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Old 02-24-2012, 08:39 AM
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Default Time to thresh some olds! Let's Play Arkham Horror: Lurker at the Threshold!



Across Arkham, strange doors to other worlds have been opening. They seem to be a living part of an ancient and arcane creature that has been reaching out, tempting the unwary with eldritch power. Now people are vanishing without a trace, and it’s up to a handful of bold investigators to confront the profane being who dwells just beyond these passages. But even working together, will they be able to destroy these unnatural and deadly gates without themselves striking a terrible bargain with the Lurker at the Threshold?

Arkham Horror is a cooperative board game designed for 1-8 players where they battle eldritch forces to save the world from evils. Yes, evils. We’ll also be using the Lurker at the Threshold expansions, which adds some new rules to make things easier but at the same time harder for our intrepid investigators. I hope everyone likes Heralds.

RULES!

By golly I hope y’all know how to play because I really don’t want to explain the base rules. There are so many of them. But if you need a refresher…

Arkham Horror rulebook
Arkham Horror FAQ
Lurker at the Threshold rules
Arkham Horror rules summary at Headless Hollow
The Arkham Horror wiki is a good site for reference

Lurker at the Threshold Rules


In addition to new Commons, Uniques, and Spells, the expansion introduces some new elements.

Relationships – These cards represent the ties the investigators have with each other. When playing with more than two players, each player gets a Relationship card and will tie you to the next player.

Ex: Players Pete, Jenny, and Joe each draw a Relationship card. Pete -> Jenny -> Joe -> Pete

Pete not only receives the benefits of his relationship card but also the benefit of Joe’s Relationship card. You do not lose your Relationship card unless you are devoured, in which case the devoured player loses their Relationship card and the player who has a Relationship with the devoured also loses their card. New investigators do not receive Relationship cards.

Ex: If Pete was devoured, Pete and Joe lose their relationship cards.

Dark Pacts
– Go on, sell your soul to some unknown force! Look at all you can get!

Blood Pact
Soul Pact
Bound Ally

When you enter into the Dark Pact, you can choose one of those three. You can take the Dark Pact three times and gain one of each card.

Power Tokens
- These represent arcane resources and insight provided by the Lurker at the Threshold. Players gain these through the Dark Pacts.

What downsides could there be? Oh right.

Reckonings – This deck affects only those that enter into the Dark Pact with the Lurker. These are drawn when an investigator makes the Dark Pact to cast a spell or whenever a Gate opens.

Gate markers – These gate markers replace the ones that come with the base set. They work the same way as the original gates but these have an additional attribute assigned to it.



Split Gates – These gates lead to two different Otherworlds. The player going through the gate can choose which world to travel to. When this Gate is closed, all monsters in Arkham, the Sky, and the Outskirts that have either of the dimensional symbols on the marker are returned to the monster cup.


The Herald – The Lurker at the Threshold – The All-in-One and One-in-All

Quote:
When the Lurker at the Threshold is the Herald, at the start of the game, shuffle the Reckoning deck and place it by the Herald sheet. Then place the Dark Pact cards near the Herald sheet and create a pool of Power tokens.

Rites of Magick

Whenever an investigator casts a Spell, he may accept the Lurker at the Threshold's aid. If he does so, he reduces the Sanity cost of the Spell to 0 and automatically passes the Spell check, but must immediately take a Blood Pact, Soul Pact, or Bound Ally card and follow its instructions. He must then draw and resolve a Reckoning card. (Note: an investigator may never have more than one of each kind of Dark Pact and may not accept the Lurker at the Threshold's aid if he already has one of each kind of Dark Pact.)

Ever-present Temptation

At the start of any turn, an investigator may make a pact with the Lurker at the Threshold. If he does so, he takes a Blood Pact, Soul Pact, or Bound Ally card and follow its instructions. An investigator may take more than one type of Dark Pact card on his turn, but may never have more then one of each type of Dark Pact. (Note: do not draw and resolve a Reckoning card when you take a Dark Pact card at the start of a turn.)

The One Beyond

Each time a Gate opens, draw and resolve a Reckoning card. Do not draw and resolve a Reckoning card for the Gate that opens at the start of the game.

They Shall Break Through Again

Investigators receive –1 to all Fight and Lore checks to close or seal Gates.
We're going to go for a game of 8, so I'm looking for 4 more players. Holla if you're interested!
  1. The Giant Head is Roland Banks
  2. sraymonds is Mark Harrigan
  3. Queen Possum is Akachi Onyele
  4. dussssstin is Patrice Hathaway
  5. CaptBlasto is Luke Robinson
  6. Sarcasmorator is Ursula Downs
  7. Mogri is Jim Culver
  8. Poetfox is Minh Thi Phan

Alternate 1: Buge
Alt 2: Gerad
Alt 3: Cyan
Alt 4: Destil
Alt 5: PapillonReel

Once the players are all lined up, we'll choose characters and then a GOO.

Last edited by sraymonds; 02-25-2012 at 09:47 AM.
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  #2  
Old 02-24-2012, 08:42 AM
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We all know the rules, but we're going to change things up just a bit here. The players are all supposed to take each phase at the same time, but this being a forum game, it's going to take way too long.

So for the purposes of speeding up the game, the player will post their Upkeep and Movement actions at the same time. Don't post your Upkeep actions and then wait for other to post their Upkeeps.

ex:

Quote:
Originally Posted by Mark Harrigan
1. Upkeep

Refresh Flamethrower
Increase Speed/Sneak to 4/3
Decrease Fight/Will to 3/3

2. Movement

Move 4 spaces to Silver Twilight Lodge.

End Turn
If you need to evade a monster, put that into your post and do what you need to do. Same for combat. If you just say end turn, then you'll get the location encounter. If you want to use a location's ability, be sure to say so.

Once everyone has posted their Upkeeps and Movements, I will then have a long post with each encounter on it. After all of those have been run through, the new Mythos card will be drawn and bad horrible things will happen to us.

Last edited by sraymonds; 02-29-2012 at 08:02 AM.
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Old 02-24-2012, 08:48 AM
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Arkham

Gates Open to Start Final Battle: 5
Elders Signs to win: 6
Arkham Monster Limit: 11
Outskirts Monster Limit: 0
Terror Level: 0





Code:
||    Roland Banks  ||  Mark Harrigan   || Akachi Onleye    || Patrice Hathaway ||
|| Sanity: 4/4      || Sanity: 3/3      || Sanity: 7/7      || Sanity: 5/5      ||
|| Stamina: 6/6     || Stamina: 7/7     || Stamina: 3/3     || Stamina: 5/5     ||
|| Speed/Sneak: 4/1 || Speed/Sneak: 4/2 || Speed/Sneak: 5/1 || Speed/Sneak: 4/1 ||
|| Fight/Will: 3/3  || Fight/Will: 4/2  || Fight/Will: 2/3  || Fight/Will: 1/5  || 
|| Lore/Luck: 1/4   || Lore/Luck: 0/4   || Lore/Luck: 3/2   || Lore/Luck: 5/0   ||

||   Luke Robinson  ||   Ursula Downs   ||    Jim Culver    ||  Minh Thi Phan   ||
|| Sanity: 7/7      || Sanity: 5/5      || Sanity: 6/6      || Sanity: 6/6      ||
|| Stamina: 3/3     || Stamina: 5/5     || Stamina: 4/4     || Stamina: 4/4     ||
|| Speed/Sneak: 1/3 || Speed/Sneak: 4/1 || Speed/Sneak: 2/2 || Speed/Sneak: 5/1 ||
|| Fight/Will: 3/4  || Fight/Will: 2/3  || Fight/Will: 0/5  || Fight/Will: 3/2  || 
|| Lore/Luck: 3/2   || Lore/Luck: 1/4   || Lore/Luck: 1/5   || Lore/Luck: 3/1   ||

Last edited by sraymonds; 02-29-2012 at 04:29 PM.
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Old 02-24-2012, 09:02 AM
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Man, you're bringing the pain with this one.

I'm in, unless I would edge out someone else who really wants to play because I seem to end up playing every board game LP around here and don't want to be an LP hog.
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Old 02-24-2012, 09:07 AM
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I'd gladly play. I do own this game, but not Lurker, so if someone who hasn't Arkhamed before wants the slot, I can bow out.
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Old 02-24-2012, 09:43 AM
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Time to dust off my Arkham Horror boxes!
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Old 02-24-2012, 09:48 AM
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I'll volunteer to play. Have yet to play any version of Arkham other than the base set.
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Old 02-24-2012, 11:46 AM
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I'm in. But I have not really played with any expansions past Black Goat of the Woods I don't believe, so if I make stupid rule errors, apologies. I will try to catch up on the wacky shit they've added.
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Old 02-24-2012, 11:58 AM
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And we've got 8 players! Sign on up if you want to be an alternate.

I'm going to use random.org to determine the turn order and the order in which we choose our investigators.
  1. The Giant Head is Roland Banks
  2. sraymonds is Mark Harrigan
  3. Queen Possum is Akachi Onyele
  4. dussssstin is Patrice Hathaway
  5. CaptBlasto is Luke Robinson
  6. Sarcasmorator is Ursula Downs
  7. Mogri is Jim Culver
  8. Poetfox is Minh Thi Phan

Choose any investigator on this list. All investigators from all the expansions are available. Except Calvin Wright. He was from the league games and I'm going to say no to him.

I'm still deciding about whether or not to use Personal Stories in this game. Once I've made a final decision, all investigators have been chosen, and a GOO selected, I'll update the second and third post of the how's of playing this game.

Last edited by sraymonds; 02-25-2012 at 09:46 AM.
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Old 02-24-2012, 12:02 PM
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I'll play! I can totally learn a new variant for funs.

EDIT: FFFFFFUUUUUUU--

Last edited by Büge; 02-24-2012 at 12:04 PM. Reason: FFFFFUUUUUUU--
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  #11  
Old 02-24-2012, 12:05 PM
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Quote:
Originally Posted by Büge View Post
I'll play! I can totally learn a new variant for funs.

EDIT: FFFFFFUUUUUUU--
But hey, you'll be Alternate number 1!
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Old 02-24-2012, 12:27 PM
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My goodness, there are like 3 million investigators now.

I like the teamwork behind Minh Thi Phan. I'm prepared for this decision to screw us over as opposed to me picking the more powerful dudes I am familiar with, like MANDY THOMPSON, who is the best.
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Old 02-24-2012, 12:45 PM
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I'll be alternate number 2, if only to help stop the LP from dying if people need to drop out. I've never played before but always enjoy the LPs.
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Old 02-24-2012, 12:51 PM
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I will play as Agent Dale Cooper Roland Banks.
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Old 02-24-2012, 01:19 PM
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I'll be the soldier Mark Harrigan.
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Old 02-24-2012, 04:59 PM
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I'll be Akachi Onyele.
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Old 02-24-2012, 05:53 PM
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dussssssssstin's going to be Patrice Hathaway
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Old 02-24-2012, 05:55 PM
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Damn, I never notice these in time.
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Old 02-24-2012, 06:21 PM
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Put me down as an alternate.
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Old 02-24-2012, 07:53 PM
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Can I be an alternate? Can I can I can I?
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  #21  
Old 02-24-2012, 08:02 PM
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Quote:
Originally Posted by PapillonReel View Post
Can I be an alternate? Can I can I can I?
BAM! You've just been alternated
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Old 02-24-2012, 08:26 PM
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Quote:
Originally Posted by sraymonds View Post
BAM! You've just been alternated
Hooray!
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  #23  
Old 02-24-2012, 08:32 PM
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You should poll the audience for the GOO.
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Old 02-24-2012, 10:17 PM
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Quote:
Originally Posted by SpoonyGundam View Post
You should poll the audience for the GOO.
Whether or not this is a good idea depends on how much the audience hates us.
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Old 02-25-2012, 02:58 AM
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I'll play as Luke Robinson
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  #26  
Old 02-25-2012, 05:35 AM
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Ok, Sarc's turn to choose.

As for polling a GOO...well, I'll think about it.
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Old 02-25-2012, 08:22 AM
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Ursula Downs!
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  #28  
Old 02-25-2012, 09:28 AM
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Jim Culver, musician extraordinaire.
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  #29  
Old 02-25-2012, 09:50 AM
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And Poetfox is Minh Thi Phan.

Ok, we can do a poll for which Ancient One we'll be facing. I'd prefer for non-players to do the voting and we'll see if there are enough people to actually do that.

The Ancients Ones! Choose wisely!
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  #30  
Old 02-25-2012, 10:32 AM
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I'd suggest PMing sraymonds your vote instead of posting it, so as to surprise the players.
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