The Return of Talking Time

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  #31  
Old 08-16-2017, 10:44 AM
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Mogri Mogri is offline
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Oh shoot, I missed the obvious answer. Believe Gerad's lies!
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  #32  
Old 08-20-2017, 03:14 AM
Kahran042 Kahran042 is offline
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Since we're in a new area, there are plenty of suggestions, so let's try them out. First of all, the One True Direction.

>n
You take a few steps down the steep staircase when suddenly you lose your footing as you try to walk on air. You fall a mere 25 feet straight down and, landing on your head, regret your attempt.

**** You have died ****

The great mysteries of the ancient pyramid remain unsolved. Although your desperation has served you well in getting this far, to get farther requires a wisdom, tempered by experience.


That little bit of text appears every time you die after entering the pyramid, if you're wondering.

Guess that didn't work out so well. Fortunately, we have the power of reincarnation, by which I mean the restore command. So, after restoring, let's try Mogri's other suggestion.

>burn liquid
(with the match)
Poof. There's no need to get burned up about it though...

**** You have died ****


Guess that it doesn't just smell volatile. But maybe it tastes better than it looks or smells?

>drink liquid
I don't think that the liquid would agree with you.


I'm honestly surprised that didn't kill me. Let's try another exit. North didn't work out so well, so let's try going...

>s
(down the winding staircase)
It is pitch black. Off in the distance you hear hideous squealing and what can only be the sound of thousands of tiny, clawed feet coming closer.


Probably thousands of tiny grues. Let's go a bit further down this path and see if they want to be friends.

>s
Oh, no! An army of eleventy-seven rats, starved for affection (and food), leapt upon your body in a show of rodentine appreciation and devoured you!


Aww, they did want to be friends! <3 ^_^

Unfortunately, they apparently took the term "friends for dinner" a bit too literally. Where to now?

Exits:
North from Chamber of Ra.
East from Chamber of Ra.
South from Chamber of Ra.
West from Chamber of Ra.

Inventory:
A bronze torch
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
An ancient map
A canteen
  • A quantity of water
A shovel
A pick axe
A matchbook
  • A few matches
A navigation box (displays precise latitude and longitude)

Score:
Your score is 50 out of a possible 400, in 116 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Finding a light source.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid:
Code:
 |
-a-
 |
a=Chamber of Ra (up to Desert [r]; you are here)

Deaths: 4 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats)
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  #33  
Old 08-21-2017, 08:27 AM
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Mogri Mogri is offline
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Go west, young man.
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  #34  
Old 08-21-2017, 08:47 AM
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Also, pour the liquid into the torch, and then light it on fire.
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  #35  
Old 08-22-2017, 10:39 AM
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Kalir Kalir is offline
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I'm down for going west. Also go south.
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  #36  
Old 08-23-2017, 06:44 AM
Kahran042 Kahran042 is offline
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I've got suggestions from the usual three today, so let's check them out. Gerad suggested applying the liquid to the torch before lighting it, so let's try that.

>pour liquid on torch
The tip of the torch has been covered with the liquid.

>light a match
You have now lit a match.

>light torch
The bronze torch is now lit.


Now that we've got a light source, we've got two votes for checking out the west and one for the south. So let's check out the west first.

>w
(down the narrow staircase)
The staircase winds as you walk down, turning you around so you face in the opposite direction.

Cube
You are in a room whose walls, floor and ceiling seem to form a perfect cube. There are four square doorways cut into the walls -- to the north, the south, the east and the west. Through the west doorway you can see a flight of stairs heading up.
Your match went out. And it burned your fingers, too! You drop it. The match falls into a crack in the stone floor.


Hoo-boy. That description of the staircase indicates that this area will not be fun to map. But let's see what's south of the Chamber of Ra before crossing that proverbial bridge.

>w.s.
Chamber of Ra

(down the winding staircase)
South Landing
You are on a landing in the middle of a set of stairs. The staircase goes down to the south and up to the north. The walls here are undistinguished, formed by the stones of which the pyramid was built.


So, where to next time? Should we explore more of the Cube area, see what's past the south landing, or explore some more of the exits from the Chamber of Ra?

Exits:
North from Chamber of Ra.
East from Chamber of Ra.
North from Cube.
South from Cube.
East from Cube.
South from South Landing.

Inventory:
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
An ancient map
A canteen
  • A quantity of water
A shovel
A pick axe
A matchbook
  • A few matches
A navigation box (displays precise latitude and longitude)

Score:
Your score is 50 out of a possible 400, in 122 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-
   |
   c
   |
a=Chamber of Ra (up to Desert [r])
b=to Cube
c=South Landing (you are here)

Pyramid, Cube area
Code:
  |
a-b-
  |
a=to Chamber of Ra
b=Cube

Deaths: 4 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats)
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  #37  
Old 08-23-2017, 07:06 AM
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Gerad Gerad is offline
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West and up the stairs from cube.
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  #38  
Old 08-24-2017, 04:31 AM
Kahran042 Kahran042 is offline
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A bit of a problem with that:

Quote:
Originally Posted by Kahran042 View Post
>w
(down the narrow staircase)
The staircase winds as you walk down, turning you around so you face in the opposite direction.


Cube
You are in a room whose walls, floor and ceiling seem to form a perfect cube. There are four square doorways cut into the walls -- to the north, the south, the east and the west. Through the west doorway you can see a flight of stairs heading up.
Basically, it's that west or up from the Cube would go back to the Chamber of Ra. So I can't take that suggestion. Sorry.
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  #39  
Old 08-24-2017, 03:02 PM
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Gerad Gerad is offline
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OK, forget the Cube. Try north and east from the Chamber of Ra.
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  #40  
Old 08-24-2017, 11:30 PM
Kahran042 Kahran042 is offline
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North and east from the Chamber of Ra...sounds good. Last time we tried going north, we fell down the stairs and died, but maybe it'll be safer with a light source?

>n
You take a few steps down the steep staircase when suddenly you lose your footing as you try to walk on air. You fall a mere 25 feet straight down and, landing on your head, regret your attempt.

**** You have died ****


Guess not. So let's try going east instead.

>e
(down the wide staircase)
The staircase winds as you walk down, turning you around so you face in the opposite direction.

Cube
You are in a room whose symmetry is uncanny, at least to the unaided eye: the dimensions of the room seem to form a perfect cube. There are three square doorways cut into the walls -- one to the north, and another to the west. A wide staircase leads up through the square doorway to the east.


Aaand we're back in the Cube. :P Where to from here?


Exits:
North from Chamber of Ra.
East from Chamber of Ra.
North from Cube (b).
East from Cube (b).
South from Cube (b).
South from South Landing.
North from Cube (c).
West from Cube (c).

Inventory:
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
An ancient map
A canteen
  • A quantity of water
A shovel
A pick axe
A matchbook
  • A few matches
A navigation box (displays precise latitude and longitude)

Score:
Your score is 50 out of a possible 400, in 122 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
a=Chamber of Ra (up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)

Pyramid, Cube area
Code:
  |   |
a-b- -c-a
  |
a=to Chamber of Ra
b=Cube
c=Cube (you are here)

Deaths: 4 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats)

Last edited by Kahran042; 09-14-2017 at 06:25 AM.
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  #41  
Old 08-25-2017, 10:10 AM
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Gerad Gerad is offline
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Whoops, I guess south from Ra was the dark one. Let's try going as far that way as possible. I have no idea what to do with the Cube.
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  #42  
Old 08-25-2017, 04:51 PM
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Kalir Kalir is offline
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The Cube is too dangerous. We must destroy it.
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  #43  
Old 08-27-2017, 05:31 PM
Kahran042 Kahran042 is offline
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Gerad suggested going as far south as we can from South Landing, so let's do that.

>u
Chamber of Ra
You are standing in the Chamber of Ra, a tribute to the Sun God. Even though the only natural light enters through the opening above, the room is brilliantly lit as though the walls themselves generated light. The room slopes inward and the walls meet at an open point, over your head. The heat of the desert filters down through the opening and, as the air slowly circulates, the deep, long-dead musty odors from the depths of the pyramid assault your senses. Four staircases descend from here: a steep one to the north, a winding one to the south, a wide one to the east, and a narrow one to the west. In the center of the room is a large red sandstone altar mounted solidly in the floor.

>s
(down the winding staircase)
South Landing
You are on a landing in the middle of a set of stairs. The staircase goes down to the south and up to the north. The walls here are undistinguished, formed by the stones of which the pyramid was built.

>s
Narrow Hallway
You are at the entrance of a narrow hallway which goes to the northeast. A staircase goes up to the north.


We can't go any further south, but there's still only one way to go, so...

>ne
Narrow Hallway
You are at a bend in the Narrow Hallway. The hallway continues to the northwest and to the southwest. Inscribed on the wall are some hieroglyphs.


Still only one path, but there are hieroglyphs this time. Let's check them out.

Code:
           .     =  - -
!@!  ...>  -  #  *   =   ::  <... ;

#  *
   =
The first one is "queen," and the # is "the," but I have no idea about the rest. However, a quick look at the hieroglyphic dictionary in the hintbook says that they translate roughly to "The Queen travels on the night winds and returns with the dawn." Anyway, let's continue down this hall.

>nw
Barge Chamber
You are in the southern section of a huge room which holds the royal barge. Before you, to the north, is a plank which provides entrance to the barge. There is room to move around the barge to the east and west, while a doorway to the southeast leads into a darkened corridor.


Finally, some alternate paths! Shall we explore the barge chamber further, or try to find a way to survive the north hallway from the Chamber of Ra?

Exits:
North from Chamber of Ra.
East from Chamber of Ra.
North from Cube (b).
East from Cube (b).
South from Cube (b).
North from Cube (c).
South from Cube (c).
West from Cube (c).
North from Barge Chamber.
East from Barge Chamber.
West from Barge Chamber.

Inventory:
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
An ancient map
A canteen
  • A quantity of water
A shovel
A pick axe
A matchbook
  • A few matches
A navigation box (displays precise latitude and longitude)

Score:
Your score is 50 out of a possible 400, in 130 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  |   |
a-b- -c-a
  |   |
a=to Chamber of Ra
b=Cube
c=Cube

Pyramid, narrow hallway/Barge Chamber
Code:
  |
 -d-
   \
  a c
  |/
  b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber (you are here)

Deaths: 4 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats)

Last edited by Kahran042; 08-28-2017 at 01:07 PM.
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  #44  
Old 08-27-2017, 06:41 PM
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Gerad Gerad is offline
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Board the barge!
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  #45  
Old 08-28-2017, 01:06 PM
Kahran042 Kahran042 is offline
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Quote:
Originally Posted by Gerad View Post
Board the barge!
Sounds good to me.

>n
Center of Barge
You are standing on the deck of an ancient wooden barge. Before you, cut into the deck, is a hole. To the south is a plank which leads down off the barge. You can see two cabins on the deck, one to the west and the other to the east.
Before you, running down through a hole in the deck, is a sturdy beam made of wood. Although only a few feet of it rise above the deck, it was probably used at one time as a mast.


That beam might come in handy later, so...

>take beam
It seems to be securely wedged in the mast hole.


Guess we can't take it, but that text implies that there might be a way. What to do next - explore the cabins, check out the rest of the Barge Chamber, or try to figure out how to get down the stairs north of the Chamber of Ra?

Exits:
North from Chamber of Ra.
North from Cube (b).
East from Cube (b).
South from Cube (b).
North from Cube (c).
South from Cube (c).
West from Cube (c).
East from Barge Chamber.
West from Barge Chamber.
East from Center of Barge.
West from Center of Barge.

Inventory:
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
An ancient map
A canteen
  • A quantity of water
A shovel
A pick axe
A matchbook
  • A few matches
A navigation box (displays precise latitude and longitude)

Score:
Your score is 50 out of a possible 400, in 132 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  |   |
a-b- -c-a
  |   |
a=to Chamber of Ra
b=Cube
c=Cube

Pyramid, narrow hallway/Barge Chamber
Code:
 -e-
  |
 -d-
   \
  a c
  |/
  b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge (you are here; beam)

Deaths: 4 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats)
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  #46  
Old 08-28-2017, 01:22 PM
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Taeryn Taeryn is offline
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check out the two cabins
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  #47  
Old 09-01-2017, 03:34 PM
Kahran042 Kahran042 is offline
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Taeryn suggested checking out the cabins of the royal barge, so let's do that.

>w
Fore Cabin
You are in the forward cabin aboard the barge. The cabin is bare with none of the luxuries you expected to see. You close your eyes for a moment, picturing the barge you'll someday own, the yacht fully rigged and crewed. You open your eyes and shake your head, anxious to make your dream reality. There's a doorway to the east leading out onto the deck.
Sitting on the deck is a papyrus scroll.


Where there's a scroll...

>read scroll
The scroll reads as follows:

Code:
*->  <.>  <:.>  ... <::.>

::  :  **  --->>  -)  (*)


And that translates to "remove one three then five and a new pathway will appear". Might be handy to keep in mind for later. Just to be sure, though...

>take scroll
You're carrying too many individual items already!


I knew this was coming. The digging tools are probably the heaviest items we've got, and they're useless from here on out, so...

>drop pick, shovel. take scroll
pick axe: Dropped.
shovel: Dropped.

Taken.


Now to check out the other cabin.

>e.e.
Center of Barge
You are standing on the deck of an ancient wooden barge. Before you, cut into the deck, is a hole. To the south is a plank which leads down off the barge. You can see two cabins on the deck, one to the west and the other to the east.
Before you, running down through a hole in the deck, is a sturdy beam made of wood. Although only a few feet of it rise above the deck, it was probably used at one time as a mast.

Aft Cabin
You are in the aft cabin aboard the barge. There's a door to the west which leads out to the deck, and a short ladder, permanently mounted to the deck, going down into the depths of the barge itself.


Now that looks interesting! Next time, should we explore the lower deck of the barge, check out the rest of the chamber, or try to figure out how to get down the stairs north of the Chamber of Ra?

Exits:
North from Chamber of Ra.
North from Cube (b).
East from Cube (b).
South from Cube (b).
North from Cube (c).
South from Cube (c).
West from Cube (c).
East from Barge Chamber.
West from Barge Chamber.
Down from Aft Cabin.

Inventory:
A papyrus scroll ("remove one three then five and a new pathway will appear")
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
An ancient map
A canteen
  • A quantity of water
A matchbook
  • A few matches
A navigation box (displays precise latitude and longitude)

Score:
Your score is 50 out of a possible 400, in 139 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  |   |
a-b- -c-a
  |   |
a=to Chamber of Ra
b=Cube
c=Cube

Pyramid, narrow hallway/Barge Chamber
Code:
f-e-g
  |
 -d-
   \
  a c
  |/
  b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (pick axe, shovel)
g=Aft Cabin (you are here; down to...?)

Deaths: 4 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats)
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  #48  
Old 09-02-2017, 09:46 PM
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Gerad Gerad is offline
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Down into the barge! If there's anything I know about barges, it's that they are a hotbed of excitement.
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  #49  
Old 09-03-2017, 11:12 AM
Kahran042 Kahran042 is offline
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Quote:
Originally Posted by Gerad View Post
Down into the barge! If there's anything I know about barges, it's that they are a hotbed of excitement.
Sounds good to me!

>d
Below Deck
You are below the deck of the barge in what looks like a huge hold. To the west you can see the hold continuing, while a ladder leads up and out from here.


Only one way to go from here, so let's take it.

>w
West End of Hold
You are in the westmost portion of the hold, below the deck of the barge. On the north side of the hull is a small knothole about three feet off the deck. Overhead you can see a hole going through the deck while, directly below this hole, on the deck by your feet, is a slot.
Coming down through the hole above your head and ending in the slot at your feet is the beam which served as a mast.


Looks like there might be something to do in here...but what?

Exits:
North from Chamber of Ra.
North from Cube (b).
East from Cube (b).
South from Cube (b).
North from Cube (c).
South from Cube (c).
West from Cube (c).
East from Barge Chamber.
West from Barge Chamber.

Inventory:
A papyrus scroll ("remove one three then five and a new pathway will appear")
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
An ancient map
A canteen
  • A quantity of water
A matchbook
  • A few matches
A navigation box (displays precise latitude and longitude)

Score:
Your score is 50 out of a possible 400, in 141 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  |   |
a-b- -c-a
  |   |
a=to Chamber of Ra
b=Cube
c=Cube

Pyramid, narrow hallway/Barge Chamber
Code:
f-e-g
  |
 -d-
   \
  a c
  |/
  b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (pick axe, shovel)
g=Aft Cabin (down to Below Deck)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (you are here; knothole, beam)

Deaths: 4 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats)
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  #50  
Old 09-03-2017, 08:35 PM
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Gerad Gerad is offline
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Look through the knothole, burn the mast.
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  #51  
Old 09-04-2017, 09:19 AM
Kahran042 Kahran042 is offline
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Location: Southeastern New Hampshire
Posts: 986
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A couple new suggestions from Gerad today, so let's try them.

>look through knothole
Through the knothole is inky blackness.

>burn mast
(with the bronze torch)
The wooden beam catches fire and is consumed.


That...went better than expected. I was honestly expecting it to set the entire barge alight. However, it still seems like a waste of a good piece of wood. Any other suggestions of what to do here?
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  #52  
Old 09-04-2017, 07:27 PM
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Gerad Gerad is offline
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Posts: 6,540
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No other ideas here. Explore some more? Like east and west from the Barge Chamber?
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  #53  
Old 09-04-2017, 07:35 PM
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Taeryn Taeryn is offline
-ryn
 
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try the obvious, i guess. Lift the mast out of the slot?

Explore from the barge chamber (east and west from D on the map with the barge)
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  #54  
Old 09-07-2017, 10:01 AM
Kahran042 Kahran042 is offline
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Location: Southeastern New Hampshire
Posts: 986
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Taeryn suggested just lifting the mast from the hole, so let's try it.

>take mast
It's wedged into the slot.


Guess that there's some sort of trick to this. Anyway, the other two suggestions for this update both involved exploring the rest of the Barge Chamber, so...

>e.u.w.s.
Below Deck
You are below the deck of the barge in what looks like a huge hold. To the west you can see the hold continuing, while a ladder leads up and out from here.

Aft Cabin
You are in the aft cabin aboard the barge. There's a door to the west which leads out to the deck, and a short ladder, permanently mounted to the deck, going down into the depths of the barge itself.

Center of Barge
You are standing on the deck of an ancient wooden barge. Before you, cut into the deck, is a hole. To the south is a plank which leads down off the barge. You can see two cabins on the deck, one to the west and the other to the east.
Before you, running down through a hole in the deck, is a sturdy beam made of wood. Although only a few feet of it rise above the deck, it was probably used at one time as a mast.

Barge Chamber
You are in the southern section of a huge room which holds the royal barge. Before you, to the north, is a plank which provides entrance to the barge. There is room to move around the barge to the east and west, while a doorway to the southeast leads into a darkened corridor.


Looks like it'll be a loop around the barge, so let's try doing just that.

>w
Barge Chamber
You're in the southwest corner of the Barge Chamber. You can still see the barge entrance to the east, while there's enough room to continue to the north, around the barge.

>n
Barge Chamber
You're in the northwest corner of the Barge Chamber. You can see by your light that there's room enough to continue around the back of the barge by going to the east, while you can bypass the bow of the boat by going south.

>e
Barge Chamber
You're at the start of a hallway which goes off to the north. To the south, directly behind you, is the back side of the barge. There's enough room to get around it to the east and west.

>e
Barge Chamber
You're standing in the northeast corner of the Barge Chamber. You can get around the stern of the barge to the south, while there's enough room to continue around the barge to the west.

>s
Barge Chamber
You are in the southeast corner of the Barge Chamber. There's enough room to bypass the stern of the barge and continue to the north. To the west you can see the entrance to the barge.

>w
Barge Chamber
You are in the southern section of a huge room which holds the royal barge. Before you, to the north, is a plank which provides entrance to the barge. There is room to move around the barge to the east and west, while a doorway to the southeast leads into a darkened corridor.


As expected, it's a loop, but there's also a corridor at the north end. Shall we explore it, or try to figure out some of the extant problems?

Exits:
North from Chamber of Ra.
North from Cube (b).
East from Cube (b).
South from Cube (b).
North from Cube (c).
South from Cube (c).
West from Cube (c).
North from Barge Chamber (j)

Inventory:
A papyrus scroll ("remove one three then five and a new pathway will appear")
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
An ancient map
A canteen
  • A quantity of water
A matchbook
  • A few matches
A navigation box (displays precise latitude and longitude)

Score:
Your score is 50 out of a possible 400, in 152 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  |   |
a-b- -c-a
  |   |
a=to Chamber of Ra
b=Cube
c=Cube

Pyramid, narrow hallway/Barge Chamber
Code:
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber (you are here)
e=Center of Barge
f=Fore Cabin (pick axe, shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam)

Deaths: 4 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats)
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  #55  
Old 09-07-2017, 10:53 AM
Gerad's Avatar
Gerad Gerad is offline
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Location: Michigan
Posts: 6,540
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Explore the new passage. I have no suggestions related to the puzzles.
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  #56  
Old 09-09-2017, 06:06 AM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 986
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Today, it looks like we'll be seeing what's to the north of the Barge Chamber.

>w.n.e.n.
Barge Chamber
You're in the southwest corner of the Barge Chamber. You can still see the barge entrance to the east, while there's enough room to continue to the north, around the barge.

Barge Chamber
You're in the northwest corner of the Barge Chamber. You can see by your light that there's room enough to continue around the back of the barge by going to the east, while you can bypass the bow of the boat by going south.

Barge Chamber
You're at the start of a hallway which goes off to the north. To the south, directly behind you, is the back side of the barge. There's enough room to get around it to the east and west.

Steep Passageway
You are at the top of a steep, descending passage that plunges down to the north. Although the angle is steep, it looks as if you should have firm enough footing to travel safely. From the angle, it appears as though the passage is actually leaving the pyramid, cutting down through the sand high overhead to an adjoining building.


And there's only one way to go from here. Let's hope it's safer than that other steep passage...

>n
Steep Passageway
You are about midway down a steep, descending, north/south passageway which seems to lead out of the pyramid to the north. The walls of stone are polished and as smooth as glass, glistening in your light, lighting the passage far to the north and the south.


Might as well continue.

>n
Steep Passageway
You are at the north end of a descending passageway. You can see the smoothly polished passageway rising up and out of sight to the south, heading back into the pyramid. A large doorway cut into the stone walls lies to the north and, through it, you can see an immense chamber.


And now to find out what lies at the end of this passageway!

>n
Temple Chamber
You are in a huge chamber, immense in its size and scope, especially since it is far underground. Your light seems to climb and fall from the high walls, making their top boundaries undefined as they melt into inky darkness, flickering into the unknown reaches high overhead. There is a huge doorway carved out of the south wall, the arch at its top barely discernible in your light. To the north is a similar doorway, slightly scaled down, with pillars on either side of it, their shadows playing strange tricks on the wall behind them. You can just barely make out the paintings on the walls, pictures of the ancient Queen, her servants, and the priests in attendance.


Now this is one impressive room! However, there doesn't seem to be anything we can take here, and there's only one other exit, so...

>n
Inner Chamber
You are in the temple's inner chamber. The ceiling here is lower, low enough for your light to reach it. There are openings in the east and west walls, and a large, arched doorway to the south. The walls are covered with paintings, most of which depict the Queen in different stages of preparation for her trip on the royal barge. One in particular, larger than any of the others, shows the Queen and all of her attendants aboard the barge, floating through the air on their way to the netherworld. There are some detailed hieroglyphs on one of the walls.
Lying before you in tortured repose are the bony remains of a former adventurer, someone who tried looting the pyramid long, long ago. As you bend over to pay your respects, something glitters, catching your eye as you move your head.


Finally, a decision point! First, though, let's see what that glittery thing is.

>examine skeleton
On the bony digits of one hand is a jeweled ring.


Yoink!

>get ring
Taken.


Where to from here?

Exits:
North from Chamber of Ra.
North from Cube (b).
East from Cube (b).
South from Cube (b).
North from Cube (c).
South from Cube (c).
West from Cube (c).
East from Inner Chamber.
West from Inner Chamber.

Inventory:
A jeweled ring
A papyrus scroll ("remove one three then five and a new pathway will appear")
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
An ancient map
A canteen
  • A quantity of water
A matchbook
  • A few matches
A navigation box (displays precise latitude and longitude)

Score:
Your score is 50 out of a possible 400, in 162 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  |   |
a-b- -c-a
  |   |
a=to Chamber of Ra
b=Cube
c=Cube

Pyramid, barge and temple area
Code:
   -r- 
    |
    q
    |
    p
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (pick axe, shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (you are here)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam)

Deaths: 4 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats)
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  #57  
Old 09-09-2017, 12:47 PM
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Mogri Mogri is offline
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Join Date: Sep 2011
Location: Austin, TX
Posts: 14,548
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Obviously, put the ring on. It worked so well for the last guy.

It's not clear whether there are paintings hanging on the walls or just painted walls, so let's try to rob the paintings, too. Then, we can go to the west.
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  #58  
Old 09-10-2017, 12:32 PM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 986
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Quote:
Originally Posted by Mogri View Post
Obviously, put the ring on. It worked so well for the last guy.
I was hoping someone would suggest this... >

>wear ring
Ouch! It seems you've pricked your finger while putting on the ring.


That obviously was just a flavor message with no future significance, so let's try Mogri's other two suggestions.

>take painting
A truly amazing concept, that.


Presumably they're just wall paintings, then. Now, to the west!

>w
Golden Room
You are in a room whose walls are covered with gold leaf. Your light reflects off the walls with a rich, warm tone and reveals the outlines of hieroglyphics engraved in the gold itself. There is a doorway cut into the south wall and, through the reflected light, you can tell it leads into a small chamber. There is another doorway leading out to the east.
You're starting to feel a little woozy. You blink your eyes, but can't seem to focus correctly. You think you see Craige standing by a wall.


Uh-oh...that's probably not a good sign. But let's at least see what those hieroglyphs say.

>read hieroglyphics
The hieroglyphs look like this:

[Code]
-!- # !* :: # *! ::

*-> # !@! >*>
[Code]


This translates to "balance the gold and the silver and remove the Queen's scarab," probably a hint for later. But let's see what's to the south.

>s
Golden Alcove
You are in a small alcove off the Golden Room. Sitting in the middle of this small room is a roughly-hewn slab of granite, much like a legless table.
Sitting in the middle of the granite table is a gleaming chalice made of gold.
Your ring finger is starting to throb painfully.


Ooh, more shinies!

>take chalice
Taken.


And our score has gone up for the first time in aeons, so we're obviously doing something right. Now to head back to the temple.

>n
Golden Room
You are in a room whose walls are covered with gold leaf. Your light reflects off the walls with a rich, warm tone and reveals the outlines of hieroglyphics engraved in the gold itself. There is a doorway cut into the south wall and, through the reflected light, you can tell it leads into a small chamber. There is another doorway leading out to the east.

>e
Inner Chamber
You are in the temple's inner chamber. The ceiling here is lower, low enough for your light to reach it. There are openings in the east and west walls, and a large, arched doorway to the south. The walls are covered with paintings, most of which depict the Queen in different stages of preparation for her trip on the royal barge. One in particular, larger than any of the others, shows the Queen and all of her attendants aboard the barge, floating through the air on their way to the netherworld. There are some detailed hieroglyphs on one of the walls.
Lying before you in tortured repose are the bony remains of a former adventurer.
You fall over on your face as a quick-acting poison from the ring makes its way to your heart. Bye!

**** You have died ****


Yes, I did know that this would happen, if you're wondering. That's why I didn't just stop in the Golden Chamber.

Anyway, I'll play through to getting the chalice again without the death ring, and the next update will be from there. What do you want me to do then?

Exits:
North from Chamber of Ra.
North from Cube (b).
East from Cube (b).
South from Cube (b).
North from Cube (c).
South from Cube (c).
West from Cube (c).
East from Inner Chamber.

Inventory:
A golden chalice
A papyrus scroll ("remove one three then five and a new pathway will appear")
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
An ancient map
A canteen
  • A quantity of water
A matchbook
  • A few matches
A navigation box (displays precise latitude and longitude)

Score:
Your score is 65 out of a possible 400, in 166 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  |   |
a-b- -c-a
  |   |
a=to Chamber of Ra
b=Cube
c=Cube

Pyramid, barge and temple area
Code:
  s-r- 
  | |
  t q
    |
    p
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (pick axe, shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove (you are here)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam)

Deaths: 5 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring)
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  #59  
Old 09-10-2017, 02:50 PM
Gerad's Avatar
Gerad Gerad is offline
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Location: Michigan
Posts: 6,540
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East from inner chamber -- we're putting off those puzzles as long as possible.
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  #60  
Old 09-11-2017, 06:08 AM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 986
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Quote:
Originally Posted by Gerad View Post
East from inner chamber -- we're putting off those puzzles as long as possible.
Sounds good to me.

Golden Room
You are in a room whose walls are covered with gold leaf. Your light reflects off the walls with a rich, warm tone and reveals the outlines of hieroglyphics engraved in the gold itself. There is a doorway cut into the south wall and, through the reflected light, you can tell it leads into a small chamber. There is another doorway leading out to the east.

Inner Chamber
You are in the temple's inner chamber. The ceiling here is lower, low enough for your light to reach it. There are openings in the east and west walls, and a large, arched doorway to the south. The walls are covered with paintings, most of which depict the Queen in different stages of preparation for her trip on the royal barge. One in particular, larger than any of the others, shows the Queen and all of her attendants aboard the barge, floating through the air on their way to the netherworld. There are some detailed hieroglyphs on one of the walls.
Lying before you in tortured repose are the bony remains of a former adventurer.
There is a jeweled ring here.

Silver Room
You are in the Silver Chamber, a room whose walls reflect your light brilliantly due to their silver surface. A doorway leads west and out, while another doorway leads into a smaller room to the south.


And now to see what lies to the south.

>s
Silver Alcove
You are in a small alcove off the Silver Room. Sitting in the middle of this small room is a roughly-hewn slab of granite, much like a legless table.
Sitting in the middle of the granite table is a chalice made of gleaming silver.


Considering how symmetrical this temple area is, was anyone expecting not to find a silver chalice here? After dropping off the navigation box to make room...

>take chalice
Taken.


And that's the entire temple explored! Where to from here?

Exits:
North from Chamber of Ra.
North from Cube (b).
East from Cube (b).
South from Cube (b).
North from Cube (c).
South from Cube (c).
West from Cube (c).

Inventory:
A silver chalice
A golden chalice
A papyrus scroll ("remove one three then five and a new pathway will appear")
A bronze torch (lit and burning)
A pink jar
  • A liquid (oily and volatile-smelling, apparently flammable)
A knapsack
  • A rope
An ancient map
A canteen
  • A quantity of water
A matchbook
  • A few matches

Score:
Your score is 80 out of a possible 400, in 173 moves.
This score gives you the rank of a fumbling beginner.

Current puzzles:
Getting down the steep stairs north of the Chamber of Ra.
Getting the beam out of the mast hole in the royal barge.

Maps
Surface:
Code:
  k a f
  | | |
d-c-b-e-g
  | | |
l-j-h-o-
  | |\|
  m-i-n-q-r
    |
    p
a=Your Tent
b=Outside Your Tent
c=Near the Nile
d=River Bank
e=Northern Path
f=Desert
g=Desert
h=Fire Pit
i=Outside Work Tent
j=Outside Supply Tent
k=Desert
l=Supply Tent
m=Southern Path
n=Southern Path
o=Middle Path
p=Work Tent
q=Desert
r=Desert (down to Chamber of Ra)

Pyramid, main area:
Code:
   |
 b-a-d
   |
   c
   |
   e
a=Chamber of Ra (altar; up to Desert [r])
b=to Cube (b)
c=South Landing
d=to Cube (c)
e=to Narrow Hallway

Pyramid, Cube area
Code:
  |   |
a-b- -c-a
  |   |
a=to Chamber of Ra
b=Cube
c=Cube

Pyramid, barge and temple area
Code:
  s-r-u
  | | |
  t q v
    |
    p
    |
    o
    |
    n
    |
    m
    |
i---j---k
|       |
| f-e-g |
|   |   |
h---d---l
     \
    a c
    |/
    b
a=to South Landing
b=Narrow Hallway
c=Narrow Hallway (hieroglyphs)
d=Barge Chamber
e=Center of Barge
f=Fore Cabin (pick axe, shovel)
g=Aft Cabin (down to Below Deck)
h=Barge Chamber
i=Barge Chamber
j=Barge Chamber
k=Barge Chamber
l=Barge Chamber
m=Steep Passageway
n=Steep Passageway
o=Steep Passageway
p=Temple Chamber
r=Inner Chamber (jeweled ring, skeleton)
s=Golden Room
t=Golden Alcove
u=Silver Room
v=Silver Alcove (you are here; navigation box)

Barge, lower decks
Code:
b-a
a=Below Deck (up to Aft Cabin)
b=West End of Hold (knothole, beam)

Deaths: 5 (eaten by crocodiles, fell down the stairs and broke my neck, burned to death, devoured by an army of friendly rats, poisoned by a ring)
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infidel , interactive fiction , let's play

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