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  #91  
Old 07-27-2010, 08:05 PM
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Loki Loki is offline
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>g























You read the next entry and learn about enigmatic pieces to a ontological puzzle.

>
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  #92  
Old 07-29-2010, 08:18 PM
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>read again

















You read the last entry and learn of a futile escape (Your score has gone up by 1. You have obtained the rank of Bound Bibliophile).

You reached the end of this journal, but there may be another... someday.

The End.
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  #93  
Old 07-29-2010, 09:33 PM
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/golf clap

wonderful micro-play
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  #94  
Old 08-01-2010, 02:56 AM
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Foxeris Foxeris is offline
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Default Uncle Zebulon's Will

So, here we are on my first Let's Play, and I've decided to run with something small to get the basic feeling for what I need to do to make this work. My choice of games for this run is fairly small. Uncle Zebulon's Will was written for the first Interactive Fiction Contest all the way back in 1995. One of the rules of the contest is that any entry has to be beatable in under two hours, so this should be a perfect micro game for this thread.

There is one little catch, this is a text adventure game after all and sadly I don't have the artistic skills show by Loki in his LP of Zork, so this is going to be pretty much all text all the time. To that end I'm not going to bother doing screen shots of the game itself, instead I'll just quote the relevant text as part of the message. Makes things a bit easier for everyone.

One last thing, the game itself is freeware, so if you can play along if you like.

So, with that out of the way, let's play Uncle Zebulon's Will!

Quote:
The news of your uncle Zebulon's death came as a shock. You've been out of touch lately, and since you left for college a year ago you haven't heard a word from him. During your childhood, however, your eccentric uncle - once the black sheep of the family, an unsuccessful alchemist and self-proclaimed wizard, reputed to be a very wealthy man - was your favourite relative. Perhaps you were his favourite nephew as well. You miss his stories of distant realms and the magic gadgets he loved to demonstrate...

You leave for home immediately on receiving the message, but the trip is long and you're delayed by the inevitable train strikes. When you finally arrive, you find your family in a state of frustrated confusion. Not only is your uncle's will written in a quite unsuitably sarcastic tone, seriously insulting most of your relatives, but it turns out there isn't much of an inheritance to fight over; despite a thorough search of your uncle's house, no fabulous treasures are found. The bequests for you and your cousins are almost pathetic: one small memento each, to be selected after everybody else have made their choices. Yet what is there to lose? At least you'd like to have one last look at uncle Zeb's house; maybe you'll find some treasure overlooked by the others, perhaps something magical...
"To my overly emotional sister, Jenny who grubbed with her husband, Hank, grubbed for everything they could get from me, and then cried crocodile tears when I needed sympathy. To Jenny, I leave a boot to the head... and another boot to her wimpy husband, Hank."

"...ah, but still, you are my sister, you have both admired my Rolls Royce, and since I no longer need it... I bequeath... another boot to the head. And one more for the wimp."

Quote:
Garden

You are standing just inside the gate of uncle Zebulon's garden, on the weed-infested gravel path that leads east up to the porch of the house. On the north side of the lawn, almost hidden behind the huge, unkempt rosebushes, is the garden shed. The bright summer sun glistens on the wet grass, and the air, fresh from the recent rain, is alive with the buzzing of insects and filled with sweet fragrances.
You know, calling him my crazy wizard uncle was always meant to be a joke, but after that will I'm not really very sure. I didn't realize just how much he didn't like anyone else in the family, but I guess he went a little stir crazy in his old age. I wouldn't have minded getting a little bit more than one small thing... I wonder if the house would count as a small memento?

I can still see a few of the cousins picking over the house, so I think I'll wonder over to the garden shed...

Quote:
Shed

This shed was used by uncle Zebulon for his goldmaking: strange experiments that could often be smelt from across town, even occasional explosions. Your uncle spoke very little of his experiments, and never showed any signs of making money out of them, yet people generally assumed that they were successful and a source of great wealth. In all other matters, your family regarded uncle Zebulon as a useless dreamer, even an embarrassment, but they took a certain reluctant pride in his reputation as a goldmaker.

As a consequence of your relatives' frantic search for valuables, the place is in an even greater mess than you remember. The workbench has been cleared of the usual odds and ends, and all even remotely useful tools or utensils have been removed. Large heaps of junk and broken glass remain in the corners, and in the centre of the room is a large, hideous statue of a three-eyed dog - probably some exotic idol brought home from your uncle's travels. You can't remember ever seeing it before.

On the workbench you see a scrap of paper.
Okay, that is one ugly dog... three eyes? Really? Well no one ever said he had any taste. Still, it's worth poking around in here if I can find anything interesting, and avoid the cousins as they trek out of the house.

Quote:
>x workbench

The marble surface of the workbench is pitted by acids, discoloured by strange chemicals and still sooty in places from the explosions that all too often ended uncle Zeb's experiments. In the exact centre of the workbench, a small bronze stand has been fastened to the surface.

>read paper

"I'm a great step closer to the goal: I have discovered an acid that actually transmutes noble metals into base ones. If only the process could be reversed!"
So you can turn gold into lead, as skills go that's not exactly worthwhile.

Quote:
>x dog

The statue is made of some dark, hard wood that must once have been nicely polished but is now rather scratched and dented. It depicts a huge, hideous dog - even though it's sitting on its haunches, it's still taller than you are - that seems to be staring in a slightly melancholy way at the workbench, as if lamenting the mess. It looks very much out of place in this shed.

Apart from its general ugliness, one thing about the dog immediately catches your attention: for some unfathomable reason, it has three eyes - two in the normal places, and one in the centre of its forehead. There is also something very strange about its ears.

The centre eye socket contains a blue glass lens.

>x left ear

The dog's ears look as if they don't really belong to the statue, but were added as an afterthought - and in a rather curious way as well. In fact, it seems as if both ears are fastened so that they can turn around their own axes. Curious indeed.

>turn left ear

As you turn the ear there is a distinct click. A loud humming noise comes from inside the statue, and a beam of blue light shoots out from its centre eye, illuminating a circle in the centre of the workbench. After a while, however, the light flickers and goes out, and the humming sound stops.
Well, that was... odd to say the least. Not only is it ugly it's a flashlight, or maybe just an odd looking reading lamp. Though why would you need a reading lamp out here in the shed is beyond me, but then again it seems like he was crazy, so who am I to argue? I'm not going to bother with the dog idol, not only is it ugly it won't fit in my dorm room.

Stepping back outside I'm greated by the last of my cousins walking off in a huff carrying an horrid looking painting of some kind of circus. I think he's taking it to sell for the gold frame, or maybe he just likes the circus, I'm not one to judge. Still now that the house is empty I'll have a chance to look it over to see if anything is even left.

Quote:
Porch

On this rickety porch, uncle Zebulon used to spend the long summer evenings, relaxing in his rocking chair and smoking his pipe. Your parents used to sneer at his laziness; why couldn't he use all that spare time to make his garden look a little more respectable?

The rocking chair is still there, right outside the front door of the house. It is not occupied by uncle Zebulon, though, but by a sneering, rather mean-looking demon.

The demon is picking his claws with a rather nasty-looking dagger.
A demon? Okay... I knew he was a wizard, but I didn't think uncle had demon's running around the place. I'm not sure I want to have to deal with him either. Still, he let my cousins past so I guess he should be harmless. Even so I'm going to try and walk past him while keeping as distant from him as I can.

Quote:
As you walk past the demon (slightly apprehensively, of course, you never know with demons), he looks up and nods at you. "Let's see, you must be Richard, right? My late master hasn't treated you very generously in his will, has he?" He quickly checks a list.

"Let's see. You're allowed to take one thing - not more - from the house through this door. Of course, your relatives have pretty much scoured the place for valuables, so I'm afraid there's not very much left for you." For a moment, you imagine you can trace some genuine pity in the demon's expression; however, it soon returns to his usual sneer. "Not that they found very much of value, either. You should have seen their faces when they realized the house wasn't filled with gold..."

The demon starts to wave you past, when he suddenly seems to remember something. "Ah, yes, this is for you," he says off-handedly, holding out a letter towards you.
Ya, sure, I'm Richard...

Quote:
The letter is written in uncle Zebulon's familiar hand.

"My dear Richard,

When you read this, I'm afraid I'll have left this world for good. By now you should have heard of my will and of the little jokes I have played on your relatives. I am sure they are all furious; they had hoped for far more. Perhaps you too are angry with me, perhaps you think I should have been more generous towards you?

Well, let me tell you this: you've always been my favourite nephew, because we share (I hope) the same basic outlook on life: it's all a rather cruel game, with rules that are there to be circumvented. Playing fair doesn't mean you shouldn't do the unexpected! I don't want to openly favour you before your cousins, but I think you're far more likely than they are to exploit the advantages of the situation. You may call it a little test, or game, or whatever. My final advice to you is: follow the rules by the letter and you may find that new possibilities open up.

Your affectionate uncle, Zeb."

[Your score just went up 5 points]
It's good to know that Richard... I mean I was his favorite nephew. I guess it's the thought that counts. Tucking the letter away I finally slip past the demon, making sure not to make any sort of eye contact, and enter into the house.

Quote:
Hall

Uncle Zeb's house isn't large enough to warrant a large entrance hall, but at least there is this small room, with just enough space for a coathanger and a narrow staircase up to a trapdoor in the ceiling. Wooden doors lead north, east, west and south.

You see a lead coin here.

As soon as you enter you realize, with a sinking feeling, just how thoroughly your relatives have searched the house for valuables - basically everything of value has been removed. The coin on the floor must have been dropped there by oversight.

>take coin

Taken.
Oh, swag! At least it's something, so into the pocket it goes. Maybe it will be worth something to someone. Heck, maybe it used to be gold at some point in time, you never know.

Okay, so where to go from here. Well, it my old dead uncle has anything of value he probably hid it, so let's check out the attic first. It couldn't hurt much anyways right?

Quote:
Attic

You remember spending long hours as a child exploring the mysterious treasures of uncle Zebulon's attic: looking through old sea-chests full of exotic souvenirs from your uncle's travels, trying on curious old clothes, hiding under strange pieces of furniture - and upsetting your mother when returning home covered in dust and with cobwebs in your hair. That was long ago, however; now, the attic just seems like a depressingly untidy storage space full of old junk and devoid of any mystery. Besides, it seems as if anything even remotely interesting or valuable has been carried away. A trapdoor in the floor leads down.

You see a packing crate and an old brass plate here.

As your head emerges through the trapdoor, you are greeted by a cloud of dust that makes you sneeze.
Rubbing my face and nose I try to clear it as I scramble up into the attic. There's not much to see, it's smaller that I remember it and from the look of it none of my relatives even bothered to look up here, not that there's much to look at. Let's see what this plate is, though I'll have to rub off some of the muck and dust.

Quote:
>read plate

It's an old, rather thin plate of Indian brass, slightly dented and probably not worth very much. On the tarnished surface you can just barely make out a rather clumsy depiction of a scorpion and some stars - probably an astrological reference, since the following text is engraved on the back side:

GOLD The Sun, Ruler of the Daylit Sky
SILVER Luna, Mistress of the Night
MERCURY Wing-footed Messenger of the Gods
COPPER Venus, Carnal Love
IRON Mars, Blood-red Bringer of War
TIN Jupiter, Ruler of the Gods
LEAD Saturn, Lord of Time Itself
Uncle Zebulon had some odd taste in souvenirs. Let's check out the crate at least.

Quote:
>open crate

Opening the packing crate reveals some wood shavings.

>search crate

You burrow through the wood shavings, raising a lot of dust in the process, when your hand touches something hard. It seems you've found a small teak box.

>open teak box

Opening the small teak box reveals a red glass lens.

>take lens

Taken.
A red lens huh? Looks like it's a match to the one in the dog, not that I'm sure what I could even do with this leans. Oh well, there's not much else up here to worry about. Still, I'll dig around a bit, just to be on the safe side.

On second though there isn't anything up that looks like it could hold anything of any sort of value, so back down the ladder I go.

So, now which way to go? I have three choices here, so eenie, meenie, minie moe. To the south!

Quote:
Study

You are in what uncle Zebulon used to call his study, but which also doubled as his bedroom. You remember this room as being full of books: bookshelves crammed with them, books on the overflowing desk, stacks of books on the floor.

Now, the bookshelves gape empty; the narrow, rickety bed is gone, as are the soft carpets. Only your uncle's desk remains, along with the smell of old books and stale tobacco smoke. The only door leads north, back into the hall.

On the desk you see a book and a crystal ball.

>x ball

It's about fifteen centimetres in diameter. Unlike ordinary crystal, it doesn't sparkle in the light; instead, it seems to glow with a misty radiance. You feel an almost irresistible urge to gaze into it, as if you were some common fortune-teller.

>x book

As you open the book and flip through the pages, you find that it's a piece of interactive fiction: a magic, heavily enchanted book where the entire story changes in response to choices made by the reader.

This particular one happens to be one of the great classics of the genre: 'Dork', the story of a young man entering a great underground computing centre, vanquishing the evil Hacker of Foobar, and finally becoming System Manager. Of course, the story may sound a bit childish - everyone knows that computers only exist in fairytales and that hackers are purely mythical creatures - but it's still immensely popular.

As you close the book again, a sheet of paper falls out of it and flutters to the ground.

[Your score just went up 5 points]
Wow, I just got this odd meta-feeling that I'm not all that comfortable with.

Quote:
>read writing paper

On the paper, the following text is written in uncle Zebulon's neat, regular hand:

The FIRST PORTAL deceives us all
By making pairs of singles
A perfect match! Yet all illusion
A total likeness! And yet
As different as left from right
Forever kept apart by glass
Until the touch of magic stars
Turns glass to air
And image to reality
When the light of the Moon illuminates
The Sun that never shines
Then open will the SECOND PORTAL
A dark, forbidding one, that scares
And rightly so! Yet victory
Awaits the one who enters it
The THIRD and FINAL PORTAL stands
In a lone and dreary waste beyond the worlds
Gateway to great adventures
Guarded by Gods of Time and War and Love
An offering for each, and you may pass
Each gift should match one guardian.

You can't help thinking that while Uncle Zebulon may have been a great storyteller, he was clearly an inferior poet.
You don't have to tell me what I'm feeling game, I'm pretty sure I know exactly what I'm feeling... which is that he's clearly an inferior poet. You win this one game...

Okay, so the book was a bust, but at least we can pick over the desk. You never know there might be something interesting inside of it... you know, other than empty pens and half used pencils with erasers that only smear the graphite instead of remove it.

Quote:
>x desk

The desk looks rather bare without all the stacks of papers and books that used to cover it (uncle Zebulon always had to clear off part of it when he wanted to write). It is made of oak and has a single drawer, which is closed.

>open desk

Opening the drawer reveals a green glass lens.

>take lens

Taken.
Another lens, that gives me a matched set, or a trio if you count the one already in the dog idol, and I don't.

You know, I've been pretty lucky so far with what I've been able to find. Sure it's all kind of useless but it seems like stuff is just laying around all over the place. It's best that I give everything a good once over so I'll double check the desk...

Nothing in the drawers. Maybe tapped under the desk...

Nope... okay, maybe under one of the drawers...

Okay, how about hidden inside the legs...

After an half hours worth of work I've determined there isn't anything else hidden in the desk. Though I have a rather nice collection of fine wood kindling if anyone needs some?

Right, back into the hall... which way to go next. Well I have a coin here, so let's give it a flip. Heads I go north and tails I go east. If it lands on the side I'll forge a copy of the deed to the house.

And... looks like I'm going to the north. Who uses cardinal directions inside a house anyways?

Quote:
Kitchen

The kitchen is probably tidier now than it ever was during uncle Zebulon's lifetime. The well-worn pine table and the large cupboard are still there, but all traces of atmosphere seem to have vanished along with the piles of unwashed dishes. Your relatives have evidently been hard at work, removing all the kitchenware and utensils, even the iron stove. They've left the kitchen sink behind, though - probably by oversight.

You see a large carrot here.

>take carrot

Taken.

>open cupboard

Opening the cupboard reveals a blue bottle.

>take bottle

Taken.

>x bottle

This bottle has an unusually wide neck - almost two centimetres in diameter - and is made of thick glass of a beautiful, deep blue colour. You estimate that it will hold about half a litre of liquid. It seems to contain a silver coin.

>take silver coin

Taken.
Seriously, a silver coin? What, just because it wasn't gold it wasn't worth taking. Really, this isn't that hard. Still, a silver coin is better than a lead coin, so at least I'm moving up in the worth. Otherwise there doesn't seem to be much worthwhile in here at all.

So back into the hall and to the east.

Quote:
Sitting room

After your relatives have gone over it, uncle Zebulon's sitting room looks curiously empty. Most of the furniture has been removed. Of all the things that used to give the room its atmosphere, just a few, obviously not very valuable ones, remain: the old armchair where you used to sit and watch uncle Zebulon entertain you with his magic (or "conjuring tricks", as your down-to-earth parents preferred to call it), your uncle's pipe rack, the large mirror on the north wall.

You see a green bottle here.

>take bottle

Taken.
Another matched set! I'm starting to get a good feeling about this, let's see what else I can find in here.

Quote:
>x mirror

You're a bit surprised that your relatives left this mirror behind, since it's probably quite valuable, or at least old. Perhaps its size has something to do with it: it's almost a metre wide and taller than you are. When you were a kid you used to fantasize about this being a magic mirror, and you imagined that when looking into it you could see into another world.

>x chair

It may not be a great looker, but this battered old armchair has always been your fave piece of furniture. On stormy autumn nights you'd relax in its comfy depths, cosy in front of the roaring fire, while your uncle would tell you the most hair-raising ghost stories or entertain you with some magic tricks (which you steadfastly insisted were real magic, even though your parents tried hard to convince you they were just sleight of hand).

Even today, a decade later, you feel an almost irresistible urge to sit in that armchair once more, just to recall the feeling of those long-gone days.

>sit chair

You lower yourself into the cosy armchair and relax with a contented sigh. However, it doesn't seem as comfortable as you recall it. Strange...

After a while, you realize that you're sitting on something hard. There seems to be something hidden within the armchair.

>search chair

You find a magic wand hidden deep inside the armchair.

(Don't feel too smug about it, though; I suppose nobody could have sat in the armchair without feeling the wand.)
I'll feel as smug as I want to!

Quote:
>x wand

This looks like a typical magic wand of the sort used by every wizard around the country: a narrow, tapering rod, about thirty centimetres long, and made of some dark wood, probably ebony. Your uncle used to have several, and you've often seen him point them at things, with various interesting results.

I've always wanted my own magic wand, there's so much you can do with one! You can zap people when they aren't looking, copy schoolwork and even prank your roommate back at the dorm. Oh yes, I was going to have so much fun with this.

>wave wand

Wands like this one are most effectively used by pointing them at things, not waving them around at random.

Okay, waving the wand around makes me look like a fool. I should test it out on something, just to be safe. That mirror isn't going anyplace and I don't think I can get out of the house with it, so no lose if something bad happens, and I get to see how cool I look doing it.

>point wand at mirror

The wand sputters, emitting a stream of brilliantly shining stars. Amazingly, the stars seem to pass straight through the mirror. They strike your mirror image, which is standing there with a wand in its hand, looking at you with a slightly silly expression. With a strange, tearing sound, your mirror image wavers and disappears.

Shocked, you look again. Sure, you can see the mirror image of the room, and everything in it, but not your own image. You take a quick look down at yourself, just to check - yes, you're still visible. Running up to check the mirror, you realize that the glass is gone; the empty frame forms a portal into a room behind, where no room ought to be.

[Your score just went up 10 points]
You know, I should have seen that coming. It would have been nice if I was warned about this sort of thing. It's not like you expect to have a magic door just sitting around inside the mirror? Okay, well I guess maybe some of you do, but why couldn't you have at least told someone about it.

Oh, wait, what was the first part of that bad poem again?

Quote:
The FIRST PORTAL deceives us all
By making pairs of singles
A perfect match! Yet all illusion
A total likeness! And yet
As different as left from right
Forever kept apart by glass
Until the touch of magic stars
Turns glass to air
And image to reality
Okay... so he wasn't very good at poetry bit I guess the riddle makes sense, at least in retrospect. So now I just need to find a moon and a sun that doesn't shine. That should be easy... okay no it won't , how the heck does a sun not shine?

Pressing on though the mirror.

Quote:
Feeling like Alice in Wonderland, you step through the empty mirror frame. A curious wrenching sensation passes through your body, as if you've been disassembled into atoms and then rapidly put together again.

Moor gnittis

Well, what do you call a perfect mirror image of a sitting room? Superficially, this room looks exactly like its counterpart on the other side of the mirror, except for the eerie fact that everything's inverted, of course; there's an armchair, and a pipe rack, an empty mirror frame on the south wall, and a wooden door leading west.

You see a small glass flask here.

This room shouldn't be here at all. After all, you've seen your uncle's house from the outside many times, and it simply isn't large enough to accommodate one more room...

>x flask

This is a small glass flask, of the type often found in alchemistry labs. It contains a quantity of greenish liquid.
I wonder if this liquid has any value. My uncle did go out of his way to hide it in another world hidden inside a mirror. Then again, maybe it's just his acid that turns gold into lead. I could see that being the sort of thing he would hide back here.

Otherwise this room in pretty much the same as the real one on the other side of the mirror. Still, it might be worth looking around. I wonder if there's full house hidden back here as well as the sitting room? Well, no harm in trying I guess.

Quote:
You are quite a bit surprised to find that the door leads not to a mirror image of the hall, but to a narrow spiral staircase that leads up a circular stairwell with stone walls, and through a hole in the ceiling.

Tower room

You are in a rather small, circular room that seems to be the top floor of a high tower. Four large windows, one in each compass direction, give you a panoramic view of a wild and marvellous landscape: a mountain range of impossibly steep crags to the north; to the west, the sea; to the south and east a wide, sandy desert. Far away to the southwest, where the sea meets the desert, stands a fantastic fairy-tale city of marble and shimmering gold, needle-sharp spires and bulbous crystal domes. The scene is illuminated not by the sun, but by cold starlight from a sky like black velvet studded with diamonds; nameless stars in constellations you don't recognize.

In the centre of the room is a narrow marble pedestal that supports a curious mechanism. A spiral staircase leads down.

You see a scroll here.

>read scroll

My dear nephew,

I'm glad that you've discovered the way through the mirror, and into my secret tower. It's here, in the realm you can see from the windows, that I've spent most of my time the last few years, the time you and your relatives thought I was just pent up inside my house. I may not have collected much gold and belongings in your world, but in the world of Vhyl and the city of Cyr-Dhool are treasures beyond belief and adventures that surpass your wildest dreams.

The portal to Vhyl is hidden, but I have no doubt that you will find it. Once you've opened it, and passed the portal that's beyond it, your true inheritance awaits you, at the end of a quest I shall never have the time to finish. Your relatives have no doubt already removed what little there is of value in my house; what they have left behind, however, may be of more use to you.

With hope of your success,

your affectionate uncle,

Zebulon
So, not only was a he crazy, he was crazy and spending most of his time in a different world all together. Still, at least the view is nice, now I just need to work out whatever it is that my uncle was expecting Richard... um... me, to find.

I wonder what this odd looking thing on the pedestal is? It has to be a big deal, otherwise why hide it here?

Quote:
>x mechanism

This beautiful piece of intricate machinery seems to be a model of the solar system. On a large disk of black marble, studded with silver stars, the orbits of the planets are laid out as narrow tracks. The planets are represented by small disks of precious stones that move, ever so slowly, along their tracks, driven by some hidden clockwork. In the centre of the disk is the sun: a golden ball, resting on a small bronze stand.

>take sun

Taken.

>x sun

It's the size of a large marble - about a centimetre and a half in diameter - and surprisingly heavy. Surely it can't be made of solid gold?
What do you know, looks like I found some gold after all. Pretty small though, probably not worth enough to bother will. Then again it is a sun that doesn't shine, so I guess that part was easier then I had expected. Now I just need to find a moon to shine onto it. Too bad there isn't one in the sky outside of the tower, I'm pretty sure that would be a great way to go about solving this little problem.

For now I think I'm going back to the hall to see what I can make of all of this stuff. I'm pretty sure I've searched the house so I guess I need to put together all the pieces of the puzzle to find whatever it is that my uncle left behind.

Current Inventory:

You have a scrap of paper, a letter, a lead coin, an old brass plate, a red glass lens, a crystal ball, a sheet of writing paper, a green glass lens, a large carrot, a blue bottle, a silver coin, a green bottle, a magic wand, a small glass flask, a scroll, and a gold ball. (The book and the teak box are in the Moor gnittis)

(That will wrap up this update, more in a day or two)

Last edited by Foxeris; 08-01-2010 at 03:16 AM.
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  #95  
Old 08-10-2010, 09:04 PM
Foxeris's Avatar
Foxeris Foxeris is offline
Still fighting Infocom
 
Join Date: May 2010
Location: Seattleish area
Posts: 239
Default Uncle Zebulon's Will

You know, sitting around and looking at my inventory isn't getting me anywhere, so let's see if there is anything I can do with it. Frankly I'm kind of stumped with everything I have here, but I'm sure if I poke around with things a bit I'll find the answers I'm looking for.

You have a scrap of paper, a letter, a lead coin, an old brass plate, a red glass lens, a crystal ball, a sheet of writing paper, a green glass lens, a large carrot, a blue bottle, a silver coin, a green bottle, a magic wand, a small glass flask, a scroll, and a gold ball.

Quiet the collection, but overall not that helpful. Well the best clue I have is the poem my uncle wrote.

Quote:
The FIRST PORTAL deceives us all
By making pairs of singles
A perfect match! Yet all illusion
A total likeness! And yet
As different as left from right
Forever kept apart by glass
Until the touch of magic stars
Turns glass to air
And image to reality

When the light of the Moon illuminates
The Sun that never shines
Then open will the SECOND PORTAL
A dark, forbidding one, that scares
And rightly so! Yet victory
Awaits the one who enters it

The THIRD and FINAL PORTAL stands
In a lone and dreary waste beyond the worlds
Gateway to great adventures
Guarded by Gods of Time and War and Love
An offering for each, and you may pass
Each gift should match one guardian.
Okay, we have the FIRST PORTAL down, that was the trick with the mirror. For the SECOND PORTAL we have the sun, now we just need a moon. As for the THIRD PORTAL, well, we have bits and pieces of it I think. Why couldn't he just tell me what to do instead of all this run around.

The plate I found in the attic might be of some help here.

Quote:
>read plate
It's an old, rather thin plate of Indian brass, slightly dented and probably not worth very much. On the tarnished surface you can just barely make out a rather clumsy depiction of a scorpion and some stars - probably an astrological reference, since the following text is engraved on the back side:

GOLD The Sun, Ruler of the Daylit Sky
SILVER Luna, Mistress of the Night
MERCURY Wing-footed Messenger of the Gods
COPPER Venus, Carnal Love
IRON Mars, Blood-red Bringer of War
TIN Jupiter, Ruler of the Gods
LEAD Saturn, Lord of Time Itself
So, we need to make an offering to Time, War and Love. Time is Saturn and Lead, and hey we have a lead coin. War is Mars or Iron, which I don't have, and Love is Venus, AKA Copper, which I also don't have.

On the other hand I still have a silver coin, but that's not much use to me here.

Quote:
>point wand at silver coin
The wand sputters, emitting a stream of brilliantly shining stars that strike the silver coin and explode with little popping noises, seemingly without affecting it. Quite impressive fireworks, but you can't really see the point of it all. Perhaps this is why this wand was left lying around?
Well, it was worth a shot. I'll just have to keep poking around my inventory to see if there's anything I might have missed.

Quote:
>x carrot
It looks rather dry and doesn't seem very appetizing.

>x blue bottle
This bottle has an unusually wide neck - almost two centimetres in diameter - and is made of thick glass of a beautiful, deep blue colour. You estimate that it will hold about half a litre of liquid. It is empty.

>x green bottle
This bottle has an unusually wide neck - almost two centimetres in diameter - and is made of thick glass of a beautiful, sea-green colour. You estimate that it will hold about half a litre of liquid. A neatly handwritten label says 'FILL ME'. The bottle is empty.
"FILL ME"? Now that looks like a clue! Now what could I put in the bottle. Well we have a flask filled with something.

Quote:
>pour green liquid into green bottle
You've always been careful when handling unknown chemicals, and you're not going to take any risks with this specimen. Prudently, you decide to keep it in its flask.
Huh, careful? When have I even been careful with chemicals... well I knew my science teach in high school always said I shouldn't mess around with them, but that was before the lab 'mysteriously' burnt down. Still, I guess it's better not to waste it just yet.

Well, I still have that useless silver coin.

Quote:
>put silver coin in green bottle
As soon as it hits the bottom of the bottle, the silver coin vanishes with a popping sound. The bottle is now empty. A split second later, you hear a pinging noise from the blue bottle.

[Your score just went up 5 points]
Pay dirt! I can now take anything I want out of the house and the demon at the door won't be any the wiser. Damn I'm good. For now I'm going to go back looking over my collection of clutter.

Quote:
>x glass flask
This is a small glass flask, of the type often found in alchemistry labs. It contains a quantity of greenish liquid.
Oh right, Uncle's alchemistry! He found a way to turn metal into its base. Gold into lead. I wonder what it would do if I used this on a silver coin. What's the base of silver anyways? Oh well, I'm about to find out.

Quote:
>put silver coin in flask
The silver coin falls into the greenish liquid, which begins to foam and bubble with a hissing sound. Acrid green fumes billow out of the flask, making your eyes water. The reaction doesn't stop until all the liquid has boiled away. The silver coin seems to have grown darker and duller. In fact, it doesn't look like silver at all any more, but more like iron.
Another coin down! One iron coin for a god of war! Now I just need a copper coin. Sadly nothing in my inventory looks very useful for this task. What's worse is that I've been at this all day and there's nothing to eat but this carrot.

Quote:
>eat carrot
The large carrot looks rather dry and doesn't seem very appetizing. It doesn't smell very appetizing either. Come to think of it, you're not very hungry.
Well if I have nothing else to eat I guess I'm not hungry. Okay, that's not true, I am hungry and there isn't anything else put this inedible carrot around here. Well, I have a magic wand, what's the worst that could possibly happen?

Quote:
>point wand at carrot
The wand sputters, emitting a stream of brilliantly shining stars. The stars collect in a cloud around the carrot, which starts to undergo a curious transformation, growing smaller and rounder and redder and... When the stars gradually fade away, you see that the carrot has turned into a big, succulent tomato. Amazing - you must have found a wand of Vegetable Polymorphism!
The heck? What is this, King's Quest VII? I guess even this game can have some Moon Logic in it. Really, a wand of Vegetable Polymorphism? My Uncle really was crazy. Still, food is food!

Quote:
>x tomato
The tomato is large, red and looks much more appetizing than the carrot did.

>eat tomato
The tomato is just as delicious as it looks. As you take the last bite out of it, you feel something hard between your teeth. Surprised, you remove a copper coin from your mouth. How on earth did that get into the tomato?

[Your score just went up 5 points]
He put a coin in a tomato... he was crazy and senile. Still, that gives me the copper coin I need to give to Venus, so that should take care of the THIRD PORTAL. Now I just need to find the second. I'm not sure there is much I can do with what I have. I still have the two lens, which seem to match the lens that was in the ugly dog idle in the shed. Let's see what I can do with that.

That means it's time to claim the blue bottle.

Quote:
>drop all
>take blue bottle
Taken.
That should be all I need to 'take' from the house.

Quote:
>w
Porch
On this rickety porch, uncle Zebulon used to spend the long summer evenings, relaxing in his rocking chair and smoking his pipe. Your parents used to sneer at his laziness; why couldn't he use all that spare time to make his garden look a little more respectable?
The rocking chair is still there, right outside the front door of the house. It is not occupied by uncle Zebulon, though, but by a sneering, rather mean-looking demon.
The demon is reading a newspaper, occasionally keeping an eye on the door.

>w
The demon gives you an amused look. "So, you've made your choice, have you?" Producing a clipboard out of thin air, he proceeds to tick off your name. "Let's see... Richard: a blue bottle. Well, I suppose that might prove useful some day. Or perhaps not. But who am I to question your choice?" With an air of seriously doubting your judgement, he lets you pass. "Have a nice day."
Good old Richard, I'm sure if you were here you wouldn't be to keep on this simple bottle, for now it's my key to getting whatever my Uncle left for you. Did I say that out loud?

Either way, I need to drop off the bottle and go get everything else I need from the house.

Quote:
>n
Shed

>drop blue bottle
Dropped.

>s
Garden

>e
As you step onto the porch, the demon looks pointedly at you. "What? Back already? Aren't you satisfied with your blue bottle? Remember that you're not allowed to change your mind!"

Porch

>e
The demon shrugs and lets you past.

Hall
Uncle Zeb's house isn't large enough to warrant a large entrance hall, but at least there is this small room, with just enough space for a coathanger and a narrow staircase up to a trapdoor in the ceiling. Wooden doors lead north, east, west and south.
You see a scrap of paper, a letter, a lead coin, an old brass plate, a red glass lens, a crystal ball, a sheet of writing paper, a green glass lens, a green bottle, a magic wand, a small glass flask, a scroll, a gold ball, an iron coin, and a copper coin here.
Time to start cheating the system.

Quote:
>put copper coin in green bottle
As soon as it hits the bottom of the bottle, the copper coin vanishes with a popping sound. The bottle is now empty.

>put lead coin in green bottle
As soon as it hits the bottom of the bottle, the lead coin vanishes with a popping sound. The bottle is now empty.

>put iron coin in green bottle
As soon as it hits the bottom of the bottle, the iron coin vanishes with a popping sound. The bottle is now empty.

>put sun in green bottle
As soon as it hits the bottom of the bottle, the gold ball vanishes with a popping sound. The bottle is now empty.

>put red lens in green bottle
As soon as it hits the bottom of the bottle, the red glass lens vanishes with a popping sound. The bottle is now empty.

>put green lens in green bottle
As soon as it hits the bottom of the bottle, the green glass lens vanishes with a popping sound. The bottle is now empty.
That should do it, now back to the crazy Uncle's shed!

Quote:
>w
Porch

>w
The demon gives you a penetrating glance, but lets you pass without comment.

Garden

>n
Shed
This shed was used by uncle Zebulon for his goldmaking: strange experiments that could often be smelt from across town, even occasional explosions. Your uncle spoke very little of his experiments, and never showed any signs of making money out of them, yet people generally assumed that they were successful and a source of great wealth. In all other matters, your family regarded uncle Zebulon as a useless dreamer, even an embarrassment, but they took a certain reluctant pride in his reputation as a goldmaker.

As a consequence of your relatives' frantic search for valuables, the place is in an even greater mess than you remember. The workbench has been cleared of the usual odds and ends, and all even remotely useful tools or utensils have been removed. Large heaps of junk and broken glass remain in the corners, and in the centre of the room is a large, hideous statue of a three-eyed dog - probably some exotic idol brought home from your uncle's travels. You can't remember ever seeing it before.
You see a blue bottle here. The blue bottle seems to contain a copper coin, a lead coin, an iron coin, a gold ball, a red glass lens, and a green glass lens.
Okay, let's take a closer look at the ugly dog again.

Quote:
>x dog
The statue is made of some dark, hard wood that must once have been nicely polished but is now rather scratched and dented. It depicts a huge, hideous dog - even though it's sitting on its haunches, it's still taller than you are - that seems to be staring in a slightly melancholy way at the workbench, as if lamenting the mess. It looks very much out of place in this shed.
Apart from its general ugliness, one thing about the dog immediately catches your attention: for some unfathomable reason, it has three eyes - two in the normal places, and one in the centre of its forehead. There is also something very strange about its ears.
The centre eye socket contains a blue glass lens.

Right, and I have two more lens, time to get them back into place.

Quote:
>put green lens in left eye
The green glass lens fits perfectly in the statue's eye socket.
However, after a few seconds it falls out again. Let's see, was it 'red - port, green - starboard' or the other way round?
Don't be so clever game, it was only a fifty-fifty chance of getting it right the first time.

Quote:
>put green lens in right eye
As you move the green glass lens close to the statue's eye socket, you notice that it seems attracted to it with a surprising force, like a piece of iron to a magnet. It fits perfectly and stays put - in fact, you doubt that you could remove it again.

[Your score just went up 5 points]

>put red lens in left eye
As you move the red glass lens close to the statue's eye socket, you notice that it seems attracted to it with a surprising force, like a piece of iron to a magnet. It fits perfectly and stays put - in fact, you doubt that you could remove it again.
Right, everything is in place, let's see what happens now.

Quote:
>turn left ear
As you turn the ear there is a distinct click. A loud humming noise comes from inside the statue, and a beam of blue light shoots out from its centre eye, illuminating a circle in the centre of the workbench. The blue beam is immediately joined by a green one from the dog's right eye socket and a red one from the third eye, all focusing on the same area.

The beams flicker for a few moments, and then seem to gain in brightness. To your great astonishment, a clear, sharp image of your uncle Zebulon forms in the centre of the illuminated circle. This must surely be some powerful magic at work!

[Your score just went up 5 points]
Powerful magic? This isn't magic, this is just a fancy projection screen TV. True it's built into a very ugly looking dog statue, but it's still nothing special. Don't go around pretending like it's really magic when my cellphone can do the same trick... well mostly the same. I'm going to see if I can change the channel.

Quote:
>turn right ear
To your great astonishment, the image of your uncle disappears, and is replaced by one of fishes in an aquarium. To your even greater astonishment, the image comes to life, showing the fishes swimming back and forth.

>turn right ear
The image changes into one of a lone adventurer, carrying a sword, a brass lantern and a curious collection of sundry items, exploring a great cave system of twisting passages all alike. You recognize the scene as one from a popular historic novel called 'Zork'.
I just got another odd meta-feeling that I'm not all that comfortable with.

Quote:
>turn right ear
The image changes into one of a field of stars on a totally black sky. Suddenly, a strange-looking contraption appears in the middle of the image: it looks almost, but not quite, like a flattened ellipsoid joined to a flashlight. The scene changes to what is apparently the inside of the contraption, where people in ugly red and blue jumpsuits are running around.

>turn right ear
The image changes into one of again, a field of stars. This time, however, nothing more happens. You recognize the constellation of Gemini, with the twin stars Castor and Pollux.

>turn right ear
The image changes into one of a huge, purple, dinosaur (or, rather, an actor dressed up in a shockingly ugly dinosaur suit) walking around with an insipid smile on his face, surrounded by singing children. Curiouser and curiouser, indeed!
Change the channel!!!!

Quote:
>turn right ear
The image changes into one of the full moon, shining like a giant cheese in the middle of a dark, star-studded sky. The moon's image falls just on the bronze stand on the workbench.
Alright, we got a moon to go with the sun, and look, there's a little stand I never noticed before, how convenient.

Quote:
>put sun on stand
You place the gold ball right in the middle of the image of the moon, whose light reflects off it with a weird glitter.

You notice a sudden, cold draught, and a gust of wind slams the door shut.
No, that's not creepy in the least.

Quote:
>wait
Time passes...

The light from the image of the moon seems to have a strange effect on the gold ball: it's almost as if it had started to glow by itself.

>wait
Time passes...

The gold ball is most definitely glowing, with a warm, golden, slightly pulsating light.

>wait
Time passes...

The light from the gold ball has reached an almost painful intensity, and continues to grow stronger and stronger. Suddenly, there's a small explosion, and you're temporarily blinded. When you can see again, the dog has stopped shining, the gold ball is gone, and in the centre of the workbench there's a large hole.

[Your score just went up 15 points]
I do believe I have just opened up the SECOND PORTAL, now I guess we go on down to the third.

Quote:
>d
As you enter the hole, you are engulfed by total darkness. For what seems like an eternity, you sink through a dark void, until, finally, your feet touch solid ground. The darkness is replaced by greyish light, and you find yourself in a strange place...

Plain
Around you, a seemingly limitless expanse of flat, greyish ground, stretching away in all directions, uninterrupted by any mountains or even hills, unadorned by any tree, flower or even a blade of grass. Above you, the uniformly overcast sky, like the inside of a perfect leaden bowl, merging with the plain at the curiously indistinct horizon, a horizon that could be a mile away or a million. The air is still and dry, almost dead, with a faint smell of timeless dust. Not even the faintest breath of wind breaks the absolute silence. Nothing moves, nothing changes, nothing happens.
In front of you, seemingly in the exact centre of this dismal world, is a perfectly round, marble basin, filled with still, clear water. In the centre of the basin three colossal Greek statues stand looking out over the plain with their unseeing eyes, backs together, faces forever fixed in expressions of serene detachment.
A small, shiny object is lying at your feet.

>take object
Taken.

>x object
A metal cylinder, about the size of your middle finger, unexpectedly heavy, and cool to the touch. One end is smoothly rounded; at the other is a pushbutton of slightly darker metal.

>x statues
The three statues stand with their backs together, forever looking out over the desolate plain with unseeing eyes. Letters chiseled into the pedestal give their names: Venus, with robes flowing in an imagined breeze, long hair held together by a copper circlet; Mars, stony-faced, muscular, dressed in armour, an iron spear in his hand; Saturn, older than time, grim-faced under a dull leaden crown.
For being such a... bland place the statues sure are impressive, and they seem to match my coin collection so that's even better. Looks like this is the THIRD PORTAL. Now I just need to work out what to do.

Quote:
>x basin
The basin is about ten metres across and is filled with crystal clear water. At its centre there is a low pedestal with three marble statues. The surface of the water is perfectly still, like a sheet of glass through which you can see a gold coin resting on the bottom. There is an inscription on the rim of the basin.

>read inscription
"IN ME, O STRANGER, IS BOTH OBLIVION AND ADVENTURE;
DRINK MY WATER AND THY QUEST SHALL END IN SAFETY;
SACRIFICE AND THOU SHALT CONQUER."
Oblivion? I don't exactly like the sound of that, and how could Oblivion and Safety happen from drinking that water? At least it looks clean, so it can't be too bad, but I still would rather not drink that if at all possible. Looks like I'm going to have to Sacrifice something, say maybe some coins I happen to have just laying around on my person.

Quote:
>put lead coin in basin
The lead coin falls into the water with a faint splash and sinks to the bottom.

As soon as the coin has come to rest on the bottom, something strange happens: the statue of Saturn comes to life. The marble seems to soften somewhat; the aged head turns towards you, and Saturn speaks in a deep, hoarse voice. "Welcome, stranger, to the Portal between Worlds. A long way thou hast come, and yet the way that lies before thee is even longer."
He makes a gesture with one hand, and a sound like a whisper is heard; a faint breeze sets the still air in motion, carrying a smell of salt to your nostrils. For a moment you imagine hearing booming surf in the distance.

[Your score just went up 10 points]

The statue returns to its previous form, flesh hardening into stone again, the colour draining away.

>put copper coin in basin
The copper coin falls into the water with a faint splash and sinks to the bottom.

The statue of Venus undergoes a startling transformation: hard, white marble turning into soft, pale-olive flesh, frozen stone hair starting to flow like a waterfall, white, unseeing eyes suddenly filled with life. "Thou hast come to claim thy inheritance, and claim it thou shalt; but know that thy quest has barely begun."
Raising both arms towards the leaden sky, she brings them down again in a motion that somehow seems to tear the sky down as a curtain. The leaden overcast is gone, replaced by a glorious night sky, sprinkled with thousands of stars bright enough to read by.

The statue returns to its previous form, flesh hardening into stone again, the colour draining away.

>put iron coin in basin
The iron coin falls into the water with a faint splash and sinks to the bottom.

The statue of Mars comes to life with a clanging of armour. Mars' gaze remains as hard as before as he looks at you, saying in an incredibly powerful voice: "The end of the beginning has come. The land of Vhyl awaits thee!"
He makes a sweeping gesture with one arm. Around you, the plain starts to fade away, as when a painting is washed from a glass pane. Gradually, another landscape takes shape in front of your eyes: the greyish plain is replaced by sand dunes, the featureless horizon becomes dotted with palms...
You know, I'm not really Richard, I'm just saying. Not that it really matters now that I've done the job and sacrificed my three coins to all three gods. Still, if Richard comes by tell him I said... well he shouldn't have missed his flight!

Quote:
Desert
You find yourself standing on a desert road under a magnificent, star-studded night sky. Your hair is ruffled by a cold wind that smells of sand and salt; in the distance you hear the booming sound of surf. You recognize the view from uncle Zebulon's tower. Not a trace remains of your previous surroundings.

You let your gaze wander around the distant horizon, where palm trees are outlined against the starry sky. It is drawn to the silhouette of the fabulous city of Cyr-Dhool, a dreamlike mirage at the far end of a narrow road that winds across the desert of Noori. Drawn by a strong feeling that your inheritance awaits you inside the city, you start walking along the road, through the strange country of Vhyl.

You walk for an hour or so, feeling the cold, invigorating breeze against your face, letting the dry smells of the desert and the salty tang of the distant sea fill your nostrils. In front of you, now and then obscured by intervening dunes, steadily growing larger, you see the city of Cyr-Dhool, its many spires and cupolas glittering in the starlight like some gigantic piece of jewelry. As you get closer, you begin to wonder about the total stillness of Cyr-Dhool; not a single light shows in its windows, not a single movement is seen. Yet the city somehow doesn't seem dead, but rather asleep.

Finally, you reach the end of the road, in an open place just in front of the city's gates. The polished marble walls tower above you, gleaming coolly with reflected starlight. Not a single sentry hails you. As you approach the tall bronze gates, they swing open to leave the passage open into a broad, empty street. With a feeling of elation you enter the city to claim your inheritance.


[Your score just went up 10 points]

And thus ends the story of uncle Zebulon's will. Many adventures await you in the city of Cyr-Dhool - but that's another story!

***** You have won *****

In a total of 155 turns, you have achieved a score of 75 points out of a possible 75, and visited 12 locations out of 12.
And there we go, the end of a fairly short and still rather fun text adventure game. Uncle Zebulon's Will is a lot of fun as a game and short enough to play in a single sitting if you're willing to put a couple hours in. They story is pretty good and the puzzles aren't that hard to work out, though the wand of Vegetable Polymorphism is a bit silly. Still, that seems to be the only notable lapse in the logic of this game.

I hope you guys enjoyed this Lets Play. I know I'm still pretty rough of this and it's sometimes hard to make a text adventure game super compelling. I'm not the best as snark so I'm not sure it worked as well as it should have in places, but at least it was fun to do. I hope you found it entertaining!
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  #96  
Old 08-10-2010, 09:50 PM
Dawnswalker's Avatar
Dawnswalker Dawnswalker is offline
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Well, I found it entertaining.

So, was there ever another story, or did your-er, Richard's adventures just end there?
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  #97  
Old 08-10-2010, 11:14 PM
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Foxeris Foxeris is offline
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Quote:
Originally Posted by Dawnswalker View Post
Well, I found it entertaining.

So, was there ever another story, or did your-er, Richard's adventures just end there?
Sadly I don't think this author ever did a follow up story. It's to bad, I liked his style.
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  #98  
Old 10-25-2010, 08:51 AM
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Yimothy Yimothy is offline
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Pronouns: He/Him
Posts: 2,699
Default Let's Play My Hero!

My Hero was released in 1985 in arcades and in 1986 for the Sega Master System. As far as I can tell, itís not particularly well known or well liked. Thatís a shame, in my opinion, because the game is sweet as. Just check out the box art:



(Seen here with a later imitator)

I played it as a kid, but I think it was on borrowed or rented copies. A few years ago I found a copy second hand, coincidentally on the same day I got GOD HAND (hence the photo). Itís still pretty great, in my opinion. But donít just take my word for it! I went through my old video game magazines for some professional opinions. I donít have any from the 80s, so no original reviews, but I did find a few short descriptions. Letís hear from the pros:

In February 1995 Sega Power included a pamphlet entitled ďThe Hard LineĒ with a short description of pretty much every Sega game to that point. Hereís what they had to say about My Hero:
Quote:
ďKnife-throwing, gut punching horizontal scroller. Unfortunately, the cartoon graphics are quite an eyesore, but the ninja actionís pretty decent. ***Ē (out of five).
A ringing endorsement!

Sega Pro included a similar segment in each issue, called ďThe ProfileĒ. I got this from the October í93 issue:
Quote:
ďThis game looks dreadful. Itís a really simple beat-Ďem-up and not very taxing. If youíre the school bully type, youíll love it. 64%Ē (out of 100%).
Not quite so ringing.

Personally, I think the game looks great, but I agree with Sega Power that the action is pretty decent. I canít fault Sega Proís assessment that itís simple, but I take issue with their view of the difficulty. Maybe I just suck, but I find My Hero to be super taxing. Also, I donít think Iím the school bully type, but I love it anyway.

Alright, on to the game:



kshhhhhhhhhh...



Vwhommmm



de-dah!



Start!



This is STEVE and his lady friend REMY.



This is MOHIKAN, THE ENEMYíS BOSS. I think heís the guy getting punched on the cover of the game.



Heís kind of a jerk.



As STEVE collects himself, a HOODLUM comes over and knocks him down. Heís kind of a jerk, too.



STEVE starts again, one life down.









This time he kicks that villain so far he sees the curvature of the earth.



No big deal.

Last edited by Yimothy; 05-04-2018 at 05:30 AM. Reason: Images restored
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  #99  
Old 10-25-2010, 08:54 AM
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Yimothy Yimothy is offline
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Anyway, letís see some moves!



This is the punch. Just like on the box art! I basically never use this.



This is the kick. I also never use this (except for demonstration).



This is the squat. Aside from being an awesome kung fu stance, it sets you up for:



The trip! This move is useful is some situations.



But not nearly so useful as the flying-kick. This is what you use in every other situation, which is most of them. Also, it looks cool:



What was Sega Pro talking about? ďLooks dreadful.Ē No way!



So we start moving to the right. In my previous screenshot, my score was 500 points (from killing that HOODLUM), and I was standing at the left side of the second bench. Iíve now moved to the right of it and in doing so gained 310 points. Thatís because the game recognises that moving forward at all is an accomplishment worthy of reward. I didnít get any points for moving from the very left back to the bench though. Youíre only rewarded for new progress.



As I move further into town, dudes start throwing bottles at me from high windows. Luckily, this is one of the situations where the trip move is useful.



By kicking the bottle, you send it flying forwards, and it sends any enemies it hits flying diagonally. You might notice that between the second and third screenshot above I lost a life. Thatís because I stood a little too close under a bottle trying to kick it. Whoops.



I meet another KNIFE THROWER ENEMY. Without the aid of a bottle, I am undone. This is kind of embarrassing. Iíll start over.



This is more like it! Iím killiní dudes with awesome flying kicks!



Oh. The guy on the left punched me from behind as I delivered a flying kick to the bottle. The good news is that the guy on the right is about to join his buddy above him flying away to the beyond.



So I get past this and someone starts throwing spiked balls at me. Thatís not so bad, theyíre easy to jump over.



Here you have to go under the balls. At the higher level youíll be killed if you donít squat. Luckily, squatting in this game is awesome.

Last edited by Yimothy; 05-04-2018 at 05:30 AM.
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  #100  
Old 10-25-2010, 08:57 AM
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Yimothy Yimothy is offline
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The enemy step it up with BOMBs, then carelessly lit FLAMEs. This must be a sucky place to live.



In the second town, the HOODLUMs start jumping. Thatís no excuse for my being killed by one whoís on his own, though. Back to the start!



This time around I get a bit further, and reach another situation where the trip is a useful move. These FEROCIOUS BULLDOGS only appear here. Apparently if you jump over them and then turn around and kill the last one, you get an extra life. I probably should have done that. Oh well.



Alright, this is the boss fight against MOHIKAN. You go at it, mano a mano. First to ten hits wins.



Things start well.



Touchť!



Touchť!



Touchť!





Touchť!



In the end, justice prevails.



MOHIKAN starts to cry, while STEVE lords it over him. REMY gratefully comes to her heroís side. But suddenly:



MOHIKAN lashes out, taking STEVE by surprise! He kidnaps REMY again, and STEVE, after allowing him to walk off, sets out in hot pursuit.

That's it for today! Join us next time, for:



RD. 2!

Last edited by Yimothy; 05-04-2018 at 05:38 AM.
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  #101  
Old 10-26-2010, 03:07 AM
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Default Let's Play My Hero, part 2.



Hereís round 2. Youíll notice that I got a free life after completing round one. Having had to start over way more times than Iíve shown though, I decided to get dastardly at this point. I saved state at the start of round two, and eventually a few later places to get through the game. Iíve reached round two the honest way, but Iíve never completed it.



Round two starts off much the same as round one. Then this happens:



STEVE is killed by a PIG.



Twice.



Turns out that PIGS are invincible. That one walked straight through my trip, and the bottle I sent towards it, and killed me dead. So I jumped it. Then this happened:



Thatís just ridiculous.



I teach the second one of these guys a lesson. Thatís no way to treat an animal! Even if it is an invincible murder PIG.



On the outskirts of town I meet a KNIFE THROWER ENEMY WITH STEEL BALL. Heís a jerk.



Beyond him are some moving FLAMEs. Theyíre pretty easy to bypass.



This jerk throws STEEL BALLs diagonally down at you. I got him, but then:



Another one spawns right behind him when you walk there. Jerk!



Not only is this a strange enemy design, Iím pretty sure Iíve never gotten far enough to see FROGs before. So if you can get to this point in the game, congratulations, youíre a better hero than I am.





Like the pigs, the frogs canít be killed by my awesome trip move. According to the manual they can be defeated though. Probably the people who wrote the manual never got this far either, and so had to guess whether they could be beaten.



A short stroll past some HOODLUMs leads me to the beach, where once again STEVE faces MOHIKAN. STEVE has learned from his previous encounter, however, and is totally kicking arse!

Last edited by Yimothy; 05-04-2018 at 05:45 AM.
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  #102  
Old 10-26-2010, 03:09 AM
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Looks like MOHIKAN managed to get a hit in. Damn.



God damn it, STEVE! Surely you saw that coming!



So in RD. 3 HOODLUMs start falling from the sky. Maybe these are the guys I kicked into orbit in the earlier levels. It doesnít really make much difference; theyíre still pretty easily taken care of. The threat with HOODLUMs is that they move faster than you and usually come at you three at a time, from both sides. My usual tactic is to wait until theyíve closed in, flying kick the one in front of me, then turn around in mid-air, hitting the one behind me while still ascending, pass over the one behind him and then turn around and hit him on the way down. If you time it wrong youíll get hit, but STEVEís a tough guy like that.



The KNIFE THROWER ENEMY WITH STEEL BALLs in this level throw them in a bouncing arc at you. Itís actually easy to dodge as long as youíre not jumping around kicking HOODLUMs.



I still manage to get hit, though.



Outside of town the FROGs show up again. Then, a stunning twist!



RECKLESS RADIO-CONTROLLED CAR! The arrow thing on the right is the CARís projectile.



I die at this exact point like eight times in a row.



Then I die here.



I donít know where these FALLING ROCKs are falling from, unless that beautiful green sky is actually the grassed slope of a mountain at the back of town.



On the plus side, the CAR leaves.



After the rocks thereís not much stopping you from reaching the boss.



STEVE! Come on! Geez.



This looks familiar. Itís level one! You canít tell from the shots, but I think things are a little bit faster.



Anyway, I get killed yet again, by this jerk. According to GameFAQs, the game just loops from here. So there you have it. My Hero!

EDIT 2018:
I've re-uploaded all the images so that this LP can be read again. Also, I made this TL,DR:


Last edited by Yimothy; 05-05-2018 at 01:10 AM.
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  #103  
Old 10-26-2010, 11:33 AM
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This game actually looked pretty good for the first round. But then... then it just got weird.
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Old 10-26-2010, 10:50 PM
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Yeah, it can be a bit odd. I really like the first level, probably because I don't die constantly, but I was a bit over it by the end. Each time you get a bit further and something wierd shows up it's kind of like a reward though. When I first got the game as an adult it took me a while to make it to the second part of round one, and I think I laughed out loud the first time one of the thugs jumped at me. Many attempts later when I got to the knife guys riding pigs for the first time I had a similar experience. I'd forgotten them completely. The frogs and rocks are mostly annoying, but when dudes started falling from the sky in round three I was pretty amused.

I think it'd be a lot better with continues. I get to round two maybe one time in ten, and like I say, I haven't beaten the level without save states. It's just not fun to play level one over and over, then die after only a couple of chances to learn how to get through level two.
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  #105  
Old 11-19-2010, 03:35 PM
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My hero looks like an awesomely weird game from the early days of consoles where they made arcade games, but without having quarters to take from you, they just got harder and harder and you could only try to get farther. Good stuff.
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  #106  
Old 02-16-2011, 12:03 PM
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I have always been perpetually terrified of Sprint games. This really does nothing to ease my fears, but it is interesting to watch!
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  #107  
Old 02-16-2011, 01:01 PM
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Yeah, that looked pretty scary. But good job on surviving!
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  #108  
Old 02-16-2011, 01:02 PM
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This is why I don't play roguelikes...
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  #109  
Old 02-16-2011, 01:19 PM
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I'm honestly not quite sure what happened there. Are you sure you won?

- Eddie
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  #110  
Old 02-16-2011, 02:13 PM
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Yeah, this is a good first effort, but you need a little more connection between images. Especially with a roguelike, you're going to need a lot of explanation for people who are interested but don't know the game all that well themselves.
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  #111  
Old 02-16-2011, 02:39 PM
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27 potions of Mutation? I've never seen a stack of any potion that large, and I've played a few transmuters.
That's something worthy of exposition good sir.

As for constructive criticism, the big text dumps had a lot of info to read through. Which is fine, but I wouldn't have noticed that huge stack of potions if you hadn't pointed it out. Um, what I'm trying to get around to saying is that pointing out neat things like that is great and I'd like more where possible.
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  #112  
Old 02-16-2011, 02:42 PM
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Quote:
Originally Posted by Eddie View Post
I'm honestly not quite sure what happened there. Are you sure you won?

- Eddie
I forgot to take a few more screen shots in my rush. It would've made the LP flow better. To answer your question, I used one of my scrolls to teleport behind the hounds. Then, I went upstairs.

Edit:

Quote:
Originally Posted by Jikkuryuu View Post
27 potions of Mutation? I've never seen a stack of any potion that large, and I've played a few transmuters.
That's something worthy of exposition good sir.

As for constructive criticism, the big text dumps had a lot of info to read through. Which is fine, but I wouldn't have noticed that huge stack of potions if you hadn't pointed it out. Um, what I'm trying to get around to saying is that pointing out neat things like that is great and I'd like more where possible.
Thanks! I'll trim the text dumps a little bit more next time.
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  #113  
Old 02-16-2011, 06:54 PM
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Quote:
Originally Posted by Jikkuryuu View Post
27 potions of Mutation? I've never seen a stack of any potion that large, and I've played a few transmuters.
That's something worthy of exposition good sir.
There's a guaranteed stack of 27 potions of mutation in that Sprint map.

And... what Lucas said. I could always tell what was going on, but only because I've cleared that map myself. You want to show more stuff; don't just say the executioner cleared a few more rooms, show a few screenshots of all the things it killed, and describe in good detail the odds it faced. Executioners are extremely powerful, and that doesn't really come across here.

One of the biggest points of an LP for something like this is to show off the game to people who haven't necessarily played it before. Glossing over the details isn't something you want to do... unless you've already shown them before.

(As an example of this in practice, in my first NetHack update, I spent three posts talking about the goings-on of the first three floors, discoursing on things like [s]earching, why I shouldn't mess with fountains yet, dungeon noises, pet-testing for curses, and the like. With my most recent character, I was down to the fifth floor in a single post; I'd already talked enough about the early mechanics.)

In general, show more than an experienced player would need to see, and explain more than he'd need to read, and then you have a good starting point*. Don't just say Sonja and a hellephant are behind that door; explain about Sonja's curare-tipped needles and the hellephant's fearsome fire breath, and how things could go badly if you weren't ready, and why you are ready. Talk about the loot you found; that wand of hasting you had for a while was a really nice find (albeit not quite as nice as in the past, since it looks like you're playing a trunk build of the game).

*Beyond this point, add flavor and embellishment to taste. Simmer lightly, and serve.
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  #114  
Old 03-13-2011, 10:03 AM
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This might be a first for this thread: a Let's Play Microgame in video form!

Let's Play Porrasturvat!
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  #115  
Old 05-14-2011, 04:51 PM
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Quote:
Originally Posted by Sky Render View Post
This might be a first for this thread: a Let's Play Microgame in video form!

Let's Play Porrasturvat!
I somehow missed this but I enjoyed it quite a bit. I'd love to see more one-off video stuff in this thread.
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  #116  
Old 06-05-2011, 07:41 PM
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Well, in that case!

I recorded this a while ago to show off the game to a friend of mine, and figured that after giving it a bit of a time to cool off, I figured I might as well post it here as well:

Let's Play Octodad.

For those who want to play this amazing game (if you haven't already), you can pick it up here.
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  #117  
Old 06-05-2011, 09:17 PM
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What an appropriate follow-up to my own microgame video LP!
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  #118  
Old 06-17-2011, 07:42 PM
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So, I queued up a FF2 LP a while back, but ADHD. I wrote up a bit, and decided to convert it to BBCode as i got to it in the thread, but a lack of direct feedback meant I ended up scrapping it all.

UNTIL NOW

Note that my, ah, sense of humor has changed since I made that LP. If I decide to add anything, it will be in red text. But not tonight.
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  #119  
Old 06-17-2011, 10:58 PM
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FF2 is not a microgame ...


Quote:
Originally Posted by Umbaglo View Post
Man, that game looks weird. I didn't get all the way through the video, but from what I saw it looked like a pain in the ass to actually play. I need to finish the video to see how much more fever-dream it gets.
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  #120  
Old 09-26-2011, 05:21 PM
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Hey, I got bored one day and instead of working on the many other games I'm LPing, I decided to test my microphone out and made a short Let's Play of The Legend Of Princess. Fair warning- I'm not really expirienced in commentanting [sic] LPs, so the commentary might not be so great. There's also a download link in the video for people who want to play the game.

Let's Play Legend Of Princess
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