So Dragon Quest III is on sale for Switch, but at 9€ I'm hesitant to pull the trigger since I have it for Android already. Is this a good adaptation? Or is it just the Android version with controller support?
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It's the mobile version with controller support and character/enemy sprites redrawn at a higher resolution than the surrounding assets.So Dragon Quest III is on sale for Switch, but at 9€ I'm hesitant to pull the trigger since I have it for Android already. Is this a good adaptation? Or is it just the Android version with controller support?
As much as I like the first three Dragon Quests, this is pretty much why I haven't been in a rush to buy the Switch versions. They're just the mobile games in landscape format but with a crappier font, crappier field sprites, and Toriyama stock art replacing the enemy sprites.It's the mobile version with controller support and character/enemy sprites redrawn at a higher resolution than the surrounding assets.
Finished Dragon Quest VI. I don't get why it is considered a minor game in the series. It is interesting to see how the dream world reflects the real world, there are interesting narrative hooks (like what the hell was that scene in the beginning, is Tania the main character dead sister, etc), dungeons are fun mazes, and mostly, it is a very exploratory game. A couple of poignant moments, too. The class system is unbalanced, but it doesn't bother me too much. I wish the mage characters were more viable though (my party still was Hero, Carver, Ashlynn and Milly).
(There's also an awful transphobic momentwhere someone male looking dresses like a bunny girl and it is supposed to be a funny moment or something.)
Seconded.It's good no matter what but the specific context of the original version really elevated the experience for me.
It's been long enough since I played that I can't recall this, but I promise that I finished the game without outside help (and without grinding), and I don't recall ever being stuck for very long, so the game must have clued it in some way or I found it to be intuitive, or the weapon proved to be unnecessary for me.I don't know how you'd get the hero's best weapon without outside help, and you basically can't hurt the final boss without it
I may have been overstating things a bit; it's hidden in a pit trap in the corner of a huge, otherwise empty room, so if you're searching thoroughly enough, you'll find it. It's just that "thoroughly enough" is much more thorough than you need to be to find anything else in the game. I figured it was meant to be one of those things where with enough people playing, some of them would stumble upon it eventually and tell their friends.It's been long enough since I played that I can't recall this, but I promise that I finished the game without outside help (and without grinding), and I don't recall ever being stuck for very long, so the game must have clued it in some way or I found it to be intuitive, or the weapon proved to be unnecessary for me.
This is a big reason why I like Dragon Quest III. It's still got a lot of the more freeform style of early jRPGs but (monster chests aside) is generally a friendlier game to get into. Especially in the remakes, which throw a few more bones your way.I'm always glad to see anyone enjoy able to enjoy Dragon Quest II.
Along with the original Phantasy Star, I think it's one of the best World Map Explore 'Em Up JRPGs out there. I think they strike a unique middle ground between JRPGs and adventure games (in the Portopia Serial Murder Case/Monkey Island sense), before genres grew more rigid. This subset of games kind of faded away as JRPGs trended toward streamlined narrative experiences, but they have a lot to offer if you can approach them on their own terms.
Ah, that'd do it. I'm very much a "jump down every hole" kind of guy.I may have been overstating things a bit; it's hidden in a pit trap in the corner of a huge, otherwise empty room, so if you're searching thoroughly enough, you'll find it.
SourceBoot up Dragon Quest IX using any DS system, and at the title screen choose "Configure Nintendo Wi-Fi Connection Settings". This will load up the connection setup tool that's included with every online DS game.
Delete any existing settings on there, and choose a new connection. It will now search for wireless networks. Choose your wireless network, and it will do a connection test if the DS is able to connect to it (there's a good chance it won't and you'll need to find a work around, see below). The connection test should succeed.
Once the connection test has succeeded, choose the connection you just set up to bring up the connection settings. Scroll down and set "Auto-Obtain DNS" to no. Then set "Primary DNS" to 172.104.88.237 and then click save settings.
Start up the game again, and go to the inn in Stornway. Behind the counter is a blonde girl with a green ribbon. Talk to her to connect and get the extra quests, special guests, and a few items in the DQVC shop.
Agreed. I only discovered this 'style' of JRPGs for myself a few years ago, when I played the original Final Fantasy for the first time, but I've really enjoyed every one of them I've played (which, granted, is just FF, DQ and Phantasy Star). It's a little funny that they became an evolutionary dead end for the genre, because I think they fit into the current gaming landscape and trends remarkably well— it's not a huge leap from here to open world games.I'm always glad to see anyone enjoy able to enjoy Dragon Quest II.
Along with the original Phantasy Star, I think it's one of the best World Map Explore 'Em Up JRPGs out there. I think they strike a unique middle ground between JRPGs and adventure games (in the Portopia Serial Murder Case/Monkey Island sense), before genres grew more rigid. This subset of games kind of faded away as JRPGs trended toward streamlined narrative experiences, but they have a lot to offer if you can approach them on their own terms.
Googling around I found that DLC is deprecated for IX, but fans have reverse engineered a server
Source
By the way, I decided to skip DQIII in VC, but got XIS for the Switch in my family's Secret Santa, so I got some DQ into my immediate backlog anyway
Ack. Not enough coffee this morning. Damned Roman numerals...Was this for my question? I said XI not IX
Agreed. I only discovered this 'style' of JRPGs for myself a few years ago, when I played the original Final Fantasy for the first time, but I've really enjoyed every one of them I've played (which, granted, is just FF, DQ and Phantasy Star). It's a little funny that they became an evolutionary dead end for the genre, because I think they fit into the current gaming landscape and trends remarkably well— it's not a huge leap from here to open world games.
Perhaps the most memorable part of the game is the climax in Rhone/Rendarak. But first the player has to contend with the cave to Rhone, which turns out to be loaded with traps (pitfalls) and tricks (repeating passages)— needless to say, it requires more caution and thought than any of the dungeons previous. Rhone itself is an incredibly hostile place: the land is a stark white (the only place in the overworld to have a different palette like this), and crawling with the toughest monsters yet, with only a solitary shrine for refuge; just being able to march through this place to reach Hargon's castle is a challenge. And when you do make it to Hargon's hideout… you find yourself back in Lorasia/Midenhall, with all the townsfolks exalting Hargon and telling you to give up your quest. It's an illusion, Hargon's last gamble— and after breaking it, you start on an ascent to his throne room that's punctuated by boss fights on spiked tiles (worth noting: the DQ1 remake replaced its own spiked tiles with overworld sprites, which makes the use of spiked tiles here even more surprising). The ever-escalating endgame is by no means rare, but because this one alternates between what is being escalated— from navigation puzzles, to tough battles and resource management, to an illusion puzzle, to a boss gauntlet— it never drags or becomes exhausting, and instead remains fresh and exciting the whole way through. It's really, really good.
Interesting! I wasn't really planning to play any other Phantasy Stars, but I think I might have to give this one a look, if it really does carry that same feeling forward. Thanks for the recommendation (and the link to the fan translation)!I know that basically no one else likes Phantasy Star 3, but I do like it and in my opinion it's another strong entry in the World Map Explore 'Em Up subgenre of JRPGs. […] To me, it's the only Phantasy Star game the feels like a successor to the things I like about the first game. Probably worth keeping in mind that it originally came out in 1990, so its contemporaries are Final Fantasy III and Dragon Quest IV. Especially in that context, I think it's very impressive.
I'm just at this point now, after completing DQ1 again I abandoned my plan to replay DQII all through again on Switch and just picked up an old save on the SFC version where I'd stopped right before the cave. Oh boy, this part of the game is really mean. I just about made it through to the other side and got to the Rhone Temple with one party member still standing, but it was touch and go.
What I really, really don't like is enemy spells that routinely take out your entire defence, I know you can do the same in return but it's particularly cruel having your entire party one hit killed before you've even made a move. At least there's no real penalty to getting wiped out at this point in the game, it's not like you still need money.
What level would you suggest going into the endgame with? I currently have Hero at 25, Prince around 23 and Princess 19. I figure that's not going to be enough given how I'm still getting crushed by random encounters.
Cross posting from the 'beating games' thread:
Finished Dragon Quest VI. I don't get why it is considered a minor game in the series. It is interesting to see how the dream world reflects the real world, there are interesting narrative hooks (like what the hell was that scene in the beginning, is Tania the main character dead sister, etc), dungeons are fun mazes, and mostly, it is a very exploratory game. A couple of poignant moments, too. The class system is unbalanced, but it doesn't bother me too much. I wish the mage characters were more viable though (my party still was Hero, Carver, Ashlynn and Milly).