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Unicorn Overlord: ogre battle lives for ever more

Bongo

excused from moderation duty
(he/him)
Staff member
So there's some important nuances to the tactical system, and I want to post about it. This stuff is all in the game guide, but it's not the easiest to notice, and I haven't seen tutorial popups for them.

First, a note about the rows. There are plenty of attacks that have the Ranged property, even if they look like they're just a normal axe attack or whatever. All that Ranged means is that back-row enemies are legal targets even when there are still enemies in the front row. Attacks without the Ranged tag can only target enemies who are in the front row, unless there are none. However, even Ranged attacks will still prioritize front-row targets by default, unless you give them a targeting condition that excludes all the front-row targets. It also doesn't matter whether the same column is occupied or not, only whether there's anyone in the front row at all. (Note also that what row a character is in doesn't change whom they can target, only whom they can be targeted by.)

Unlike active abilities, passive abilities are only used when the trigger condition is met. Specifically, if a character has multiple passive abilities with the same trigger, at most one of them can activate, and it'll be the top one in the list whose tactical conditions are met. But there's further nuance. some passive abilities have the Limited property. This tag is used to control interactions between multiple characters. Specifically, if there are multiple characters who have Limited abilities with the same condition, only one of them - the one with the highest initiative - will actually be triggered, pre-empting the other Limited abilities. (Abilities that are not Limited can still happen, however.)
 

Bongo

excused from moderation duty
(he/him)
Staff member
So I made it to the Coliseum, and I found a strategy that's allowing me to punch way above my level, getting about halfway through the ranks even though those enemies are like level 27 and my own guys are around 15. I think I need more numbers to go further, but the general approach seems like it'll remain viable.

I can summarize my strategy musically. Right there in the same town as the Coliseum, you can buy the Dustbound Staff. Buy it immediately. Promote Selvie or a mercenary into a Druid for the extra AP, then give her even more extra AP from equipment. A Carnelian Pendant is fine (but there's also the Acrobat's Shoes, whose only downside on a Shaman or Druid is that the Limited tag on the Impetus Stance on a Limited ability might compete with other "Triggers at start of battle" effects). Increase her Initiative as much as you possibly can with a Dove Plume, and an ally with something like a Tailwind Cape might help further. Then, finally, give her the Dustbound Staff.

The Dustbound Staff's ability, Sandstorm, costs 3 AP, and it inflicts Darkness on the entire enemy unit, effectively nullifying all their damage output if they're not immune. Victory in the Coliseum only requires inflicting proportionally higher damage than the enemy unit does, so tossing this Selvie in a squad with a highly prolific healer and some reliable hitters means that you can win with just chip damage, no matter what the enemy's level is.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Just popping in to say that this game is Very Good. Also there's a lot of it—I'm about 40 hours in, though I appear to be going on the slow side, and it seems like I still have a ways to go. I spend a lot of time agonizing over new gear, whom to give what new item and whether this or that new ability would help out or just mess with the character's flow, that sort of thing. I also watch almost every battle, although I do fast-forward them. They're soooo slow otherwise.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
So, I rolled credits on this yesterday, and I think it's going to be a strong contender for my GOTY.

The resource collection and management, the curve of getting new characters, powering up your current ones, beefing up your army, it's all really well done. I found myself attached to my units as well as my characters, their leaders and their makeup, even when I had to make tweaks here and there to spread out things like start-of-battle abilities or other balance issues. I spent a lot of time staring at equipment screens agonizing over which character could best use this or that upgrade or who needed a certain type of pendant more (not that you necessarily will, but I personally got very engrossed in it because I love that stuff).

On normal difficulty, the game was on the easy side. Doing all the sidequests, and actively spreading the experience around so units were around the same levels as each other, I always had at least one or two units active on the field that could wipe out any given enemy unit in one or two battles; it was an exercise in getting the right unit to the right area. I rarely lost a unit entirely, and the few times I did, I had a surplus of items for revival or healing (in addition to losing characters within a unit or topping up HP) without needing to shop for them in most cases. Note: This difficulty was absolutely fine for me, I wasn't interested in slamming against a harder difficulty, but if you are you might want to turn up the setting.

The story was the weak point. It was pretty much bog-standard fantasy cliche with little nuance or depth. The characters are very much in the Fire Emblem style of having pretty much a single personality trait each that gets expounded on through rapport conversations also very much in the FE mold (characters chatting about training, or reading books, or cooking, or flirting with the main character). You eventually get to pick someone that you max out your rapport with to be your partner, and there are just a few random dialog changes to show for it. It doesn't do much of anything to challenge gender stereotypes. And so on and so forth.

But unless you're really just in it for the story, it's still a fantastic game. If you're still on the fence, I highly recommend it overall.
 

Bongo

excused from moderation duty
(he/him)
Staff member
I beat the Lords of Fevrith (the top enemies in the Coliseum) at a low level with the following cheesy as fuck setup specially designed to counter them:

Front row, center: Amalia
Weapon: Notos' Sword
Shield: Gran Baris
Accessory 1: Twilight Cloak
Accessory 2: Hero's Medallion
Tactics:
Active 1: Penetrate, First Action / Flying
Active 2: Penetrate, Second Action / Full Column (Armored would also work)
Passive 1: Nocturnal Evade
Passive 2: Hawk Eye
Passive 3: Heavy Guard, Own HP < 75%

Back row center: Selvie
Weapon: Ein Seeker
Accessory 1: Sapphire Pendant
Accessory 2: Angel Plume
Accessory 3: Lifeblood Talisman
Tactics:
Active 1: Offensive Curse, First Action / Back Row
Active 2: Offensive Curse, Second Action / Front Row
Passive 1: Magick Shell
Passive 2: Quick Curse, Back Row / Infantry
I had previously used an Idealist's Mirror to change her growth type to Go-Getter/Go-Getter, but that might not be necessary.

The basic idea here is that Amalia can only be hit by truestrikes and multi-hit attacks, and Selvie doesn't need to worry about being hit at all because few enough attacks will even target her. The initial Offensive Curse debuffs the Wyvern Master, and the Featherstaff will prefer clearing the debuff from the Werebear, meaning that it'll stay debuffed, greatly reducing the threat of the truestrike from Tempest Drive. The only remaining dangerous attack is the Landsknecht's Bastard's Cross; a single application of Quick Curse is enough to protect against the first time he uses it, but for the second time he'll have Bull Force active, so a hit of Offensive Curse negates that. Further debuffing is futile since their Elven Archer will toss around a bunch of debuff immunity. Buffing Selvie's HP increases the denominator of the final HP calculation, and the big Penetrate hits on the enemy should be enough to get you a win by decision.

This does take some high-end gear, but it doesn't require any Coliseum exchange prizes.
 

Bongo

excused from moderation duty
(he/him)
Staff member
Rolled the credits with a truly embarrassingly large number on the save file clock, because I really enjoyed just dithering and tweaking my units over and over again. I'll do the post-game quest, and then I'm going to start over on True Zenoiran difficulty, recruit everyone, max out the rapport log, and see how things go from there. What a remarkable game, and a very strong contender for my game of the year.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Tip for everyone: don't sleep on the mining mini-game. You'll get some free passes from sidequests, but even when you have to pay to mine it's worth it, because the metal ores you dig up sell for a lot and you're almost always making money on a dig. Also, each dig site has treasure maps for its continent, and you definitely want to track down those treasures as soon as you can, as they tend to have really useful stuff in them.
 

Sarcasmorator

Same as I ever was
(He/him)
Found the Monarch Edition in stock for PS5 and went for it (would have done Switch if it had been in stock, but alas; no). Just barely getting started, but it's very pretty!
 
Tip for everyone: don't sleep on the mining mini-game. You'll get some free passes from sidequests, but even when you have to pay to mine it's worth it, because the metal ores you dig up sell for a lot and you're almost always making money on a dig. Also, each dig site has treasure maps for its continent, and you definitely want to track down those treasures as soon as you can, as they tend to have really useful stuff in them.
Why anyone would sleep on the return of Chocobo Hot & Cold, complete with Chocographs, is beyond me. It's like half the reason the demo sold me on the game.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I warn people because it's what I did. Learn from my mistakes! Don't be like meeeeeeee
 

Bongo

excused from moderation duty
(he/him)
Staff member
Also, late in the game,
I don't know what exactly unlocks this: is it beating the final mission or just completing all five treasure map quests in all five countries? But there are secret sixth treasure maps that can all be dug up rarely in Albion.
 
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