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Old 02-17-2018, 06:54 PM
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Default Wild Arms 2 23-6



Guild Galad Master is not at all helpful.



But the Guild Galad library is much more useful.



So it’s somewhere to the south, but we may as well read some books while we’re here. This a clue to something? … Probably?



Okay, I took the hovercraft around the area, aimed for a green dot, and found… Dark Reason? That’s not a Diablo Pillar!



But while we’re here… Dark Reason is an optional dungeon. There don’t seem to be any random encounters here, but it is pretty… dark.



The trick here is that visibility is limited, and the bridges around the area will collapse behind you. And, if you take the wrong path, you’ll have to drop in a pit and start the room over again. It can be annoying, but the only thing you have to lose in this area is time.



And finding the right path is usually just a matter of aiming for the door with the most complicated bridge.



And here’s the prize: Leitea Salk, the Guardian of Darkness.



… Did you just say you’re an idiot? Whatever, Leitea.



And the hardest part of this dungeon is that there isn’t an exit spell in WA2, so you have to backtrack over a bunch of stupid dark bridges.



Anyway, Leitea Salk is the darkness medium, and it naturally confers a pair of dark elemental spells to Tim. Unfortunately, these spells are extremely situational, as 90% of the monsters in WA2 resist dark (because they’re monsters, duh). Leitea is more useful for its unique skill, Counterattack, which reverses physical attacks for one turn, and is very useful when you’re stuck in a one-on-one battle with random mooks. Or the mooks just use magic, and you’re screwed. Whatever.

Fun fact: Leitea Salk is one of the few new Guardians created for Wild Arms 2, and I believe it doesn’t reappear in any later Wild Arms adventures, either. That’s what you get for representing the worst element!



Back to searching for that Diablo Pillar. Turns out you need to board the chateau and fly over to one of the four landing pads on Filgaia to find the dang thing. I knew I was forgetting one landing pad back when I said there were only three…



Here we are.



You know the drill.

Honestly, I would be so mad if all the monsters were the same across all of the pillars.



And now for some puzzles. “Puzzles”. Caina enjoys shooting galleries, I suppose, and it’s time to show off our knife hurling. These puzzles would be a lot more appropriate for Judecca…



Three hits and we’re good to go.



The camera refuses to cooperate with me for this monster, but if we check our bestiary…



That’s Sibylla. Playstation 1 games had a weird habit of inserting adorable witch girl monsters into games, and I miss those days. … Wait, they just migrated over to terrible animes, didn’t they? Forget what I said, I miss nothing.



Now for some more hand-eye coordination. Don’t hit any of the “bad” blocks, or you’ll have to start over.



Another three-and-done puzzle. This pillar is going down smooth.



And our special guest speaker for this sub boss will be…



Tim and Pooka!



“Person”. It’s probably going to be a coyote with the head of an elk and the breath of a starfish or something.



Man, Tim hasn’t had any character development since he became a medium. He was like the main character for four updates, and then nothing.



Slime monster, eh? I’m betting this guy isn’t going to be as friendly as Rocket.

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