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  #91  
Old 08-21-2010, 05:36 PM
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A straight-on play-through Let's Play isn't an inherently bad thing. As long as you keep it interesting, it doesn't really matter if no direct audience participation is possible.
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  #92  
Old 08-21-2010, 09:20 PM
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Yeah, I think getting rid of the borders could be nice but you shouldn't make the pictures any smaller. They're detailed enough they'd really lose something if scaled down.
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  #93  
Old 10-28-2010, 11:56 PM
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How about a little preview of the FF6 LP?



Dtsund bonus! That does actually look pretty cool....
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  #94  
Old 10-29-2010, 12:32 PM
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Prepping for the King's Quest LPs... Do people want them to resemble Sky Render's efforts with the latter games? I'm up for that but there are so many ways to die in these 4 games...

Just asking
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  #95  
Old 10-29-2010, 03:27 PM
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Quote:
Originally Posted by Falselogic View Post
Prepping for the King's Quest LPs... Do people want them to resemble Sky Render's efforts with the latter games? I'm up for that but there are so many ways to die in these 4 games...

Just asking
Showing off deaths = fun and good!

"Lol dick moves, shit shit shit" = weak and bad.

Your Space Quest LP were just fine!
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  #96  
Old 11-01-2010, 09:03 AM
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Quote:
Originally Posted by nunix View Post
Showing off deaths = fun and good!

"Lol dick moves, shit shit shit" = weak and bad.

Your Space Quest LP were just fine!
I don't see what's wrong with poking a little fun at something that Average Joe wouldn't realize was expected of the genre. Especially since tolerating that stuff seems pretty ridiculous in hindsight. Limiting the enjoyment of an LP to those who have an interest in the genre of the game seems kind of pointless. But hey, that's just me.
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  #97  
Old 11-01-2010, 11:34 AM
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Speaking as someone who can't stand Adventure Game Logic...

Quote:
Originally Posted by nunix View Post
"Lol dick moves, shit shit shit" = the best part.
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  #98  
Old 11-30-2010, 10:07 AM
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So, this is apparently the place to put this...

For my Pokemon Sapphire Glitching LP, I'll be inserting Gameshark codes to catch glitch pokemon. I'll hack the ROM to make the Pokemon at $0000 a starter, so the question is what should the rival's starter be? Also, I'll need hex code suggestions for glitchmons. The hex goes from $019D to #FFFF. Of course, the codes are 4 characters, 0-9 and A-F. Just pull codes out your ass!
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  #99  
Old 11-30-2010, 10:24 AM
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$C0DE , $F00D , $BEE5 , $FACE , $D1CE , $CAFE , $BA5E , $B000 , $B01D

...this is kind of fun.
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  #100  
Old 11-30-2010, 12:19 PM
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Also, $DAF7.
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  #101  
Old 11-30-2010, 02:19 PM
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Too bad ya cant do $PANTS... oh well
$AE1A
$BAC7
$FED8
$A0B5
$DA73
$F5F5
Random codes FTW XD
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  #102  
Old 11-30-2010, 05:31 PM
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Default Hex Joke!

Of course, you can't go wrong with an old standby:

$DEAD
$BEEF

And a series...

$DADB
$EDDE
$DABA
$DBAD
$BABE
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  #103  
Old 11-30-2010, 06:02 PM
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$1337

What?
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  #104  
Old 12-16-2010, 12:42 PM
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So it turns out that I can't actually make a glitch my starter, so should I go with Treecko, Torchic, or Mudkip?

EDIT: I have a rather interesting idea for my LP. I won't give any details here, but if you think you're a pretty good sprite artist, PM me for info.

Last edited by Lilfut; 12-16-2010 at 12:49 PM. Reason: derp
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  #105  
Old 12-16-2010, 01:14 PM
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The codes are being bullshit right now. The pokemon aren't what I try to put in and the game crashes if I save, level up, or get in a trainer battle.

Here's the code (for R/S, not E), if anybody can help me figure it out:

Master: 0000B138000A 1003A82A0007
83007D22xxxx

where xxxx is the hex value.
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  #106  
Old 12-16-2010, 01:28 PM
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Quote:
Originally Posted by Lilfut View Post
The codes are being bullshit right now. The pokemon aren't what I try to put in and the game crashes if I save, level up, or get in a trainer battle.
I've got two apprehensions, one personal, one technical.

1, Personal: Is making this a gamesharked/glitched run that important? I know I felt a little dirty every time I read about someone using outside game resources to do stuff.

2, Technical: Adding a sprite artist (if you can find one) is going to add to the complexity of creating your LP. You're already tackling a fairly complex and lengthy game. Unless you have previous LP experience, I might suggest pairing down your expectations. I know I didn't and hey, here I am approaching two years and I ain't done.

- Eddie
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  #107  
Old 12-16-2010, 02:32 PM
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Quote:
Originally Posted by Eddie View Post
Is making this a gamesharked/glitched run that important? I know I felt a little dirty every time I read about someone using outside game resources to do stuff.
Don't worry, I'm not using GS to cheat, in the traditional sense. R/S/E has been LP'd a thousand times and I think having weird glitch pokemon will set my LP apart from the crowd. From what I've read, I'll actually be making my LP harder this way.

I'm ripping off imitating this LP, so reading that should give you an idea of what I'm going to be doing.

Also, I'll be with my grampa in Michigan this weekend, so I won't be doing much of anything til Monday. I'll be able to post, but don't expect any updates on how things are going.
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  #108  
Old 12-21-2010, 12:06 AM
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Tonight I set out to begin producing the first post of my FF6 LP, since I'm almost done playing the game and there's only two weeks to go before it starts.

Instead I made a gif.



It's clumsy and amateurish, but I made it!
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  #109  
Old 12-21-2010, 12:08 AM
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Er... Lucas... bro... I hate being the one to break the news to you, but that says Final Fantasy III, not VI. I think you played the wrong game.
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  #110  
Old 12-21-2010, 12:09 AM
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I am in anticipation.

Aside from that, it looks pretty good!
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  #111  
Old 12-21-2010, 07:09 PM
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Quote:
Final Fantasy III (SNES) - Lucas & Sky Render
SNES version so it IS FF6, just the American version due to the screwed up American timeline for the early FF games...
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  #112  
Old 12-21-2010, 07:17 PM
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Quote:
Originally Posted by recentteen14 View Post
SNES version so it IS FF6, just the American version due to the screwed up American timeline for the early FF games...
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  #113  
Old 12-21-2010, 08:28 PM
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What's a good length for an LP update? The first entry of FF6 is clocking in at 286 images right now, which seems just a little long. It's going to be a long update (call it a double length pilot episode) and I'm going to cut it down a good bit by not showing nearly as many individual attack animations and such as I already am, but I'd like some opinions on a target average length for these updates.
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  #114  
Old 12-22-2010, 12:43 AM
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Well, updates should end at milestones in the game I guess.

For example, the Battle Network updates usually end at either halfway through a scenario, when something bad happens, or at the end of the scenario, when Lan goes to sleep.

So I guess a first update for FFVI should end at... the end of the Moogle Cave thing? That's pretty much the tutorial part, right?
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  #115  
Old 12-22-2010, 12:51 AM
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FWIW, I prefer shorter and more frequent updates to longer. Not sure if it's more work to do it that way. Like BB said, you need to have a natural place where to stop, of course; you can't just end an update in the middle of a battle or something.
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  #116  
Old 12-22-2010, 02:25 AM
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Between boss battles could be a decent metric.
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  #117  
Old 12-22-2010, 03:54 PM
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It's a tough call with FF6, since the "show-stopper" moments don't always come at convenient times. My advice would be to think of your updates as episodes in a TV show, and try to end at a point that makes people expect something good (or at least important) next time around.
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  #118  
Old 12-22-2010, 04:54 PM
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Thanks for the input folks, but I'm more concerned with how long the updates are, not how much of the game they cover. I mean, if I use every image I have for the first update without merging them, it will be 20 posts minimum, and that seems just too long. (Though like I mentioned, the first update will be kind of long compared to most of them.)

I dunno, I'm trying to show off the animations for each attack and their relative strength, and show shots of the enemies in each area, and trying to make sure I show some interstitial shots so it doesn't look like I'm just teleporting around the cave system, and it's taking a whole lot of screenshots to do that.
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  #119  
Old 12-22-2010, 05:30 PM
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Dude, you don't need to show every single enemy in the area. Just the notable ones.

Aside from that, I can only speak for myself but it doesn't really matter if it just looks like you're teleporting around.

The only thing that really needs an image are the important things. Like showing off a puzzle, solving it, secret passages, etc.
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  #120  
Old 12-22-2010, 08:25 PM
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Yeah, don't show off every enemy in a place. That's just crazy!

I don't think I would even really bother with attack animations most of the time, unless it's an animation unique to the character (like the 1HP oh-shit combos, for example.)
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