View Full Version : Midnight's just around the corner. Let's Play Persona 3 FES!

04-05-2009, 02:51 AM
So... yeah. 'sup?


I like Persona 3 - I like it a lot. A quick look at the post counts for the Fun Club and active thread will give you an idea as to how much I like the game. But I won't lie, the game isn't without its flaws, and is also a long game, capping at anywhere between 70 and a whopping 130 hours. Odds are this will end up being the longest LP I'll have authored for the forum (maybe even the longest ever), but we're in for the long haul and I'm going to be going the whole way for this.

I guess this'll make this the sixth LP I'll have written for the forum, and I admit, I don't have the best track record as far as content go - I'm not exactly a great writer, especially compared to the talent we've got volunteering for the forum. Still, there's a lot about this game that I really enjoy, and I could probably go on all day about everything about this game that I enjoyed. So even though I might waiver a bit at times, I hope that you'll all keep reading and enjoy the LP nonetheless.

-Table of Contents-
Introduction - About the LP (http://www.gamespite.net/talkingtime/showthread.php?p=440751#post440751)
Part 1 - April 7 - April 18 (http://www.gamespite.net/talkingtime/showthread.php?p=465887#post465887)
Part 2 - April 18 - April 25 (http://www.gamespite.net/talkingtime/showthread.php?p=471622#post471622)
Part 3 - April 25 - May 2 (http://www.gamespite.net/talkingtime/showthread.php?p=532223#post532223)
Part 4 - May 2 - May 8 (http://www.gamespite.net/talkingtime/showthread.php?p=539869#post539869)


First off, we've got to name this guy here. Key information: he's an orphan transferring from abroad to Gekkoukon High School and is about to start his junior year at a new school. His arcana is The Fool (0) and his starting persona is Orpheus. (http://en.wikipedia.org/wiki/Orpheus) Any name is fair game... except PANTS. If I even get a whiff of it or any of its varients (BRIEFS, TROUSERS, etc.) I'll shut down the voting and go with the unofficial default instead. So try and be creative, okay?

Second of all (and arguably the much more important decision of the two), we need to decide on what Social Links we're going to do. As you've probably all heard, the S. Links are Persona 3's key feature, and largely what separates it from the chaff. To keep the explanation short, the general idea is that there are a variety of NPCs that our protagonist can interact with, and the stronger the relationship that he builds as he spends time with them, the stronger he'll become. There are 23 S. Links in total corresponding with each arcana, and each level our hero gains in a Link boosts his ability to fuse personas under the related card.

However, because there are so many S. Links available over the course of the game and because we've only got so much time to spend them with, we can't realistically see every single Link in a single playthrough (at least without playing in an extremely unintuitive and thorough style). So instead we'll narrow down the Links we'll want to see ahead of time to save ourselves the trouble.

So! To keep it simple, vote on the top three or so S. Links that you guys want to see to start off with, and I'll compile a list of which ones get the most support. Once I've got a working list of what everyone wants to see, I'll create a hierarchy and work down from there, focusing on the most voted S. Links available. The voting will end around the time I start the LP for real (roughly around April 25th), so you all have a lot of time to think it over while I finish up the other stuff I've got going.

(Alternatively, I guess you could also ask for me to do a Max Link run, but that would just be mean. You guys aren't mean, are you?)

EDIT: Okay, it's been a week and here are the standings so far:

Justice - 11
Priestess - 8
Hermit - 8
Aeon - 7
Empress - 6
Strength - 5
Emperor - 4
Lovers - 4
Magician - 3
Temperance - 3
Devil - 3
Star - 2
Hierophant - 1
Chariot - 1
Fortune - 1
Hanged Man - 1
Tower - 1
Moon - 1
Sun - 1

04-05-2009, 03:15 AM
For those of you new to the game or just starting out, here's a shorthand list of all of the S. Links available over the course of the game:

0 - Fool
Social Link: Specialized Extraculicular Execution Squad (SEES)
VIP(s): Yukari Takeba, Junpei Iori, Akihiko Sanada, etc.
Description: A group of students banding together to save the city from the threat of Shadows under the guise of a High School Club. Levels up automatically.

I - Magician
Social Link: Classmate
VIP(s): Kenji Tomochika
Description: A young student with a fetish for older women winds up in a relationship with a teacher at Gekkoukon High that eventually gets found out with disasterous results.

II - Priestess
Social Link: Fuuka Yamagishi
VIP(s): Fuuka Yamagishi
Description: To pay back SEES for helping her get her act together, Fuuka tries to improve as a cook in order to try and thank the group but ends up relying on the MC to help her improve. One of the dating Social Links.

III - Empress
Social Link: Mitsuru Kirijo
VIP(s): Mitsuru Kirijo
Description: Still reeling from the death of her father, Mitsuru winds up wed to a suitor she's not too fond off and finds herself growing more attached to the main character. One of the dating Social Links.

IV - Emperor
Social Link: Student Council
VIP(s): Hidetoshi Odagiri
Description: The Vice-President of the student council is charged with tracking down the student responsible for smoking in the bathroom and begins a messy campaign to track him down.

V - Hierophant
Social Link: Old Couple
VIP(s): Bunchiki & Mitsuko
Description: An old couple working at a used book shop learn of a Persimmon Tree planted by their deceased son and work to try and preserve it in his memory.

VI - Lovers
Social Link: Yukari Takeba
VIP(s): Yukari Takeba
Description: Yukari and the MC grow closer as they work together in SEES, but Yukari's relationship with her mother comes into the fore and the two end up growing even farther apart. One of the dating Social Links.

VII - Chariot
Social Link: Sports Team
VIP(s): Kazushi Miyamoto
Description: He is one of the star members of the athletic club that MC signed up for, and ends up risking his knee as he pushes himself too far to keep a promise to his cousin.

VIII - Justice
Social Link: Treasurer
VIP(s): Chihiro Fushimi
Description: The timid treasure of the student council finds herself embroiled in a massive scandal as the money under her protection winds up missing, and she has to find the money to clear her name. One of the dating Social Links.

IX - Hermit
Social Link: Online Game
VIP(s): Maya
Description: An online game given to MC by Junpei leads to him meeting up with a fellow gamer who needs someone to talk (i.e. rant) to, often with humourous results. Kinda-sort a dating Social Link, though it doesn't actually count.

X - Fortune
Social Link: Culture Club
VIP(s): Keisuke Hiraga
Description: The leader of the culture club is torn between following his own passion in music/art/whatever and the path his father wants him to take and finds himself questioning who he wants to become.

XI - Strength
Social Link: Team Manager
VIP(s): Yuko Nishiwake
Description: The manager of the athletics club MC joined, she finds herself coaching a group of little kids as they train to win a soccer match. One of the dating Social Links.

XII - Hanged Man
Social Link: Girl at the Shrine
VIP(s): Maiko
Description: A little girl at the shrine confides in the MC, telling him of a messy divorce between her parents and how she's caught in the middle of the two. Not exactly for the more cynical people out there.

XIII - Death
Social Link: Mysterious Boy
VIP(s): Pharos
Description: A mysterious boy visits MC over the course of the game and warns him of the events occuring each Full Moon, and may not be exactly who he says he is... Levels up automatically.

XIV - Temperance
Social Link: Transfer Student
VIP(s): Bebe
Description: A transfer student from France who loves the land of Japan for what it is, and works to find a way to show his uncle why he loves the land so much.

XV - Devil
Social Link: Businessman
VIP(s): President Tanaka
Description: A somewhat-famous businessman who runs a show on the shopping channel selling goods of questionable value, that takes in the MC as a protege.

XVI - Tower
Social Link: Unusual Monk
VIP(s): Mutatsu
Description: A foul-mouthed, drunkard of a monk with an incredibly cynical outlook on life and a past riddled with regret.

XVII - Star
Social Link: Rival Athlete
VIP(s): Mamoru Hayase
Description: A rival athlete from another school who tries to find a way to juggle his practice with helping his poor family out at home, with little success.

XVIII - Moon
Social Link: Gourmet King
VIP(s): Nozomi Suemitsu
Description: A self-proclaimed Gourmet King with intimate knowledge of the cuisine around Iwatodai that has a part in an opportunistic cult.

XIX - Sun
Social Link: Dying Young Man
VIP(s): Akinari Kamiki
Description: A young man with a fatal genetic disease that is desperately trying to find a way to finish writing his novel before his time is up.

XX - Judgment
Social Link: Nyx Anihilation Team
Description: The former SEES members, banded together to make a stand against the formidable Nyx and die with dignity. Levels up automatically.

XX - Aeon
Social Link: Aigis
VIP(s): Aigis
Description: The robotic maiden of SEES who slowly developed a personality over the course of the story, and that struggles to understand just what it means to "live". One of the dating Social Links.

Whew, hope that helps everyone out. Now: begin!

04-05-2009, 03:18 AM
Let's be mean.

Since this is not the first tarot-themed LP on the site, and, more importantly, since mine was tarot-themed, I move that you name the protagonist Cliff, after the creator of The Fool's Errand and its forthcoming sequel.

04-05-2009, 07:46 AM
I stand by my request for max S-Links.

And I nominate "Phil".

Mr. Sensible
04-05-2009, 08:03 AM
Oh god, I just started a new playthrough of this a few weeks ago. I made it as far as August in the original P3 before I imported over to FES. Grinding my way through the lowest levels of Tartarus again is sapping my will to live, but I am determined to finish this game.

Now I can race against your playthrough, so that might help prop up my resolve a bit.

04-05-2009, 08:24 AM
I oppose max S-Links, because it means that he will have to strictly follow a FAQ, completely eliminating most opportunities for reader input in a game that is perfect for such input. That sounds boring.

If you want to know what a max S-Link playthrough would be like, just read an FAQ or something. Or do it yourself.

What's the point of doing a Let's Play if he just has to follow a predetermined path? I don't see any possible reason other than masochism to suggest that he follow S-Links. It's needlessly cruel and monotanous for the LPer and cuts off user interaction. Let's not do it.

04-05-2009, 10:32 AM
I oppose max S-Links, because it means that he will have to strictly follow a FAQ, completely eliminating most opportunities for reader input in a game that is perfect for such input.

Also, I nominate the name JeanLuc Picard. Come on, lets boldly go!

04-05-2009, 11:00 AM
Because confusion is funny, I vote we name the MC Mitsuru Kirijo.

04-05-2009, 11:09 AM
I oppose max S-Links, because it means that he will have to strictly follow a FAQ, completely eliminating most opportunities for reader input in a game that is perfect for such input. That sounds boring.

This guy here? He gets it.

For the record, I have done a Maxed Link run before, so it's not impossible - last year when the Fun Club was running, I dove into the game with the intent of getting the fullest ending and compendium and, barring a few mistakes, I pulled it off pretty well. However, there's honestly nothing much to it to see - the entire thing runs pretty much just like a non-maxed run would, except I would just be going through the motions instead of actually trying to juggle a schedule and fit as much in as I can. In other words, it would get really boring.

If you guys really want to see the ending with all the S. Links done, or for some ungodly reason just want me to fuse the perfect [Orpheus Telos], I've still got a saved game at January 31st with everything ready that I could use to show them off, but I'd like to avoid having to do a perfect run again if I can avoid it. There just isn't any real point to it.

04-05-2009, 11:44 AM
I didn't finish P3, but my favorite person to talk to was the shy girl from the student council. I loved going on sorta-dates with her and doing/saying things to make her blush.

I guess being a dork in high school made me want to be the "cool" kid who keeps giving the quiet girl attention. Whatever.

EDIT: Justice, that's the one.

04-05-2009, 11:51 AM
Do Priestess, Fortune, and Temperance, i.e. the first three I didn't touch.

04-05-2009, 12:20 PM
Also, I nominate the name JeanLuc Picard. Come on, lets boldly go!

I second this name, because he is the best Captain. And it makes contextual sense.

I vote Justice(!!!), Hermit, and Sun. And Aeon.

And I would greatly appreciate seeing all that perfect stuff you've got saved at the end once you get that far, as it seems I'm not going to have time to get anywhere near finishing my own 'perfect' game any time soon.

04-05-2009, 01:08 PM
Man, this guy should be Kirk. I don't want the mental image of Cap'n Picard shooting himself in the head a bunch. That's just wrong.

I also vote for Justice, Star, and Devil. It'd be great to actually see those Social Links completed.

04-05-2009, 01:12 PM
Man, this guy should be Kirk. I don't want the mental image of Cap'n Picard shooting himself in the head a bunch. That's just wrong.

You guys are all nuts.

I mean, really. Everyone knows that Benjamin Sisko is where it's at. In the Pale Moonlight (http://memory-alpha.org/en/wiki/In_the_Pale_Moonlight_%28episode%29), anyone?

Though honestly, I'd rather not go the entire LP with Captain names if I can. But if you guys want to...

04-05-2009, 01:19 PM
the unofficial default
I know what the official unofficial default is, but by squinting at the screenshots in the manual, it gives the name Roger. I can only conclude that this is a homage to well-known gaming character Roger Wilco, and you should use that.

(Something I hadn't realized before: on the manual's front cover, top left, immediately in front of Bebe... is that supposed to be Kenji? Looks off.)

Links: Priestess, Hermit, Lovers. If we can submit anti-votes, Moon.

04-05-2009, 01:33 PM
A good name for MC would be Mortimer. Of course, that's cumbersome. So just shorten it to Mort.

On that vein, a passable alternative would be William Door... or Bill Door, to his friends.

My votes for Social Links are:

Magician -- So messed up.
Justice -- Hide your bunnies.
Priestess -- She knows where you live.
Star -- Game breaker!
Hermit -- roflcopter \(^o^)/
Temperance -- I wanna see how it ends.

Are you doing a New Cycle or a fresh game?

04-05-2009, 02:02 PM
(Something I hadn't realized before: on the manual's front cover, top left, immediately in front of Bebe... is that supposed to be Kenji? Looks off.)

I think so, who else could it be?

04-05-2009, 02:31 PM
That's Kenji, yeah. Speaking of which, I mostly don't care about what S.Links you do or don't do since I already did all the ones I wanted to do when I played the game myself. But I demand you do Hermit and Magician. Because everyone should do Hermit/Magician when they play Persona 3.

Also, name the MC Nich Maragos. (http://www.toastyfrog.com/talkingtime/member.php?u=104)

04-05-2009, 05:47 PM
Are you doing a New Cycle or a fresh game?

Fresh game. As amusing as it would be to truck through Tartarus with a level 99 MC, I think it'd be better if I gave the game a chance to fight back.

04-05-2009, 06:33 PM

Also, I nominate the name JeanLuc Picard. Come on, lets boldly go!

Are there enough characters to hyphenate that to Jean-Luc? That would be more accurate. I've always named my Persona characters Enrico Fermi for some strange reason, but after two games it has become tradition. You could appropriate that if you wanted, but I'm happy enough with a Star Trek name.

04-05-2009, 06:49 PM
I can't imagine a playthrough without Chihiro :I

04-05-2009, 07:24 PM
I can't imagine a playthrough without Chihiro :I

This guy knows what's up.

04-05-2009, 07:36 PM
First off, we've got to name this guy here. Key information: he's an orphan transferring from abroad to Gekkoukon High School and is about to start his junior year at a new school. His arcana is The Fool (0) and his starting persona is Orpheus. Any name is fair game... except PANTS. If I even get a whiff of it or any of its varients (BRIEFS, TROUSERS, etc.) I'll shut down the voting and go with the unofficial default instead. So try and be creative, okay?


How about something like Stanley Snglmffn (snugglemuffin), or some similar derivation? I feel like I'm trying to coming up with a license plate.

Also, any S-Link choices are fine with me as long as they include the letter combinations: Mit and suru.

04-05-2009, 08:04 PM
I named my guy Tyrus McDuff and it'll stick with me until the grave - or amnesia. The first name because I was thinking of all time baseball legend/jagoff Ty Cobb, or maybe because a couple of my friends have an ongoing bet about Chicago Bulls basketballer Tyrus Thomas. McDuff because man that's an awesome name I thought of one day but never recall it when inputting characters' names.

Social links, I vote for the ones I didn't complete in my playthrough:
Priestess, Justice, Empress, Aeon.

04-05-2009, 08:25 PM
Pappy you are incredibly crazy for even attempting this.

04-05-2009, 08:29 PM
I thought more about the Max S-Link run, and decided that estragon was right (and I was wrong) that it wouldn't be appropriate for this LP. I played Persona 4 twice, and actually enjoyed trying to go for max S-Links much more than I did the raw runs, for various reasons (including a mean completionist streak and making each day a bit more interesting.) For an LP of the style I think we're going for (rather than the "Game Grand Tour"), this is best.

However, I share with each of you the feelings we all have toward LP authors that allow audience participation (brutal sadism), and thus will insist on the Aeon S-Link.

Furthermore, I change my suggestion for a name to Vicomte Valmont (http://en.wikipedia.org/wiki/Les_Liaisons_dangereuses), just because of how much the protagonist in this game has in common with him.

TK Flash
04-06-2009, 03:08 AM
Here's another vote for no max S-links. I've read the walkthru.

04-06-2009, 05:22 AM
Temperance -- I wanna see how it ends.
It's really dumb! But I still vote for it since Temperance has a bunch of my favorite Personas in the game.

I also vote for every date, and Student Council Guy just because they're relatively annoying and difficult. And Hanged Man, but that shouldn't even be an issue since finishing all of the non-school S. Links is so easy.

Also, pick Kendo club for the (maybe a) joke Yuko makes that's something like, "those guys just like waving their sticks around."

04-06-2009, 08:33 AM

To be fair, I only explicitly banned the PANTS selection from voting. Captain names are fine if that's what you want (though I'm not exactly fond of the idea).

Though just as a general tip, one thing I want you guys to keep in mind for MC's name as you vote over it is whether or not it'll actually work in the context of the game itself. As much as I like the occasional good pop-culture reference in an LP (to (http://www.gamespite.net/talkingtime/showthread.php?t=7387) wit (http://www.gamespite.net/talkingtime/showthread.php?t=7095)) none of the suggestions so far are really jumping out at me, at least not without forcing it in.

EDIT: Though I am somewhat fond of Mortimer, personally.

04-06-2009, 08:37 AM
Also, my one active vote rather than opposition to a full S-Link run:

I want to see Tower, because I apparently never even noticed that this S-Link existed when I played the game.

04-06-2009, 08:40 AM
Name: Gigolo McPimpenheimer

Social links: awwwwww yeah.

04-06-2009, 08:44 AM
Avoid all social links, spend all of your time in the dorm room using the computer. I want to see an accurate shut-in simulator!

04-06-2009, 12:04 PM
And you didn't ask, but at the risk of losing Alixsar's apparent adoration, I would not like to see Magician's, because he's creepy and I hate him.

I don't get you at all. Kenji is amazing.

And fine, we don't have to name it after you. I thought it would be appropriate but oh well.

If we don't name him after Nich, we should name him Fancy Mortimer.

Pappy you are incredibly crazy for even attempting this.

Now this is something I understand. I still can't even believe it's happening.

04-06-2009, 12:32 PM
And you didn't ask, but at the risk of losing Alixsar's apparent adoration, I would not like to see Magician's, because he's creepy and I hate him.

This is absolutely correct. High five!

04-06-2009, 12:43 PM
Wow, at this rate Kenji will have negative votes once the poll wraps up. You guys really don't like him, huh?

BTW I vote Priestess, Hermit & Devil. At least, I would if I had any say in this. :(

04-06-2009, 12:46 PM
I always name my character Sweet Meat in Persona games :I

04-06-2009, 12:49 PM
I assumed Devil and Tower would be in automatically, considering their out-of-the-way scheduling, and didn't need any votes.

Perhaps the total lack of broad support for any one name is the merciful break you need. No consensus means author discretion!

04-06-2009, 01:03 PM
I assumed Devil and Tower would be in automatically, considering their out-of-the-way scheduling, and didn't need any votes.

That's true! However, a few votes here and there would be nice anyway - knowing how popular the two S. Links are would give me a better idea as to how I'll break up the night parts of the game, instead of me winging it and focusing mostly on dog-walking, Tartarus, etc.

Perhaps the total lack of broad support for any one name is the merciful break you need. No consensus means author discretion!

Oh my. Hmm... I'm still waiting out for the next ○×∆□☆ personally, but having a choice would be nice, admittedly enough. We'll see, though.

04-06-2009, 01:36 PM
I'm not going to vote for anything. I just want to say that I'm looking forward to this LP. The whole reason I recently joined this forum is so that I could participate in these LPs that I've been reading as a guest for a while now.

I don't actually get a lot of time to play games, so LPs are a fun way to experience games for me. Persona 3, as time consuming as it is, I would never get through, though I've considered trying more than once.

So thanks for playing, PapillonReel.

04-06-2009, 02:30 PM
What's with all the Kenji hate? You have to admit that he's one of the more unique faces in the game, and you get a really great Persona for maxing out his S.Link. What's not to love?

Also, he's hilarious and awesome.

04-06-2009, 02:47 PM
What's so damn creepy about having a crush on a teacher? He's a weird kid but I like him.

04-06-2009, 03:01 PM
Kenji is weird, one dimensional and probably the most boring character in hte game and I loved him.

04-06-2009, 03:04 PM
For me it's not so much the creepiness (because at first I kinda thought it was neat), but the delusional stupidity that put me off. The rank 9 event really puts into perspective how deluded he really was. I didn't bother finishing the link after that.

Had the teacher really been interested in him on the other hand... then I probably would've put in a vote for it.

... this makes me want to change my vote. I shall edit my first post to reflect this change.

Calorie Mate
04-06-2009, 03:04 PM

04-06-2009, 03:18 PM
For me it's not so much the creepiness (because at first I kinda thought it was neat), but the delusional stupidity that put me off. The rank 9 event really puts into perspective how deluded he really was. I didn't bother finishing the link after that.

It's obvious he was gunning for the wrong teacher.

04-06-2009, 03:28 PM
Nothing. It's his acting on it that weirds me out. That, plus the awful face he's constantly making...


04-06-2009, 03:41 PM
Kenji was a dude I'd hang with. Seriously - who do you know that isn't a bit deluded?

What I'm going to say may invalidate the worth of the previous statement, but I demand gigolo play.

04-06-2009, 03:45 PM
I vote for Hermit, because while I never completed P3, it was the only social link I managed to finish. I guess I would vote for Strength and Justice too, since they were the other ones I was focusing on, and maybe the ones that are related to them (Chariot & Strength are both on the Sports Team, and Emperor & Justice are both on the Student Council).

As for a name, I kinda like Mortimer too. Maybe Morty McDeath? Morty Muerte?

04-06-2009, 05:09 PM
I'm still waiting out for the next ○×∆□☆ personally
This was a possibility that demanded investigation. However, P3's non-alphanumerics don't permit quite so much mischief:


04-06-2009, 05:42 PM
That's true! However, a few votes here and there would be nice anyway - knowing how popular the two S. Links are would give me a better idea as to how I'll break up the night parts of the game, instead of me winging it and focusing mostly on dog-walking, Tartarus, etc.

Oh, it's easy: if the dog wants a walk, the dog gets a walk. No ifs, ands, or buts. The dog gets what the dog demands. At least, that's how it was in my playthrough (I used to check with him before Fuuka. Hmm, that would explain why Priestess Reversed on me.) Tower is only available, what, Thu-Sat, I think? Taking Sundays out of the equation, a Devil visit per week would still leave plenty of time for Tartarus.

This was a possibility that demanded investigation. However, P3's non-alphanumerics don't permit quite so much mischief:


That's decided.

(*'_'*)? as his first name because of his constant state of bewilderment.

/_(-.-)_/ as his last because, in the end, it all slides off him and he retains that stoic silence that everyone admires him for.

04-06-2009, 06:10 PM
(*'_'*)? as his first name because of his constant state of bewilderment.

/_(-.-)_/ as his last because, in the end, it all slides off him and he retains that stoic silence that everyone admires him for.

But in the LP feel free to just call him by his initials, (./.

Or MC.

Also: One of the S.Links is a dog? I really should play more of this game.

04-06-2009, 06:26 PM
To act on a plan; e.g. to carry it out, to perform it.

Ah, I somehow glazed over "on it" which would have made it make sense. Even though he really doesn't.

Also: One of the S.Links is a dog?

Not quite.

04-06-2009, 06:32 PM
(*'_'*)? as his first name because of his constant state of bewilderment.

/_(-.-)_/ as his last because, in the end, it all slides off him and he retains that stoic silence that everyone admires him for.


What, I get two votes because I'm so deliciously handsome? Fine then, thirded as well.

04-06-2009, 07:23 PM
First name MC, last name Hammer. Or Escher.

04-06-2009, 08:46 PM
First name MC, last name Hammer. Or Escher.


Actually "Main T. Character" wouldn't be so bad. You could elide the T.

04-06-2009, 08:53 PM
how about something truly awful. Like "Yuu D. Hiro."

04-07-2009, 05:24 AM
First name MC, last name Hammer. Or Escher.

oh my goodness This.

04-07-2009, 07:44 AM
Man, I am so conflicted as to whether or not to follow along with this LP.

Pro: I love LPs.
Con: I have the game on my shelf and have never played it. One might argue I should play it beforte spoiling it.
Pro: I'm not gonna get around to it soon anyway, with stuff like Valkyria ahead of it in my backlog and it being so damn long. Plus I've already read quite a few spoilers in other TT threads.
Con: I probably spend way too much time reading LPs anyway.


Anyway, I vote for Hermit because it seems appropriate for a message board. Also, I approve of MC Escher.

04-07-2009, 08:31 AM

What, I get two votes because I'm so deliciously handsome? Fine then, thirded as well.

Based upon Brick's flawless logic, fifthed.

Um, for this (*'_'*)? and this /_(-.-)_/

04-07-2009, 08:40 AM
I also put in a vote for Kenji because I love Kenji, and I won't stand for this kind of vicious character assassination.

(This makes my total votes: No all S-Link run
Yes for Tower
Yes for Kenji)

04-07-2009, 08:44 AM
I vote for a no S-Link run.

04-07-2009, 08:45 AM
I vote for a no S-Link run.

I vote for a no-Tartarus run.

04-07-2009, 08:51 AM
I vote for a no S-Link run.

I vote for a no-Tartarus run.

And I vote for you both to go to hell. >:p

04-07-2009, 08:52 AM
I vote for a no-Tartarus run.
I wasn't actually being snarky. I guess I meant a no-finish S-Link run because I'm kind of curious to see what happens in the end if you haven't completed any S-Link other than the required storyline ones. My guess is nothing special, but I still think it's funny.

04-07-2009, 08:53 AM
I wasn't actually being snarky.

I wasn't either. =)

See you in Hell, ringworm!

04-07-2009, 09:05 AM
See you in Hell, ringworm!
I'll get there first and form a clique with all the cool people and we'll exclude you and you'll be all lonely.

04-07-2009, 09:09 AM
I'll get there first and form a clique with all the cool people and we'll exclude you and you'll be all lonely.

That's okay my dad runs the joint.

04-07-2009, 09:22 AM
That's okay my dad runs the joint.
Wait a minute....my dad runs it...

04-07-2009, 10:46 AM
I vote for a no-Tartarus run.
I was actually going to see if you can reach the bad ending on a fresh file without ever going to Tartarus (aside from the first day since you can't not go) but it was after I had already burned out on the game and I didn't even get to the second full moon.

I was playing on Easy of course, since it'd be even more stupidly hard without abusing the continue items. Also, Mitsuru makes you go on 4/31 if you haven't gone since the first trip, but all you have to do is find a green teleporter to take back.

04-07-2009, 12:28 PM
Wait, TODAY's the day isn't it? Crap, I'd forgotten.

I was going to start my own play through but realized my copy of FES is hundreds of miles away in another state. :(

04-07-2009, 12:58 PM
unopened... and Non-FESed. What's the difference? I was going to sell it should I not?

04-07-2009, 01:53 PM
Man, I am so conflicted as to whether or not to follow along with this LP.

Pro: I love LPs.
Con: I have the game on my shelf and have never played it. One might argue I should play it beforte spoiling it.
Pro: I'm not gonna get around to it soon anyway, with stuff like Valkyria ahead of it in my backlog and it being so damn long. Plus I've already read quite a few spoilers in other TT threads.
Con: I probably spend way too much time reading LPs anyway.


I am so ready to be spoiled. I'm like milk that's just a couple days past the do not sell by date. Like you smell it and its kinda iffy and you're not sure, so you pour just a little in a glass and take a tiny sip and you're like, its not too bad, and it'd suck to throw out 1/4 gallon. Yeah, I'm so there...

But serriously, I feel the same way as Kirin.

04-07-2009, 02:02 PM
unopened... and Non-FESed. What's the difference? I was going to sell it should I not?

Keep it, open it, and play it for a bit first. If you don't like it, THEN sell it.

EDIT: Oh, you mean differences between versions? I'll go over it a bit more over the course of the LP, but here's a general list:

*A whole bunch more personas to use, as well as some rebalancing for the older ones;
*The ability to fuse weapons and acquire alternate costumes for the PCs;
*One extra S. Link;
*A lot more sidequests to complete with a lot of bonuses to go with them;
*The addition of extra scenes and skits into the game;
*A small sequel that fills in the blanks and adds to the ending of the main game;
*And some other things I can't quite remember right now.

04-11-2009, 05:28 AM
The most important of the additions is probably proper endings for your social links.

As for what S-Links you should do for this playthrough, a proper playthrough requires you to get with ALL the ladies.

04-12-2009, 12:12 PM
Okay, it's been a week and here are the standings so far:

Magician - 3
Priestess - 8
Empress - 6
Emperor - 3
Hierophant - 0
Lovers - 4
Chariot - 1
Justice - 11
Hermit - 8
Fortune - 1
Strength - 4
Hanged Man - 1
Temperance - 3
Devil - 3
Tower - 1
Star - 2
Moon - 1
Sun - 1
Aeon - 7

Also, um, wow. You guys really like Justice, don't you?

Cliff (nameless)
Mortimer (nameless
Phil (nameless)
Roger (nameless)
Main T. Character
William "Bill" Door
MC Escher
Enrico Fermi
MC Hammer
Yuu D. Hiro
Mitsuru Kirijo
James T Kirk
Nich Maragos
Sweet Meat
Morty McDeath
Tyrus McDuff
Gigolo McPimpenheimer
Fancy Mortimer
Morty Muerte
Jean-Luc Picard
Benjamin Sisko
Vicomte Valmont
(*'_'*) /_(-.-)_/

So far, I'm leaning to either Morty or MC Escher. Morty C. Escher, maybe?

So far, everything's going pretty great. Keep those votes coming in!

04-12-2009, 11:34 PM
Putting in another vote for Empress and Hermit.

Call the main character Marcel Marceau.

04-13-2009, 12:12 AM
Hey, no fair! I voted for Moon!

Hey, you can blame Mazian for that since he anti-voted for him. :/

Unless anti-votes are a no-no? What's the general opinion on them, anyway? Decide for me, Talking Time!

04-13-2009, 12:26 AM
I anti-vote anti-voting.

I also preemptively anti-vote everyone else's votes for anti-voting.

04-13-2009, 12:30 AM
I vote for Strength and Emperor.

04-13-2009, 01:02 AM
I am pro-anti-voting. Also anti-pro-voting.

04-13-2009, 03:18 AM
I don't think anti-voting makes any sense.

04-13-2009, 04:22 AM
Fuck anti-voting.

04-13-2009, 08:07 AM
I'm going to have to vote for Hierophant! Bunkichi and Mitsuko are awesome, and my MC* thought of them as the grandparents he never had. It's not right for them to be left out in the cold like that :(

Kohryu is also one of the best Personas out there, especially if you can get all four elements on him.

* Another vote for using "MC" or a variation thereof (Emcee?) as MC's name. But only if you have it mean "Master of Ceremonies" instead of "Main Character."

04-13-2009, 07:55 PM
I anti-vote anti-voting.

I also preemptively anti-vote everyone else's votes for anti-voting.

I don't think anti-voting makes any sense.

Fuck anti-voting.

I think this is a pretty clear majority. A'ight, anti-votes are out, then. I'll go edit the first post and add up the new tally.

04-13-2009, 11:47 PM
Why do people on this forum like moe moe girl so much?

04-14-2009, 12:32 AM
Why do people on this forum like glasses girl so much?

I have fixed and answered this question.

04-14-2009, 03:22 AM
Chihiro scares me, to be honest. :x

04-14-2009, 10:19 AM
Yeah, in P3 at least I think Chihiro is creepy and possibly psychotic.

04-14-2009, 10:28 AM
This is all true, but... glasses.

04-14-2009, 10:35 AM
Well, then grab a Sharpie and draw glasses on Mitsuru whenever she's on-screen. I'm sure her fangirl/stalker would appreciate it.

04-26-2009, 10:13 PM
So, I just bought a PS2 today, along with one game: Persona 3 FES. (Apparently, I should have bought it on April 07, so that I could've been even more weirded out by the date than I already was.)

I'm only six hours in, and already I agree that Kenji is messed up, the grandparents are cool, and that an all maxed S-Link run is hooey. I also agree that this is a fantastic game, and that playing through it while this LP is going on will be a hoot.

04-27-2009, 07:37 AM
Yeah, in P3 at least I think Chihiro is creepy and possibly psychotic.
Does she change in FES or something? I haven't gotten that far in her S.Link yet, but she seems alright so far.

04-27-2009, 12:19 PM
So, I just bought a PS2 today, along with one game: Persona 3 FES. (Apparently, I should have bought it on April 07, so that I could've been even more weirded out by the date than I already was.)

I'm only six hours in, and already I agree that Kenji is messed up, the grandparents are cool, and that an all maxed S-Link run is hooey. I also agree that this is a fantastic game, and that playing through it while this LP is going on will be a hoot.

I'm right there with you. I actually picked up FES becuase my local gamestop had it in a bargain bin along side things like Game Party and HorseZ. Realizing the travesty, I purchased P3:FES to prevent the universe from tearing apart...

(my wife didn't believe that story either)

04-29-2009, 11:19 AM
Okay, so the votes are in, and the results are as follows:

VIII - Justice: 11
II - Priestess: 8
IX - Hermit: 8
XX - Aeon: 7
III - Empress: 6
XI - Strength: 5
IV - Emperor: 4
V - Lovers: 4
I - Magician: 3
XIV - Temperance: 3
XV - Devil: 3
XVII - Star: 2
V - Hierophant: 1
VII - Chariot: 1
X - Fortune: 1
XII - Hanged Man: 1
XVI - Tower: 1
XVIII - Moon: 1
XIX - Sun: 1

How this is going to work is every day in-game I'll consult the list here and go with the highest available S.Link at the time, or its prerequisite if it doesn't become available until after a certain point. Once I complete an S. Link it'll get stricken from the list, and I'll work downward from there. Hopefully it'll work out for the best, with the most called for S. Links reaching their end and some of the others getting time to shine.

As for the name, it was a tough decision but you've all spoken and the chosen name shall henceforth be Maurits Cornelius Escher (MC or Emcee for short). Expect an update sometime soon, either this week or the next depending on when my video capture thingamajig comes in.

04-29-2009, 11:31 AM
Since several S.Links aren't even available till after certain plot events, will you substitute them for the next Link until they are?

04-29-2009, 11:41 AM
Since several S.Links aren't even available till after certain plot events, will you substitute them for the next Link until they are?

Pretty much. Whichever link available is highest on the list will be shown, so even though, say, Empress is higher on the list than Strength, I'd hang out with Yuko on those days anyway because she's still available (and Chariot would be bumped up temporarily to that spot in order to unlock her).

04-29-2009, 01:00 PM
I'm a bit disappointed that I've seen most of the ones that are likely to progress seriously, but this should still be fun.

05-08-2009, 08:20 AM

Just to let you know, I'll be playing Persona 3 perfectly legit for the course of this LP. No emulation or any of that shifty stuff - it's all me, baby.


The game starts off by listing off the additions and changes to the game since the vanilla version. In the game's words:

•Several popular Personas have been added, as well as a special Social Link.
•Interaction with other Persona users as well as the Social Links have been enriched.
•Combat has also been enhanced with an optional Hard difficulty mode for an extra challenge...
•As well as new "weapon fusion," enabling you to create new weapons by fusing Persona.
•There are also many new requests that can be undertaken at the Velvet Room.
•Beyond these, there are other enhancements for experienced players to enjoy.

Sounds pretty swanky, isn't it? Playing through FES is a different ballgame coming from the original version, as all the extra content adds onto and expands on the vanilla's foundation. And it's not small stuff, either - a lot of the additions and changes have noticeable effects on gameplay itself, so even someone who's already played the original to death can expect something different going in. It was nice of Atlus to go to all the trouble of bringing it over, and for so low a price, too.


In addition to that, the game also offers us the chance to import any Vanilla game data in order to give our new file a helpful boost, namely transfering over any compendium, fusion spell, personality levels and S. Link items that we've accrued over the course of a previous run. I'll be forgoing it for the LP just for the sake of it being a clean run, but between you and me? Starting out with almost everything maxed is kickass.


Aaaaand lastly I'll be playing on Normal as well, mostly because almost all of my runs in the game have been on the difficulty so far and as such I know it the best of the three. One small note on difficulty to consider is that Easy is pretty much identical to Normal in most ways, with the only noticeable change being the gift of ten auto-revival items the game gives you at the beginning. Outside of that, the prices are largely the same, the difficulty hasn't been altered much and you're still going to have some trouble through certain parts of the game.

Hard Mode, on the other hand, is significantly different from Normal, and mostly there to give people who've played P3 to death already a run for their money. The big differences are that the bosses are noticeably harder (yes, even you-know-who), and that the Compendium's prices have been quadrupled , meaning that you'll have to make every single fusion count. Personally, I think the changes are largely cheap and don't warrant the effort, but hey, whatever floats your boat.

Ideally, you should just go with the difficulty you're most comfortable when playing, really. RPG vets who lean towards gameplay would probably prefer Normal or even Hard, while those more interested in the story or social aspect could do to save themselves the trouble and just play on Easy. Regardless of where you're coming from, just go with whichever works best for you.


Finally, we've got the standard disclaimer. I wonder what kind of publicity Atlus would get if the events in P3 did turn out to be true? "Extra, extra, read all about it! Established game company accurately predicts mysterious problems arising in Iwatodai!"


Ooh, pretty. I'm still waiting out for a reel of them, though.




Movie 1 - Arrival (http://www.youtube.com/watch?v=sCs5d_VOURU)

Our story begins with our protagonist wandering through the city, his MP3 player set to repeat the same track ("Burn My Dread -Last Battle-" (http://www.youtube.com/watch?v=GSq_nfTs4Ko)) indefinitely for the next few hours of his trip. Such diverse taste!

(NOTE: I would've recorded and uploaded the movies myself, but I, ah, don't really know much about video editing, and with the videos already up on Youtube, I think I'll be making use of them instead and sparing myself the trouble. Just so the guy doing this gets credit, special thanks to Takeshi1589 for uploading these and saving me time.)


Elsewhere, a different teenager is considering shooting herself in the head for reasons that will hopefully become apparent later. We're certainly off to a pleasant start so far.


Seems to be getting dark out, huh.


And, uh, coffin-y. Did we just step into the twilight zone just now, or is it just me? Our hero doesn't seem to mind, though - once you've seen a coffin, you've seen them all, I guess.


Though ghost boys asking you to sign a binding contract are a cause for alarm, it seems. Our hero quickly flips through the paper and reads the fine print - really, who signs a contract without reading it first? - and then scribbles his name down on the dotted line...


I asked, you voted, and this is what we're going with. I admit, I was impressed with the variety of choices for MC's name here, and better yet, none of them were even PANTS. However, in the end Escher won my heart, and so he'll be acting as our Master of Ceremonies as we make our way through the game.


Movie 2 - Yukari and Mitsuru (http://www.youtube.com/watch?v=BC79Gw8krxM)

And here comes the welcome wagon. With, uh, a gun. Crap.


But the lights come on, and everything turns out okay.

05-08-2009, 08:21 AM

I didn't think I'd be up this late working on this, either.


Once the dust settles, the redhead introduces herself and the other girl as Mitsuru and Yukari, and quickly goes about explaining the situation for us. It seems that our original dorm assignment got futzed up and we'll be spending time in this place instead.


Our very first dialogue choice. Every RPG has them, but P3 uses them with abandon, on account of Escher being a silent protagonist and all. Emcee was raised to be a good little boy, so he decides to let the gun thing drop and says hello.


Yukari approves!


WIth everyone introduced and Emcee's situation figured out, Mitsuru tells us to get to bed already, what with it being 1 in the morning and all. Using her seniority, she orders Yukari to go show us around the place, and she goes ahead and drags us up the stairs.


You know, I don't think I'll ever be able to get used to just how luxurious the place Emcee and the others get to live in for the course of the game. Nice carpeting, mood lighting, incredibly spacious hallways... I can't help but feel jealous.


Emcee can't help but feel that something's... off about the whole affair, though. I mean, what was the deal with the kid and the contract? Unfortunately, Yukari doesn't seem to know what's going on so the matter will have to wait for now. For now, it's off to bed!


As many on the site have mentioned before (and probably in much better words), Persona 3's biggest change from the RPG standard is that the course of the game moves through time instead of space. Instead of in, say, Final Fantasy where you'd initiate events by traveling to different locations while being given infinite time to do so, the events in P3 occurs over the course of the day at your discretion. It's a nice little change in pace, and makes it much easier to anticipate when the next boss fight will be, for example. Of course, your mileage will vary.


Yukari comes to wake us, and we're given another dialogue choice. This time, it's more about whether or not you feel like being a jerk, which is kinda funny. One of these days, I'll probably get around to doing a Jerkass run, but for now Emcee will put up with everything for now.


Movie 3 - Gekkoukon High (http://www.youtube.com/watch?v=-z1aNBjaif8)

One of my goals in life is to, at one point, experience the Japanese rail system in all its glory. Everything I've heard about it from both ends of the spectrum, from both the hardcore weeaboos and their equal-opposites, lends to the idea that it's some of the most efficient and punctual bit of rail in the world, and being the kind of person who likes commuting, I really need to see it for myself sometime in the future. One of these days, man.


Music - Want to Be Close (http://www.youtube.com/watch?v=5YJAfmK3SPU)

Anyway, we're here! Welcome to where we'll be spending more than half of the game in - Gekkoukan High! Yukari gives us a brief tour (... of the entrance) and then directs us over to the Faculty Office to meet with our teacher. But who doesn't explore their school on their first day? Let's take a look around.

05-08-2009, 08:22 AM

This is probably the first real difference someone coming in from the vanilla version would recognize, as the presence of our future classmates was cut out of that version for release (or added into the FES release, depending on how you look at things). This is largely superficial, but it's still a nice bit of fanservice to try and inject some freshness into a second (or third, or fourth...) playthrough.


Emcee's getting kinda hungry, so he drops by the little shop to see what's on the menu. Which isn't really much, honestly. The Strudel and Sandwich can be used as very minor curative items once we start getting into the RPG parts of the game, while the Book Cover will find some use as an event item once the social sim parts come into play. The three items aren't really of any use right now, so Emcee will hold onto his cash for now.


After getting a bite to eat, Emcee also takes his time to go to the washroom and freshen up a bit, shifting his condition over from "Good" to "Great". This doesn't really matter right now, but Emcee's condition affects how he'll be performing in battles later on in the game, with Great improving his offense and defense while, in the opposite direction, Poor would weaken them. I'll go into this with more detail later on, so just file it away for now.

Anyway, we had a teacher to go see, didn't we? Off to the office now, I guess.


Man, I can't believe it's been three years since I finished Grade 11 already. Time really flies, huh?

Anyway (again), the teacher takes a brief look through our portfolio and comes across some pretty pertinent information...


Didn't you know? Emcee's parents are DEEAAAAAAAD!!!


Anyway, this nice woman here is going to be Emcee's teacher and, sad to say, probably the sanest of the faculty at Gekkoukan High. She finishes sorting everything out for us and drags us off to the auditorium for the opening assembly.


The principal's speech is rambling, monotonous and condescending. As such, we and Emcee start ignoring him, effective immediately.


It looks like Emcee's doings with Yukari are starting to spread across the school, and slick here takes the time to press Emcee on the gunslinger girl's personal life. Escher, of course, has no idea what relationships Yukari has, and promptly tells the guy to stick it where the sun don't shine. Or rather, that he doesn't know.


The discussion doesn't go unnoticed, and one of the other teachers swoops in for the kill. Way to go, jerkass. You just got Emcee in trouble because of your damn libido.


School passes by pretty quickly for Escher - aside from the assembly, nothing else big really happened - and we're introduced to another new face...


Introducing Junpei. He's pretty dopey, but he's a nice enough guy. He transferred to the area back in Grade 8, so he sympathizes with Escher's unease.


And here comes Yukari to shut him down. Ouch.


Ah crap, the rumours are spreading like wildfire already. Yukari tries to stamp it out right away, denying any and all involvement and pressuring Escher into silence.


Which then leads to a humourous misunderstanding from a poor choice of words...

05-08-2009, 08:22 AM

Junpei knows the score though.


Change #2 from the vanilla version is the introduction of skits like these in the first few weeks or so, when there isn't really much to do in the afternoons (yet). Originally, the game would just feed you a line of text and cut back to the dorm, which is pretty boring compared to the alternative.


At this point, we're given the opportunity to save our game at the sign in sheet, and Escher takes the time to do so. After 30 minutes of exposition, neither I nor Emcee would like to start over because of an intimely power outage (and yes, this is entirely possible - it even just happened a few minutes ago at the time of writing this paragraph).

Oh, and by the way, those of you who were wondering how long a Max S. Link run would take? Look on the time stamp for the first save file, ye mighty, and despair.


Emcee turns on the TV for the evening news to help keep himself informed. The cherry blossoms are the same as every year, but this Swine Flu stuff has really got him concerned. I mean, the sensasionalism at this point is getting a little ridiculous.


Mitsuru won't let us go wander around outside at night, unfortunately. Man, what a pain.


Oh well, Emcee grabs a can of sweet, lemony Cielo Mist before he goes to sleep to help take his mind off of it. He'll actually be needing about twenty of these later on in the game for something and when better to start stocking up than now?


Back downstairs, Mitsuru and another unnamed dormmate engage in some discussion about the recent outbreak of Apathy Syndrome, which I guess is just the latest fad illness?


Mr. Confidence figures he's going to be fine and wanders out anyway. Though how Emcee knows how this is all going down is a little suspect. Telekinesis, maybe?


But time marches on, and Escher calls it a night for the time being.


Again, with this Apathy Syndrome stuff. Though judging by the gossip's description, it sounds a little, ah, serious. Oh well, we can worry about that later. For now: school!


Emcee runs into a bit of trouble when Junpei dozes off through Composition and Ms. Toriumi calls him on it. Some quick help from Escher saves his bacon, and he even gets a slight boost in popularity from it as well.

I might as well take this opportunity to talk about the personality stats. For the social aspect of P3, there are three general aspects that Emcee Escher will have to practice: Courage, Charm, and Academics. Certain S. Links and events in-game require each stat to be raised to a certain level, out of a maximum of level 6, so the onus is on the player to try and balance out improving these stats with S. Links over the course of the game.


Anyway, the day ends with another close, and Emcee decides to take a stroll through the strip mall on his way back. Say, a used book shop seems to be opening up, and the ramen place doesn't look too bad...

05-08-2009, 08:22 AM

Oh geez, it's this doofus.


I guess it's time for the chairman, Shuji Ikutsuki (try saying that three times fast) to make his appearance. He's a little... er, eccentric, to put it kindly, and thrives on puns . It doesn't help that he's got a weird voice, either.


We get the opportunity to ask a few questions, but...


...he's not exactly helpful.


Yeah, getting information from this guy is like trying to syphon water from a rock. To hell with it, Emcee's going to bed.




A few hours later, and what the hell is going on here? What's with the spy gadgets? The assembly? The invasion of privacy?


Movie 4 - The Dark Hour (http://www.youtube.com/watch?v=fPY4M1mzmUs)

Cut elsewhere as a couple of dudes are chilling out in a slummier part of town. Buncha diliquents.


A few minutes later, his friends turn into a bunch of coffins and the sight makes his head explode.

No, seriously. That's what happens.


This is some serious Rosemary's Baby shit going down here. If I so much as see Roman Polanksi skulking around, Emcee is gone, you hear me?


At least Yukari has some sense of decency.


Movie 5 - The Velvet Room (http://www.youtube.com/watch?v=X1SR96egAe8)

However, Emcee Escher has more pressing issues on his mind at the moment...

05-08-2009, 08:22 AM

Music - The Poem for Everyone's Souls (http://www.youtube.com/watch?v=OMOHB5AUygI)

Welcome everyone, to the Velvet Room. A mainstay in the Persona series since the very beginning, it is here that we'll be spending a lot of our time in the RPG half of the game fusing the Personas that we'll use for battle. Igor doesn't really go into his role much quite yet so I'll hold off on explaining it for now. But if you've played through any of the other Persona games before, it should be glaringly obvious what we're going to accomplish here.

The Velvet Room in P3 isn't as interesting as the ones in the previous two games, sadly enough. I've only really seen glimpses of what it was like before from the other two Persona LPs on this site (which you should all read right now), but it really feels like the place lost a bit of its personality when they streamlined the place for P3. Could just be me, though.


Though you'd have to wonder what kind of stress Emcee has in his life that he'd be dreaming of hunchbacks and elevator attendents.


The next day, Junpei's waiting for us outside the school's gate, excited and chipper as always. At least things are going well for him... grumble grumble.


Mr. Ekoda is our teacher for today, teaching Classic Lit for today's class. Being a bit of a bore though, Emcee feels like he could take a snooze through the lecture instead. This, of course, is up to your personal discretion - staying awake means getting a small boost to Academics, but dozing off has a good chance of boosting Emcee to Great status. Either way works fine; as interesting as Classic Lit may be in the hands of a competent teacher, Ekoda here is anything but.


Seriously, how did this guy get hired like this?


The rest of the day passes by incident, but Emcee's clock ends up breaking before he goes to bed. Just great.


Yet more illegal surveillance. I swear, Emcee should look into hiring a good lawyer.


The other, older student, Akihiko, checks in at this point and reports on a giant thing chasing him back to the dorms.

Wait, what?


Well things certainly got more complicated. Looks like we'll be getting in on the action sooner than we thought...


Everything's a game to you, isn't it Akihiko?


Mitsuru handles the situation with much more seriousness (thank God) and starts delegating to the team.

05-08-2009, 08:23 AM

Emcee's way ahead of us, getting himself dressed and ready to go. There's still the matter of weapons though, but Yukari's more than happy to pull a short sword out of thin air for him to use.


Famous last words, Yukari.


See? Rule #1 of horror: Never tempt fate. It'll just come back to bite you in the ass.

You know, you look kinda tense, Yukari. Maybe we should get you a nice, refreshing can of-


Oh, you're no fun.


A half-minute of terrified fleeing later, and Emcee and Yukari have made it to the roof. Everything looks like it's going to be okay.


Movie 6 - Persona (http://www.youtube.com/watch?v=Pg06RvVzzdM)



Wow, you sure are an ugly fella. Is that a sword in your hands or are you just happy to see me?


Sorry Yukari, but your suicidal depression isn't going to save you this time.


Emcee takes a few moments to contemplate Yukari's gun. It's custom-made, huh? Pretty sweet stuff.


Of course, it's not really a gun, and Emcee pulls the trigger and shows her just how summoning a Persona is really done.


It, uh, doesn't quite go as planned...

05-08-2009, 08:23 AM

If you're worried about Yukari, don't sweat it. She's just chillin'.


Whatever the heck it was, it's over now. Now maybe Emcee could get some sleep n-


Damn it, Yukari.


All righty! The update so far has been really text-heavy, but now its time we got down actually did some fighting of our own.

As far as MegaTen games go, the battle system in Persona 3 is fairly simple compared to other titles. Essentially, the fight plays our in a turn-based manner, with each ally and enemy having a spot on a queue that cycles throughout the entire battle. There are seven main things that Emcee can do:

Attack: Pretty self-explanatory. Emcee takes his weapon and smacks it against an enemy persona to deal damage for no cost. The risk is that, if he misses, he'll fall to the ground and will have to miss a turn picking himself up.

Skill: Also self-explanatory, Emcee takes that gun he borrowed from Yukari earlier and uses it to summon his Persona, which in turn lets him use special skills far beyond his normal ability. This ranges from physical attacks to critical hit enemies to buffs and debuffs to help mitigate damage, and beyond.

Item: You know what this is. Emcee takes an item from his backpack and tosses it at himself, an ally or an enemy.

Tactics: This is greyed out for now, but once Emcee picks up a few allies to help him in combat, he'll be using this menu here to direct their actions with a few general orders. Emcee can't control his allies directly, so it boils down to communicating and formulating strategies with his allies in order to make it through the battle successfully.

Persona: This won't be coming into play for a while either, but once Emcee fuses himself a few more Personas for himself to use, he'll switch between them in this menu here. He can only switch once per turn though, so it's usually best to only do so when you need to.

Run: Take a guess.

Wait: If you don't think you can do anything effective during the current turn, you can have Emcee hold back for a little bit to test the waters.

Fairly straightforward stuff, right? The battle system in P3 is pretty easy to pick up, but there's still more going on behind the scenes than meets the eye. For now, we'll just have Emcee summon up his first Persona, Orpheus, and have him bash the two Lonely Mayas accosting him.


The battle goes by swimmingly - you'd have to try really hard to actually throw the fight - and Emcee and Orpheus gain a level for their efforts. From the level, Orpheus also picks up Agi, a low-powered Fire elemental attack to compliment his initial attack Bash, which itself is a basic Strike elemental attack. All in all, not bad.


The strain ends up being a teensy bit too much for Emcee though, and he ends up collapsing after the battle. Oops.


Aaaand Igor summons us back to the Velvet Room again.


At this point, Igor starts to go into more detail about what the heck's going on with Emcee. He explains what a persona is - essentially a mask that one wears psychologically to protect themselves from their environment, or something - and fills us in on how they work and how he'll help.


The big tip he gives is that our ability to fuse and wield Personas will be directly linked to the number of Social Links we form over the course of the game. As I went over in the start of the thread, Social Links are the skits between NPCs that our friend Emcee Escher can participate in to form bonds with said characters. In turn, these bonds he forms will give a boost to Personas of certain arcana, culminating in extra levels gained whenever he creates a Persona of that arcana.

This stuff is fairly complex and will take some time to understand of course, so I'll be covering this a bit as the game opens up over the course of the next few updates.


You better believe it.

05-08-2009, 08:24 AM

Like he was hit by a truck carrying a ton of trucks. So he's fine, really.


That's... not something you say to someone who fell unconcious defending you, Yukari.


That's better, I guess?


At this point, Yukari starts to open up about herself to Emcee, talking about her motivation for coming to Gekkoukan and what was going on in the past week or so. The gist of it is that her father died in an explosion in the era ten years ago that had some connection to the Kirijo group, and she came here to try and find out just what the heck happened all that time ago. Of course, things didn't go quite as according to plan, and as a result a bunch of shadow things ended up attacking Escher, putting him in a hospital.


Having gotten all that off her chest, Yukari feels all the better for it and wishes Emcee good health before leaving. Time passes, and before we know it, it's the next day already.


Yukari's waiting for us outside the school the following day to greet us, and asks Emcee to head for the 4th floor in the dorm the next day. Seeing as we've got nothing better to do, we might as well drop by.


Anyway, it's back to school now, and today we've got History class with Mr. Ono. He, uh, really likes the Sengoku era - and I mean that, if you were to tell him to marry it, he would find a way. As a result, the other subjects he's covering ends up suffering as a result, as seen here with his distaste of the Stone Age.


Already tired of the topic at hand, Ono tosses out a question about the Jomon period without any sort of lead-in whatsoever and decides to end it at that for today. We get a small boost to our popularity by helping out Junpei again (the answer is "Mud Huts") but sadly Junpei doesn't get any credit from answering the question.


At this point, the game drops us off in the dorm again...


...but I think that'll be all for today.

Next time: The part of the game everybody loves to hate! Aren't you excited?

05-08-2009, 12:05 PM
What are the requirements for the scene where Yukari touches the heart on her choker and morphs into Cutey Honey? I missed it on my playthroughs.

05-08-2009, 12:09 PM
Next time: The part of the game everybody loves to hate! Aren't you excited?
Wait, then what was all this? >_>

Anyway, you are indeed completely insane. Especially now that I'm reading this, I can't fathom doing what you're doing, since I can't stand to sit through this game anymore even holding triangle all the time.

05-08-2009, 06:16 PM
Can I make a request? Before each random encounter lead in with a BABY BABY BABY BABY. Thanks.

05-10-2009, 04:27 PM
I think this is insane too. It inspired me to go on a Persona 3 kick though, and replay the game myself, using NG+. I'm especially looking forward to seeing S-Links.

See if you can talk Kaz into crippling himself for life!

05-13-2009, 05:06 PM
Ooh, pretty. I'm still waiting out for a reel of them, though.[/I]

Philly's really let himself go.

Our story begins with our protagonist wandering through the city, his MP3 player set to repeat the same track ("Burn My Dread -Last Battle-") indefinitely for the next few hours of his trip. Such diverse taste!

According to a later FMV, That's track 135 on his "Audio Atlus" player. So either he wandered through the streets long enough for his player to cycle through at least 134 tracks again (it WAS midnight when he got off the train) or he has really crappy luck with the "Random" and "Shuffle" functions.

Elsewhere, a different teenager is considering shooting herself in the head for reasons that will hopefully become apparent later.

"I'm sick and tired of Junpei calling me Yuka-tan all the time! I've never even been to Merida!" (http://en.wikipedia.org/wiki/M%C3%A9rida,_Yucat%C3%A1n)

Our very first dialogue choice. Every RPG has them, but P3 uses them with abandon, on account of Escher being a silent protagonist and all. Emcee was raised to be a good little boy, so he decides to let the gun thing drop and says hello.

It's also not a good idea to antagonize the stressed-out (and psychotic-looking) redhead with the highly-illegal firearm. Especially not during midnight, baffling nonchalance to random bloody coffins or not.


Movie 3 - Gekkoukon High

Anyway, we're here! Welcome to where we'll be spending more than half of the game in - Gekkoukan High!

Anyone have the kanji for the name of the school? I can only guess (I think) that it has something to do with the moon. Also, how appropriate that the moon itself is directly above the central building in both shots? (This one and Yukari's closeup right after.)

And is it me, or does Yukari's hair length change with every FMV?

Yukari gives us a brief tour (... of the entrance) and then directs us over to the Faculty Office to meet with our teacher.

I'd object to her dumping us right at the entrance and running off, but Emcee's not exactly a charming guy. Unpopular emo teens give her cooties!

Emcee's getting kinda hungry, so he drops by the little shop to see what's on the menu. Which isn't really much, honestly. The Strudel and Sandwich can be used as very minor curative items once we start getting into the RPG parts of the game

I find it funny that the shop runs out of sandwiches the minute you buy them. Isn't it a typical Japanese school trope that the favorite items sell out almost immediately?


Junpei knows the score though.

Nobody ever died because a rumor said they did, right?

Oh, and by the way, those of you who were wondering how long a Max S. Link run would take? Look on the time stamp for the first save file, ye mighty, and despair.

I went over 154 and I didn't Max out even half of them! http://www.the-weaving.com/images/temp/emot-gonk.gif I think I spent about 40 hours in the Velvet Room alone.

At least Yukari has some sense of decency.

Fat lot of good it'll do her in the FES version of this game...


Igor always makes me wonder...

Is he forced to drink through a straw? If his nose bleeds, does he grab a Kleenex, or a bedsheet? Can he do a facepalm?

The Velvet Room in P3 isn't as interesting as the ones in the previous two games, sadly enough. I've only really seen glimpses of what it was like before from the other two Persona LPs on this site (which you should all read right now), but it really feels like the place lost a bit of its personality when they streamlined the place for P3. Could just be me, though.

I agree a little bit. After finding out the "The Poem For Everyone's Souls" is supposedly sung by one of the attendants in P1 and P2's Velvet Room, the location kinda lost some of its charm. I like to imagine that Igor and Elizabeth listen to it through an old transistor radio tucked away in the corner, though... and the elevator motif is neat.

(I wonder what's with the covered mirrors standing to the sides, though.)

The other, older student, Akihiko, checks in at this point and reports on a giant thing chasing him back to the dorms.

Wait, what?


Dammit, Akihiko! You don't bring the boss battle to the home base! That's it, you're on laundry and garbage duty for the entire dorm for the rest of the month!


Emcee's way ahead of us, getting himself dressed and ready to go. There's still the matter of weapons though, but Yukari's more than happy to pull a short sword out of thin air for him to use.

She doesn't trust us with a gun :( It's not like we're gonna shoot ourselves in the foot with it!


We never DO find out what the two of them are fighting, come to think of it.


But I just SAID I spent over a fourth of my game in my elegantly-furnished subconscious, chatting with a stewardess and creepy guy who kept tugging at his handkerchief!

Can I make a request? Before each random encounter lead in with a BABY BABY BABY BABY. Thanks.


Dabadaba buh-dabadaba bay-buh-buh-baybee!

05-13-2009, 07:27 PM
My theory, based on the way they're calmly gathered in the ops room while you and Yukari fight off Magician, is that there never was a second monster and the two new SEES recruits are being tested to see how they deal with a combat situation.
I thought they were using the control room to figure out where you went, at which point Mitsuru and Akihiko start heading out, but Ikutsuki calls them back when he sees MC pick up the Evoker.

Maybe Akihiko got injured by a stray Cowardly Maya. That's humiliating enough that he certainly wouldn't want to talk about it later.

05-13-2009, 09:33 PM
My theory, based on the way they're calmly gathered in the ops room while you and Yukari fight off Magician, is that there never was a second monster and the two new SEES recruits are being tested to see how they deal with a combat situation.

I can believe that. At least, I wouldn't put it past "Need-To-Know-Basis" Mitsuru and "My-Whole-Life-Is-Training" Akihiko. :(

Maybe Akihiko got injured by a stray Cowardly Maya. That's humiliating enough that he certainly wouldn't want to talk about it later.

That does it. I (and by extension, every MC I play from now on) am going to believe that a Cowardly Maya bit Akihiko in the ass until he proves otherwise.

Incidentally, given their appearance (and their masks,) the first time I saw those Lonely Mayas I thought they were the remains of the Magician Shadow once Thanatos was through with it.

05-14-2009, 02:38 AM
Anyway, you are indeed completely insane. Especially now that I'm reading this, I can't fathom doing what you're doing, since I can't stand to sit through this game anymore even holding triangle all the time.

Surprisingly enough, I'm finding the dialogue isn't too bad so far. Granted, it's not as fun to write about as the Tartarus stuff is (or will be), but I'm only on my third full playthrough so far so I haven't really reached the point where I can't stand reading any more of it... yet. We'll have to see as this thread goes on.

Though just between you and me, you know what the real chore is turning out to be so far? Sifting through silent video and gathering the actual screenshots for these updates. Oy.

See if you can talk Kaz into crippling himself for life!

Will do!

And is it me, or does Yukari's hair length change with every FMV?

You noticed that too, huh? It's changing all over the place in every shot.

I went over 154 and I didn't Max out even half of them! http://www.the-weaving.com/images/temp/emot-gonk.gif I think I spent about 40 hours in the Velvet Room alone.

To be fair, a large part of that playthrough came from exploring Tartarus legitly instead of spamming Armageddon, so you can pretty much file away about a third of the game to exploring, requests and finishing the Compendium. Still took a lot of time, though.

I agree a little bit. After finding out the "The Poem For Everyone's Souls" is supposedly sung by one of the attendants in P1 and P2's Velvet Room, the location kinda lost some of its charm.

Yeah, the loss of some of the other personalities of the Velvet Room really took away a bit from the place. Someone mentioned Philomon in an earlier P3 thread (spineshark? Eirikr?) being one of the bigger losses, and I have to agree; he explains the nature of personas much better than Igor does, and the whole reflection of the MC motif helped justify his importance.

She doesn't trust us with a gun :( It's not like we're gonna shoot ourselves in the foot with it!

Or our head, for that matter! Wait, hold on a second..

My theory, based on the way they're calmly gathered in the ops room while you and Yukari fight off Magician, is that there never was a second monster and the two new SEES recruits are being tested to see how they deal with a combat situation.

Nah, doesn't really sound like Mitsuru's style to me. The Magician really dealt Akihiko a serious blow - enough to break a few ribs, even - and having two inexperienced Persona users go up against it as a part of their initiation seems like it would be a bit too risky for her to try. My guess is Mitsuru was planning on introducing them to Shadows slowly via Tartarus and things just wound up going out of control that night.

Anyway, I'm uploading the next update's images now - I'll try and aim for a faster schedule for now, at least until I've caught up to where we are in the real world. In the meantime, guess who we'll be spending a lot of time with this week! (Hint: It's Kenji.)

05-16-2009, 05:29 AM

Music - Iwatodai Station (http://www.youtube.com/watch?v=cI1nwQBptmE)

Welcome back, everyone, to Let's Play Persona 3 FES. Last we left off, our intrepid hero, Emcee Escher, had just finished his commute to the dorm where he'll be staying at for the course of the next year and was introduced to a mysterious boy beckoning him to sign an unknown contract. Once he signed the name on the dotted line, things around him started getting weird, with his fellow dormmates spying on him while he slept and eventually coming into contact with vicious shadows intent on rending him limb from limb. After fighting them off single-handedly, Emcee fell into a coma for the span of a week, most of the time spent with a hunchbacked man named Igor who briefly explained the nature of the power Escher can use. Now awake and back to school, Emcee finds himself back in the dorms, where he was asked by Yukari to head to the 4th floor where the others are waiting...

He experiences a brief earthquake while checking up on the evening news, but thankfully it was only a mild tremor. Lord only knows how much worse the day would've gotten if a real one had hit.


It has been a while since he's had something to drink, so our hero picks up another can of Cielo Mist along the way upstairs. Gotta love that Jamaican freshness.


Once he reaches the fourth floor, he finds Yukari waiting there for him outside the door and she quickly ushers us into the room, quick-like.


A few minutes into the conversation, Ikutsuki and the others start to feed Emcee a cock-and-bull story about there being a hidden 25th hour in the day, and how people turn into coffins and seep blood all over the ground and how shadows go around eating people's minds during this single hour of the night. Emcee denies it at first, as any sane man would, but then again, admits that he did see a couple of coffins as he made his way over to the dorm, and he has been waking up a little more well-rested than normal lately...


The point of all this is, Mitsuru and the others have put together a rag-tag high school club to fight this menace and need Emcee's help taking out the shadows crawling all over the place. This is, of course, a "But Thou Must" scenario, so Emcee has no choice but to accept for the greater good.


And then he starts hearing voices.


This is the first S. Link Emcee forges in the game, and the one he'll be chipping away with over the course of the game. (But you already knew that, didn't you?) There's not much else to say about it, other than that it'll level up automatically at specific intervals and we're guaranteed to see it to the end.


In the middle of the night, Mysterious Boy (hereafter referred to as MB for now) decides to pay Emcee another visit.


That's, uh... that's very kind of you?

MB goes on a little bit more about Emcee's Persona powers, but doesn't really mention anything else concrete about it. He leaves with a warning to Emcee, telling him to honor his commitment to the conract before vanishing into thin air. Guess Escher won't be getting any sleep tonight!


A day passes, and Emcee finds himself being woken up just as he's about to get some sleep. Sheesh, way to be considerate, Yukari.

05-16-2009, 05:31 AM

Well, anyway. Seems like Akihiko's invited another person to stay at the dorm with Emcee and the crew, but who could it be?


If you didn't see this coming, slap yourself in the face.

However, it seems we've hit the magic number of Persona Users now, as Akihiko mentions having enough to explore Tartarus. You know, the mythical land of the dead in Greek Myth where souls judged by the Gods were sent to be punished. Sounds like a pretty nice place, huh?


Junpei, of course, has no idea what he's talking about. But who can blame him? This shit be complicated.


Akihiko mentions something about setting everything up with the chairman then runs off before he can offer any explaination. And with Yukari not giving up any answers and Junpei just as clueless as we are, it's off to bed for now.


Another day of school passes without incident, save for a few boring moments here and there. Judging by Yukari's comment, I'm guessing today must've been Classic Literature with Mr. Borekoda.


At that moment, Mitsuru saunters into the classroom in her usual stoic manner and instructs the three to head for the command room again once school's out. As student council president, it stands to reason that she's a wee bit too busy to elaborate on it more...


...but Yukari ends up taking offense anyway. Seems like there's a bit of pent-up hostility between the two, hmm...


Meanwhile, thousands of miles away, the meeting begins and the chairman announces that, with our sudden increase in numbers, we're well-manned enough to begin an assault on Tartarus.

But still, what the heck is this place, anyway?


That doesn't sound good. :(


One trip across the light rail and a small hike later, Mitsuru and Akihiko bring us in front of Gekkoukon High School, when something starts to happen. Something strange.


Movie 7 - Tartarus (http://www.youtube.com/watch?v=mV6NOwzv8_k)

Man, will you look at that. It looks like something out of Emcee's sketch book.



Turns out that, every night between 23:59 and 24:00 (i.e. the Dark Hour) the school transforms itself into Tartarus for the span of an hour, essentially warping from a two story school into a twisted, 200+ floor labyrinth of warped steel filled to the brim with shadows. Since no one cares to bring it up, Junpei ventures forward and asks the question nagging at everyone's mind at this point: how the hell does this happen, and why?


And it turns out no one really knows at this point. Figures.


Music - The Voice Someone Calls (http://www.youtube.com/watch?v=gLWd9KVWENs)

(Note that the music plays anytime while you're in Tartarus's lobby and not just this scene.)

Since Akihiko's still on the bend, and Mitsuru will be maintaining a base of operations down in the foyer, it turns out that one of the three of us so far will be promoted temporarily to party leader.

Three guesses who it's gonna be, and the first two don't count.

05-16-2009, 05:32 AM

You got it. Junpei's annoyed that he didn't get to be picked as leader, but he's just gonna have to suck it up.


Emcee doesn't have time for such triffling matters, and instead wanders off to investigate a door that just appeared out of thin air. It looks... familiar.


Oh, right.


Igor goes a little bit more in-depth into what makes Escher tick, explaining how his Persona abilities are different from Yuka-tan's and Junpei's and how we can switch between more than one at will, but even at this point remains infuriatingly vague about what he does - we'll have to drop by the Velvet Room one more time after this to finally get the full story. The point of this conversation is just to let us know that we'll have a great deal more versatility than the others with our Persona abilities, and that Igor will be helping us discover more and more of these Personas over the course of the game.


Oddly enough, Escher's visits to the Velvet Room come off as little more than staring off into space, and freak out the others as a result. Man, looks like things are gonna get a whole lot more awkward here on out, then.


Queue the info dumps!

At this point, the game opens up and finally gives us access to the status screen, where we'll be organizing and strategizing from here on out. Each of the different submenus aren't too hard to figure out - Skill shows us what abilities Emcee can use, Item lists his inventory, System lets us configure the game, etc. The two big ones to note are Persona, which lets us examine and dismiss any of the personas currently in Emcee's repertoire, and S. Link, which allows us to check the status of Emcee's social links up to this point. These two are key to forming a decent gameplan for both sides of the game, as often you'll be relying on information from either one.

(As an aside, one thing I'd like to mention before I move on is how much I like the graphic design in this game. You can tell there was a lot of thought and effort put into making this game's presentation as stylish as possible, and really makes the game a treat for the eyes. Definitely a plus over some of the other entries in the series, where it was much more utilitarian.)


First off, let's take a look at Emcee's personas. The status screen is a little confusing at first to figure out, but it's not too bad; the top row indicates Orpheus's resistances and weaknesses to elements, in order of Slash>Strike>Pierce (physical) Fire>Ice>Electric>Wind (elemental), and finally Light>Darkness (instant death). I'll go into this a bit more over the course of the update, but needless to say how well we'll be able to react to damage will be determined by each Persona's innate resists. The bars below indicate Emcee's current stats, which are directly influenced by how his Persona grows - as he only gains HP and SP when he levels up, our protagonist will be relying on the personas in his repertoire to determine his strengths. The stats are easy enough to figure out if you've played an RPG before, as each stat affects your abilities in exactly the way you'd think. Finally, at the bottom are, of course, Orpheus's abilities, which affect what attacks Emcee can use in full-on combat.

For a starter persona, Orpheus is pretty middling. He's got two weaknesses and no resistances, and one of which increases his vulnerability to death by a significant factor, something you don't want when it's game over when Emcee dies. In addition to that, his stats, though even, are also fairly low at an average of about 3/stat so far. His abilities, thankfully, aren't too bad though; he starts out with the Strike-elemental Bash and Fire-elemental Agi to attack with, and in a few levels will be picking up the debuff Tarunda, which will lower a single enemy's attack for 3 turns. In addition to that, when he's paired with another, easily-obtained persona, he can also use a special Fusion spell called Cadenza, an abilitiy heals 50% of everyone's HP and increases their evasion as well that'll be our bread-and-butter until we reach the second block or so. So he's got his flaws, but he'll have to do for now.


As for equipment, Emcee is pretty lightly armed, equipped with only the clothes on his back and a rapier in his hands. This will change over the course of the game as we pick up more stuff, of course.


Talking with Mitsuru also lets us examine the status of our compatriots as well, who are equally lightly equipped as Emcee himself is. One important thing to note is that Yukari and Junpei can't switch around weapons like our hero can, instead focusing on wielding a bow and a katana respectively.


We also get to examine their personas as well. Yukari's main persona, Io, is very much a healing-based persona, starting out with Dia, a single-target healing spell, as well as picking up Patra, a spell that cures some status effects, in a few levels. Over the course of the game, Yukari will be picking up a wide variety of healing spells as well as some wind-elemental attacks to use as her Persona levels up, making her one of the best support units in the game.


Junpei's persona, Hermes, on the other hand, is much different. Starting out with the Slash-elemental attack, Cleave, and soon after picking up Agi, Junpei will be taking on a much more offensive role as the game progesses with a variety of physical attacks to work with. By the time we reach the end, Junpei will have picked up a grand total of four different elemental attacks to hit weakneses with, making him an excellent pinch-hitter and a good all-around attacker to go on any team.


For now, it's time we move onto Tartarus!

I'll be honest, this is usually the point in the game that's make-or-break for most people. As a dungeon, Tartarus is very bare-bones; the floors are simple maze layouts with no doors, puzzles or anything else to deal with. As such, there's actually very little exploration going on aside from tracking down the next staircase up, so with nothing but shadows to entertain yourself with between checkpoints in a tower that spans over two hundred floors and with a lot of copy-pasted design, the actual ascent through Tartarus tend to get a little tedious, to put it lightly. In addition to that, the battles inside the tower itself can't be taken lightly, so a particularly large dungeon romp can end suddenly after one mistake and an hour or so can be lost as a result. Some gamers out there tend to roll with the punches and fight their way through it anyway, but usually this is where the majority of people tend to get bored and give up.

Oddly enough, a lot of the reasons that people hate this part of the game are what draw me to it in the first place. For the most part, the puzzle aspects of dungeon design never really interested me much (and at times can even aggravate me - a bad puzzle can grind a game to a halt in ways tough bosses never will), so just being able to fight my way through the place without any distractions is generally how I prefer dungeon crawls to go. As it is, so long as the more grevious sins I have against RPGs - namely random encounters and brainless fighting - are already addressed and so long as I don't push my luck too much and fuck up, I kind of like climbing through the place, possibly moreso than I do farming S. Links for fun and profit. I'm actually expecting this part of the game to turn out to be the most fun to write, believe it or not, and the text dumps serve to reinforce this point...


Music - Tartarus, Block 1 (Thebel) (http://www.youtube.com/watch?v=cI1nwQBptmE)

Anyway! So. Here we are in the tower of demise where Mitsuru will be giving us a tutorial over the finer parts of combat and exploration. Sadly, this is forced on us no matter what, so we'll have to grit our teeth and bear it.

05-16-2009, 05:32 AM

To start off, our first lesson in the tower revolves on initiating combat with Shadows. Making use of the weapon in our hands, we have to try and sneak up on the various shadows crawling around on this floor and attack them to start the actual fight. This has much of a bigger impact on the battle than you may first think; sneak attacks give Emcee and his crew a free turn to attack while normal ones start the battle neutrally, so getting the jump on an enemy is a great way to scope them out and beat them down. However, this also goes the other way as well, as if the Shadow attacks Emcee they'll get a free turn to wreak havoc instead, so be careful.

The weapon you use, by the way, has an effect on how well you can sneak up on an enemy, as different weapons will have different ranges and weights. Bows, for example, tend to be slow but offer a good range of attack, while swords tend to be faster but requre getting in much closer as well. Ideally, you should just go with the weapon that fits you best, and for me that tends to be swords.


Music - Mass Destruction (http://www.youtube.com/watch?v=Q9E3VR8Fnj0&feature=related)


Once we've made our sneak attack, Mitsuru begins to explain the One-More system to us in the ensuing battle. The concept itself is fairly simple - every time you hit a weakness and knock an enemy down with it, that character will get an extra opportunity to attack alongside it while the target will be unable to attack until either they're hit again or they reach their turn after next. This, too, goes the other way as well, which creates an element of risk to each random encounter. The idea is to try and fight more strategically in battle, as knowing which weaknesses to hit while minimizing your own becomes an increasingly important focal point as the game progresses.

One important to take into account is the difference between physical and magical attacks. While both element groups can be used to hit weaknesses, on occasion a physical hit can go critical as well, knocking down an enemy and dealing increased damage regardless of weakness. However, as a downside, physical hits consume HP instead of SP instead, making them more high-risk, high-reward than magical abilities. There are some support spells later on that we'll be picking up that'll help us mitigate the odds somewhat, and crit-management will make up a significant portion of our strategy later on in the game.

As for the system itself, it's actually a departure from the more complex variations in Nocturne and Digital Devil Saga, where turns were instead broken up into two phases and split up amongst your party as you see fight. I'll leave it up for whoever LPs those games to explain though, as my experience with the games is fairly limited.


"But what happens when you knock all the enemies down," you ask? Well once every single enemy present has been been rendered immobilized, you're given the opportunity to go for an All-Out Attack, which deals heavy, unblockable damage to all targets present. Taking out huge enemy groups like this becomes important to making it through the tower with few casualties, however it's important to note that sometimes leaving an enemy prone is the better decision. The rule of thumb for this is pretty simple: if you can end the battle then attack, but otherwise leave them alone so they'll miss their turn.


Just going on a bit of a tangent for a second here, now that we've got a few more party members on our squad, we can finally take advantage of the Tactics Command. Each individual tactic alters the AI of a character to act in a certain way, forcing them to choose specific abilities while having them ignore others. So far, we've only got three main ones: Heal/Support, which orders them to focus their efforts on mostly healing and then support skills above all else; Assign Target, which orders a character to focus all of their attacks on the enemy of your choosing; Stand By, which orders them to take no action at all that turn; and finally, for Mitsuru, there's Scan Target, which gives us information on the enemies we're fighting, with a small wait for the first scan. This admittedly isn't very much at first, but we'll be picking up a few more as the game unfolds so it won't be too much of a problem for now.

One thing to keep in mind while selecting commands for the others is that it's a matter of knowing what they'll do, not what you want them to do. A lot of the difficulty I hear people have with the system stems from not learning what the AI will do on certain settings, and get annoyed when things like Yukari casting high-cost support spells when she doesn't have to heal happen. Learning what a character will do under specific orders will cut down on problems significantly.


Anyway, speaking of scans, we make our first one of the game here on this Cowardly Maya. As an enemy, it's pretty much a joke; it has low HP, no resistances and a weakness both Emcee and Junpei can easily exploit, and though we can't tell right now, it has no abilities it can use against us, much less hit our weaknesses as well.

As a rule, Maya's are shadows that are easy to take out but appear in groups, so aside from specific bosses, All-Out Attacks are almost always the best means of taking them out. There is one very notable exception in the Answer, however...


Finally, once we've finished the last few bits of the tutorial up, it's time for Shuffle Time! At the end of every battle that Emcee deals the last attack, he'll be given the chance to select anywhere one card from a selection of between two to five after they're shuffled around a bit. From these, there are five main categories to choose from here:

Personas: The main way Emcee will be expanding his persona selection will be by picking and choosing this way, as every single non-event persona from the first thirteen arcana are available through this method. Unless you've already got copies of what's available or you're already full of personas that are better than what's available, this should be the first choice you should go for.

Wands: Wands give a boost to the EXP the party recieves after battle, from I think anywhere between 10% to 100% depending on the value of the card. This should be the very first choice you go for after personas without exception, as extra experience is at times too valuable to pass up when you're exploring a new floor. One important point to note is that, like with Suikoden, the experience you'll gain will begin to level after a while, with a sharp decrease happening at around the time you reach or exceed the level of the enemies on the floor you're on, so picking up a wand is sometimes the thing that'll help you eke out one last level the most.

Coins: Coins give Emcee a little extra pocket change after battle, starting at around 1,000 yen and going up from there. If you're desperate for money, farming coin cards is a good way to go to get some extra cash, but usually you'll find enough money and equipment exploring Tartarus that it becomes more of a luxury. After Personas and Wands, this should be your third choice.

Swords: Swords act as a means for Emcee to win more equipment for himself, adding a random weapon like a sword or glove to the drops for that battle. Sadly, for the most part, sword cards are useless; the weapons dropped from them are almost always at a level below what's currently available, so aside from a lucky draw here and there you'll just wind up wasting inventory space with extra junk. In The Answer there's a bit more of a selection thanks to the accessories added into the pool, but for now it's a good idea to avoid them.

Cups: Cups heal a percentage of HP to Emcee and the group at the end of battle, up to a free full heal with the highest available suit. However, because of how the battle system works, often you'll be finding yourself at near full-health at the end of a battle anyway so their use is severely limited as a result. Maybe if they restored SP as well, they'd find some use, but...

The progression, as mentioned, tends to go Persona>Wand>Coin>Sword>Cup, so keeping in mind what you need helps you take advantage of everything Shuffle Time has to offer. For now, I just pick Pixie and leave it at that.


Once the fighting dies down a bit, our two compatriots gain a level from the experience and feel like announcing it to the world to hear. Junpei is particularly happy, humming a little victory tune to himself.

05-16-2009, 05:33 AM

Regardless, it turns out we've exhausted the population of shadows on the first floor and we'll have to call it a night. As one last bit of training, Mitsuru teaches Emcee the use of field commands, which is basically a general order for the group to split up and kill stuff. For the life of me, I can't actually remember the last time I needed to use it; enemies on later floors are dangerous enough in groups, and even them fighting them solo is the definition of suicide. As I see it, you'll be better off just travelling as a group.

Howevr, Mitsuru will be having none of that and forces Escher to use it anyway, prompting the group to spread out across the floor to find a way back out. A few minutes later, Yukari finds the access point...


...and we're warped back to the entrance. That was quick, huh?


I'd say that this was a fairly decent run, if I do say so myself.


But whoops, looks like we've stayed a bit too long. Depending on a character's stamina, after a certain period of time exploring Tartarus a character will get tired and start to fight with less effect. A characters condition will effect how well they fight, and in poor condition a character will receive more damage and be more prone to criticals while doling out less damage. It's generally a good idea to switch teams or leave when it gets to the point where you're fighting underpowered, as pushing your luck while exploring Tartarus is a very bad idea.


And I think that's a bit of Tartarus for now. The experience itself pushes the Fool S. Link over to level 2 in the meantime; we're off to a nice start!


But we're not done yet! Igor here has one last thing to explain to use, and that's the one thing that ties this big ol' series together: Persona Fusion!


Outside of picking up Personas from Shuffle Time, we can also make our own by fusing two pre-existing personas together instead. The big difference, however, is that you can occasionally transfer over an ability onto the new persona, so sometimes you'll get interesting combinations like multi-elemental spellcasters, or ones that can both attack and heal. There are limits to this, of course; personas inherit certain abilities more often than others. However, combining together old personas and creating newer, more powerful ones and making sure good abilities are carried over is the biggest means Emcee will have to improve his arsenal, and often a good fusion will carry us much farther than grinding ever will.

There are two basic kinds of fusions available at the moment: normal and triangle fusion. The big difference between them is that triangle fusion can result in personas beyond the first thirteen arcana, and that normal fusion can be figured out just by using that handy-dandy guide in the back of the game's manual. In spite of that, the fusion system is actually really complex, so I'll just direct you to this FAQ (http://www.gamefaqs.com/console/ps2/file/937269/52531) here instead, which covers it in much more detail than I could ever hope to in this LP.

And I think that about covers it for the tutorial. Time to head back to the real world and enjoy a bit of schooling.


First day back from Tartarus, and someone's already grilling us about Yukari. This Kenji Tomochika really aughta mind his own business, if he knows what's good for him.


Thank God, an assembly. Maybe Emcee can catch a little shut-eye while it's going on...


Junpei and Yukari discuss the legitamacy of Mitsuru's election, weighing her popularity amongst the student body against her relationship with the school's owners, the Kirijo group. The assembly goes on, with Mitsuru giving an excellent speech and the audience applauding...

05-16-2009, 05:33 AM

And it's back to class again. On an unrelated note, Ms. Toriumi deserves some applause for bending the curriculam to teach beyond what's in the text books, going so far as to inject some personal favourites into the course.


Shame no one else appreciates her for it. :(

Well, might as well head home for the d-




Emcee would look if his brain wasn't leaking out of his ears. Ow.


Oh Junpei, you opportunistic bastard.


Too bad we'll be hanging out with Akihiko at the Police Station instead. I just hope it doesn't turn out we'll have to post bail for him...


Oh right, the Town Map. Once we head south and leave the boundaries of the school, we're given a simplified layoud of the city to

Like with a few other things P3 simplified, I'm not exactly sure how I feel about the map. On one hand, it boils down the locations to where you need to be, which is a necessity considering how many Social Links and events there are to coordinate, but on the other hand there was a bit of charm to the extensive layouts that Nocturne and P2 had.


What's the matter, Junpei? Don't wanna belt out a few songs before we head over?

Anyway, welcome to Paulownia Mall, the place where we'll be handling the majority of our shopping throughout the game. From weapons and equipment to accessories, items and costumes to even fusing weapons and personas together, a vast amount of our item management will take place in this area here. The only flaw is that we can only equip ourselves until we get to Tartarus, but that's nothing big to worry about.


Akihiko shows us around to the first shop at the Police Station, which, oddly enough, is where we'll be picking up our weapons for the game. The reasoning behind this is that Officer Kurosawa there has the connections we need to get ourselves armed in the first place, but...

Anyway, there's not much available right now, but the weapons he has are better than what we're equipped with at the moment. Emcee picks up a Gladius to replace his old Rapier, as well as a Short Bow that will help us later against our first boss.


Next door is Be Blue V, the accessory store of the game. Unlike the Police Station, we can pick up some pretty nifty stuff starting out, such as this FES-exclusive Spirit Ring which gives a small boost to Emcee's SP and its HP counterpart. The various bands available aren't as useful - they only increase a stat by one measly point - but they're there if you want some filler items.

The third shop available at the moment, Aohige Pharmacy (which I forgot to grab a screenshot for, darn it), is stocked with Medicine and various status heals that we'll be using to patch ourselves up with. Yep, nothing to see here.


Once we finish our shopping, Junpei heads off elsewhere in a bad mood - turns out the 5,000 yen Akihiko gave us wasn't enough for him to pick something up? - and Emcee heads back to the dorm. However, this turns out to be in error as there was a movie today Emcee could've went to see to raise his courage, so.. yeah. Whoops.

05-16-2009, 05:33 AM

Anyway, with nothing else to do, Emcee just watches a bit of TV and heads off to his room to study for the rest of the night.


The next day, Emcee finds himself stopped by Kenji again, and again he's asked about his relationship with Yukari. Before he can answer, the bell rings, giving Escher the break he was looking for.


No helping this, though. He's just standing there...


Thankfully, Kenji knows a kickass Ramen place and invites Emcee out for a nice supper to learn more about his enigmatic classmate. They briefly discuss how the head chef manages to get the recipe just right, something that Kenji claims is due to a secret ingredient.


Emcee agrees with that assessment, being a fellow gourmet who can appreciate a good meal. You know, maybe this Kenji guy ain't half bad.


A secret plan, eh? Emcee's always up for more food and accepts the offer.


This looks like the start of a beautiful friendship.


Back at home base, Mitsuru lets us know that we can check up with her anytime to see how the others are doing for a Tartarus run. Good to know, good to know.


One thing to note is that, from time to time, the others will give up some information about themselves when you talk to them in the evening, discussing their personas , their weapons, and so on, as a way to get to know them better.


Sometimes they even play off each other as well. Run for it, Junpei!

05-16-2009, 05:34 AM

Emcee is such a gossip, and can't help but listen in on a pair of students chatting outside the school. It looks like the athletic clubs are looking for new members - guess Emcee could go check it out, maybe scope it out a bit before making a decision.


Kendo, Swim, Track... so many options, but he can only sign up for one before they fill up. Which club should Emcee choose? If only someone could decide for him before the month's out.


In the meantime, there's nothing else to do but go out for another bowl with Kenji.


Kenji, Kenji, Kenji. Always the predictable womanizer. Emcee decides to reply with a wink and a nudge to lead him on a bit. At this point, the conversation shifts a bit to their taste in women, with Kenji preferring his a little bit older.


Emcee, on the other hand, is a fan of all the world's women. Yes, even the older ones, but not exclusively.


Kenji shifts the conversation on a little high school crush of his that he has on one of the teachers at the school. Perhaps this is the secret plan he has in mind? We won't find out for now, as he has to catch his favourite show, but at least he promises to let us find out next time.


For now, we reach Level 2!


Junpei's happy to see how things are going. Good to hear!


More gossip, this time about an Arcade in the Mall. Apparently they like to change the games around a bit day by day, so you won't be able to practice the same one everytime.

05-16-2009, 05:36 AM

Lunchtime! Occasionally, a fellow student will drop by around this time to let you know they're available in the afternoon, but sometiimes it can get a little silly when a bunch of people drop by. No fooling, I remember I got something like a five-person procession at one point in one of my earlier playthroughs.


Kenji also drops us some information about Yukari. This, of course, means that we won't be able to go out with her until we've maxed out our Charm, so for now she's pretty much off-limits. But who cares? It's ramen time.


Sick of school? Nah, Kenji says, just life in general.


This is roughly when people tend to give up on Kenji, I think. Maybe it's just a trick of translation or just poor wording, but saying that you're going to "make [someone] fall in love with [you]" comes across as intensely creepy. Thankfully Kenji doesn't actually mean this, but hearing him say that is pretty cringe-inducing.


Emcee tries to bring this up, but Kenji's a little too thick-headed to hear.


Oh well, at least we get another S. Link rank out of it.


Don't worry about it, Yukari. This is a video game, so those clubs are going to stay nice and open until Emcee goes and signs up for one.


Dawn of the
25th Day


Now a bookstore's open! Man, so much is going on while Emcee's around here.


Kenji isn't available on Saturdays sadly enough, so Emcee will have to find something else to do with his afternoons today. Maybe he can go check out that new bookstore?


For those of you wondering where Kenji's gone off to, he's just on his way home, staring longingly at the bikes he doesn't have.

05-16-2009, 05:36 AM

Well, here we are...


Hmm... is the mackerel holy or unholy?


Persimmon... tree...? I don't think Emcee nor I saw one on the way over. Time to backtrack!



"Hey boss, I dropped some leaves!" (http://www.gamespite.net/talkingtime/showthread.php?t=7378)


Non-smoking, please. God, I love Bunkichi.


Seems like the Old Man tending to the bookstore is happy that we thought to bring the Persimmon Leaf with us today. His legs got a little stumpy over the years and hasn't had the chance to pay it a visit.


He introduces himself and his wife (which will get more screentime, I promise!) as Bunkichi and Mitsuko, the elderly couple maintaining Bookworms Used Books. Emcee really likes the looks of the place and hopefully he'll be dropping by more often.


Yay, Social Link!


Well, that's enough for now. Hopefully later updates won't be as talky as this one was!

Next time: Parallel Worlds: Let's Play Innocent Sin Online!

05-16-2009, 06:35 AM
Kendo, Swim, Track... so many options, but he can only sign up for one before they fill up. Which club should Emcee choose? If only someone could decide for him before the month's out.

I vote track.

05-16-2009, 08:15 AM
Turns out that, every night between 23:59 and 24:00 (i.e. the Dark Hour) the school transforms itself into Tartarus for the span of an hour, essentially warping from a single story school into a twisted, 200+ floor labyrinth of warped steel filled to the brim with shadows.

Two story school.

05-16-2009, 08:16 AM
Two story school.

Damn it.

05-16-2009, 08:41 AM
Oh yeah, I vote for track too. Or swimming.

05-16-2009, 03:35 PM
I vote for track as well. I know how deeply meaningful this choice will be.

By the way, I'm still thrilled that I tricked you into doing the Answer. I'm running through it right now, and want someone else to suffer as I have suffered.

Will we be getting the primer on how S-Links level up (matching Personas, etc?)

05-16-2009, 03:44 PM
Which club should Emcee choose?
Kendo! Because I've played the game twice, and that's the one I haven't seen yet.

I wonder if more people give up on Kenji when he makes the face.

05-16-2009, 04:10 PM
Kendo, because of the unsynced sound effect of sticks clashing.

05-16-2009, 04:12 PM
Kendo. He needs the swords practice.

05-16-2009, 05:38 PM
Kendo, because of the of unsynced sound effect of sticks clashing.

It's a picture and text LP.

05-16-2009, 05:57 PM
I didn't realize I had typed too many "of" copies. Thanks for pointing that out.

05-16-2009, 06:15 PM
You're welcome.

05-16-2009, 08:38 PM
I've always gone with swimming, and I sure as hell ain't gonna stop now!

05-16-2009, 08:54 PM
Will we be getting the primer on how S-Links level up (matching Personas, etc?)

Yep, that's the plan. I'm just waiting for an instance with no convo to help with the explanation first.

05-16-2009, 08:56 PM
Track makes the most sense, and swimming lets you see all of the undetailed character models without any shirts, but I have to vote Kendo for a piece of dialogue that comes up late on.

By the way, I have to point out that, unless something really crazy happened in FES, you should be able to finish all of the non-school-related S. Links without "prioritizing" them above the other ones on the basis of them having more votes. Just think it's worth pointing out in case it'll allow more to be finished.

05-17-2009, 07:38 AM
Knowing nothing of the consequences, I vote first choice Kendo, second choice swimming.

05-17-2009, 09:26 AM
There's a difference?

I chose Track & Field, but nothing yet has happened in my game that's indicated anything other than "generic sports practice"...

So that's another vote for kendo -- because I have to know. (But swimming's fine, too.)

05-17-2009, 07:43 PM
If you're going to be using swords, Kendo exists to help you get better with swords*.

*Will not actually make you better with swords.

05-18-2009, 08:11 AM
I picked Kendo in my playthru, therefore I vote for Track 1st and Swimming 2nd.

05-18-2009, 09:15 AM
After reading the P1 and P2 Let's Plays, I found it interesting that P3 would change the way you get new Personas (outside of Fusion, I mean.)

In earlier games, you had your basic Persona, and then established contracts with demons to earn the right to summon them as well. But because of the context of this game, where you don't negotiate with anything and just win new Personas via Shuffle, I wasn't all too clear on their nature. That is, whether the acquired Personas were really fragments of one's psyche (which makes sense for the protagonists' basic ones, but does Emcee act like a Pixie around some people? Maybe he goes all Orobas at Club Escapade...) or independent spirits and demons to be summoned through the same power that enabled your Persona.

Since P3 and P4 revealed a whole new aspect of the relationship between Shadows and Personas, we can deduce where the Shuffle Personas are coming from, at least. But that still doesn't say whether they're awakening a facet of your personality, or establishing a link with an otherworldly spirit.

(Also of interest: each character's basic Persona still has the same "biomechanical construct" design that Kazuma Kaneko is famous for; further Personas look more organic, like regular people in fancy outfits or mythological beasts.)

Oh, and go Kendo, man. Emcee yearns to be called the Blue Thunder of Gekkoukan High.

08-03-2009, 11:28 PM


I haven't forgotten about this LP, honest! I, uh, just got a bit distracted when Pokémon Platinum came along. Even still, I've got three months (!) worth of updates to catch up on and waiting on this any longer isn't gonna help me pick away at it. So onward we go.


To recap: Our hero, Emcee Escher, arrived in Iwatodai at the start of April to enroll in Gekkoukon High, and found himself heading over to the dorm in the Iwatodai area. Some weird shit went down the night he arrived (what with the sky turning a funky colour, the electricity going out and nearly getting shot by a brunette roughly his age) but everything got sorted out quickly enough and quickly enrolled in his new school.

After getting his bearings, Emcee met some new friends in Yukari and Junpei and quickly acclimated to the new school. However, something evil was afoot in the area, and one evening the dorm came under attack by mysterious shadows. Emcee faught them off with his Persona and fell unconcious for two weeks.

He came to eventually, and finally the others in his dorm, Mitsuru, Yukari and Akihiko, gave him the explanation he needed. Shadows were predatory beings that fed on the minds on other humans, and the students at the dorm had banded together to form a group called SEES - or Special Extraculicular Execution Squad - to use their powers of Persona to fight them off. With that in mind and a few new recruits on the way, SEES took advantage of its newfound manpower and started its exploration of Tartarus, the source of all the Shadows popping up.

And now you're all caught up!


Junpei's feeling a bit tired from our last romp through Tartarus, though I honestly can't blame him considering how late these runs last.


I could do without the cheesy jokes, though...


Huh, I was wondering where she's gone off to. Welp, off to bed then.


No drinks for tonight, I guess. :(


Oh hey, it's Kenji!

Remember when I said S. Links grow as you spend time with characters like Kenji? Well, to be honest I was only giving you half the story. There are certain point requirements before you can reach the next rank in an S. Link, points which can be gotten in a variety of ways in the conversations themselves. Choosing the right choices in selections and bringing a persona of the same arcana are two major ways to advance to the next skit, nothing particularly fancy.

However, when there aren't enough points to advance to the next skit, you often have chances to just hang out with the character in question to build up some more trust, either just by spending time with them during the course of a normal day or accepting invitations to hang out like the one Kenji's making here. You'll have to make up the points sometime, however Sundays tend to be pretty valuable due to the number of events exclusive to the day so it makes budgeting your time a little bit trickier. Still, if you want to raise an S. Link higher and that special someone is calling you, it doesn't hurt to accept once in a while.


For Kenji, sadly, we'll need this Sunday open in order to make time for a special event. Er, sorry! The good news is that rejecting him doesn't affect the S. Link in anyway so at least there's no lingering awkwardness. Though if we accepted the invitation and later bailed, then we would be in some serious hot water.


With nothing left to do, our intrepid hero takes the time to study up. Sometimes studying tires you out, but for some odd reason Emcee's been taking it all in stride. Odd...


Ah, Sundays. Nothing like waking up early and catching the latest episode of Phoenix Featherman R. But enough of that for now, we've got bigger fish to fry.


Yeah, we'll do that.


So, what is it about this Sunday that's so important, you ask?


Why, there's a movie marathon running of course.

I mentioned this earlier on, but movie marathons are a great way to build up extra points for your personality traits, with each flick adding on a whopping six points (out of an eighty max) to a specific aspect. There are two marathons in the month of April and catching both is of upmost importance in a normal Max Link run.

Thankfully, we're not under such restrictions, but today's marathon is great for building up our courage, a stat we're sorely lacking in. So let's spend the day watching away!


Why, I think we're feeling braver already.

08-03-2009, 11:30 PM

Yeah, that's... that's great. Might as well head on to class...


Oh hell.


Junpei knows what I mean. Honestly, I don't know why they don't just do what I did in High School and skip the damn thing and grab a soda. Well, aside from attendance issues, I mean. But honestly, I doubt they'll be missing much here.




And to make things even more suspect, the principal's plagiarizing Mitsuru's speech. Man, fuck this guy.


Later in class, it seems Mitsuru's got something she wants to tell us...


...later. For now: class!


Today's lesson: algebra. At least, I think it is.






I do, but I'm not exactly sure this qualifies as "math".


Today's question for the daily double: Numbers were invented this many years ago.

"What is 6,000 years ago?"


Correct, for 1,200 dollars!


Hooray for math!

08-03-2009, 11:32 PM

Wha- But why so suddenly?


Makes sense, since she's taskmistress supreme of SEES. But shouldn't Emcee be given some more time to adjust? He only arrived a few weeks ago, after all.




Yeah, hi. Mitsuru twisted our arms and all but forced us into Student Council.




Yeah, yeah.


Oh well, at least Emcee's always got his X-Ray Vision.




Introducing two of the only three student council members with actual presence, Hidetoshi and Chihiro. Get used to seeing the latter's face, guys; thanks to your votes, we'll be spending an extra special amount of time with her.


But for now, we'll just spend time with Hidetoshi. I guess.

08-03-2009, 11:33 PM

Thou art I, I art me, we're all one happy family~


Don't give her ideas, Junpei. She'll just try and recruit you too!


Wow. For the record, this was supposed to be a pessimistic report on the economy in-game. The irony here is almost staggering.

So I guess the housing crash isn't canon then, or...?


Oh well. Economic downturn aside, Emcee's gotta get his karaoke on.


And now it's time to study.


Next morning, Mitsuru takes the time to inquire into our current habitual needs. Funny how she didn't take the time to ask before dropping council work on us...


Anyway, the day goes by quickly and we find ourselves outside the council room with Chihiro.


Hey baby, wanna catch a cup of coffee?


Sh-shut down.


Well that didn't pan out. Guess it's time for some good ol' exercise with the Kendo club, just like you voted! It's democracy in action, folks.



But these guys and gals aren't the real stars of this S. Link...

08-03-2009, 11:35 PM

Why does everyone keep bringing this up? Sheesh, Emcee just sleeps at the same dorm as her, is all.


I believe so. You're in Emcee's class, right? Always hanging out in that sweaty tracksuit of yours and sleeping through Literature class?


Nah, Emcee's gonna come whenever he feels like it. It's not like he's got any obligation here anyway.


Chariot, huh? Guess that means this is the rival s. link.


Oh hey, sweet. Now Emcee can join us in the 21st Century.




Junpei pawns off an old MMO to us to celebrate the big fix. Nothing wrong with taking it for a test drive, I suppose.


But for now, Emcee will take the time to study.


Hey, it turns out Emcee's been studying so hard that he's gained an academic level! Every day brings us a little bit closer to geniushood.


Perfect timing to test out that MMO.


08-03-2009, 11:36 PM

Reality is just a series of events and players acting out what they believe is real. When we accept that fact, our world becomes "reality". Reality is but a reflection of our thoughts and expectations.

...But what if we were merely reflections in another's mirror?

Are you prepared to look through that mirror to discover the truth?

Huh, fancy opening. So this is what Phil Omon's been up to all these years...




Oh, it's just another player in the game.


So that means this game's essentially a waste of money, isn't it? Man, way to go, Junpei.

Emcee still needs a name for his character. Hey gang, what should we-


I, uh, was gonna suggest PANTS*, but I guess that's fine too.

*Note: Not really.


Heh, cute.


Sure, will do.


Woo, new S. Link!


I do believe this is the start of a beautiful friendship.


Even though "Maya"'s long since logged off, Emcee ends up spending the entire day and night grinding away. It's always sad watching someone fall off the wagon like this.

08-03-2009, 11:38 PM

We run into Kazushi the next day during lunch, when he asks us for a quick jog. There's not enough time, so oh well, guess we'll just have to make up for it at Kendo I guess!

Kazushi: Not very subtle.


Whoa, déjà vu. (http://www.gamespite.net/talkingtime/showthread.php?p=528450#post528450)


Yeah, the Ancient Tomb isn't as interesting. Go ahead, I won't mind.


No, no, I said go ahead. By all means, go crazy with your Sengoku love.




More Chihiro fun. We'll have to talk to her a few more times before she'll begin to open up.


Heyyy wait, Emcee's male isn't he?


D'aww, so MOE~


Well that's it for today. Now off to Kendo class for some good ol' exercise.






What, already? Toughen up, you big baby.

08-03-2009, 11:40 PM

Kazushi... approves? Hmm... note to self: Kazushi responds well to negative reinforcement.


Special training. Y'know, the kind of stuff that's out of your league.


Yeah, yeah, you keep telling yourself that kid. You won't be able to catch up in a... million billion years.


Rank up!


What now?


Bah, you work on that. I'mma heading home now.


Hello hello, what do we have here?


"Hey, I'm new in town. Could you give me directions to your apartment?"


Shot down again. Man.


Oh hey, a phonecall. But who would have Emcee's number...?


Oh, it's just Elizabeth. Her call here is to let us know that her request service is now open for business, and that we should drop by later for an explanation and a proper introduction. Let's head over there right away.

08-03-2009, 11:42 PM

Hmm? What's up, Mitsy?


Oh um... I-


Mitsuru gives us the tonguelashing of a lifetime for putting off our Tartarus exploration the past while. This is the only time she'll scold you about it, but she still gets pretty scary. :(


All right already! I'll head over there once I finish something up.


Oh God, don't hurt me. ;_;


Our goal for this month's Tartarus romp is to try to get to the first barricade in the tower. This shouldn't take too long, right? Right?


Well, let's get started then. To start, let's take a look at the shadows prowling around on the floors above.


To start with is the Muttering Tiara. They're not particularly special outside a preference to special attacks, however later varieties of Tiaras just love to use high-powered magic and death spells. To compensate, they tend to have low health and easily exploitable weaknesses, though this particular variety isn't weak to anything we can throw at him ourselves.


Next off are Merciless Mayas, which aren't particularly noteworthy. Though like the Tiaras they resist fire attacks as well, making them a pain in the butt to deal with with our current Persona roster. Like the other mayas, they tend to appear in groups to make up for their low stats.


Finally, there's the Magic Hand. These guys are pretty dangerous for this point in the game, having access to powerful Agis and appearing in large groups of five a lot of the time. If they all decide to aim their attacks at Emcee all at once, you can pretty much say goodbye to him and hello to the game over screen. They're weak to his main element though, so picking them off before they act isn't too hard and still well worth it if you have the advantage.

08-03-2009, 11:43 PM

Anywho, once we enter Mitsuru warns us of a large shadow presence further up the tower, in reality hinting to us the location of the first (and later, next) mid-boss. Her warnings get more and more dire as we climb through the tower, making her a boss radar of sorts.


The climb this time pretty much goes by the book. The early battles pretty much go like pictured, with Emcee and SEES smashing them to pieces before they can act.


There are a few close calls though. Which reminds me: Game overs in this game tend to occur when Emcee gets knocked unconcious, as opposed to the traditional approach requiring the entire team knocked out. This is, as you'd expect, really damn annoying since an unlucky hit or death spell can pretty much end a run completely out of nowhere. Even though it makes from a narrative point of view, I honestly can't see why they thought this was a good idea, at least without the safeguards that were later added in Persona 4.

With this in mind, the first cardinal rule of Tartarus is to always keep a healer on hand. If you don't have a healing persona and/or someone else to heal you, you're just asking for trouble.


On another note, this is exactly why you should never choose Sword cards. The Practice Bow we got is the worst in the game, even worse than the weapon Yukari started with. They're not even worth that much, with Coins giving more money without the annoyance of having to sell them.


Level up, baby!

I won't be showing these off every time, but there are some key levels we'll need to hit later on that I'll try to mention.


Eventually the team starts to get fatigued from all the exploration, which is where exploration of Tartarus starts to get really dangerous. Enemies will land critical hits more often, our allies will stay down for more than one turn when knocked off balance and they'll overall take more damage. This is normally when you should call it a night and head back to the dorm, since you're pretty much tempting fate at this point.


However, if you're like me and want to reach the next check point anyway, you can take advantage of a little trick to clear a path upwards anyways. Since shadows disappear from the map no matter how the battle ends, you can just keep landing team advantages and run away with nearly 100% success to cheese your way to the top. So long as you keep your bearings, you can get in a lot more exploration time this way without putting yourself at any more risk.


Aw yeah. Along the way up, we come across a rare treasure chest. Golden chests like these often contain out-of-depth and incredibly useful equpiment, such as stronger weapons (like pictured) or accessories that prevent status effects. One thing to keep in mind is that the contents of a rare chest are determined by the floor they're on, so if you know where a piece of equipment you want spawns you can just keep scumming the floor until what you want shows up.

Sadly no one's actually compiled a list of these things yet in a FAQ (at least, to my knowledge) but it's still good to know.


Eventually we reach the first checkpoint, where Mitsuru fills us in as to what the presence actually is. Even though I've technically got everything I need to deal with them right now, fighting them while the entire team's fatiqued and low on SP is tantamount to suicide, especially later on when the difficulty starts to scale faster.


Thankfully, there's a two-way checkpoint nearby that we can take right back to the lobby to heal and save. And good thing too, since having to trek allll that way back up the tower to get back to that point would get infuriating quickly.

08-03-2009, 11:44 PM

Junpei and Yukari are too tired to continue, so that's it for this time. Before we go though, let's go pay Elizabeth a visit and see what requests she wants us to do.


Sure, ok.


Most of Elizabeth's requests are either fetch quests requiring us to find something from Tartarus or from somewhere in Iwatodai, dropping by a place in town for a small event, or meeting certain requirements such as fusing a specific persona or learning a certain fusion spell. None of them are particularly difficult, and the rewards are hella nice, ranging from fancy costumes to money to powerful accessories.

Long story short, the rewards are more than worth the effort, and if you're climbing the tower anyway you might as well take the time to grab the items needed anyway. Some of them have deadlines though, so make sure to finish them before they expire!


Welp, that's it for tonights Tartarus run. Let's head back to school for more S. Link antics.


It should, being the middle of Summer and all.


"It" being that big shadow attack from earlier. And I doubt you'll see Emcee slacking off anymore, especially after the scolding Mitsuru gave him. >_>

Later that day...


Oh hey, Akihiko's getting better? Good to here, now we might have a full squad soon.


That's just mean, Yukari.


But why would he...? Nevermind, Emcee might as well join ya. Onwards to the hospital.


I, uh, think we've got the wrong room, Junpei. Maybe we should leave before that guy gets any angrier.

08-03-2009, 11:46 PM

Oh, so we're in the right place? O-okay then.


Well isn't he a regular bundle of sunshine. What happened, a cat shit in your noodles or something?

He walks out, leaving us to hand off the class roster to Akihiko just like he asked. But hey, we might as well see how he's doing while we're here.


That's Akihiko for ya. To him, any time spent relaxing is better spent training.


Yeah, sometimes we don't either.


Why indeed?


So you just like to fight, eh? Sounds reasonable enough, albeit a bit worrisome. Junpei, of course, tries to relate again in his trademark way.


And cue laughtrack. (http://www.youtube.com/watch?v=4a0AaQF15rc)


Yeah, yeah, I heard you the first time Mitsy.


Now that we've got a bit more cash on-hand, we can afford more midnight shopping sprees at Powlonia Mall. The Karaoke bar is closed on weekends though, so Emcee takes the time to grab a nice cup of Pheromone Coffee instead to boost his charm a little.


We also attempt to study as well, but Emcee's currently too tired to take advantage of it yet. Note that if you opt to study instead of sleep, your condition won't improve and can actually worsen to sickness in turn making Tartarus expeditions a little tougher to make. There are some advantages to this, however...

08-03-2009, 11:47 PM

Outside the school, a student informs us via gossip that Tanaka's Show is airing on Sundays to buy stuff from. Most of it is junk, but there's no trouble in taking a look on occasion.


Well, anyway. Once class finishes, Emcee heads down to the nurse's office to do something about that cold of his.




That doesn't sound very healthy. At all. How did you get to be a nurse again?


Oh well, down the hatch. Let's just hope Emcee doesn't regret this.


Wait, what?


What. You are damned lucky nothing happened to Emcee, Edogawa, otherwise he would sue your ass into the ground.


The good news is that he gets a nice boost to his courage though. This coupled with the Karaoke nights and movie marathons are the three major ways to boost courage early on, so sometimes keeping yourself tired and sick and stomaching Edogawa's "remedies" is actually a good idea.

But enough of that, let's go bug Chihiro.




Glad to hear it. Think you'd be up for a date later tonight then?


Don't worry, she'll budge eventually. They always do.

08-03-2009, 11:48 PM

Since it's Saturday, there's no sense in not taking advantage of the pharmacy's spectacular sale. A significant cut off the price of medicine makes restocking hella easy.


Emcee also tries for a Jack Frost Doll at the nearby crane game, but keeps missing.


This goes on for a while...


Oh forget it. Emcee grabs some coffee instead and saves his money for something more important.


I'd be remiss if I didn't post this. Don't worry Junpei, I'm sure you'll meet that special someone someday.


Mitsuru, you killjoy.

Speaking of which, one of the requests Elizabeth's asked for was some Pine Resin, which are used with arrows. And you know what that means.


Yep. Note that this is the only night that you can pick up the resin from Yukari, so once you miss it, it's gone forever. Elizabeth makes sure to spell this out in her request thankfully, but keep an eye out anyway.


He needs it for something secret. Hush-hush, you know.


And I think I'll stop it there for tonight.

Next time: Elizabethan times!

I'mma gonna catch up like crazy over the next few weeks, so hang tight while I get everything set up. ;)

08-04-2009, 12:18 AM
Man, why you gotta restart an LP? Now everyone with an LP on hiatus has to start back up or look like slackers!

Uh, I mean, yay! It's back!

08-04-2009, 05:07 AM


Junpei knows what I mean. Honestly, I don't know why they don't just do what I did in High School and skip the damn thing and grab a soda. Well, aside from attendance issues, I mean. But honestly, I doubt they'll be missing much here.


It's good to see this LP back though. Keep this up and you might just level up my Social Link.

...yeah, I don't know what that means either.



This guy totally knows where it's at.

08-04-2009, 08:58 AM

Oh hay there it is! Emcee's TV set IS visible from this angle!

...huh. I guess this means I didn't spend enough time studying, after all.



Stop covering for him, Mitsuru. We all know a Cowardly Maya bit him in the ass.


I, uh, was gonna suggest PANTS*, but I guess that's fine too.

True story: I named my MC Tatsuya Amano (and now, I can't even conceive of calling him any other way. Not even the manga-canon "Minato Arisato.") Innocent Sin Online got meta real quick.


Eh, just sleep on it. It'll be fine by morning.


I'm still looking for that ringtone MP3 :(

Hmm? What's up, Mitsy?

...it's this kind of familiarity that got her on your case in the first place!

And I had never seen her like this. Mitsy's scary when she's on the warpath and you're on the receiving end ;_;


Emcee getting killed would've put that "We're going to Tartarus whether you like it or not!" in perspective, huh, Mitsy?

On another note, this is exactly why you should never choose Sword cards. The Practice Bow we got is the worst in the game, even worse than the weapon Yukari started with. They're not even worth that much, with Coins giving more money without the annoyance of having to sell them.

Even high-level weapons? If no Coin cards appeared, I usually chose Sword cards on the off chance that they'd give me an Elizabethan Request Item. And even if there were equivalent Coin cards, by the time I reached the last two blocks (and Monad) I'd choose Swords anyway for the money I'd get pawning them off to Officer Kurosawa.


Aaah! You bastard! http://www.the-weaving.com/images/temp/emot-argh.gif That's the only request I never finished!


Juzumaruuuuuuu! http://www.the-weaving.com/images/temp/emot-argh.gif


Yeah. Right. I was all friendly and gave her all the time she needed, and turns out I had to be forward so the S.Link could even begin. Wasted about a month of game-time letting her be before I realized this.

08-04-2009, 10:58 AM
Keep this up and you might just level up my Social Link.

...yeah, I don't know what that means either.

Looks like Pappy and Bungle will be spending an extra special amount of time together.

08-04-2009, 03:26 PM

I'm still looking for that ringtone MP3 :(

You know, that got me to thinking: there are some clips in there that would make neat ringtones.

So, after a bit of time dismantling the disc's file structure, I now have every sound clip in the game. There are 295 general-purpose, non-battle sound effects, including a handful of ringtones - I recognize MC's and Yukari's, and I guess another of them must be Mitsuru's? Also other fun things like the Gekkoukan bells that start the school day (which may become my new text message alert), two different versions of the beep-beep-beep-BEEEEEEEEP sound from calling the time hotline, and Akihiko punching things from the surveillance videos.

As for MC's ringtone itself, see the attachment.

EDIT: Zef got me thinking - did I accidentally upload Yukari's ringtone instead? I've added the other one (101), which I now think is the correct file.

08-04-2009, 05:32 PM
Even high-level weapons? If no Coin cards appeared, I usually chose Sword cards on the off chance that they'd give me an Elizabethan Request Item. And even if there were equivalent Coin cards, by the time I reached the last two blocks (and Monad) I'd choose Swords anyway for the money I'd get pawning them off to Officer Kurosawa.
Well everything rates over Cups, which are pretty much worthless, but given the low effectiveness of weapons in the game in general I'd usually put Swords under Coins, with Wands being the best minor arcana card if you're fighting in current areas (and worthless if you're not, obviously). New Personas are the best, if they're actually new and you have good space for them of course.

By the way, this may be a lot to ask, but is there any way you might be able to thumbnail the pictures or something? I appreciate the amount of work that's going into this already, but these pages take so long to load.

08-04-2009, 06:05 PM
By the way, this may be a lot to ask, but is there any way you might be able to thumbnail the pictures or something? I appreciate the amount of work that's going into this already, but these pages take so long to load.

I'm not sure about thumbnails since they might break up the pacing of the updates a bit, but I could probably cut the size of the images in half if it's a problem.

EDIT: Just testing to see if they're still readable:


Good? Not good? It might take some time, but I could probably fix the images to help with the page loading

08-04-2009, 06:14 PM
Maybe a bit bigger. They are a bit hard to read. The game's gray-on-gray dialog isn't doing you any favors there. And bigger means Mitsuru's easier to see, which is always nice.

08-04-2009, 06:17 PM
Maybe a bit bigger. They are a bit hard to read. The game's gray-on-gray dialog isn't doing you any favors there. And bigger means Mitsuru's easier to see, which is always nice.

I gotcha. How's this then?


08-04-2009, 06:31 PM
Yeah, that's much easier on the eyes.

08-04-2009, 06:42 PM
Well everything rates over Cups, which are pretty much worthless, but given the low effectiveness of weapons in the game in general I'd usually put Swords under Coins, with Wands being the best minor arcana card if you're fighting in current areas (and worthless if you're not, obviously). New Personas are the best, if they're actually new and you have good space for them of course.

I found swords to be pretty useful in the Answer!

A few notes -- I did some research on max link runs, and I don't think they use the theater like that. My impression is that it's basically "do things at night."

I'm also surprised you don't use the arcade more often. I always thought that it tended to give the best boosts.

I've never seen the Mitsuru tongue lashing before. That's awesome!

08-04-2009, 06:44 PM
Yeah, that'll be better for everyone.

08-04-2009, 06:48 PM
I found swords to be pretty useful in the Answer!
Well, the Answer is different because it sucks really bad :P

But yeah, size medium is nice. There are reasons I stopped scaling up my shots in P2 after a few pages, and that I was lazy was but the smallest one.

08-04-2009, 06:48 PM
Yeah, that's much easier on the eyes.

It is, but I'm a little worried about the degradation in quality that comes when I shrink them down to a more manageable size. But I'll give it a shot anyway, since the page loading seems to be the bigger problem at the moment.

A few notes -- I did some research on max link runs, and I don't think they use the theater like that. My impression is that it's basically "do things at night."

From what I remember, you need to max out your courage before June in order to start Fuuka's S. Link on time and catching both the movie marathons in April is key to getting in under the wire since they give you 10% of what you need right off the bat. Even then, a boost is still a boost and it's not like there's much to do on those days anyway.

08-04-2009, 09:39 PM
As for MC's ringtone itself, see the attachment.

Thou art I... And I am thou...
We're a happy familyyyyy

The bond thou hast nurtured hath finally matured.
The innermost power of the Arcana hath been set free!

08-04-2009, 09:57 PM
You know, that got me to thinking: there are some clips in there that would make neat ringtones.

So, after a bit of time dismantling the disc's file structure, I now have every sound clip in the game. There are 295 general-purpose, non-battle sound effects, including a handful of ringtones - I recognize MC's and Yukari's, and I guess another of them must be Mitsuru's? Also other fun things like the Gekkoukan bells that start the school day (which may become my new text message alert), two different versions of the beep-beep-beep-BEEEEEEEEP sound from calling the time hotline, and Akihiko punching things from the surveillance videos.

As for MC's ringtone itself, see the attachment.

Thanks, Mazian! That's cool.

How does one go about ripping sound effects off a ps2 disc anyway? Some sort of custom program out there on the interwebs?

08-04-2009, 10:23 PM
How does one go about ripping sound effects off a ps2 disc anyway? Some sort of custom program out there on the interwebs?

Shameless thread cross-promotion time (http://www.gamespite.net/talkingtime/showpost.php?p=532962&postcount=1371).

Also edited the post to include another tone.

08-04-2009, 10:56 PM
Just finished editing the screenshots in the thread down to a more manageable size. I think that fixes everything vis-a-vis loading times, but if not I could try and compress them down a bit more.

I've got the next installment recorded and I'm getting the pics I need right now. If all goes well, expect something later tonight.

08-05-2009, 02:40 PM
I really wish you could get an S.Link going with Mr. Ono, the Sengoku era nut. Think of the possibilities! You, him, Junpei and Kenji hanging out and playing Dynasty Warriors until the wee hours of the morning!

Glad to see the P3 LP coming back alive, PapillionReel!

08-13-2009, 04:53 AM

This update's a little late, but hey at least it's coming. Anyway, welcome back. Last we left off, Mitsuru gave us the tonguelashing of a life time and sent us off to Tartarus, where we made our first major climb through the tower. Other than that, not much has happened, but that's going to change this time.


First off, we've got a few requests finished that need rewarding so let's drop by the Velvet Room for a bit.


Um, sure. I was thinking of something else, but soybean powder's fine I guess.


Uh-huh. You work on that.


Anyway, for completing the request Elizabeth hands us some Purifying Rice. The rice is the first in-battle item we've seen so far, and it's a good one: it casts Hamaon, a high-powered light elemental death spell with a 50% chance of working.


In addition to that, we'll just take the time to show off that sweet Juzumaru we lucked into getting. ;)


Wait, the katana of evil's bane... is this the Master Sword!?


Long sword is long.


Elizabeth hands us a Cup of Knight for showing her the katana (which we get to keep as well). The face cards for the four minor suits (Page, Knight, Queen and King) are used mostly to raise a single stat of a persona, with Wand raising their Magic, Coin raising their Agility, Sword raising their Strength and Cup raising their Endurance. Knights and Kings of any suit also slightly raise their Luck as well, so they're preferable out of the four available.

In practice, the four face cards aren't really all that helpful; we'll be fusing our personas a lot over the course of the game and only half of the boosts transfer over when they're fused onto something else. The best use would be to save them until the end and use them on your final squad.


Once we're done, Emcee heads over to the Chagall Café for a quick cup before heading back to the dorm to sleep.


Well, for a little bit at least.

08-13-2009, 04:54 AM

You know, I really need to know: how the heck to you keep getting in here anyway?


That... is not the answer I was looking for.


Yeah, yeah. Those big shadows appear on Full Moons, right? I can see the moon phase coming up in the corner so don't worry about letting us know every time.


No really, you d-

...And he's gone. Creepy.


Since Emcee took the time to rest last night, his cold goes away and he's no longer dead weight while exploring Tartarus. One thing to keep in mind is that sickness is contagious; if you explore when you have a sick ally in the party, it will spread to the others as well. Your best bet is to just call it a night and wait until you get better before giving it another shot.


It's the first day of Golden Week today, which means no school. What to do, what to do...

Oh right, a girl mentioned something about a TV show yesterday, didn't she? Let's turn on the TV and see what's up.


Catchy. (http://www.youtube.com/watch?v=WBUEZ1Q30xk)


Hmm... I'm listening.


In reality, a lot of the stuff Tanaka's selling is junk, most of it being stuff we can either buy in the stores at Pawlownia or unique items that aren't much better than what you already have. Still, if you're a completionist there's a lot of stuff available that you can't get anywhere else so be sure to check on Tanaka every week when you can.

Today's options are abysmal, so Emcee passes on it all for today.


Oh hey, the messenger's flashing. With Golden Week under way, I guess it's time for an epic grindfest in Innocent Sin Online.


The Girl in Gray from last time pops on, welcoming us back to the MMO. Emcee of course, recognizes her right away.

08-13-2009, 04:55 AM

You know, if I hadn't played (well, read about) P2 before, this entire seen would've baffled me to no end. One of the pitfalls of finding out about a series years late, I suppose.


Who cares? Sunshine's overrated anyway.


Emcee isn't, but I don't know about you Maya, what with you being the Hermit and all.


MMOs are social games, it's true. I sincerely doubt anyone plays WoW or FFXI just to grind out levels.


With that we reach rank 2 with the Hermit. Sunday then stretches onto Monday...


And Emcee's still logged onto IO. I think he's got a problem. >_>


Speaking of falling off the wagon, Maya's getting drunk off her rear on the other end.




Maya's stuck at home working the daily grind. Seems life's getting a little out of hand with her over there.

08-13-2009, 04:55 AM

Maybe you're just tired?


Yeah... I hear you. Still, those beers you're drinking are probably putting you to sleep. You, ah, might want to hold off on 'em if you want to get any work done.


On that note, Hermit reaches Rank 3 and Maya logs off for the day.


With day three of Golden Week underway, Emcee takes the time to get in some last minute grinding before heading back to school.




Anyway, first class of the day seems to be either nutrition or science. Either way, Ms. Ounishi ain't in a very good mood.


Preach it, sister!


Referring, of course, to Hard and Soft Water.


Huh, I didn't know that. Good to know.

08-13-2009, 04:55 AM

Next we'll be heading down to Paulownia Mall for a quick diversion...


Yep, it's time to head out on a date with Elizabeth!

Elizabeth's date requests are unique to FES, by the way, added in along 50-odd other missions to round it out at around 99. The best thing about them is that they're there just for fun; you can complete them anytime during the day before the deadline, they don't take up any time at all during the afternoon and they're absolutely hilarious. Out of all the changes made between the vanilla version and FES, the Elizabeth dates rank right near the top.

For our first date will be held in Paulownia Mall, as you may have figured out. So let's get to it.


Elizabeth is a little... um, "naive". Since she spends most of her time cooped up in the Velvet Room, she's not used to the things we take for granted day to day. This leads to some rather strange scenes with her, as you can imagine.


Hmm? Oh, sure. Toss in a few coins and we'll move on.







How did you fit all of them in there anyway!? http://i690.photobucket.com/albums/vv265/PapillonReel2/Talking%20Time%20Smilies/emot-psyduck.gif



08-13-2009, 04:56 AM

Our next stop on our trip is to the Police Station. Elizabeth checks out the wanted posters on the windows...


...and comes to the completely wrong conclusion.


I'mma gonna have to say "no" here. The last thing I want is for you to track these guys down, kill them and drag their severed heads back to the station.


Oh man, not the club.


Whew, saved by the bell. Last thing I want is to be embarrassed in a crowded-


No! Stop that! This isn't the place for that!


Let's see... there's either the Karaoke bar or the Arcade. Let's go to the Karaoke place, since almost no one books there during weekdays.


Aaaand now I see I've made a huge mistake.


Er, okay?

08-13-2009, 04:56 AM

Oh geez, now she's going to be dumping several pounds more worth of coins into the fountains.


At this point she goes a little crazy with the fountains...


And the date's now over. It was actually kinda fun, in a nervewracking sort of way.


I would pay good money to bring back Nameless and Belladona. Man, Igor doesn't know what he's missing.


I don't think wishes work that way Elizabeth...


Oh well, at least we get a key item out of it.

For some of Elizabeth's requests, you can get a key item that let's you fuse a Persona that is normally locked off, as meeting the requirements without it would punt you over to the nearest persona of that arcana. The Small Cheongsam, for example, let's us fuse Hua Po, a level 25 Magician Persona.


Anyway, that's it for Elizabeth for now. Let's head over to Student Council and get our work ethic on.


I honestly don't see the point. I mean, they're just uniforms.


Hey, hey now. Don't lecture me, I was agreeing with you!




And... rank up already? That's it?

08-13-2009, 04:57 AM

Hmm, you know, it has been a while since we've gone to Tartarus. Sure, why not?


Last we left off, we had a mid-boss to take care of, didn't we Let's save our game and head up there right now.


Music - Master of Tartarus (http://www.youtube.com/watch?v=afTT1USIFXA)

Best song in the game, really.

Anyway, the three Venus Eagles are our first real boss of the game so far, having much more HP than your average enemy and hitting quite a fair bit harder. Worse yet, scanning them doesn't reveal any weaknesses! What do we do?


The first thing you should do when fighting a master of Tartarus is to hunt for weaknesses. Most of them have some weakness to exploit so narrowing down your options is key to winning some fights. Note that it doesn't really matter if you win or lose while figuring out a boss - since you (should have) saved before a boss, you can just do a test run to work out a strategy before giving the battle a real shot next time.

For the Venus Eagles, they're weak spot is to Pierce attacks. There aren't many attacks at this point that use the Pierce element (or even at all, I think), however you should have picked up an extra Bow for your MC at this point so just slap one on and go to town.


Yukari's aces in the battle here thanks to her high Wind resist* and Bow attack. Note that you have to scan the enemy first in order for Yukari and the others to catch on to weaknesses; because of how the AI works on the normal setting, they'll only work on knocking down enemies once Mitsuru (and later Fuuka) relays the information to them via scan.

*I forgot to mention, but the elemental resists Yukari and Junpei have are actually much stronger than normal, reducing every attack down to single digits instead of halving it like normal. Effectively speaking, they may as well be immune to them.


Thumbs up for victory!


For our troubles, we win three Empress's Masks and a Bead Chain from them. The Masks are mostly items to be sold for cash (and lots of it), but the Bead Chain is extremely valuable, acting as a party full-heal in case of emergencies. It's very good indeed.


Mitsuru lies. There's only one or two new enemies here, and the rest are the same as before.

The only new guy we encounter here is the Obsessed Cupid. There's not much to say about them, as all they do is cast Garu from time to time and deal weak damage. Later Cupids also start incorporating Charm attacks into their repertoire, which makes them significantly more dangerous since a Charm character turns against you (and a charmed MC is uncontrollable).


Speaking of status effects, Emcee's weapon can apparently inflict poison from time to time. Poison's much more potent here than in other RPGs, shaving off a huge chunk of health whenever an enemy or ally inflicted with it makes an attack. It's also the only status effect not blocked by the ability Unshaken Will, which is the best source of status protection in the game.

The other status effects are much nastier though. The aforementioned Panic can shut down a party member completely until it wears off, preventing them from using their strongest attacks. Fear can sometimes prevent an ally from fighting and even force them to run away, Distress greatly increases the chance of getting hit my a critical attack, Enrage forces an ally to attack endlessly while greatly cutting their defenses at the expense of attack and Charm turns an ally against you completely. Needless to say, you'll want to be able to counter all of these at the drop of the hat or risk getting wiped out when they start getting used against you.

08-13-2009, 04:57 AM

Along our way up through the tower we come across a rare enemy! Wealth Hands have no offensive ability whatsoever, however they drop incredibly rare items and can run away at any given turn. Taking them out is essentially a crapshoot, but the coins you can sell from them as well as the void weapons you can use in weapon fusion (more on that later) are far too valuable to pass up. Long story short, kill them on sight whenever you can.


Emcee manages to pick up a few good Personas while climbing the tower, so let's take a look at what he's got.


I can't believe I kept forgetting to post Pixie's stats. And I even made a note about it when I was doing last week's write-up too. >_>

Anyway, as far as early game Personas go, Pixie's fantastic. She doesn't have any weaknesses, resists Zio attacks, and can heal with Dia. In addition to that, she also learns Rakunda, an ability that cuts one enemy's defenses, Pulinpa, a spell that inflicts Panic, which prevents one enemy from using any attacks, and Trafuri, a guaranteed escape spell. All in all, she's a solid persona and worth having on any team at this point.


Next up is Apsaras. She's our first Ice persona from the Priestess arcana and she's... okay, I guess. An ice resist is always nice, but that Slash weakness makes her very suspect since it's probably the most common physical type. She can cast Bufu to round out our arsenal though, and can heal poison and lower an enemy's hit/evasion thanks to Posumundi and Sukunda. The biggest draw for her, however, is that she completes the second half of Orpheus's Fusion Spell, Candenza, a powerful healing ability that restores everyone's HP by 50% and boost their hit/evasion rate. Not bad for a level 3 persona.


Lastly we've aquired Angel during our climb today, and she's pretty good. Her resistances don't really offer much since Light and Dark attacks won't becoming into play for a little while, but she can cast Garu, adding a third element to our arsenal. In addition to that she can heal mental status such as Fear, Panic and Distress thanks to Patra, can raise an ally's hit/evasion rate with Sukukaja, heal charm status with Charmdi and even instantly kill some enemies with Hama, the first light spell in the game.


Anyway, we reach the next checkpoint without too much fuss, however MC and Yukari get tired during the climb and we have to turn back since taking on a boss without saving is tantamount to suicide. Besides, MC and the team should be fine before tomorrow, right?




When lunch comes around, Kazushi tries to rope us into Kendo again, but we've got bigger plans.


You guys wanted Chihiro, and here she is. And all it took was three passes at her.


Chihiro is such a shrinking violet at first, having trouble even making the most casual conversation with others and stuttering with every other word. I guess it's this level of MOEness that makes people fall for her.

08-13-2009, 04:57 AM

A short walk later and we're already back at the dorm. But it turns out her home is in the other direction! Oops.


She's quick to apologize though. Man, I'm surprised no one's criticized her as being a moe-blob to the extreme yet.


And that's part one of the Justice S. Link.


Sheeeit. Looks like we might have some trouble with the bosses tonight; with Yukari out of comission and Emcee weakened, we'll be severely underpowered for tonight's Tartarus romp. Still, we can pull this off - we still have two more Elizabeth requests to finish before the end of tonight after all.


God, I hope so.


The second set of bosses we have to face are the Dancing Hands, which are a pain in the butt. Their only weakness is to strike attacks and the only one who can pull those off are Emcee. In addition to that, they have a wide repertoire of attacks to hurt you with and Orpheus's resistances aren't exactly optimal for the fight.


The first battle goes terribly, as you can imagine; Orpheus misses twice in a row and Emcee quickly gets mowed down from high-powered attacks. Now, let's think on this and figure out what went wrong, shall we?

Mistake #1: I put off Tartarus for too long. If you're aiming to complete all the requests in the game on-time, it's generally a good rule-of-thumb to do them as soon as you possibly can. Putting them off to the last minute like I did is asking for all sorts of trouble to happen.

Mistake #2: I let Yukari get tired the night before. I've said it before, and I'll say it again: If you're aiming for a more offensive strategy in a battle, having a secondary healer on hand is a MUST. If I simply charged my way to the top the night before and left her in good health, she'd still be available to shore up my defenses for the fight.

Mistake #3: I didn't savescum for good health at the bathroom earlier. There's a savepoint and a bathroom in the lobby for a reason, after all. If I remembered to save and kept trying until Emcee was in better condition, he'd be more resiliant to attacks and might've survived to land a successful hit.


Yep. Sucks, doesn't it?

08-13-2009, 04:58 AM

That said, the battle's far from unbeatable just yet and the second fight goes much more smoothly. Orpheus doesn't miss a single time, so having Junpei on standby while Emcee keeps them knocked down ends up sweeping the entire battle.


For our troubles, we get a Mazio Gem (an in-battle item that casts the electric-elemental Zio spell on all targets) and a couple of Chewing Souls to restore our SP with. Not bad! We'll definitely need a few of those later on.


First things first, we save before we continue the climb. If Junpei ever gets tired or Emcee dies, it'd be nice to not have to redo that entire fight.


Along the way up Tartarus, we run into a Grave Beetle. These guys are crazy strong and resiliant, but thankfully only appear solo instead of groups. That said, you'll want to keep them on perpetual knock down just so they don't turn on you and one-shot a weakened MC.


We win a Beetle Shell for our troubles, completing one of the last two requests we have left for Elizabeth this month. Hooray!


We also run into another new enemy, the Trance twins. These guys are wimps and I actually had trouble grabbing a screenshot of their status, since Junpei kept killing them before Mitsuru finished the scan.


Since we do NOT want Junpei to get tired and run off before we beat the next boss, the climb through the next section is very cautious. Virtually every fight is ran from, and shadows for the most part are avoided completely. I do fight a few Wealth Hands though.


The next boss fight only has a single enemy, but that means he's going to hit a lot harder as a result to make up for lack of numbers. Emcee makes a quick jump back to the foyer to heal and save...


...and quickly gets demolished. Hoo boy.

08-13-2009, 04:58 AM

However, you know what they say: when the going gets tough, the tough finds a new persona to use.


Even though we had to fuse Angel and (I think) Nekomata to get him, Ara Mitama is perfect for the next fight. He resists the Strike attacks that the next boss likes to throw around, can boost Emcee's and Junpei's defenses with Rakukaja while lowering the boss's with Rakunda, and is basically our ace in the hole for the next fight. He starts with Bash and Agi for attacks and also inherits Patra from Angel, adding on a little more support to his arsenal for us to take advantage of.

Further down the line, he also picks up Sukukaja as well as Sharp Student, a passive ability that lowers the chance of a critical hit landing on him. All in all, not bad!


First off, the nitty-gritty about the boss. Even though you can't tell here, he's immune to Slash attacks and resists Fire, making Junpei's job at working the offensive a bit of a pain. Still, his stats are fairly low all-around and we have Rakunda on-hand to boost the damage we deal so it's not all bad news.


With both Ara Mitama boosting Emcee's defenses and Cadenza healing and boosting his evasion, Emcee can now survive any attack Rampage Drive can throw at him (provided none of them go critical, of course). With these boosted defenses, the battle goes much better as Emcee keeps the team buffed while Junpei goes on the offensive.


The evasion boost from Cadenza also comes in handy, giving Emcee a lot of dodges and freeing up extra turns to batter the boss with. Nice, huh?


Eventually Rampage Drive goes down for the count on our third try, and we claim a few Balms of Life (full revive to an ally) from his rotting corpse. Try and end my Tartarus run, will you?


We also claim a bunch more healing items afterwards, the big one being the Soma. Somas are, quite frankly, the single best item in the game, refreshing the entire party's HP and SP in one fell swoop. Often you won't really need that kind of overkill, but stocking up on a bunch beforehand makes a certain optional boss a cinch as we'll see later.


Eventually we reach the barracade at the top! Hooray!


And finally we grab the Old Document at the top, finishing the last of Elizabeth's temporary requests.

08-13-2009, 04:58 AM

Uh... huh. That's great Elizabeth, really.


We get a crapton of cash from the Beetle Shell though, which is hella nice.


I'll take a look at it, thanks. /Leon


As a reward for retrieving the Old Document on time, Elizabeth hands us another one of those Godly Bead Chains for our troubles, further increasing our healing stock. As for casting Cadenza, we get a bunch of Agilao Gems, basically a higher power version of the Agi spells Emcee and Junpei have been using so far.


Hmm... might as well finish this one up, too.


Elizabeth is truly a renaissance woman, willing to explore even the most trivial curiosities.


She hands over a few revival beads as thanks, though we could already buy a bunch from the Pharmacy. Oh well, it saves us money at least.


Trying to grind for EXP now is suicide, so Emcee calls it a night for now.


Oh geez, not you too. Look, Emcee'll come when he wants too, okay Hidetoshi?


Besides, he's got Kendo practice today so nyeh.

08-13-2009, 04:59 AM

Pfft. What's wrong, getting tired already Kaz- What the Christ!?


Liar. Where's your puffer then, hmm?


"I love you."



No, not really. Woulda been pretty interesting though.


That's the spirit. Wreck that knee until you can't walk again!


Yeah, yeah, I heard you the first time. Still, I want to see some serious tendonitis here.


Don't worry, Mum's the word.


Oh, hey. Wanna head for a walk?



I guess pick-up lines really don't work. Huh.

08-13-2009, 04:59 AM

Yikes, sounds pretty annoying. They seriously have you clean their stuff for them?


Weight loss in the form of menial chores, huh? Doesn't seem like a very good trade-off to me.


Oh, it's fine. Convincing Kazushi to wreck his knee is always a blast.


Hell yeah, you know it. Take a look at these guns!




The Strength arcana's probably my favourite design out of the bunch. There's just something... mystical, I guess? About it that I can't help but like.


Everyone's healthy huh? Guess it's back to Tartarus for some last-minute levelling.


My goal for the first full moon is usually to hit level seven, just for that extra security in health. Technically it's possible to do it at the levels we're at now, but there's no reason not to level a bit while you still can.


I also fuse a few more personas at the Velvet Room to expand Emcee's arsenal a bit more. Omoikane here is fantastic. His only weakness is to an attack we won't be seeing for a while yet, making him much more resiliant than he looks. In addition to that, he's our first Zio user, giving us an electric attack that nothing can resist just yet, as well as Dia. Later on he picks up Enradi and Me Patra to cure Rage and other mental status effects with, as well as the passive ability Auto-Rakukaja, which does exactly what it says on the tin. He's probably the best early game persona available and worth fusing right away.


We also fuse Forneus while we're add it, who has a resistance to Ice that will most certainly come in handy for the coming fight (though the fire weakness is a little suspect). His starting abilities are pretty decent, Bufu and Bash giving him the standard attack arsenal, though it's Tarukaja that's particularly helpful since it buffs the amount of damage can deal by a considerable amount. Since we fused Ara Mitama to get him, he ends up inheriting Rakukaja and Rakunda from the bead, and later on picks up Auto-Sukukaja, Posumundi and our first Poison-inflicting ability of the game, Poisma, rounding out Emcee's support arsenal quite nicely.


And I think I'll end it there for today. While I'm eager to get on with the next story event, I think I've covered just about enough for tonight don't you think?

Next time: There's no getting offa this train we're on.

08-13-2009, 06:03 AM
She's quick to apologize though. Man, I'm surprised no one's criticized her as being a moe-blob to the extreme yet.
I don't think I even started her S-Link until my third playthrough. Lord, what an irritating archetype.

Could you take screenshots of the Old Documents' text? They end up having some fun information about one of the NPCs.

08-13-2009, 06:18 AM
Could you take screenshots of the Old Documents' text? They end up having some fun information about one of the NPCs.

Sure. I'll grab a few shots when I record the next part.

08-13-2009, 06:26 AM
"Cup of Knight"? Really?

08-13-2009, 07:50 AM
"Cup of Knight"? Really?

It was an honorable piece of equipment, used when your fair lady found out what you were doing with those damsels in distress you rescued.

08-13-2009, 02:08 PM

Eventually we reach the barracade at the top! Hooray!

And it's made of stacked school desks. It's enough to make you wonder what happens to all the stuff in the school when it transforms.

08-14-2009, 09:18 AM
"Cup of Knight"? Really?

I can't believe I didn't notice that! Good eye.

Anyway, part 5's been recorded and I should be able to get to work on the write-up tonight. I think I've gotten back into the swing of things so expect an update soon!

08-14-2009, 10:13 AM
In addition to that, we'll just take the time to show off that sweet Juzumaru we lucked into getting. ;)



Which explains all the dead rabbits in the Sumaru metropolitan area.

Along our way up through the tower we come across a rare enemy! Wealth Hands have no offensive ability whatsoever, however they drop incredibly rare items and can run away at any given turn. Taking them out is essentially a crapshoot, but the coins you can sell from them as well as the void weapons you can use in weapon fusion (more on that later) are far too valuable to pass up. Long story short, kill them on sight whenever you can.

I kept the Toy Bow throughout the whole game for the explicit purpose of hunting these down. Bows allow me to sneak up behind them at a distance, so they don't run away when I ambush them, and the Toy Bow has excellent accuracy to nullify the Wealth Hands' ridiculous Evasion.

Yep, it's time to head out on a date with Elizabeth!

Elizabeth's dates are awesome, especially because of the voice acting. She's so unbelievably alien, but she also provides a hilarious way to show the audience how our games and culture could baffle an unfamiliar observer. I started chuckling at the "makes sport of water" line, but my stomach hurt with laughter by the end of the date.



Well now you know why she charges so much for the Compendium.


I think she watched The Matrix: Reloaded.


I spent about 95% of the game reading that as "Revival Bread." I always wondered how dead allies ate it... until I remembered Pan de Muerto (http://en.wikipedia.org/wiki/Pan_de_muerto).

And it's made of stacked school desks. It's enough to make you wonder what happens to all the stuff in the school when it transforms.

http://www.the-weaving.com/images/temp/kenji_small.jpg "Aww, man! I left my lunchbox in my desk again! Oh, well, school's closed till tomorrow, I'm sure it'll be okay."



08-14-2009, 11:58 AM
http://www.the-weaving.com/images/temp/kenji_small.jpg "Aww, man! I left my lunchbox in my desk again! Oh, well, school's closed till tomorrow, I'm sure it'll be okay."



No wonder the damn thing's so strong. All this time, Kenji's been feeding it! That's it, he's off the list.

08-14-2009, 09:43 PM
No wonder the damn thing's so strong. All this time, Kenji's been feeding it! That's it, he's off the list.

Number 3 is the most important rule: No matter how much they cry, no matter how much they beg... never, ever, feed them after midnight.

Pajaro Pete
12-31-2009, 12:19 PM
I know I'm cutting it pretty close to the deadline, but I say you accept the things you cannot change and take him up on his offer.

12-31-2009, 04:30 PM
Oh hey, this thing.

No promises, but with a new computer, work finally slowing down and the next update already partly done, I might be able to pick things up soon. Stay tuned.

Pajaro Pete
01-01-2010, 09:36 AM
Too late mang, we're on autopilot until graduation. BTW, I think we're going to have a kareoke party after the ceremony, you should come along!

01-01-2010, 09:50 AM
Too late mang, we're on autopilot until graduation. BTW, I think we're going to have a kareoke party after the ceremony, you should come along!

Yay karaoke! Anyone want to veg out after?

01-31-2010, 11:08 AM
It's a full moon tonight.

02-09-2010, 07:30 PM

Screenshots have been taken, editing has begun, and I finally have enough days off in a row to get things started again. Expect an update this week.

03-01-2010, 02:35 AM

Hello, my name's Emcee Escher and I guess I'll be your MC for tonight. PapillonReel was too "preoccupied" (his words, not mine) to write up tonight's update, so he's slated me to take over for him for tonight's full moon. Not exactly the most exciting thing in the world but hey, it beats the reading material Mr. Ekoda keeps giving us.


Anyway, starting off I'll jump back and show off the Old Document as liquid requested. It doesn't really give us that much information about 5 W's/1 H of the events 10 years ago, but I'm guessing the rest of the series will make up for it.


First thing in the morning, Akihiko pays us a visit. I'll be honest, it'll be nice having Akihiko on the team because keeping Junpei and Yukari from tearing into each other is getting harder by the day.


Papillon mentioned earlier that today, along with two others, you have the entire day to make use of the Full Moon bonuses for fusion and yadda yadda yadda since the game doesn't quite take over on these nights just yet. Well, to be blunt, he was kinda wrong; we have to take today off in order to prepare for whatever shit goes down tonight.

Not that I'm complaining; the jerk worked me way too damn hard the past week and I need the break.


You unlock this door with the key of imagination. Beyond it is another dimension - a dimension of sound, a dimension of sight, a dimension of mind. You're moving into a land of both shadow and substance, things and ideas. You just crossed over into… the Dark Hour."


Kind of a boring hour, really. Mitsuru's just been tinkering away at her ham radio all night.


By which she means aliens from outer space. Kind of a conspiracy nut, that Kirijo-senpai.


"Now I'll never get those negatives of Big Foot and Elvis."


Stop it, Mitsy. You're making me blush!



By the way, if you're wondering how I know how all this despite being asleep… I have psychic powers. Nah, I'm just fooling - the cameras in the building are DH-proof so I'm just running a recording of it for you guys. And to think, you guys don't think I care.

03-01-2010, 02:38 AM

Quick! Stock up on water so the aliens with the really stupid weakness won't come after us! Haha, that was such an awful movie


Oh no. So you're telling me another demented clown-hand spider thing with knives is going to come after me tonight? I still have nightmares from the thing.


Yes, because mortal danger is a family-friendly activity. Bring your friends!




I just hope we don't bite the big one.


Good thing there's a band of troubled teens with special powers here to set things straight, amirite? Though you have to wonder, why hasn't anyone else developed powers to fight these things yet? Or, for that matter, why haven't major disasters like the one we're hoping to prevent tonight come up before?

In all honesty, this whole thing doesn't really seem all that well-thought out


Wait no, forget that noise. Junpei's got it right; we're here to kick ass and chew bubblegum, and we're all out of gum.


Except Akihiko, heh.


I kinda feel bad for the guy, though… at least, I would, if it wasn't for the fact he got bitten in the ass by a Cowardly Maya last month.


But thou must!

03-01-2010, 02:39 AM

Anyway, fast-forwarding a bit now. I get elected leader again because who's got two thumbs and kicks major ass? THIS GUY.


You'll be singing a different tune when I send you to the frontlines to die, soldier. Now drop and gimme fifty!


Annnd fade to black.


So the rich girl with the tinfoil hat and severe paranoia has ditched us the night of potential disaster? Why am I not surprised?


I just hope there aren't any werewolves out tonight. Better stay away from 'em, they can rip your lungs out, Jun.


Though, heh, I'd like to meet their tailAAAAAGGGGHHH




I am seriously >:|-ing at you right now, Mitsy.


Well what about your bike, then? And don't just hand-wave it like you do everything else that gets in the way of your conspiracy theories, like you did when I asked you why the computer ate my homework last night.



Are you serious.

03-01-2010, 02:41 AM

Anyway, let's get this over with already. Mission Start! (http://www.youtube.com/watch?v=02mFLh0XuHk#t=13m25s)


Updates on Yukari and Junpei, in case you were wondering. Not really much to say about those two, other than that Takeba's picked up her first attack spell (the wind spell, Garu).


We run on some train tracks for a bit. Nothing happens.

I feel like this whole segment could be replaced by a long ladder climb. Bleh.


Yukari's got the gist of it. The whole thing smells fishy to me.


Yeah, just like how you really saw the Abominable Snowman in the alleyway last week. I bet his name isn't really even Christopher, is it?


Tch, fine.


Then don't climb up the ladder first, dumbbutts.


Okay, so. We're on the train now and there aren't any shadows here. Are you sure this isn't just another false positive, Mitsy?


Huh? You're right, Yukari. That IS str-


It's a trap!

03-01-2010, 02:43 AM

What the hell is that even supposed to mean? Stop making stuff up!


Dun dun dun?


Well, you know the drill. Time to head further in and kick some shadow ass. Onwards!


Man, now they're just taking the piss, aren't they. I swear, the things I put up with for this dingy old club.


Geez, finally. Baby baby baby-


Bab-Hey, where are you going? The fun's just getting started. :(


Welp, this sure is a bit of a dilemma. If we don't move, then DISASTER but if we do we might get killed? Huh... I'll just stand over here while you guys figure this-


Crap. Uh, I guess we should wait and see then? Since it might be a trap and all and getting ourselves killed is kinda-sorta the last thing we want to do.


And the resident beefhead rushes in anyway. Who the hell honestly thought going ahead with an inexperienced, teen-lead midnight patrol group was a good idea anyway? What the heck have I even gotten myself into with this?

Man, muscleheads? Hate 'em.

03-01-2010, 02:45 AM

And just when things couldn't get worse, those Shadows ambush us anyway. Jerks.


Nothing a good zapping from Omoikane can't deal with though. U PERSONA: GOOD.


Looks like we've got no choice, then. But then, did we ever really have a choice to begin with?


A few cars up? That's not too bad; we should be able to reach him in no-


Nevermind, looks like it's Battle-



You know, if these guys weren't being such dicks right now I could almost admire then for their audactity. Their sense of timing is downright impeccable.


Papillon left me a few notes on these guys, so let's skim through it a bit. *ahem*

The shadows you face on the train aren't much different from the ones we found in Tartarus the past month. Agi is the prevaling weakness for a good number of them, however Zio is an excellent spell to have as well as there aren't any shadows at this point that can resist it. As such, Omoikane is, again, a great fit for your team as it can blast through most of the shadows here with little effort at all. In addition to that, it also doesn't have any weaknesses to any currently available Shadow attacks so you can fire away free of any worry of knockdown - aside from the rare critical hit, of course.

With that in mind, the strategy is the same as it's ever been: blast away as quickly as you can, and heal the moment your HP starts to dip. Safety first, and all that.

Okay, so, uh, yeah. I guess that about covers it.


After the grind the last few floors of Tartarus were, it's a bit shocking how easy all of this stuff is. Anyway, better catch up to Junpei before we find him boarding the soul train.

03-01-2010, 02:48 AM

Gee, why am I not surprised.


To be fair though, he's actually doing pretty well. Not anyone can conjure up some cartoony clouds of dust when they fight, after all.


As annoying as the last half-hour's been, you have to admit Junpei works well when the heat is on. Things are starting to get fired up in here.


Oh right, I'm supposed to be angry at Junpei right now. WAY TO GO IDYOT.


That… doesn't sound good.


Oh dear, that doesn't sound good at all.


It's time to pose as a team 'cause shit just got real, yo.


For once, Junpei, I believe we're in agreement.

03-01-2010, 02:49 AM

Don't ease your pace, 'cause the enemy's brutal
The moment truth, there ain't no truce
You're the only one. One world, one love
But the battle goes on - Shadow of Mass Destruction.


Ooh yeah- Wait, oh no


We're on a speeding train that's going to collide with another train any second now. What the hell do you think, Mitsuru?


That… seems to be the case. I, uh… I think I'm at a loss, here.


But nevermind that, we're on a deadline here so let's wrap this one up. Boss battle time!


Music - Master of Shadow (http://www.youtube.com/watch?v=JDv5xhqq7Iw)

Jeezus, that "come hither" look she has is freaking me out. It's like something out of a bad hentai comic. ...Not that I would know anything about that.


Also, having "B J" written on her chest is about as subtle as a hammer, guys. What the hell.

So, here's what we know about the first boss. She repels Ice and is immune to Light and Dark attacks, so odds are she'll be focusing on hitting us with Bufu spells this entire battle and getting in a cheap win is out of the question (even though we technically couldn't even pull it off right now anyway). In addition to that, Junpei and Yukari aren't exactly the brightest bulbs of the bunch, so we'll pretty much have to baby them this entire battle.


Fortunately, I was lucky enough to bring our ace in the hole to the fight. Forneus here can boost our attack to make up for the limited time, and can Bash away at Priestess for damage on the side. He also resists ice, so, barring an unlucky hit, damage shouldn't be too much of an issue.


I have to hand it to Junpei, he knows how to swing a Katana really hard. Shame his form's awful, though.

03-01-2010, 02:51 AM

Oh joy, it looks like Priestess can summon minions to drag things out here. At least they're weak against Ice, so our buddy Forneus can chain them for easy knockdowns - matter of fact, that's probably our best bet for the fight right now!


Well, uh, that went badly.

Current status: We're pretty much screwed. Damage is starting to pile up, the clock's counting down and we've barely dented the boss so far. It's been fun, guys. :/


Wait, no, hold that thought. Luck's on our side tonight, baby, and a critical hit and lucky poison from the sword in my hand brings us back in the game.


Never thought I'd be saying this, but thank God for deadly poison.


Sorry to jet, but I'm in a hurry.



That's the million dollar question, Junpei. Now watch as we slow to a gentle stop and rake in the glory as we save the day.


Wait, what

03-01-2010, 02:52 AM

N-no, hit the brakes!


I can't stop this thiiing-





Yep. It's not like we were in any real danger - the other train was still just a minute away.


Well, these two babies could use a hand, I guess. Man, it's like they've never been in a major life-threatening situation before.


Roger, I'm heading back to Corneria Iwatodai.


Anyway, enough of this craziness. I'm ready to pass out from exhaustion and could use a bite to eat. You coming, Takeba?


But not before we take this relationship to the next level. Aw yeah.

03-01-2010, 02:54 AM

Oh hey, looks like we learned a new tactic after our every strategy pretty much fell apart today. In the spirit of today's theme of screwing up, this one isn't even helpful at all!


Well, aside from the seats Junpei cut up with his katana. …Aaand the person Yukari accidentally shot with her bow. And all the damage done to the front of the car by the shadows, not to mention all the fires and blown open doors from various persona use and… Let's just mark it down as collateral and leave it at that.


Zif Bang Boom! Shadow creatures take over the last train? These ain't your daddy's bedtime monsters!


You're just bitter because you didn't get to beat any of them up.


Huh? What?


What's with all this cryptic nonsense? Sheesh, sometimes it's a pain watching old security videos instead of getting information first-hand.


Oh my, is fearless leader showing a moment of weakness? Hmm...



03-01-2010, 02:55 AM

!!! You're not serious.


Goddamn. I should really give Ikutsuki some more credit.

Anyway, guess I should gather my thoughts for the night and head to sleep. It's been fun, guys! Hopefully PR will give me the chance to step on my soapbox more often.



Next time: Shadow Madness! Also, a well-timed fusion that breaks the game wide open. Stay tuned~

03-01-2010, 12:57 PM
It's special.
Heh. That's still one of my favorite moments in the game.

Also, having "B J" written on her chest is about as subtle as a hammer, guys. What the hell.

Fun fact! It refers to the pillars of Boaz and Jachin (http://en.wikipedia.org/wiki/Boaz_and_Jachin#Boaz_and_Jachin) in Solomon's temple, commonly associated with the Priestess tarot design (http://en.wikipedia.org/wiki/File:RWS_Tarot_02_High_Priestess.jpg). Mind you, since there's the whole pillar ↔ phallic symbol thing going on, it's not really that much more subtle. Though still more so than next month's Shadow boss.


03-01-2010, 01:52 PM

In the middle of battle? Try in the middle of conversations. Guy can switch personalities to sweet-talk people into fulfilling his own nefarious ends!



Are you serious.

It really is special! It doesn't run on gas and electricity. It runs on the souls of Mitsuru fanboys that toss themselves happily in front of it.


Man, is it me, or does the Moon look HUGE in those pics, like it's gonna crash into Tartarus?

Incidentally, it's nice to acknowledge Tartarus itself while going out to fight in the city. It'd be interesting to know how far away the Shadows spread from it during the Dark Hour, see if there are other places getting attacked at the same time.


Nothing a good zapping from Omoikane can't deal with though. U PERSONA: GOOD.

I always enjoy summoning Omoikane in P3. Blow your brain outta your skull! See it fry foes with lightning!


N-no, hit the brakes!


"Quick! Go and Suplex the locomotive! I saw it on TV once!"


Where are those from?


Anyway, enough of this craziness. I'm ready to pass out from exhaustion and could use a bite to eat. You coming, Takeba?

I don't think there's anything open at this hour, though. Maybe the drive-thru, but seeing a bag of takeout hovering mysteriously between a coffin at the register and a coffin in a car is kinda unnerving.

03-01-2010, 01:54 PM
Where are those from?

Star Fox 64! (http://www.youtube.com/watch?v=1SBftAX6FWg)

03-01-2010, 07:56 PM
Where are those from?