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madhair60

Video games
What do we think about the open world? The trailer shows horse riding and open plains, and I think they've used the words "open world" in press materials. I don't dislike open world, but I'm the type of guy who will be very happy to never play a mediocre one. I still expect the game to be incredibly appealing, but I also question whether an open world is actually a net benefit to this type of game design.

There will be no open world. It's basically Dark Souls 4.
 

Peklo

Oh! Create!
(they/them, she/her)
I would not read much into the comparative situation of a game twenty-five years removed and made by entirely different people, but the parallel is certainly there that King's Field III took the series into a more wide-open, sprawling and less labyrinthine direction and in so doing did not result as strongly in the interconnected, dense delights of any of the other ones, even if the creative distinction was made. It was a gamble that didn't pay off as maybe envisioned, and the possibility always exists that Elden Ring could read the same--for the latest precedents, Dark Souls III was much more concerned with open spaces and an expanse of horizontal breadth in ways that didn't personally captivate, but Sekiro is in its way the most "open" game modern From has done, with maybe the best array of individual and macro-structural levels and world they've created. So who knows!
 

karzac

(he/him)
Open worlds are best when there's fun traversal mechanics to move around in them, and interesting things to discover in the nooks and crannies. The double jumping horse seems like it's got the first bit covered, and From's always been good at the nooks and crannies
 

Alixsar

The Shogun of Harlem
(He/him)
I feel like there was a preview two years or so ago that described it as a really big hub world with a few areas that you get to from that world that are more traditional Souls-y areas. I dunno, we'll see. From basically has nailed every iteration of the formula IMO so I have no reason to think it won't work out
 
Open worlds are best when there's fun traversal mechanics to move around in them, and interesting things to discover in the nooks and crannies.
On the opposite side of the spectrum - the best open world game I ever played was Dragon's Dogma. Which is about what I expect with this game tbh.
 

Ludendorkk

(he/him)
Honestly the entire open field stuff feels like it was made to justify giving you a horse, they probably just really wanted to do horse stuff
 

Gaer

chat.exe a cessé de fonctionner
Staff member
Moderator
Gonna be real: I started the video and as soon as I saw “GRRM” I closed it. I’ll wait for people here to suss out the depth of his involvement before I begin to care too much.
 

Peklo

Oh! Create!
(they/them, she/her)
Martin reportedly helped conceive the mythological premise and backstory of the world, while Miyazaki and other From writers are the ones fashioning the dialogue and other material in detail. I'm not expecting a major break from previous works by the studio in tone or content; if anything the strengths and weaknesses of both writing parties seem similar to me.
 

Gaer

chat.exe a cessé de fonctionner
Staff member
Moderator
Yeah I just hope whoever is in charge of slapping Miyazaki upside the head when he wants to introduce the worst possible mechanics/ideas into the game, they aren’t shy about doing their job.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
My bold prediction: if his name wasn't on the PR people wouldn't be able to tell GRRM did shit for this game
Yeah. To compare with another game: he's the guy who wrote the mythological backstory for FFXIII that established the concepts of Fal'cie and such. None of that really mattered a whole lot to the dialogue and character-level writing in that game, but it did provide context and a starting point for themes and all that.
 

Alixsar

The Shogun of Harlem
(He/him)
For a second I thought you were saying GRRM actually did that for FFXIII and I was very very confused lol

But yeah, I do feel like his involvement with Dark Souls 4 has been way overhyped. It is kinda puzzling why it even happened at all, but I guess Miyazaki just...like, wanted to? Which would make total sense
 
Yeah I just hope whoever is in charge of slapping Miyazaki upside the head when he wants to introduce the worst possible mechanics/ideas into the game, they aren’t shy about doing their job.

Is the "he" here Miyzaki or George R. R. Martin?

I'm not sure if you want fewer poison swamps, or if you are worried there will be mandatory unskippable cutscenes about eating rashers of bacon.

In any case, I agree with Peklo that the both strengths and weakness of Miyazki and GRRM's approach to writing in their respective genres have a lot of similarities structurally/tonally/narratively/"hmm, this is maybe not a great idea"ly, and so I think it will be hard to notice unless you have probably more familiar with GRRM's body of work. Presumably Miyazaki asked GRRM to help write because Miyazaki likes GRRM's work and thinks GRRM is a good match for the type of work From typically does, and I think Miyazaki is correct on that count, for better or for worse.

It is kinda puzzling why it even happened at all, but I guess Miyazaki just...like, wanted to? Which would make total sense

Yeah, I feel like he probably just wanted to work with an author he likes. My response to that is, "Good for him. Hope it works out and everyone had a good time."

Weirdly, I think From is probably the studio in the big budget game space that would benefit the least from having a novelist from outside the gaming space step in, mostly because they're already doing really interesting work. But maybe their relative strength with game narratives and worlds is also why they even cared enough to try this out in the first place...
 
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Alixsar

The Shogun of Harlem
(He/him)

Haha, sick. Title is clickbaity but it's a neat idea

Edit: Some other info came out too. You can only get invaded in multiplayer now.


Spirit Summons are called Buddies in Japanese, this rules
 
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Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
OK my frothing demand has veered into levels of hype some might consider dangerous


So they definitely iterated on Dark Souls as we know it, then blended in some other stuff to make it something besides just Dark Souls 4. It sounds to me kinda like Sekiro was partially an experiment for new mechanics that they then went and grafted back onto DS—jumping both in combat and traversal, and the vertical aspects of level design that comes with; stealth, both as an option for avoidance and for setting up special attacks; plus some stance stuff in combat? Then they mixed in a lot of fairly standard-seeming Open-World DNA (hunting & gathering for crafting materials, enemy camps, mini-dungeons, exploration, mounted travel and very open traversal, a map).
 

Patrick

Magic-User
(He/Him)
Yeah, sounds great. My major issue with DS3 was that it was linear and didn't have the kind of build variety that the first two games did, so this sounds perfect.
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
I mean, 95% of them will just be "Treasure Chest Ahead" in front of whatever female NPCs are just standing around or similar judging by my prior experience with Souls games.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
There will be a few wholesome ones or clever jokes ("Don't give up, skeleton!"), a lot of traps ("try falling off cliff"), some actual useful hints ("secret wall ahead") and then a whoooole lot of puerile jokes ("try tongue but hole"). This is the way of things.

I've actually found that most of the puerile ones are avoided easily: just don't read any messages near a female character. I do realize that is......not great, though.
 

Ludendorkk

(he/him)
Glad to see Fromsoft reusing the exact same animations for opening double doors and countering parries they've been using since Dark Souls (not sarcastic)
 

spines

cyber true color
(she/her, or something)
lol, a streamer i had on while i was at work was watching the video, so i saw like 30 seconds of it, noticed the same thing, and then looked away again. it's truly all i needed to see
 
There is definitely Lost Kingdoms DNA in those summons. We're one step closer to a full-on modern "FromRPG" using Lost Kingdoms style weapon spells.
 
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