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Old 09-10-2007, 10:08 PM
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Default Week 6 Alt: The Adventures of Lolo

This one is for Tomm, basically, since he screams in anger whenever Halo is mentioned. And I know he loves the Lolo.

The Adventure of Lolo
HAL | Nintendo Entertainment System | Some year or another. 1990, maybe?

Simply one of the greatest puzzle games ever. I need to play this and see if my mind is better tuned to the ass-kicking later levels than it used to be. Those things will make you cry.

(By the way, I'll leave the Mario topic open a little longer. It's still generating some good discussion.)
  #2  
Old 09-10-2007, 10:21 PM
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This is why I stopped playing Lolo! Win/win for me, and Halo/Lolo are probably good to switch between.
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Old 09-10-2007, 10:30 PM
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Wow, I didn't even notice the Halo/Lolo thing. How... euphonic.
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Old 09-10-2007, 11:00 PM
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I love the Adventures of Lolo (in fact, I'm working on an article about it for this one site right now...)

Anway, Lolo was the ultimate weekend rental for me when I was a kid. The video store in my town sucked ass: One day rentals, crap selection, they only bought one or two new games a month and they always made the worst possible selection. I remember when they bought Bugs Bunny's Birthday Blowout instead of Mega Man III... I still can't believe my 9 year old head didn't explode.

The store was closed on Sundays so if you rented on Saturday you got to keep the game for two whole days! Every Saturday I'd go in and, when there was nothing I wanted, Lolo was one of my go-to games (others include the underrated Mappy Land and Mega Man II). Near the end, I was only finishing a stage or two per weekend.

I actually just beat it for the first time last December. It was one of the most satisfying gaming experiences in my life. I beat the second one soon after, but lost interest in the third one half-way through. Lolo overload, probably.

The world needs Lolo DS, like, right now.
  #5  
Old 09-10-2007, 11:02 PM
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Halolo? I smell crossover.

Anyways, I actually started playing Lolo a bit not too long ago. I got up to the first level where you have to ride an egg in water and got stuck there for a while...
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Old 09-10-2007, 11:21 PM
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I actually beat this game three weeks ago or whatever when it was released on VC.

My first Lolo was number 2, on a rental, and I still remember sitting in my friend Curtis's room and playing it with him, his brother, and their two neighbors. Three of these people were the 8-bit equivalents to "Halo brah's" so it was always odd to me when I'd rent a brainy game (Shadowgate had the same effect) and we'd all sit down and play together--they were entranced.

I rented Lolo 1 a few weeks (months?) later. I remember drawing Lolo puzzles on my napkin at dinner one night, and trying to get my parent's friends into it. (These friends later worked through OoT w/ their grandson, so... I'll take some small credit for that)

Anyway, as I played this on VC, I found myself thinking "hey I think this is the level I'd get stuck on..." right up until the final set, so... I'm not exactly sure WHERE I used to get stuck, but I know this was the very first time I'd ever beaten it.

Looking forward to Lolo 2's eventual release. Wonder how well I'll do on that one...

PROTIP: If you're stuck, but you know one step of the process, see if that won't serve two purposes (like for example, blocking enemies).

Despite what the manual will tell you, there is NO POINT in Lolo where you need to block a monster's regeneration by placing an emerald block on his spawner. So don't waste your time.
  #7  
Old 09-10-2007, 11:35 PM
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Quote:
Originally Posted by Tomm Guycot View Post
Despite what the manual will tell you, there is NO POINT in Lolo where you need to block a monster's regeneration by placing an emerald block on his spawner. So don't waste your time.
Huh. Yeah, I read that somewhere, too, and never knew what that was about.
  #8  
Old 09-11-2007, 12:33 AM
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I guess I'm gonna have to be the hater.


I really want to like Lolo but I can't. Maybe I never get far enough to really love it, but I always get to about here
I don't like the trial and error of it. Every level you have no idea what the enimies will do. Most times they get to kill me at least once just to find out what they do.

Maybe I'm easily frustrated. So tell me what is it that makes this game awesome.
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Old 09-11-2007, 01:03 AM
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I believe a fair streak of masochism is required to fully reap the fruits of this game. It's all about getting stuck, then waiting for that precious "aha" moment that makes you feel really, really smart.

I sense you may dislike puzzle games in general.
  #10  
Old 09-11-2007, 01:17 AM
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No that's the weird part, I love puzzle games.

I like:

Picross
Planet Puzzle League
Tetris
Dr. Mario
Pieces (snes puzzle game)
Puyo pop (kirbys avalance, Robonicks Mean Bean Machine)
Puzzle Fighter

etc....

I just don't get this one...
  #11  
Old 09-11-2007, 05:38 AM
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My love of Lolo is fierce and deadly. I haven't touched in a week or so, but I'm nearly done the game (I'm somewhere in the 8th floor, I think).

The fact that, at best, Lolo just gets a cameo appearance in the Kirby games makes me sad on the insides.
  #12  
Old 09-11-2007, 06:16 AM
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I've played the first 30 seconds of this game about 10 times and never got into it....until last night. This game is pretty awesome! I love how it doesn't hold your hand like a lot of modern games. It kinda reminds me of the puzzles in LOZ where you have to make the room symmetrical or figure something out.
  #13  
Old 09-11-2007, 06:19 AM
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Quote:
Originally Posted by Ben1842 View Post
No that's the weird part, I love puzzle games.

I like:

Picross
Planet Puzzle League
Tetris
Dr. Mario
Pieces (snes puzzle game)
Puyo pop (kirbys avalance, Robonicks Mean Bean Machine)
Puzzle Fighter

etc....

I just don't get this one...
See, most of those you listed are like... puzzler like Tetris Puzzler, which is more about making combinations quickly than solving puzzles really (though don't get me wrong, I completely love Puzzle League, Tetris, etc). Picross sort of punishes you if you make a mistake? But not really. You can just undo anything that doesn't work. There's no sort of... pressure of dying if you screw up like there might be in Lolo. It's perhaps that little bit more tense that keeps it from being a completely no-stress experience?

That's just a guess... I really need to play Lolo again. It's been so long... back when I first rented it and tried it, it wasn't the kind of game I played, but now I think it fits me and my gaming habits a whole lot better.
  #14  
Old 09-11-2007, 06:43 AM
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I still haven't finished Pro-A and Pro-D from Lolo 2. My god those levels are tough.

The world needs more Lolo though. The game design would make for great co-op play as long as the level designers were willing to work overtime to make good levels for two players. Probably the easy way out is to have two "floors" that have holes or warp points between them, so the players can push blocks and eggs between themselves. This would seem well-suited to the two-screen Nintendo DS.

Justin
  #15  
Old 09-11-2007, 08:13 AM
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A few years ago I actually mapped out every floor in Lolo using ASCII characters for a walkthrough. Part of the beauty of the game is how frustratingly complex it can get with just a few simple rules.

Lolo moves in half-steps. Remember this, kids. It's important to solving some of the puzzles.

I've been wanting to buy Lolo 2 and 3 for ages, but every time I price the carts they're always way too expensive. Here's hoping for swift releases on VC!
  #16  
Old 09-11-2007, 08:37 AM
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Quote:
Originally Posted by Ben1842 View Post
I like:

[Not puzzle games]
Falling blocks are not puzzles. Those are spatial management games that test your ability to align colors and shapes; puzzle games feature deliberately-designed situations that test your powers of reasoning, deduction and lateral thinking. I believe that's where your confusion is coming from.
  #17  
Old 09-11-2007, 10:25 AM
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Quote:
Originally Posted by Ben1842 View Post
I guess I'm gonna have to be the hater.


I really want to like Lolo but I can't. Maybe I never get far enough to really love it, but I always get to about here
I don't like the trial and error of it. Every level you have no idea what the enimies will do. Most times they get to kill me at least once just to find out what they do.

Maybe I'm easily frustrated. So tell me what is it that makes this game awesome.
Not being a biased jerk - but I don't know what you're talking about. The enemies in Lolo are predictable to a fault. It's how all the puzzles work "I know this will kill me if I do _____".

Those skulls in the picture you posted? You block two of them with emerald blocks before you grab the final heart (bottom right) and you block the one near the grass by the snake in an egg (skulls can't cross the grass).
  #18  
Old 09-11-2007, 12:01 PM
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I bought Lolo a few years ago, and I beat it in about two days because:
1. I was addicted to it
2. I thought it was going to be longer. I don't want to spoil how long it is yet.

I'd like to get Lolo 2 and Lolo 3, but whenever I look on eBay they are ALWAYS bundled with Lolo 1. Lolo carts are very social.


Has anybody dodged a Don Medusa sword?
  #19  
Old 09-11-2007, 02:00 PM
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Quote:
Originally Posted by Ghost from Spelunker View Post
I bought Lolo a few years ago, and I beat it in about two days because:
1. I was addicted to it
2. I thought it was going to be longer. I don't want to spoil how long it is yet.

I'd like to get Lolo 2 and Lolo 3, but whenever I look on eBay they are ALWAYS bundled with Lolo 1. Lolo carts are very social.


Has anybody dodged a Don Medusa sword?
You can't dodge Don's sword. He's a mobile version of Medusa, which actually makes him a bit easier to deal with.
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Old 09-11-2007, 02:48 PM
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Quote:
Originally Posted by Tomm Guycot View Post
Not being a biased jerk - but I don't know what you're talking about. The enemies in Lolo are predictable to a fault. It's how all the puzzles work "I know this will kill me if I do _____".

Those skulls in the picture you posted? You block two of them with emerald blocks before you grab the final heart (bottom right) and you block the one near the grass by the snake in an egg (skulls can't cross the grass).
So what you're saying is the first time you played it you knew that some guys shoot swords at you? and some just roll around?
it never tells you any of this.
  #21  
Old 09-11-2007, 02:52 PM
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Quote:
Originally Posted by Parish View Post
Falling blocks are not puzzles. Those are spatial management games that test your ability to align colors and shapes; puzzle games feature deliberately-designed situations that test your powers of reasoning, deduction and lateral thinking. I believe that's where your confusion is coming from.
Come on I said Pieces lol
It's a puzzle game in the most literal sense of the word, you put together jigsaw puzzles.

I also really like fire and ice which is a similar game but from the side perspective.

Also while you may be right about them not being puzzles. I assumed we where talking about the agreed upon term of puzzle game. (which includes the games I listed)

Now I'm interested though, what games would you call a puzzle game?
  #22  
Old 09-11-2007, 03:02 PM
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Admittedly, some parts of the game seem to be simple trial and error. At least until you know which enemies do what, and when.
  #23  
Old 09-11-2007, 03:41 PM
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Default Trial and Error

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Originally Posted by Ben1842 View Post
So what you're saying is the first time you played it you knew that some guys shoot swords at you? and some just roll around?
it never tells you any of this.
No, you have to observe. It is a game of premises and inference, with a bit of timing and the occasional difficult execution thrown in for good measure. Plus, what game ever DOES tell you any of that?
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Old 09-11-2007, 03:43 PM
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Plus, what game ever DOES tell you any of that?
Hee hee. If I said "D&D" will you find me and kill me?
  #25  
Old 09-11-2007, 04:39 PM
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Quote:
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No, you have to observe. It is a game of premises and inference, with a bit of timing and the occasional difficult execution thrown in for good measure. Plus, what game ever DOES tell you any of that?
Well, every single game of the current generation. The modern design philosophy is, why leave anything to chance? Users are stupid. Cram tutorials down everyone's throat! Now! Schnell! Schnell!!

Examples of puzzle games:

Lolo
Toki Tori
Donkey Kong 94 (it pretends to be an action game, but it is intrinsically puzzle-licious)
Lots others that I'm too senile to remember at the moment
  #26  
Old 09-11-2007, 04:54 PM
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Sokoban and Lemmings.

"DUH!"

So I guess I should play this, I really do like the genre.
  #27  
Old 09-11-2007, 05:16 PM
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Quote:
Originally Posted by Ben1842 View Post
So what you're saying is the first time you played it you knew that some guys shoot swords at you? and some just roll around?
it never tells you any of this.
Does Zelda second quest tell you Stalfos throw their swords? Does SMB tell you that Bowser starts throwing hammers on Worlds 6-8? Does Metroid tell you there's going to be an escape sequence? Does Castlevania tell you to use the Holy Water to freeze Dracula's second form?

Welcome to video games, dude. It's not like Lolo gives you unlimited continues--oh wait!
  #28  
Old 09-11-2007, 05:21 PM
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It is kinda sloppy there admittedly, what with the finite lives but letting you resume right from where you died with the continue feature. Not that I can complain, it'd be tedious to redo puzzles already solved. I guess the lives are more like 'you died this number of times, here's a password in case you want to take a break' as a result.

I'm up to the 6th floor so far and it's definitely getting hard for me. I think I didn't so one 'properly' since I never used the second bridge I was given.

Last edited by Eusis; 09-11-2007 at 05:22 PM. Reason: Rewrote the first line into more of an actual paragraph.
  #29  
Old 09-11-2007, 05:40 PM
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Quote:
Originally Posted by Parish View Post
Examples of puzzle games:

Donkey Kong 94 (it pretends to be an action game, but it is intrinsically puzzle-licious)

Mr. Parish I get the feeling your not watching my show. lol

you said maybe I don't like puzzle games, Then listed this weeks game for my show (which I love)

now I'm hurt.

Not really.


To your point about games being dumbed down. While a lot are, I think there is a happy medium between explaining everything for 5 min. and not telling you at all.

For some reason I'm drawing a blank on a good example.

Bioshock was pretty tutorial free. I didn't have to go to trial and error to make it through anyway.
  #30  
Old 09-11-2007, 06:00 PM
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Trial and Error is the best way period. I died about half a dozen times in the room where you meet Yorda in Ico since I didn't know what to do or what button to press to do it. And I liked it. It wasn't the last time I had to learn a new control either.

Stuff like Mission 2 (to say nothing of Mission 3...) in DMC3 takes it a little too far though. There's a difference between gradually having the player discover his or her options, and mercilessly slaughtering them until their skill level improves very dramatically.
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