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View Full Version : Week One Alternate: Castlevania


Parish
08-05-2007, 05:43 PM
Can't get into FPSes? Feeling like you wanna hurl when you pan around the environments of Lh'owon? Don't sweat it -- you can talk about something else instead.

Castlevania
Konami | NES | Action | 1987

Since this is a short game (six measly stages), please contain all discussion within this thread. Gracias! (And if you like both games, contribute to both discussions. See, it's fun.)

I'll start: Man, this game is awesome.

Octopus Prime
08-05-2007, 06:15 PM
As good fortune would have it, I have the Classic NES incarnation of Castlevania within arms reach, and my Gameboy Player right next to that.

The music is so very rad

Ben1842
08-05-2007, 06:37 PM
It may be short, but that doesn't mean it's not hard.

Octopus Prime
08-05-2007, 06:41 PM
God I hate the Medusa heads so hard. Hate with a furious passion that defies all known categoried levels of fury.

Musics still good though

Daydreamer
08-05-2007, 06:42 PM
Stupid L1 hounds - still get me every single friggin time.

Jakanden
08-05-2007, 06:46 PM
This game is still wicked fun today, but as said above it is indeed still hard.

Oh and I still hate Igor.

Octopus Prime
08-05-2007, 06:49 PM
This game is still wicked fun today, but as said above it is indeed still hard.

Oh and I still hate Igor.

Igor the little dude who hangs out with Frankenstein, or Igor the monster-currently-known-as-Flea Man? Because if it's the latter, they're actually not nearly as bad as I remember. The Boss guy though.

He is murder incarnate.

djSyndrome
08-05-2007, 06:52 PM
This game is hard only until you get your hands on the X68000 version.

Ben1842
08-05-2007, 06:53 PM
<a href="http://photobucket.com" target="_blank"><img src="http://i186.photobucket.com/albums/x60/Ben1842/CastlevaniaPC10_002.png" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a> <a href="http://photobucket.com" target="_blank"><img src="http://i186.photobucket.com/albums/x60/Ben1842/CastlevaniaPC10_001.png" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>



Not like you haven't seen the game before but still.

Also here are some shots from the PSX semi remake. Sorry they're all from the jap version, it's the only one I have.

<a href="http://photobucket.com" target="_blank"><img src="http://i186.photobucket.com/albums/x60/Ben1842/CastlevaniaPSXtitlescreen.png" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a> <a href="http://photobucket.com" target="_blank"><img src="http://i186.photobucket.com/albums/x60/Ben1842/castlevaniapsxintro.png" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a> <a href="http://photobucket.com" target="_blank"><img src="http://i186.photobucket.com/albums/x60/Ben1842/CastlevaniaPSXGameplay.png" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>

shivam
08-05-2007, 06:59 PM
i believe i can speak for everyone when i say, fuck the clock tower.

ArugulaZ
08-05-2007, 07:26 PM
I haven't played this game from beginning to end in a long, long time... but I do remember some key moments, like that river with the raft hovering above it. Just jumping on the raft isn't good enough... there's a low ceiling packed with stalactites, and if you want to get past it, you've got to duck. It took me a few tries as a kid to figure out how to make it past this area, because the ceiling is badly drawn and doesn't look like it'll shove you off the raft until it actually happens.

My all-time favorite power-ups in the game were the stone tablets that increased the number of weapons you could throw. Find a boomerang, then couple it with a III tablet, and you're an unstoppable killing machine. That is, until you're shoved off a cliff and forced to collect both items all over again.

JR

The Giant Head
08-05-2007, 07:34 PM
I need to get back on this game (especially since my 360 decided yesterday was a good day to kill itself, so no Marathon for me). I could make it to the last boss, but never beat the game as a child. Hopefully I can beat it with all of the mad gaming skills I've gained since then. Or, I'll stay pissed at it for the rest of my life. One way to find out!

SlimJimm
08-05-2007, 07:34 PM
This game is so Hard I cant even get past Medusa on stage 2!

Parish
08-05-2007, 07:40 PM
That is, until you're shoved off a cliff and forced to collect both items all over again.
Or you accidentally grab a stopwatch. Anyway, pictures are definitely called for. Feel free to post and comment on your own. (Just don't hotlink from someone else's site, because no one likes a jerk.)

http://www.gamespite.net/img/blogart/0708aug/castlevania-2.png

Freaking classic. For its time, this was about the most epic intro you could imagine. The short melody and the sense that there's this big damn castle full of monsters ahead -- perfect.

http://www.gamespite.net/img/blogart/0708aug/castlevania-7.png

What kind of freak keeps meat in the walls? That's almost as bad as keeping fleamen in there.

Alex Scott
08-05-2007, 07:48 PM
The worst part for me is the first raft in lv. 4, where you have to go across while praying you don't get hit by an errant bat or fish man coming at you at the same time. They're better about not hitting you on the second raft.

Then there's the way the flea men are guaranteed to drop an axe at some point when you get back above ground. I've lost too many holy waters to that guarantee.

Ben1842
08-05-2007, 07:48 PM
While I liked the first game, I was happy to see it go more "RPG" in the second game. No matter how flawed Simon's Quest was, it started the trend that led to SOTN and the Gameboy/DS sequals. Rondo was the best of the original Castlevania type games IMHO.

<3arl
08-05-2007, 07:50 PM
This is really the only Castlevania where Death is accurately named. Does anyone have any advice to beat him? I keep getting stuck with 2 lives at the stairwell near him and whenever I get to him (even with full health after beating those axemen), he ruinates me. Is there sort of trick? or is it just persistence?

Parish
08-05-2007, 07:59 PM
Triple boomerang or triple holy water -- those are the only solutions. Unless you're amazing. Stand in one place, leap and spam those attacks like your life depends on it. (It does, in fact.)

Kishi
08-05-2007, 07:59 PM
The Pocket Watch can be a godsend if you haven't memorized the game from beginning to end--and therefore aren't quite prepared to deal with the onslaught of Medusas, Axe Armors, and Hunchback Men in later levels. Heck, I still use it in the clock tower area of Block 6.

As for bosses, this has been the handiest usage in my experience:

Vampire Bat: Axe
Medusa: Pocket Watch
Mummy Men: Cross
Frankenstein: Holy Water
Death: Holy Water
Dracula: (first form) Nuthin', (second form) Holy Water

You can get through the first half of the game using whatever you like, but the Holy Water is pretty much a prerequisite for those last three bosses. If you have a 2 or 3 Rapid Fire, all the better.

Jakanden
08-05-2007, 08:02 PM
Igor the little dude who hangs out with Frankenstein, or Igor the monster-currently-known-as-Flea Man? Because if it's the latter, they're actually not nearly as bad as I remember. The Boss guy though.

He is murder incarnate.

Igor of the Igor and Frankenstein duo. The fleamen never bothered me much.

The Medusa heads however...

Ben1842
08-05-2007, 08:07 PM
What is up with the cross necklace that you get at the end of the first screen before the door. It clears the whole screen, but there's like never anyone for it to kill.

Kishi
08-05-2007, 08:15 PM
There are usually a couple Zombies on the ground level and a Bat swooping in from the left, but those would be gone as soon as you touched the door to the next section, anyway. So, evidently, that first Rosario is just there to let you know what it does.

Ben1842
08-05-2007, 08:17 PM
Like some sort of neolithic tutorial. lol

Anonymooo
08-05-2007, 08:37 PM
Dear freakin' God above this game is hard. *continues playing, thoroughly enraptured*

dosboot
08-05-2007, 08:45 PM
Ah, the memories of that room with medusas and axe knights.

I learned a new trick: near the end where you cross the bridge with big bats you can just run through without fighting them.

Tomm Guycot
08-05-2007, 08:46 PM
It took me as long to beat Dracula as it did for me to reach that point. Frustrating.

But great! This was the first time I was able to hold onto the Holy Water from Stage 4 all the way through Stage 5 to destroy Death. Frankenstein has never been so easy (dammit I hate that boss).

Game's music is fantastic.

As we all know, level based 'vania's are the ones I prefer. I really, REALLY need them to make another one. It's also interesting that Castlevania and Contra kind of used to be "brothers." One for slow methodical action, and the other for fast twitch gaming.

chud_666
08-05-2007, 09:14 PM
This game is rad, but, of course, nigh impossible. Death isnt so bad, as getting boomerang and II's and III's are a surefire way to destroy his ass. Dracula's demon form on the otherhand is totally nigh-invinsible. I can never tell when his jkumps will be high enough for you to walk under or you are just screwed.

Another peeve I have about this game is the jar for temporary invincibility is always in a place where it is completely useless - you get it have it for all of 1.5 seconds, and havent even run into an enemy. Grr....

Ben1842
08-05-2007, 09:14 PM
The music is great (not just in this game but in all of them). I have the CD of a lot of the music from the series. I got it from preordering Portrait of ruin.

Kishi
08-05-2007, 09:22 PM
As we all know, level based 'vania's are the ones I prefer. I really, REALLY need them to make another one.

If The Dracula X Chronicles sells well enough, anything could happen, right?

I haven't played this game from beginning to end in a long, long time... but I do remember some key moments, like that river with the raft hovering above it. Just jumping on the raft isn't good enough... there's a low ceiling packed with stalactites, and if you want to get past it, you've got to duck. It took me a few tries as a kid to figure out how to make it past this area, because the ceiling is badly drawn and doesn't look like it'll shove you off the raft until it actually happens.

I played through the game with a friend about a month ago, and what really got him about the moving platforms was that part right at the beginning of Block 4 where there are candles along the course of the first two. Unless your timing and placement of Simon are slick, jumping to hit any of them means the platform flying out from under you, leaving you to helplessly fall and drown. He must have gone on for five minutes about how the programmers completely ignored the Second Law of Motion.

So I explained that they obviously compensated for the physics oversight by increasing the effect of gravity tenfold.

ArugulaZ
08-05-2007, 09:36 PM
How 'bout the hidden treasures? You guys ever find all of them? In the first stage, you can jump OVER the castle entrance and uncover a bag of kreutzers. After that, you can find a glistening crown by breaking a stone block at the end of that pond crawling with mermen. The treasures get a lot tougher to find after the second stage.

JR

Mazian
08-05-2007, 09:37 PM
Level 5's music: best in the game? I say yes.

This stage also reminds me how satisfying it was in PoR when you got the spell that could actually kill the red skeletons. Dammit, I just whipped you! Fall back down!

Kishi
08-05-2007, 09:51 PM
How 'bout the hidden treasures? You guys ever find all of them? In the first stage, you can jump OVER the castle entrance and uncover a bag of kreutzers. After that, you can find a glistening crown by breaking a stone block at the end of that pond crawling with mermen. The treasures get a lot tougher to find after the second stage.

JR

The only 1UP in the game (for the first loop, anyway) is found by continually walking into a wall in Block 5 for three seconds straight. Yeah.

One of the best details in Dawn of Sorrow was the ability to uncover the three novelty items, including the original Crown, by pulling the same kind of obtuse tricks. Now that's fan service.

Significantly less awesome was Simon's Quest, where crouching in a certain spot wasn't a trick to procure a bonus item but was actually required to progress in the game. Boooo.



Level 5's music: best in the game? I say yes.

My favorites are the songs that play in Block 3 ("Wicked Child"), in Dracula's private chamber ("Nothing to Lose"), and during the final battle ("Black Night"). Maybe Yamane would have to pad them out with some new material, or maybe she could just mix them together in a medley, but a lot of the game's tracks deserve a reprisal in one of the series's modern installments.

Ben1842
08-05-2007, 10:01 PM
OK I know it's not totally related but I thought it might be fun to post a scan of a Castlevania related cover from back in the day. I can't find my issue with that terrible Simon's Quest cover, so this will have to do.

<a href="http://photobucket.com" target="_blank"><img src="http://i186.photobucket.com/albums/x60/Ben1842/NintendoPowerCastlevaniaIVsmall.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>

ArugulaZ
08-05-2007, 10:48 PM
Playing Castlevania on the Game Boy Advance reminds me of one thing I hate about video games... when the designers suddenly decide to change an established rule of the game without any warning.

Look, Konami... you made this clear from the very beginning. The stopwatch freezes all onscreen activity for five seconds. THE STOPWATCH FREEZES ALL ONSCREEN ACTIVITY FOR FIVE SECONDS. You can't just shut it off when it becomes inconvenient for you. So when I pay the five hearts to use the stopwatch, it damned well better work!

I dunno... maybe I'm just angry because I didn't lose a single life for four stages, until hitting a brick wall with Frankenstein and Igor. The incredible breaking stopwatch isn't the only pain in the ass about that fight... it's also annoying that you have to fight two enemies before reaching the boss, and that the crappy throwing knife is the only weapon you can get unless you can coax a better one out of the wildly flailing snake skeletons.

JR

Parish
08-05-2007, 10:49 PM
I found the treasure at the beginning of 2-1 and the one in stage three where you crouch at the edge of the platform hanging out over thin air. Are there others?

Kishi
08-05-2007, 10:54 PM
Quite a few (http://www.vgmuseum.com/mrp/code-cv1.htm)!

Tomm Guycot
08-05-2007, 10:58 PM
If The Dracula X Chronicles sells well enough, anything could happen, right?

You and I wish, man : /

Sporophyte
08-05-2007, 11:02 PM
Medusa heads usually steal all the cries of outrage on the internet, but I find more often that if something has knocked me to my doom it's a bat. Man I hate those things.

Tomm Guycot
08-05-2007, 11:03 PM
Does anyone know why I was magically getting 1ups with no sound effect in no relation to my score? This happened in Stage 4 a LOT--always with my initial life. Is this some weird VC bug?

Parish
08-05-2007, 11:07 PM
Quite a few (http://www.vgmuseum.com/mrp/code-cv1.htm)!
Yow! I never knew.

shivam
08-05-2007, 11:07 PM
i dont think i've ever beaten Death in castlevania 1. i was so happy to just beat medusa...

reibeatall
08-05-2007, 11:49 PM
It's no Ninja Gaiden.

ArugulaZ
08-06-2007, 12:00 AM
http://www.lakupo.com/grblitz/cvania.avi

Here's a brief clip of the Amiga version of Castlevania. Despite being on a significantly more powerful system, it doesn't hold a candle (with a little floating heart in it) to the NES version.

JR

Daydreamer
08-06-2007, 12:21 AM
Having trouble getting past the mummies on a regular basis - man I'm rusty. But two things leap out at me:

1) The level design is BORING - its 80% straight corridors with a few jumps and or stairs. Practically every CV save II beats it in that department.

2) I don't remember who pointed it out to me, but the castle/art design is amazingly cohesive for an early NES game - the columns support the platforms, crows perch on windows and statues, and you can see Drac's Tower in the background of level 3. On some subconscious level it just feels more real because of it.

Tomm Guycot
08-06-2007, 12:22 AM
Daydreamer--I find your two statements to be contradictory.

Parish
08-06-2007, 12:29 AM
2) I don't remember who pointed it out to me, but the castle/art design is amazingly cohesive for an early NES game - the columns support the platforms, crows perch on windows and statues, and you can see Drac's Tower in the background of level 3. On some subconscious level it just feels more real because of it.
Probably me. That's always been one of my favorite elements of the game, and I gushed about it at length when I realized how comprehensive it is... which was last year, when I recreated the game in the Mega Man Powered Up editor.

Healy
08-06-2007, 12:30 AM
Just played level one of this game, and I must say: man, that was easy. The first level of Bloodlines was harder than this, and that's practically the same level! Sadly, though, my first taste of the second level (and the comments here) tell me that this easiness won't last. Curse you, lack of skill with old-style action video games! Curse you!

Mightyblue
08-06-2007, 12:34 AM
Yeah, I made it halfway through the first level and suddenly remembered why I never made it far in the game the first time I played it years ago. Level based CVs aren't really my thang, yo. This also reminds me that I need to finish Dawn of Sorrow and Lunar Knights sometime in the near future...

Sanagi
08-06-2007, 12:39 AM
I've never gone through the first Castlevania, so this is a good chance to revisit it.

admozan
08-06-2007, 01:33 AM
I love this game. Even though it's still fiendishly hard, I'm happy to say my skills have improved with age. When I bought this cart as a kid, the medusas and fleamen were the bane of my existence. Now I've got their timing down. (The exception is in the clock tower. Gah!)

Gametap uploaded the PC compilation of Castlevania I-III last fall, inspiring me to play all the games I missed. So I've been collecting and working my way through the series. Now playing: Aria of Sorrow.

Ghost from Spelunker
08-06-2007, 03:32 AM
True story: I started this game one morning around 8, got a few sessions in that day, and I wound up beating it that same night around midnight.

At Dracula, I could have shut it off and gotten one more day of life from the game, but I didn't want to ever fight Death again.

Are those really little white boxes at the top of the title screen to make it look like a film reel?

Savathun
08-06-2007, 05:55 AM
I have never beaten this game and I probably never will. I think I got past Death once, and then couldn't make it past the final level and just gave up in regret.

I'm not even sure I could get past the Frankenstein monster now.

Jakanden
08-06-2007, 07:13 AM
I love this game. Even though it's still fiendishly hard, I'm happy to say my skills have improved with age. When I bought this cart as a kid, the medusas and fleamen were the bane of my existence. Now I've got their timing down. (The exception is in the clock tower. Gah!)

Gametap uploaded the PC compilation of Castlevania I-III last fall, inspiring me to play all the games I missed. So I've been collecting and working my way through the series. Now playing: Aria of Sorrow.

Aria of Sorrow is awesome. After one of my best friends finally discovered Castlevania through SotN, I convienced her to pick up Aria and she has fallen in love with it.

le geek
08-06-2007, 08:20 AM
I've been playing again via Virtual Console and I keep dying at Frankenstein. Still as far as NES games I have a small chance of beating go, Castlevania is probably tied with Punchout for its siren's call factor.

I still really like Castlevania II, but I'm pretty sure I played it much later when you could get hints via the internet...

Cheers,
Ben

Parish
08-06-2007, 08:57 AM
Are those really little white boxes at the top of the title screen to make it look like a film reel?
Yes, thus the "credits" at the end. It's nice that Igarashi takes the series' timeline seriously, but I always want to remind him that it began life as a silly parody of Universal monster flicks.

Zef
08-06-2007, 09:42 AM
OK I know it's not totally related but I thought it might be fun to post a scan of a Castlevania related cover from back in the day. I can't find my issue with that terrible Simon's Quest cover, so this will have to do.
:( That was the first Nintendo Power I ever got via subscription. I gave them all away for recycling when I was 16, and now I miss them and want to look them up on eBay.

Kishi
08-06-2007, 09:57 AM
It's nice that Igarashi takes the series' timeline seriously, but I always want to remind him that it began life as a silly parody of Universal monster flicks.

But the Japanese manual had a full backstory about cultists resurrecting Dracula when the power of Christ is weakest--and about Simon's family tradition of vampire-hunting, including the whip and "the legend of the hero Christopher." When you consider that, the game was only about half parody.

You know, like Dawn of Sorrow.

juanfrugalj
08-06-2007, 10:18 AM
When I was a kid, I think I reached the third level. I tried to play it a month ago and couldn't get past the first set of mermen. This may be related to one (or both) of these factors:

a) Later games have spoiled me with their ability to change directions mid-air.

b) I'm old and useless.

cortbassist89
08-06-2007, 12:43 PM
I can't stand the level-based Castlevanias. I'm not saying I don't like them, I just horrendously suck at them. Castlevania DS, however, now that was a game I could pwn on.

Where do we go to recommend other titles for the Fun Club for the coming weeks?

le geek
08-06-2007, 12:46 PM
http://www.lakupo.com/grblitz/cvania.avi

Here's a brief clip of the Amiga version of Castlevania. Despite being on a significantly more powerful system, it doesn't hold a candle (with a little floating heart in it) to the NES version.

JR

Don't let that bad, bad port soil you on the Amiga. Check out Lion Heart
http://www.youtube.com/watch?v=G2px97_lj2Q to cleanse your pallet. (I was going to suggest Shadow of the Beast, but besides the graphics and sound, it's really a mixed bag.)

/off topic

Cheers,
Ben

ArugulaZ
08-06-2007, 01:03 PM
Oh yeah, now that's more like it!

What's the deal with original Amiga games, anyway? They almost always look like progressive rock album covers, especially this one starring the owl from Rush.

http://www.youtube.com/watch?v=Rd_Ax7DSZ9w

At least Psygnosis was giving Roger Dean plenty of work during that dry period of the late 1980's, when prog rock fell out of fashion and everyone was listening to heavy metal!

JR

Calorie Mate
08-06-2007, 01:29 PM
The death noise in this game is one of the best in all of vdieo games. Good thing, too, since I hear it a lot.

Jakanden
08-06-2007, 02:19 PM
Bloody hell I forgot how hard Death was. I finally beat him on pure luck.

The-Bavis
08-06-2007, 02:25 PM
Am I going to lose internet cred by using my VC edition of this? I never got too far on the cartridge, and I really can't imagine making it very far without healthy abuse of the VC "save" feature.

Regardless, I'm glad this game is a Fun Club selection since I downloaded it and then quickly put it aside and forgot that I bought it. I'll be dying many deaths tonight! I can't wait.

Jakanden
08-06-2007, 02:30 PM
I am personally playing it on my PSP but I only use save states when I need to stop (Get to the Bus stop, Lunch is over, etc..).

My friends at work were looking at me like I was crazy because I was talking to my PSP like "This is bullshit!" and "You cheap mother fucker!!" while fighting Death.

Daydreamer
08-06-2007, 03:05 PM
Daydreamer--I find your two statements to be contradictory.

Sorry if I didn't explain myself well.

To me "Level Design" is where the character actually moves, and looks don't affect it at all. I.e. SMB 1-1 would still be a brilliant introduction to the games platforming mechanics even if the backgrounds were stripped away and if all the blocks bricks were just different shades of black. This area is fairly weak for CV1, since most of the rooms, at least in levels 1-3, are straight left-to-right or right-to-left corridors with the occasional gap or staircase.

The "Art/Castle Design" is everything else - the art and color that brings a level to life, and the placement of elements, and the cohesion between them. Like how in SMB the ground, brick blocks, and regular blocks are all a similar shade of brown, like they are made from the same material, while the green pipes clearly are not. And how when you enter a pipe at the end of 1-1 you emerge from one at the start of 1-2. This CV has in spades, as Parish pointed out last year.

Further examples (IMHO):
Contra - Great at both
Super Contra - great art design, terrible level design
Klonoa - Great art design, great level design, no cohesion (this probably deserves some explanation. I love the series to death, but the platforms/springs/doors/whatever are placed wherever the puzzles call for them to be placed, not where it makes sense. Good games built to a completely different design paradigm from the CV titles)

Or maybe I'm just making this crap up to justify why I like CV more than more agile, wackier platformers.

Tomm Guycot
08-06-2007, 03:27 PM
Am I going to lose internet cred by using my VC edition of this? I never got too far on the cartridge, and I really can't imagine making it very far without healthy abuse of the VC "save" feature.

Regardless, I'm glad this game is a Fun Club selection since I downloaded it and then quickly put it aside and forgot that I bought it. I'll be dying many deaths tonight! I can't wait.

The game has unlimited continues so I don't think anyone is going to accuse you of "cheating".

Zef
08-06-2007, 04:47 PM
I am personally playing it on my PSP but I only use save states when I need to stop (Get to the Bus stop, Lunch is over, etc..).

My friends at work were looking at me like I was crazy because I was talking to my PSP like "This is bullshit!" and "You cheap mother fucker!!" while fighting Death.
I get the same kind of look when I play during lunch, but mostly because my insult of choice is "Screw you and the horse you rode in on."

It's even better because it's a Spanish-speaking office.

SamuelMarston
08-06-2007, 04:59 PM
How 'bout the hidden treasures? You guys ever find all of them? In the first stage, you can jump OVER the castle entrance and uncover a bag of kreutzers. After that, you can find a glistening crown by breaking a stone block at the end of that pond crawling with mermen. The treasures get a lot tougher to find after the second stage.

JR

I've always wanted to find them all. You can jump over the Castle entrance? Wild. My treasure lore contains the merman pond crown, the whatever at the very beginning of level 2, and shiny bag up on the ramparts of level 3 (dropping down). Does that make any sense?

I've been playing this game since I had it on Commodore 64 when I was five, and I've never finished it. This is the perfect excuse to get it on Virtual Console so every pixel is nice and sharp.

Alex Scott
08-06-2007, 07:16 PM
I played the GBA version earlier today. It's probably the first time I've really tried the triple-shot holy water on Death instead of the cross. I'd specifically played in order to try out that easy 1-up trick in the first stage and find the 1-up in the fifth--only get lose everything against Death.

My biggest problem was keeping my triple-shot items. I'd lost my holy water in the second stage of lv. 2, but that wasn't a problem since there was another one right in the next room. Then I lost it again to some item or another. I got the cross, but I must have lost 3 lives just by accidentally grabbing a stopwatch or a knife. It wasn't until I went through the level again, this time keeping the holy water, that I was able to kill Death (however much that's possible).

I had hoped to keep the holy water for the fight against Dracula's demon form. But that hope was shattered when one of those phantom bats charged at me and knocked me off the bridge. Sigh.

Anyway, I forgot to mention my favorite part in this game: the bridge right after the first door in lv. 3. Medusa Heads are flying at you, but you can avoid them all simply by moving forward. No jumping. No hitting. Just walk across the bridge.

Falselogic
08-06-2007, 07:18 PM
I usually play through Castlevania 1, 3, IV, and Bloodlines once a year. I skip 2 because I don't understand any of it. There are parts of Castlevania 1 I can ace, go through without any hits, but the clock tower always dings me, as does Dracula's 2nd form. Death is also a pain. I love this game, why not just move on to Castlevania 3 when we're done with this one? 3 characters to play as, multiple paths, and multiple endings all back in 1989?!

Falselogic
08-06-2007, 07:20 PM
Here's the cover of the first game

cartman414
08-06-2007, 07:35 PM
Here's the title screen to Castlevania-lite, sorry, the 1993 Famicom cart rerelease.

The normal version is said to be easier as well.

Credit for picture goes to vgmuseum.com.

Eusis
08-06-2007, 07:42 PM
Yeah, the 'no hotlinking' image made it obvious where it was from, heh.

I booted it up on the Wii and gave it another shot. Got up to stage 5 (not level/act 5) without dying, then I kept falling to my death for stupid reasons with the medusa heads around and got sent back to the start of level 2. Maybe I'll pick it up again later, but I think I'd rather play Marathon and something on the SNES.

The-Bavis
08-06-2007, 07:48 PM
The game has unlimited continues so I don't think anyone is going to accuse you of "cheating".

This just gives me the luxury of not having to re-do things that take me hundreds of tries to get through once. Basically, it's like turning the TV off and leaving the NES on for days. For reference, see me as a kid beating Rygar.

I want to also throw my admiration towards the style and depth the art of this game uses. A masterpiece within the technological confines.

Other things to discuss:

1. Someone posited (but I can't find it for the life of me) about the cross at the beginning of the first level that is essentially useless was possibly placed there as a rudimentary tutorial. I think this is probably so, as soon afterwards you are "instructed" on the moving platforms by one that is moving, but has a nice stable platform to land on as you get the hang of the timing. This is the way tutorials should be in my opinion, a nudge towards self discovery.

2. I played this game a bit in my life, but never obsessively, so I'm not too sure of some of the mechanics. What is the logic used to determine what the candles (et al) provide? Normally, they are the same, but at times they will change it up. For example, I did the same section multiple times, and one random time the first candle I whipped gave me a II block instead of a whip extension. Is it all just random?

cartman414
08-06-2007, 08:17 PM
Yeah, the 'no hotlinking' image made it obvious where it was from, heh.

That's weird. It's coming up fine for me.

Eusis
08-06-2007, 08:27 PM
Hit reload. I followed the URL and reloaded and it worked, but when I reloaded this page it broke again.

Parish
08-06-2007, 09:12 PM
That's weird. It's coming up fine for me.
That's because you have it cached from viewing it at the vgmuseum site. That's how browsers work. No one else can see it, though.

juanfrugalj
08-06-2007, 09:46 PM
I can't stand the level-based Castlevanias. I'm not saying I don't like them, I just horrendously suck at them.

Agreed.

nathan
08-06-2007, 09:58 PM
Got up to stage 5 (not level/act 5) without dying, then I kept falling to my death for stupid reasons with the medusa heads around and got sent back to the start of level 2.

That's how far I got tonight too. I got that far without dying and barely getting hit. But then I fell in those pits twice in less than a minute. Damn fast flying Medusa heads that taunt me and laugh at me. I did turn it off through sheer lack of willpower and lack of sleep the previous night. I'm cranky. So I decided to play Secret of Mana instead, which isn't too shabby.

Tomm Guycot
08-06-2007, 11:37 PM
I had hoped to keep the holy water for the fight against Dracula's demon form. But that hope was shattered when one of those phantom bats charged at me and knocked me off the bridge. Sigh.

::cough:: The last candle in Drac's room gives you one, though. Remember kids--the battle doesn't start until you scroll all the way to the end, so keep going up/down the stairs to max your hearts!

mr_bungle700
08-07-2007, 12:27 AM
This has been said before - in this very thread, in fact - but it bears repeating: the clock tower is hate personified. Got through Frankenstein/Igor team and even Death with no trouble, but that tower... Dracula is a pushover after that foolishness.

Daydreamer
08-07-2007, 02:25 AM
This has been said before - in this very thread, in fact - but it bears repeating: the clock tower is hate personified. Got through Frankenstein/Igor team and even Death with no trouble, but that tower... Dracula is a pushover after that foolishness.

Is there any CV Clocktower that isn't a hateful, spiteful, Medusa's Head filled mess? Still, if you have to die repeatedly, the music is a good tune ot be stuck with.

cartman414
08-07-2007, 02:58 AM
That's because you have it cached from viewing it at the vgmuseum site. That's how browsers work. No one else can see it, though.

Ahhh, that makes sense.

Cache: you saw it, you can't unsee it!

alexb
08-07-2007, 06:27 AM
Yes, thus the "credits" at the end. It's nice that Igarashi takes the series' timeline seriously, but I always want to remind him that it began life as a silly parody of Universal monster flicks.

If he wants to take it seriously, why is he such a poor student of history? He totally wasted WWII in PoR. I really like the map screen in CV1 with old Simon walking his way across the screen. I wish they'd bring it back. Of course, I guess that wouldn't have much point in a non-linear CV. Therefore I must second Contra Man's call for a level based CV.

Jakanden
08-07-2007, 07:06 AM
Finally beat it again last night. Old school NES hard for sure.

I had thought about re-playing Castlevania II, which was my favorite as a child. I then remembered that the game pretty much sucks overall though and promptly moved back to playing Cave Story and Brave Story on my PSP.

Parish
08-07-2007, 08:55 AM
Ahhh, that makes sense.

Cache: you saw it, you can't unsee it!
Yeah, great. So can you fix it, please?

Red Hedgehog
08-07-2007, 11:32 AM
http://www.gamespite.net/img/blogart/0708aug/castlevania-2.png

Freaking classic. For its time, this was about the most epic intro you could imagine. The short melody and the sense that there's this big damn castle full of monsters ahead -- perfect.

The intro music is just so great and foreboding. I always use it as a ringtone for someone who I don't particularly want to hear from (right now, it's my landlord).

I was just kind of blown away by how good Castlevania was for when it came out. The design of the castle and the monsters just gave it total personality. I played this game a bit at a friend's house when young, but didn't really get a chance to play it (and beat it) until 2002. And I totally enjoyed it then, despite its ridiculous difficulty.

The first Castlevania is so well done, that I don't actually like Castlevania III any more than it. While Castlevania III certainly had some great innovations on the Castlevania formula, I think it also lost some of the charm of the original. So I like them about the same as really good NES games.

Daydreamer
08-07-2007, 12:00 PM
The first Castlevania is so well done, that I don't actually like Castlevania III any more than it. While Castlevania III certainly had some great innovations on the Castlevania formula, I think it also lost some of the charm of the original. So I like them about the same as really good NES games.

Don't think of it as losing charm, think of it as regaining the charm lost in CV2

Jakanden
08-07-2007, 01:12 PM
The music and style of the first Castlevania is still amazing today although anytime I hear the music now, I think of the minibosses.

I tried to get my friend who has just discovered Castlevania (only played SotN, Dawn and Aria of Sorrow so far) to play this and III but she doesn't like them at all due to the old-school controls.

Alex Scott
08-07-2007, 05:18 PM
Thanks to all the tips in this thread, I managed to finally beat CV without getting a Game Over. This involved chucking holy water at ghouls for a quick 1-up in level one, going down to one life thanks to those bats at the start of level four, totally pounding Death in level five, and getting some well-timed 1-ups in the fight with Dracula.

Which I got the same way I did the 1-up in lv. 1. When Drac appeared, I threw holy water at his fireballs. Got the triple shot and enough points to get three 1-ups in one go--two fighting Dracula himself, and the third defeating his demon form. If I hadn't gotten the first two and I died, I might have gotten a game over.

Woo.

Daydreamer
08-07-2007, 05:59 PM
I'd like to take a moment to heap some hate on Death, and those damn random flying scythes. If you want to make a fight dynamic and mobile, you make the boss or part of him mobile (i.e. Demon Drac), or you have the boss teleport to you with warning (Drac). Random flying death is bad design, and reduces the battles to luck rather than skill. Or cheese, if you start the fight with holy water spam. This is less of an issue with mobile heroes (post SOTN CV really), but old school no-changing-jumps-after-launch-CV its just cruel and arbitrary.

Aria of Sorrow handled this the best, I think. Not only are the scythes a smaller threat, they are block-able with the right souls. In addition the second part of the Death fight is how things should be done - it all about positioning and anticipating the bosses movements, not luck.

Eusis
08-07-2007, 05:59 PM
Maybe it's jsut because of this first topic being about Castlevania, but there really should be a different name than alternate when the alternate outweighs the primary one. :P

The Giant Head
08-07-2007, 06:17 PM
I finally managed to hold on to the holy water long enough to kill Frankenstein. I am now being pounded by Death. I guess I need to practice until I can get the holy water to the end of that level. Level 5 is pretty rough though. I could handle the skeletons that throw crap at you as you climb the stairs and then run off the screen, only to come flying back onto the screen, hitting you, and I put up with the hallways of red skeletons and fleas. But axe knights and medusa heads? Right before the boss? Come on!

And is it just me, or is anyone else accidently trying to land on staircases like in Castlevania IV, only to fall to your doom?

Kishi
08-07-2007, 06:35 PM
Yeah, if you've been playing a lot of Castlevania IV or Rondo of Blood, it does take a while to get reacclimated to the old stair mechanics.

The trick to that crazy kung fu skeleton at the beginning of Block 5 is to just anticipate that move. He does it every single time. As for the final hallway before Death, if you have the Holy Water, it's you can make it much easier by using it on the Axe Armors. You just have to walk back towards the right in order to trick them into walking into the flame.

cartman414
08-07-2007, 07:26 PM
Yeah, great. So can you fix it, please?

Done and done. I am such an idiot for not realizing the option for attachments under "Advanced" earlier.

Daydreamer
08-07-2007, 08:16 PM
It feels so odd being afraid of Bone Throwers, after finding them in Room 1 of just about every GBA/DS CV to date.

Kishi
08-07-2007, 08:46 PM
It's funny how the most fearsome enemy can be rendered rookie fodder just by making the playable character more agile. The perfect example is probably Berigan and Gaibon in Castlevania IV versus Berigan and Gaibon in Symphony of the Night.

The Giant Head
08-07-2007, 09:02 PM
Also, the skeletons take off 4 or 5 bars of health for one measly hit in this game, but hardly do anything in the more current games. I think I'd be less afraid of them if 1/5 of my health (probably exaggerating, but not by much) didn't disappear.

Kishi
08-07-2007, 10:16 PM
Several of the early games, including the original, incorporated a system where damage was dealt not according to enemy but according to your progress in the game. In this one, for example, in the first two levels, anything and everything will deplete two bars of health per hit; in the third level, three; and from the fourth onwards, four--a full quarter your total meter. Definitely not friendly.

Tomm Guycot
08-07-2007, 11:37 PM
Several of the early games, including the original, incorporated a system where damage was dealt not according to enemy but according to your progress in the game. In this one, for example, in the first two levels, anything and everything will deplete two bars of health per hit; in the third level, three; and from the fourth onwards, four--a full quarter your total meter. Definitely not friendly.

Not in Japan!

Kishi
08-08-2007, 01:02 AM
You're thinking of CVIII. In CVI, the damage-by-level system is present in both the Japanese and Western versions.

MCBanjoMike
08-08-2007, 09:14 AM
So I decided to join in on the festivities last night and fired up the game. Having played numerous other CV games (but never the original), I was really surprised to see how many of the classic monsters made their first appearances in this one. Mermen, skeletons, fleamans, white dragons/quetzalcoatls and many more.

That said, the gameplay mechanics in the newer iterations are a lot more fun than the original, even if it holds up pretty well for a NES game. I enjoyed the first part, but once I made it to Igor/Frankenstein I found that it got a bit too frustrating. Doesn't help that halfway through the fourth area you cross the 3-4 damage threshold, just in time for the boss fight!

I might go back to it, but from the nostalgia-free perspective of someone who never played this when he was young, I'm not convinced that the original Castlevania is as timeless as, say, the original Super Mario Bros.

cartman414
08-08-2007, 10:29 AM
You're thinking of CVIII. In CVI, the damage-by-level system is present in both the Japanese and Western versions.

It's a lot different in the easy mode of the Famicom cart Castlevania 1 rerelease, where IIRC enemy damage is half.

Quality Champion
08-08-2007, 12:48 PM
So I gave this old classic another shot last night. It was one of my first NES games and one of my favorites. Through the years I have always follows the series on every console it has appeared. There are many highs, and quite a few lows, but the original is still one of the best.

Back to last night: God damn Death! After being beaten twice by the bastard I threw down the controller in disgust and shut the machine off. I do plan on giving it another shot later, I'm guessing I'm just a little rusty. Great game, and great excuse to play a classic.

dosboot
08-08-2007, 03:22 PM
Playing on an emulator and being able to sit down and practice against Frankenstein and Death to my heart's content made the game much more enjoyable. Once you get Igor's movements down you can beat Frankenstein having only whip/dagger without a lot of fuss. Same goes for Death having only whip/cross and no double shot. I still can't beat either one every time, but beating them by a wide margin (like, even without getting hit) isn't uncommon. At the very least it isn't a huge chore to keep repeating the level until I do end up nailing them.

Without having nostalgia for any castlevania before IV, I really think CV is a good game and it is not too difficult. The main problem with the game is that there are two show stoppers that are placed very poorly into the game. To have fun ideally a player will be fighting things that are always just within his capability to beat. However when you fail against Frank/Death you have to spend a lot of time repeating a section that you can beat almost consistently.

SamuelMarston
08-09-2007, 12:25 PM
I downloaded this today for Virtual Console, and I am wondering how to spend my other 500 points. I already have Zelda 1 and Super Mario Bros. I'm somewhat torn between Ninja Gaiden and Punch Out.

Any suggestions?

Red Hedgehog
08-09-2007, 01:50 PM
I think Punch-Out is the objectively better game even though my heart prefers Ninja Gaiden.

SamuelMarston
08-09-2007, 02:00 PM
That still leaves me undecided. I suppose I don't have anything like Punch Out, while Castlevania and Ninja Gaiden are not dissimilar.

Speaking of Castlevania and being on topic, I just got to death with triple holy water, but this was my first time this far, and I died.

Sigh.

Tomm Guycot
08-09-2007, 02:01 PM
two people on this board can beat Ninja Gaiden without dying.

CAN YOU!?

(there, your decision is made)

ringworm
08-09-2007, 02:02 PM
Seriously? Who are they? Can I start a new religion where they are prophets?

TheSL
08-09-2007, 02:04 PM
two people on this board can beat Ninja Gaiden without dying.

CAN YOU!?

(there, your decision is made)

You mean he should get Punch-Out!! so that his accomplishment of beating Mr. Dream(aka White Tyson) without a single loss will be even greater?

Seriously? Who are they? Can I start a new religion where they are prophets?

Tomm & Red Hedgehog

SamuelMarston
08-09-2007, 02:04 PM
two people on this board can beat Ninja Gaiden without dying.

CAN YOU!?

(there, your decision is made)

That's a little ambiguous to me. Should I avoid it because only two people here can beat it, or should I get it because enough people here love it that two of them actually finished?

When I was a young boy, my brother and I got through at least four levels of Ninja Gaiden. I remember fighting two giant frogs...is that right?

Parish
08-09-2007, 02:13 PM
Tomm & Red Hedgehog
And 15-year-old Parish, although maybe that doesn't count?

Kishi
08-09-2007, 02:14 PM
That's a little ambiguous to me. Should I avoid it because only two people here can beat it, or should I get it because enough people here love it that two of them actually finished?

When I was a young boy, my brother and I got through at least four levels of Ninja Gaiden. I remember fighting two giant frogs...is that right?

Those were Cerberuses. Cerberi.

I think what Tomm meant was that you should get Ninja Gaiden so you can step up to the challenge yourself.

Tomm Guycot
08-09-2007, 02:16 PM
And 15-year-old Parish, although maybe that doesn't count?

15-year old Parish is long dead, Jeremy. You need to accept that.

SamuelMarston
08-09-2007, 02:17 PM
15-year old Parish is long dead, Jeremy. You need to accept that.

It seems to me that he will never truly die, Tomm.

EDIT: I got back to death with 2x Holy Water, and died when he had two health left. Damn. Almost there.

TheSL
08-09-2007, 02:19 PM
And 15-year-old Parish, although maybe that doesn't count?

Well, I'm not part of your stalker crowd so I didn't have the events of your childhood committed to memory. It is still a pretty big achievement, though.

I just remembered the other two from the 1CC Ninja Gaiden thing.

SamuelMarston
08-09-2007, 02:32 PM
Screw you Death.

Stage 16.

Edit: Oh no giant bats.

Red Hedgehog
08-09-2007, 02:34 PM
Seriously? Who are they? Can I start a new religion where they are prophets?

You mean you didn't see the loving tribute I so painstakingly put together (http://www.cs.utah.edu/~goldberg/ngonelife/)?

shivam
08-09-2007, 02:46 PM
seriously, fuck ninja gaiden. aside from the awesome stage 1 theme and the great cinematics, the game was just castlevania 1 for masochists. punch out, on the other hand, is the game that became shadow of the collossus in a later lifetime.

SamuelMarston
08-09-2007, 03:04 PM
You mean you didn't see the loving tribute I so painstakingly put together (http://www.cs.utah.edu/~goldberg/ngonelife/)?

That's very impressive.


I had no idea that the last level of Castlevania was so beautiful. Now, just to beat Dracula.


What to buy: You guys really aren't making it easy. Both games look good, but I think I'll get more life out of Punch Out.
That is to say I won't be frustrated into suicide.

MCBanjoMike
08-09-2007, 03:27 PM
I had no idea that the last level of Castlevania was so beautiful. Now, just to beat Dracula.

What to buy: You guys really aren't making it easy. Both games look good, but I think I'll get more life out of Punch Out.
That is to say I won't be frustrated into suicide.

I've got to throw my hat in with the Punch Out! crowd. I bought Ninja Gaiden along with my NES back in the day, and I could never get past that stupid 3-phase demon at the end. (As a side note, the other game that I bought was Blaster Master, another one that I've never finished, even WITH the help of emulators. Guess I was pretty into those Worlds of Power books). Anyway, I find that Punch Out! really holds up well, even after all these years. It does get ridiculously hard toward the end, but overall I find it to be a lot more "fun" and a lot less "dying constantly" than Ninja Gaiden.

As for CV, I'd love to see what you're talking about, but so far I'm stone-walled at the stage that leads up to Death. Unfortunately, I think I'm running out of patience, so I don't know if I'll have the wherewithall to keep trying until I nail him.

SamuelMarston
08-09-2007, 03:55 PM
I went with Punch Out!!

Tomm Guycot
08-09-2007, 06:27 PM
Protip: Everything Red Hedgehog said you'd take damage if you didn't have spin attack?

I can beat without taking damage, sword only.

cartman414
08-09-2007, 09:32 PM
seriously, fuck ninja gaiden. aside from the awesome stage 1 theme and the great cinematics, the game was just castlevania 1 for masochists.

Funny. I actually beat Ninja Gaiden before I ever beat CV1, which, by the way, I have yet to really beat.

Makkara
08-10-2007, 12:53 AM
Funny. I actually beat Ninja Gaiden before I ever beat CV1, which, by the way, I have yet to really beat.

Same here. I even beat Ninja Gaiden (or Shadow Warriors, as it was known in Europe, because ninja is such a violent word) on the actual NES, which means no save states. It would be more correct to describe Ninja Gaiden as Castlevania with good controls. (I still love Castlevania, though, even though I have never beaten it, and probably never will.)

Red Hedgehog
08-10-2007, 10:44 AM
Protip: Everything Red Hedgehog said you'd take damage if you didn't have spin attack?

I can beat without taking damage, sword only.

Man, I think we know who the real masochist here is. Seriously? You can get through all of level 6 without using jump and slash and taking no damage? Now I'm finally impressed. I mean, I've certainly made it through 6-3 without it, but I know I always got hit a few times.

As for the whole difficulty issue, I also have to disagree with Shivam. Ninja Gaiden is no harder than Castlevania. It's longer and the difficulty comes in different areas, and both are difficult, but I don't think one is appreciably more difficult than the other.

Tomm Guycot
08-10-2007, 11:33 AM
Man, I think we know who the real masochist here is. Seriously? You can get through all of level 6 without using jump and slash and taking no damage? Now I'm finally impressed. I mean, I've certainly made it through 6-3 without it, but I know I always got hit a few times.

Just the specific parts, not entire stages. Though I have made it through 6-3 without taking damage.

I was referring specifically to the "two hunchbacks and the white disc guy" part. If you jag in the air perfectly, you deftly avoid all damage.

it is mighty empowering--which is why I love the challenge. You feel GREAT when you pull it off.

I don't use spin slash on ANY bosses, though.

djSyndrome
08-10-2007, 02:06 PM
Hey guys, looks like someone at Konami is paying attention (http://www.joystiq.com/2007/08/10/esrb-hints-at-castlevania-chronicles-coming-to-psn/).

Red Hedgehog
08-10-2007, 02:15 PM
Just the specific parts, not entire stages. Though I have made it through 6-3 without taking damage.

I was referring specifically to the "two hunchbacks and the white disc guy" part. If you jag in the air perfectly, you deftly avoid all damage.

Yeah, I can get past that too. It involves jumping, letting the guy throw his disc at you, jumping over it into exactly the right spot, and then jumping again. But it's a lot easier when you can just rip into the guys.

I don't use spin slash on ANY bosses, though.

I only use it to speed things up. It isn't like any of the bosses before Jacquio are that difficult anyway (maybe Kelbeross requires some skill).

Quality Champion
08-10-2007, 10:09 PM
Alrighty, I've finally made it to Drac. Damn if he isn't tough as Hell, but I guess that goes without saying since he is the Lord of the Vampires. This is for me without a doubt the toughest final boss in any Castlevaina game. Simon's Quest was effortless, Dracula's Curse I was able to beat with all helpers, SotN? Got all the endings. I've mastered the Game Boy editions, but the original is still hit-or-miss.

I know what to do, but to get the timing down, not to mention the stocking up on hearts and getting the double and triple shots from the fireballs...

If you can beat this one, you're at the next level (or you have too much free time).

Quality Champion
08-10-2007, 10:12 PM
As an aside, back in the day, my friends and I always refered to Death as a her. Or, "She beat me." And of course, "that Bitch."

I wonder where that came from? We were far too young to know about long-term relationships...

Kishi
08-10-2007, 10:26 PM
First form: Leap over the fireballs and swing the whip at the peak of your jump. Keep moving to prevent him from rematerializing on top of you.
Second form: Throw a vial of Holy Water and whip the crap out of his head for as long as the paralyzing effect will last. Let him jump or whatever, then repeat.

There's nothing to it, really. It's certainly not as mind-numbingly hard as the first two Game Boy games, where the only dependable method for survival is to memorize the safe zones in the room according to his attack pattern.

Quality Champion
08-10-2007, 10:39 PM
I know, I've done it (once). This game is just my Daddy...

It's still one of my all-time favs, and probably the franchise I like the best, but the original still owns (or do we do the pwn junk here?) me like I was still twelve.

Boy, those Game Boy ones were cheap as all hell, but I was still able to wrestle them to the ground and make 'em squeal... uh, yeah.

VsRobot
08-11-2007, 01:59 AM
Hey, Casltevania Chronicles is coming to PSN. Should I D/L the NES version on the VC, or wait for the remake on PSN?

shivam
08-11-2007, 02:03 AM
i believe that yes is a perfectly suitable response.

remember, the PSN one is a remake of the MSX version, and not the NES version. there are subtle differences, like the color of simon's hair.

Eusis
08-11-2007, 02:17 AM
Since they're different games, you should probably just get both. Man, this makes me hope they throw Suikoden 1 & 2 up there. That'd mostly make up for missing on the PSP ports. More than make up thanks to the price if it weren't for the widescreen and potential of retranslating/fixing old problems if it were properly re-released. :P

Parish
08-11-2007, 10:43 AM
remember, the PSN one is a remake of the MSX version, and not the NES version. there are subtle differences, like the color of simon's hair.
It's a remake of the X68000 version. The MSX version has never appeared anywhere besides MSX.

ArugulaZ
08-11-2007, 11:01 AM
You guys ever see the arcade Castlevania? Not Vs. Castlevania, which was just the NES game with increased damage ratios. I'm talking about Haunted Castle, which briefly appeared in a pawn shop in Michiana shortly after I graduated from high school. I never got a chance to play it then due to my being all kinds of broke, but I later tried it on an emulator and was quite disappointed. Hey, I don't mind a linear, arcade-style Castlevania game- that's how the series began, after all!- but this was a little TOO straightforward for its own good, and the stiff, awkward hero made the star of Super Castlevania IV look dynamic by comparison. Why is it that the larger a Belmont gets, the more his game sucks? Exhibit B: Castlevania 64.

JR

SamuelMarston
08-11-2007, 11:14 AM
So I'm consistently getting to Demon form of Dracula. How many hits does he take? I feel like I'm doing something wrong because I'm pummeling him and it seems like it works out to something like five hits for every bar of his health.

ArugulaZ
08-11-2007, 11:39 AM
I think you've got to nail him in the face with the whip/cross.

JR

cortbassist89
08-11-2007, 12:40 PM
It's a remake of the X68000 version. The MSX version has never appeared anywhere besides MSX.
I'm so confused about all the Castlevania versions, are the levels and gameplay any different? Or is the difference really only graphics and sound quality?

SamuelMarston
08-11-2007, 12:43 PM
It's a different game.

It plays like Castlevania, but it has different levels/bosses/items, etc.

cortbassist89
08-11-2007, 12:45 PM
So... it's like most Mega Man sequels, nearly identical gameplay with different levels/bosses/items. I see now.

So no one hates me, I mean today's Mega Man sequels, not necessarily the classic ones, altho some of them certainly count to an extent.

Kishi
08-11-2007, 02:46 PM
The X68000 game is a full-fledged remake of the original NES game, complete with original levels, expanded takes on old levels, new bosses, new music, gorgeous graphics, and so on.

"Castlevania Chronicles" is a port of the X68000 game with an arranged soundtrack, easier gameplay, new sprites for Simon and Dracula to make them look less like Conan the Barbarian and Bela Lugosi, and some moderately decent late-PS1 FMV to replace the original opening and ending scenes.

cortbassist89
08-11-2007, 02:50 PM
The X68000 game is a full-fledged remake of the original NES game, complete with original levels, expanded takes on old levels, new bosses, new music, gorgeous graphics, and so on.

"Castlevania Chronicles" is a port of the X68000 game with an arranged soundtrack, easier gameplay, new sprites for Simon and Dracula to make them look less like Conan the Barbarian and Bela Lugosi, and some moderately decent late-PS1 FMV to replace the original opening and ending scenes.
Damn. And that's coming to PSN? Does anybody know when Sony's gonna get the PSN for PSP up and working? The one you don't need a PS3 for, the one I was promised years ago as 'coming in spring'?

Because now I actually have something to buy on it.

EDIT: Okay, perhaps not years, but at least one year. That's a long wait, Sony!

cartman414
08-11-2007, 03:50 PM
I'm so confused about all the Castlevania versions, are the levels and gameplay any different? Or is the difference really only graphics and sound quality?

Different/additional levels, ability to whip downward while in mid-air, and a new rare item drop: medical herb, which restores health for 10 hearts per use.

I was disappointed that the US release of Chronicles only offered one of the three sound configurations for the original X68000 mode. Not all of us were born yesterday, Konami.

Alex Scott
08-11-2007, 04:07 PM
Actually, there's a way to switch sound chips in Chronicles. You press R1 and L1 when you select a game mode.

Kishi
08-11-2007, 04:09 PM
Actually, Chronicles offers the use of all three sound modules from the original X68000 version. Just hold L1 and R1 while selecting Original Mode or Arrange Mode.

Edit: Oh, Alex Scott!!

cartman414
08-11-2007, 04:13 PM
In the US release?

ArugulaZ
08-11-2007, 04:13 PM
Castlevania Chronicles is no more of a "remake" than Metroid: Zero Mission. People come to that conclusion when they play the first stage, which is very similar to the first stage in Castlevania on the NES, but the rest of the stages are either completely different or significantly changed.

JR

Kishi
08-11-2007, 04:19 PM
But...Zero Mission is a remake. Just because these games eventually expand from their source content doesn't preclude them from that function.

Eusis
08-11-2007, 10:16 PM
While I popped back in Castlevania Chronicles, I didn't really pick up CV1 again. Was too busy replaying Chrono Trigger, so my progress is pretty much relegated to being owned by medusa heads in stage 5. Didn't really make much progress in Chronicles though. Heck, I just reset the game and lost my progress of clearing the first level, so I'll have to restart it anyway!

Toad64
08-12-2007, 05:45 AM
Just wanted to post *something* before we moved on to another game! I really like the Fun Club idea Jeremy has made here, and it was great fun putting some time into Castlevania again. I don't think I've played that game in at least ten years. Haven't gotten all the way through it yet but I'm enjoying it! Can't wait to see what the next game turns out to be!