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Old 11-06-2011, 11:26 PM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,005
Default Bonus Update Numero Tres!

This one is composed of some random things that I didn't do during the LP. First, though, I'm going to respond to some comments.

Quote:
Originally Posted by namelessentity View Post
Seriously, nicely done, though I feel the "destroy all magic" didn't really solve the "magic is breaking" mission parameters. Very well done, kind of sad there aren't more to do.
Well, it was either magic or the universe. Also, the Invisiclues have this to say:

Quote:
Why isn't there an alternative ending?

The inevitable result of magicians wielding such unchecked power as existed before the end of the story would be the creation of another shadow. It too might be defeated, but eventually one would arise who would be victorious over its original. The outcome of such a victory is too terrible to contemplate.
Quote:
Originally Posted by ais523 View Post
Is it possible to eat the "rocky" cube as a grouper, thus destroying it and preventing your shadow using it in the endgame? (And would that be an incredibly nasty amount of effort to recreate? If so, I'm sorry.)
Well, it's possible...but you can't actually go through the passage to the endgame without all 13 cubes. So, it saves the universe, but it's not really an ending, per se. Sort of like escaping the pyramid with the maximum score in Infidel.

Now for the actual bonus material. You may have noticed that there was treasure scattered throughout the Inner Vault. You can actually take it, but it's a bad idea. Here's why. First of all, if you have the treasure when you're in the vault...

>jindak
Both piles of cubes glow with a faint blue glow. However, the first pile is glowing more brightly.
Nothing else is glowing.

>g
Both piles of cubes glow with a faint blue glow. However, the first pile is glowing more brightly.
Nothing else is glowing.

Suddenly an alarm fairy appears in the Treasury. It carries a big gong which it begins to pound incessantly, and it yells at the top of its lungs.

"There's a thief here! Hey, guards! Thief! Nasty thieving thief's here! Come capture the thief!" The din is tremendous.


Yes, you only get two castings of Jindak to determine the correct cube if you're carrying the treasure. That's not the only problem. If you leave the vault area with the loot...

>blorple book
Abruptly, your surroundings shift.

Nondescript Room
This is a drab, nondescript room. The only exit leads south.

>i
You are carrying:
a pile of junk
a zipper
The zipper contains:
a magic burin (providing light)
the "pants" cube
the "crispy" cube
the "moist" cube
a gold box
the "hex" cube
the "mind" cube
the "roivas" cube
the "hermy" cube
the "gusty" cube
the "morty" cube
the "polly" cube
the "flux" cube
the "rocky" cube
a compass rose
a wrought iron key
a knife
a bottle
a gold coin


Yes, the treasure turns into junk if you take it out of the vault. So it's pretty much a red herring...and a dangerous one, at that. Now, for the next bit of bonus material. If you give Belboz the wrong answer to his question, he'll still give you the key, but, well, when you get to the point where you need it...

>unlock cabinet with key
As you insert the key into the lock, it disappears, and a vision of Belboz materializes before you!
"Ah! Now I have you, charlatan! Fool me twice? Never!" He rises to his feet, makes a threatening gesture, and you find yourself transported to a tiny cell deep beneath the earth, all belongings stripped from you. In time, though it takes years and you are mad long since, you starve.


Also, while I was working on this one, I was wondering what would happen if you spent too long in the pool of light as a grue. Now I wonder no longer.

>z
Time passes...
The burning sensation gets worse and worse. You struggle against it, but the light is just too much. You lose consciousness, sink to the bottom of the pool, and expire.

**** You have died ****


Finally, you might not have noticed, but there are two exits in the inner vault. One is the way you came in, and there's also another one to the north. Let's try using it.

>open iron door
The lock is beyond your ability to unlock or pick.


But it's not beyond my ability to...

>rezrov iron door
Silently, the iron door swings open.

Suddenly an alarm fairy appears in the Treasury. It carries a big gong which it begins to pound incessantly, and it yells at the top of its lungs.

"There's a thief here! Hey, guards! Thief! Nasty thieving thief's here! Come capture the thief!" The din is tremendous.


And now, it's time to run!

>n
You poke your head out the door. You see a long, gloomy corridor down which five burly guards are coming.

Five burly guards, unshaven and thuggish, stand outside the door. It is clear their intention is to come in.

"There's a thief here! Hey, guards! Thief! Nasty thieving thief's here! Come capture the thief!" The din is tremendous.


And that's just about everything. After all this, I think I'll relax with a trip to Europe. I only hope that I don't get entangled by bureaucracy...

By the way, just for fun, try to see how many references you can spot throughout this whole LP trilogy. I counted 26, but there could be some I forgot or wasn't aware of.
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