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Brickroad
04-23-2009, 01:48 PM
A year ago someone made a topic over in Television Games to discuss our favorite FF1 parties. Being an FF1 guru of some renown I had a lot to say in that topic, and it inspired me to replay the game with a party picked out by you guys. Eventually that gave way to the entire Let's Play forum and since then we've had dozens of LPs of all kinds of games in many different styles by many different people.

To celebrate one year of awesome LPs here at Talking Time, I'm delighted to present...

http://scibbe.com/stash/ff1/blackvswhite.jpg
Bl.MAGE vs. Wh.MAGE
The Ultimate Solo Showdown!!

That's right, in this topic you lucky, lucky people get TWO FF1 solos for the price of one! I'll be taking the helm of a lone black mage (Bl.MAGE) who will face off against the venerable McDohl, who will be piloting a solitary white mage (Wh.MAGE).

Years ago a spunky Bl.MAGE named DOUG and a fiesty Wh.MAGE named KATE were among the first initiates into the FF1 Solo Club, an elite band of IRC chatters who were bad enough dudes to thwomp CHAOS with but a single party member. In the years since McDohl and I have honed our FF1 skills to a razor-sharp edge. The competition will be fierce and the shit-talking is expected to reach ridonkulous levels. We're both in it to win it and we're all outta gum.

So what's it gonna be, loyal readers? Black or White? Staff or Hammer? NUKE or FADE? Straw hat or red-trimmed robe? Pick a side and cheer us on!

(Also each of our mages will be needing names. Four letter max, and tradition dictates they be in ALL CAPS. Also each mage will be dragging around three corpses for the entire game, so feel free to suggest jobs/names for them as well.)

McDohl
04-23-2009, 01:50 PM
I suggest your name your Bl.MAGE LOSE, because that's exactly what he's going to do.

Balrog
04-23-2009, 01:54 PM
Name the Black Mage Orko.

PapillonReel
04-23-2009, 01:56 PM
Oh shi-

BURN 'n' HEAL, if you'd please. I think I'll remain neutral for now, at least until there's a decisive winner in this hoedown of a showdown.

Brickroad
04-23-2009, 01:56 PM
I suggest your name your Bl.MAGE LOSE, because that's exactly what he's going to do.

Oh yeah? Well you should name your Wh.MAGE SKUB, because he's already got a lot of experience sucking!

Willm
04-23-2009, 01:58 PM
I have the urge to flip a light switch on and off rapidly while yelling "Fight fight fight fight!"

Black Mage = JOCK
White Mage = ROCK

djSyndrome
04-23-2009, 01:58 PM
MCCN

OBMA

PapillonReel
04-23-2009, 01:58 PM
Whoops, changed my mind. It has to be LOSE and SKUB.

Ample Vigour
04-23-2009, 01:59 PM
What are the ground rules? Are there going to be job upgrades from Bahamut?

McDohl gonna beat you so ugly.

So ugly.

Balrog
04-23-2009, 02:10 PM
MCCN

OBMA

THIS!

Zef
04-23-2009, 02:13 PM
IKA

RUGA

McDohl
04-23-2009, 02:13 PM
MCCN

OBMA

If we're going for this, then Brickroad should have for corpse names HLRY, JOHN, and DNIS, and I should have MIKE, MITT, and RON.

Balrog
04-23-2009, 02:15 PM
Damn, Zef's is really good too.

PapillonReel
04-23-2009, 02:15 PM
Oh, and just to raise the stakes, the loser should have to complete a THIEF solo and document their suffering in brief for the forum. I wanna see some bloodshed, people!

Man, I don't even know what I want for names anymore. I really like IKA and RUGA, though.

spineshark
04-23-2009, 02:17 PM
If we're going for this, then Brickroad should have for corpse names HLRY, JOHN, and BILL (http://en.wikipedia.org/wiki/Bill_Richardson_(politician)), and I should have MIKE, MITT, and RUDY.
But anyway, I'm a White Mage fan myself. And really like Zef's.

ChefCthulhu
04-23-2009, 02:18 PM
Bl Mage: Orko
Wh Mage: Poop

Eddie
04-23-2009, 02:22 PM
Come on guys, mage relations have taken a dramatic turn ever since the late 80s. We saw Tellah die in '91, and saw magic given to all individuals (who had the appropriate magicite) in '94.

Since then there has been a long history of white magic and black magic getting together. Sometimes it's resulted in the two mixing, such as into grey magic (again, magicite), or celebrating greater diversity by defining themselves not based on the colour of their users robes, but instead on whether they manipulated time, or maybe we'll call it "arcane." I guess.

So lets celebrate magical DIVERSITY.

I say the White Mage should be called WASP, for representing the beauty of an insect that can both fly gracefully through the air and murder other insects with deadly precision, and the Black Mage should be called AFRO, a combination of those letters symbolizing those whose life has been lost because of the bitter divide that we cannot conquer without love: (A)erith, (F)usuya, members of the (R)onso tribe, and Dr. (O)dine.

(no I am NOT stretching!)

- Eddie

WreckTheLaw
04-23-2009, 02:23 PM
I barely post here at TT anymore, despite having a Timer writing for me now. So let that work towards emphasizing this following point:

Dearest McDohl,

Enjoy your boring fucking game, you RUSEing motherfucker.

Yours forever,
Austin

EDIT: McDohl did some sad faced type emoticons, even though I promised that I'd be his for eternity. So yeah, here's my official endorsement: White Mage rah rah rah, White Mage plft.

Super Megaman X
04-23-2009, 02:26 PM
BLM: CHMP
WHM: KING (yes, I know they both suck)

Sorry, Brick, but McDohl's gonna take your ass, all the way.

MCBanjoMike
04-23-2009, 02:26 PM
White Mage? What's he gonna do, heal the monsters to death? Why don't you name him GAND(hi) and have him go on hunger strike until Chaos agrees to disrupt his time loop.

No sir, I'm in the Black corner all the way. You should name him MAX, for James Clerk Maxwell, the master of electrodynamics. You should also make him learn every LIT spell in the game.

As for the corpses in your parties, they should all be named after famous, dead RPG characters: AERI, GREM, LEO, GALF, CRON, AURN, TELL, etc.

Say, how is the winner of this little kerfuffle going to be decided, anyway?

Falselogic
04-23-2009, 02:27 PM
I like LOSE and SKUB! I'll be cheering for LOSE of couse as I've always had a soft spot for Black Mages...

random tangent: What's the comic strip that uses FF pixel art to tell a terrible story in which BM is incredibly evil and Fighter is a moron?

Tanto
04-23-2009, 02:28 PM
random tangent: What's the comic strip that uses FF pixel art to tell a terrible story in which BM is incredibly evil and Fighter is a moron?

8-Bit Theater (http://www.nuklearpower.com). It's been stuck near the end for months.

SpoonyGundam
04-23-2009, 02:43 PM
IKA

RUGA

http://img510.imageshack.us/img510/9738/244512.jpg

Balrog
04-23-2009, 02:45 PM
Mike, spoilerz

Falselogic
04-23-2009, 02:58 PM
8-Bit Theater (http://www.nuklearpower.com).

That was it thanks!

Oh for corpses you should have 3 white mages, and of course McDohl should have 3 black mages

Posaune
04-23-2009, 02:59 PM
We saw Tellah die in '91..

Do you remember where you were when Tellah died on that fateful day?

Anyway, I suggest naming the white mage LADY (I know it is supposed to be a boy, but I honestly can't make the mental switch).

mr_bungle700
04-23-2009, 02:59 PM
IKA and RUGA

As for the corpses in your parties, they should all be named after famous, dead RPG characters: AERI, GREM, LEO, GALF, CRON, AURN, TELL, etc.

Also this.

MCBanjoMike
04-23-2009, 03:02 PM
That was it thanks!

Oh for corpses you should have 3 white mages, and of course McDohl should have 3 black mages

Or vice-versa, they could each be the last surviving members of exploratory expeditions from the kindgoms of Bl. and Wh., carrying the corpses of their fallen comrades with them for a proper burial upon their eventual return.

IKA and RUGA

If we're going to go with those, can we change IKA to IKE?

djSyndrome
04-23-2009, 03:11 PM
If we're going to go with those, can we change IKA to IKE?

No, it should stay IKA. The thought of a squid attacking Kraken (if he gets that far) is mildly humorous.

The Dread Cthulhu
04-23-2009, 03:11 PM
Yeah, how will you decide this?

Oh, and just to raise the stakes, the loser should have to complete a THIEF solo and document their suffering in brief for the forum. I wanna see some bloodshed, people!

QFT

Black Mage all the way, until I find what they're competing in.

OBMA

MCCN

Rai
04-23-2009, 03:21 PM
Hippie speak

Now now Eddie, we don't need any of that hippie speak here in America. Here, we choose sides. Like the side that has NUKE or the side that has AMUT.

So which side are you on? The one with awesome magic, or the one with AMUT?

(By the way, I'm tossing in my vote for IKA and RUGA.)

Thraeg
04-23-2009, 03:36 PM
Another vote for IKA and RUGA, with parties full of famous dead RPG characters.

ringworm
04-23-2009, 03:36 PM
with parties
You lose your vote.

spineshark
04-23-2009, 03:44 PM
Uhh, or you could read the rest of that sentence and the thread, and then it might actually make sense.

Hughtron
04-23-2009, 03:48 PM
Name them both MIKE

Because it doesn't matter if you're black or white.

Knight
04-23-2009, 03:50 PM
I don't have any good ideas for names, but my vote is on Brickroad. I do like Boojum's suggestion for having the dead party members being named after other dead RPG heroes though.

Thraeg
04-23-2009, 03:52 PM
It was actually MCBanjoMike's idea -- I was just jumping on the bandwagon.

Posaune
04-23-2009, 03:56 PM
I dunno guys, I feel like if we got 4 letters we should use 'em all.

I don't know why though!

PapillonReel
04-23-2009, 03:57 PM
Name them MIKE and IKE

Zef
04-23-2009, 04:01 PM
That was it thanks!

Oh for corpses you should have 3 white mages, and of course McDohl should have 3 black mages

The Black Mage should be lugging around the corpses of three famous White ones. ROSA, YUNA, GRNT/DGGR (or EIKO.)

Conversely, Whitey would be dragging the carcasses of VIVI, RYDI, LULU, and, uh... ZOID. For all the Zoidbergs in your path.

QFT


...I just thought of one of the Mages being "Quoted For Truth" while the other is "Quit Fucking Trolling."

ringworm
04-23-2009, 04:02 PM
Uhh, or you could read the rest of that sentence and the thread, and then it might actually make sense.
I'd rather not, and then look like an idiot.

It's how I roll.

Oathbreaker
04-23-2009, 04:05 PM
Those Wh.Mage robes sure are stylish. *cheers on McDohl*

I suck with names, so I'll throw in with LOSE and SKUB.

Without high stakes, this competition is near-meaningless, so I'm also in favor of the loser having to do a solo Thief run.

Remember, lots of bloodshed.

Edit:
The Black Mage should be lugging around the corpses of three famous White ones. ROSA, YUNA, GRNT/DGGR (or EIKO.)

Conversely, Whitey would be dragging the carcasses of VIVI, RYDI, LULU, and, uh... ZOID. For all the Zoidbergs in your path.

This.

Octopus Prime
04-23-2009, 04:08 PM
I'm totally down with IKA and RUGA.

And that also means that Bl.Mage is going to win, because I'm throwing my votes towards him.

And I vote with my dollars.

kaisel
04-23-2009, 04:43 PM
So many good names, MIKE and IKE or IKA and RUGA are acceptable. Alternatively, you can name them after their tactics (from what I remember from the FF1 LP) RUSE and SABR.

Oh, and just to raise the stakes, the loser should have to complete a THIEF solo and document their suffering in brief for the forum. I wanna see some bloodshed, people!

Man, I don't even know what I want for names anymore. I really like IKA and RUGA, though.

This.

Brickroad
04-23-2009, 04:48 PM
I would just like to remind everyone that in my FF1 LP I kept very careful track of every single useful thing my Wh.MAGE did over the course of the entire game.

The grand total was FIVE. Five actions in the ENTIRE GAME that were actually useful. And one of those was a JOKE.

Incidentally, JOKE would be another good name for a Wh.MAGE.

PapillonReel
04-23-2009, 04:49 PM
$50 says that the Bl.MAGE stalls on the PIRATEs.

$100 says Wh.MAGE on Garland.

SlimJimm
04-23-2009, 04:53 PM
WHM = BRIK
BLM = MDOL

McDohl
04-23-2009, 05:10 PM
I would just like to remind everyone that in my FF1 LP I kept very careful track of every single useful thing my Wh.MAGE did over the course of the entire game.

The grand total was FIVE. Five actions in the ENTIRE GAME that were actually useful. And one of those was a JOKE.

Incidentally, JOKE would be another good name for a Wh.MAGE.

DEAD would be a good one for a Bl.MAGE, since if you don't one shot shit, you're DEAD.

Adrenaline
04-23-2009, 05:15 PM
I will root for the White Mage since I like underdogs.

Name the Black Mage DICK and the White one DOC.

SilentSnake
04-23-2009, 05:18 PM
So is the White Mage male or female?

Yeah I went there.

dwolfe
04-23-2009, 05:20 PM
I would just like to remind everyone that in my FF1 LP I kept very careful track of every single useful thing my Wh.MAGE did over the course of the entire game.

The grand total was FIVE. Five actions in the ENTIRE GAME that were actually useful. And one of those was a JOKE.

Incidentally, JOKE would be another good name for a Wh.MAGE.

Are you going to watch by level or time played? Any save scumming to avoid random battles allowed?

We need some RULES man!

Octopus Prime
04-23-2009, 05:21 PM
So is the White Mage male or female?

Yeah I went there.

The same gender as YOUR MOM!



...wait, what?

Hughtron
04-23-2009, 05:24 PM
Are you going to watch by level or time played? Any save scumming to avoid random battles allowed?

We need some RULES man!

It should be OG: locked in a room on two NESes until one man emerges victorious.

SuperRube
04-23-2009, 05:28 PM
FUCK and COCK

I just feel like being vulgar.

...FUCKCOCK

Zef
04-23-2009, 05:32 PM
So is the White Mage male or female?

http://i296.photobucket.com/albums/mm166/AerithStrife/Quina.jpg

SilentSnake
04-23-2009, 05:36 PM
Don't be silly. That's a Blue Mage.

MCBanjoMike
04-23-2009, 05:42 PM
Name them both MIKE

Because it doesn't matter if you're black or white.

This would be extremely hilarious, if only for me. When I was 10 or so, I rented Final Fantasy and played it with my best friend. We decided that we'd each get two characters; I named both of mine MIKE.

One of them was a Bl.MAGE.

(Our Wh.MAGE was named Sal, because seriously, she's totally a girl.)

PapillonReel
04-23-2009, 05:44 PM
http://i690.photobucket.com/albums/vv265/PapillonReel2/Final%20Fantasy%20Sprites/Final%20Fantasy%20I/WhiteWizard.gif

That ain't no boy, son.

Falselogic
04-23-2009, 05:46 PM
http://i690.photobucket.com/albums/vv265/PapillonReel2/Final%20Fantasy%20Sprites/Final%20Fantasy%20I/WhiteWizard.gif

That ain't no boy, son.


It could be a man who happens to be a heavy metal fan?

Pajaro Pete
04-23-2009, 05:51 PM
Well no, because the White Wizard is wearing white, not a black t-shirt.

MCBanjoMike
04-23-2009, 06:13 PM
Actually, our faith in the fact that SAL was a girl was shaken by the class transformation. If she's a woman, she's got a pretty manly jawline.

Totally a woman.

Posaune
04-23-2009, 06:18 PM
Yeah the class transformation one looks like a duder with long fantasy hair.

spineshark
04-23-2009, 07:11 PM
$100 says Wh.MAGE on Garland.
If only the WhMage were immune to being knocked all down!

(I still don't have strong feelings for this game, but Garland's line is one of the best ever in video games)

Sporophyte
04-23-2009, 07:13 PM
Anyone talking trash about the White Mage is severly underestimating the glorious power of HARM. FADE isn't bad either.

Nobuyuki
04-23-2009, 07:19 PM
Bl.MAGEs are all flash, no substance. Literally, you just hack at one of them and all their gooey bits come out. Wh.MAGEs, on the other hand, are dependable. We all know that slow and steady is best, so with that in mind I throw down for Wh.MAGE.

And I vote that our Bl.MAGE be named JERK.

poetfox
04-23-2009, 07:19 PM
I recall hating the fact that, way back in the day, to be a useful White Mage in FFXI, I had to level Black Mage. That made me so mad. All I wanted was to heal people! And to skill chain my hammer move as a white mage.

But yeah, I'm a support magic person. So yeah, White Mage ALL THE WAY.

For names? How about LIFE and DETH? To make the duel all the more dramatic.

DemoWeasel
04-23-2009, 07:24 PM
MCCN/OBMA '09

estragon
04-23-2009, 07:30 PM
LIFE and DETH? To make the duel all the more dramatic.


I like this. It's just stupid enough.

Posaune
04-23-2009, 07:38 PM
I like this. It's just stupid enough.

LYFE and DETH is too stupid, though. Right?

Pajaro Pete
04-23-2009, 08:23 PM
LAIF?
RAIF?

Coinspinner
04-23-2009, 08:48 PM
http://i690.photobucket.com/albums/vv265/PapillonReel2/Final%20Fantasy%20Sprites/Final%20Fantasy%20I/WhiteWizard.gif

That ain't no boy, son.

Yup. That's there's a man.

Bongo Bill
04-23-2009, 09:30 PM
Bl.MAGE: HURP
Wh.MAGE: DURP

Nobuyuki
04-23-2009, 10:08 PM
PALM and PORM

Gredlen
04-23-2009, 10:10 PM
ESCA

FLWN

McClain
04-23-2009, 10:18 PM
Hmmm, I don't know the advance solo play on FF enough to make a pick. My gut says black mage, but I'm sure whitey has some powerful tricks for later on.

How are we scoring this? It is a race (in game clock) or a death count or what? Or is it going to be a more moral victory, to be voted on by us loyal fans?

Names... I'm going HAT vs. ROBE, because that's just stupid enough to remember.

I also vote for a penalty for the loser, and it sounds like Thief solo is a good one (though I thought black belt was the worse to solo).

Let's get this show on the road! I want to see some blood!

mr_bungle700
04-23-2009, 10:35 PM
PALM and PORM

Oooh, that's a good one.

Bongo Bill
04-23-2009, 10:47 PM
GOOD and EVIL

Bongo Bill
04-23-2009, 11:25 PM
GOOD and BEST

Odin
04-23-2009, 11:30 PM
MCCN and OBMA, totally.

Even though my brother-in-law, who has quite a bit of experience in the FFI arena (currently running a solo THIEF game himself) calls White, I have to call Black because I have faith in the little guy.

Bongo Bill
04-23-2009, 11:34 PM
CAIN and ABEL

Sanagi
04-23-2009, 11:35 PM
I'll take the SKUB idea a little further and suggest ANTI and PRO.

I just want to mention that my best FF party names ever were two ninjas named Bad and Ass and two Black Mages named Mo and Fo.

Issun
04-24-2009, 12:35 AM
Bl. Mage: TSTY
W. Mage: FROG

No see, it stands for Tastyfrog. Really. I am in soooo much trouble.

Ruik
04-24-2009, 12:45 AM
I was going to vote IKA and RUGA (but which is which?) but ANTI and PRO is tempting as well... Nah, IKA and RUGA fo' sho.

Also, I'll toss in with Bl. Mage. FADE is game breaking, but I recall an item that does the same thing from Brickroad's LP.

Mazian
04-24-2009, 01:07 AM
I like IKA/RUGA.

However, as long as we're going back to that era, you could also use SALT-n-PEPA.

Taeryn
04-24-2009, 06:49 AM
I really like many of the name suggestions.... IKA/RUGA, GOOD/EVIL, JOKE/DEAD (or having Brick name Mcdohl's and vice versa).

I'm really torn on sides. In FFXI, I played a BLM first, but a WHM the longest and probably felt the most fufilled as a WHM. But then nothing felt better than nuking... I can't decide...

Balrog
04-24-2009, 10:22 AM
POP & LOCK

Oh man, I wish I would've named my DQV kids that.

Brickroad
04-24-2009, 10:22 AM
We're going to go with IKA/RUGA, each carrying the corpses named after our opponent's mages.

Feel free to keep shit-talking on our behalf, though! First update should be ready over the weekend.

PapillonReel
04-24-2009, 10:24 AM
"Our frothing demand for this Let's Play increases."
-Talking Time

McClain
04-24-2009, 11:12 AM
In the spirit of trash talking and demoralizing, I think the parties for the Black Mage should be three dead White Mages, and the White Mages should be three dead Black Mages, with appropriate trash-talky names (SUCK, LOSE, FAIL, DEAD, WIMP, etc.)

Ruik
04-24-2009, 11:49 AM
http://i95.photobucket.com/albums/l142/d1r3/beartato-trashtalk.gif

White Mage smells bad and is going to lose.

Kirin
04-24-2009, 02:31 PM
Oh man, I am late to the party. This will be awesome.

(Had I been earlier, I was going to suggest that you already had perfectly good name in the original post: NUKE and FADE.)

Issun
04-24-2009, 02:35 PM
"Our frothing demand for Let's Play increase."
-Talking Time

fix'd

Alixsar
04-24-2009, 03:08 PM
How the hell is this four pages already? No one's even done anything yet.

Name suggestions: TACO and BELL. BIGG (or VICK) and WDGE.

You should name him MAX, for James Clerk Maxwell, the master of electrodynamics. You should also make him learn every LIT spell in the game.

Mike, stop asking people to name characters after James Clerk Maxwell. I gave you a Lich! A Lich in Ogre Battle, no less (where Lichs are insanely broken)! What more do you want?

MCBanjoMike
04-24-2009, 03:17 PM
Mike, stop asking people to name characters after James Clerk Maxwell. I gave you a Lich! A Lich in Ogre Battle, no less (where Lichs are insanely broken)! What more do you want?

And look at how much ass he kicked! I just wanted to give Brick the best possible shot at winning...not that he needs the help. 'Cause Bl.MAGEs are obviously total ass-kicking machines.

Alixsar
04-24-2009, 03:20 PM
And look at how much ass he kicked! I just wanted to give Brick the best possible shot at winning...not that he needs the help. 'Cause Bl.MAGEs are obviously total ass-kicking machines.

Exactly. He doesn't need the help. Black Mage has got this.

BEAT
04-24-2009, 03:44 PM
Well I missed the naming boat, but i would have suggested, no, Demanded "MTHR" and "FUKR". Because I'm apparently 12 years old.

Sanagi
04-24-2009, 04:27 PM
In the spirit of trash talking and demoralizing, I think the parties for the Black Mage should be three dead White Mages, and the White Mages should be three dead Black Mages, with appropriate trash-talky names (SUCK, LOSE, FAIL, DEAD, WIMP, etc.)
Reminds me of the time I attempted a 4-black belt game... I'm pretty sure I used two or three of those names.

Torgo
04-24-2009, 05:20 PM
SKUB was a dead weight last year. Brick's got this thing in the bag.

Alixsar
04-24-2009, 05:44 PM
How the hell is this LP going to work, anyway?

Knight
04-25-2009, 12:28 AM
How the hell is this LP going to work, anyway?
I'm wondering that as well. Wouldn't whoever has the most free time win? Or are you just gonna compare total play times when you finish?

SuperRube
04-25-2009, 12:51 AM
I assumed they'd both be in the same room playing on different TVs. The whole thing would be recorded and then posted to YouTube in segments. They may also possibly recruit an announcer and color commenter.

Whatever they are planning better be pretty freakin' awesome, because now I have my heart set on this kind of set up.

McDohl
04-25-2009, 02:44 AM
I would just like for everyone to know what kind of character the Bl.MAGE really is.

http://www.thegrumpypaladin.com/private/ff1lp/terrists.jpg

Do you really think it's okay for him to be palling around with known domestic tirrists? Do you really want to support a character like this?

I think the choice is clear.

Brickroad
04-25-2009, 02:53 AM
THAT PHOTO IS TAKEN COMPLETELY OUT OF CONTEXT.

This one, however, is not:

http://scibbe.com/stash/ff1/whmkkk.jpg

Pajaro Pete
04-25-2009, 11:26 AM
Black Mage is really a guy in black face.

Taeryn
04-25-2009, 11:54 AM
You know what they always say...
Once you go Black, you don't go back.

Phantoon
04-25-2009, 04:20 PM
Go Black Mage!

Looking like Orko is only a plus

BEAT
04-25-2009, 08:02 PM
I don't know if you guys are aware, but neither of those Incriminating photos are showing for me.

Octopus Prime
04-26-2009, 02:05 AM
I don't know if you guys are aware, but neither of those Incriminating photos are showing for me.

Believe you me, they incriminate. They incriminate so bad that I am woefully drawn to cheering for the other side! Which is difficult since there are only the two sides.

So... Go Elemental Fiends! Whup those crappy Light Warriors!

Taeryn
04-26-2009, 05:14 AM
I heard Black Mage's middle name was Hussein... That plus the picture above and you know the whole enjoys burning things...

I'm not sayin'... I'm just sayin'

fanboymaster
04-26-2009, 06:22 PM
Brickroad has my full confidence, I stake my good name upon it.

Brickroad
04-26-2009, 06:40 PM
http://scibbe.com/stash/ff1/18.png
Here's our party: one bold, ravishing, stunningly handsome Bl.MAGE named IKA, and three braindead useless Wh.MAGEs named after other famous and equally useless Wh.MAGEs from throughout FF history. The Wh.MAGEs don't survive the journey to Coneria, so IKA arrives in town dragging three corpses and 400 GOLD.

http://scibbe.com/stash/ff1/19.png
Here are IKA's starting stats. Pretty pathetic -- he definitely needs some gear.

http://scibbe.com/stash/ff1/20.png
Unfortunately for him, the only stuff he can use from Coneria's shops are a pitiful Small Knife and some paper-thin Cloth. It's better than nothing, sure... but only marginally. I also get him the LIT spell, of which he has two charges. Surely that will be enough to see him through his first mission!

http://scibbe.com/stash/ff1/23.png
Hmm... on second thought, this is going to be a lot harder than IKA thought. Just a few short steps outside of Coneria he gets into a skirmish with some IMPs and barely escapes with his life.

http://scibbe.com/stash/ff1/24.png
What's worse, the IMPs he killed won't even cover his stay at the INN! Coneria charges an outrageous 30 GOLD! This paltry EXP isn't even enough to level him up! It's clear IKA isn't going to be able to fight his way to GARLAND, so he initiates Plan B: RUN FROM EVERYTHING.

http://scibbe.com/stash/ff1/25.png
Crap.

http://scibbe.com/stash/ff1/26.png
Crap.

http://scibbe.com/stash/ff1/27.png
Crap.

http://scibbe.com/stash/ff1/28.png
Crap.

http://scibbe.com/stash/ff1/29.png
Aha! Finally! It's a well-known fact that GARLAND is easily killable at L1, so after a particularly fortuitous journey where IKA arrives with all his HPs in tact, he's ready to tackle GARLAND and rescue the princess!

http://scibbe.com/stash/ff1/31.png
Ouch! GARLAND kills IKA so fast it takes a few moments for IKA to realize he's actually dead. IKA's going to have to grind.

With nothing but two charges of LIT at his disposal, IKA is only capable of killing the groups of IMPs outside Coneria. LIT will kill an IMP outright, but they're never alone; IMPs are always encountered in groups of three, four, or five. That means IKA has to blast two IMPs and then pray he can survive long enough to take down the remaining ones with his Small Knife. He's got to recharge after every battle, so unless he can manage to take down a five-IMP group he's always going to be working at a loss. I left him with enough GOLD to work as a buffer so he can always afford the INN, but if I hadn't (say, if I had bought a couple HEALs at the item shop) it's very possible IKA could find himself in a completely unwinnable situation with no recourse but to start the game over from the beginning.

http://scibbe.com/stash/ff1/32.png
A fight or two later IKA gets his first level up. Thanks, IMPs!

http://scibbe.com/stash/ff1/33.png
L2 is a big level! It doubles IKA's HPs and gives him another shot of LIT. (And also a L2 spell charge he can't use yet.) Surely that's enough to take GARLAND down, right?

http://scibbe.com/stash/ff1/34.png
OH JESUS NO. Well, back to the IMPs...

Brickroad
04-26-2009, 06:41 PM
http://scibbe.com/stash/ff1/35.png
Here IKA has taken out his first five-IMP group! This at least lets him break even on his INN stays.

http://scibbe.com/stash/ff1/36.png
Before long IKA is L3!

http://scibbe.com/stash/ff1/37.png
L3 is a disappointment. A useless L2 charge and one measly HP. I'm not even going to pretend that's enough of a boost for another shot at GARLAND. Looks like I'll be out here until L4 at least.

http://scibbe.com/stash/ff1/38.png
At least his physical attack is strong enough now to occasionally drop an IMP with one shot.

http://scibbe.com/stash/ff1/39.png
Even so, the going is still dangerous and deaths are still frequent... and he's still operating at a loss in GOLD.

http://scibbe.com/stash/ff1/40.png
At long last, L4! IKA gets a respectable HP boost this time. How about spell charges?

http://scibbe.com/stash/ff1/41.png
He's up to four! Four shots of LIT should be enough to take out GARLAND. Let's give it a shot.

http://scibbe.com/stash/ff1/43.png
OW OW OW OW.

Okay, time to develop a contingency plan.

http://scibbe.com/stash/ff1/44.png
Now that IKA has four shots of LIT, he can consistantly take out two IMP groups before needing to recharge. This means he can slowly make money and afford the occassional luxury such as a HEAL potion. Once I've been out here long enough to afford enough of these I'll be able to make some headway in the GARLAND fight.

http://scibbe.com/stash/ff1/46.png
Some things to remember: HEALs only restore about 30 HP, and there are no more powerful potions in the game. It won't be possible for IKA to get ahead in his healing by using these, but with some luck he can tread water long enough for GARLAND to miss him, giving him some breathing room to work with.

Something else: magic in FF1 has a very wide variance in damage. Sometimes a shot of LIT will connect for 10 damage, sometimes it will land 40. GARLAND's got a little over 100 HPs, so three lucky shots will put him within spitting distance of death. I've got to pray these two HEALs buy me enough time to land those precious lucky shots.

http://scibbe.com/stash/ff1/48.png
ARRGHBLARRGGLE.

The strategy is sound, but it's going to require a lot more than two HEALs.

http://scibbe.com/stash/ff1/51.png
HEALs are 60 GOLD a pop, so IKA heads back to the killin' fields. L5 gives him another unbearably tiny +1 HP boost. GEE THANKS, IMPS!

http://scibbe.com/stash/ff1/52.png
He does get his first shot of L3 magic, though, which is of course not even in the ballpark of useful at this point. I do have enough GOLD for several more HEALs though.

http://scibbe.com/stash/ff1/55.png
JESUS DAMN HELL.

Okay, this was a really unlucky battle, with my first three LITs landing for 10-12 damage.

Brickroad
04-26-2009, 06:42 PM
http://scibbe.com/stash/ff1/56.png
Grinding up to L6 would take absolutely forever, so I'm going to try it again at L5.

http://scibbe.com/stash/ff1/59a.png
Frustratingly close! This has GARLAND just about dead...

http://scibbe.com/stash/ff1/63.png
...but not quite dead enough that IKA can finish him off with his Small Knife.

http://scibbe.com/stash/ff1/64.png
Grr, especially not like this. Come on, IKA! Man up!

I still have a few HEALs left at this point so I plug ahead and hope for a critical hit.

http://scibbe.com/stash/ff1/66.png
And IKA comes through for me! A 13 damage critical is enough to finish GARLAND off, but of course I blinked and didn't get a screenshot. ATTA BOY, IKA!

http://scibbe.com/stash/ff1/67.png
...then one step later this GHOUL hits me with a surprise attack, lands a critical hit of his own, and snatches victory from my very grip. The princess (standing two tiles away) looks on in stunned disbelief.

http://scibbe.com/stash/ff1/70a.png
In the next fight the LITs come out strong, the HEALs buy me a couple of misses, and GARLAND once again is terminated.

http://scibbe.com/stash/ff1/75.png
You mean LIGHT WARRIOR. Singular. There's just one of me, lady. Whatever, let's get the pfargtl out of here before more GHOULs show up.

http://scibbe.com/stash/ff1/76a.png
The Princess (thankfully) warps IKA back to Coneria, where he is rewarded with a bridge and a LUTE.

http://scibbe.com/stash/ff1/78.png
And so IKA's journey begins in earnest. Except it doesn't, because he looked into one of his four crystal balls and determined there's absolutely no point in showing up in the next town until he has at least 450 GOLD. So it looks like it's back to grinding IMPs for now!

http://scibbe.com/stash/ff1/81.png
Before getting on that, here's a breakdown of Coneria's black magic selection:

FIRE: Deals fire-type damage to a single target. I never buy it because it's essentially identical to LIT, and by the time I need to hit enemies with a fire weak point I'll be able to get it's big brother, FIR2. This spell remains a black magic staple all the way through the series.

SLEP: Attempts to put all enemies to sleep. There's never a time when this is at all useful in a solo run; if it connects, the enemy wakes up on the next turn anyway, so at best you can stalemate for one round. In a regular game it's slightly more useful because your other guys can beat on the monsters while they're waking up (so you get a net gain in attacks), but there are better ways for a Bl.MAGE in a team to spend his turn, so it's pretty much useless there too. Sleep remains a common ailment throughout the series and is usually found in the black magic set, except in FF6 (which has grey magic) and FF12 (where it's green).

LOCK: This spell is ridiculously useless. It's supposed to lower an enemy's evasion, making it slightly easier to hit. That right there is useless enough, but the spell doesn't even work. It's bugged out and is guaranteed to miss. It has no equivalent in future games that I'm aware of, although modern translations of FF1 call it Focus, which usually does something else entirely.

LIT: The only L1 black magic spell worth buying, this deals lit-type damage to one target. It's worth getting over FIRE because you will encounter monsters on the ocean that are weak to it before you're able to get LIT2. That's only like one or two fights, but still. Since it shares a charge with FIRE there's simply no reason to get both. LIT gets its name changed to Bolt in FF6 and has been Thunder since FF8. It's always black magic.

http://scibbe.com/stash/ff1/82.png
IKA can't actually cross this bridge yet, but he's done with the prologue so he might as well get this slow scroll-y text out of the way.

All in all he had a pretty rough time with GARLAND and all the IMPs leading up to him. No worries though, since I'm sure RUGA had it just as tough.

McDohl
04-26-2009, 06:47 PM
The world is veiled in
darkness. The wind stops,
the sea is wild
and the earth…

Yeah. Blah Blah Blah. Nothing we haven't read before. You know the deal and how this works. Four LIGHT WARRIORs and ORBs and crap all save the world. Our goal, which we have accepted, is to complete Final Fantasy with using only a Wh.MAGE and to beat the solo Bl.MAGE.

http://www.thegrumpypaladin.com/private/ff1lp/ff1.png

Here is our awesome party. VIVI, LULU, and RYDI will be fulfilling the typical role of Bl.MAGEs: corpses. RUGA will be our fearless leader, the Wh.MAGE of awesomeness and cool.

http://www.thegrumpypaladin.com/private/ff1lp/ff2.png

Yay. Let's go to Corneria.

http://www.thegrumpypaladin.com/private/ff1lp/ff3.png

We waste no time in buying a WOODEN hammer for RUGA, and some CLOTH too. Every little bit helps in these early stages.

Here is the available level 1 white magic.

CURE does exactly what it says. It heals your HP, for roughly about 15-30HPish. It's not worth buying, for reasons I'll get to.

HARM deals damage to all undead creatures, and only undead creatures. It's also not worth buying.

FOG increases a character's absorb stat, though I forget by how much. It's tempting to buy, but it's also a pointless purchase.

The last spell is RUSE, which does something like double a character's evade stat. This little spell here is why we buy this one and no others.

See, at the start of every fight that we're not running away from, RUGA is going to cast RUSE. Then she's going to cast RUSE again, since the spell stacks. At this point, she can only take damage from magic and critical hits. That's why we don't buy FOG. Since we're not taking damage, that's also why we don't buy CURE, since we're going to be saving our spell slot charges for casting RUSE. And we don't buy HARM for the same reason, plus the only undead around are in the Temple of Fiends.

So RUGA buys RUSE.

I've just outlined our entire strategy for almost half of the game. It's grindy and silly, requires some luck and patience, but as someone who plays Final Fantasy XI, this is cake.

First, we have to... "take care" of our comrades. So we buy each of them some CLOTH to wave around in battle like it's a wet t-shirt contest and get to work!

http://www.thegrumpypaladin.com/private/ff1lp/ff4.png

It… uh…

http://www.thegrumpypaladin.com/private/ff1lp/ff5.png

Takes a few tries…

http://www.thegrumpypaladin.com/private/ff1lp/ff6.png http://www.thegrumpypaladin.com/private/ff1lp/ff7.png
http://www.thegrumpypaladin.com/private/ff1lp/ff8.png http://www.thegrumpypaladin.com/private/ff1lp/ff9.png

But this particular CREEP is happy to oblige us with our wishes! As the stupid Bl.MAGEs run around waving their shirts in the air, RUGA RUSEs herself.

http://www.thegrumpypaladin.com/private/ff1lp/ff10.png http://www.thegrumpypaladin.com/private/ff1lp/ff11.png
http://www.thegrumpypaladin.com/private/ff1lp/ff12.png

And, after some persistence, is able to kill the CREEP, which levels her up instantly.

http://www.thegrumpypaladin.com/private/ff1lp/ff13.png

Enough fun. Now we hoof it back to Corneria.

http://www.thegrumpypaladin.com/private/ff1lp/ff14.png

Staying at this INN is 30G. This is cheaper than a HEAL potion, and also restores all of RUGA's spell charges. As we're not exactly raking in the G yet, this is the most efficient way to grind the next level.

http://www.thegrumpypaladin.com/private/ff1lp/ff15.png

And this particular MADPONY illustrates one of the difficulties of any solo run-through. A crit-hit always ignores absorb and evade, as well as doing double damage. No amount of RUSEing can avoid it.

McDohl
04-26-2009, 06:48 PM
http://www.thegrumpypaladin.com/private/ff1lp/ff16.png

RUGA has hit level 3! Now that that's taken care of, it's time for us to go see a GARLAND about a princess.

http://www.thegrumpypaladin.com/private/ff1lp/ff17.png

We buy a TENT at the potions shop, so we can save right outside the Temple of Fiends, as well as heal any damage we might get along the way.

http://www.thegrumpypaladin.com/private/ff1lp/ff18.png

Mr. GARLAND, that's LIGHT WARRIOR. Singular. You think RUGA's going to waste precious G and time in reviving those dumbass Bl.MAGEs? Hah.

http://www.thegrumpypaladin.com/private/ff1lp/ff19.png http://www.thegrumpypaladin.com/private/ff1lp/ff20.png
http://www.thegrumpypaladin.com/private/ff1lp/ff21.png

A lot of fights go like this. Let's cut to the chase.

http://www.thegrumpypaladin.com/private/ff1lp/ff22.png

Victory!

http://www.thegrumpypaladin.com/private/ff1lp/ff23.png

Also, we don't get screwed and are able to make it to the Princess! Yay us!

http://www.thegrumpypaladin.com/private/ff1lp/ff24.pnghttp://www.thegrumpypaladin.com/private/ff1lp/ff25.png

Yay Bridge! Yay LUTE!

http://www.thegrumpypaladin.com/private/ff1lp/ff26.png

Yay Crossing! Take that, Bl.MAGE!

Loki
04-26-2009, 07:02 PM
http://www.scibbe.com/stash/ff1/31.png
Ouch! GARLAND kills IKA so fast it takes a few moments for IKA to realize he's actually dead. IKA's going to have to grind.]

What exactly is going on here?

Great LP.

fanboymaster
04-26-2009, 07:03 PM
Laugh now Ruga, but your day will come.

Brickroad
04-26-2009, 07:08 PM
What exactly is going on here?

FF1 scrolls all the messages before it actually applies damage. I caught that screenshot in the second or so between when the game told me I was Slain and when I actually was Slain.

Super Megaman X
04-26-2009, 07:16 PM
See? Look how easy that was for dear ol' RUGA...! (who's a guy McDohl, you're wrong there!!!) Just one of many successes to come. :D

Octopus Prime
04-26-2009, 07:33 PM
Phht, Ruga might be having an easier time, but Ika will persevere in the end;

Hard work is its own reward.

spineshark
04-26-2009, 07:35 PM
Hard work is its own reward.
This is a total lie. Hooray for RUGA!

Octopus Prime
04-26-2009, 07:38 PM
This is a total lie. Hooray for RUGA!

Hooray for Ruga, until s/he reaches Asto or Lich, at which point you'll be saying "Alas, poor Ruga! S/he is dead now, because RUSE doesn't work on magic attacks".

And I'll be pointing, and laughing, at your misfortune. For you should have been rooting for the WINNING team.

Go Team Ika! And Team Elemental Fiends

PapillonReel
04-26-2009, 07:40 PM
Goddamn it, now I'm out a hundred bucks.

All right, double or nothing with the other bet. C'mon Ika, don't let Papi down now!

SpoonyBardOL
04-26-2009, 07:42 PM
Guess I should pick sides in this whole endeavor.

*waves a 'Go Ika!' flag*

Elfir
04-26-2009, 07:48 PM
Go IKA! I like death screens. :3

Sanagi
04-26-2009, 07:59 PM
I haven't done a single character run of FF1 before so I'm trying to imagine what the hard parts are going to be. Other than everything. I bet both Mages will spend some time fighting mummies in Astos's castle, because the peninsula of power is out of the question. Astos himself probably isn't that bad for the White Mage. Just TENT outside and keep trying to MUTE him. The Marsh Cave is going to be nasty. The Ice Cave... Well, I'm just glad I'm a spectator and not a participant.

BEAT
04-26-2009, 08:28 PM
Go Ika!

Also, this LP is awesome.

SilentSnake
04-26-2009, 09:41 PM
There are a lot of dead bodies in this LP.

Shadax
04-26-2009, 09:44 PM
IKA had better man up, because although I find the idea of RUGA's run more interesting, my blood with Brickroad is thick like masonry.

The Dread Cthulhu
04-26-2009, 11:35 PM
Come on, IKA! I have nothing else to say!

Is it profitable to sequence-break in this scenario?

Nobuyuki
04-26-2009, 11:43 PM
It is as I predicted! The downfall of the Bl.MAGE is his soft, flabby body and his lack of MP. Victory is all but assured for the superior Wh.MAGERACE.

mr_bungle700
04-27-2009, 12:56 AM
I'm calling Round 1 for RUSE-ING RUGA. Way to make Garland (and, by extension, IKA) look like a chump!

Pajaro Pete
04-27-2009, 01:41 AM
So the black guy just took a beating from the white guy. Oh dear.

SuperRube
04-27-2009, 03:30 AM
See, that's why I refuse to take sides in this matter. Anything said here will totally be taken out of context and then used against me later. That's just how this shit works.

That said, I will enjoy seeing IKA getting his ass handed to him in the early game, and RUGA getting his/hers handed to her/him in the late.

Spoilered for people who don't know how mages work in the late game. In any game. Ever.

fanboymaster
04-27-2009, 09:54 AM
You may not want to be branded, but we Ika supporters are braver than that.

http://i288.photobucket.com/albums/ll186/fanboymaster/Black-Power-Fist.jpg I just google image searched black power and put it up on my photobucket account so there was no chance it would change. I apologize if this comes across as tasteless.

TheSL
04-27-2009, 10:12 AM
So are you still going to sequence break this time around Brick?

ringworm
04-27-2009, 10:18 AM
Gooooooo RUGA!!!

Makkara
04-27-2009, 10:35 AM
http://img11.imageshack.us/img11/4374/ikal.png
–IKA

Dynastic Bird
04-27-2009, 10:58 AM
Ika! Ruga! Ika! Ruga! Ika! Ruga! Ika! Ruga! Ika! Ruga! Ika! Ruga! Ika! Ruga! Ika! Ruga!

Seriously, I'm not about to piss off a nuclear nut and someone who'll RUSE me so that she can kill me. After, I don't know, 100 rounds?

Brickroad
04-27-2009, 11:06 AM
IMPORTANT UPDATE!!

I did some sleuthing and found out that back in college, RUGA posed for some... rather questionable periodicals in order to support her rampant heroin addiction.

Warning! NSFW! (http://pp.kpnet.fi/jussila/misc2/white_mage_08_s.jpg)

So much for the pure and wholesome image those haughty Wh.MAGEs like to cling to.

BEAT
04-27-2009, 01:01 PM
But... I thought we had determined that Ruga was a dude!

Taeryn
04-27-2009, 01:15 PM
I'm calling Round 1 for RUSE-ING RUGA. Way to make Garland (and, by extension, IKA) look like a chump!

Not so fast... RUGA just used a RUSE to get by... a ruse, by definition is...

ruse   /ruz/ Show Spelled Pronunciation [rooz] Show IPA
–noun a trick, stratagem, or artifice.


RUGA just batted her (his?) eyes and maybe flashed some leg to get by. That's nothing compared to the unbridled power of IKA. Sure, IKA's power is a little underdeveloped yet, but just wait. Also, just because RUGA didn't die as much on GARLAND doesn't mean that RUGA had a harder time than IKA. I'll bet IKA could die a couple times on GARLAND and still come back and kill him before RUGA had finished wearing him down.

Brickroad
04-27-2009, 01:23 PM
But... I thought we had determined that Ruga was a dude!

She USED to be.

MCBanjoMike
04-27-2009, 01:37 PM
This LP is already making me so happy. On the other hand, I hope that you can wrap it up fairly quickly so that I can finally get that damn song out of my head.

Sky Render
04-27-2009, 01:50 PM
So... we never did figure out how the winner will be decided here. If it's by sheer number of deaths, then it's inevitable that RUGA will win. And it'd be silly to go by end-game level, too, since both will have to get pretty high up there to beat Chaos.

I suppose you could go by level in one sense, though: whoever manages to beat boss fights at the lowest level of the two and with the fewest attempts gets the credit. That'd be fair enough, I guess.

Incidentally, I'm rooting for Chaos. Guy always gets a bum rap, just 'cause he's evil.

Zef
04-27-2009, 02:13 PM
I dunno, IKA had a hard time grinding just to survive Garland, but RUGA used the Meat Mages as shields for a little while. It's a tough call.

Pombar
04-27-2009, 03:29 PM
I think McDohl should do a Let's Play Let's Play after this and show us behind the scenes footage of him planning, cursing when things don't go to plan, and then doctoring the screenshots to make his first post look like he did better than Brickroad.

Mazian
04-27-2009, 03:43 PM
So... we never did figure out how the winner will be decided here.
First one to defeat WarMECH.

ChefCthulhu
04-27-2009, 03:43 PM
I think McDohl should do a Let's Play Let's Play after this and show us behind the scenes footage of him planning, cursing when things don't go to plan, and then doctoring the screenshots to make his first post look like he did better than Brickroad.

Yea something tells me McDohl's LP just looks better because Brick put in screenshots of his failures while McDohl just ommited them. Go Blk Mage Go!!

McDohl
04-27-2009, 03:57 PM
Yea something tells me McDohl's LP just looks better because Brick put in screenshots of his failures while McDohl just ommited them. Go Blk Mage Go!!

The last spell is RUSE, which does something like double a character's evade stat. This little spell here is why we buy this one and no others.

See, at the start of every fight that we're not running away from, RUGA is going to cast RUSE. Then she's going to cast RUSE again, since the spell stacks. At this point, she can only take damage from magic and critical hits. That's why we don't buy FOG. Since we're not taking damage, that's also why we don't buy CURE, since we're going to be saving our spell slot charges for casting RUSE. And we don't buy HARM for the same reason, plus the only undead around are in the Temple of Fiends.

Man, you think that looks bad, wait until I effortlessly trample the PIRATEs. You're going to start claiming I'm cheating!

Pombar
04-27-2009, 04:04 PM
Nah, I was jus' foolin'. I know Wh.Mage has it easy to start with.

Zef
04-27-2009, 04:05 PM
But you ARE using some healing, no? There's still a chance for something to hit RUGA between the first and second castings of RUSE.

McDohl
04-27-2009, 04:15 PM
But you ARE using some healing, no? There's still a chance for something to hit RUGA between the first and second castings of RUSE.

Eventually? Yes.

At this point at the game though (read: really early), CURE is in the same spell slot as RUSE, which you're trying to not-consume. Two RUSEs and you're out of charges. Moreover, HEAL potions are 60G, which is more costly than the INN at Corneria, and doesn't recharge the spell slots, which is what RUGA needs to grind. The INN also recovers HP.

I actually buy CURE later, when it becomes more sensible to balance out CURE, RUSE, and running. You can probably guess at what point that happens. Hint: That point REALLY sucks ass.

Ruik
04-28-2009, 12:59 AM
I'm guessing the Marsh Cave and Astos.

The best thing about White Mages is that they already come in burial shrouds (http://i95.photobucket.com/albums/l142/d1r3/shroud.jpg).

Issun
04-28-2009, 01:20 AM
This is already painful to watch. Personally, I don't think you can even beat the game with one character, no matter what class.

Brickroad
04-28-2009, 01:27 AM
This is already painful to watch. Personally, I don't think you can even beat the game with one character, no matter what class.

Care to make a friendly wager? Say, fiddy bucks? I'm sure McD will match me on this.

Issun
04-28-2009, 01:31 AM
I don't bet on anything ever because I'm usually wrong. It's more like a feeling of despair watching the out-and-out grind you two are already going through, and just thinking about how much worse it's going to get.

McDohl
04-28-2009, 01:35 AM
Care to make a friendly wager? Say, fiddy bucks? I'm sure McD will match me on this.

I'll match that like Brett Somers.

I don't bet on anything ever because I'm usually wrong. It's more like a feeling of despair watching the out-and-out grind you two are already going through, and just thinking about how much worse it's going to get.

Hopefully, this LP will surprise you in that regard.

nimling
04-29-2009, 08:00 AM
Solos are annoying. I only tried this once with a Fighter. It'll get really "fun" around the Earth Cave, for reasons which will be readily apparent.

Sanagi
04-29-2009, 05:45 PM
I started a solo fighter run just so I could say I did it. I'm still using emulator high-speed and the occasional savestate to deal with ridiculously cheesy deaths. So far the biggest problem has been paralysis. I sat and stared at a couple of oddeyes for a while, saying "You bastards only have ten HP, just let me kill you!"

McClain
04-30-2009, 09:29 AM
The only solo run I ever completed was a solo FFII run on the GBA, which I actually recommend. Having just the one guy to worry about makes the leveling system much more satisfying (and having is fixed on the GBA version helps a lot, too). By they end of the game my evade was so high that pretty much nothing could hurt me, and I was fully leveled in just about every weapon and magic. I was was one-man ass-kicking machine.

TheSL
04-30-2009, 09:39 AM
The only solo run I ever completed was a solo FFII run on the GBA, which I actually recommend. Having just the one guy to worry about makes the leveling system much more satisfying (and having is fixed on the GBA version helps a lot, too). By they end of the game my evade was so high that pretty much nothing could hurt me, and I was fully leveled in just about every weapon and magic. I was was one-man ass-kicking machine.

And then you couldn't beat the new dungeon because none of those characters ever got leveled?

MCBanjoMike
04-30-2009, 09:43 AM
And then you couldn't beat the new dungeon because none of those characters ever got leveled?

So that means he had to play less FF II - another victory!

McClain
04-30-2009, 10:03 AM
And then you couldn't beat the new dungeon because none of those characters ever got leveled?

Believe it or not, I actually got to the "city" in the new content part. After that I lost interest.

McDohl
04-30-2009, 07:45 PM
We last left our heroine, RUGA, to Cross the Bridge to Pravoka to see some PIRATEs about a SHIP.

http://www.thegrumpypaladin.com/private/ff1lp/ff10000.png

...grumble.

http://www.thegrumpypaladin.com/private/ff1lp/ff10001.png

Sigh.

http://www.thegrumpypaladin.com/private/ff1lp/ff10002.png

Okay, this isn't fun anymore. RUGA RUSES herself for the first round of damage...

http://www.thegrumpypaladin.com/private/ff1lp/ff10003.png

And then cheeses it! I don't normally recommend this, since your Wh.MAGE is still vulnerable to attacks, but it appeased the WOLFs a bit.

http://www.thegrumpypaladin.com/private/ff1lp/ff10004.png

This is an IGUANA. They suck, so we repeat a round of double RUSEing before bolting for it. Sure, we could have killed it, but running is faster.

http://www.thegrumpypaladin.com/private/ff1lp/ff10005.png

Yay! We're at Pravoka!

http://www.thegrumpypaladin.com/private/ff1lp/ff10006.png

Game saved, MP restored!

http://www.thegrumpypaladin.com/private/ff1lp/ff10007.png

We buy some GLOVES. It's the only thing on this list RUGA can equip.

http://www.thegrumpypaladin.com/private/ff1lp/ff10008.png http://www.thegrumpypaladin.com/private/ff1lp/ff10009.png

Rut-roh!

http://www.thegrumpypaladin.com/private/ff1lp/ff10010.png

Better repeat our strategy of RUSE and RUSE. It works surprisingly well, since it turns the PIRATE battle into a game of whack-a-mole.

http://www.thegrumpypaladin.com/private/ff1lp/ff10011.pnghttp://www.thegrumpypaladin.com/private/ff1lp/ff10012.png
http://www.thegrumpypaladin.com/private/ff1lp/ff10013.pnghttp://www.thegrumpypaladin.com/private/ff1lp/ff10015.png

The last one is always the hardest to get.

Okay, not really.

McDohl
04-30-2009, 07:47 PM
http://www.thegrumpypaladin.com/private/ff1lp/ff10017.png

Level-ups-are-so-awesome-yay.

http://www.thegrumpypaladin.com/private/ff1lp/ff10018.png

And we've acquired a SHIP! Woo!

http://www.thegrumpypaladin.com/private/ff1lp/ff10020.png

Here is our level 2 spell list. Here's a quick breakdown.

The first spell is LAMP.

http://www.thegrumpypaladin.com/private/ff1lp/brick-tamland.jpg

Sorry, Brick Tamland. LAMP is worthless. It cures Darkness. While it might seem necessary for a Wh.MAGE solo to make sure she can hit things, chances are it's not going to get nearly as much use as one may think.

MUTE silences spell-casting enemies. I've got a theory I'm going to be testing out this run-through. We'll be buying this spell, just not right now.

ALIT is next. It reduces damage taken from LIT spells. I can't remember if I bought this last time or not, since there are a few bosses that can cast them. Nonetheless, we will not be purchasing this now either.

INVS is the final spell on the list. This is like a target-able RUSE for half the evade. I'm not sure if it stacks or not, but it doesn't matter. We have a better spell for our usage.

So we're not buying anything on this list. For now.

A quick INN stay (50G), and we're out.

http://www.thegrumpypaladin.com/private/ff1lp/ff10021.png

And that's our new boat! We waste no time in heading off to Elfville. Er, I mean Elfland.

http://www.thegrumpypaladin.com/private/ff1lp/ff10022.png

Faced with a SHARK problem? Nothing RUSE can't handle!

One step before entering Elfland:

http://www.thegrumpypaladin.com/private/ff1lp/ff10024.png

Surprise attack! I wish I was fucking kidding.

http://www.thegrumpypaladin.com/private/ff1lp/ff10025.png

This time goes… much better.

http://www.thegrumpypaladin.com/private/ff1lp/ff10026.png

Copper bracelet and Cap is what we want on this list. We don't have enough G at the moment though.

http://www.thegrumpypaladin.com/private/ff1lp/ff10029.png

Here is the Level 3 magic:

CUR2 is a higher tier version of CURE, healing a bit more HP. We will be buying this.

HRM2 is a higher tier version of HARM, dealing a bit more damage to undead. We will also be buying this.

AFIR protects against FIRE spells, like ALIT but with fire. We will not be buying this.

HEAL heals a little bit of HP to all allies. I should hope I don't have to explain why we're not buying this.

Lucky for us, Elfland also sells Level 4 magic!

http://www.thegrumpypaladin.com/private/ff1lp/ff10027.png

PURE heals poison in an ally. We probably won't be buying it, since this spell costs a mighty 4,000 G, and 50 pure potions cost less. No run-through of FF should require you to heal poison more than 50 times. Though, if we're going to buy any spell on Level 4, this would be it. Maybe we will once we have excess G to blow.

FEAR... I don't even know what FEAR does, but if it does what I think it does (increases the enemy's FEAR factor... no pun intended), then it's kind of pointless, since for any battle we're not staying to fight, we're running from. Also I can't imagine the spell works very much.

AICE is the ALIT for ICE spells. We won't be buying this, especially since I can't recall any enemies that cast ICE. I'm sure there are.

AMUT is the ALIT for... MUTE. Yeah, who knows why this is here. We won't be buying this either.

http://www.thegrumpypaladin.com/private/ff1lp/ff10028.png

Heh heh. This never gets old.

Anyway. Time to get grinding. We needs some G!

http://www.thegrumpypaladin.com/private/ff1lp/ff10032.png

And level up somewhat in the process.

http://www.thegrumpypaladin.com/private/ff1lp/ff10034.png

This was a curious problem. These OddEYEs don't ever actually attack, but only use GAZE, which is a paralysis attack. As such, they were able to lock poor RUGA into an infinite loop.

And that sucks.

http://www.thegrumpypaladin.com/private/ff1lp/ff10039.png

MOAR LEVELS WOO

McDohl
04-30-2009, 07:48 PM
http://www.thegrumpypaladin.com/private/ff1lp/ff10040.png

We buy our first spell on the Level 3 list, HRM2!

http://www.thegrumpypaladin.com/private/ff1lp/ff10041.pnghttp://www.thegrumpypaladin.com/private/ff1lp/ff10042.png
http://www.thegrumpypaladin.com/private/ff1lp/ff10043.png

More leveling, G getting, and we buy the other spell on the list, CUR2.

http://www.thegrumpypaladin.com/private/ff1lp/ff10044.png

At this point, I take a calculated risk to press on to the ever dreaded Marsh Cave. Our luck has been pretty good so far, so we might as well give it a shot. We buy a CABIN and some PURE potions for shits and giggles and set up shop outside the Marsh Cave.

http://www.thegrumpypaladin.com/private/ff1lp/ff10045.pnghttp://www.thegrumpypaladin.com/private/ff1lp/ff10048.png

...crap. Well, this is why we buy HRM2! Of course, that costs us a charge of CUR2.

http://www.thegrumpypaladin.com/private/ff1lp/ff10049.png

But we can't even get the spell off before these things wipe us out cold.

This... might take a few tries.

http://www.thegrumpypaladin.com/private/ff1lp/ff10050.png

Or not! We're able to make it to the CROWN chest! Maybe we'll succeed after all.

http://www.thegrumpypaladin.com/private/ff1lp/ff10051.png

And it's out favorite enemy, ZOIDBERGs! And there's only two of them! Things look well for us!

http://www.thegrumpypaladin.com/private/ff1lp/ff10052.png

...dead before RUGA could even get a RUSE up. Going in with low HP is not a good idea.

http://www.thegrumpypaladin.com/private/ff1lp/ff10054.png

...crap. Four ZOIDBERGs this time. Perhaps we can get really lucky!

http://www.thegrumpypaladin.com/private/ff1lp/ff10055.png

Nope. We're going to have to reassess this strategy a bit, methinks.

Brickroad
04-30-2009, 07:53 PM
http://scibbe.com/stash/ff1/update2/0.png
Before embarking on the long road to 450 GOLD, IKA makes a run back up to GARLAND's clubhouse to grab this Cap. On one hand it only grants me a +1 ABSORB, but on the other that's twice as much ABSORB as IKA had before, so it's worth it. This Cap actually cost me 60 GOLD since I had to use a HEAL to safely get it back to Coneria.

http://scibbe.com/stash/ff1/update2/2.png
An IKA milestone: this GrIMP is the very first monster IKA kills which isn't an IMP or GARLAND!

...except a GrIMP is kind of a type of IMP, in which case shut up.

http://scibbe.com/stash/ff1/update2/3a.png
After an undisclosed amount of time and an undisclosed number of dead IMPs, IKA reaches L6. You'll recall that this was the level my team in the previous LP blew through the Marsh Cave. Also note that I'm one GOLD away from my goal. Yay!

http://scibbe.com/stash/ff1/update2/5.png
One INN stay later, IKA checks his wallet and discovers he's saved enough moolah to begin the arduous journey to the next town.

http://scibbe.com/stash/ff1/update2/6a.png
The hike to Pravoka is about an even mix of fights like these. There's virtually nothing in this region IKA can safely kill, and even if he could, there's too much distance to cover while fighting monsters.

http://scibbe.com/stash/ff1/update2/8.png
After a few tries, IKA makes to the port town safely. Soon he'll trounce the PIRATEs and be sailing the high seas on a shiny new SHIP! Huzzah!

Well, something like that anyway.

http://scibbe.com/stash/ff1/update2/9.png
First stop: black magic shop. Pravoka's got all the L2 magicm which includes:

ICE: Deals ice-type damage to one target. There are no seriously important enemies in the game weak to ICE, so this spell is a pass in any normal run. In a solo game though it is absolutely crucial for two reasons: it doesn't share a slot with LIT, so buying it effectively gives IKA three extra blasts of magic. Second, by virtue of being a higher level spell, it's about twice as powerful as LIT is. ICE spells appear in every FF game, although from FF8 onward they're called Blizzard instead.

DARK: Attempts to blind all enemies. Not very useful. In most FF games the spell is called Blind, and it's not always black magic; it's white in FF9 and green in FF12.

TMPR: Raises an ally's attack by a little... except no, it doesn't, because the goddamned spell is bugged. Pass. The FF series usually isn't big on the vanilla stat buffs, at least not in the basic magic sets, although there are some white magic spells sprinkled throughout the series which are similar.

SLOW: Lowers a target's HIT%. FF1 doesn't work on ATB, so the target doesn't actually get fewer attacks against you, but lowering its HIT% can cause it to land fewer hits in a single attack. This sounds somewhat useful, but by the time IKA is up against enemies who can score a ton of hits he'll have a better way to deal with the problem. In most future games Slow magic (which has been in the black, white, green, grey and time sets depending on the game) slows the speed of a monster's ATB bar, giving them fewer actions in battle, and is one of the few debuffs FF fans know to actually use.

http://scibbe.com/stash/ff1/update2/10.png
Here's IKA's magic screen. He's got four shots of LIT and three shots of ICE, and he has to kill nine PIRATEs. PIRATEs have such low HP that if IKA could get the first seven dead he could probably finish the fight with just his Small Knife, but let's crunch the numbers here.

Assume IKA always acts first in a round. In round one he kills a PIRATE and then has to take eight attacks. In round two he kills another, and takes seven attacks. Six attacks in round three, five in round for, and so one like that, until he kills the last PIRATE in the ninth round. The best case scenario is that IKA has to survive 36 PIRATE attacks. PIRATEs don't hit particularly hard, and they miss a lot, but they are capable of criticals upwards of 25 damage.

The bottom line is: IKA just doesn't have enough HPs to survive the fight. It's not even worth attempting right now. The amount of time I'd spend trying to get that one cosmically lucky fight with 20+ PIRATE misses is probably more than the amount of time it'd take to grind out a few levels, and I'm too manly to resort to savestate trickery or other such nonsense.

http://scibbe.com/stash/ff1/update2/11.png
Before I take on the PIRATEs I want to strap on a few more HP and be able to afford these Gloves and the +1 ABSORB that comes with them. So it's time to get cracking!

http://scibbe.com/stash/ff1/update2/13a.png
On the plus side, most of the fights IKA can win around here (now that he's got ICE) will pay for their own INN stays. IGUANAs are just about perfect: two blasts of ICE will end them, and they give up exactly what Pravoka's INN charges for a night's rest and continental breakfast. There are also lots of varied groups of IMPs/GrIMPs/WOLFs/GrWOLFs that are killable provided ICE connects for some decent damage.

http://scibbe.com/stash/ff1/update2/20a.png
The crown jewel of the Pravoka region, however, are these rare solo OGREs. They hit hard, but they (usually) can't get through all IKA's HPs before IKA freezes them to death. A single OGRE gives up a large amount of EXP and pays for three INN stays with change left over. Sweet!

http://scibbe.com/stash/ff1/update2/23.png
Thanks to the OGRE's generous contribution, IKA can afford his Gloves. The +1 ABSORB is a 50% increase in his physical defense!

http://scibbe.com/stash/ff1/update2/26a.png
Unfortunately IGUANAs and OGREs are the exception, not the rule. Most of the fights IKA stumbles into are either unwinnable or not worth the effort. By the time IKA cuts that GrWOLF down with ICE all of his orange buddies will have mauled him to death. And while he could certainly kill that CREEP (and probably two), it's only worth 15 GOLD -- not enough to recharge the ICE spells it would have cost him.

http://scibbe.com/stash/ff1/update2/28a.png
Eventually IKA reaches L7 and gets one more HP. Wonderful. That's just not going to cut it against the PIRATEs.

Brickroad
04-30-2009, 07:54 PM
http://scibbe.com/stash/ff1/update2/31.png
Small packs of GrIMPs are great; they can be cleared with LIT instead of ICE, so IKA can take down three or four of them and still have charges left to use on a CREEP or an IGUANA afterwards. This means he can make a little extra cash, and every little bit helps.

http://scibbe.com/stash/ff1/update2/32a.png
One of my personal goals before this whole ordeal is over is to win a fight against two OGREs. It's theoretically possible right now, if my ICE and LIT spells land at the high end while they waste a lot of turns whiffing, but for the moment at least it seems out of IKA's grasp. Someday, IKA. Someday.

http://scibbe.com/stash/ff1/update2/35.png
IKA doesn't win this fight against the WrWOLF and his GrIMP buddies, but even if he did it almost wouldn't be worth it since it costs 75 GOLD to cure that Poison. The cost to break even on this fight is 125, and I'm not sure that's actually what it's worth.

http://scibbe.com/stash/ff1/update2/36a.png
A little while later IKA has a pretty promising fight against a pair of OGREs. The first one goes down to two shots of ICE, and the LITs are landing strong... but the OGRE pulls a 59 damage crit out of his pink ass and ends things.

http://scibbe.com/stash/ff1/update2/40a.png
The next dual-OGRE fight comes even closer; IKA actually gets the second OGRE within 30 HPs of death. If he had gotten his LIT spell before the OGRE attacked on that last round, or if the OGRE had missed, this would have been a victory.

http://scibbe.com/stash/ff1/update2/43.png
The Pravoka area is swarming with MADPONYs. These guys suck out loud. They can score two hits, which means they land even more damage than an OGRE, and they drop so little GOLD that IKA would have to somehow kill four of them to pay for a single INN stay.

http://scibbe.com/stash/ff1/update2/44a.png
Lord knows how many IGUANAs and GrIMPs later, IKA clears L8 and finally gets that HP boost he's been wanting.

http://scibbe.com/stash/ff1/update2/46.png
He's also managed to stockpile a little GOLD, so he can afford a small supply of HEALs. He probably still can't win the PIRATE fight with these resources, but I've got enough to at least show the strategy, so let's take a look!

http://scibbe.com/stash/ff1/update2/47.png
BRING IT, SUCKA.

http://scibbe.com/stash/ff1/update2/48a.png
So clearly IKA isn't capable of surviving the entire fight. That's a given. The idea is to get lucky enough in the first few rounds that he can get them down to about five PIRATEs, and then start HEALing. Like with GARLAND he can't actually come ahead in the HEALing like this, but he can hopefully stall long enough to get a lucky round or two. If he can get to a point where he's a little over half HP with five PIRATEs standing, he can go on the offensive again and finish the fight.

What I'm looking for here is a combination of three lucky happenstances: I have to kill the first four PIRATEs without dropping so low on HP that the remaining five can kill me. Then I've got to start sucking HEALs and hope I see a long enough string of misses that I can actually gain 10 or 20 HPs. Then I've got to finish the fight without seeing a critical hit or somesuch nonsense and actually win.

Obviously the stars did not align in this particular fight. But we don't need IKA to be strong enough to mop the floor with the PIRATEs, we just need him strong enough that my lucky combo will show up sometime before the second coming. Let's run through a few more PIRATE fights and see how far IKA can get.

http://scibbe.com/stash/ff1/update2/52a.png
LOLLERPIRATES!!

Even on his best fights, IKA's not getting past the first three PIRATEs. In a couple of these fights he managed to get three down and then stall temporarily, but since he's only got four HEALs he can't keep this up for long. I'm confident his HPs are getting close to where they need to be, but it's going to take a SICK amount of HEALs to win out. Back to the drawing board... let's grind out another level and see what things look like then.

http://scibbe.com/stash/ff1/update2/63a.png
What the crap!? I didn't even know there WERE SCORPIONs in this area! SCORPIONs hit as hard as OGREs, always appear in packs and usually inflict Poison. They (apparently!) live in the woods south of Pravoka, which is where I've been fighting due to the higher concentration of OGREs there.

http://scibbe.com/stash/ff1/update2/65.png
Also in those woods are small packs of GEISTS, who are capable of landing two or three hits at a time. Their reduced attack power and extra hits are meant to give them multiple chances every round to land their innate Stun attack without actually doing a lot of damage to the FIGHTER or RedMAGE on your front line. IKA's wearing Cloth, though, so it just means he dies really, really fast.

Undead creatures are weak to FIRE so, in theory at least, IKA could buy FIRE from Coneria to have a weapon to use in battles like this. Practically, he's usually eating dirt before he even gets the opportunity to RUN. I just write these battles off and leave undead well alone until I can get my hands on FIR2.

Brickroad
04-30-2009, 07:59 PM
http://scibbe.com/stash/ff1/update2/66.png
I do eventually manage to win my double OGRE fight, though! Just look at all that beautiful, beautiful EXP and GOLD!

The odd GrOGRE wanders around this area, and winning a GrOGRE/OGRE fight isn't appreciably more difficult than winning OGRE x2, but I didn't end up encountering any while I was running around.

http://scibbe.com/stash/ff1/update2/67a.png
The OGRE twins push IKA up over L9 which... was kind of disappointing, actually. He's starting to get rich, but I don't think the extra two HPs are quite what I'm looking for.

http://scibbe.com/stash/ff1/update2/69.png
In this shot IKA very, very narrowly wins out over a pair of WrWOLFs and their GrIMP lackeys. A tough fight, but worth winning if you can pull it off.

http://scibbe.com/stash/ff1/update2/71.png
Just to break up the monotony I ran IKA up to the PNEOP (Peninsula North-east of Pravoka) to see how long IKA could hold out against a pack of GIANTs. Turns out, less than one round! Who saw that coming?

http://scibbe.com/stash/ff1/update2/72a.png
ARACHNIDs are very rare in this area, but they are a godsend. They exist only to Poison you, but can't actually inflict a lot of damage. It takes IKA five or six rounds to finish them off, but victory is a virtual guarantee and the EXP rewards are phenominal. He even makes a 25 GOLD profit!

http://scibbe.com/stash/ff1/update2/75a.png
My motto is: if you're gonna cut it, cut it close!

Anyway, another +2 HP level up. Marvelous. IKA does have a small fortune, though, so I buy him 1000 GOLD worth of HEALs and give the PIRATEs another try. I've been outside of Pravoka for hours now and I think it's starting to drive me insane; throwing myself against an unbeatable boss a couple dozen times sounds like a refreshing change of pace.

http://scibbe.com/stash/ff1/update2/77.png
The fight actually goes remarkably well! IKA manages to come out ahead in the first few rounds by always killing PIRATEs before they attack him. By the time he's down to around half his HP he's taken out four of them. Now it's time to stall. With only five PIRATEs left, IKA should be able to keep pace with the damage by DRINKing every round. Providing none of them land any criticals, he just has to hold out until more PIRATEs miss than hit. If I can get him up to about 70 HP I should be in the clear to win the fight.

http://scibbe.com/stash/ff1/update2/78.png
The stalling tactic pays off and (no fooling) 20-some HEALs later IKA finds himself in a very favorable situation indeed.

http://scibbe.com/stash/ff1/update2/79.png
PIRATEs trounced! Their plunder doesn't come anywhere near paying for the stupid amount of potions I needed to win the fight, but I promise not to complain too loudly.

http://scibbe.com/stash/ff1/update2/80.png
Oh, I will. You better believe it.

http://scibbe.com/stash/ff1/update2/81.png
That's it! The hard part of the Bl.MAGE solo is behind me now. It's (relatively) smooth sailing from here, gang!

Brickroad
04-30-2009, 08:06 PM
http://www.itadakiproject.com/ff1lp/ff10027.png

AMUT is the ALIT for... MUTE. Yeah, who knows why this is here. We won't be buying this either.

Hay you know what IKA gets at L4? SPOILERZ: awesome spells!

Balrog
04-30-2009, 09:34 PM
I demand you purchase and use CONF often!

Sporophyte
04-30-2009, 09:56 PM
FEAR makes the enemies run away from you. It has a relatively decent hit rate and is a useful L4 white magic spell.
AICE is helpful if the FrostD's or FrWolfs are wrecking you.

L4 black magic is way better than L4 white magic though.

Octopus Prime
05-01-2009, 02:25 AM
It's been a while since I played this game, but do you get any more EXP for fighting solo then you do with a living party?

Or are you spending hours upon hours upon hours grinding?

Sanagi
05-01-2009, 03:30 AM
Man, I am up to the class change in my solo fighter run and it is easy-cheesy compared to this. I think it might be easier than 4x Black Mage, although the true test of that will be the last area.

BEAT
05-01-2009, 05:47 AM
If I had to make a wild guess, I'd say this is probably the point where Brickroad suddely crushes his ignoble competition.

McClain
05-01-2009, 08:39 AM
I know that FFII was totally retooled for the GBA remake, but how much was the first game tweaked? I kind of want to do some odd-party/solo runs, but trying to play the original on my computer isn't fun for me (no offense, guys. Love the hell out of your LPs, but I'm not man enough for it).

Would it be way too easy to do with the GBA version?

My biggest worry is that I would LOVE to do an all-mage party, but they went and made it MP based instead of charges, which is lame... I guess that's too big of a change, huh?

Maybe I'll try it again on the computer with the speed cranked up. That'd help.

Pombar
05-01-2009, 08:42 AM
I think it'd be way too easy on the PSP version, but I hear generally "it's not so bad" things about the GBA one? (glitches aside)

TheSL
05-01-2009, 08:48 AM
I know that FFII was totally retooled for the GBA remake, but how much was the first game tweaked? I kind of want to do some odd-party/solo runs, but trying to play the original on my computer isn't fun for me (no offense, guys. Love the hell out of your LPs, but I'm not man enough for it).

Would it be way too easy to do with the GBA version?

My biggest worry is that I would LOVE to do an all-mage party, but they went and made it MP based instead of charges, which is lame... I guess that's too big of a change, huh?

Maybe I'll try it again on the computer with the speed cranked up. That'd help.

Play the PS1 port of the game if you want the best of both worlds.

McClain
05-01-2009, 08:56 AM
Play the PS1 port of the game if you want the best of both worlds.

Aww, but the whole point was that I wanted to play it portable (my preferred RPG style, especially if I'm going to be doing a lot of grinding).

Maybe I should just get one of those DS flash carts, since Nintendo's apparently never going to let us have a portable Virtual Console.

Then again, I'm kind of a wuss, so even playing an "easy" version with four mages or a solo mage would probably kick my ass.

TheSL
05-01-2009, 09:02 AM
Do you have a PSP? There are ways to make it portable...

McClain
05-01-2009, 09:05 AM
Do you have a PSP? There are ways to make it portable...

Nope, no PSP, sadly.

But seriously, it's FF1. I'll probably be playing it on my cell phone before too long ...

I'll try my hand with the GBA version again if I get board. I'm thinking about doing a two black mage, two white mage run, and if it's too easy killing off all but one black mage :)

Brickroad
05-01-2009, 09:15 AM
The biggest change in the GBA version is the switch from spell charges to MP, which gives mages WAY more spells to work with. 4x Bl.MAGE is one of my favorite parties in that version.

Traumadore
05-01-2009, 10:21 AM
This is amazing. I'm hoping MCDohl has some awesome new strategies to gracefully bypass the hard parts. That's key. Because Ika hasn't been gracefully doing anything.

McClain
05-01-2009, 10:42 AM
The biggest change in the GBA version is the switch from spell charges to MP, which gives mages WAY more spells to work with. 4x Bl.MAGE is one of my favorite parties in that version.

Yeah, I played through the GBA version once with the traditional Fighter, Black Mage, White Mage and Thief and completely destroyed everything in it. I think it also added more freebie spell items, so I never had to cast cure or mid-level black magic and saved all that lovely MP for the bosses.

ChefCthulhu
05-01-2009, 04:26 PM
Anyone know what the PSP games change up? Are they MP or Spell Slot based. I'm tempted to get the PSP versions just so that we have FF 1-8, 10, 10-2, and 12 all in the house. Oh this also includes Tactics (original and PSP) Advanced and Advanced 2.

spineshark
05-01-2009, 04:31 PM
The PSP remakes use boring old MP. They are also extremely weird-looking and -sounding.

Falselogic
05-01-2009, 04:40 PM
...When do we see the next chapter?!

Mazian
05-01-2009, 05:01 PM
...When do we see the next chapter?!
After they each put in another twenty or thirty hours of pure, unadulterated grinding in order to survive the Marsh Cave.

Mightyblue
05-01-2009, 06:32 PM
I know that FFII was totally retooled for the GBA remake, but how much was the first game tweaked? I kind of want to do some odd-party/solo runs, but trying to play the original on my computer isn't fun for me (no offense, guys. Love the hell out of your LPs, but I'm not man enough for it).

Would it be way too easy to do with the GBA version?

My biggest worry is that I would LOVE to do an all-mage party, but they went and made it MP based instead of charges, which is lame... I guess that's too big of a change, huh?

Maybe I'll try it again on the computer with the speed cranked up. That'd help.Ahem. (http://www.gamespite.net/toastywiki/index.php/Games/FinalFantasyPortmania)

MCBanjoMike
05-01-2009, 07:47 PM
Ahem. (http://www.gamespite.net/toastywiki/index.php/Games/FinalFantasyPortmania)

Some day I'll have to get a copy of Final Fantasy Origins and play the best version of that classic, stodgy game. My last go around with it was Dawn of Souls, which was hardly satisfying.

dwolfe
05-01-2009, 10:25 PM
Anyone know what the PSP games change up? Are they MP or Spell Slot based. I'm tempted to get the PSP versions just so that we have FF 1-8, 10, 10-2, and 12 all in the house. Oh this also includes Tactics (original and PSP) Advanced and Advanced 2.

No FF IX? YOU MONSTER!

ChefCthulhu
05-02-2009, 12:35 AM
I blame Elfir. After all most of the FF series came with her when she moved in. I only had Tactics, FF8 (PC version in my old forgotten PC game case) and Tactics Advanced 1 and 2.

dwolfe
05-02-2009, 03:43 PM
I blame Elfir. After all most of the FF series came with her when she moved in. I only had Tactics, FF8 (PC version in my old forgotten PC game case) and Tactics Advanced 1 and 2.

I know what you need to request for Festivus 2k9.

nadia
05-02-2009, 06:51 PM
This makes me feel all the more inadequate for never finishing the original Final Fantasy with any kind of party.

McClain
05-02-2009, 10:46 PM
GBA FF1 mage party is way easier than the original, but it's probably about right for my abilities. Not only is the MP system more flexible, but I think I get way more level 1 shots way faster, too (I got something like 50 MP quickly, and fire cost 5, so I can use it 10 times already. Doesn't the original game cap at 9 chargers per level?).

Maybe after I do this I'll try replaying III on the DS and keep my dudes on magic classes, and see how well I do.

Torgo
05-02-2009, 11:22 PM
All this makes me all the more excited for the VC release of FFI.

Merus
05-03-2009, 01:12 AM
All this makes me all the more excited for the VC release of FFI.
The one that'll only happen in Japan?

fanboymaster
05-03-2009, 01:29 AM
I'm pretty sure they said 1, 4 and, 6 are supposed to come to America at least. It's 2, 3 and, 5 that are unlikely.

Sanagi
05-03-2009, 02:02 AM
To me there's no point in playing a remake of FF1. The game is what it is, and that's the charm of playing it. Of course, other's opinions may vary. And I don't see any shame in using an emulator to smooth out the game's balance issues and generally slow pace.

In my solo Fighter run I've maxed my level but I'm having problems with the temple of fiends because there just aren't enough heal potions. I did whack Lich in one hit on my last attempt, though.

This makes me feel all the more inadequate for never finishing the original Final Fantasy with any kind of party.
Protip: FighterFighterFighterFighter

Pajaro Pete
05-03-2009, 02:09 AM
To me there's no point in playing a remake of FF1. The game is what it is, and that's the charm of playing it.

Some of us like to buy our potions in bulk.
(which is really only an issue if you don't have a white mage)
(also I understand there's a rom hack that allows you to buy potions in bulk)

Merus
05-03-2009, 03:02 AM
I'm pretty sure they said 1, 4 and, 6 are supposed to come to America at least. It's 2, 3 and, 5 that are unlikely.
That would make sense.

Torgo
05-03-2009, 04:09 AM
Yeah, I and IV were confirmed for North American release a few weeks back. VI wasn't, but I'm sure that will follow suit at some point. Hopefully.

Sanagi
05-03-2009, 04:22 AM
Some of us like to buy our potions in bulk.
(which is really only an issue if you don't have a white mage)
(also I understand there's a rom hack that allows you to buy potions in bulk)
This is where I put rapid fire and emulator speed settings to good use.

The point I was getting at, though, is that FF1 for me is about archaic game design and classic sprite art. It's a flawed work of genius, whereas a refined version with new graphics and an MP system is just a mediocre Final Fantasy game.

Pombar
05-03-2009, 05:28 AM
A remake of FF is about a largely storyless, entirely characterless RPG which is great for imagination/self-insertion/etc. I find the remakes thoroughly charming, and haven't really got all that far in any FF1 NES run.

The Dread Cthulhu
05-03-2009, 09:29 AM
Happily, I just beat FF1 for the first time. On DoS. With Fighter, Bl. Belt, White Mage and Black Mage. Fun.

McClain
05-03-2009, 11:31 AM
I love the original sprites, and would be plenty happy playing FF1 with the spells fixed and some other small tweaks. But DoS is a good enough portable option for me right now.

Did VI use any special chips/cart tricks that would make it hard to put on VC? It always did a few strange things on my emulator.

Sanagi
05-03-2009, 10:31 PM
Finished solo fighter today. The only tricky parts were getting started at the peninsula of power, escaping instant death in the ice cave, getting trapped in battles with enemies who cause paralysis, and doing some menial HP refilling via heal staff in the temple of fiends to conserve potions. All that adds up to not much challenge at all, relatively speaking. 4x Black Belt and 4x Thief are both vastly harder.

I love playing this game in super-speed.

Brickroad
05-05-2009, 02:44 AM
http://scibbe.com/stash/ff1/update3/0.png
I'm on a boat! I'm on a boat! Everybody look at me, 'cause I'm sailin' on a boat (http://www.youtube.com/watch?v=R7yfISlGLNU)!

http://scibbe.com/stash/ff1/update3/2.png
First thing on the agenda is to sail my black ass to Elfland, which is due south of Coneria. Just like when he arrived at Pravoka IKA is incapable of killing the monsters in the woods around here, but that's about to change...

http://scibbe.com/stash/ff1/update3/3.png
BOOYA. L3 black magic. Time to leave RUGA in our dust for, oh, only the rest of the game.

FIR2: Called Fira in less awesome FF games, this spell hits every enemy. This is IKA's main offense against undead, and he'll be learning it eventually, but not just yet.

HOLD: Paralyzes a single enemy, but not very reliable. It shows up in a few future FF games, usually as white magic, but is more commonly omitted for its big brother Stop.

LIT2: Deals LIT-tyle damage to all enemies. With this spell IKA is going to start making pretty much everyone his bitch. This spell appears as Bolt 2 in FF6/7, and Thundara from FF8 onwards.

LOK2: Attempts to hit all enemies with LOCK, which we've already established is bugged and worthless.

http://scibbe.com/stash/ff1/update3/5a.png
IKA can now effortlessly mow down pretty much anything the game cares to throw at him, land or sea, man or beast. Huge packs of GrWOLFs? Bring it on. Ferocious man-eating SHARKs? Ain't no thang. Poisonous snakes? Puh-leeze.

As long as IKA has L3 charges in his pocket the only real threats are groups of undead and creatures who can land two hits on him.

http://scibbe.com/stash/ff1/update3/9.png
IKA needs about 6000 GOLD before he makes his next move, so it's time to make a quick detour to the Dwarf Cave, accessible from a dock northwest of Coneria.

http://scibbe.com/stash/ff1/update3/10a.png
A good start! IKA's going to have to farm up the rest of the money he needs on the ocean, but with LIT2 and easy access to Coneria's cheap INN, that won't take much time at all. He's got immediate plans for this 1000 GOLD, though.

http://scibbe.com/stash/ff1/update3/12a.png
Elfland's armor shop sells the first decent piece of armor IKA can use: the Copper Bracelet. This once again doubles his ABSORB, making him harder to damage.

http://scibbe.com/stash/ff1/update3/13a.png
This is an interesting fight. OddEYEs don't actually attack; they only use GAZE, which Stuns you. One LIT2 will wipe them out, but they take turns chain-Stunning me for about 50 rounds first. Usually they appear with SAHAGs who can pummel you while you're incapacitated and put you out of your misery, but this fight just dragged on and on and on.

http://scibbe.com/stash/ff1/update3/14a.png
The time just flies by on the ocean. Electrocuting sea monsters is ridiculously easy and profitable; IKA climbs two levels and rakes in thousands of GOLD in the time he maybe could have scratched up a few hundred EXP in the woods outside Pravoka. It's time to finish up his shopping.

http://scibbe.com/stash/ff1/update3/18.png
IKA's already got three charges of L4 magic, which he will soon put to good use. Here's what Elfland's got:

SLP2: Just like SLEP, except it hits only one target. Again, not worth it.

FAST: In a traditional game this is the single most useful spell available. It doubles the amount of hits one of your dudes can dish out, dramatically increasing their damage output. Most future FF games call this spell Haste and alter its effect to speed up your ATB gauge. FF1 is the only game where this spell is black magic; in future games it's white, time, grey or green as appropriate for that game.

CONF: Attempts to inflict confusion on monsters, which causes them to attack each other. Interesting in theory, but like most other debuffs it simply isn't reliable. This spell's name gets changed to Confuse or Muddle later on, and is usually white magic.

ICE2: Ah, here's what we need. This spell deals ICE-type damage to all enemies and, since it's a level higher, it's a bit more powerful than LIT2. The big draw of this spell is that it works off a different charge than LIT2, increasing the amount of multi-target spells IKA can cast from four to seven. Known as Blizzara in modern FF games.

http://scibbe.com/stash/ff1/update3/19.png
The rest of IKA's GOLD is spent on a CABIN, a small cache of PUREs and whatever HEALs he can afford. The days where HEALing during combat is effective as a stall tactic are forever behind us, but IKA does need a way to replenish the HPs he loses from monsters who get a lucky shot at his backside while he's busy trying to RUN.

http://scibbe.com/stash/ff1/update3/21a.png
Traveling west of Elfland then up and around a mountain range IKA arrives at FF1's first real dungeon: the Marsh Cave. This dungeon is a pretty tricky stumbling block for almost every party due to its difficult boss and its overwhelming number of too-strong monsters. IKA uses his CABIN here to save the game and intends to just try and try again until he gets a fortuitous run.

For the record, I'm not using savestates in this run. For one that would be cheating (and would have let me beat the PIRATEs like three levels earlier, probably)... but the main reason is that it just doesn't work. FF1 already knows what your next fight is going to be and when it's going to happen, and no amount of saving and loading state is going to change that. If I'm destined to get into a fight with undead just inside the cave who chain-Stun me into oblivion, that's what's gonna happen. However, dying and reloading from an actual in-game save does advance the encounter list, so once those undead have killed me I'm in the clear.

The idea, then, for obnoxious dungeons like the Marsh Cave, is to save outside and just throw yourself at it until you get into a good spot on the encounter list that will see you to the end. This is really your only course of action in any solo game.

Brickroad
05-05-2009, 02:45 AM
http://scibbe.com/stash/ff1/update3/23.png
Hey look, it's one of those annoying groups of undead I was talking about!

Let's talk undead. Their attacks Stun you, and they usually score multiple hits (to help then land the Stun), so they're one of the biggest obstacles in solo games. RUGA is probably going to feed you some line of bull about how they're useful for farming (something about HARM, I think) but don't believe a word of it -- she's just as susceptible to getting chain-Stunned as IKA, or as a badass solo FIGHTER for that matter. The best thing to do when faced with undead is RUN and hope for the best. If I were actually planning to fight them, I would have bought FIR2 back in Elfland, to which they are weak.

IKA manages to get the first move in this battle, and puts the undead behind him. Lucky!

http://scibbe.com/stash/ff1/update3/24.png
I don't remember why I took this screenshot. Maybe I just wanted to show off how ugly the Marsh Cave is.

http://scibbe.com/stash/ff1/update3/25.png
There's lots of treasure in here, most of which IKA can't use and is too dangerous to try and collect anyway. This particular item, though, is right on his path and he's going to need it shortly, so he grabs it.

http://scibbe.com/stash/ff1/update3/27.png
This chest is the goal of the Marsh Cave. The square in front of it is spiked with one of the game's hardest boss fights: the fearsome ZOIDBERGs.

http://scibbe.com/stash/ff1/update3/28a.png
ZOIDBERGs hit hard and you'll encounter between two and four of them. The four ZOIDBERG fight is an immense challenge even for a well-equipped full team at this stage of the game. Getting more than two with a solo character who can't cast LIT2 (that's everyone except the Bl.MAGE and RedMAGE) is a guaranteed loss. ZOIDBERGs don't have any weaknesses, but they do have resistance to every element except LIT. Advantage: IKA.

The fight goes swimmingly. Both ZOIDBERGs take a swing at IKA, who then murders them both with a single casting of LIT2.

http://scibbe.com/stash/ff1/update3/33.png
IKA has what he came in here for, but he's not out of the woods yet; he still has to escape the cave. He sucks down most of his HEALs and starts RUNning for the exit.

http://scibbe.com/stash/ff1/update3/34.png
Success! IKA manages to complete the Marsh Cave on his very first try, thanks to a lucky egress from some undead and a bit of good fortune in the ZOIDBERG fight. I'll take this as the game's apology for making me kill IMPs and IGUANAs for hours on end.

http://scibbe.com/stash/ff1/update3/35.png
Outside of the cave IKA uses the HOUSE he found to save his game and replenish his magic charges. This is the only way to get back spell charges outside of an INN.

http://scibbe.com/stash/ff1/update3/36.png
Next is a long hike to the north to ASTOS's castle.

http://scibbe.com/stash/ff1/update3/37.png
ASTOS has the macguffin IKA needs to move forward in his quest, but won't cough it up until you retrieve his CROWN. He's notable for being the first spellcasting boss, and if you have a sour fight against him he can make short work of any decent team.

http://scibbe.com/stash/ff1/update3/39a.png
ASTOS is the reason IKA needed ICE2. It takes every ICE2 charge and most of his LIT2 charges to win the fight.

Every solo character has a difficulty peak, a point in the game which is almost excrutiatingly difficult, but after which the character is (more or less) home free. IKA's was the PIRATEs. Almost everyone else's is ASTOS. The first spell on ASTOS's spell rotation is RUB, which can kill you outright if it lands. So right there about half of your ASTOS attempts are in the pot. His second spell is SLO2, which reduces how many hits you can deal. IKA doesn't care about this, but if you're a FIGHTER or a THIEF or a Bl.BELT, yep, you just lost. After that he moves on to FAST, LIT2 and FIR2. The bottom line here is that, provided he can get by RUB, almost every round ASTOS casts a spell just gives IKA a free round to return fire. ASTOS could turn the tables of this fight if he would stop casting spells and just attack me (especially after he gets FASTed), but his AI doesn't let him do that. Advantage: IKA.

For the record, ASTOS is the furthest I've ever gotten in a THIEF solo. Even a L50 THIEF needs a collossal amount of luck to get through this fight. It's absurd.

http://scibbe.com/stash/ff1/update3/43a.png
CRYSTAL in hand, IKA sails under his bridge and heads north to Matoya's Cave.

http://scibbe.com/stash/ff1/update3/45.png
He trades the CRYSTAL for some guy named HERB who Matoya was holding hostage.

http://scibbe.com/stash/ff1/update3/46a.png
IKA brings HERB back to Elfland so he can wake up the slumbering prince. Prince Elflandington is supposed to give the mystic KEY to some cats named the LIGHT WARRIORS, but since they never bothered to show up he just gives it to IKA instead.

KEY in hand, IKA resolves to do some mad treasure hunting.

Brickroad
05-05-2009, 02:47 AM
http://scibbe.com/stash/ff1/update3/48.png
Locked up in an Elfland treasure vault is some kind of weird hammer. IKA can't even imagine what kind of poor hapless adventurer would need something as sad and pathetic as this, but he can sell it at least.

http://scibbe.com/stash/ff1/update3/49.png
IKA doesn't do a lot of attacking (which is why he skipped upgrading to a Large Knife in Elfland) but he has no qualms equipping this free Silver Knife he jacked from the armory in Coneria.

http://scibbe.com/stash/ff1/update3/50.png
Coneria is also sitting on a cache of explosives.

http://scibbe.com/stash/ff1/update3/51.png
Still blasting everything in his path, IKA grabs another level while he's running around. L13 gives him his second L5 magic charge.

http://scibbe.com/stash/ff1/update3/53.png
Delivering the TNT to this guy over in the Dwarf Cave will enable IKA to finally sail out of FF1's Newbie Sea and to lands beyond. There's also a huge amount of treasure in that big room there, but as far as IKA's concerned it might as well just all be GOLD since he can't equip any of it.

http://scibbe.com/stash/ff1/update3/54.png
There's a couple thousand GOLD worth of magic swords laying around in the Temple of the Fiends being guarded by GARGOYLEs. Faced with IKA's ICE2, though, they might as well be KITTYCATs.

http://scibbe.com/stash/ff1/update3/55.png
Before heading back up to ASTOS's castle to raid his locked treasure room, IKA drops by Elfland and invests in FIR2.

http://scibbe.com/stash/ff1/update3/57a.png
The spiked squares in ASTOS's treasure room are pretty famous for being an awesome grinding spot. One contains MUMMYs, which are easy to kill but are able to put you to sleep with their attacks. This is a little dangerous for IKA (or any solo character for that matter), so he takes down some IMAGEs instead. Both IMAGEs and MUMMYs are undead and therefore quite easy to kill with FIR2, inundating IKA with a huge pile of EXP and GOLD. IKA has neither the desire nor need to grind levels right now, but if he did this would be the best spot available. Just staying long enough to use up all his charges of FIR2 puts him within a hair's width of his next level-up.

http://scibbe.com/stash/ff1/update3/60.png
IKA sells off his giant sack of loot and is now rollin' fat. He picks up FAST, even though he's not going to need it any time soon.

http://scibbe.com/stash/ff1/update3/61.png
He also invests 5940 GOLD in a bag full of HEALs. This plus a small amount of PUREs should be more than enough to get him through the next dungeon.

In a team game I would have picked up a few SOFTs as well. They're pointless in a solo run, of course, since it spells game over if your last living character is turned to Stone.

http://scibbe.com/stash/ff1/update3/62.png
Just before leaving Newbie Sea IKA hits L14. To kind of put in perspective the absolutely stupid amount of grinding I had to do, you'll recall that by the time my party was L14 in my previous LP they had already received promotions and were working their way through the Waterfall.

http://scibbe.com/stash/ff1/update3/63.png
Next stop: Vampireland! IKA's already got some L5 spell charges; let's put them to good use.

McDohl
05-05-2009, 02:50 AM
http://www.thegrumpypaladin.com/private/ff1lp/ff10056.png

We grind a bit and get enough G to buy a Copper Bracelet.

http://www.thegrumpypaladin.com/private/ff1lp/ff10057.png

Also, we buy CURE, if for no other reason than for safety measures. We're still not at the point in the game where we can spend our G willy-nilly on HEAL potions, so any extra healing we can get for cheap will help us. This will make sense in a bit.

So we camp outside Ye Olde Marshe Cave...e… again, and make it down to the ZOIDBERGs again with little incident, and lots of running.

http://www.thegrumpypaladin.com/private/ff1lp/ff10058.png

Wewt. Two ZOIDBERGs! Any more than two diminishes our chances greatly of winning, since the more ZOIDBERGs there are, the more chance they can crit, and the more our resources our depleted.

http://www.thegrumpypaladin.com/private/ff1lp/ff10059.png

And this is how this fight has to go once we get our double RUSE up. This 1DMG has to be repeated. A lot. We can probably sustain a crit hit, but probably not two, and enough to get out of the cave.

http://www.thegrumpypaladin.com/private/ff1lp/ff10060.png

Success!

http://www.thegrumpypaladin.com/private/ff1lp/ff10061.png

We've been en-CROWNed! Hurray!

Now...we just have to get out of the Marsh Cave, and we're home free.

http://www.thegrumpypaladin.com/private/ff1lp/ff10062.png

Sigh. This is where the extra healing will go a long way.

Well, no problem. Right? We can just repeat what we did last time!

http://www.thegrumpypaladin.com/private/ff1lp/ff10063.png

…crap. Well, we could always luck out, I suppose!

http://www.thegrumpypaladin.com/private/ff1lp/ff10064.png

Nope.

This is where you're more or less at the mercy of the game.

http://www.thegrumpypaladin.com/private/ff1lp/ff10065.pnghttp://www.thegrumpypaladin.com/private/ff1lp/ff10066.png
http://www.thegrumpypaladin.com/private/ff1lp/ff10067.pnghttp://www.thegrumpypaladin.com/private/ff1lp/ff10068.png

Sigh.

McDohl
05-05-2009, 02:51 AM
http://www.thegrumpypaladin.com/private/ff1lp/ff10069.pnghttp://www.thegrumpypaladin.com/private/ff1lp/ff10070.png
http://www.thegrumpypaladin.com/private/ff1lp/ff10071.pnghttp://www.thegrumpypaladin.com/private/ff1lp/ff10073.png

But this time, we're successful and we get out! Hurray! We hoof it to Elfville quickly to restock.

http://www.thegrumpypaladin.com/private/ff1lp/ff10072.png

We head to Pravoka and buy MUTE. If there is any battle where we hope this spell is going to work, it will be the next one; which will be happening at the Northern Castle.

http://www.thegrumpypaladin.com/private/ff1lp/ff10074.png

It's ASTOS time!

McDohl
05-05-2009, 02:53 AM
http://www.thegrumpypaladin.com/private/ff1lp/ff10075.png

Yep, here we go. If MUTE doesn't work, then we're going to have to grind a lot to get lots of HEAL potions to be able to sustain the brunt of ASTOS' offensive magic, and pray to any and all gods that RUB never connects, all the while ticking off 1 DMG at a time.

http://www.thegrumpypaladin.com/private/ff1lp/ff10076.png

First attempt, RUB connects. Grumble.

http://www.thegrumpypaladin.com/private/ff1lp/ff10077.png

STEEEEEEEEEERIKE! ASTOS' difficulty has severely plummeted! Now it's simply a battle of fortitude.

http://www.thegrumpypaladin.com/private/ff1lp/ff10079.png

Though ASTOS hit THREE TIMES IN A ROW before we could double RUSE and it almost cost us holy crap sticks!

http://www.thegrumpypaladin.com/private/ff1lp/ff10081.png http://www.thegrumpypaladin.com/private/ff1lp/ff10082.png
http://www.thegrumpypaladin.com/private/ff1lp/ff10084.png http://www.thegrumpypaladin.com/private/ff1lp/ff10087.png

ASTOS will continue to cycle through his magic arsenal futility. MUTE does not wear.

http://www.thegrumpypaladin.com/private/ff1lp/ff10083.png http://www.thegrumpypaladin.com/private/ff1lp/ff10086.png

1DMG at a time... you get the idea. Let's speed this up.

http://www.thegrumpypaladin.com/private/ff1lp/ff10089.png

Woooo!

http://www.thegrumpypaladin.com/private/ff1lp/ff10090.pnghttp://www.thegrumpypaladin.com/private/ff1lp/ff10091.png
http://www.thegrumpypaladin.com/private/ff1lp/ff10092.png

CRYSTAL ball! Yay!

McDohl
05-05-2009, 03:20 AM
I'm on a boat! I'm on a boat! Everybody look at me, 'cause I'm sailin' on a boat (http://www.youtube.com/watch?v=R7yfISlGLNU)!

Funny, because that's not what I heard (http://www.youtube.com/watch?v=4pXfHLUlZf4).

Phantoon
05-05-2009, 06:08 AM
Yes! You go, little Bl. MAGE.

Surely it's not coincidence that the Zoidbergs looks quite so much like Dr. Zoidberg?

Makkara
05-05-2009, 07:23 AM
Surely it's not coincidence that the Zoidbergs looks quite so much like Dr. Zoidberg?

Are you implying that a game from 1987 is referencing a show from 1999? Because that's just silly.

The enemies are actually called WIZARDs. Brickroad and McDohl are doctoring their images or using a modified rom. I remember something like this from Brick's original LP, but the images from that have been lost to the ether.

Yes, quite silly indeed.

TheSL
05-05-2009, 07:25 AM
Surely it's not coincidence that the Zoidbergs looks quite so much like Dr. Zoidberg?

Its a joke (http://www.scibbe.com/stash/lpff1/lpff1007.html) for those of us who had been following the old FF LP.

Pombar
05-05-2009, 07:35 AM
IKA's doin' some mighty fine sailin' right there.

Loki
05-05-2009, 07:47 AM
What's the deal? Are you guys playing with a patch that changes nothing except the WIZARD's name?

Pombar
05-05-2009, 07:51 AM
I imagine it'd be pretty simple to paste over the "ZOIDBERG" from the first time the image was doctored. As for constructing it, you can get those letters pretty easily. ZOMBIE provides five of the letters right there.

spineshark
05-05-2009, 08:36 AM
I remember something like this from Brick's original LP, but the images from that have been lost to the ether.
No they haven't. Mazian got them all with some wget or something and showed them off in a dramatic reveal not unlike stage magic.

Phantoon
05-05-2009, 09:09 AM
Are you implying that a game from 1987 is referencing a show from 1999? Because that's just silly.

I actually thought that they might be referencing Final Fantasy - the writers are easily geeky enough.
And according to Wikipedia, Zoidberg is named after a game. Just, uh, not this one.


I'll get my coat.

Sven
05-05-2009, 11:15 AM
I'm just waiting on the first of these two to make the desperation run to the castle for the Lit2-spewing Zeus Gauntlet. At which point a solo run really ceases to be much of an issue; all the really evil bits are front-loaded.

And for those of you thirsting for hot Mummy-beating action, I suspect we're about to get our fill from lil' Ruga.

Octopus Prime
05-05-2009, 04:15 PM
Man, I knew hat rooting for Ika was the way to go!

Well, technically, I was rooting for The Elemental Fiends and Chaos, but whatever.

GO IKA!

Pajaro Pete
05-05-2009, 04:21 PM
After this is over, someone needs to do a run with KARU the Solo Red Mage.

Falselogic
05-05-2009, 04:22 PM
How did I miss so much when I played this game?

Or perhaps a better question is how can anyone care so much about a game to go through the code and figure out that many of the spells are buggy, there is an encounter list, or running the game solo and all the other tidbits that Brick mentioned in his first LP and he and McDohl are bringing up in this one...

What drives someone to that level of devotion is what I'm asking... I like games but I've never, ever played a game with anything resembling that kind of obsessive compulsive behavior.

I'm not judging, just curious.

Zithuan
05-05-2009, 04:46 PM
After this is over, someone needs to do a run with KARU the Solo Red Mage.

I did a solo Red Mage run a year ago, and it was easier than I was expecting. Of course, I was expecting to die at least a half-dozen times or more against many of the bosses....

One thing that helps RMs early on is that they can use the Chain Armor from Corneria (I don't recall the Pirates being much of a problem) and Silver Swords + FAST also helps a lot once you get to Elfland.

Sanagi
05-05-2009, 06:25 PM
Surprisingly, Red Mage is the second best physical character until class change.

People tend to say that the Red Mage's drawback is that he costs a lot of money, while the Black Belt's advantage is that he costs nothing. This is much like celebrating the money saved by not eating or wearing clothes.

Octopus Prime
05-05-2009, 06:27 PM
Well, except that the Black Belt can still ravage an entire world with his bare hands.

He just dies if you look at him funny.

Brickroad
05-05-2009, 08:18 PM
Surprisingly, Red Mage is the second best physical character until class change.

This just isn't true -- unless you're talking about the RedMAGE's inherent ability to FAST himself. And if you've got a RedMAGE and a Bl.BELT in the same team, the RedMAGE's time is better spent FASTing the Bl.BELT.

Bl.BELT is one of the harder solos, though; he has the same problem on the PIRATEs that IKA did, and ASTOS and LICH are both incredibly difficult fights.

Sanagi
05-05-2009, 08:40 PM
I am including defense in my assessment(I didn't say "attacker"). Red Mage can equip more armor than anyone but Fighter. Black Belt dies so fast you'd think he was a Black Mage. But without the ability to kill large groups of enemies.

McClain
05-05-2009, 09:12 PM
How much difference does it make WHEN you class change? I seem to remember that the earlier you can change, the better.

I started a solo red mage and got past the pirates no problem. But he is damn expensive to pimp out. I imagine it gets hard fast with a red mage, though.

Brickroad
05-05-2009, 09:32 PM
I am including defense in my assessment(I didn't say "attacker"). Red Mage can equip more armor than anyone but Fighter. Black Belt dies so fast you'd think he was a Black Mage. But without the ability to kill large groups of enemies.

Physical defense only matters in solo games, and even then only before you can buy bracelets. Once you get past the ZOIDBERGs damage from physical attacks is pretty much negligible for every character.

How much difference does it make WHEN you class change? I seem to remember that the earlier you can change, the better.

Backwards, actually. Stat gains for the promoted classes are slower; if you could start the game with promoted classes and leveled them one to fifty, their stats on average would be lower than a team that went from one to fifty without promoting at all. If you're looking to max your stats, you're better off promoting at L50.

Of course, KNIGHTs and NINJAs don't start earning their spell charges until promotion, so promoting them at 50 will cause them to be able to learn spells but not be able to cast them.

I started a solo red mage and got past the pirates no problem. But he is damn expensive to pimp out. I imagine it gets hard fast with a red mage, though.

RedMAGE is probably the second-easiest solo, behind FIGHTER, because their early game is complete cake. Chain Armor and LIT2? Hells yes.

Sven
05-06-2009, 02:17 PM
Backwards, actually. Stat gains for the promoted classes are slower; if you could start the game with promoted classes and leveled them one to fifty, their stats on average would be lower than a team that went from one to fifty without promoting at all. If you're looking to max your stats, you're better off promoting at L50.

Of course, KNIGHTs and NINJAs don't start earning their spell charges until promotion, so promoting them at 50 will cause them to be able to learn spells but not be able to cast them.

So what's the most efficient time to do the class change? Ninjas get... 16 spells (?), so presumably 16 levels prior to the end, if memory serves. Of course, that's assuming you're going all the way to 50 and not using one of our goofball approaches.

RedMAGE is probably the second-easiest solo, behind FIGHTER, because their early game is complete cake. Chain Armor and LIT2? Hells yes.

Yeah, they let you get to the Zeus Gauntlet / Heal Staff quite easily.

Brick, where's the HTML version of the original LP? I want to flip it to a friend (the buddy who helped me in figuring out where the sequences could be broken when we were in undergrad), but I can't find it.

kaisel
05-06-2009, 02:20 PM
Brick, where's the HTML version of the original LP? I want to flip it to a friend (the buddy who helped me in figuring out where the sequences could be broken when we were in undergrad), but I can't find it.

http://www.scibbe.com/stash/lpff1/

Sanagi
05-06-2009, 03:56 PM
Physical defense only matters in solo games
We must be talking about different games, then, because it sure made a difference to me when I did 1x Knight compared to 4x Anybody Else.

Brickroad
05-06-2009, 04:05 PM
We must be talking about different games, then, because it sure made a difference to me when I did 1x Knight compared to 4x Anybody Else.

In 4x Anybody Else, you're rotating your party to mitigate damage, though. That's far more effective than any piece of armor. (Er, excepting ProRings and Ribbons of course.)

shivam
05-06-2009, 04:43 PM
what do you mean? every battle you change the top position?

SpoonyGundam
05-06-2009, 05:02 PM
It doesn't necessarily have to be every battle. The guys in the top slots are just targeted more than the others in FFI, so if the lead character is hurting, you switch the mostly-healthy Light Warrior #3 to the first spot to take hits instead of using up items or spells.

Brickroad
05-06-2009, 05:02 PM
what do you mean? every battle you change the top position?

Yep.

There are three ranks in an FF1 party. The frontman takes half the physical hits, second rank takes a quarter, and the back half splits the remaining quarter.

So if you have two or more characters of comparable HP/defense, letting them take turns in the front rank will let you go much, much further without healing them.

I would say something like 90% of the healing items and spells ever used in an FF1 playthrough have been wasted repeatedly healing the party leader while the people in the other two ranks have remained relatively healthy.

Sanagi
05-06-2009, 05:02 PM
I get that, but Black Belts and Black Mages tend to just roll over and die when they start taking damage. Certainly there's always power-leveling(at least until you reach level 50 and have to deal with the Temple of Fiends whether you're ready or not) but I have a hard time equating that with "defense doesn't matter."

Brickroad
05-06-2009, 05:06 PM
I get that, but Black Belts and Black Mages tend to just roll over and die when they start taking damage. Certainly there's always power-leveling(at least until you reach level 50 and have to deal with the Temple of Fiends whether you're ready or not) but I have a hard time equating that with "defense doesn't matter."

Your Bl.BELT and Bl.MAGE won't be in the lead anyway, unless you're doing a solo. Hence, "physical defense doesn't matter outside of a solo". =)

Although, in Bl.BELT x4 and Bl.MAGE x4 (both extraordinarily fun games) rotating your party will keep you alive long enough to get through any of the early game dungeons, and by the time they can equip good bracelets (say, Melmond) you're set for the rest of the game.

Keep in mind, too, that the best defense in FF1 is a good offense. There's a reason the only parties that can take four ZOIDBERGs in the Marsh Cave at L5 all have Bl.MAGEs in them.

Sanagi
05-06-2009, 05:13 PM
Although, in Bl.BELT x4 and Bl.MAGE x4 (both extraordinarily fun games)
Now I know we're talking about different games. I haven't gotten anywhere with 4x Black Belt.

I'm willing to admit that your FF1 mastery surpasses mine, though.

BEAT
05-06-2009, 05:37 PM
I just want to pop in here and say that I remember the Zoidbergs from the First FF let's play, and that they were as wonderful then as they are now.

This thread rules.

Brickroad
05-06-2009, 05:39 PM
Now I know we're talking about different games. I haven't gotten anywhere with 4x Black Belt.

Well, were you rotating your party? If so, yeah, you're thinking of some different game. =)

KCar
05-06-2009, 05:54 PM
Question for Brick - if you were Savescumming, could you save state on Chaos and attempt for the infitessimally small chance of insta-kill spelling him into death, or would the probability of that be similarly set from the outset?

Brickroad
05-06-2009, 05:56 PM
Question for Brick - if you were Savescumming, could you save state on Chaos and attempt for the infitessimally small chance of insta-kill spelling him into death, or would the probability of that be similarly set from the outset?

You certainly could. I'd go to tasvideos.org and ask them about the particulars.

Sven
05-06-2009, 07:52 PM
Well, were you rotating your party? If so, yeah, you're thinking of some different game. =)

4x Black Belt would only annoy me because of having to select the enemies. As much as I love the original version FF, how much I'd pay for an NES version with auto-target? LOTS.

Just beat it on a lark over the past couple of days thanks to speedup. Got through at Lv. 25, complete with Warmech kill - Thief, Black Belt, Red, Black.

Kirin
05-07-2009, 08:36 AM
This thread is making me want to play through with an all-mage party - I'm guessing maybe Red, Red, Black, White would have the easiest time. Or maybe RBBW would be more fun. Hmm, I wonder if the load times would be ok playing the PS1 version on my PS3. Argh, I have too many other things to play right now...