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“I Just Think They're Neat.” Like What You are Playing

SMW's art is definitely on the simpler side - however, I don't think that makes it bad. There's a charm to simplicity done right, and SMW's visuals definitely fit that description well.
 

FelixSH

(He/Him)
SMW is the Mario game I have the most nostalgia for (except maybe for Mario 64, but definitely for the 2d games). Neither I nor my cousin had an NES, but he had a SNES. So I have very early memories of playing this.

I love how it looks. I love Yoshi. I love the multiple exits and the map (I haven't played them all, but from the ones I did, this is my favourite implementation - is there another one, where you can skip nearly all the game, or just big junks of it?). I don't have much to say about it, aside from that I love it. The cape was fun (even as someone who never did more with it, than float to the ground). The Koopa Kids were neat bosses (or I liked them, at least, I still do). I always got the Blue Yoshi from the Star Road level, and would fly over everything.

The hidden levels of the star road where by far the hardest things I had beaten at this point. Especially the second level, where you are balloon Mario the whole time. I died so often there. Felt so good, beating it. Now it's no problem, I wonder how much of that is muscle memory that never left me, in more than 20 years.

It's a beautiful game, in every way.
 

Adrenaline

Post Reader
(He/Him)
I am playing the original Dragon's Dogma. It is very good. It is fairly quirky, and the pawns cause a lot of headaches when I want them to do something besides fight the enemy in front of them, but it's a really different and interesting game.
 

Violentvixen

(She/Her)
My spouse heard about the game Tiny Lands on a podcast so we picked it up to play together. It's just a chill hidden picture game but nice to do together. We put Steam on the TV so we're not crowded around a screen and it's nice.
 

FelixSH

(He/Him)
A Good Snowman Is Hard To Build is a very cozy puzzle game. You are in a garden, separated in small areas, with three snowballs on the ground. You can increase the size of one ball two times, by rolling it over snow. You need to get one big ball, one medium one, and a small one. Then you have to push (not pull, you can only push) the medium ball onto the big ball, and then the small one onto those two.

It gets kinda hard relatively fast, but I haven't really tried the ones that didn't get solved immediately. I also guess it's pretty short. According to How Long to Beat, it's between 2 and 4 hours. But it's cute, the music is calming and the whole thing is just a relaxing experience with no time pressure.

I also played a chunk of Cosmic Express, from the same studio. Also a relaxing, very cute, 2d grid-based puzzler. You have to build the rails for a train from a fixed start point to a fixed end point. But there are people you have to pick up (the train has go over a neighbouring tile) and let them out at their house (also go over a neighbouring tile). Depending on the world, you could have two seats instead of one, or passangers who make the seat icky, so guests of a different species (they are all cute aliens) won't get inside. Stuff like that. The same relaxing vibe, but gets pretty challenging.

I got both from one of those itch.io bundles, so no idea how much they cost. But if you want a challenging, relaxing, 2d grid-based puzzle game, these two should fit well.
 

Violentvixen

(She/Her)
Realized that Citizen Sleeper is leaving Gamepass and finally played through it. Bummed I don't have more time with it as there are obviously tons of potential endings. I want to spend more time in this derelict little area but I am happy I got an ending that seems neutral to good. Definitely recommend it if you like text adventures and lots of plot and choices with resource management.
 

Aurelia

sleepy, in my element
(she/her)
Been playing FF8 Remastered on my Xbox and just really vibing with triple triad this time around. god i love it.
Realized that Citizen Sleeper is leaving Gamepass and finally played through it. Bummed I don't have more time with it as there are obviously tons of potential endings. I want to spend more time in this derelict little area but I am happy I got an ending that seems neutral to good. Definitely recommend it if you like text adventures and lots of plot and choices with resource management.
Oh that's a shame to hear the game's leaving game pass. been meaning to play it for a while. I'll go through it now. Do you know if there's any bad flashing effects photosensitivity wise in it? Just thought I'd ask if you had noticed anything (if you haven't, that's fine).
 

Violentvixen

(She/Her)
Oh that's a shame to hear the game's leaving game pass. been meaning to play it for a while. I'll go through it now. Do you know if there's any bad flashing effects photosensitivity wise in it? Just thought I'd ask if you had noticed anything (if you haven't, that's fine).
First note is that there's a lot of variety in playthrough/choices so there may be some in routes I didn't see. I picked the Machinist class and while it still branches from there I can't comment on if they other classes have abilities that flash.

There's nothing really animated in the game so I can't recall anything like flashing lights, other than blinking UI elements to highlight things, but that's a normal speed blink so from my understanding wouldn't relate to photosensitivity. There are points where your character can get hurt or something but from my memory those are all dimming/blackening of the entire screen, and I don't recall it happening more than once per dialogue box. It might happen during the opening sequence but I can't remember it being a lot and even the time when a mercenary came after me (my ending of the Ethan storyline) I think it was at most five times the screen shook or darkened or had a red hue over the whole scene and each one coincided with when I pressed A to advance the dialogue so nothing I'd call flashing.

I would think you'd be fine as long as a single screen flash/darkening on occasion is an issue?
 

Aurelia

sleepy, in my element
(she/her)
First note is that there's a lot of variety in playthrough/choices so there may be some in routes I didn't see. I picked the Machinist class and while it still branches from there I can't comment on if they other classes have abilities that flash.

There's nothing really animated in the game so I can't recall anything like flashing lights, other than blinking UI elements to highlight things, but that's a normal speed blink so from my understanding wouldn't relate to photosensitivity. There are points where your character can get hurt or something but from my memory those are all dimming/blackening of the entire screen, and I don't recall it happening more than once per dialogue box. It might happen during the opening sequence but I can't remember it being a lot and even the time when a mercenary came after me (my ending of the Ethan storyline) I think it was at most five times the screen shook or darkened or had a red hue over the whole scene and each one coincided with when I pressed A to advance the dialogue so nothing I'd call flashing.

I would think you'd be fine as long as a single screen flash/darkening on occasion is an issue?
Thank you for the detailed reply! I feel like I’d be fine with this so I’ve gotta check it out.
 
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