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  #211  
Old 12-24-2017, 10:26 AM
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WildcatJF WildcatJF is offline
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I appreciate the holiday breakdown! I've seen in on Wikias but not to this level of detail!
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  #212  
Old 01-23-2018, 08:34 AM
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Default Chapter 13, Part 1

Chapter 13: The Saving of Curly Brace (Part 1)
~THUD~


Banished by Misery, Curly hits rock bottom. Time to climb up to and open those doors again!



No cheating for us this time, though, since we don't have the machine gun. Not that that changes
much, considering how far I managed to make it last time before I got hit.



There's nothing new to show you until we get back to the Labyrinth Shop. Remember how useless
this place was? Well today we'll actually find something interesting here!



Quote:
Originally Posted by Whaddya Buyin'?
So I don't have anything to sell you. Sorry for the inconvenience.
What's that? You've got something nice there.
That's a Polar Star and a Fireball!
May I please have a look?
You can always turn him down, but if you give him your guns...



Snake? Snake?? Snaaaaaaaaaaaaake!!

It shoots through walls! Built by Chaba in the Labyrinth Shop.

The Snake is the first of the "alternate" weapons you can get in Cave Story and I simply adore it.
True to its description, it really does shoot through walls!



Like so. The Snake shoots square-based projectiles. The lowest level flies straight (and has a
pretty pitiful range), but higher levels take on a sort of wave-beam kind of motion, which
presumably comes from the Fireball side of the family.



Level two increases the damage and range...



...and level three increases them yet further, bringing the damage up to a respectable 8 points
per shot. The machine gun is arguably still the better weapon, since it has comparable damage and
range but a much higher rate of fire. But the Snake is super fun, plus there are a few situations
where you can use it to damage enemies from positions of complete safety. It's definitely worth
trying out at least once. But not for this run! I have other plans for the old Polar Star, so I reload
an older save and bid the Snake a fond adieu.



We stop by the camp to insult our convalescing friend.

Quote:
Originally Posted by Curly
You were warped down here by that witch, Misery? Me too!


Quote:
Originally Posted by Curly
Like you, I tried my best. And this is where we ended up.
With that body in that shape...
...getting out of here is going to be tough for you...
You may have survived so far and everything...
but what should we do now?
Stop insulting your friend and go get him some medicine, Curly, geez.



I mentioned this last time we were here, but I just learned that you can damage boost off a
critter to get up to this passageway, which is super cool. Otherwise, you'd have to come back
later with the Booster in order to pick up...



...the Arms Barrier! This whole section of the game is tougher than it was before, since we don't
have the Machine Gun to rely on. Any advantage we can get to help us with the upcoming Core
fight is worth taking.



Next we head back to the clinic to say hi to Puu Black. Because you know what makes me feel good?



It's bustin. Bustin makes me feel good. FUN FACT: Puu can still damage you while he is disintegrating,
so don't get too close!

We hand the Cure-All over to the physician and chat up our buddy one last time before striking off
deeper into the labyrinth.



Quote:
Originally Posted by Curly
I don't know who built it, but it must be for some kind of trash collection.
There's only one way to escape.
We would have to move a massive rock that is found inside a separate chamber.
I'd take you with me, but in your current state you'd only slow me down along the way.
Dang, Curly isn't pulling her punches here. See you later, loser!



This moving block trap is another spot that's trickier when you can't fly. You have to jump around
the block as it approaches and failure results in either immediate death or a 10 HP hit from the
spikes to the right. I manage to pull it off on my first try because I am a Super Pro.



I don't usually use the Machine Gun on Weapon X anyway, so this fight is basically unchanged.





But it's not like I'm going to turn down a chance to show off the cat again. It never gets old!



As we step into the next room...



...Booster takes a plunge again.



(Just go gonna save here for absolutely no reason).

So I guess we should go help him, huh?



Eh, he's probably fine.

That's right, we're leaving Booster to die - although to be fair, he'll actually live longer than he
did last time. And why are we leaving him bleeding at the bottom of a hole? Because that's the
first step in saving Curly Brace('s robot friend)!
~WAIT WHAT~
Yup, you read that right. Saving Curly Brace (or her friend) requires executing a long series of
steps that starts with some seemingly pointless cruelty toward an old, injured man. The reasoning
behind this first bit is honestly pretty flimsy, but it will eventually make a kind of sense. Still,
it's a very obtuse way to start the process that eventually gets you to the good ending of the
game. I know I certainly didn't figure this part out by myself! Anyway, now that we've started
down the road to righteousness, let's keep a tally of what was required along the way:

SAVING CURLY BRACE
  1. Leave Booster to die

Also note that the jump to cross the gap here is pretty tricky, which is why I saved the game
before attempting it. If you fall down, then there's no way to get back up without talking to
Booster, at which point you've ruined your chances of seeing the good ending. Note that the
high-res graphics in the remake make this jump a little easier than it was in the freeware version.
See that little red dot on the ground? Turns out it's placed at exactly the spot where you
need to start your jump if you don't want to bump your head on the ceiling and fall down into
the pit. Thanks, Nicalis!



Anyway, enough about Booster. We step into the Boulder Chamber to find our friend magically
waiting for us, as usual.

Quote:
Originally Posted by Curly
We made it! You've been waiting for me to get here all this time?
[ED: shrug]

Quote:
Originally Posted by Curly
If this rock is moved we can continue onwards to the labyrinth exit.
Rumor has it that there's a creature's lair up ahead. Be prepared for anything.
Well then, let's move this boulder to the side.
You hold this end and I'll hold the other...
So? Let's go!
Oomph!
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  #213  
Old 01-23-2018, 08:35 AM
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MCBanjoMike MCBanjoMike is offline
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Default Chapter 13, Part 2

~INEVITABLY~


Quote:
Curly: Hey, it's you!
Balrog: Heh heh. So you ARE alive! And on top of that, you two are trying to escape from the Labyrinth!
Balrog: Shouldn't you be resting instead of trying to make an escape, eh?
Balrog: Remember that you can't defy the master any more than I can.
Balrog: Fine then! I'm ending this! Just stay here with the rest of the scarp metal.
Curly: Oh, this is perfect! You can grab the middle... Ready?!?


A short fight ensues, and then...



Quote:
Originally Posted by Balrog
I'll move the rock for you. But in return...
Keep the fact that I helped move it for you a secret.


Balrog makes short work of the rock for us.



This is one of the spots where I prefer the Nicalis translation.



It is immediately followed by a line that I find to be pretty awkward! Oh well.



We grab the Super Missiles before leaving, which sadly are no longer exhilirating in this translation.

A serious missile upgrade. Fast and deadly.



Let's a go!



First things first, it looks like our buddy still has his Machine Gun.



Go get 'em! He's every bit as indestructible as Curly was last time around.



This spot always gives me a hard time. The simple solution is to fire off a bunch of missiles, but
I'm usually trying to save them up for the Core fight. This time I decided to treat myself.

Farther down we find the teleporter to the Labyrinth shop:



Quote:
Originally Posted by Gaudi
Anyway, big deal...
Its final destination is midway through the labyrinth...
Gotta be careful here, since there's no way to get back up if we fall down. Aside from walking all
the way back, I guess.



I took a lot of damage playing through this section, but the puff ball enemies here make for a
good source of hearts when you're feeling low.



Welcome back to the Dark Place. Curly takes over for the narrator:



Quote:
Originally Posted by Curly
We could pass through if the grates weren't in the way.


Once again we go through the sequence of opening up the doors...



...blasting the stubborn one that gets stuck, and then heading down below to open the big guy.



Quote:
Originally Posted by Curly
A soldier from the surface? He's been nearly destroyed.
There are others like this one all over the place. Who did this?
It couldn't have been a Mimiga. How could this happen?


Hi-res destroyed surface robots: still terrifying.



And it's time to fight the Core again! This fight is significantly harder without the Machine Gun,
mostly because none of the other weapons have comparable range (except for the missiles, but
you'll run out of those pretty quickly). Sometimes I nail this fight pretty quickly, but this time it
took me a few tries.



Noice!



Quote:
Misery: How?!?
Curly: Hey! You're the same witch who zapped me! Are those Colons safe!?!
I tried to think of a tasteful joke about keeping your colon safe, but I struck out.



Quote:
Misery: Do you even know what this thing is!?!
Curly: Huh?
Misery: This is the reason why I HATE ROBOTS!!!
Misery: This is the heart of the island!
Misery: The island will fall if THIS stops!!
Misery: Do you two really want to die along with the island?!?
Misery: You stupid fools!!
Man, this is a simply overwhelming amount of punctuation.



Quote:
Originally Posted by Doctor
What are you doing?!? Move the Core to the lab NOW!
While you still have time!


The Doctor and Misery peace out, leaving us as the room rapidly fills water. Once again, things
look pretty grim, but this time we have a plan.
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  #214  
Old 01-23-2018, 08:36 AM
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MCBanjoMike MCBanjoMike is offline
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Default Chapter 13

~WHEN SUDDENLY~


Desperate to find a way out of this mess, Curly searches the room. Suddenly, a sparkle catches
her eye, coming from that robot's claw below her. We head over to investigate it.

There's something wrapped around a broken robot's arm. Will you take it?

Obviously we do, and the mystery item ends up being a tow rope. According to its description,
it's specifically made for towing...robots? Well that sounds like it might be useful.



We'll have to figure out what to do with that later, though, as we're still out of air and, shortly,
consciousness. This time, however, a mysterious message appears on the screen as we go under:



Like his older sister, he had magical powers unlike anyone could imagine...

Well now, that is awfully intriguing! But we won't have much time to ponder it, because...



...somebody just gave us their air tank. Things look bad when we wake up, but go investigate
our friend and we'll find that...



...he's still alive! Won't stay that way for long unless we do something, though.



Say, now there's an idea! As long as you grabbed the tow rope before blacking out (see the
excellent 2017 white paper on this subject by one Dr A. TurtleDoesBite), then you can grab your
friend and take him with you when you go. Let's update the checklist:

SAVING CURLY BRACE
  1. Leave Booster to die
  2. Pick up the tow rope
  3. Strap Curly to your back after the Core fight



The door slams as we leave the Core room, but this time we depart filled with purpose. You
know, instead of crushing despair. It's a nice feeling!



We navigate the Waterway as before, except now we have an unconscious robot strapped to our
back. I was pretty low on health after the Core fight, so I hunted down some of the invisible
hearts scattered throughout the area to get back into shape.



This room is still a roiling maelstrom, but there's not much you can do to affect your path through.
You just have to sit back and go with the flow.



That isn't true here, though! Making the jump here to get to the waterway cabin was optional last
time we played; today it is essential. I've hit the reset button here countless times after missing
my chance to get to that door.



How about taking a break for now?

The computer screen inside helpfully directs us to the bed, where we sit down for a spell.



When we wake up, we've deposited our friend on the bed. Once again, we get a reassuring message
that we still have a chance to help him.

(As a side note, I've read that taking too long in the waterway can spell death for your friend,
but I've never actually seen it happen. Anybody feel like confirming this? I've already overwritten
my save. )

If you check the computer again at this point, you'll get a new message:

That reminds me, I also recorded some findings on that notebook.

A notebook, huh? Let's go check out the bookshelf.



Quote:
Originally Posted by ???
Robots manufactured on the surface have limited aquatic mobility.
In case of flooding, the system will automatically initiate a shutdown to prevent from short circuiting.
Below are instructions on how to service flooded robots.
........
Flooded systems will begin a reboot process automatically after using the above method of draining.
This bit is kind of a mystery to me, in that I have no idea who could have written this bit. Are
we supposed to recognize the character based on the writing? Or maybe it's just some random
person that we never meet? I dunno.



Hot damn!



Frickin' of course we want to drain the water, geez.

SAVING CURLY BRACE
  1. Leave Booster to die
  2. Pick up the tow rope
  3. Strap Curly to your back after the Core fight
  4. Don't miss the jump to get to the Waterway cabin
  5. Rest in the bed
  6. Pump the water out of Curly's body



Quote:
Originally Posted by Curly
Oh, I'm glad...
I lost consciousness? So you gave me your airtank? It worked!
You should get some rest.


Our buddy conks out, presumably to reset. Hopefully not all the way back to factory default...



Checking the computer one last time yields an encouraging message - again, from who? At this
point, I have to assume it's Pixel himself. After all, the first time we played through here there
was a message about his wife having a baby.



Checking in on our friend one last time, we see that he's in the process of rebooting. I guess
we should give him some time alone.

...

Wait a second.



No! It might seem obvious if you think about it, but it's really easy to just leave him on the bed
and go on your merry way. Heck, the game almost pushes you into doing so, because you have to
interact with him multiple times before you get the option to take him along. And it seems natural:
he's tired, give him some time to rest. Except, what happens when he wakes up? He's trapped in
a cabin surrounded on all sides by water, without an air tank to get to the Waterway's exit. So this
is kind of a jerk move on the game's part, making it look like you should leave him behind even
though that actually makes no sense. Lemme just update the list here:

SAVING CURLY BRACE
  1. Leave Booster to die
  2. Pick up the tow rope
  3. Strap Curly to your back after the Core fight
  4. Don't miss the jump to get to the Waterway cabin
  5. Rest in the bed
  6. Pump the water out of Curly's body
  7. Don't leave Curly in the cabin!

God, I don't know how many times I've ruined a run by forgetting to do one of the steps in this
chain, but this is the one that really kills me. And our robot friend.



We dive back into the water and make our way to the fight with...



...Ironhead! I didn't get the Alien Medal this time, sue me.



But as we finish dealing with Mr. Fish, we get separated from our robot pal. He starts to drift away
from us as the current brings us back to...



...the Mimiga village. But don't worry, this is how things are supposed to go! We'll catch up with
our buddy again later, but for now we'll be flying solo. That said, there's still plenty of new stuff
coming up, so be sure to tune in next time for more Let's Play Cave Story! Huzzah!
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  #215  
Old 01-23-2018, 09:38 AM
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Mogri Mogri is offline
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Quote:
Originally Posted by MCBanjoMike View Post


Also note that the jump to cross the gap here is pretty tricky, which is why I saved the game
before attempting it. If you fall down, then there's no way to get back up without talking to
Booster, at which point you've ruined your chances of seeing the good ending. Note that the
high-res graphics in the remake make this jump a little easier than it was in the freeware version.
See that little red dot on the ground? Turns out it's placed at exactly the spot where you
need to start your jump if you don't want to bump your head on the ceiling and fall down into
the pit. Thanks, Nicalis!
That's there in the original, too:

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  #216  
Old 01-23-2018, 10:11 AM
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MCBanjoMike MCBanjoMike is offline
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Aw, nuts to you.
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  #217  
Old 01-24-2018, 12:33 AM
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Kalir Kalir is offline
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About the best justification I can come up with for phase 1 is this:

"Hey Professor, are you okay?"

"Before I answer that, have you ever heard of Schrödinger?"

"What?"

"You don't need to worry about me, keep going!"


It's a pretty silly justification.
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  #218  
Old 01-24-2018, 07:09 AM
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The Professor is the sort of man who is NOT OKAY with dying without giving someone a Jetpack.
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  #219  
Old 01-24-2018, 07:42 AM
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MCBanjoMike MCBanjoMike is offline
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I like BEAT'S reasoning on this one. I mean, it really is (sort of) explained in the game and when the time comes I'll go into it. But man, it's still a hell of a stretch.
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  #220  
Old 01-24-2018, 08:03 AM
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Default AM I STILL SPOILER-ING ALL OF MY POSTS IN THIS LP THREAD?

THE PROFESSOR MEETING DEATH AFTER GIVING SOMEONE A JETPACK.
DEATH: Professor Booster, it is time.
BOOSTER: Hello old friend. Thank you for waiting until I was ready.
Booster takes death's extended hand with a smile, and the two walk together into oblivion like old friends.

THE PROFESSOR MEETING DEATH BEFORE GIVING SOMEONE A JETPACK.
DEATH: Professor Booster, it is time.
BOOSTER: Please, Professor Booster was my father's name. You can call me PROFESSOR MOTHERFUCKER!!
Booster drives a savage flying knee into death's forehead.
BOOSTER: I AM A PROFESSOR! I KNOW SCIENCE! I WILL HOTWIRE MY OWN GODDAMN HEART AND CALCULATE THE PRECISE ANGLE TO BOUNCE MY BROKEN BODY OUT OF THIS PIT IF I HAVE TO!
Booster powerbombs Death into a nearby pool table, breaking it in half.
BOOSTER: AHAHAHAHA EAT SHIT.

Last edited by BEAT; 01-24-2018 at 09:04 AM. Reason: YEAH I'M STILL SPOILER-ING ALL MY POSTS IN THIS LP THREAD.
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  #221  
Old 01-24-2018, 08:06 AM
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MCBanjoMike MCBanjoMike is offline
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That was magical, thank you.
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  #222  
Old 01-24-2018, 09:02 AM
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GoggleBob GoggleBob is offline
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Guys.

Guys.

In the original, he gave you his jetpack. It was a prototype, but it was still a jetpack he had on hand.

Moments after you left, he realized he only had a sprained ankle, and, while it was painful, he could survive. Except... He was trapped in a pit, and, for even a robot, there would be no way to jump out of there unassisted. If he just had his Booster, he'd be fine, but noooooo that damn robot left him there to die. Maybe Quote will come back. Maybe Curly will take a look down there on the way through the underground. Maybe one of those bug dudes will help out. Gah, getting kind of dehydrated down here... Maybe, if that robot would just stop back...

Look, what I'm saying is that the professor died hating you.
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  #223  
Old 01-24-2018, 09:09 AM
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= O

: (

I LIKE MY VERSION BETTER.
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  #224  
Old 01-24-2018, 09:55 AM
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As do I.
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  #225  
Old 01-24-2018, 11:22 AM
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MCBanjoMike MCBanjoMike is offline
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Quote:
Originally Posted by GoggleBob View Post
Look, what I'm saying is that the professor died hating you.
Hey, there's a reason the game doesn't consider you a TRUE HERO if you take that path.
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