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Violentvixen
04-03-2009, 12:14 AM
http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture3.png

So.

I'm not going to lie, this game may be responsible for my career path. I do not want to know how many creatures, game saves and etc. I had back in the day.

An important caveat of this LP is that I ADORE BIOLOGY. I am perfectly happy to sit here and tweak genes and play with settings and watch the population change by looking at graphs. This is BORING AS HELL for you guys. So if I enter my science zone, feel free to yell NERD to bring me back to reality and send a comet at our poor creatures.

This first update is going to be a basic "Hey look at what we can do", most of which will be pulled from the game's tutorial, after that things will get more open-ended and audience participation will be necessary.

SimLife is, in short, about creating an ecosystem. To begin with, you design a world:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture40.png

I will get into all the specifics later, but let's just say you have a LOT of control. Now that you have the world, it's time to add some life.

Specifically, plants:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture9.png

Plants begin as seeds and will sprout if the conditions are correct.

What are the correct conditions, you ask? Well, every plant is different. I've planted some very spiteful Aloe plants above, and after letting some time pass I noticed more of the seeds on the right had sprouted. What different conditions could there be?

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture12.png
Temperature

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture13.png
Moisture

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture11.png
and soil depth.

The green dots in the upper left corner are the sprouted plants. I guess Aloes are desert plants. WHO KNEW? Plants are also affected by the seasons, but this LP will probably focus on animals, so I'm not going to worry about that for now.

Violentvixen
04-03-2009, 12:35 AM
Speaking of animals, let's add some!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture19.png

Specifically, Llamas. Because they're awesome.

You could just plop the llamas down and see if they eat the aloe and go on your way, but that's lame.

What you want to do is play around with their lives.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture20.png

This is the variables screen. Every seed, plant and animal has one and you can manipulate the values as much as you like. The organisms can as well (drinking water refills the water meter, etc.), but it can be interesting to follow one animal around for a bit and see how it behaves.

Hey, look, this Llama is slightly along in her pregnancy!

Let's speed that up.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture22.png

Yes, you can even control when the animals give birth.

But you want more control, you say?

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture37.png

This is the very basic biology lab. Draw adult and child versions of the animals, control some basic parameters of the species and possibly force the existing population to act how you want them to.

Not good enough for you?

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture25.png

This is where many people reading this LP probably closed the window in disgust.

But this is where I spend most of my time when I play the game. This is also what I'll often be playing with if people suggest something and I can't quite make it worth under the current conditions. The amount of things you can tweak in your animal population is downright amazing (This is also true of plants, but again, this will probably focus on animals).

There are a number of other data (http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture48.png) windows (http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture53.png) to follow in this game, but they aren't necessary to play it.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture43.png

The goal of this game is to have a thriving, diverse ecosystem that can handle disasters and never has any extinctions occur. Will we get to a point like that? Maybe! We'll see.

Violentvixen
04-03-2009, 12:40 AM
For now, let's do something easy. I'll populate a smallish map with all the default plants and let's try and get a herbivore population up and running.

For example:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture61.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture62.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/aprilfirst/Picture63.png

Anyway, suggestions? Land-based non-carnivores for now, please. Feel free to suggest anything as broad or specific as you like (I reposted the parameters on purpose!). Appearance suggestions are welcome as well, although please note that I'm limited by colors and pixels.

And I suppose we could use these guys if we wanted to.

Thraeg
04-03-2009, 12:58 AM
So, so many sliders . . . This looks fascinating, but I'm glad I'm not the one playing it.

Anyway, I vote for an ecosystem populated by FOEs, starting with a nice cute li'l ragelope ;)

Brickroad
04-03-2009, 12:58 AM
Anyway, I vote for an ecosystem populated by FOEs, starting with a nice cute li'l ragelope :)

Seconded.

Gredlen
04-03-2009, 01:02 AM
Anyway, suggestions? Land-based non-carnivores for now, please.

I reserve raptorsnakes when we start on carnivores.

mr_bungle700
04-03-2009, 01:23 AM
This game looks super intimidating! I look forward to you showing us the ins and outs of it, even if it involves copious amounts of SCIENCE.

Octopus Prime
04-03-2009, 01:57 AM
Can you make it so they reproduce in swarms? Just showering the planet with a carpet of green and orange?

Kishi
04-03-2009, 02:06 AM
I'm hot

I'm pregnant

Let this be a lesson to you ladies.

Shadax
04-03-2009, 02:26 AM
Do you have the manual handy? It would be kind of neat to scan the cartoons about genetic manipulation.

Kirin
04-03-2009, 07:48 AM
Ok, wait... I haven't read the whole post yet, but after skimming the pictures I just have to mention this. I had a board game as a kid that was based on an evolution mechanic and used the *exact* same three-part animal cards with various attributes as I see in that animal shot. However, it wasn't SimLife branded, and I think it may have in fact pre-dated it. I can't for the life of me remember the name of it, though. This is going to bother me for some time.

Violentvixen
04-03-2009, 08:38 AM
Can you make it so they reproduce in swarms? Just showering the planet with a carpet of green and orange?

Not quite swarms, but I can make them have litters of 8 which is a pretty good start.

Do you have the manual handy? It would be kind of neat to scan the cartoons about genetic manipulation.

That is planned, but I couldn't find the box of old computer stuff when I looked in the garage. I'm going to double check this weekend.

shivam
04-03-2009, 09:29 AM
I LOVE THIS GAME SO MUCH.

i used to spend hours and hours and hours creating new genotypes and phenotypes, and i loved the comic in the manual. this game made me want to be a genetic engineer so badly, even though i suck at math =(

nunix
04-03-2009, 09:41 AM
Man, I loved this game, and have been really looking forward to this LP.

Request: go full-on nerd-out! Graphs! Charts! Equations! That kind of thing is exciting to me~

Patrick
04-03-2009, 10:05 AM
This looks awesome, and I never knew that it existed!

I woud have totally spent hours on this as a kid.

nunix
04-03-2009, 10:20 AM
This looks awesome, and I never knew that it existed!

I woud have totally spent hours on this as a kid.

SimLife and SimEarth got no love, which is a shame, because they are both fantastic.

edit: sound! (http://www.youtube.com/watch?v=j7NZmv38Gk8) simple demo with the title screen music (albeit for slightly too long), which I always liked.

Lucas
04-03-2009, 12:06 PM
How long until we get access to flight? We're going to need some crocodeagles on this planet.

Stiv
04-03-2009, 01:08 PM
I want to see FULL NERD MODE for this game because I remember liking it, but never really being able to get into it. If I actually knew how to play I'd pick it up again.

mazoboom
04-03-2009, 01:21 PM
I too want full nerd mode because I like seeing something done that I could never do myself. This could be so awesome. I've never played this game. So many possibilities...

TheSL
04-03-2009, 01:38 PM
Here's my vote for an eventual animal:

http://i25.photobucket.com/albums/c74/TheSL/kangashark.png

I'm really not sure whether its a herbivore or carnivore, though...

locit
04-03-2009, 03:20 PM
I'm really not sure whether its a herbivore or carnivore, though...
An omnivore, of course!

This game seems to have everything I expected from Spore's earlier stages but never saw.

nadia
04-04-2009, 08:01 AM
I loved SimEarth for the Super Nintendo, even though I had no idea what I was doing.

The music was special.

PapillonReel
04-05-2009, 05:08 AM
Here's my vote for an eventual animal:

http://i25.photobucket.com/albums/c74/TheSL/kangashark.png

I'm really not sure whether its a herbivore or carnivore, though...

Better yet, let's do as many Mother 3 chimeras as we can.

Oh, and F.O.E.s too, maybe.

And maybe finish the thread off at some point with some sort of long-living hellbeast that devours everything in its path and reproduces in swarms. Mwahahaha.

Violentvixen
04-05-2009, 12:10 PM
edit: sound! (http://www.youtube.com/watch?v=j7NZmv38Gk8) simple demo with the title screen music (albeit for slightly too long), which I always liked.

Wow, that's completely different from the version I'm playing. I made a video to show it, then realized I can't deprive all of you of the "Ooh La La!" mating noise and the birth and death sounds (http://www.youtube.com/watch?v=7ZZPBbeCE1E). I adjusted the variables to speed up a pregnancy and the final message was that the highlighted animal died. Seems Toastyfrogs don't like cold mountains!

How long until we get access to flight? We're going to need some crocodeagles on this planet.

We'll see how well these herbivores go! I seem to remember that a half-eagle half-iguana thing is already in the game, but I'll have to check.

Here's my vote for an eventual animal:

http://i25.photobucket.com/albums/c74/TheSL/kangashark.png

I'm really not sure whether its a herbivore or carnivore, though...

Where is that from? I like it! Sharkaroo!

I loved SimEarth for the Super Nintendo, even though I had no idea what I was doing.

The music was special.

Did you hit start on the title screen right as the planet zoomed by? I never ceased to be amused by that crazy high-pitched whine.

And maybe finish the thread off at some point with some sort of long-living hellbeast that devours everything in its path and reproduces in swarms. Mwahahaha.

My plan was to just unleash as many disasters as possible. Large amounts of carnivores aren't too easy to manage in this game because it really tries to be realistic so the ecosystem can't handle too many of them. I could certainly make it work, though.

Violentvixen
04-05-2009, 12:14 PM
And the comics in the manual for everyone's reading pleasure:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/comic1.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/comic2.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/comic3.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/comic4.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/comic5.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/comic6.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/comic7.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/comic8.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/comic9.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/comic10.jpg

I highly approve of the UCSC (http://en.wikipedia.org/wiki/University_of_California,_Santa_Cruz#Mascot)shirt. Awesome.

Violentvixen
04-05-2009, 12:31 PM
Also, the game comes with a lab notebook:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/cover.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/design.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/data.jpg

http://i362.photobucket.com/albums/oo62/annumd/SimLife/comic/data2.jpg

The drawings and notes on the cover are pre-printed. I'm not THAT much of a dork.

Falselogic
04-05-2009, 01:02 PM
excited! Looking forward to a rough simulacrum of science!

nunix
04-05-2009, 01:31 PM
Wow, that's completely different from the version I'm playing.

I never got the win3.1 version working totally great (re: conversation a month or two ago).. I went back and tested and I'm pretty sure both versions have the same start up screen music. That youtube video is actually a non-playable demo that was released, but the music in the demo is what's played (sometimes) during regular gameplay.

I definitely don't remember the love-sounds, though..

Speaking of versions: what version are you using on what platform under what emulation etc etc?

Man, I lost my boxed versions years ago, I need to find another one so I can have the manual for my collection. I've got some SimCity manuals but haven't looked at them in awhile, I'd forgotten how great Maxis was.

Violentvixen
04-05-2009, 02:16 PM
Speaking of versions: what version are you using on what platform under what emulation etc etc?

I'm playing it on my old G4 desktop tower, which I mainly use as an external hard drive these days. I guess it's technically emulation since I'm running Classic while in OS X, but I'm using Mac OS 9.2.

This is straight off a 3.5" floppy, as far as I know there weren't multiple versions but I'll check.

mazoboom
04-07-2009, 08:48 PM
Where is that from? I like it! Sharkaroo!

It's the Parental Kangashark from Mother 3. The game has all sorts of mixtures: Ostrelephant, Monkalrus, Batangutan, Cattlesnake, Pigtunia, Dogfish

You can't happen to make hippos with missiles attached, can you?

Kirin
04-09-2009, 08:09 AM
Ok, remember I was saying the animal creation reminded me of an old board game? I found it! Behold:

Quirks: The Game of Unnatural Selection (http://www.boardgamegeek.com/boardgame/2478)

Maxis *must* have licensed some of the art, at least. Check out the three-way animals:

http://images.boardgamegeek.com/images/pic58080_md.jpg
http://images.boardgamegeek.com/images/pic114797_md.jpg

Violentvixen
04-09-2009, 08:51 AM
Wow! That's absolutely bizarre.

Played a bunch last night but there's a lot of write up since I did do some graphs and charts. Expect an update by Sunday.

Violentvixen
04-12-2009, 12:24 AM
Played a bunch last night but there's a lot of write up since I did do some graphs and charts.

By "some" I meant "over half the screens". Nerd mode engage and such.

Anyway.

We need a clean slate to add Ragelopes, so say goodbye to the Toastyfrogs:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture6.png

I've never played Etrian Odyssey, but from what I found online it sounded like if I made a creature with a child version that's just an orange ball and a pissed off looking hoofed creature as an adult form would work. The game comes with a large number of plants and animals already built, so I modified the gazelle for our purposes:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture9.png

We cool?

The only other request was to reproduce in swarms, so eight children (the maximum) it is:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture11.png

We'll be playing with the sliders bit by bit as the game progresses, but here's one quick experiment. Note the "Size" slider under gestation. That controls the size of the babies when they're born. Also note the difference in the "max size" gauge in the lower right:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture12.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture13.png

Giving birth to larger babies will result in a larger adult animal! Shocking!

Those green bars are a very basic preview of your animal. Size is obvious, but here's the breakdown of energy:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture17.png

Like I said, the game tries to be realistic. It's possible to have a super animal, but you'd have to follow it around and manage its variables yourself, which is really freaking boring.

Violentvixen
04-12-2009, 12:35 AM
So here are all the values I settled on for now:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture18.png

And here's an initial population seed:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture22.png

Time for Experiment #2. See the "Adult" slider under the "Life" section? Let's play with that a bit.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture15.png

Animals are represented by their child icon (in this case, the orange ball) until they are old enough to mate. Since when you populate a group of animals the game makes sure you get some variability, you'll get a couple different ages, but the game doesn't default to a certain amount, the animals that are populated are based on your settings.

For example, if I change the settings so that animals are ready to breed early in their life, you'll get fewer children in the population:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture24.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture25.png

Alternatively, if animals aren't ready to breed until later they'll be considered children for a longer amount of time:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture26.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture27.png

A pretty quick experiment, but a nice reminder of how much these things matter and just how much detail this game goes into.

Violentvixen
04-12-2009, 12:45 AM
Anyway, I set the values back to what I had initially.

Since you guys requested Nerd Mode, here's a quick rundown of some of the charts you have at your disposal:

Diversity. Since we only have one animal type with a low mutation rate there isn't much excitement here:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture29.png

And the Gene Pool.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture30.png

While most of the values are 97%+ for certain traits, the adult age isn't! You'd better be able to tell me why or there will be detention.

Again, since we're dealing with one animal with a low mutation rate this isn't important now, but I do have to show just how much you can look at with this window:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture31.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture32.png

It's kinda crazy, but when you start trying to perfect animals this is a really important window.

Violentvixen
04-12-2009, 12:58 AM
Alright. Time to unpause and let these guys loose:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture33.png

They run around for a bit, I hear some mating noises, then I hear a death noise.

Time for another window. This one is extraordinarily useful, and is what we'll be looking at very often.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture35.png

For now, it appears that one Ragelope died of thirst. This isn't a big deal. We've got over 150 of them running around and several areas with little to no water for a few tiles.

I keep the simulation running.

Suddenly there are a LOT more deaths, and quite a few visible skeletons:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture36.png

I've set a bit of a trap for you all, to force you to think about animal design now since you'll be involved more later on. This many Ragelopes cannot survive in the world as is, and I want you guys to suggest ideas why before I update tomorrow with the reason and the repercussions.

Those of you who have played the game may have noted the potential for a problem in the slider screen, but the effect of it is something you can see by looking at the screengrabs before and after I let the Ragelopes loose. I won't be terribly surprised if no one thinks of it since you may be assuming things about the game that I know aren't true, but I'm curious to hear what ideas people have.

Lucas
04-12-2009, 01:19 AM
It looks like they have no food. I'm going to guess plant life wasn't seeded and allowed to flourish before introducing our massive herd of herbivores, who quickly overwhelmed their food source.

McClain
04-12-2009, 01:31 AM
yeah, I'm going to have to go with a big lack of plants to eat, since I'm not seeing a lot of green on there.

Either that or they are breeding themselves to death, but no species is that lucky.

Stiv
04-12-2009, 03:03 AM
Soylent Green is Ragelope on this wacky parallel earth, obviously.

Rai
04-12-2009, 08:48 AM
Yeah, before the ragelope invasion, there were a bunch of plants and seeds. Afterwards, not so much. There should be more green before such a large herd is let loose, I'm guessing.

McClain
04-12-2009, 08:49 AM
Can you turn your animals in cannibals? Will that give them Mad Ragelope disease?

Octopus Prime
04-12-2009, 10:53 AM
Obviously the very planet itself rejected the new lifeform, and proceeded to systematically destroy them.

Violentvixen
04-12-2009, 02:16 PM
Yep, lack of food is the correct answer.

There are two other factors that people who have played the game before might have noticed as well. One is that their energy requirements are really high right now (this is what I was saying some people might have noticed on the slider screen), another is that the world map is almost all mountains! Mountains mean climbing instead of walking, and climbing uses more energy.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture37.png

Seems simple, doesn't it? However, I can guarantee that is why most people quit this game, they seed some plants, plunk down a ton of animals and then have NO IDEA why they all died.

Also, the plants aren't incredibly happy about it either:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture38.png

Can you turn your animals in cannibals? Will that give them Mad Ragelope disease?

No, animals of the same species will never eat each other. I don't think you can even set them to avoid each other and make loners, which is odd now that I think about it.

Violentvixen
04-12-2009, 02:26 PM
Now, in terms of hacking the game, we could keep a certain number of these guys alive by adjusting their variables manually:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture55.png

Poor hungry guy! The "forage count" tells you just how hungry your creature is:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture56.png

While there wasn't enough food available to watch an animal feed, you do see the sliders refill when they drink as well, such as this thirsty guy getting water:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture57.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture58.png

Anyway, I killed off the Ragelopes that were left, added a bunch of new plant species to the world and seeded them:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture64.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture65.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture42.png

A quick note about plants. Not all of them sprout at the same time. In the world map below, I've color-coded them to give you an idea. Light green plants sprout in spring, dark green in summer (there are few of those), orange in fall and light blue in winter.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture72.png

After a year the plants have had time to settle in, so let's try animals again.

Violentvixen
04-12-2009, 02:31 PM
http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture79.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture80.png

Still a few too many Ragelopes, but it's better and there are still enough plants that the Ragelopes can forage in one area and move onto another while leaving enough plants and seeds for the first area to replenish. After these initial deaths they were fine.

Another option is to change the Ragelopes so they don't eat seeds or don't have their current crazy-high energy requirements.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picture82.png

Next time: A new larger and flatter world map, some behind-the-scenes tweaking of the Ragelope on my part to make things more efficient and the Ragelope gets a friend, because I forgot this species was hidden in the game and I quite simply have to use it:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/8apr09/Picturea.png

Also, time for aquatic animals! Suggestions? They'll have to be herbivores or filter feeders right now.

Octopus Prime
04-12-2009, 02:59 PM
A huge creature, calling forth thoughts of octopus, dragon and man.

And it's primary food source is the succulent meat of the Ragelope.

Lucas
04-12-2009, 03:27 PM
A ten-foot filter-feeding penguin. It shall be the largest bird to ever swim the ocean.

I'm no botanist, but all the plants I've seen so far seems to be trees, shrubs, and flowers. Aren't there any grasses we could put down? We need a hearty, and hardy, constant food source for our ragelopes.

Violentvixen
04-12-2009, 04:15 PM
I'm no botanist, but all the plants I've seen so far seems to be trees, shrubs, and flowers. Aren't there any grasses we could put down? We need a hearty, and hardy, constant food source for our ragelopes.

Nice catch! I believe I added clover, lichen and wheatgrass to the species list, but I think only the clover showed up in the screens. And yeah, that's super-important.

Bongo Bill
04-12-2009, 05:20 PM
How finely can you influence the climate of this area? Precipitation? Temperature? Cloud cover? Hours of sunlight per day? Length of day? Length of seasons? Length of year?

Stiv
04-12-2009, 05:22 PM
I approve of the addition of Claris, the Dogcow. I wonder if he was included with the Windows version.

PapillonReel
04-12-2009, 05:31 PM
An aquatic herbivore, eh?

http://i232.photobucket.com/albums/ee231/PapillonReel/OctorokLoZ.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/OctorokLoZBlue.png

Octoroks. Y/N?

Bongo Bill
04-12-2009, 05:56 PM
Octoroks are clearly carnivorous.

PapillonReel
04-12-2009, 06:00 PM
Octoroks are clearly carnivorous.

Not necessarily. They are aggressive, but I'm chalking it up to them more being territorial about outsiders than them attacking because they're hungry for a quick snack.

Yes, I know real-life Octopi actually are carnivorous, but I want my Octoroks!

Octopus Prime
04-12-2009, 06:18 PM
An aquatic herbivore, eh?

http://i232.photobucket.com/albums/ee231/PapillonReel/OctorokLoZ.pnghttp://i232.photobucket.com/albums/ee231/PapillonReel/OctorokLoZBlue.png

Octoroks. Y/N?

Well, half the time they are a land-based cephalopod.

But yes, I'm willing to allow the humble Octorok.

Violentvixen
04-13-2009, 01:49 AM
How finely can you influence the climate of this area? Precipitation? Temperature? Cloud cover? Hours of sunlight per day? Length of day? Length of seasons? Length of year?

You set precipitation and temperature when you design the world, but you can change them manually in-game. These also change depending on mountains and proximity to water.

Cloud cover cannot be controlled (you can control this in SimEarth, though).

I believe the game modifies the hours of sunlight per day by modifying the length of the day overall.

You can set the length of the days, and I don't believe the length of the seasons and year can be changed.

I'll do a quick overview of world building and the climate lab next time.

Kirin
04-14-2009, 08:21 AM
I highly approve of Dogcows! Moof indeed!
Though they are in a pretty similar niche to our ragelopes, so perhaps we'll have a little Darwinian competition on our hand?

Also, I like the idea of populating the seas with some unholy leviathans. If the simulation holds up, theoretically could we seed the sea with a whole lot of plankton/algea size organisms, and then jump right up to some humongous filter-feeders, so as not to build our way up with a whole ecosystem of smaller fish and predators?

Violentvixen
04-14-2009, 12:55 PM
I highly approve of Dogcows! Moof indeed!
Though they are in a pretty similar niche to our ragelopes, so perhaps we'll have a little Darwinian competition on our hand?

Also, I like the idea of populating the seas with some unholy leviathans. If the simulation holds up, theoretically could we seed the sea with a whole lot of plankton/algea size organisms, and then jump right up to some humongous filter-feeders, so as not to build our way up with a whole ecosystem of smaller fish and predators?

This is the plan!

nadia
04-16-2009, 05:02 PM
Also, time for aquatic animals! Suggestions? They'll have to be herbivores or filter feeders right now.

Splash Woman

PapillonReel
04-16-2009, 05:27 PM
Splash Woman

She'll kill everyoneofus

Violentvixen
04-19-2009, 09:48 AM
How finely can you influence the climate of this area? Precipitation? Temperature? Cloud cover? Hours of sunlight per day? Length of day? Length of seasons? Length of year?

So I figured I'd do a quick overview of world building and climate and physics, especially since I'm building a new map anyway.

When you decide to build a new map (yes, you can randomly generate ones, but that's much less fun) this screen appears:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture5.png

I'm dropping regional variance for now and doing a medium world map, as large maps are difficult to manage and can crash the computer once populated. I'm also reducing the number of mountains so the animals expend less energy while running around.

I'm sure you noticed the Toxins, Mutagens, Food Sources and Barriers on the right. We haven't used any of them yet and I'm not sure if we will. Toxins reduce your animal's health, mutagens increase mutations, and barriers stop all non-flying animals.

Food sources are a cheat, in my mind. They're an infinite source of food and result in your animals standing next to them stuffing their faces and not doing anything else. If we design a crazy world at some point I'll use them, but if you're trying to design a truly self-sustaining world they defeat the purpose.

Violentvixen
04-19-2009, 09:55 AM
And here's how it looks!:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture6.png

I promptly decide I don't like that ocean in the middle being so large, so here's some mountains with a pass near the top:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture7.png

I added a couple little ponds to the section in the upper right as well. We have a good variety of terrain and eventually we'll create continents with varied climates.

Speaking of climate, here's a part of the climate lab (we're going to go more in depth with this later):

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture9.png

The main effect of changing these parameters is that plants that can't cope with seasonal changes die. If it's too dry, the plants die off, then your animals starve. And if days are too short the plants can't store enough energy to be healthy. For some reason the screenshot didn't work, but I increased the seasonal temperature and rainfall variation slightly.

Violentvixen
04-19-2009, 10:06 AM
Now let's change the laws of physics. Specifically, changing the laws of energy consumption/expenditure and controlling the planet's orbit.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture13.png

Here are the default values every map loads with. You can change the difficulty settings of the game at any time. Easy means that food provides a lot of energy and animals don't use much, hard means food provides very little energy and animals expend a lot just trying to survive.

There are a couple other interesting values, however:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture12.png

Not much of a concern, although I have tried games on "unlimited" before and things are pretty painfully slow on a large map or crash the game as I mentioned above. I'm putting the limit at half the map for now but I may change it to unlimited since we're on a medium map.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture14.png

Since we're still learning I'm turning off soil and climate change for now (and setting everything else on easy mode):

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture15.png

Violentvixen
04-19-2009, 10:28 AM
A ten-foot filter-feeding penguin. It shall be the largest bird to ever swim the ocean.

Well, half the time they are a land-based cephalopod.

But yes, I'm willing to allow the humble Octorok.

I liked both of these ideas, but agreed that an Octorok (or an octopus) is not a herbivore.

So I decided to combine these ideas. As I mentioned before, the game comes with a number of pre-loaded species. Since my pixel art skills are lacking I stole the art from the "Killer Penguin" species:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture17.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture19.png

and pasted it onto the Humpback Whale genetic profile so these are incredibly large filter feeding penguins. Then I drew more legs on them:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture25.png

Also, I like the idea of populating the seas with some unholy leviathans. If the simulation holds up, theoretically could we seed the sea with a whole lot of plankton/algea size organisms, and then jump right up to some humongous filter-feeders, so as not to build our way up with a whole ecosystem of smaller fish and predators?

One of the nice things about the game is that filter-feeder food is pre-loaded when you build the map. However, it is only placed where water is when the map is originally made:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture8.png

Anyway, after sitting around watching grass grow for a bit I throw all three of our animal species onto the map:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture21.png

After a little bit, something interesting happens to the filter food:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture22.png

The penguins have started to deplete it in the area I seeded them, and the area where I added the mountains is being depleted as well, since plankton doesn't do so well on top of mountains.

Violentvixen
04-19-2009, 10:35 AM
The animals all play nicely together, no one dies and no plants go extinct:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture26.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture32.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture33.png

You may have also noticed from the map that the Ragelopes and Moofs aren't scattering all over like they did in the previous game. I did a bit of tweaking of the Ragelope's genes, but in general they aren't wandering because they now have enough food and water in their immediate area.

Violentvixen
04-19-2009, 11:03 AM
I highly approve of Dogcows! Moof indeed!
Though they are in a pretty similar niche to our ragelopes, so perhaps we'll have a little Darwinian competition on our hand?

Yep.

The Ragelopes and Moofs seem to have decided to avoid fighting over food, and are eating completely different things:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture29.png

However, there's an additional interesting change.

The Ragelopes and the Penguins are currently set to not mutate at all. I thought it would be more interesting for this LP to have us entirely in control of the animals we make so we could easily see the effects of our decisions. So there is currently no variety in the Ragelope population and we seem to have designed creatures that survive well in this world:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture30.png

This tweaking without a reliance on mutation is generally how I play the game. However, it is also possible (and more realistic) to set the mutation rate for a species to a high value, then see which version of the species survives and now base the population off the mutant survivors.

Which is what happened with the Moofs.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture31.png

Quite a bit of variety! Other than size and water storage, almost all the values have changed.

When I originally imported the species, they had the following gene settings:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/19apr09/Picture36.png

After playing for a while, I redefined the species by the population, which means that the game took a look at the currently living Moofs' genes and changed the genetic values of the default Moof to match the population:

There is even a process called "speciation" where the game looks at your population and can split one species into two or more if they are varied enough. I don't use it much, but if people are curious about going the high mutation route we certainly can.

Evidently they now swim and filter feed, and hate aloe plants!

There is even a process called "speciation" where the game looks at a population and splits one species into two or more if the population is varied enough. I don't use it much, but if people are curious about going the high mutation route we certainly can.

So now we have a world map, two herbivores and an aquatic filter feeder.

Here are two ideas I have for where to go next:

1. Start making varied continents. A desert area? Cold, dry mountains? A lush jungle? Then design plants that can live in each of these, followed by herbivores and carnivores.

2. Add a carnivore species to the world we have now. I'm not entirely confident we can support a pure carnivore yet so we may have to do an omnivore at first.

Which of these paths do you want to take? Vote, then we'll decide on specifics. And of course other ideas are welcome.

Stiv
04-19-2009, 11:31 AM
Awesomesaurus Rex needs to be stomping some Dogcows about now. This world is too peaceful.

McClain
04-19-2009, 12:16 PM
1. Start making varied continents. A desert area? Cold, dry mountains? A lush jungle? Then design plants that can live in each of these, followed by herbivores and carnivores.

I think we need to strive for a NES Platformer World, which each area having a widely different environment. Ice world, Lave/Fire World, Desert World, Forest World, ETC.

2. Add a carnivore species to the world we have now. I'm not entirely confident we can support a pure carnivore yet so we may have to do an omnivore at first.


I think we need a bit more cannon-fodder before we start having meat eaters. I vote for some Brontosaur-type giant lizards to dominate the world, then kill them off with swarms of tiny, blood-thirsty Piranha Hamsters.

Brickroad
04-19-2009, 12:49 PM
I think we need to strive for a NES Platformer World, which each area having a widely different environment. Ice world, Lave/Fire World, Desert World, Forest World, ETC.

This is the second best idea ever.

I think we need a bit more cannon-fodder before we start having meat eaters. I vote for some Brontosaur-type giant lizards to dominate the world, then kill them off with swarms of tiny, blood-thirsty Piranha Hamsters.

This is the first best idea ever.

Falselogic
04-20-2009, 01:21 PM
I vote for an omnivore, a small one, that has to work in packs to take down large moofs or perhaps killer penguins.

Taeryn
04-20-2009, 03:14 PM
I vote for an omnivore, a small one, that has to work in packs to take down large moofs or perhaps killer penguins.

Kind of like... say... a piranah hamster? That's what it sounds like to me...

I think if we have NES platformer inspired contients, we need NES platformer inspired creatures to live in them... and one to dominate them and destory all the indigenous life in typical hero of NES platformer fasion.

Bongo Bill
04-20-2009, 03:26 PM
NES platformer creatures? How about medusa heads?

Octopus Prime
04-20-2009, 03:34 PM
I vote omnivore, but a creature that merely eats both plant and animal doesn't quite stretch the definition now, does it.

Is it possible to create a creature that devours minerals?

Violentvixen
04-21-2009, 08:58 AM
I think we need to strive for a NES Platformer World, which each area having a widely different environment. Ice world, Lave/Fire World, Desert World, Forest World, ETC.

After we add the carnivores we'll do this, as it will involve making new plant species to look related to the World theme. That'll be fun!

I think we need a bit more cannon-fodder before we start having meat eaters. I vote for some Brontosaur-type giant lizards to dominate the world, then kill them off with swarms of tiny, blood-thirsty Piranha Hamsters.

Piranha Hamsters it is! I've never tried to make lots of small carnivores. I'm not sure if the game lets them hunt in packs or anything, but we'll find out!

I vote omnivore, but a creature that merely eats both plant and animal doesn't quite stretch the definition now, does it.

Is it possible to create a creature that devours minerals?

I could make a creature that moves as little as possible, call it a "mineral" and have the new guys eat those.

Octopus Prime
04-21-2009, 02:27 PM
I could make a creature that moves as little as possible, call it a "mineral" and have the new guys eat those.

Fie, what good are ye then? But if a small creature capable of devouring planets is beyond our grasp then that would have to do.

Oh, or the Vashta Nerata (http://en.wikipedia.org/wiki/Vashta_Nerada#Vashta_Nerada)! A swarm of microscopic extreme carnivores who mainly subsist on carrion shouldn't be difficult to allow into the biosphere.

Or draw, for that matter.

Nobuyuki
04-21-2009, 03:41 PM
I think if we're going for the NES level world, the snowy regions need to be populated happy, gentle snowmen and the odd Yeti.

McClain
04-24-2009, 11:17 AM
Piranha Hamsters it is!

YAY! I have created life! I feel like Darwin and God all at once.


http://www.sherv.net/cm/emo/futurama/fry.gif Girls like swarms of things, right?

You're damn right they do.

Violentvixen
04-25-2009, 11:02 PM
Tomorrow's update may be delayed because I've been trying to draw a Piranha Hamster for the past half hour or so and can't and now I'm super annoyed and going to bed.

90% sure I'll draw something good in the morning which won't look like my current gray and orange semi-Pac Man monstrosity.

Nobuyuki
04-25-2009, 11:21 PM
Pacranh-Man?

Stiv
04-26-2009, 12:27 AM
Pac Man monstrosity.

Why didn't anyone request vicious Pac-Mans (and Ms. Pac-Mans) roaming the land? In retrospect it seems so obvious.

Taeryn
04-26-2009, 05:46 AM
hindsight is 20/20.

Pac-mans would be omnivores. Unless those little pellets are alive, in which case the power pellets are probably the adults, and the little ones are the babbies and it takes a long time for them to mature, in which case Pac-man is a baby eater.

That or pac-man is an omnivore, the pellets are like plants that is his main diet, but he can also eat the ghosts, who can also eat him... this food web is fucked up.

McClain
04-26-2009, 02:39 PM
That's it, we need some plants that grow in rows called Dots, possibly with a mature variation of Power Pellets, and omnivore Pac-Mans to eat them. Then we need some ghosts for Pac-Man to eat.

Is it at all possible to make the young ghost look red/orange and chase Pac-Man, but then have the mature ghosts turn blue and become Pac-Man food?

Violentvixen
04-26-2009, 11:49 PM
Is it at all possible to make the young ghost look red/orange and chase Pac-Man, but then have the mature ghosts turn blue and become Pac-Man food?

No, but I could make two separate species.

First, I realized I never uploaded a close up of the OctoPenguin:

http://i362.photobucket.com/albums/oo62/annumd/Picture2-1.png

I thought it turned out quite well! Despite having six legs. Perspective, you know.

However, despite my promises of taking another day to draw something good the Piranha Hamster did not turn out well:

http://i362.photobucket.com/albums/oo62/annumd/Picture6.png

http://i362.photobucket.com/albums/oo62/annumd/Picture9.png

Hey, I tried. Really hard.

Anyway, I wasn't really sure how to set up the sliders for these guys. Smaller animals generally use more energy, but since these guys were predators that would mean killing and eating a lot of things. Here are the values I settled on:

http://i362.photobucket.com/albums/oo62/annumd/Picture7.png

I found an area with a few other animals clustered around so these guys would have some food and plunked a few down.

http://i362.photobucket.com/albums/oo62/annumd/Picture10.png

Violentvixen
04-26-2009, 11:57 PM
It didn't go very well.

http://i362.photobucket.com/albums/oo62/annumd/Picture12.png

http://i362.photobucket.com/albums/oo62/annumd/Picture13.png

So I messed with the sliders some more, populated some more and waited again.

http://i362.photobucket.com/albums/oo62/annumd/Picture15.png

http://i362.photobucket.com/albums/oo62/annumd/Picture16.png

http://i362.photobucket.com/albums/oo62/annumd/Picture18.png

Didn't work so well either. A few were still alive, but the majority were dead.

There are more than enough Ragelopes and Moofs around for these guys to attack, so the problem isn't that they don't have anything to kill, it's that they aren't killing anything!

My first guess as to the source of the problem was the small size we chose. Like I said, I haven't tried small carnivores before, and I remembered the game's following description of the size gene:

http://i362.photobucket.com/albums/oo62/annumd/Picture20.png

Note the last line, "a better chance of killing it's prey". Seems important!

So I increased their size, forced the previously populated creatures to follow the new requirements, and populated some more:

http://i362.photobucket.com/albums/oo62/annumd/Picture21.png

http://i362.photobucket.com/albums/oo62/annumd/Picture22.png

Violentvixen
04-27-2009, 12:03 AM
HOLY CRAP GUYS THEY ATE A PENGUIN!!!!

http://i362.photobucket.com/albums/oo62/annumd/Picture23.png

I guess the penguin was really close to land or this Piranha Hamster had mutated because they shouldn't be in the same area, but that is beside the point!

While this was an improvement, the majority of the creatures still starved even though they were right next to perfectly good prey:

http://i362.photobucket.com/albums/oo62/annumd/Picture25.png

So I decided to take a look at another small predator and see how it's done:

http://i362.photobucket.com/albums/oo62/annumd/Picture34.png

http://i362.photobucket.com/albums/oo62/annumd/Picture35.png

I compared the genomes and while the turning/roaming stuff was pretty different, the stealth bars were at almost opposite ends of the spectrum, so I made Stealthy Piranha Hamsters:

http://i362.photobucket.com/albums/oo62/annumd/Picture36.png

And some more populating, this time directly next to some prey because I was getting desperate:

http://i362.photobucket.com/albums/oo62/annumd/Picture37.png

Violentvixen
04-27-2009, 12:09 AM
THEY ATE A MOOF!!!

http://i362.photobucket.com/albums/oo62/annumd/Picture39.png

And then they ate more things!

http://i362.photobucket.com/albums/oo62/annumd/Picture46.png

They still won't eat the Ragelopes, though, but I gave the Ragelopes a lot of stealth/weapons/vision when I created them so that's not terribly surprising. The Piranha Hamsters probably just don't want to mess with them.

But evidently stealth is super-important! I'm fairly surprised.

Anyway, they even survived so well that one had babies!:

http://i362.photobucket.com/albums/oo62/annumd/Picture41.png

http://i362.photobucket.com/albums/oo62/annumd/Picture42.png

Violentvixen
04-27-2009, 12:17 AM
I set these guys to mutate a little bit, which they did over time:

http://i362.photobucket.com/albums/oo62/annumd/Picture45.png

Nothing particularly earth-shattering, although they do seem to be moving to a smaller size, which is interesting. I'd ignore the "Percent Female" gene variety. In such a small population that's just a result of a couple males randomly dying.

And as for our general population, things seem nice and diverse:

http://i362.photobucket.com/albums/oo62/annumd/Picture47.png

http://i362.photobucket.com/albums/oo62/annumd/Picture48.png

http://i362.photobucket.com/albums/oo62/annumd/Picture49.png

Anyway, this was a bit of a lesson for me as I was really confused as to why our creatures weren't working. Small carnivores are interesting!

So, as you probably noticed, there are a billion plants and seeds in the ocean. It's crazy! That needs to stop!

For next time, should we:

1. Develop a new aquatic plant and seed-eater (Pac-man based? I could make all plant seeds look like dots or something), then make the Piranha Hamsters able to swim and see what happens!

2. Continue tweaking these guys so they do end up being small predators as originally promised.

3. Start the new NES map climate zone thing.

4. Something else!

Vote!

Brickroad
04-27-2009, 10:17 AM
1. Develop a new aquatic plant and seed-eater (Pac-man based? I could make all plant seeds look like dots or something), then make the Piranha Hamsters able to swim and see what happens!

I voted! I'm voting!

Kirin
04-28-2009, 08:38 AM
Don't forget to give the Pac Man Jr. sprite his propeller-beanie. Too bad there aren't male/female sprites for the ribbon, though.

McClain
04-28-2009, 08:57 AM
Hah! Predators need to be stealthy!

If you hadn't figured it out in this update, I was going to ask you about that slider from your early screen shots. I was thinking that a predator needed to be sneaky (think about a lion stalking a zebra). I hope you can get them down in size, I really want some swarms!

Did you figure out if you can get them to hunt in packs?

I'm totally down with the Ocean-Pacs and the swimming Piranha Hamsters!

Red Hedgehog
04-29-2009, 09:19 PM
Man this is great. Brings back so many memories - mostly of me playing around with SimLife a bit (the Mac version like you're doing) and then getting frustrated when nothing interesting seemed to happen. I suspect I would have appreciated it more if I had someone explaining things to me. There was just too much stuff to wrap my head around!

Violentvixen
04-30-2009, 12:14 PM
Did you figure out if you can get them to hunt in packs?

Well, supposedly if you up the "share food" slider they will but I couldn't get it to work. I'll have to try it again now that they're stealthy.

mazoboom
05-03-2009, 11:41 AM
Although I didn't vote, I anxiously await whatever direction this LP goes. I find this entirely fascinating.

Violentvixen
05-03-2009, 11:49 PM
First, the computer I'm running this on made a death chime (http://en.wikipedia.org/wiki/Chimes_of_Death) today. I took out the RAM and checked other parts but other than some dust everything looks fine. The computer had issues taking screenshots but didn't crash or anything like that. Anyway, consider this a warning that I may have computer issues soon. I'm going to try and find the systems discs this week and hope I can find the problem.

So, holy crap we have a lot of plants:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture2.png

And, if you look at the screenshot, a large number of plant species that should not be in the water are (Saguaro cactus?). So I decide to clean up the species profiles, which ends up having some surprising results.

The way I do this is by taking the genetic profile of the population (which has been through several generations of evolution) and having that set of genes become the new standard. I'm not entirely sure how the game determines which slider settings will best represent the population (average or median, for example), but it always shows some interesting mutations.

Anyway, let's start with our Aloe plant:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture5.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture9.png

Um, it's a water plant now! This actually turned out to be the case for several plants, the ones labeled in blue below were land plants but had become water plants:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture14.png

Alternatively, some water plants had become land plants:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture12.png

Anyway, here's how the plant population looks, light green are land plants, light blue are water plants:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture13.png

As you can see there are still a few water plants growing on the land and vice versa. Probably a result of a high mutation rate and crowding.

Violentvixen
05-03-2009, 11:56 PM
But we're here to do Pac-Man related things, so let's get to that.

First, now that we know which plants are going to be predominately on the water, I found the water species and changed the seeds to power pellets:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture19.png

It worked pretty well!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture25.png

Then I created our Pac Men (junior does have a beanie). Unfortunately the screenshots of the creation process didn't come out, but you can see them pretty well!:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture26.png

They did well but the water plants kept multiplying like crazy, so I added them in some more places (and threw in more penguins because I like the penguins):

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture29.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture30.png

They kicked ass.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture31.png

Violentvixen
05-04-2009, 12:03 AM
In checking out how well the Pac Men are eating I looked at the plant mortality and saw the following:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture58.png

What "Accident" means is that the number of plants has reached the limit set by the Laws of Physics (remember that?), so the computer is killing off a bunch each day to prevent the game from crashing. We're at the highest we can set it before "unlimited" which is pretty much asking for the computer to die so I left that alone. Good to know the plants are doing well, though.

However, that means we can support a LOT more herbivores, so I increase the population limit for animals and add scattered members of each species:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture32.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture33.png

The orange dots are the herbivores:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture34.png

Violentvixen
05-04-2009, 12:18 AM
Anyway, now that we have more herbivores, time for part two of this update: Making our carnivores swim! I imported the genes from the population first to see if anything had changed which is why we have the bizarre "Avoid other carnivores, Onions and Poppies" settings. I got rid of the setting that makes them avoid other members of their own species because that shouldn't have any effect anyway. In addition to adding an ability to swim I drop their size and increase the "share food" slider to see if I can make them hunt together.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture47.png

Works just fine. Much easier than last time, huh?

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture39.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture41.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture43.png

They even make it to being classified as one of the main links in the food web, which is pretty awesome:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture45.png

The plants are still growing like crazy so I add more herbivores who can support more carnivores. Looks like we have a real ecosystem going now!:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture56.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture57.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/3may09/Picture53.png

The two "Accident" deaths were when I accidentally put some land animals in the water and they drowned. Oops.

For next week:

1. Make a new herbivore (or two) and maybe a new carnivore.

2. Take a look and what's under the "Disaster" menu and see what our creatures can survive.

3. Develop plants that can populate the currently barren areas of the world map.

4. Ditch this world and start making the varied continent/NES level one.

5. Something else.

Let me know! Any theories as to why my computer is so sad are welcome as well.

Brickroad
05-04-2009, 12:22 AM
2. Take a look and what's under the "Disaster" menu and see what our creatures can survive.

I am excited for nature's carnage.

mazoboom
05-04-2009, 10:33 AM
Yes, let's see the disasters on this world and then move on to NES World.

Falselogic
05-04-2009, 11:50 AM
This planet has been coddling these metazoans for too long!

Dooly
05-04-2009, 03:37 PM
I went and threw this together in case anyone wants to design new creatures.

Son of Sinistar
05-04-2009, 05:53 PM
To make way for the new world, this age must come to an end. Preferably in a spectacular fashion.

blinkpen
05-07-2009, 01:54 PM
WARNING. WARNING. THIS THREAD WILL CONTAIN LOTS OF BIOLOGY AND SCIENCE. BEWARE

Oh hello thread! How are you!

TK Flash
05-07-2009, 06:25 PM
I would like to spend some more time with this world. Let's make a few more creatures and then destroy everything.

wumpwoast
05-07-2009, 07:28 PM
If you can copy your Mac BIOS or find a Mac BIOS online, you could grab a copy of Basilisk II. Then you'd be on your way to emulating Mac games on your PC.

I don't suggest this to cause you further pain and agony (Basilisk is somewhat tricky to configure) -- only because I want to keep swimming Pac Men and Piranha Hamsters off the endangered species list.

Bongo Bill
05-07-2009, 07:49 PM
When I did The Fool's Errand, I used the emulator Executor (http://www.thefoolsgold.com/downloads/windows-executor-forever.ZIP), which doesn't require a BIOS but may be less featureful than Basilisk. When you install it, it'll ask for a serial number, since it wasn't always free, but before dropping off the face of the Internet, the developers released for free the permanent license code, with the serial number 99991004 and the authentication key n9rk57f369byp.

Running it in either emulator with all the settings cranked up means you can probably eschew the memory-saving population caps.

Violentvixen
05-08-2009, 12:47 AM
Well, looks like disasters won out. Here are the descriptions of each, lifted from the manual:

Plague releases a deadly disease into the ecosystem. Plagues are passed from animal to animal. When an infected animal is right next to an uninfected animal, there is a 10% chance of the plague being passed on.

STD releases a sexually transmitted disease into the ecosystem. STDs are passed when animals mate.

Heat Wave causes the temperature all over the ecosystem to increase.

Cold Wave causes the temperature all over the ecosystem to decrease.

Flood causes a flood to occur.

Drought causes a drought to occur.

Fire starts a fire in the ecosystem, but only if there are plants.

Comet causes a large, destructive comet to impact somewhere in the ecosystem.

Teleport causes many of the plants and animals to be randomly redistributed around the ecosystem.

Civilization allows an invasion of our pristine ecosystem by land developers. Land developers are members of some strange industrial speces that bulldozes the land and builds houses.

Pick two and we'll see what happens!

Nobuyuki
05-08-2009, 12:49 AM
I'm gonna take the low road and pick STD and Heat Wave.

PapillonReel
05-08-2009, 01:04 AM
Comet and Teleportation, just for the whole uniqueness factor.

Brickroad
05-08-2009, 01:06 AM
STD releases a sexually transmitted disease into the ecosystem. STDs are passed when animals mate.

Civilization allows an invasion of our pristine ecosystem by land developers. Land developers are members of some strange industrial speces that bulldozes the land and builds houses.

I am intensely interested in seeing how Civilization plays out. Do you have any control over these mysterious interlopers?

Meditative_Zebra
05-08-2009, 01:07 AM
I want to find out what our near future will look like so I'm going to vote for heat wave and civilization.

Lucas
05-08-2009, 02:17 AM
I want to find out what our near future will look like so I'm going to vote for

STD releases a sexually transmitted disease into the ecosystem. STDs are passed when animals mate.

Civilization allows an invasion of our pristine ecosystem by land developers. Land developers are members of some strange industrial speces that bulldozes the land and builds houses.

blinkpen
05-08-2009, 02:19 AM
I vote cold wave followed by civilization.

See what I did there?

TK Flash
05-08-2009, 04:30 AM
Is there any way to control the way an organism will mutate? Could we, for example, try to cause our Ragelopes to become ravenous omnivores and then giant filter-feeders?

Kirin
05-08-2009, 08:45 AM
I'll fourth the double-whammy of bad sex and pavement, which is what I was thinking even before three other people voted for 'em.

TheSL
05-08-2009, 08:50 AM
So a quick question- I took all the old Sim games from my parents' house last weekend and my brother's copy of this game was among them. How playable is this for someone that doesn't already work and/or have a degree in something biology related?

McClain
05-08-2009, 10:11 AM
This ecosystem's worst threat: MAN! Bring on the Civilization and the global warming it brings. (And crank up the mutations so we can see how our creatures adapt. For science!)

I want to see this world kick and scream, and then put it out of its misery with a comet.

(Wow, I'm kind of twisted.)

Stiv
05-08-2009, 01:18 PM
Civilization usually brings STDs with it, doesn't it? I mean, they have a lot of discos.

mazoboom
05-08-2009, 02:13 PM
Comet and teleportation fa sho.

wumpwoast
05-08-2009, 04:49 PM
I like nonsense. Can we do both "Flooding" and "Drought", or both "Heat Wave" and "Cold Wave"?

McClain
05-08-2009, 10:53 PM
I like nonsense. Can we do both "Flooding" and "Drought", or both "Heat Wave" and "Cold Wave"?

oh, I like this one.

Start some fires and this see if we can get a flood to put them out.

I think you're going to need to save a game and show us a little bit of everything before the LP is done.

Violentvixen
05-09-2009, 01:54 PM
I am intensely interested in seeing how Civilization plays out. Do you have any control over these mysterious interlopers?

Not really, but I seem to remember that you can stop and restart the invasion and it will be in a new area.

Is there any way to control the way an organism will mutate? Could we, for example, try to cause our Ragelopes to become ravenous omnivores and then giant filter-feeders?

Nope, it just ups the mutation rate. I could go in and change the genes and force it on the population, but that's not nearly as fun!

So a quick question- I took all the old Sim games from my parents' house last weekend and my brother's copy of this game was among them. How playable is this for someone that doesn't already work and/or have a degree in something biology related?

Very playable. The game is designed to teach you biology stuff (definitely do the tutorial and maybe a scenario), knowing only makes you realize that they designed the game properly. If you're willing to sit around and experiment and interpret the results you'll like the game. If you're going to get frustrated by constantly tweaking things, it's not for you.

(And crank up the mutations so we can see how our creatures adapt. For science!)

This would be an interesting disaster on its own.

I like nonsense. Can we do both "Flooding" and "Drought", or both "Heat Wave" and "Cold Wave"?

I seem to remember that when I tried to do this with heat and cold wave when I was younger it just took whichever one you selected last. I'll try it and see, though.

Also, I just remembered that comets almost always result in a cold wave and leave some mutagens around as well.

Violentvixen
05-10-2009, 12:39 PM
Update will be delayed, I had to work yesterday and have to head out of town for work for the next couple days and can't play the game on my laptop.

Edit: to clarify, the update will be delayed until at least the 17th.

Violentvixen
05-24-2009, 11:40 AM
Well, I felt lame since it took me so long to make another update that I decided to just unleash every disaster on these guys since we're leaving this world anyway. This turned out to be a good idea since as you'll see some of the disasters really had no effect.

To start with, STDs for everyone:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture3.png

I love the angry-looking sperm. This is exactly how STDs work, people!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture4.png

It doesn't have any effect:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture5.png

So I figure why not throw in a plague to reduce their health even more?:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture7.png

Still nothing:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture8.png

At this point I remembered that we set the game on "easy" way back when, which means that disease has very little effect on the animal's health. Sorry guys, I should have thought of that sooner.

Also, I wondered if maybe the carnivore were eating the sick animals, but removing the carnivores didn't increase the disease rate so that wasn't related. I reloaded the save from before I deleted them and continued going down the list of disasters.

Violentvixen
05-24-2009, 11:44 AM
Next I tried the heat wave:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture11.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture12.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture13.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture15.png

Again, no deaths:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture16.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture18.png

Violentvixen
05-24-2009, 11:52 AM
It did turn out that once you activate a heat wave you can't activate a cold wave, so I ended the heat wave and started a cold one:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture19.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture20.png

And this has an effect. Tons of plants start dying from lack of food. We have so many freaking plants it doesn't result in too many animals dying of starvation, but a few do.:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture24.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture25.png

Next, a flood!:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture27.png

Note the differences in the map between when it started and ended, the water level really does increase:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture34.png

Interestingly, after the flood waters recede a number of new small watering holes are left in the areas that were previously covered by water. Quite a few animals drowned during this as well:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture35.png

Violentvixen
05-24-2009, 11:57 AM
Next, a drought (and as with the heat/cold waves the drought option was grayed out while the flood was active):

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture37.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture40.png

All those small watering holes disappear, the water level gets lower worldwide and several plants die from lack of water.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture41.png

And after a drought everything is so dry it only makes sense that there would be a fire:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture42.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture43.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture46.png

The disaster starts several small fires but since we have so many plants the fire spreads and destroys tons of plants. However, since fire doesn't destroy seeds the plant population isn't completely decimated.

Violentvixen
05-24-2009, 12:04 PM
At this point it's time for a brief break to look at our animals. Specifically, the PacMen which are taking over everything. In the map below, all the yellow dots are PacMen:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture48.png

It makes sense as none of the disasters have affected them so far (they're asexual so the STD isn't an issue, the plague didn't affect anyone, the heat wave didn't kill their food, there are enough plants in the water that the cold wave didn't kill their food, the flood is only beneficial and the drought didn't remove enough water to be an issue).

So I decide to take a look at them and try and slow them down. I figure the easiest thing to do is to require them to mate so the population doesn't increase so quickly.

First, I see how the population has mutated from our initial parameters. The answer is quite a bit!:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture50.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture51.png

Then I make the majority of the population male, since they don't have ribbons anyway:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture52.png

Over what little time there is left in the world their population increase definitely slows. I should have done that earlier!

Anyway, so far our disasters have driven two plants to extinction:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture55.png

Then I try a horrible experiment to kill some Ragelopes, which sadly doesn't work. There's a tool called "The Carrot" which attracts all the animals to wherever you click. I attempt to set some Ragelopes on fire, but the fire goes out before any of them can be hurt:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture57.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture58.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture59.png

Violentvixen
05-24-2009, 12:10 PM
Now for some real destruction.

A comet hits the world, leaving a cold wave and radiation!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture61.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture62.png

However, from previous experience I know that was a lame tiny comet, so let's try that again.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture63.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture64.png

Much better.

Remember what was there before the comet hit? A huge collection of PacMen. The comet killed off a few hundred of them:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture65.png

I guess I didn't need to change their mating habits. Oh well.

I skip teleport for now as that one will really change things, and move onto the much-requested civilization.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture67.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture68.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture69.png

And yes, while the bulldozer is going around it makes the bulldozer noise from SimCity. Good times!

Violentvixen
05-24-2009, 12:16 PM
While the bulldozer is doing its thing (wandering around killing plants and building houses and leaving poison), I notice a few PacMen moving around in the corner of the screen. Since these guys are usually sedentary I'm a little surprised, and check it out.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture75copy.png

These poor guys are a victim of overpopulation! If you look at the other animals you'll see that some of them are boxed in with no access to food! So sadly they starve to death:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture76copy.png

However, it doesn't matter too much as the bulldozer promptly comes through and kills off a bunch of them:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture77.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture78.png

The builders continue ruining the land and boxing PacMen into small areas where they'll starve once they eat all the food. The houses cover a pretty large area of the map, too. After a while they head off.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture80.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture82.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture84.png

And by the way, our poor carnivore went extinct a while ago. There weren't too many of them to start with so the disasters must have finally had an effect:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture79.png

Violentvixen
05-24-2009, 12:25 PM
And now the final disaster, teleport.

Take a good, long look at the map, because it's not going to look like this again anytime soon. I've labeled all plants green and all animals yellow for simplicity (radiation shows up as yellow as well, but there isn't too much of that):

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture88.png

Chaos! See all the yellow dots? The majority of those are PacMen, who in case you've forgotten can't live on land.
http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture89.png

So many of the yellow dots quickly turn into white skeletons. You can see a couple skeletons in the background here. Not a great way to go!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture91.png

Then for the hell of it I activate all the disasters again. Our animal population is pretty much decimated and I imagine quite a few plants will go soon too.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture103.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/23may/Picture105.png

Time for our next world. I'm going to start with the snow level on one continent and we'll tackle the rest later, and Yetis and Snowmen have been mentioned as animals. Any ideas for plants? Grass that looks like ice blocks? Trees that look like igloos? Suggestions please.

Lucas
05-24-2009, 01:53 PM
No ice world ideas (yet) but a couple questions about floods: do the rising waters last long enough to let sea creatures spread? If they do, what happens to the critters when the waters recede again? Please tell me you can get remnant populations in landlocked lakes this way. Please please please.

Violentvixen
05-24-2009, 04:49 PM
No ice world ideas (yet) but a couple questions about floods: do the rising waters last long enough to let sea creatures spread? If they do, what happens to the critters when the waters recede again? Please tell me you can get remnant populations in landlocked lakes this way. Please please please.

Yep, I've done that a couple times. It's easiest to remove the water yourself once they get to where you want them because usually if they move around enough to get inland they'll move enough to go back to the ocean (and there often isn't enough food in the lakes).

McClain
05-24-2009, 08:02 PM
NICE! I really enjoyed watching that destruction. This is a game that needs an update so we can get some impressive destruction videos. Mwahahahah!

Also thought it was funny watching the civilization move toward the radioactive fallout. That seemed like a good idea.

Do the houses just stay where they are after that, or does the civilization continue to spread after you create it? Also, have you tried starting a fire in the middle of the suburbs there?

Lucas
05-24-2009, 08:25 PM
That's what we need! Igloo-shaped plants so we can watch the progress of the Eskimo urban sprawl.

We'll also need yetis and bears to come along and consume them.

Perhaps water plants (if those go along with the theme) can be kayaks or umiaks, grazed upon by seals and whales?

Violentvixen
06-04-2009, 01:02 PM
Perhaps water plants (if those go along with the theme) can be kayaks or umiaks, grazed upon by seals and whales?

I missed this before I played for this update, but I will be doing this. So awesome.


Do the houses just stay where they are after that, or does the civilization continue to spread after you create it? Also, have you tried starting a fire in the middle of the suburbs there?

It took at least 10 tries before one broke out near the houses, but it seems they can’t be destroyed! Resilent parasites, these humans. They’re like cockroaches.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture7.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture1.png

Anyway, let’s say goodbye to that world and head onto a new one!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture2.png

This is the menu for a new world, as you can see there are a number of scenarios to choose from in addition to the tutorial and the world building. I may go through those at some point, but making up our own stuff is way more fun.

Also, a little biologist note: the chart in the lower left is how you track a mutation in a family, and will show everyone’s genotype for a specific trait. It's called a genetic pedigree, and the one they have here is quite fanciful but these charts are a downright amazing way of seeing a disease propagate through a family. If any of you ever see a genetic counselor for any reason she’ll construct one of these for your family to see if it’s possible that you’ve inherited a condition or that you will pass it onto your children.

Here's a fun little overview (http://www.sciencecases.org/hemo/hemo.asp)of the standard example, hemophilia.

Violentvixen
06-04-2009, 01:06 PM
Okay, back to video games.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture5.png

Since I marked ďCreate a new mapĒ on the new world menu, Iím presented with the world design screen. Since weíre going to be modifying areas ourselves I made the world as much of a plain template as possible. So no regional weather variation and no mountains and middle of the road temperature and moisture.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture6.png

Ta da! Not a bad map at all, although since it sounds like weíre going to have numerous levels Iím going to create an island and wall it off.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture3.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture8.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture4.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture9.png

So we have our little walled-in island here, which is going to be our ice level.

First, because every ice level ever has had a mountain, Iím adding one.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture10.png

Next I take the temperature tool in the upper left and make the island much cooler than the surrounding area. White is colder temperatures, red is warmer.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture12.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture13.png

Note that I didnít make the entire island completely frozen. Itís incredibly difficult to make plants grow in freezing weather and making it work would be boring as hell from an LP perspective, so Iím not doing it. If people really, really want the animals to be living on a frozen continent we can skip the plants and use a cheater food source, but I think thatís pretty lame.

Anyhoo, I left the climate lab stuff at the defaults, but hereís a reminder of what that looks like:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture14.png

Violentvixen
06-04-2009, 01:13 PM
Now, plants.

I populated a few species from the zoo that comes with the game: Wheatgrass, Poppy and Birch. They seemed like they might do well in cold weather.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture15.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture16.png

As you might have noticed from looking at the picture above, only one wheatgrass plant grew. Whatever mutation this plant had clearly gave it a huge advantage over the other members of its species.

Since only one plant grew Iím going to change the species profile to match this single organism. One of the options on the left toolbar is the Speciation tool. This will make change the basic genome definition of this species to match the selected plant. Any new seeds populated will be based off this profile (with the usual mutation rate).

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture18.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture19.png

It works quite well!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture21.png

Next I tried to make them look like ice blocks.

And promptly discovered that I can't draw anything white, because the game considers that to be clear. CRAP.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture22.png

The plants are growing well, but they quickly start spreading beyond the boundary of the island. So I change the seed type to "dropping" instead of "drifting" so they don't go too far.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture24.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture25.png

I go through this in a sad attempt to convert the Birch to igloos and the Poppies to icicles.

I CANNOT DRAW.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture1-1.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture2-1.png

Violentvixen
06-04-2009, 01:18 PM
Onto the animals.

First, if we want animals to stay within their levels, we can’t have flying animals. They’ll go right over any water or mountains or walls we build. There really isn’t a way of penning in flying animals so we should probably skip them to keep creatures within the areas we want them. However, that doesn’t mean the sprites can’t look like flying animals so it doesn’t affect animal design in any cosmetic sense.

I avoided drawing by adapting the "Monkeyphant" that came with the game (no, I have no idea either) and calling that a Yeti.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture5-1.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture9-1.png

Then I made very happy Snowmen.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture8-1.png

They do quite well right off the bat, although I added some small ponds since there wasn't much water.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture10-1.png

(And in the above screen you see one of the game's odd glitches, where if you add water an image of one of your animals will randomly appear).

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture13-1.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture15-1.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture16-1.png

Violentvixen
06-04-2009, 01:25 PM
These guys do seem to be quite smart, and I watch one find water with little problem:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture17-1.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture18-1.png

And we have a nice little island growing!:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture19-1.png

Except for one orange animal to the left of the selected area of the map.

It escaped? What the hell?

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture20-1.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture22-1.png

Huh. It mutated to fly. Well, this little guy has selected our next spot and will be our next species. As you can see, this area is pretty warm and very wet, so suggest something! We can always change it.

And seriously, someone take Dooly's template (http://www.gamespite.net/talkingtime/showpost.php?p=462609&postcount=100) and design the creature we're going to speciate this guy into because I REALLY REALLY can't draw and I'm embarrassed.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture23-1.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/1jun/Picture24-1.png

TheSL
06-04-2009, 01:28 PM
Warm and wet? How about some rain forest? How about some parrots for that rain forest?

http://i25.photobucket.com/albums/c74/TheSL/parrot-child.pnghttp://i25.photobucket.com/albums/c74/TheSL/parrot-adult.png

Violentvixen
06-10-2009, 04:18 PM
I love it!

Anyone else have any ideas or drawings? We'll need plants too, although it's probably fairly easy to hijack rainforesty things from the game's zoo.

Violentvixen
06-18-2009, 10:09 PM
Alright! Rainforest!

First, I drew a barrier around one of the warmer areas to keep these guys under control:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture1.png

And got right on making a new species. Speciation always recolors the sprites slightly so you can tell which animals are new...

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture2.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture3.png

...but that's just gross.

Props to TheSL for the animal design, looks to be perfect although the egg is hilariously larger than the adult:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture4.png

But what have we learned? You can't throw animals on there without plants for them to eat! So I went ahead and grabbed three plants.

The Ostrich Fern seemed like something that would grow in a rainforest, so I loaded that.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture10.png

But then I thought how much cooler a Venus Flytrap would be. Which of course led me to this:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture13.png

I tried to think of other rainforest-y plants (we have at least a desert one in mind...) and decided to try and make Dryad (http://www.videogamesprites.net/SecretofMana/NPCs/Dryad.gif). It didn't work so well:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture14.png

And then I couldn't come up with a third one so I just stuck with the Willow design since that looked rainforest canopy-like:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture15.png

Violentvixen
06-18-2009, 10:16 PM
In the interest of diversity I check on when the plants bloom, currently two of them bloom in the fall and one in winter so I change Dryad to spring:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture16.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture17.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture18.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture19.png

Then I populated all the seeds. I must admit to being quite pleased with how the pipes came out.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture21.png

Time starts passing to make sure these survive, but what's this? The creature escaped again?

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture22.png

Oh, right, I forgot to remove its flying ability. Anyway, I move it back and then change it to only walking, climbing and swimming.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture23.png

Time passes and the plants do well and our Parrot doesn't have any issues, even though the center of this area lacks water. Nice!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture26.png

Time to populate Parrots!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture27.png

Violentvixen
06-18-2009, 10:24 PM
Honestly, everything just rocks this time around, except for Dryad's coloration. I forgot that tan pixels will blend in with the earth.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture29.png

Anyway, this is quite a successful ecosystem so it's time to make things more complicated. Carnivores!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture32.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture33.png

Anacondas were initially set to only swim, but they work well with our rainforest theme so I let 'em walk too. They're kind of bizarre looking and the adult and child sprites look the same.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture35.png

Anyway, for some reason none of the screenshots work, but the Anacondas eat enough to stay stable and the Parrots aren't going extinct, so all is well!

I do decide to add a river for the hell of it.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture37.png

Anyway, here's where we are now:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/18jun/Picture38.png

Next level requests? I had the idea of a "Metropolis Zone"... start a Civilization disaster and let a number of houses be built, then wall off that area and populate it with robots or something.

Other requests are always welcome, and drawings (http://www.gamespite.net/talkingtime/showpost.php?p=462609&postcount=100) of species you want are appreciated.

Kirin
06-22-2009, 09:21 AM
Metropolis Zone sounds rad. It needs Daleks preying on poor unsuspecting Mr. Saturns. The plants could be streetlamps or sometihng.

Violentvixen
06-25-2009, 10:29 PM
Metropolis Zone sounds rad. It needs Daleks preying on poor unsuspecting Mr. Saturns. The plants could be streetlamps or sometihng.

Preemptive apology- I could not draw a Dalek to save my life.

Anyway, let's make the metropolis zone!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture1.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture2.png

I get extremely lucky and the developers show up right where I wanted them to!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture13.png

Since there are no plants present yet and I want to wait until the developers are done to set the boundaries, I cheat for a bit and keep our little prototype alive by manually adjusting the variables.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture16.png

Violentvixen
06-25-2009, 10:31 PM
Even though we still don't have plants, I want to go ahead and turn this guy into a new Mr. Saturn species. I must admit to being pretty pleased with how it came out, except that the children end up being hot pink...

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture17.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture18.png

I do a few tweaks, making the character male and an early adult, I must admit that most of my knowledge of this character comes from Smash Bros. so I can't be too clever.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture14.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture19.png

Violentvixen
06-25-2009, 10:37 PM
I took the street lamps suggestion and added roads and coffee cups:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture22.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture23.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture24.png

And our second animal will be a car, the child version is Volkswagen Bug-like because that seemed fun:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture25.png

The roads in need of repair looked goofier than I planned, but oh well. You have no one to blame but yourselves for not drawing things.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture28.png

Violentvixen
06-25-2009, 10:41 PM
There are no issues at all:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture29.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture30.png

There are no worldwide plant issues either, although the disease thing is a bit odd, but that turns out to all be from the cold weather plants which are weaker anyway so it's not that surprising:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture34.png

As for the plants being eaten, I decide to take a look at diversity, seems like everyone is doing well:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture35.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture36.png

I forgot that some animals are filter feeders as well:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture37.png

Violentvixen
06-25-2009, 10:47 PM
Here's the world as it stands right now:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/24jun/Picture38.png

But honestly, I think we're done here. Feedback has tanked on the LP and this levels thing would work much better if people were doing it on their own. Hopefully I've inspired some of you to pick up this game!

The final bit of this LP will be a bit more structured, I'd like to finish with one of the scenarios:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture1.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture2.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture3.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture4.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture5.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture6.png

So please, pick a scenario as our last hurrah. Personally I have to vote for dinosaurs or mutants.

Stiv
06-25-2009, 11:07 PM
Aw dude, don't give up hope!

Mutants for the epic finale, if you must!

Lucas
06-25-2009, 11:34 PM
Yeah, totally mutants.

TheSL
06-26-2009, 07:05 AM
I don't know, I'm pretty partial to dinosaurs, but mutants would probably be interesting too. What decides whether you "win" a scenario?

McClain
06-26-2009, 08:52 AM
I love dinos, but the mutant scenario sounds more interesting. Let's get funky.

And while it's been quiet here, I promise that I've been reading with rapt attention. :)

Violentvixen
06-27-2009, 10:25 AM
I don't know, I'm pretty partial to dinosaurs, but mutants would probably be interesting too. What decides whether you "win" a scenario?

Your sense of accomplishment! There aren't any time limits or anything and nothing happens if you solve the stated problem. The scenarios in this game are pretty much just pre-loaded maps and species.

Anyway, I forgot important things!

Specifically that the game comes with saves that have descriptions that make them pretty scenario-like.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture1-1.png

Here's the list, I guess they had a bit of an office theme going. Since there are 12 scenarios to choose from right now I may end up just picking top two.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture2-1.png

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http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture3-1.png

------------------

http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture4-1.png

------------------

http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture5-1.png

------------------

http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture6-1.png

Sorry for forgetting about these initially, please vote out for two of these 12!

Son of Sinistar
06-27-2009, 12:09 PM
I'm voting for mutants and Brem's Bizness Simulation

Lucas
06-27-2009, 01:20 PM
Mutants and SalmonRun.

Kirin
06-30-2009, 06:54 AM
Bucket Brigade sounds bizarre and I'm curious as to how it works. And you can't go wrong with random mutants.

Violentvixen
07-12-2009, 11:51 PM
Mutants it is!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture1.png

Starting the scenario generates the following map, with the animals already placed. Some are placed as a group, others are scattered:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture2.png

The animals are a varied bunch:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture3.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture7.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture8.png

I'm rather intrigued that so many of them have no weapons, but since there are no carnivores they'll probably be fine.

Anyway, I let the scenario run for a bit.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture13.png

And the first lesson of this LP comes into play. Note that no plants have sprouted yet! Tons of animals promptly starve:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture14.png

But the bigger issue is that many of them are dying of thirst.

Violentvixen
07-12-2009, 11:56 PM
The mortality pane allows you to filter by a specific species, so I take a look at the few that are dying from a lack of water.:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture16.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture24.png

These guys did incredibly poorly, and are now extinct. THEY DIED OF THIRST EVEN THOUGH THEY LIVED IN THE OCEAN.:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture25.png

Taking a look at the variables makes it rather obvious why:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture27.png

They can't hold any water or food! I up both of these and repopulate them, leaving all other variables alone:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture28.png

Violentvixen
07-13-2009, 12:01 AM
I look at other creatures who were dying of thirst. All of them have absolutely no capability for storing water, so I correct that in each species while leaving all other variables alone.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture18.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture29.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture30.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture31.png

And a land-whale:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture34.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture35.png

And a walrus that was originally populated on land but I guess walks in the ocean:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture39.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture40.png

Violentvixen
07-13-2009, 12:08 AM
Now to deal with the guys who are starving to death. The main problem right now is just lack of food, but I find a couple who didn't have much food storage and upped that. Mainly I added more plants in the hope that they wouldn't all be eaten:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture45.png

Then I start the scenario again. Our starfish guys promptly kick the bucket:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture47.png

And before I have time to do anything, the game repopulates. What this means is that it looks at the prototype genome of any species that has gone extinct, randomly mutates it, gives it a new icon and populates the world with a few of the new mutant.

That'll teach me not to pause when I'm checking the charts. Oops.

Anyway, we've had two creatures go extinct, so they are replaced (all the previously present animals are labeled with orange:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture48.png

Here's the new version of our starfish:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture50.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture51.png

And by the way, the same thing is happening with plants, although I have a suspicion most of these are dying out from being eaten.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture49.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture57.png

Still, some plants are growing:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture55.png

Violentvixen
07-13-2009, 12:16 AM
To increase the plant population I take a look at all the data and see which species are doing the best. I populate more of these.

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture59.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture60.png

Unfortunately it's not quite enough:

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture61.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture63.png

I spend a little longer building up the plant population, in the meantime I lose and gain species. Finally things stabilize!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture70.png

Especially good is that the whale and walrus we modified originally are doing well!

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture71.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture72.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture73.png

http://i362.photobucket.com/albums/oo62/annumd/SimLife/11july/Picture74.png

Lucas
07-13-2009, 12:17 AM
It seems kind of silly for the scenario to start you off with such a bad animal-plant ratio. Does every scenario start in such a bad position?

Violentvixen
07-13-2009, 12:20 AM
The mutant scenario will continue on and on and is quite a bit of fun! So you got to see some rapid-fire natural selection there.

As for the second scenario, there's currently a tie with one vote for Business Simulator, one for Bucket Brigade, and one for Salmon Run. Cast more votes to decide the final scenario!


http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture2-1.png

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http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture3-1.png

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http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture4-1.png

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http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture5-1.png

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http://i362.photobucket.com/albums/oo62/annumd/SimLife/Picture6-1.png

Violentvixen
07-13-2009, 12:21 AM
It seems kind of silly for the scenario to start you off with such a bad animal-plant ratio. Does every scenario start in such a bad position?

Yeah, all the scenarios do, because they work by using the "populate" tool which drops plants as seeds. The saved games are literally save files, though, so things will be up and running when we start them.

Stiv
07-13-2009, 08:44 AM
Business simulation, please.

Violentvixen
07-15-2009, 08:54 PM
It's business time!

http://i362.photobucket.com/albums/oo62/annumd/Biz.png

http://i362.photobucket.com/albums/oo62/annumd/Picture1-1.png

Loading the scenario gives us this map:

http://i362.photobucket.com/albums/oo62/annumd/Picture2-2.png

Which is tiny:

http://i362.photobucket.com/albums/oo62/annumd/Picture12-1.png

With these animals and plants:

http://i362.photobucket.com/albums/oo62/annumd/Picture3-2.png

http://i362.photobucket.com/albums/oo62/annumd/Picture4-2.png

http://i362.photobucket.com/albums/oo62/annumd/Picture5.png

http://i362.photobucket.com/albums/oo62/annumd/Picture6-1.png

http://i362.photobucket.com/albums/oo62/annumd/Picture7-1.png

http://i362.photobucket.com/albums/oo62/annumd/Picture8-1.png

http://i362.photobucket.com/albums/oo62/annumd/Picture9-2.png

http://i362.photobucket.com/albums/oo62/annumd/Picture10-1.png

http://i362.photobucket.com/albums/oo62/annumd/Picture11.png

I officially feel MUCH better about my art skills. Dang.

Violentvixen
07-15-2009, 09:19 PM
Like I mentioned before, this is an actual save file, so as a result all the plants are already alive.

http://i362.photobucket.com/albums/oo62/annumd/Picture13-1.png

We have a bunch of animals as well, although oddly a few species have no one alive:

http://i362.photobucket.com/albums/oo62/annumd/Picture14.png

So I populate the missing species:

http://i362.photobucket.com/albums/oo62/annumd/Picture15-1.png

And quite a few promptly die. Jerks.

http://i362.photobucket.com/albums/oo62/annumd/Picture16-1.png

The plants are doing just fine, though:

http://i362.photobucket.com/albums/oo62/annumd/Picture17.png

Despite the initial death of many animals, no one goes extinct, and one species even gives birth:

http://i362.photobucket.com/albums/oo62/annumd/Picture19.png

I also noticed that the "Upper Management" creatures never move, but that's the problem with the shopping carts. They're just too good! If your animals have water and a shopping cart on squares next to them, they'll never move from that spot:

http://i362.photobucket.com/albums/oo62/annumd/Picture18-1.png

Violentvixen
07-15-2009, 09:29 PM
The animals are doing well after letting the scenario run for a quite a while. So well it's getting boring:

http://i362.photobucket.com/albums/oo62/annumd/Picture20-1.png

Time for some corporate restructuring. By which I mean adding a ludicrous amount of carnivores:

http://i362.photobucket.com/albums/oo62/annumd/Picture21-1.png

Who promptly start eating each other. Just like real life?

http://i362.photobucket.com/albums/oo62/annumd/Picture25-1.png

This is evidently quite the awesome ecosystem, because everyone does just fine:

http://i362.photobucket.com/albums/oo62/annumd/Picture28.png

http://i362.photobucket.com/albums/oo62/annumd/Picture29.png

http://i362.photobucket.com/albums/oo62/annumd/Picture30.png

Violentvixen
07-15-2009, 09:31 PM
Well, that is it.

I hope I've introduced everyone to the numerous aspects of this game, it really is an incredibly rewarding game that requires you to be both imaginative and clever.

Someday I'll have to play Spore and compare the two.

Lucas
07-15-2009, 09:58 PM
Well, that was quite a ride. Thanks for doing this LP, it was fun to watch.

McClain
07-15-2009, 10:03 PM
Thanks for the education!

I can tell that you are kind of burnt out on this LP, but if you ever get the urge to show us more scenarios, please come back!

Violentvixen
07-16-2009, 01:27 PM
I can tell that you are kind of burnt out on this LP

I dunno. I think it was more that it got repetitive and I couldn't figure out a way to fix that and got really paranoid that everyone was bored. I ran into the same problem at the end of the Mario Is Missing LP (http://www.gamespite.net/talkingtime/showthread.php?t=6185), but that was definitely related to the structure of that game, and doing the Google Maps kept some variety to things. And the presence of an actual ending let me at least have a clear ending point.

I was hoping the levels and scenarios would add a bit of variety to this one, but that didn't really work how I hoped. Anyway, I went into this LP aware that this was a potential problem.

TheSL
07-16-2009, 01:34 PM
Thanks for the LP VV, it was a fun read.

Speaking of which, I need to finish up that last chapter of my Mother 3 one some day...

nunix
07-16-2009, 09:05 PM
Someday I'll have to play Spore and compare the two.

Pretty much nothing alike. SimLife is definitely more fun.

Thanks for the LP!

Kirin
07-17-2009, 08:51 AM
This was fun and nostalgic! *applause*