The Return of Talking Time

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Old 02-08-2018, 04:53 PM
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GoggleBob GoggleBob is offline
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Default Wild Arms 2 22-2

Part 2 of an update that started on the previous page.



Anyway, reading up on nonsense words opened the door forward, so I guess that was important.



And now our favorite bionic commando carries on.



Something slightly different!



Using the wire hook would not work well here, and it still only takes approximately two seconds to switch over to an alternate projectile tool. (Note: I am talking about the throwing knife. I did not mean to imply that Ashley was a tool.)



Save point! But there was a fork in the other room, so we’re going to double back and see what’s in the other direction.



Treasure! Don’t forget to use Tim’s tools, too.



So here’s about where you should stop if you’re doubling back from the save point. Notice that there are no grapple points where Kanon is standing. If we wire hook forward here, there is no way back, as we’d have no way to cross the gap back to where we entered the room.



And, see? It leads us back to the lower path from the initial forking room. That’s forking bull shirt! If you wind up deciding to explore in this direction, you get stuck in a one way loop, and effectively have to repeat this entire dungeon floor. Boo!



Okay, one jog around the dungeon loop later, and we’re now in the area past the save point, making forward progress.



Time to activate a few more switches. Turns out the wire hook doesn’t “hit” things like the throwing knife, regardless of whether or not there are grappling points blocking the switch.



But looks like we need to play with these switches to remove arbitrary barricades.



There is nothing more complicated in this room than hitting the two big, glowing switches.



Not sure there was a gameplay “point” to any of that. Moving on.



Ah, back to grapplin’. Nothing beats grapplin’.



Getting some strong evidence that the game might think there’s something wrong with Lilka, too.



Another console ahead. Maybe these Diablo Pillars are important? Maaaaaybe.



Ashley, how much information do you need? “Blow up Diablo Pillars” is in our near future regardless of whether you know why or not.



Whatever, better get back to more grappling.



Slightly different grappling!



Now you have to hit a switch to move a block, and then you can grapple. This is like a whole new dungeon!



Are we about done yet?



Oh yeah. We’re done.



Ashley is working on some new song lyrics.



That… might be a compliment?



But Liz doesn’t see it that way.

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