• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

SaGa Emerald Beyond

Pajaro Pete

(He/Himbo)
It certainly feels the same way to me. Administrator Gold is the only character I've really gotten multiple times so far, and Mechs don't exactly benefit from being active in multiple runs as much as everyone else does.

Checking this guide, it does appear that Emily can join Bonnie and Formina too, but it does appear to be something that happens in a different time and place.
 
Last edited:

YangusKhan

does the Underpants Dance
(He/Him/His)
This could be a biased viewpoint caused by the routes I've played first, but I think this is a smidge too stingy with extra party members relative to Scarlet Grace.
I think this is also compounded by how complex the scenario writing and choices can get. I did Mare Nostrum with Siugnas last night, it was my 2nd time visiting it across my 3 files, so it was a new remix of the story. In the end I didn't end up getting any new characters, even though I know for a fact that both Ivar and Azure in there are recruitable, somehow, so I'm pretty sure it's because I just didn't make the proper choices to get them. I wasn't about to reload some earlier saves just to replay like 2 hours and hope for a different outcome.
 
Checking this guide, it does appear that Emily can join Bonnie and Formina too, but it does appear to be something that happens in a different time and place.

I think this is also compounded by how complex the scenario writing and choices can get.

Interesting. This particular one could definitely be a case of there being so many variables that most guides aren't complete yet. In any case, I still do wish it seemed a little easier to identify an optional party member who you could pick up relatively consistently across routes.
 
I'm now immediately happier about the party members across runs situation because when I went to the world connected to the default member of Siugnas' party I like the least, I got the option to ignore his quest entirely and just do a quest to recruit one of the other protagonists instead. Minor gripe resolved.
 
Finished with Siugnas, which ended with a three phase boss fight where the second and third phases both gave separate achievements (Thrill Seeker and The Ultimate).

I ended up not making any party members into Knights. I've heard that something about making people into Knights makes something about Siugnas' last boss easier, but I gave it a blind run in the hope I could get through the run without doing any more party tinkering or upgrading, and it ended up working out. I had Mido as a longsword/rapier user, and Humans have a longsword skill that hits all enemies that move after him with a chance to Stun (effectively just hitting all enemies most of the time, because he moves early and had a Role to help him go even earlier), and a rapier skill that hits all enemies and undoes all Reserve arts. Between those two skills, it made the accompanying boss support enemies with a high guard rate a lot easier to deal with. If I understand correctly, he woud have lost those as a Knight because those are Human exclulsive, so I'm glad I gave it a blind run before converting everyone into Knights, since those skills carried me through. Plus, now I have more materials in reserve for whatever comes next.

I'm playing scenarios from the ones I'm least interested into to the ones I'm most interested in, but I ended up really liking Siugnas' scenario. He seems to get a lot of unique events because of his role as a Dark Lord, and the focus on exploring the worlds his initial party members are from adds even more, creating something resembling the companion system in Scarlet Grace, which was an element that was missing a bit for me during Mido's run. I also liked that the tone was more Adams Family for readers of Boys Love comics than actually edgy. It's comedy dark, not actual dark.

I feel like I have a grasp on how magic works now, and by the end of the run Philospher was a pretty effective mage. It definitely feels toned down a bit from Scarlet Grace, but I think the flilpside of that is that it's now possible to be a good mage and a good melee character. Also, if you have strong spells in your skill list, there's a chance of using them during an overdrive, so you can end up firing off a spell that normally requires two turns of charge time for a low BP cost with 0 charge time. There's a luck element to that so it's not very reliable, but when it happens it's very satisfying.

In Siugnas' final area, there was a hilarious fight that kept scaling to ridiculous levels every time you won, to the extent that the time I lost that enemy was doing damage in the multiple 1000s. Maybe it's theoretically winnable if you've done countless loops and have the best of everything with some very tweaked build to reliably Stun or Paralyze, but I thought it was a funny way to do a "you're not actually meant to win" style encounter.

I was a bit unsure which of the next three to start next, but I think I'm going with Ameya since it sounds like even more than the others she's built around doing multiple loops before it opens up, so I want to get at loop in rather than putting her off.

Also, FYI, there is at least some support for this game planned, because Kawazu is very active on Twitter taking bug reports and talking about some UI changes planned for the next update, like having some visual indicator of what equipment you currently have materials to upgrade.

 
Top