Lighter is laid out with a broken leg near the sanctuary. He thanks us for saving his son, but only after making more jokes about our faces being pitch black. Bronson says the only thing that would make this weirder would be if it happened to rain, and as if on cue it beings to pour. The rain washes the last of the soot off Flint and Fuel's faces.


Everyone regroups at the Yado Inn, getting patched up from the previous battles.


Issac approaches us when we leave the Inn, mentioning that he heard what sounded like a Drago roar and then screams from the far end of the forest. Hearing the story, Flint rushes toward home to see if the wife and kids have arrived safely yet.

12-04-2008, 06:56 AM

Flint doesn't find his family at home, but he does find the letter that Hinawa had sent. This comes complete with the glacial text scrolling from the intro!


Issac and Fuel show up and are surprised that Hinawa and the kids still aren't back. They decide to rally the villagers to begin searching the forest for them.


Even T. Dog is worried about the rest of the family and joins up to help with the search.


Jonel says that everyone is already searching the forest for Flint's family. Wess is also there, but he's all pissed off that no one recognizes his power and told him to stay behind because he's old.




Issac has an infinite supply of Antidotes available in his home. I take 8 or 10 of them in preparation for all the snakes in the forest ahead.


The Yammonsters from earlier have now transformed into Baked Yammonsters thanks to the fire. There are also Mighty Bitey Snakes around, but I forgot to snap a picture.


Everyone has been combing the forest, but nothing has come up.


The tress between here and Alec's house have been ripped down by some kind of clawed monster. What could be causing destruction like this?

12-04-2008, 07:16 AM

Up ahead, more Drago-esque claw marks are on the cliff. Jonel is puzzled why something so gentle as a Drago would be clawing so desperately at a mountainside.


T. Dog knows why. :(


Wess shows up and thinks he can help out. He enlists T. Dog's aid to go fetch his son.


Never mind why he was carrying one of Duster's dirty socks, he gives T. Dog the scent he needs to fetch him.


Run like the wind!

12-04-2008, 07:46 AM

T. Dog finds Duster passed out face down at home. T. Dog has to desperately attempt to drag him by the collar back to the meeting place, with Duster finally waking up when they're almost there.


It turns out that the mostly-worthless looking Duster is some sort of master of thief tools. It seems that a tool called "Wall Staples" will help us climb this cliff somehow.


Duster scales the wall with ease, leaving us with a ladder to ascend the cliff face.


Despite a leg handicap, Duster joins us to help search for Hinawa and the kids. His legs must not be too bad, though, because he fights exclusively with kicks.


Nearby there is a cave full of moles and a few treasure boxes. Its a dead end, though.


Outside we pick up the scrap of Hinawa's dress we noticed earlier. Things aren't looking so good for being able to find her...


And this is where I'll end it for the day.

Next time: Tougher! Rougher! Badder!

Calorie Mate
12-04-2008, 09:15 AM
You'd best play up the emotion from the next part. It's easily the most expressive sprite animation of all time.

12-04-2008, 09:22 AM
You know, I never really thought about the fact that Duster attacks with his legs, despite one of them being busted.
I love Duster, he's probably got the most distinctive walking animation of any RPG character I've ever seen.

12-04-2008, 10:45 AM
Lots of fan art for Duster portrays him as a hip, young guy kicking ass and busting heads.

A point has never been further missed.

12-04-2008, 10:53 AM
Lots of fan art for Duster portrays him as a hip, young guy kicking ass and busting heads.

A point has never been further missed.

Instead he's a lazy do-nothing middle aged guy with a gimpy leg that lives at home with his father.

12-04-2008, 10:58 AM
He's such a unique character. Why do they have to turn him into every other RPG hero ever?

12-04-2008, 11:25 AM
Instead he's a lazy do-nothing middle aged guy with a gimpy leg that lives at home with his father.

And I'm still not comfortable with his hanging out with those young kids... >_>;;

12-04-2008, 07:39 PM
Mother 3: Greatest work of sprite art, or THE Greatest work of sprite art? I really wish Yahtzee would take a break from hating every newfangled thing and review this game. It'll never happen, of course.

Lots of fan art for Duster portrays him as a hip, young guy kicking ass and busting heads.

A point has never been further missed.

This happens a whole lot in games, anime, movies--well, everything. L from Death Note, for instance, is supposed to be gangly creep with the social skills of a worm. According to the Internet though, he's a Level 8 Kawaii Bishie.

12-04-2008, 07:46 PM
Judging purely by his sprite art, I always saw Duster as a lazy 20-something hipster, complete with sideburns, western pearl snap shirt and skinny red jeans.

12-04-2008, 08:42 PM
Fun facts:

The Flying Mouse is the first "chimera" enemy you meet in the game. Crack open the Battle Memory and sniff it to see.

But, despite the fact that the Firefly is described as "a bug fused with a cigarette lighter", it only ever "smells like a bug".

Could that be... a bug in the game?

Pajaro Pete
12-04-2008, 09:41 PM
Instead he's a lazy do-nothing middle aged guy with a gimpy leg that lives at home with his father.

It's almost as if there's a similarity between him and fanartists.

12-05-2008, 07:25 AM
12/5/2008 - The Fascinating Chimera Project


Up ahead from where we saved we come upon a pair of pig mask soldiers. The seem to be experimenting on some sort of caribou and don't initially notice our presence.


Once they do, though, they quickly activate their monstrosity and order it to attack!


The Reconstructed Caribou seems to be a cross between a caribou and some junkyard car parts. Duster proves useful here, using the same staples that allowed us to ascend the wall to incapacitate the enemy for one to three turns.


No luck, though. Lets try this again with full health.


Things went a lot more smoothly the second time around. Flint used Power Smash every turn (usually hitting one in three, for about five times normal damage), Duster wall stapled it and T. Dog just attacked.


With their monster defeated, the pig masks run off. Before the battle, though, one of them had dropped a notebook of some sort. Opening it up, we find the following memo:

All the creatures around here suck.
We need to make them cooler.
So the theme will be:
We'll mix and match this and that to create
whole new things no one's ever seen before!
I dub it the "Fascinating Chimera Project".
Let's reconstruct and modify stuff slowly and steadily.

What could all of this mean? Why are the pigs determined to make random animals cooler?

12-05-2008, 07:32 AM

Continuing on, we find the pig masks making their escape, march music blaring along the way. The path is a dead end here, though, so we turn around and return to the other villagers.


While we were away fighting the caribou, the other villagers found Lucas and Claus. They had washed ashore on the river and were soaked to the bone.


The kids are fine, but seem really upset about something. Tessie made some tea for everyone and urges us to take a break and warm up by the fire.


Bronson suddenly rushes up and says he's got some good news and some bad news. This can't be good...


Awesome, free weapon! Wait, what was the bad news?


What? Where?

12-05-2008, 07:37 AM

Stricken by the sudden news, Flint collapses in grief. Bronson has a really shitty way of breaking some heartbreaking news like this.


Flint begins punching the ground in anger and the villagers attempt to calm him down, saying that Hinawa is the only reason the kids are still alive.


Blinded by sadness, Flint isn't hearing any of it.



12-05-2008, 07:45 AM


After taking down half the villagers in his rage, Flint was knocked unconscious by Lighter's lumber.


While unconscious, Flint recalls the last time he saw his wife. It was a happy time, but that was back when he thought he would see her return in a few days time.


Now Hinawa only exists as a fleeting memory...

12-05-2008, 07:49 AM
*sniffle sob*

12-05-2008, 07:58 AM

Bronson has locked us up in the local jail. Its curious why a town like Tazmily had one to begin with, what with it being so peaceful up until today. He offers his condolences and wanders off, speculating about why something so peaceful as a Drago would attack anyone.


Claus shows up after a while (you actually have to sit around in jail for a few minutes time) and brings us an apple with a hidden surprise. He then wanders off and mentions how he'll get stronger so that he can beat any Drago. This can't be good.


Using the file that Claus brought him, Flint breaks through the lock on the jail door and escapes back to the village.


Duster is waiting outside the jail to update us on the situation. Hinawa's burial ended without incident, but Lucas is taking the loss especially poorly. Duster urges us that if we ever need his help he'd be more than happy to oblige.


12-05-2008, 08:07 AM

The grave keeper Nippolyte offers his condolences for our loss, telling us that he prepared a grave of the finest quality in which to lay Hinawa to rest. In a rather morbid (realistic?) addendum, he tells Flint that he's left plenty of room beside her for when Flint passes as well.


Almost the entire village is gathered at Hinawa's grave site. Am I the only one that thinks it was kind of heartless of them to have her in the ground before Flint had one last chance to see her body and give his goodbyes?


Alec made the trek down the mountain when he heard of his daughter's tragic death. He wonders where Claus might have run off to, since he said he was going to meet up with Flint when he left the grave earlier in the day.



Lucas is such an honest kid that he blurts out Claus' plan almost immediately after being prodded. It turns out that Claus is planning on taking on the Dragos with no more than Flint's home made knife. Lucas wanted to go with him, but Claus said that he had to stay here. Alec berates him a little more for the decision to not stop him and this upsets Lucas enough that he runs off.

12-05-2008, 08:22 AM

Now I just need to get a weapon to fight the Drago running rampant. If you recall Bronson's "good" news, he should have one back at his shop in town for me.


Taking the Drago Fang, I head toward Alec's house in the mountains.


Random monsters between here and Alec's house!


Reaching Alec's house, he tells us that a little frog informed him that Claus is at the home of one of his friends.

12-05-2008, 08:23 AM

Alec's friend is called a "Magypsie", an ancient race of beings neither male nor female that have strange abilities.


That probably sums up my opinion of them the best.


Using Alec's froggy friends, we're able to traverse the river that was impassable. The Magypsie house should be just up ahead.


And this is where I'll end for the day.

Next time: The Fabulous Magypsies

12-05-2008, 08:59 AM
I love the Magypsies! When I stepped into that pink shell house for the first time, I thought it was absolutely hilarious.

Calorie Mate
12-05-2008, 09:12 AM

12-05-2008, 09:31 AM
This is about as far as I got in the game before I gave up, so it's "play vicariously through TheSL" from here on out!

12-05-2008, 10:37 AM

Octopus Prime
12-05-2008, 05:54 PM
Wow, and I thought Suikoden wasn't pulling any punches.

12-05-2008, 09:08 PM
This is about as far as I got in the game before I gave up, so it's "play vicariously through TheSL" from here on out!

For shame, sir!

12-05-2008, 09:51 PM
I'm almost at the end but it's glitching up on me when I fight the mechanical Porkys.

12-07-2008, 11:30 AM
Am I the only one that thinks it was kind of heartless of them to have her in the ground before Flint had one last chance to see her body and give his goodbyes?

Nope. I thought it was pretty terrible of them. It's a telling gesture, too: as the game progresses, you get the idea that the Tazmily villagers are/were very innocent, but not all of them were necessarily kind.

In some instances, it's obvious: the "Mayor" is a douche, Jackie is a coward and Bronson (sp) is vain about his fucking cookies. When Flint wakes up, other villagers scold him for his rampage, whereas someone living in a shittier world might understand his need to vent and be willing to take a bruise or two (as long as no one was seriously hurt). The Glacial Scrolling Text (TM) at the end of the chapter outright says that the villagers of Tazmily never experienced sadness until that day, so it's not a stretch to say that a violent event or death makes you more aware of what you have in terms of companionship. Hence Flint's explosion and the villagers' general reaction of "Durr?"

(Not to say Lighter didn't do the right thing by knocking the Jesus out of Flint.)

tl;dr, I wonder if the villagers buried Hinawa without Flint because they didn't understand the measure of grief behind a violent death and treated it like any other death. OR, I wonder if they did it as a petty means of "payback" for giving other villagers a black eye.

I might be thinking too hard about this, but I've learned not to take anything Itoi writes for granted. I'm glad for it too, since writing the destruction of a utopia is usually an easy means of stimulating cheap emotion from the reader. "La la la, we're so perfect and good! Oh no, we have lost our paradise!" The tearing down of Tazmily village and its people has a lot more depth than that.

12-07-2008, 12:01 PM
you get the idea that the Tazmily villagers are/were very innocent, but not all of them were necessarily kind.

"I have good news and bad news, Flint. The good news is that I found this really awesome and rare Draco fang. The bad news is that it was in your wife's heart.

Way to tell him nice and easy, Bronson.

12-07-2008, 12:14 PM
I thought maybe they avoided telling him because they were scared of him.

12-07-2008, 12:58 PM
Considering the injury, I would think it would have been a closed casket anyways. I'm also guessing they wouldn't have an experienced Mortician on hand to make Hinawa a tad more presentable...

Dynastic Bird
12-07-2008, 03:56 PM
"I have good news and bad news, Flint. The good news is that I found this really awesome and rare Draco fang. The bad news is that it was in your wife's heart.

Way to tell him nice and easy, Bronson.

Well, she DID say that they weren't quite ready. Telling someone their loved one had died is already difficult if one DOES know what they are supposed to do in that situation. And Bronson was always a bit...negative...

I need to play this in English sometime; I got to Ch 5 in Japanese and stopped.

12-08-2008, 06:21 AM
Next update should be tomorrow morning. Heck, lets just say that regular updates will be Tuesday-Friday unless I'm feeling super ambitious.

12-09-2008, 06:22 AM
12/9/2008 - Drago Attack


This is the home of the Magypsy Aeolia. Despite this being Alec's friend's house (according to the description on the way), Alec's friend is really the Magypsy Ionia.


The Magypsies introduce themselves. <3


Aeolia says he saw Claus recently, and he sent him on his way with a super-powerful PSI technique to help avenge his mother. He also mentions that the PSI will be tough for Claus to handle, so everything isn't so safe yet.


When asked why they didn't stop him, the Magypsies show their cold side, saying that they could hardly be bothered to care about being with such short lifespans. They inform us that Claus ran off to Drago Plateau, but it seemed like he was hardly concerned with his own safety. Gotta hurry!

12-09-2008, 06:29 AM

The way to Drago Plateau is a small cave behind Aeolia's house. Alec attempts to lead us in the correct direction, but there's a few times where he'll lead you astray if you listen to his every command. Usually straying off the beaten path will net you a treasure box, but there's monsters around those dead ends as well.


Also, terrible puns. We exit to find ourselves on the other side of the cliff where we fought the Reconstructed Caribou.


The pigs are once again seen playing with their machinery, but run off like cowards at the sight of Flint and Alec. The pig ship takes off to a burst of the march music once again.


New monsters. The Titany is the only monster to return from Mother 1 (to my knowledge).


Up ahead we find the baby Drago from the start of the game. He seems to be playing with some kind of shoe...

12-09-2008, 06:39 AM

Its one of Claus's shoes! He's gotta be somewhere close.

I forgot to mention this earlier when we picked up the scrap of Hinawa's dress, but the game plays a deflated-sounding version of the "you got an item!" tone whenever you pick up something distressing like this.


One more new monster on the way up the mountain. The Tree violently explodes into flames on death, doing ~180 damage to Flint and has the chance to kill him if you don't press through the battle text fast enough to stop the scrolling life bar.


The other shoe, but where could Claus be...


Oh shit.


Mecha-Drago isn't too tough, but he does have a few tricks up his sleeve. Oh, and a lot more HP since this is set to HARD MODE.

12-09-2008, 06:46 AM

The first is that he's pretty much invincible before you stab him with the Drago Fang. Luckily we still have the one that was stabbed deep into Hinawa's heart, so Flint takes aim and pierces the tough hide of the monster.

The thing I don't get, though, is that if he's half electronic anyways why would it matter? If you fucked up its jaw and/or legs it wouldn't be a threat, but anyways...


I had a chance to collect a number of bombs around town before reaching the Drago Plateau, including a Thunder Bomb hidden behind Wess's home that you wouldn't suspect without having played chapter 2 before. These make a huge difference in putting a dent in the Mecha-Drago's HP.


On death, the Mecha-Drago lets loose a huge attack. Despite having won the battle, I still got a game over because I left Flint at a low HP total and he got blown away. At this point I decided to reload a save rather than attempt to strong-arm my way through this without my food and bombs (since they're gone if you continue).


One of the Thunder Bombs paralyzes the Mecha-Drago the second time around, making for a little easier battle. I still just barely edged out that retaliation attack at the end of the battle, though.


Flint once again brandishes the Drago Fang and prepares to complete his revenge...

12-09-2008, 07:02 AM

Alec is able to dissuade Flint from killing the Drago by comparing the situation to what Lucas and Claus had to go through. Speaking of which, where could Claus have gotten off to...?




Its possible that until now, the people of
Tazmily had never known sadness.

On sunny days and on cloudy days, they
always greeted each other with smiles.

They lived in harmony with the creatures of
the forest.

The strong would share with the weak, and those
who had would share with those who had

However, not it appears that the villagers have
learned all to much about sadness.

Suddenly, everything is changing for the

Why did this change begin?
Where did it begin?
What set it in motion, and why?

Almost as if toys, the peaceful animals are
being transformed into strange, ferocious
creatures that attack people.

Some people, like Flint, have even
had their families torn apart.

Just what is this mysterious group that
wears pig masks?

What are these eerie objects that soar
through the once-beautiful skies?

And where could the missing Claus

The mysteries continue to pile up.

And so the first tale begins...

...as a tragedy.



End Chapter One.

Next Time: Ghost Party!

12-09-2008, 08:10 AM
Mecha Drago kicked my ass so many times! >_< I ended up grinding for healing items for a while so I could keep my hp really high throughout the battle.

12-09-2008, 04:11 PM
I just got to this part now. If I hurry, I'll be able to stay ahead of the LP and continue reading it! I did learn that Clint's Power Smash is worth using from reading this thread, and that helped me out a bit in the Mecha-Drago fight. Geez, I hope that Claus is OK down there.

12-09-2008, 05:10 PM
New monsters. The Titany is the only monster to return from Mother 1 (to my knowledge).

http://starmen.net/mother1/images/game/woodoh.gif http://starmen.net/mother1/images/game/woodoh.gif http://starmen.net/mother1/images/game/woodoh.gif

Clint's Power Smash
Last name Eastwood?

12-09-2008, 05:14 PM

Huh. Take a look at that - the Drago sprite is missing a tooth on the left side, presumably being the same one that killed Hinawa. Quite a nice touch.

Octopus Prime
12-09-2008, 05:21 PM
Does... does this game get cheerful at any point after the intro?

12-09-2008, 06:09 PM
Does... does this game get cheerful at any point after the intro?

Hmm... I think there are parts that could be considered "cheerful".

Dynastic Bird
12-09-2008, 07:28 PM
Does... does this game get cheerful at any point after the intro?

Yeah, sort of. I love the next chapter, for instance. Well, the first half anyway.

Besides that?...uh...er...you know, Earthbound wasn't this dark. Was Mother?

12-10-2008, 01:30 AM
I found Salsa's chapter to be funny but in a mean kind of way.

(This game needed more Salsa)

12-10-2008, 06:32 AM
12/10/2008 - Thief Adventure in the Castle of Ghosts


Our second chapter starts with a flashback to when Flint left the jail back in chapter one. Its a little different here than before, though, because Flint actually responds to Duster, thanking him for his help. Duster is the main character of chapter two and this one will overlap slightly with the events of the previous chapter.


Wess is briefing his son Duster on an upcoming mission. He says this is the one that he's been training Duster his whole life for.


Wess apologizes for all the things he...thinks he did, if he recalls correctly...to Duster growing up. Regardless, he doesn't give Duster a choice to back out of this important mission.


He says that I'll be heading to Osohe Castle to retrieve a very important item. He doesn't bother to tell me what is is, though, saying that I should know it when I see it. Thanks a lot Wess.


Asking for clues isn't exactly helpful either. Wess is more senile than I thought.

12-10-2008, 06:44 AM

Stuff like this is why I love Wess. Its crazy how much of a personality all of the NPCs have in this game. The basement holds the Hypno-Pendulum, Tickle Stick, Scary Mask, Smoke Bomb and Siren Beetle. Even taking into account the Wall Staples we were already carrying that's only six tools total.


Before leaving he also mentions the box out back with a useful tool in it. This contains the same Thunder Bomb I swiped in chapter one to help with the Mecha-Drago battle.


Mapson is milling about on the bridge and gladly marks the map with the location of Osohe Castle. Its located just north of the cemetery.


Heading north out of town we're bumped into by a mysterious man in Arabian-style garb. He says he's in a hurry, excuses himself and runs off, dragging his poor monkey companion with him.


Near the exit of town Butch approaches us to let us in on a cool secret. The new guy in town traded him this bag of "money" for his farm full of pigs. He doesn't know what "money" is, but he figured it was a good deal.


Gullible bastard. I can't believe he trusted that shady guy. </foreshadowing>

12-10-2008, 06:51 AM

Cue cutscene of some kind of piggiecopter dropping some sort of balls on either the graveyard or Osohe Castle. This can't be good.


It seems that whatever they dropped has the power to bring the dead back to life. Its interesting to note that these aren't normal braindead zombies- they actually recognize Duster before attempting to devour his brains.


This is a hell of a fight on HARD MODE. Duster is not nearly well enough supplied to withstand the relentless zombie horde and I died here about 5 times.


The new thief tools.


12-10-2008, 06:59 AM

Thanks to HARD MODE I actually had to grind out a couple levels on Mr. Battys in the entrance to the Sunshine Forest. Believe me that I plan on changing this back to normal in chapter 4- this is so fucking tedious.


At this point an ant approaches us with a tutorials on "Sound Battles." This is about my fourth time through this game, but I still have difficulty getting beyond about six hits on the average monster.


Since the drawbridge is closed we needed to find another way into the castle. Nippolyte's shack has a hidden passage behind the bookshelf that leads under the moat and into the main courtyard.


The main doors of the castle are closed tight, but there's no stopping the Wall Staples when it comes to infiltrating difficult places.


Osohe Castle is full of ghosts. Ghosts are particularly fond of inflicting the nauseous status effect, which prevents you from consuming any HP-restorative items.


Destroying property is the name of the game here, as Duster creates his own path through the floor by slamming into the statue's pedestal.

12-10-2008, 07:52 AM

The box here has a ghost that inflicts me with the nauseous status, but since I've already got it its no big deal. There's a quite a few of these strewn about the castle.


Luckily, there's a Fresh Mint in the next room over that can cure that status effect.


Also, the next room over holds a save frog and, beneath it, a hot springs.


North from here, there's a ghost bazaar where he'll trade items for Rotten Eclairs that you get from defeating the ghosts. The most important item to get here is the Rope Snake because you can't continue on in the castle without it. Super Smash Bros Brawl players might recognize this snake from one of Lucas's taunt animations.


New monsters! Nothing particularly killer here except for the Ghost Armor. No, the most threatening thing in the castle right now is the plain flavor ghost because with HARD MODE its almost impossible to kill one before it summons backup and drags out the fight indefinitely (or more likely, till death). Man, fuck HARD MODE.


One of the rooms in the castle contains a box with the Battle Memory. In addition to (often hilarious) descriptions, it allows you to practice battle against any and all monsters. This is a good way to practice the different battle rhythms you might come across to improve your combos.


For some reason, the hot springs downstairs is occasionally occupied.

12-10-2008, 07:58 AM

One of the second story rooms is host to a fantastic ghost party, complete with catering and "live" entertainment.


Sing it!


The chef doesn't exactly get it right...


Even the ghosts of Mother 3 have personality. One of them at the table will give you a Rotten Eclair, and then scold you if you ask for seconds.


In the kitchen you'll find a map of Osohe Castle.

12-10-2008, 08:04 AM



Using the Wall Staples to ascend from the ghost party, a friendly ghost offers to trade me some Beef Jerky for any Rotten Eclairs I happen to be carrying around. This is 50% off the price of them from the ghost bazaar downstairs, so I trade in all I have on hand.


The Rope Snake earns his keep here, allowing us to continue on.


I'm about 150% sure I'm not up to the challenge of this optional boss right now, but the room does contain a box with a boot (weapon) upgrade for Duster. I grab it and continue on.


In the next room we see a pink-haired girl from the from the ceiling and run off. She seems to have dropped something shiny near the doorway to the next room. Who could she be...?


And that's where we'll end it for today.

Next Time: A Bear-Tiger? Meet Kumatora

12-10-2008, 08:06 AM
Thanks to HARD MODE I actually had to grind out a couple levels on Mr. Battys in the entrance to the Sunshine Forest. Believe me that I plan on changing this back to normal in chapter 4- this is so fucking tedious.

I think you're out of luck in that regard, buddy.

12-10-2008, 08:12 AM

Have you been told something that I haven't?

12-10-2008, 08:18 AM
I just don't think it's possible to turn off hard mode...

12-11-2008, 01:01 AM
Well, I've never tried it, but I assume that changing your player name when they ask you again will change the hard mode.

Also, I thought I heard that that guy in the hot springs is found in other springs too, but I've only seen him in that one.

12-11-2008, 03:14 AM
My recommendation is that you check out the sword and shield before fighting the Ghost Knight. It... makes things easier.

Also, you should hypnotise the Carpet Monster just to check out how fearsome the backbeat of its music (075 - Fate) is.

12-11-2008, 06:23 AM
12/11/2008 - Musical Failures


Checking the area where the girl dropped from, I find a pendant of some sort. I wonder what this could be used for...?


Rockin' Ghosts are in the hallway adjacent. An interesting thing to note about them is that if there's more than one in the battle they'll spend almost as much time fighting amongst themselves as with you.


Up ahead is Mr. Passion, the ghost of some sort of conductor. He gives you the choice of listening to his music and if you answer yes than he'll leave you alone.


Answering no, however, gets you a sound thrashing from Mr. Passion and whatever he can conduct into you from around the room. Using the thief's tools I was able to make him cry (equivalent to blind in Final Fantasy), lower his Attack and Def and put him to sleep. The battle was going really well for a long time until he suddenly decided to throw everything at me at once and quickly wore down what little HP-restorative food items I had on hand.


Retrying a couple times yields similar results. I guess I'm going to have a grind out a few levels, thanks a lot HARD MODE. :(

Next Time: Try again?

Octopus Prime
12-11-2008, 05:44 PM
This here seems to be a shining example of why I hate Hard Mode in RPGs and RPG-like games.

Since rather then requiring more strategy, it just requires grinding until the game stops being fun.

12-11-2008, 09:26 PM
This here seems to be a shining example of why I hate Hard Mode in RPGs and RPG-like games.

Since rather then requiring more strategy, it just requires grinding until the game stops being fun.

Hence why I'm thinking about taking tomorrow off of updating and playing through back to here on normal mode. I don't really care if I'm "hardcore" or anything.

12-11-2008, 09:39 PM
Hence why I'm thinking about taking tomorrow off of updating and playing through back to here on normal mode. I don't really care if I'm "hardcore" or anything.

I think that's fair. Hard Mode (at least in this game) doesn't really change anything for an LP except make the updates take longer.

12-11-2008, 10:27 PM
Since rather then requiring more strategy, it just requires grinding until the game stops being fun.

Come on now, this is Mother 3, one of the most strategic of turn-based combat systems.

You are getting all 16 hits every time, aren't you? 16-hit attacks do triple the damage of 1-hit attacks, and Mr. Passion's backbeat is constant and has no tricks to it.

You are also declining to Try Again, so that you can keep your healing items, aren't you?

I think that's fair. Hard Mode (at least in this game) doesn't really change anything for an LP except make the updates take longer.

Come on now! An LP isn't just a walkthrough written in the first person. It's all about the pain and glory of the act of playing - of the struggle between player and game.

12-12-2008, 04:31 AM
You are getting all 16 hits every time, aren't you? 16-hit attacks do triple the damage of 1-hit attacks, and Mr. Passion's backbeat is constant and has no tricks to it.

You are also declining to Try Again, so that you can keep your healing items, aren't you?

-No, I'm not some sort of robot. Usually its somewhere in the range of 6 to 10 hits in general. Emulator lag might have a little to do with this.

-I was for a while, then I said to hell with it because I was getting the same outcome each time- getting him down to low HP where he throws multiple things per round and then getting raped.

Dynastic Bird
12-12-2008, 04:38 AM
Come on now, this is Mother 3, one of the most strategic of turn-based combat systems.

You are getting all 16 hits every time, aren't you? 16-hit attacks do triple the damage of 1-hit attacks, and Mr. Passion's backbeat is constant and has no tricks to it.

You are also declining to Try Again, so that you can keep your healing items, aren't you?

Come on now! An LP isn't just a walkthrough written in the first person. It's all about the pain and glory of the act of playing - of the struggle between player and game.

Given that he's getting killed for our amusement, I think he's entitled to this right given that he's shown us several times now.

Besides, we once had a character named Star Box Something. This is much worse than that.

12-12-2008, 08:01 AM
Obviously the best course of action would have been to quietly restart on Pussy Mode (or whatever) but not tell anyone.

I mean who's gonna know amirite?

12-12-2008, 08:06 AM
Obviously the best course of action would have been to quietly restart on Pussy Mode (or whatever) but not tell anyone.

I mean who's gonna know amirite?

Well, I was going to do that, but I figured I might as well be honest with everyone why I didn't update today. Its not like anyone gains anything out of seeing the game over screen repeatedly anyways.

12-12-2008, 08:07 AM
Honesty is never the best policy. Except when it is. (Which is never.)

12-12-2008, 08:39 AM
Well, I was going to do that, but I figured I might as well be honest with everyone why I didn't update today. Its not like anyone gains anything out of seeing the game over screen repeatedly anyways.

I kind of liked seeing the death screens for the Dragon Warrior LP, but that was a game where death was just a minor setback. Mother 3 doesn't allow you to buy useful items like food and thunder bombs, so death against a boss just means resetting and trying again. That activity is not rich in entertainment value!

12-12-2008, 08:45 AM
One death shot per lead character is good enough for me. More than that is overkill. Ow I can't believe I said that. I swear I didn't realize the pun until I was about to hit "Submit".

12-12-2008, 03:23 PM
I found the battles more than tedious enough on normal mode.

Octopus Prime
12-12-2008, 03:25 PM
You can do it, TheSL! Make playing the game a non-torturous experience for yourself!

Torturous games are for me, Netbrain and, to a lesser extent, Sky Render.

12-12-2008, 07:51 PM
-No, I'm not some sort of robot. Usually its somewhere in the range of 6 to 10 hits in general. Emulator lag might have a little to do with this.

I find it slightly hard to believe that you've played through this game 3 times and are still at the mercy of the rhythm system. I have a quite laggy emulator, and while I initially couldn't break 4 hits on starting up, after just three minutes with the Battle Memory I was able to get four 16-hits in a row.

Accept that one of your attempts may simply be warming you up for the next!
Practice! Practice! Or you'll never be the best that you can!

12-12-2008, 08:18 PM
(Gosh, now I feel as if I'm trying to guilt you into not giving up. What have I become?!)

12-13-2008, 07:21 AM
I find it slightly hard to believe that you've played through this game 3 times and are still at the mercy of the rhythm system. I have a quite laggy emulator, and while I initially couldn't break 4 hits on starting up, after just three minutes with the Battle Memory I was able to get four 16-hits in a row.

L? Hush, dear. The man is using his free time to entertain us. Let him stand a chance of having fun.

Also, this pic is relevant to our Let's Play. (http://i72.photobucket.com/albums/i186/woekitten/flintwrath.png)

Also also, I totally forgot that the Magypsies unlocked Claus' PSI powers. Lucas' revelation was creepy enough with one Magypsy...oh God, imagine a pack of them bearing down on one boy.

Did anyone else gasp in delightful shock when Flint spoke at the start of Chapter Two? Take that, mute RPG stereotypes.

(Oh yeah and I'm kind of sad that the overlapping stories technique doesn't last thoughout the game.)

12-13-2008, 07:36 AM
Also also, I totally forgot that the Magypsies unlocked Claus' PSI powers. Lucas' revelation was creepy enough with one Magypsy...oh God, imagine a pack of them bearing down on one boy.

That never even sank in when I played. I was surprised when I saw it in the screenshots here.

12-16-2008, 06:27 AM
12/16/2008 - Everything Back to Normal (Mode)


Mr. Passion falls to the relentless kicks of Duster.


On of the items Mr. Passion had been conduction around the room was a mouse. He offers Duster a place to rest on the nearby sofa.


Continuing ahead, I find the treasure I was looking for, the Noble Spitoon!


In the same room, there is a strange looking head and what appears to be hieroglyphics of some sort. No matter, gotta get this treasure back to Wess!


Back in the room where we fought Mr. Passion there is a fireplace that Duster uses to fall down to the main entrance to the castle.


Nippolyte gives up his drawbridge key to let us safely exit the castle grounds. He doesn't even make us return it since he's got that tunnel from his home to travel through.


Returning home, Duster hands over his findings to Wess. Is this the treasure I was sent to get...?

12-16-2008, 06:32 AM

Oh, what a relief. I thought he was sending me after something else.




Wess can be kind of a dick when Duster messes up. He demands to see anything else I might have brought back from the trip to Osohe.


The pendant we randomly picked up earlier catches his eye.

12-16-2008, 06:38 AM

Wess gets all fired up after seeing the pendant, demanding that we travel to Osohe Castle immediately. What could he be after...?


Nearing the drawbridge, we hear a strange noise up ahead. It seems that the same pig-masks that had been terrorizing the forest before are now attacking the castle, this time with tanks. We've got to do something!


And that's where we'll end it for today. Notice that I shaved more than an hour off of how long I'd spent dicking around in HARD MODE and got further in the game. This should be a lot smoother for keeping up the schedule.

Next time: For Real- Magical Girl Kumatora

TK Flash
12-16-2008, 07:23 AM
Good riddance to GRIND MODE.

12-16-2008, 07:29 AM
I, for one, am furious about the switch back.

12-17-2008, 06:49 AM
12/17/2008 - Treasure Hunting, Again


For whatever reason, the Pigmasks are forcing their way into Osohe Castle. They even took time out on the way to beat up poor 'ol Nippolyte on the way. :(


Inside the main atrium of the castle, we find a pair of Pigmasks and their monster made of clay. A short electrical shock sends the monster into action, attacking Duster and Wess.


There's nothing particularly notable about the Clayman, beyond that it occasionally hits hard. Sometimes, though, these big hits force it to fall over and let you get in some free kicks while it recovers. The Pigmasks attempt to revive him with the same shocks after the battle, but to no avail. Like usual, they run off like cowards.


Despite running away every time before, the castle is now teeming with Pigmasks. The ghosts are nowhere to be seen now, though.


Every area that the ghosts were in before has been taken over by the Pigmasks, even the lively party from before.


Thankfully, at least those ghosts survived.

12-17-2008, 07:05 AM

We come back to the same room where we found the spittoon in the previous update. Wess says that the process to continue on is embarrassing and that we should turn away.


Wess does a little dance here where he shakes his butt around, spins in a circle and then alternately points his hands to the sky. Every chance he gets Duster sneaks a peek at what's going on, turning around frantically whenever Wess turns his head.


Geez, of course we were expected to dance at random walls when stuck! Why didn't I think of that before! Wess says that the princess is up ahead and that we should hurry because the Pigmasks are most likely hot on our trail.


The next room has a balcony overlooking an important-looking shiny spot of some sort. Its nothing we can interact with right now...


The next room over we find the princess, stuck in some sort of trap. She instantly recognizes Wess.


Wess, however, is a mess and goes back and forth from remembering her and not. He blame it on being so giddy about finding the princess...

12-17-2008, 07:13 AM

...and Duster, of course.


The princess immediately gives a strong impression of herself by saying she was going to cut off her leg since she couldn't get it out of the trap. Wess stops her, however, and breaks the trap with one of the secret thief arts.


After breaking free, she notices that Duster has been carrying around her pendant. She's amazed at his thief skills to be able to lift it off her so easily, unaware that he came upon it quite by chance.


The princess of Osohe Castle is named Kumatora. If I'm not mistaken, this translates almost literally into "Bear-Tiger," hence her wild personality.


She demands that we escort her the rest of the way through the castle since we're both here for the same thing anyways. When Wess shows concern over her leg injury, she says she'll just spit on it a bit and it'll be good as new. Good to know!

12-17-2008, 07:22 AM

Kumatora is the first party member to have PSI moves. PSI is the Mother equivalent of magic; she starts with PK Fire α and PK Freeze α. Without her magic these little fireball guys are almost impossible to take out.


"holds all the world's secrets?"

Yes, this tiny egg is the thing that hold secrets so powerful that the Pigmasks are ransacking the castle just to get it.

The next floor has a group of brooms guarding it. If you happen to get too close to one they sweep you up like so much garbage and you end up back in the trash can we saw just beyond the dance room.


On the next floor Kumatora begins to feel feverish. The tutorial wind is happy to inform us that she should be unlocking some sort of new ability soon.


This is the prize we've been searching for all along, the Hummingbird Egg. Wess says that even he doesn't know anything about it, but for all we know he just forgot in his senility.


12-17-2008, 07:25 AM
When Wess shows concern over her leg injury
I wonder if this relates to his feeling guilty over Duster's leg injury... Or maybe I'm just grasping at straws here, since the game pretty much ignores that character detail except for a few passing mentions.

Spoiler'd out because I can't remember if that came up yet in the LP. I think so but better safe than sorry.

12-17-2008, 07:28 AM


Wess continues to berate Duster on not being able to find the egg on his first trip to the castle. Kumatora eventually scolds him for this, saying that if Duster was truly an idiot he wouldn't be able to comprehend the insults anyways.


It seems that the Pigmasks finally caught up to us, so we'd best be getting out of here.


Kumatora grabs the egg, ready to bust ass out of there. Wess informs her, however, that she tripped on of the traps that he'd set a long time ago. Good thing he told us to begin with. :(


12-17-2008, 07:37 AM

http://www.animeanonymous.com/stash/suiko/gon.gif Hurray!

Duster finally redeems himself in Wess's eyes when he shows up with the egg still in hand.


It seems that this room is guarded by a huge pink monster, the Oh-So-Snake! This fight would have been a lot simpler if I had let Kumatora learn her move she was feverish over, but no matter. As long as you don't leave your HP too low the snake offers very little surprises, especially compared to the chapter one Mecha-Drago.


After the battle, the water begins to drain and we're sucked out of the castle.

12-17-2008, 07:43 AM

Wess and Kumatora have washed up on the beach near Wess's house. Their unconscious bodies are found by Lighter and Fuel who just happen to be on a stroll through that part of Tazmily.


They wake up back and Wess's place, dazed and confused about what had happened. Lighter and Fuel admit to saving them, even if Fuel says he would have ignored them had it not been for his father.


This is probably my favorite line of the chapter. For whatever reason, Lighter assumes that Kumatora and Wess are a couple.


Duster is nowhere to be found, but Kumatora wastes no time in rushing out to find him. She drags the old geezer along with her since he's concerned for his son too (note that he corrects himself from calling him a moron).


Yay, new magic!

12-17-2008, 07:55 AM

I missed taking a shot of the girl's response, but I thought it was hilarious that she mistook Kumatora for a man.


In town, there seems to be some sort of a ruckus going on over Butch's missing money.


He says that it had to be Duster and Wess, not only because Duster knew, but because they're thieves. They never stole anything before just because there was nothing so awesome as money worth stealing.


Kumatora steps in to stand up for them, and Butch starts freaking out. All bark and no bite, huh?


Flint steps in to mediate the situation and calm everyone down. He urges everyone to just wait for Duster to show up again and then we can resolve the whole thing.

The mysterious group that has been tinkering
with the forest creatures in an almost
toy-like fashion has finally commenced its
to alter the town, lives, and even
the hearts of the people.

It seems as if a grand scheme of some sort
is hidden behind the actions of the suspicious
peddler who has recently arrived.

However, not everyone is content to sit
quietly by as the enemy continues its odious
attacks from every angle.

Flint, who's family bonds were
torn to shreds...

Wess and his son Duster, the
Thieves of Justice...

Princess Kumatora, the mysterious girl
who suddenly appeared...

Destiny is bringing together those who
would use their power for good.

And what has become of Lucas,
the crybaby...?


And that's the end of Chapter 2.

Next Time: Animal Cruelty

12-17-2008, 08:42 AM
I wonder if this relates to his feeling guilty over Duster's leg injury... Or maybe I'm just grasping at straws here, since the game pretty much ignores that character detail except for a few passing mentions.

Spoiler'd out because I can't remember if that came up yet in the LP. I think so but better safe than sorry.


Yeah, we're past that part.

I think it was more concern over the fact that she had a bear trap caught on her leg and she just wanted to keep going, less guilt over Duster's injury. That said, Duster could have gotten the injury from when they set up the traps here, but that's just speculation on my part.

Bonus! Here's what that scene would have looked like had this been released on the N64:


12-17-2008, 08:51 AM
Heck, considering Wess set traps in the egg room, the bear trap might have been one of Wess's too!

12-17-2008, 04:15 PM
I think we need to find an animated version of Wess doing that dance.

Dynastic Bird
12-17-2008, 04:19 PM
I think we need to find an animated version of Wess doing that dance.

Did and done! May the awesome dancing commence! (http://www.youtube.com/watch?v=ufR3Uu1TWJ0)

12-22-2008, 10:20 PM
Mega, all of chapter 3 update starts tomorrow. Its over 400 screen shots, so I can't promise it'll be done in a single day.

12-23-2008, 02:43 PM
12/23/2008 - Slave Monkey Salsa




And so begins Chapter 3.


Fassad, one of the commanders of the Pigmask army, says that I'm going to help him or else the girl monkey is going to meet an unfortunate end. I guess I'm stuck, blackmailed for now. :(


He has also fitted me with a shock collar, so even if I abandoned the girl monkey he's still got a way to keep me in line. Bastard.


Our monkey's name is Salsa and from here on out he'll be doing the dirty work for the pigmasks.

12-23-2008, 02:54 PM

Fassad lays down two rules for us- stick close to him and to obey his commands.


This includes dancing on command by pressing the directional pad in whatever way he indicates.


The pigmasks retreat, girl monkey in tow. Salsa attempts to rescue her, but is kicked to the ground by the pigs. The ship flies off and we're left alone with Fassad.


Fassad tells us that we're headed for a white building to the west of here. Onwards!


Near the oasis there's a dungless dung beetle. If you happen to get some dung from battling the random dung beetles he'll give you 5 exp for trading him the item.

12-23-2008, 03:06 PM

I found a luxury banana in the box here, but Fassad insisted that he take it.


He throws the peel away carelessly. If you happen to be dashing when you pass over it you fall straight on your face.


Finding our destination blocked by a Cactus Wolf, Fassad tells us to go beat it up for him. While it wasn't as evident from the random battles (since Fassad would kill most of them in one hit), Fassad uses frail little Salsa as a shield during battle and offers zero help in terms of healing.


The Cactus Wolf isn't very difficult, so long as I keep healing myself when my HP is low. Fassad may be a bastard, but at least he hits for more than 50 HP per shot.


It turns out that we'll be headed to Tazmily village. Could Fassad be up to no good?


12-23-2008, 03:10 PM

It would take forever to do this without the Pork Bean. Thankfully it even runs over the random enemies in its path so there's no threat even when we eventually come to a stop.


Near the end of the tunnel there are a number of tanks stored. Could Fassad be planning another attack on the town?


There's a number of Gooey Goos blocking the exit of the tunnel, but the Running Bomb I picked up near the tanks on the previous screen take them down to the point where Fassad can kill them in one hit. Score!

And this is where I'll end it for today.

Next time - Happy Box Distribution Co.

12-23-2008, 04:20 PM
You've reached the point that I got sidetracked in my playthrough. I found fighting as Salsa and Fassad to be extremely unique: you only get to control Salsa, who is extremely weak but has a good variety of debuffs. Fassad does all the real fighting, and your primary role is to keep the enemies distracted while he does the damage.

Octopus Prime
12-23-2008, 05:40 PM
Fassad is a bit of an ass, isn't he?

I'm still holding out hope that this game gets somewhere in the same ballpark of cheeriness that Earthbound was in.

12-24-2008, 06:38 AM
12/24/2008 - I'm Not Happy Enough?


The tunnel exits from one of the graves north of Tazmily. Fassad tells us that we'll be spending the night in the Yado Inn.


We find Butch on the north end of town, counting the money that Fassad had given him for his pigs. Fassad urges him to be wary of thieves, as they would love to have their hands on all of his precious money.


Here is where we cross path's with Duster's chapter of the game.


It turns out that Fassad was eavesdropping on Butch this whole time and knows that he hid his money in the well.


Salsa can try to take it, but his conscience takes over and he puts it back.


Arriving at Yado Inn, Fassad attempts to pay for lodging. Jackie and his wife are confused at these "fees" and offer us a free stay in the second room down the hall.

12-24-2008, 06:44 AM

Fassad insists on paying them regardless. Betsy accepts his money, saying that she could surely find some use for it, maybe as a door stopper or something.


Entering the second room, we immediately go to sleep.


Fassad wakes up in the middle of the night and runs out of the inn. He seems to be on the phone with some of the pigmask soldiers that are infiltrating Osohe Castle.



Gotta love his description of Duster.

12-24-2008, 06:50 AM

While he's out here, Fassad steals the money that Butch had hidden in the well.


He then notices that we were spying on him and turns on the shock collar.


He also talks down on Salsa, saying he was too stupid to have thought up a good plan of escape.


The next morning we get a shocking wake up call. Fassad says that I'll need to help him charm the pants off the local yokels to help him out. In exchange, he may return the girlie monkey to me unharmed.


Happiness you say?

12-24-2008, 06:57 AM



Fassad catches the villagers' attention with the sweet talk about how great it is and then turns right around and brings the recent catastrophes to the forefront of their minds.



Fassad also mentions that powerful lightning will we raining down on the village in the near future. How could he possibly know that? Foreshadowing!

12-24-2008, 07:06 AM

Really? What could make us happy after all the stuff you've talked about Fassad?


Fassad offers the people of the village a chance at happiness. All they have to do is raise their hands and happiness will be delivered to their doorstep soon!


Biff, Abbey, Abbot and Issac raise their hands and Salsa takes their orders.


Fassad ends the show, offering the villagers that didn't jump at the chance to obtain happiness to just let him know if they change their minds later.


Returning to Yado Inn, Fassad gets a call from the pigmasks. They're in a panic over at Osohe Castle, as the intruders have been tearing through their ranks like there's no tomorrow. Fassad tells them to keep looking for the important item there and that he'll be over to back them up once he's done here in town.

12-24-2008, 07:15 AM

Fassad sends us to the cemetery to deliver happiness to the people who's names we took earlier. He says if we happen to do it in under 22 minutes that he'll give us a banana or something as a reward.


What a dick.


Conveniently, Mapson just happens to be parked right next to our boxes out in the cemetery. He gladly marks the houses we need to deliver to on the map.


Its kind of sad having to watch Salsa slowly drag these things around town on his back.


Abbey and Abbot are husband and wife, so they only really needed one box for their home. Only two more to go!


Issac seems a little less enthused about the whole thing, but takes his box anyways.

12-24-2008, 07:16 AM

Biff has deluded himself otherwise, though.


Gah, again, what a dick.

And that's where I'll end it for today.

Next Time: Pigmask Assault on Osohe Castle

12-24-2008, 07:24 AM
Salsa was my favorite part of this game. I was disappointed he didn't have a larger role.

12-24-2008, 07:44 AM
Dance, monkey, dance!!

12-24-2008, 08:08 AM
I have a request. As you know, the Oh-So-Snake uses track 101 - "Formidable Foe". What I want you to do is find the enemy that uses track 113 - "Formidable Foes". The soundtrack listing leads me to believe that this enemy, if it exists, is somewhere in Osohe's basement. If it exists, find it for me.

Incidentally... it's interesting that the Cactus Wolf smells like a biological chimera - another pigmask creation. This makes it the fourth chimera encountered in the game.

01-03-2009, 10:11 AM
Regular updates should resume Monday January 5, 2009; its been a hectic holiday season.

01-05-2009, 12:26 PM
1/5/2009 - Breakin' Up the Ghost Party


We resume our adventure as Osohe Castle. A pissed off Fassad is on his way to the castle, Salsa in tow, to see what's keeping the pigmask's from finishing their job.


The pigmasks at the front door fill Fassad in, telling him that Duster and an old man (Wess) have been running around causing trouble.


To say he's pissed about it would be an understatement. I guess they're interested in that egg holed away on that top floor?


Oh science, is there anything you can't do?


Upstairs, we find a few pigmasks investigating the area where the ghost party was before. I hope they're all right after being scienced away...



01-05-2009, 12:32 PM

Reaching a dead end upstairs, we decide to turn around. Fassad gets a call from the pigmasks up ahead, telling him that Duster & co. got the precious item and have fled to the basement.


We come upon a familiar looking door in the basement...


Thankfully, the locals were dumb enough to leave instructions for their secret, door-opening dance plastered on the walls.


Salsa does the same dance Wess did earlier and the door opens wide.


Fuckin' dick.

01-05-2009, 12:48 PM

Look, a ghost frog save point!


There are a few new monsters roaming around Osohe's basement, but nothing that Salsa and Fassad can't handle.


Hm? What's this lever do?


It turns out that we were responsible for dumping Duster & co. down the drain after their battle with the Oh-So-Snake in chapter 2.


Fassad is justifiably pissed off that they escaped with the item. He orders the pigmasks to purse them, but decides its best if we just return to Yado Inn for now.


There are a couple pigmasks parked on the bridge blocking our way. Fassad yells at them until they move out of our way.

01-05-2009, 12:52 PM

Gotta love the personalities of even the random grunts. Fassad yells at them to continue searching for Duster & co.


We return to town to find ourselves intersecting with the end section of chapter 2.


Fassad continues spouting his nonsense about happiness to the villagers.


Salsa takes a liking to Kumatora, but Fassad drags him off to Yado Inn.

01-05-2009, 12:54 PM

Of course, the promise of bananas is all a lie.


Fassad drives home the fact that Salsa is indebted to him. Its pretty hard to think he'll stick to his word in this situation when he hasn't the rest of this chapter...


Anyways, bedtime!

Next time: Free at last!

01-06-2009, 06:26 AM
1/6/2009 - Monkey on the Loose


In the middle of the night Kumatora and Wess sneak to the window and call to Salsa. They're planning on freeing him from Fassad's control!


Escape was easy enough- just jumped out through the window. Monkey in tow, Kumatora and Wess are ready to head out to look for Duster (who is still missing after being washed away in chapter 2).


Before they can head out, though, they've got to get rid of the controller for the shock collar Salsa is wearing.


Another senior moment- Wess isn't exactly careful about his theft and ends up accidentally shocking Salsa on the way back.


Ah, sweet freedom!

01-06-2009, 06:37 AM

Using her PSI powers, Kumatora is able to gleam that Salsa needs to rescue his girlfriend before he can run wild and free.


Fassad isn't having any of it, though, and confronts them in the town square. He seems to know a little more about Kumatora than the average villager, interesting...


We're fast enough that we escape easily.


Fassad doesn't seem worried, though, and phones ahead to some of his lackeys to be on standby for when the group reaches them.


The forest is crawling with pigmask tanks. Is there really no escape for us?

01-06-2009, 06:48 AM

A manned (pigged?) tank eventually catches up to us and attacks.


The Pork Tank is the first boss to feature two forms. After the outer casing is wrecked its almost no challenge- most of the big attacks will be duds, leaving us with a free turn to wail on the exposed pigmask.


Fassad appears once again, putting pressure on us to surrender. Suddenly... OH MY PORK!! Lucas and the baby drago show up randomly.


The mother drago appears when Lucas whistles, tearing through the pigmask ranks like paper dolls.


The remaining soldiers run off and abandon Fassad to confront the mother drago.

01-06-2009, 07:15 AM

He doesn't fare so well, though. Hurray!


Everyone thanks Lucas for coming to their rescue. Wess is especially surprised at the save since he'd heard Lucas had done nothing but cry since Hinawa passed away. Wess fills Lucas in on the situation...


Despite letting him know about everything, they refuse to let him help out in the search for Duster. Wess is positive that Claus will return one day and that Lucas and his father should continue guarding the village until that time.


Wess decides to stay in the village as well, most likely because of his age. Kumatora and Salsa set off in search of Duster and the Hummingbird Egg. What kind of adventures could be awaiting them?

Tazmily Village is now transforming exactly
how the newly-come peddler had planned.

Only a handful of villagers realize that
thing that were good and right are being
tossed away one after the other.

Although prosperity is increasing, and eerie
darkness seems to be growing heavier over
the village at the same time.

However, within that darkness, a frail,
young boy grows ever stronger.

Soon, Lucas will repaint this tale of
sadness with a bright new color.

The deeper the darkness, the brighter the
sunrise at dawn.

The once-coddled Lucas is now on
his way to becoming a brilliant, young sun.

End Chapter 3.

Next time: Lucas's Tale

01-07-2009, 06:22 AM
1/7/2009 - A Young Hero Emerges


The story begins with a few flashbacks to Lucas as a young boy, including the drago attack on the pigmasks from the previous update.


We find Flint and Lucas offering flowers on Hinawa's grave once more. Once Lucas turns around, its evident that quite a lot of time has passed since the previous chapter.


Chapter 4! What could this Club Titiboo mentioned in the title hold in store for us?


Its been three years since the pigmasks began infiltrating Tazmily Village. The town has undergone a rapid modernization since we last saw it, with paved roads and huge buildings. And indoor plumbing, I would assume, since there's no longer a town well.


We awake at the Flint family home, still in our PJs. Its pretty evident that Lucas and Flint are still grieving their losses, as they still have the items that Flint picked up back in Chapter 1 stored neatly away in the dresser. Checking the mirror initiates a flashback to Hinawa grooming a younger Lucas.


Outside, we find that somehow our sheep barn has been burnt to the ground. The sheep mention lighting; could this be the same lightning Fassad was warning about?

T. Dog is wandering around here and offers to take Lucas for a walk. How could I refuse?

01-07-2009, 06:38 AM

The frog tells us that there's a new system of monetary exchange, called Dragon Power (huh? (http://i25.photobucket.com/albums/c74/TheSL/dragonpower.gif)), that we can use in exchange for goods and services. This is a fancy way of saying, "there's money now!" You don't actually get any money directly from defeating enemies, but it automatically accumulates here in your froggie account.


There are a few navel-gazers milling around Lucas's home. The pigmask reassures us that if we'd just take a Happy Box all of this would stop happening. Its pretty obvious by this point that they're the ones behind all of this destruction.


They Yado Inn has undergone a pretty extensive remodeling since the last time we saw it. The best addition- it now plays the hotel music from Earthbound!


Thomas's store has undergone a similar change, but we're too poor to afford anything good even if I'd taken what little cash I have from the frog. Thomas's son is running the store now because his father is off at "the factory" putting in hard hours.


Fassad is still in the middle of town, preaching his word of happiness. He pretty obviously hates Lucas because he totally ignores him every time I attempt to talk to him.

The villages have undergone a pretty drastic change since three years ago as well. Whereas before they were concerned for each others' safety and happiness, now they're cold and judgmental about how others (such as Flint here) live their life.

01-07-2009, 06:45 AM

They mayor's house has turned into a huge mansion. This probably has more than a little to do with the fact that he put a donation box outside to take advantage of the gullible saps that live here in Tazmily.


He's pretty obviously in tight with the pigmasks as well. After berating us for living in a lightning-struck house, he does give us one bit of information- grandpa Alec has been moved to the old folk's home on the east side of town.


Despite the mayor's description of the place as "new and shiny," the old folk's home is a decrepit shit-hole.


Despite the place being built over Wess's place, the old man still keeps his supply of Thunder Bombs out back.


Its kind of depressing to see all the old guys cooped up here. Mike seems like he's going to cry when we tell him that we didn't come specifically to see him.


If you tell him that you did come to see him, however, he'll give you 50 DP and tell you to keep it a secret from his grandkids. Oh, and he'll make a perverted old man comment about the help around there and gets a complaint about sexual harassment from Linda.

01-07-2009, 07:01 AM

Alec is in the far room. He's holed up here because lightning hit his home one million times. If it wasn't before, its pretty obvious that this isn't any kind of natural disaster.


Wess is in the final room here. He's pretty pissed off about Fassad and changes in general.


To the south here is the pigmask training facility. I guess the only requirement to join their army is to be big and fat, like a pig.


Rastafarian Reggie is another victim of the "random" lightning attacks. Once again, a pigmask soldier stands nearby saying slanderous things about those that oppose the Happy Boxes.


The sheriff's office is now manned, with a few things locked away in the jail cell. The prisoner dialog is pretty amusing, with the punk complaining about the missing doorknob on the jail cell (Flint's doing back in Chapter 1) and the dog that's locked up for no particular reason.


Someone I don't remember from before the pigmasks, Bob, berates us for not having a job. Even kids are working at the factory these days!

01-07-2009, 07:08 AM

The beach is home to a few more funny and/or weird things. The box I opened played some reggae music for a while and had no other items inside.


North of town there's a new train station. Jackie and Bronson are returning home from a day at the factory and mention that they saw a guy that looks exactly like Duster. He's the bass player for a band called DCMC (Desperado Crash Mambo Combo) who play nightly over at Club Titiboo. I guess this is the reason why that place is important!


Returning to the town square, we find Wess pitching a fit at Fassad about all the crap he's done to the town.


Fassad claims ignorance, wishing Wess a safe trip home. What?


As usual, Fassad is a complete asshole.

01-07-2009, 07:19 AM

Fassad approaches us after Wess gets drug off. He whispers to us to stop being such a nuisance, and then announces to everyone how I should really give in and pick up a Happy Box.


Wess is pretty angry about what happened in town, but his mood changes quickly when Lucas mentions the guy that looks like Duster.


He whispers to avoid suspicion, but pleads that we go find out if this is really Duster or not. He hands over a carrier pigeon to let him know our findings. He would come along too, but Fassad's goons are on the look out for him all the time and drag him home if he leaves the place.


Heading back to the train station, it appears that they're currently out of service. Lucas decides to walk down the tracks instead and almost immediately stopped by a man who I refer to as "Mr. T." Mr. T gives us a map of the railway ahead and warns that the most dangerous thing up ahead isn't any of the chimera, but rather the trains themselves.


Speaking of the threats ahead, these are the monsters that roam the tracks. The Ramblin' Mushroom should be familiar to fans of Earthbound.

01-07-2009, 07:21 AM

A little ways ahead on the tracks Lucas finds some discarded, girlish clothing. I wonder who these could belong to?


We'll find out next time, though, because that's where I'm stopping for today.

Next time: Child Labor

01-07-2009, 08:33 AM
I only just now noticed that Claus and Lucas are anagrams. Is there anything like that in their Japanese names?

01-07-2009, 08:41 AM
I only just now noticed that Claus and Lucas are anagrams. Is there anything like that in their Japanese names?


Doesn't look like it, but I can almost guarantee they were named for the English spelling rather than the Japanese.

01-07-2009, 01:25 PM
I have a hard time thinking of things to talk about in these gameplay-light LP threads, but I am totally reading this one and it is totally one of my current favorites.

Dynastic Bird
01-09-2009, 01:23 PM

We'll find out next time, though, because that's where I'm stopping for today.

Next time: Child Labor

Man, sometimes I regret stopping at Chapter 5 in Japanese. Sometimes. Now I'm just glad someone is going to map it out for me, so I don't miss things like this!

LTTE: Late To The Edit January 12: I meant the fariy frog >_>

01-12-2009, 07:07 AM
1/12/2009 - Workin' For a Living


Back at the tracks, we find a small hot springs slightly off the path. There's a very effeminate person currently occupying the place.


The first thing he does (after being embarrassed over her nakedness) is mistake us for Claus; this is one of the Magypsies that we met over three years ago in Flint's chapter.


Magic butterflies restore MP when you catch them, identical to their function in Earthbound. Lucas has no PSI to speak of, though, so he's really got no purpose for being here at their sanctuary...


Ionia notices a ton of PSI power within Lucas, so I would imagine he'll be performing the same action that the gaggle of Magypsies did on Claus years ago. Let's see how it goes...

01-12-2009, 07:12 AM



Lucas learned the PSI Lifeup α, Healing α and PK Spite α. This is where our favorite thing comes into play at last!


Ionia is amazed that we were able to learn PK Spite α, a move that even the Magypsies are unable to attain. He asks for our name before leaving, saying that he's sure that we'll meet again some day.


Now these are actually helpful. For whatever reason, there was one locked up in a box as well.

01-12-2009, 07:19 AM

There's the big ticket. This move can pretty much single-handedly wipe out most of the random enemies around this area in a single shot.


A few of the new chimera. There sure are a lot more the further you get away from Tazmily...


How random.


The second part of this sign made me laugh because it seemed so obvious.


So I was so distracted by taking screen shots I managed to get hit by a train. This is, honestly, the first time this has ever happened to me here. Usually Lucas and Boney do a slow-motion dive off the tracks as the train approaches.


Instead, we're whisked away back to Tazmily to hear a lecture from Mr. T about track traveling safety.


I pity the foo who get run over by trains.

01-12-2009, 07:33 AM
In MY translation, the spell is PK epiphany!

...what up with that?

01-12-2009, 07:33 AM



Does it ever get explained how the magypsies... "awaken" PSI power?

01-12-2009, 07:48 AM

After a short trick with T. Dog, Mr. T wonders off, still mumbling about train safety.


Back on the tracks, I make it to the station at the other end. There's a notice here from the Chimera Labs that they're increasing the number of Cattlesnake in this area. There a little overpowered for us at this point, but they're the cows with snake necks and tails roaming around the station.


I don't really understand the significance of this sign, so anyone that knows feel free to shed some light.


It looks like we've finally found our destination.

01-12-2009, 07:54 AM

So I was so distracted by taking screen shots I managed to get hit by a train. This is, honestly, the first time this has ever happened to me here. Usually Lucas and Boney do a slow-motion dive off the tracks as the train approaches.

Huh weird, I didn't even know you could get run over by trains. While going through those series of tunnels, I didn't see a single train go by.

01-12-2009, 08:08 AM

It looks like for a hard day's work you get a ticket to Club Titiboo. Well, that's where we need to be heading anyways so that's awfully convenient.


One thing that I didn't think was entirely obvious was that these rabbit-shaped things are really vending machines. There's not much in this one here, but the one up at Club Titiboo will have some DCMC merch that I really can't live without...


Issac is hanging around the entrance to the factory. He assures us that if we wanted to, they'd be happy to hire us to work here.


We let the guy at the counter know that we're just here to get into Club Titiboo. He's adamant about it being just for people who work here.


We'd be more than happy to work if it means getting into the club. He says our assignment is to go deep inside and bring back any of the claymen that need recharging.


The foreman needs us to confirm our player name we gave them earlier. He urges Lucas to not do anything bad or it might inconvenience Talking Time. How thoughtful!

01-12-2009, 08:19 AM

Boney won't be coming with us for our work down in the mines. He's sent off to do whatever the boss dog tells him to do.


Lucas loves screwing around with dangerous equipment, *giggle*, and gets electrocuted in the process.


The boss dog, it turns out, is really a pig.


The factory work is pretty boring. You have to bring three of these guys before they let you leave.


Not only did we get the club ticket we wanted, we also got 200 DP for our efforts. Onwards, to Titiboo!

01-12-2009, 08:26 AM

I'm so excited! First, though, lets explore a bit.


Just west of here, there's a mysterious door adorned with the same dance runes from Osohe Castle.


Further west of that is a pigmask guarding some mysterious looking building.


Even further than that is my infinite money-making machine, the egg laying hen.


In a short amount of time, the egg she gives you will hatch into a chick. Once that happens she will give you another egg for free. Over time, the chick will turn into a full grown chicken, which sells for 200 DP at any of the stores. There's not a whole lot of stuff worth buying in Mother 3, but some of that DCMC stuff at Tittiboo gets pretty expensive.

If you're hurting more for food than cash, jumping in the nearby hotsprings with an egg in your inventory will turn it into a consumable HP-restoring item.


The ropeway here leads to Club Titiboo.

01-12-2009, 08:28 AM

At the top of the ropeway is a pair of binoculars. Taking a look reveals a large skyscraper with some sort of a gun attached to the top of it. I wonder what that could be for?


Another really random box; this one contained fireworks.


And there it is, Club Titiboo!


But that's where we'll be ending it for today!

Next time: Rockin' Out

01-12-2009, 08:29 AM
In MY translation, the spell is PK epiphany!

...what up with that?

At the very start when you do the naming of your "Favorite Thing" it decides the name of your move, the same as in Earthbound before it.

01-12-2009, 08:47 AM
In MY translation, the spell is PK epiphany!

...what up with that?

Wait, you didn't know how that worked? I figured that you knew something I didn't, and that "epiphany" was the canonical name for it (much like Lucas is the hero's official name). Too bad, I thought that "Epiphany" was a pretty awesome name for the most powerful spell in the game.

01-12-2009, 08:53 AM
I'm almost certain the default name for the move is "PK Love."

Tough love indeed.

01-12-2009, 08:56 AM
Is the workin'-in-the-mines segment more or less boring than the equivalent chapter in Super Paper Mario?

01-12-2009, 08:59 AM
Probably less so, mostly because it isn't as tedious. I just didn't think it was worth it to show pictures of me pushing the claymen 3 times since each was essentially the same.

Octopus Prime
01-12-2009, 08:59 AM
It kind of puzzled me at first with the original Earthbound when Ness Learned PSI SNES when I was a wee-scamp.

Then I realized what it meant and I was all like "Oh! That's pretty neat".

And from then on I always named it PSI Explosion, or something. I plainly wasn't a very creative child.

Dynastic Bird
01-12-2009, 01:09 PM
I forgot how colorful this game is, from the trippy battle screens to the hyper detailed buidings. Considering that Earthbound was considered to be really backwards graphically, it's a little odd.

Personally, I really loved the work done in Chapter 4. It shows just how much love these guys had for the game.

And I LOVE how the pig is the "boss..." And he can only think "Oink" ^_^. My lord...

Casablanca is a famous (well, classic) movie and Humphrey Bogart is the main actor in it; same for Breakfast at Tiffany's. I don't know about the third one though. I don't get it.

Tomm Guycot
01-12-2009, 03:42 PM
I only just now noticed that Claus and Lucas are anagrams. Is there anything like that in their Japanese names?

Lucas and Claus are based on the characters in The Notebook (The Proof, and the Third Lie).

Their names are not Japanese in origin.

01-12-2009, 03:46 PM
I'm almost certain the default name for the move is "PK Love."

Tough love indeed.

Psychokinetic Love would be a really cool name for a band.

Octopus Prime
01-12-2009, 05:47 PM
Casablanca is a famous (well, classic) movie and Humphrey Bogart is the main actor in it; same for Breakfast at Tiffany's. I don't know about the third one though. I don't get it.

Plan 9 From Outer Space is generally regarded as being the worst movie of all time (unfairly, I might add, it's difficult to not love the film).

01-13-2009, 05:18 PM
Yeah, Plan 9 gets picked on but it's really the most famous example of a movie that's so bad it's good.

Psychokinetic Love would be a really cool name for a band.

*adds it to list*

Geez, I have like 300 band names. I need to start more bands.

01-14-2009, 07:16 AM
1/14/2009 - Club Titiboo


Arriving at the club, we find that animals aren't allowed inside. Weird that no one on the Ropeway mentioned this before we rode all the way up here.


Luckily for us, we were able to dress T. Dog up in some clothing we had lying around. The guards aren't buying it, not only arousing suspicion about the dog but also Lucas's age.


The guards tell us to get lost. Heck, the Neckbeard guy even goes so far to threaten to beat the crap out of us. This could get ugly...


Some girl named "Violet" shows up in the nick of time, saving us from the approaching bouncers. I've got to wonder if the Earthbound name reuse here was intentional.


For some reason, the Neckbeard guy won't let us through still until he shakes hands with T. Dog.

01-14-2009, 07:24 AM

And we made it through! Woo!


It turns out that Violet is really Kumatora in disguise. She says she'll fill us in on everything later, urging us to head on in to see DCMC's encore. I guess the bouncers held us up so long that we missed most of the show, bastards.


Here's the DCMC equipment that I mentioned earlier. Almost all of it is an improvement over what we've got, so I pick up the set.


There are a few people here, including Tessie from Tazmily and the lovestruck man and woman from the beach west of town. There's also a big scary guy at the front of the stage that appears to be some sort of high-ranking pigmask soldier.


He wants nothing to do with us, though, and tells us to get lost.

01-14-2009, 07:53 AM

For whatever reason the encore won't start until we find a seat.


Violet approaches us and asks if we'd like a drink. Lucas and T. Dog order water, but are vetoed by nearby Thomas who orders them some soft drinks instead.


Kumatora tells us that she's got a lot to discuss with us after the show and that we should meet up with her in the lobby then. Thomas is jealous of our wooing abilities, assuming that Violet is whispering romantic things into our ear or something.



DCMC closes out their show with their number one hit, King P's Theme. The animation here is pretty amazing for the GBA (http://www.youtube.com/watch?v=1yLCLWb8uMM) - the drummer has more realistic animation than the one in Guitar Hero 3!

01-14-2009, 08:07 AM

Putting one and one together here, I think we know why Duster doesn't recognize us- amnesia!


On the way out the waitress hands out DCMC pamphlets, making me feel silly for having picked up one earlier.


Kumatora leads us to a secret passage to the right of the stage. The tunnel below is filled with Slimy Slugs, but its incredibly short.


Kumatora is taking a shower when we enter the room, but trying to spy on her prompts her exit. She tells us to head inside and wash off the mud and slug slime too; the room even has a hot springs!

After showering, the three conversed at
great length, almost as if filling in the
three-year gap that had separated them.

They discussed the rescued monkey...

They discussed the Hummingbird Egg from
Osohe Castle, and how it went missing...

They discussed the fact that one of the
DCMC band members appears to be an
amnesiac Duster...

And they discussed the mysterious army
that had radically transformed Tazmily

As if assembling the jumbled pieces of a
jigsaw puzzle, they told each other what
they knew to put their thoughts together.

The coming battle will not be easy...

This, more than anything, they knew all
too well.

"I want to be stronger..."

It was at around this time that Lucas
truly began to have such feelings...


Kumatora says that there's no other way to find the Hummingbird Egg than to knock Duster out of his amnesiac state.

01-14-2009, 08:16 AM

She sends us up through the attic to reach Duster's room. She goes to gather the band members there while we sneak in.


The attic is a fairly small area, but its packed tight with both small animals (bats, mice, spiders) and discarded musical instruments.


There's a talking bass blocking our route to Duster's room. He's jealous that the band upgraded to a more modern model.


The accompanying instruments go down quickly to PK Spite, but I'm overwhelmed by the bass's ability to hit two to three times per round.


There's a couple mice in a room I overlooked the first time through that talk in thick, cockney accents. They give up some free food items, though, so hopefully this will make my second go at the Jealous Bass a bit easier.

01-14-2009, 08:25 AM

This time around T. Dog gets in on the action by using some hit-all items. Getting the accompaniment out of the way one round faster was all it took to take them down, even if T. Dog did bite the dust once again.


"Lucky" begins to tell his story of life before DCMC.


It turns out that the still had the egg, even after he lost his memories. He hid it in a place near a waterfall in a valley, which Kumatora quickly identifies as Unknown Valley.


Lucky isn't sure what to do about the band situation, but they come to the decision to let fate decide with a game of Stone-Sheet-Clippers (i.e. Rock-Paper-Scissors). If Lucas is able to beat all 5 members of the band then Duster will leave and lead Lucas & co. to the place where the egg is hidden.


The game is 100% rigged in your favor, though. Each of the four band members will play the same move every time, and give you an infinite number of do-overs until you figure that out. The band leader, OJ, will actually straight up tell you what move you need to play to win before you play your hand.

01-14-2009, 08:31 AM

The band agrees to the "destined" game and agrees that Duster should leave. Kumatora reminds us that we're headed to Unknown Valley next.


Kumatora is such a tomboy. I'm surprised she was able to stay in such girly clothes without going crazy.


The band makes their last goodbyes and files out one at a time. They're sad to see him go, but wish him luck in the journey ahead.


And Duster is back! Snazzy new wig included!


And that's where I'll end it for today, painfully close to the completion of chapter 4 since I'd forgotten that it ends just after here.

Next time: Egg Hunting

01-14-2009, 08:40 AM
The game is 100% rigged in your favor, though. Each of the four band members will play the same move every time, and give you an infinite number of do-overs until you figure that out. The band leader, OJ, will actually straight up tell you what move you need to play to win before you play your hand.

I don't understand why stuff like this is in the game. It's not gameplay, it's not plot, it's not anything. It's just... jump through this hoop, to continue.

The "world's slowest crawling text" falls into the same category. Do we really need a plot summary every couple of minutes? Argh. Argh.

(What I'm trying to say is, I'm glad I'm following this LP and not actually playing the game. =))

01-14-2009, 09:25 AM
TheSL's description is dreadfully misleading!

When you talk to each of the band members in turn, you receive 5 clues:

1) Each band member plays the same move

2) Shimmy = Rock

3) Shimmy ties with Magic

4) Magic beats Baccio

5) Magic =/= Baccio =/= OJ

Therefore, it is completely expected of the player that they work out the winning move to beat OJ based on this very simple information.

The fact that all this has flown over TheSL's head is, perhaps, due to a combination to his stubbornness and to Itoi's generousity with regards to mistakes in this section. Personally, I think he's done a disservice to what is a cute, easily toppled challenge to cap off the chapter.

(And you didn't give a mention to the English voice sample that the Mother 3 translation team took such pains to include!)

01-14-2009, 09:43 AM
Incidentally... some minor factual corrections for this chapter:They Yado Inn has undergone a pretty extensive remodeling since the last time we saw it. The best addition- it now plays the hotel music from Earthbound!

Not quite true. The actual hotel music from Earthbound plays in Master King P's jukebox in Chapter 5. The melody for the Yado track is all new, and also reappears in Chapter 8.

missing doorknob on the jail cellYou mean the broken lock on the jail cell. The doorknob is also mentioned, but that fell off of Flint's front door on the night of the fire. That doorknob will reappear later, so take note of it!


And, I have a small request: in Chapter 5, go back to the village and reunite Duster with Wess, albeit briefly. Then maybe do the oh-so-secret boss if you feel up to it.

01-14-2009, 09:52 AM
re: Stone-Sheet-Clippers - Regardless of whether or not you have the option of doing it by solving the "puzzle", it still lets you strong-arm your way through it. Sure, someone coming into the matchup for the first time would think that this is a life or death situation where everything must be done right the first time, but it all boils down to false tension.

re: Hotel Music - Regardless of whether its exactly the same, it is very similar.

re: Doorknob - The guy there actually mentioned something specifically about a doorknob missing there, but I don't seem to have taken a screenshot of it for whatever reason.
Edit: I guess he must have said he got thrown in jail for picking up a random doorknob (http://forum.starmen.net/forum/Games/Mother3/The-Significance-of-the-Doorknob/first#post1144320) (expand the spoiler for clarification).

01-14-2009, 11:09 AM
The band leader, OJ, will actually straight up tell you what move you need to play to win before you play your hand.

I hate to sound ungrateful, because I'm really really enjoying this LP, even though I've already played through Mother 3, but this is also a somewhat oversimplified description of what happens. Basically, the game makes you leave the band leader, OJ, for last, and at that point, having defeated the other 4 band members, OJ concedes to destiny and wanting what's best for Duster (finding his true identity), purposefully loses by telling Lucas what he is going to play. It's supposed to be a touching bird-leaving-the-nest kinda moment. Yeah, it's basically a scripted event, but there is some plot/characterization involved with the process.

Anyways, keep up the good work!

Tomm Guycot
01-14-2009, 12:06 PM
The "world's slowest crawling text" falls into the same category. Do we really need a plot summary every couple of minutes? Argh. Argh.

It's only every couple of minutes if you're reading an LP

01-14-2009, 12:11 PM
It's only every couple of minutes if you're reading an LP

See my previous comment: "I'm glad I'm reading this LP and not playing the game." =)

01-14-2009, 04:01 PM
re: Stone-Sheet-Clippers - Regardless of whether or not you have the option of doing it by solving the "puzzle", it still lets you strong-arm your way through it. Sure, someone coming into the matchup for the first time would think that this is a life or death situation where everything must be done right the first time, but it all boils down to false tension.
I read the clues with intense concentration and saved between every match. By the end I realized I'd been tricked into taking it way more seriously than was necessary.

Ps. I love all the jokes in this game involving restroom doors.

01-19-2009, 07:29 AM
1/19/2009 - Side Questin'


Leaving the dressing room, we find that Kumatora has knocked out the bodyguards from earlier. We're all set to hit the road!


Before leaving, though, Duster notices that someone is performing on the stage...


Here we're treated to a flashback of when Duster met the band, as well as a short song:

Bon voyage, amigo

Oh, guy in the sky, please grant a gift to our
friend who's about to set out...

How much time we wasted laughing

But, guy in the sky, how we loved that
wasted time and those helpless smiles...

Bon voyage

Bon voyage, amigo


Duster has his goodbyes, leaving a little part of himself (and his afro) behind. Next stop: Unknown Valley!

...or not.

End Chapter 4

01-19-2009, 07:37 AM

The next chapter opens up with the tower we saw earlier alive with bolts of lightning blasting their targets.


Looks like it'll be the central location of this chapter, too.


It looks like Duster hid the egg just north of here, near and abandoned clayman. This will be our destination next time, though, because now I'm going to take a little detour.


There are a few random things here near our starting point, including a box of fireworks and a sign so insignificant that we don't even bother to read it.


Even though we worked diligently in the previous chapter, the platform attendant doesn't believe that we're factory workers and tries to charge us 2500 DP per person. For obvious reasons I pass on this offer and make a run down the tracks back to Tazmily.


Wess has, one again, refilled his Thunder Bomb box.

01-19-2009, 07:53 AM

Wess gets all choked up at seeing Duster, thanking each one of us individually for retrieving him (including T. Dog!). He urges us to get going, though, as our quest is more important than an old man like himself.


There are a few new things around the village, including a dog that is now charred black from lightning and the newly founded Tazmily Boat Club. For whatever reason they don't have a boat, though.


Despite the fact that the pigmask attack is what brought about the zombies, it seems like they've been banned now.


Old Nippolyte is another victim of the lightning cannon, having been struck 14 times in all. If the sign nearby is any indication he's a little bitter about the whole thing.


Visiting Hinawa's grave prompts a flashback to happier times.


Something I missed my last trip here- I guess Nippolyte somehow grows bacon here in the ground. Either that, or he's sorely confused about where bacon comes from.

01-19-2009, 08:10 AM

A few of the ghosts are still here, but most of them have given up the party lifestyle for the afterlife.


There is an optional boss here in the kitchen that I passed on the first time because of the HARD MODE fiasco. Its not that tough once you've got a full squad of characters.


Likewise, the ghost armor and co. are a cinch.


Lord Passion, a stronger form of Mr. Passion from chapter 2, has returned to the castle. He's still vulnerable to Duster's crying status effect, but Kumatora's PK Fire is the consistent damage dealer here.


The winged shoes lying there are a good upgrade to Duster's weapon, giving him attack +40. These are easily missed unless you know what you're looking for, as I passed them by without much notice (I'm going to have to go back for them before the next update). I guess that's what I get for searching out an optional boss without any knowledge of what I get for it.


Heading back towards the factory, I run into a Cattlesnake. These are pretty tough chimera compared to the rest of the stuff on the tracks and take a few rounds to subdue. If I'd run into one last chapter with just Lucas and Boney I would have been done for.

01-19-2009, 08:13 AM

You do have the option of working at the factory again, but there's little motivation to do so when you only get 200 DP for a day's worth of work. Farming chickens is faster and more profitable.


Oh dog, you've got such dreams.


I guess the piggie is a little more intelligent than the previous chapter let on.


Returning to where the chapter started, I call it a day.

Next time: Chasing the Egg

01-19-2009, 08:37 AM
It'd be neat if you also provided some links to Starmen.net's Mother 3 music files. For instance, a big part of the experience of Chapter 4 is hearing this song of Tazmily (http://starmen.net/mother3/music/Mother%203%20-%20126%20Happy%20Town%3F.ogg). But, more applicable to the section you just posted is the OTHER other best battle theme in the game. (http://starmen.net/mother3/music/Mother%203%20-%20100%20Ode%20to%20Ancestors%3A%208th%20Movement. ogg)

01-20-2009, 10:12 PM
Boney's disguise is great. The decaying clay golems are funny, too.

01-21-2009, 07:24 AM
1/21/2009 - A Case of Mistaken Identity


I ran back and got those shoes. They're a hell of a lot better than anything else Duster can get at this point, so I'd say it was worth it.


Returning again to where the chapter started, I head north. This area is patrolled exclusively by chimera, with the glorious Kangashark being the most prominent.


Shortly after entering this area, T. Dog pleads to get out of his costume. I'm honestly surprised he put up with it that long with Duster and Kumatora having ditched theirs before the end of chapter 4.


And that's what I'll do! I know that the correct hole is somewhere to the left of the area from having played this before, but even I don't remember the exact one.


The underground colony is home to a group of moles, most of which make terrible, terrible mole/hole jokes. After finding the right hole, though, the mole area is quickly left behind us.


Awesome, that was easier than I thought it would be! Now to just grab the egg and head back to Tazmily...

01-21-2009, 07:37 AM

Somehow, despite the sunny day, the clayman suddenly gets struck by lightning. Just like the ones in the factory, it suddenly springs to life and runs off, egg in tow. Its got a few...problems, though.


This must be the source of our lightning strike- the Tower of Love and Happiness. We don't have time to investigate it right now, though, we've gotta get after that clayman!


Another chimera infesting this area is the Mecha-Turtle. Unlike most enemies, if you happen to sneak up from behind on it you're worse off- its backside hides a system of tank-like cannons.

I had to preserve this conversation, it was too great:



01-21-2009, 07:49 AM

What loveable enemies. It really makes you wonder how guys like this could ever be responsible for the atrocities committed against Tazmily in the first few chapters.


It seems that Lucas has somehow been mistaken for their "commander." After seeing how we're dressed, the blue pigmask offers up new clothing for Lucas & co.


Gotta love how even T. Dog ended up with a mask on. Now we can explore the factory unhindered by pigmask attacks.


So the claymen were created by someone with an "A" name? Somehow that sounds awful familiar to someone from a previous game...nah, it couldn't be.


The attention to detail on the assembly line is fantastic.


Looks like our clayman is just ahead. The pigmask urges us to hurry, though, or else its going to end up being thrown out with the trash.

01-21-2009, 07:53 AM

...aaaand we're too late. The clayman is loaded up and headed for the dump.


We've got to keep chasing it. How are we going to keep up when its moving on wheels?


That's where I'll end it for today, though.

Next Time: Pork Bean Chase

01-21-2009, 08:16 AM
But before you all go, some focus questions:

* Don't the Claymen look a little bit like a certain creature with the initials E.S? But only a little bit?
* Doesn't the Reconstructed Lion look like an abomination against all that is good and right? Don't its mournful eyes whisper "kill me" to you from afar?
* Why, I wonder, do Fassad and the Pigmasks want this Hummingbird Egg so much? Does it really have the power to destroy everything good in this world?

We've got to keep chasing it. How are we going to keep up when its moving on wheels?

I don't mean to ruin an upcoming event, but the answer to this question turns out to be "rocket stilts".

01-25-2009, 08:45 PM
The next update will be Tuesday, its been a busy week.

01-27-2009, 12:41 PM
1/27/2009 - Highway Hijinks


Returning where we left off, Lucas & co. begin their trek down the highway in the general direction of the garbage truck. There are a few new enemies in this area, including a chimera made from the boars seen in the mountains near Alec's house and a bunch of Scrapped Robots.


Just ahead, we almost get run over by a pigmask in a Pork Bean. After seeing that we're the "commander" he urges us to borrow his ship and chase after it. He informs us that the dump is to the northeast of our current location.


We crash almost immediately, though, thanks to Fassad's banana peels littering the road. How in the world does a hover car slip on a banana peel anyways...?


The same Pork Trooper from Club Titiboo is the first on the scene. He's initially concerned for our safety, but quickly changes his mind when he notices that we smell like a kid and a dog.


There's nothing particularly special about the Pork Trooper battle, beyond the occasional infliction of silence (I forget the Mother series name for it). If you happen to have some DCMC merch on hand it will disable the trooper for a few turns as he gets all jealous; he's a huge fan of the band.

01-27-2009, 12:48 PM

He runs off after his defeat, slipping on a banana peel on his way. I don't think this is the last we'll see of him...


Around this area are a few Pork Bean recharge stations. This initial one is broken, however.


Watch out!


There are a few signs around this area where you can add some graffiti to them.


Doing so here prompts a spiel about various hotdog joints. Anyone from these areas know if these restaurants really exist?

01-27-2009, 01:03 PM

In a central part of this area there is a mother mouse. Her seven children have all gone missing at the moment and she urges us to tell them to come home. Sidequest time!


I skipped around a bit in my playing to show them all, but here's all 7 of them. The difficult ones to find are the first mouse back at the factory where we started playing in today's session and the one far to the west, where we won't go for quite a while. For our trouble, we get two things: a kiss (!) and a Shield Snatcher. The Shield Snatcher can be used multiple times and, when successful, will remove any sort of barrier the enemy has up.



01-27-2009, 01:32 PM

Some of the scrapped robots don't attack you.


More random signage. Sadly, you don't get to add any graffiti to the sign that loves you.

Work calls! That's where I'll end it for today.

Next time: Highway Continued

01-28-2009, 11:06 AM
1/28/2009 - Dumpster Diving


In the northernmost area there's a pigmask selling some pretty good disposable attack items. They're a little expensive for right now, though, so I'm going to pass on buying anything.


If you happen to have a dog biscuit (and didn't feed it to T. Dog instead) you can get a free Pencil Rocket from a stray dog. He urges us to take good care of his gift, but I imagine I'll probably just launch it at a boss instead.


This was my favorite sign of the area.


At the next recharge station we find a robot that has lost his charge. He wants you do get exactly 15 seconds of charge time and he'll give you big money for it. Exiting and leaving the area resets this, so I tried it a few times. The best I could do was 14 seconds, for a 50 DP prize; I blew him up once to get even.


There's a diner in this area that has been taken over by the bouncers from Club Titiboo. A pigmask here has found out that we're impostors, but he says our secret is safe with him- it'd be too much of a hassle to turn us in.


The diner is actually pretty disgusting and covered in mold. Despite the anchovies being stuck to the record, the jukebox still works fine.

01-28-2009, 11:29 AM

Outside the diner, there's a long line for the women's room. Near the back of the line is a confused man that thinks its the line for a popular ramen shop that's rumored to be in the area.


The save frog at the diner is driving a tiny car.


Near the end of our journey is a cave filled with presents. Their owner, Leo-Leo, says they're from all the different girls that have tried to woo him over the years. Attempting to open any of them gets a scolding from him, so I guess we'll have to check back later to see if he lets his guard down.


We arrive at the dump just in time to see the clayman get chucked in. We don't have time to check on the egg, though, as we're almost immediately attacked by some sort of...garbage monster.


The biggest threat the Forlorn Junk Heap poses is blocking off your use of healing foods with his nausea-inducing attack. Kumatora's new PK Fire β attack tears through the boss, returning him to the junk heap of the non-forlorn variety.

01-28-2009, 11:35 AM

Duster finds the Egg of Light in the discarded clayman. Suddenly, his mind begins to race with memories long since forgotten.


Everyone is excited to see Duster back to his old self again.


Once again mistaking us for the commander, a random pigmask shows up and urgently asks us to come along with him. I guess we're on our way to Thunder Tower!


And that's where I'll end it for today.

Next time: Thunder Tower

01-28-2009, 04:05 PM
I love the mousie fetch quest. I also like driving around in a pork bean. I wish MY car was a pork bean.

01-28-2009, 04:21 PM

In the northernmost area there's a pigmask selling some pretty good disposable attack items. They're a little expensive for right now, though, so I'm going to pass on buying anything.

It's a shame New Year's has already passed - you could put on one hell of a show with some of those Fireworks there.

Does the HP-1 work on everything, or just regular enemies?


This was my favorite sign of the area.



At the next recharge station we find a robot that has lost his charge. He wants you do get exactly 15 seconds of charge time and he'll give you big money for it. Exiting and leaving the area resets this, so I tried it a few times. The best I could do was 14 seconds, for a 50 DP prize; I blew him up once to get even.

For 50 DP, he should be lucky you didn't do worse.

01-28-2009, 08:44 PM
It's a bit of a pity you didn't get to show us some rare enemies, such as the Road Block or the Bright Smile.

Also, don't those robots look awfully retro?


01-29-2009, 06:21 AM
It's a shame New Year's has already passed - you could put on one hell of a show with some of those Fireworks there.

Does the HP-1 work on everything, or just regular enemies?

I know it works on one of the optional bosses, but I never bothered to try it on a regular one. I guess if I can find a store with them again I could try it out, but I've already played to the end of this chapter and have just been taking my time updating with the busy week.

Calorie Mate
01-29-2009, 09:13 AM
Dude. Quit backseat LP'ing or so help me.

Octopus Prime
01-29-2009, 09:56 AM
Dude. Quit backseat LP'ing or so help me.